Updated to latest EA (thanks Discord peeps), fixed compilation issues

This commit is contained in:
Jarrod Norwell 2024-03-11 15:08:17 +08:00
parent db691c0ceb
commit 82ab497ccf
24 changed files with 2264 additions and 0 deletions

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// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
package org.yuzu.yuzu_emu.disk_shader_cache
import androidx.lifecycle.LiveData
import androidx.lifecycle.MutableLiveData
import androidx.lifecycle.ViewModel
class ShaderProgressViewModel : ViewModel() {
private val _progress = MutableLiveData(0)
val progress: LiveData<Int> get() = _progress
private val _max = MutableLiveData(0)
val max: LiveData<Int> get() = _max
private val _message = MutableLiveData("")
val message: LiveData<String> get() = _message
fun setProgress(progress: Int) {
_progress.postValue(progress)
}
fun setMax(max: Int) {
_max.postValue(max)
}
fun setMessage(msg: String) {
_message.postValue(msg)
}
}

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// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
package org.yuzu.yuzu_emu.disk_shader_cache.ui
import android.app.Dialog
import android.os.Bundle
import android.view.LayoutInflater
import android.view.View
import android.view.ViewGroup
import androidx.appcompat.app.AlertDialog
import androidx.fragment.app.DialogFragment
import androidx.lifecycle.ViewModelProvider
import com.google.android.material.dialog.MaterialAlertDialogBuilder
import org.yuzu.yuzu_emu.databinding.DialogProgressBarBinding
import org.yuzu.yuzu_emu.disk_shader_cache.DiskShaderCacheProgress
import org.yuzu.yuzu_emu.disk_shader_cache.ShaderProgressViewModel
class ShaderProgressDialogFragment : DialogFragment() {
private var _binding: DialogProgressBarBinding? = null
private val binding get() = _binding!!
private lateinit var alertDialog: AlertDialog
private lateinit var shaderProgressViewModel: ShaderProgressViewModel
override fun onCreateDialog(savedInstanceState: Bundle?): Dialog {
_binding = DialogProgressBarBinding.inflate(layoutInflater)
shaderProgressViewModel =
ViewModelProvider(requireActivity())[ShaderProgressViewModel::class.java]
val title = requireArguments().getString(TITLE)
val message = requireArguments().getString(MESSAGE)
isCancelable = false
alertDialog = MaterialAlertDialogBuilder(requireActivity())
.setView(binding.root)
.setTitle(title)
.setMessage(message)
.create()
return alertDialog
}
override fun onCreateView(
inflater: LayoutInflater,
container: ViewGroup?,
savedInstanceState: Bundle?
): View {
return binding.root
}
override fun onViewCreated(view: View, savedInstanceState: Bundle?) {
super.onViewCreated(view, savedInstanceState)
shaderProgressViewModel.progress.observe(viewLifecycleOwner) { progress ->
binding.progressBar.progress = progress
setUpdateText()
}
shaderProgressViewModel.max.observe(viewLifecycleOwner) { max ->
binding.progressBar.max = max
setUpdateText()
}
shaderProgressViewModel.message.observe(viewLifecycleOwner) { msg ->
alertDialog.setMessage(msg)
}
synchronized(DiskShaderCacheProgress.finishLock) {
DiskShaderCacheProgress.finishLock.notifyAll()
}
}
override fun onDestroyView() {
super.onDestroyView()
_binding = null
}
fun onUpdateProgress(msg: String, progress: Int, max: Int) {
shaderProgressViewModel.setProgress(progress)
shaderProgressViewModel.setMax(max)
shaderProgressViewModel.setMessage(msg)
}
private fun setUpdateText() {
binding.progressText.text = String.format(
"%d/%d",
shaderProgressViewModel.progress.value,
shaderProgressViewModel.max.value
)
}
companion object {
const val TAG = "ProgressDialogFragment"
const val TITLE = "title"
const val MESSAGE = "message"
fun newInstance(title: String, message: String): ShaderProgressDialogFragment {
val frag = ShaderProgressDialogFragment()
val args = Bundle()
args.putString(TITLE, title)
args.putString(MESSAGE, message)
frag.arguments = args
return frag
}
}
}

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// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
package org.yuzu.yuzu_emu.model
data class Addon(
var enabled: Boolean,
val title: String,
val version: String
)

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// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
package org.yuzu.yuzu_emu.model
import androidx.lifecycle.ViewModel
import kotlinx.coroutines.flow.MutableStateFlow
import kotlinx.coroutines.flow.StateFlow
import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.YuzuApplication
import org.yuzu.yuzu_emu.features.settings.model.view.SettingsItem
class SettingsViewModel : ViewModel() {
var game: Game? = null
var clickedItem: SettingsItem? = null
val shouldRecreate: StateFlow<Boolean> get() = _shouldRecreate
private val _shouldRecreate = MutableStateFlow(false)
val shouldNavigateBack: StateFlow<Boolean> get() = _shouldNavigateBack
private val _shouldNavigateBack = MutableStateFlow(false)
val shouldShowResetSettingsDialog: StateFlow<Boolean> get() = _shouldShowResetSettingsDialog
private val _shouldShowResetSettingsDialog = MutableStateFlow(false)
val shouldReloadSettingsList: StateFlow<Boolean> get() = _shouldReloadSettingsList
private val _shouldReloadSettingsList = MutableStateFlow(false)
val sliderProgress: StateFlow<Int> get() = _sliderProgress
private val _sliderProgress = MutableStateFlow(-1)
val sliderTextValue: StateFlow<String> get() = _sliderTextValue
private val _sliderTextValue = MutableStateFlow("")
val adapterItemChanged: StateFlow<Int> get() = _adapterItemChanged
private val _adapterItemChanged = MutableStateFlow(-1)
fun setShouldRecreate(value: Boolean) {
_shouldRecreate.value = value
}
fun setShouldNavigateBack(value: Boolean) {
_shouldNavigateBack.value = value
}
fun setShouldShowResetSettingsDialog(value: Boolean) {
_shouldShowResetSettingsDialog.value = value
}
fun setShouldReloadSettingsList(value: Boolean) {
_shouldReloadSettingsList.value = value
}
fun setSliderTextValue(value: Float, units: String) {
_sliderProgress.value = value.toInt()
_sliderTextValue.value = String.format(
YuzuApplication.appContext.getString(R.string.value_with_units),
value.toInt().toString(),
units
)
}
fun setSliderProgress(value: Float) {
_sliderProgress.value = value.toInt()
}
fun setAdapterItemChanged(value: Int) {
_adapterItemChanged.value = value
}
}

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// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "jni/android_common/android_common.h"
#include <string>
#include <string_view>
#include <jni.h>
#include "common/string_util.h"
#include "jni/id_cache.h"
std::string GetJString(JNIEnv* env, jstring jstr) {
if (!jstr) {
return {};
}
const jchar* jchars = env->GetStringChars(jstr, nullptr);
const jsize length = env->GetStringLength(jstr);
const std::u16string_view string_view(reinterpret_cast<const char16_t*>(jchars), length);
const std::string converted_string = Common::UTF16ToUTF8(string_view);
env->ReleaseStringChars(jstr, jchars);
return converted_string;
}
jstring ToJString(JNIEnv* env, std::string_view str) {
const std::u16string converted_string = Common::UTF8ToUTF16(str);
return env->NewString(reinterpret_cast<const jchar*>(converted_string.data()),
static_cast<jint>(converted_string.size()));
}
jstring ToJString(JNIEnv* env, std::u16string_view str) {
return ToJString(env, Common::UTF16ToUTF8(str));
}
double GetJDouble(JNIEnv* env, jobject jdouble) {
return env->GetDoubleField(jdouble, IDCache::GetDoubleValueField());
}
jobject ToJDouble(JNIEnv* env, double value) {
return env->NewObject(IDCache::GetDoubleClass(), IDCache::GetDoubleConstructor(), value);
}
s32 GetJInteger(JNIEnv* env, jobject jinteger) {
return env->GetIntField(jinteger, IDCache::GetIntegerValueField());
}
jobject ToJInteger(JNIEnv* env, s32 value) {
return env->NewObject(IDCache::GetIntegerClass(), IDCache::GetIntegerConstructor(), value);
}
bool GetJBoolean(JNIEnv* env, jobject jboolean) {
return env->GetBooleanField(jboolean, IDCache::GetBooleanValueField());
}
jobject ToJBoolean(JNIEnv* env, bool value) {
return env->NewObject(IDCache::GetBooleanClass(), IDCache::GetBooleanConstructor(), value);
}

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// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <string>
#include <jni.h>
#include "common/common_types.h"
std::string GetJString(JNIEnv* env, jstring jstr);
jstring ToJString(JNIEnv* env, std::string_view str);
jstring ToJString(JNIEnv* env, std::u16string_view str);
double GetJDouble(JNIEnv* env, jobject jdouble);
jobject ToJDouble(JNIEnv* env, double value);
s32 GetJInteger(JNIEnv* env, jobject jinteger);
jobject ToJInteger(JNIEnv* env, s32 value);
bool GetJBoolean(JNIEnv* env, jobject jboolean);
jobject ToJBoolean(JNIEnv* env, bool value);

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// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <map>
#include <thread>
#include <jni.h>
#include "common/logging/log.h"
#include "common/string_util.h"
#include "core/core.h"
#include "jni/android_common/android_common.h"
#include "jni/applets/software_keyboard.h"
#include "jni/id_cache.h"
static jclass s_software_keyboard_class;
static jclass s_keyboard_config_class;
static jclass s_keyboard_data_class;
static jmethodID s_swkbd_execute_normal;
static jmethodID s_swkbd_execute_inline;
namespace SoftwareKeyboard {
static jobject ToJKeyboardParams(const Core::Frontend::KeyboardInitializeParameters& config) {
JNIEnv* env = IDCache::GetEnvForThread();
jobject object = env->AllocObject(s_keyboard_config_class);
env->SetObjectField(object,
env->GetFieldID(s_keyboard_config_class, "ok_text", "Ljava/lang/String;"),
ToJString(env, config.ok_text));
env->SetObjectField(
object, env->GetFieldID(s_keyboard_config_class, "header_text", "Ljava/lang/String;"),
ToJString(env, config.header_text));
env->SetObjectField(object,
env->GetFieldID(s_keyboard_config_class, "sub_text", "Ljava/lang/String;"),
ToJString(env, config.sub_text));
env->SetObjectField(
object, env->GetFieldID(s_keyboard_config_class, "guide_text", "Ljava/lang/String;"),
ToJString(env, config.guide_text));
env->SetObjectField(
object, env->GetFieldID(s_keyboard_config_class, "initial_text", "Ljava/lang/String;"),
ToJString(env, config.initial_text));
env->SetShortField(object,
env->GetFieldID(s_keyboard_config_class, "left_optional_symbol_key", "S"),
static_cast<jshort>(config.left_optional_symbol_key));
env->SetShortField(object,
env->GetFieldID(s_keyboard_config_class, "right_optional_symbol_key", "S"),
static_cast<jshort>(config.right_optional_symbol_key));
env->SetIntField(object, env->GetFieldID(s_keyboard_config_class, "max_text_length", "I"),
static_cast<jint>(config.max_text_length));
env->SetIntField(object, env->GetFieldID(s_keyboard_config_class, "min_text_length", "I"),
static_cast<jint>(config.min_text_length));
env->SetIntField(object,
env->GetFieldID(s_keyboard_config_class, "initial_cursor_position", "I"),
static_cast<jint>(config.initial_cursor_position));
env->SetIntField(object, env->GetFieldID(s_keyboard_config_class, "type", "I"),
static_cast<jint>(config.type));
env->SetIntField(object, env->GetFieldID(s_keyboard_config_class, "password_mode", "I"),
static_cast<jint>(config.password_mode));
env->SetIntField(object, env->GetFieldID(s_keyboard_config_class, "text_draw_type", "I"),
static_cast<jint>(config.text_draw_type));
env->SetIntField(object, env->GetFieldID(s_keyboard_config_class, "key_disable_flags", "I"),
static_cast<jint>(config.key_disable_flags.raw));
env->SetBooleanField(object,
env->GetFieldID(s_keyboard_config_class, "use_blur_background", "Z"),
static_cast<jboolean>(config.use_blur_background));
env->SetBooleanField(object,
env->GetFieldID(s_keyboard_config_class, "enable_backspace_button", "Z"),
static_cast<jboolean>(config.enable_backspace_button));
env->SetBooleanField(object,
env->GetFieldID(s_keyboard_config_class, "enable_return_button", "Z"),
static_cast<jboolean>(config.enable_return_button));
env->SetBooleanField(object,
env->GetFieldID(s_keyboard_config_class, "disable_cancel_button", "Z"),
static_cast<jboolean>(config.disable_cancel_button));
return object;
}
AndroidKeyboard::ResultData AndroidKeyboard::ResultData::CreateFromFrontend(jobject object) {
JNIEnv* env = IDCache::GetEnvForThread();
const jstring string = reinterpret_cast<jstring>(env->GetObjectField(
object, env->GetFieldID(s_keyboard_data_class, "text", "Ljava/lang/String;")));
return ResultData{GetJString(env, string),
static_cast<Service::AM::Frontend::SwkbdResult>(env->GetIntField(
object, env->GetFieldID(s_keyboard_data_class, "result", "I")))};
}
AndroidKeyboard::~AndroidKeyboard() = default;
void AndroidKeyboard::InitializeKeyboard(
bool is_inline, Core::Frontend::KeyboardInitializeParameters initialize_parameters,
SubmitNormalCallback submit_normal_callback_, SubmitInlineCallback submit_inline_callback_) {
if (is_inline) {
LOG_WARNING(
Frontend,
"(STUBBED) called, backend requested to initialize the inline software keyboard.");
submit_inline_callback = std::move(submit_inline_callback_);
} else {
LOG_WARNING(
Frontend,
"(STUBBED) called, backend requested to initialize the normal software keyboard.");
submit_normal_callback = std::move(submit_normal_callback_);
}
parameters = std::move(initialize_parameters);
LOG_INFO(Frontend,
"\nKeyboardInitializeParameters:"
"\nok_text={}"
"\nheader_text={}"
"\nsub_text={}"
"\nguide_text={}"
"\ninitial_text={}"
"\nmax_text_length={}"
"\nmin_text_length={}"
"\ninitial_cursor_position={}"
"\ntype={}"
"\npassword_mode={}"
"\ntext_draw_type={}"
"\nkey_disable_flags={}"
"\nuse_blur_background={}"
"\nenable_backspace_button={}"
"\nenable_return_button={}"
"\ndisable_cancel_button={}",
Common::UTF16ToUTF8(parameters.ok_text), Common::UTF16ToUTF8(parameters.header_text),
Common::UTF16ToUTF8(parameters.sub_text), Common::UTF16ToUTF8(parameters.guide_text),
Common::UTF16ToUTF8(parameters.initial_text), parameters.max_text_length,
parameters.min_text_length, parameters.initial_cursor_position, parameters.type,
parameters.password_mode, parameters.text_draw_type, parameters.key_disable_flags.raw,
parameters.use_blur_background, parameters.enable_backspace_button,
parameters.enable_return_button, parameters.disable_cancel_button);
}
void AndroidKeyboard::ShowNormalKeyboard() const {
LOG_DEBUG(Frontend, "called, backend requested to show the normal software keyboard.");
ResultData data{};
// Pivot to a new thread, as we cannot call GetEnvForThread() from a Fiber.
std::thread([&] {
data = ResultData::CreateFromFrontend(IDCache::GetEnvForThread()->CallStaticObjectMethod(
s_software_keyboard_class, s_swkbd_execute_normal, ToJKeyboardParams(parameters)));
}).join();
SubmitNormalText(data);
}
void AndroidKeyboard::ShowTextCheckDialog(
Service::AM::Frontend::SwkbdTextCheckResult text_check_result,
std::u16string text_check_message) const {
LOG_WARNING(Frontend, "(STUBBED) called, backend requested to show the text check dialog.");
}
void AndroidKeyboard::ShowInlineKeyboard(
Core::Frontend::InlineAppearParameters appear_parameters) const {
LOG_WARNING(Frontend,
"(STUBBED) called, backend requested to show the inline software keyboard.");
LOG_INFO(Frontend,
"\nInlineAppearParameters:"
"\nmax_text_length={}"
"\nmin_text_length={}"
"\nkey_top_scale_x={}"
"\nkey_top_scale_y={}"
"\nkey_top_translate_x={}"
"\nkey_top_translate_y={}"
"\ntype={}"
"\nkey_disable_flags={}"
"\nkey_top_as_floating={}"
"\nenable_backspace_button={}"
"\nenable_return_button={}"
"\ndisable_cancel_button={}",
appear_parameters.max_text_length, appear_parameters.min_text_length,
appear_parameters.key_top_scale_x, appear_parameters.key_top_scale_y,
appear_parameters.key_top_translate_x, appear_parameters.key_top_translate_y,
appear_parameters.type, appear_parameters.key_disable_flags.raw,
appear_parameters.key_top_as_floating, appear_parameters.enable_backspace_button,
appear_parameters.enable_return_button, appear_parameters.disable_cancel_button);
// Pivot to a new thread, as we cannot call GetEnvForThread() from a Fiber.
m_is_inline_active = true;
std::thread([&] {
IDCache::GetEnvForThread()->CallStaticVoidMethod(
s_software_keyboard_class, s_swkbd_execute_inline, ToJKeyboardParams(parameters));
}).join();
}
void AndroidKeyboard::HideInlineKeyboard() const {
LOG_WARNING(Frontend,
"(STUBBED) called, backend requested to hide the inline software keyboard.");
}
void AndroidKeyboard::InlineTextChanged(
Core::Frontend::InlineTextParameters text_parameters) const {
LOG_WARNING(Frontend,
"(STUBBED) called, backend requested to change the inline keyboard text.");
LOG_INFO(Frontend,
"\nInlineTextParameters:"
"\ninput_text={}"
"\ncursor_position={}",
Common::UTF16ToUTF8(text_parameters.input_text), text_parameters.cursor_position);
submit_inline_callback(Service::AM::Frontend::SwkbdReplyType::ChangedString,
text_parameters.input_text, text_parameters.cursor_position);
}
void AndroidKeyboard::ExitKeyboard() const {
LOG_WARNING(Frontend, "(STUBBED) called, backend requested to exit the software keyboard.");
}
void AndroidKeyboard::SubmitInlineKeyboardText(std::u16string submitted_text) {
if (!m_is_inline_active) {
return;
}
m_current_text += submitted_text;
submit_inline_callback(Service::AM::Frontend::SwkbdReplyType::ChangedString, m_current_text,
m_current_text.size());
}
void AndroidKeyboard::SubmitInlineKeyboardInput(int key_code) {
static constexpr int KEYCODE_BACK = 4;
static constexpr int KEYCODE_ENTER = 66;
static constexpr int KEYCODE_DEL = 67;
if (!m_is_inline_active) {
return;
}
switch (key_code) {
case KEYCODE_BACK:
case KEYCODE_ENTER:
m_is_inline_active = false;
submit_inline_callback(Service::AM::Frontend::SwkbdReplyType::DecidedEnter, m_current_text,
static_cast<s32>(m_current_text.size()));
break;
case KEYCODE_DEL:
m_current_text.pop_back();
submit_inline_callback(Service::AM::Frontend::SwkbdReplyType::ChangedString, m_current_text,
m_current_text.size());
break;
}
}
void AndroidKeyboard::SubmitNormalText(const ResultData& data) const {
submit_normal_callback(data.result, Common::UTF8ToUTF16(data.text), true);
}
void InitJNI(JNIEnv* env) {
s_software_keyboard_class = reinterpret_cast<jclass>(
env->NewGlobalRef(env->FindClass("org/yuzu/yuzu_emu/applets/keyboard/SoftwareKeyboard")));
s_keyboard_config_class = reinterpret_cast<jclass>(env->NewGlobalRef(
env->FindClass("org/yuzu/yuzu_emu/applets/keyboard/SoftwareKeyboard$KeyboardConfig")));
s_keyboard_data_class = reinterpret_cast<jclass>(env->NewGlobalRef(
env->FindClass("org/yuzu/yuzu_emu/applets/keyboard/SoftwareKeyboard$KeyboardData")));
s_swkbd_execute_normal = env->GetStaticMethodID(
s_software_keyboard_class, "executeNormal",
"(Lorg/yuzu/yuzu_emu/applets/keyboard/SoftwareKeyboard$KeyboardConfig;)Lorg/yuzu/yuzu_emu/"
"applets/keyboard/SoftwareKeyboard$KeyboardData;");
s_swkbd_execute_inline = env->GetStaticMethodID(
s_software_keyboard_class, "executeInline",
"(Lorg/yuzu/yuzu_emu/applets/keyboard/SoftwareKeyboard$KeyboardConfig;)V");
}
void CleanupJNI(JNIEnv* env) {
env->DeleteGlobalRef(s_software_keyboard_class);
env->DeleteGlobalRef(s_keyboard_config_class);
env->DeleteGlobalRef(s_keyboard_data_class);
}
} // namespace SoftwareKeyboard

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// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <jni.h>
#include "core/frontend/applets/software_keyboard.h"
namespace SoftwareKeyboard {
class AndroidKeyboard final : public Core::Frontend::SoftwareKeyboardApplet {
public:
~AndroidKeyboard() override;
void Close() const override {
ExitKeyboard();
}
void InitializeKeyboard(bool is_inline,
Core::Frontend::KeyboardInitializeParameters initialize_parameters,
SubmitNormalCallback submit_normal_callback_,
SubmitInlineCallback submit_inline_callback_) override;
void ShowNormalKeyboard() const override;
void ShowTextCheckDialog(Service::AM::Frontend::SwkbdTextCheckResult text_check_result,
std::u16string text_check_message) const override;
void ShowInlineKeyboard(
Core::Frontend::InlineAppearParameters appear_parameters) const override;
void HideInlineKeyboard() const override;
void InlineTextChanged(Core::Frontend::InlineTextParameters text_parameters) const override;
void ExitKeyboard() const override;
void SubmitInlineKeyboardText(std::u16string submitted_text);
void SubmitInlineKeyboardInput(int key_code);
private:
struct ResultData {
static ResultData CreateFromFrontend(jobject object);
std::string text;
Service::AM::Frontend::SwkbdResult result{};
};
void SubmitNormalText(const ResultData& result) const;
Core::Frontend::KeyboardInitializeParameters parameters{};
mutable SubmitNormalCallback submit_normal_callback;
mutable SubmitInlineCallback submit_inline_callback;
private:
mutable bool m_is_inline_active{};
std::u16string m_current_text;
};
// Should be called in JNI_Load
void InitJNI(JNIEnv* env);
// Should be called in JNI_Unload
void CleanupJNI(JNIEnv* env);
} // namespace SoftwareKeyboard
// Native function calls
extern "C" {
JNIEXPORT jobject JNICALL Java_org_citra_citra_1emu_applets_SoftwareKeyboard_ValidateFilters(
JNIEnv* env, jclass clazz, jstring text);
JNIEXPORT jobject JNICALL Java_org_citra_citra_1emu_applets_SoftwareKeyboard_ValidateInput(
JNIEnv* env, jclass clazz, jstring text);
}

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// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <memory>
#include <optional>
#include <sstream>
#include <INIReader.h>
#include "common/fs/file.h"
#include "common/fs/fs.h"
#include "common/fs/path_util.h"
#include "common/logging/log.h"
#include "common/settings.h"
#include "common/settings_enums.h"
#include "core/hle/service/acc/profile_manager.h"
#include "input_common/main.h"
#include "jni/config.h"
#include "jni/default_ini.h"
#include "uisettings.h"
namespace FS = Common::FS;
Config::Config(const std::string& config_name, ConfigType config_type)
: type(config_type), global{config_type == ConfigType::GlobalConfig} {
Initialize(config_name);
}
Config::~Config() = default;
bool Config::LoadINI(const std::string& default_contents, bool retry) {
void(FS::CreateParentDir(config_loc));
config = std::make_unique<INIReader>(FS::PathToUTF8String(config_loc));
const auto config_loc_str = FS::PathToUTF8String(config_loc);
if (config->ParseError() < 0) {
if (retry) {
LOG_WARNING(Config, "Failed to load {}. Creating file from defaults...",
config_loc_str);
void(FS::CreateParentDir(config_loc));
void(FS::WriteStringToFile(config_loc, FS::FileType::TextFile, default_contents));
config = std::make_unique<INIReader>(config_loc_str);
return LoadINI(default_contents, false);
}
LOG_ERROR(Config, "Failed.");
return false;
}
LOG_INFO(Config, "Successfully loaded {}", config_loc_str);
return true;
}
template <>
void Config::ReadSetting(const std::string& group, Settings::Setting<std::string>& setting) {
std::string setting_value = config->Get(group, setting.GetLabel(), setting.GetDefault());
if (setting_value.empty()) {
setting_value = setting.GetDefault();
}
setting = std::move(setting_value);
}
template <>
void Config::ReadSetting(const std::string& group, Settings::Setting<bool>& setting) {
setting = config->GetBoolean(group, setting.GetLabel(), setting.GetDefault());
}
template <typename Type, bool ranged>
void Config::ReadSetting(const std::string& group, Settings::Setting<Type, ranged>& setting) {
setting = static_cast<Type>(
config->GetInteger(group, setting.GetLabel(), static_cast<long>(setting.GetDefault())));
}
void Config::ReadValues() {
ReadSetting("ControlsGeneral", Settings::values.mouse_enabled);
ReadSetting("ControlsGeneral", Settings::values.touch_device);
ReadSetting("ControlsGeneral", Settings::values.keyboard_enabled);
ReadSetting("ControlsGeneral", Settings::values.debug_pad_enabled);
ReadSetting("ControlsGeneral", Settings::values.vibration_enabled);
ReadSetting("ControlsGeneral", Settings::values.enable_accurate_vibrations);
ReadSetting("ControlsGeneral", Settings::values.motion_enabled);
Settings::values.touchscreen.enabled =
config->GetBoolean("ControlsGeneral", "touch_enabled", true);
Settings::values.touchscreen.rotation_angle =
config->GetInteger("ControlsGeneral", "touch_angle", 0);
Settings::values.touchscreen.diameter_x =
config->GetInteger("ControlsGeneral", "touch_diameter_x", 15);
Settings::values.touchscreen.diameter_y =
config->GetInteger("ControlsGeneral", "touch_diameter_y", 15);
int num_touch_from_button_maps =
config->GetInteger("ControlsGeneral", "touch_from_button_map", 0);
if (num_touch_from_button_maps > 0) {
for (int i = 0; i < num_touch_from_button_maps; ++i) {
Settings::TouchFromButtonMap map;
map.name = config->Get("ControlsGeneral",
std::string("touch_from_button_maps_") + std::to_string(i) +
std::string("_name"),
"default");
const int num_touch_maps = config->GetInteger(
"ControlsGeneral",
std::string("touch_from_button_maps_") + std::to_string(i) + std::string("_count"),
0);
map.buttons.reserve(num_touch_maps);
for (int j = 0; j < num_touch_maps; ++j) {
std::string touch_mapping =
config->Get("ControlsGeneral",
std::string("touch_from_button_maps_") + std::to_string(i) +
std::string("_bind_") + std::to_string(j),
"");
map.buttons.emplace_back(std::move(touch_mapping));
}
Settings::values.touch_from_button_maps.emplace_back(std::move(map));
}
} else {
Settings::values.touch_from_button_maps.emplace_back(
Settings::TouchFromButtonMap{"default", {}});
num_touch_from_button_maps = 1;
}
Settings::values.touch_from_button_map_index = std::clamp(
Settings::values.touch_from_button_map_index.GetValue(), 0, num_touch_from_button_maps - 1);
ReadSetting("ControlsGeneral", Settings::values.udp_input_servers);
// Data Storage
ReadSetting("Data Storage", Settings::values.use_virtual_sd);
FS::SetYuzuPath(FS::YuzuPath::NANDDir,
config->Get("Data Storage", "nand_directory",
FS::GetYuzuPathString(FS::YuzuPath::NANDDir)));
FS::SetYuzuPath(FS::YuzuPath::SDMCDir,
config->Get("Data Storage", "sdmc_directory",
FS::GetYuzuPathString(FS::YuzuPath::SDMCDir)));
FS::SetYuzuPath(FS::YuzuPath::LoadDir,
config->Get("Data Storage", "load_directory",
FS::GetYuzuPathString(FS::YuzuPath::LoadDir)));
FS::SetYuzuPath(FS::YuzuPath::DumpDir,
config->Get("Data Storage", "dump_directory",
FS::GetYuzuPathString(FS::YuzuPath::DumpDir)));
ReadSetting("Data Storage", Settings::values.gamecard_inserted);
ReadSetting("Data Storage", Settings::values.gamecard_current_game);
ReadSetting("Data Storage", Settings::values.gamecard_path);
// System
ReadSetting("System", Settings::values.current_user);
Settings::values.current_user = std::clamp<int>(Settings::values.current_user.GetValue(), 0,
Service::Account::MAX_USERS - 1);
// Disable docked mode by default on Android
Settings::values.use_docked_mode.SetValue(config->GetBoolean("System", "use_docked_mode", false)
? Settings::ConsoleMode::Docked
: Settings::ConsoleMode::Handheld);
const auto rng_seed_enabled = config->GetBoolean("System", "rng_seed_enabled", false);
if (rng_seed_enabled) {
Settings::values.rng_seed.SetValue(config->GetInteger("System", "rng_seed", 0));
} else {
Settings::values.rng_seed.SetValue(0);
}
Settings::values.rng_seed_enabled.SetValue(rng_seed_enabled);
const auto custom_rtc_enabled = config->GetBoolean("System", "custom_rtc_enabled", false);
if (custom_rtc_enabled) {
Settings::values.custom_rtc = config->GetInteger("System", "custom_rtc", 0);
} else {
Settings::values.custom_rtc = 0;
}
Settings::values.custom_rtc_enabled = custom_rtc_enabled;
ReadSetting("System", Settings::values.language_index);
ReadSetting("System", Settings::values.region_index);
ReadSetting("System", Settings::values.time_zone_index);
ReadSetting("System", Settings::values.sound_index);
// Core
ReadSetting("Core", Settings::values.use_multi_core);
ReadSetting("Core", Settings::values.memory_layout_mode);
// Cpu
ReadSetting("Cpu", Settings::values.cpu_accuracy);
ReadSetting("Cpu", Settings::values.cpu_debug_mode);
ReadSetting("Cpu", Settings::values.cpuopt_page_tables);
ReadSetting("Cpu", Settings::values.cpuopt_block_linking);
ReadSetting("Cpu", Settings::values.cpuopt_return_stack_buffer);
ReadSetting("Cpu", Settings::values.cpuopt_fast_dispatcher);
ReadSetting("Cpu", Settings::values.cpuopt_context_elimination);
ReadSetting("Cpu", Settings::values.cpuopt_const_prop);
ReadSetting("Cpu", Settings::values.cpuopt_misc_ir);
ReadSetting("Cpu", Settings::values.cpuopt_reduce_misalign_checks);
ReadSetting("Cpu", Settings::values.cpuopt_fastmem);
ReadSetting("Cpu", Settings::values.cpuopt_fastmem_exclusives);
ReadSetting("Cpu", Settings::values.cpuopt_recompile_exclusives);
ReadSetting("Cpu", Settings::values.cpuopt_ignore_memory_aborts);
ReadSetting("Cpu", Settings::values.cpuopt_unsafe_unfuse_fma);
ReadSetting("Cpu", Settings::values.cpuopt_unsafe_reduce_fp_error);
ReadSetting("Cpu", Settings::values.cpuopt_unsafe_ignore_standard_fpcr);
ReadSetting("Cpu", Settings::values.cpuopt_unsafe_inaccurate_nan);
ReadSetting("Cpu", Settings::values.cpuopt_unsafe_fastmem_check);
ReadSetting("Cpu", Settings::values.cpuopt_unsafe_ignore_global_monitor);
// Renderer
ReadSetting("Renderer", Settings::values.renderer_backend);
ReadSetting("Renderer", Settings::values.renderer_debug);
ReadSetting("Renderer", Settings::values.renderer_shader_feedback);
ReadSetting("Renderer", Settings::values.enable_nsight_aftermath);
ReadSetting("Renderer", Settings::values.disable_shader_loop_safety_checks);
ReadSetting("Renderer", Settings::values.vulkan_device);
ReadSetting("Renderer", Settings::values.resolution_setup);
ReadSetting("Renderer", Settings::values.scaling_filter);
ReadSetting("Renderer", Settings::values.fsr_sharpening_slider);
ReadSetting("Renderer", Settings::values.anti_aliasing);
ReadSetting("Renderer", Settings::values.fullscreen_mode);
ReadSetting("Renderer", Settings::values.aspect_ratio);
ReadSetting("Renderer", Settings::values.max_anisotropy);
ReadSetting("Renderer", Settings::values.use_speed_limit);
ReadSetting("Renderer", Settings::values.speed_limit);
ReadSetting("Renderer", Settings::values.use_disk_shader_cache);
ReadSetting("Renderer", Settings::values.use_asynchronous_gpu_emulation);
ReadSetting("Renderer", Settings::values.vsync_mode);
ReadSetting("Renderer", Settings::values.shader_backend);
ReadSetting("Renderer", Settings::values.use_asynchronous_shaders);
ReadSetting("Renderer", Settings::values.nvdec_emulation);
ReadSetting("Renderer", Settings::values.use_fast_gpu_time);
ReadSetting("Renderer", Settings::values.use_vulkan_driver_pipeline_cache);
ReadSetting("Renderer", Settings::values.bg_red);
ReadSetting("Renderer", Settings::values.bg_green);
ReadSetting("Renderer", Settings::values.bg_blue);
// Use GPU accuracy normal by default on Android
Settings::values.gpu_accuracy = static_cast<Settings::GpuAccuracy>(config->GetInteger(
"Renderer", "gpu_accuracy", static_cast<u32>(Settings::GpuAccuracy::Normal)));
// Use GPU default anisotropic filtering on Android
Settings::values.max_anisotropy =
static_cast<Settings::AnisotropyMode>(config->GetInteger("Renderer", "max_anisotropy", 1));
// Disable ASTC compute by default on Android
Settings::values.accelerate_astc.SetValue(
config->GetBoolean("Renderer", "accelerate_astc", false) ? Settings::AstcDecodeMode::Gpu
: Settings::AstcDecodeMode::Cpu);
// Enable asynchronous presentation by default on Android
Settings::values.async_presentation =
config->GetBoolean("Renderer", "async_presentation", true);
// Disable force_max_clock by default on Android
Settings::values.renderer_force_max_clock =
config->GetBoolean("Renderer", "force_max_clock", false);
// Disable use_reactive_flushing by default on Android
Settings::values.use_reactive_flushing =
config->GetBoolean("Renderer", "use_reactive_flushing", false);
// Audio
ReadSetting("Audio", Settings::values.sink_id);
ReadSetting("Audio", Settings::values.audio_output_device_id);
ReadSetting("Audio", Settings::values.volume);
// Miscellaneous
// log_filter has a different default here than from common
Settings::values.log_filter = "*:Info";
ReadSetting("Miscellaneous", Settings::values.use_dev_keys);
// Debugging
Settings::values.record_frame_times =
config->GetBoolean("Debugging", "record_frame_times", false);
ReadSetting("Debugging", Settings::values.dump_exefs);
ReadSetting("Debugging", Settings::values.dump_nso);
ReadSetting("Debugging", Settings::values.enable_fs_access_log);
ReadSetting("Debugging", Settings::values.reporting_services);
ReadSetting("Debugging", Settings::values.quest_flag);
ReadSetting("Debugging", Settings::values.use_debug_asserts);
ReadSetting("Debugging", Settings::values.use_auto_stub);
ReadSetting("Debugging", Settings::values.disable_macro_jit);
ReadSetting("Debugging", Settings::values.disable_macro_hle);
ReadSetting("Debugging", Settings::values.use_gdbstub);
ReadSetting("Debugging", Settings::values.gdbstub_port);
const auto title_list = config->Get("AddOns", "title_ids", "");
std::stringstream ss(title_list);
std::string line;
while (std::getline(ss, line, '|')) {
const auto title_id = std::strtoul(line.c_str(), nullptr, 16);
const auto disabled_list = config->Get("AddOns", "disabled_" + line, "");
std::stringstream inner_ss(disabled_list);
std::string inner_line;
std::vector<std::string> out;
while (std::getline(inner_ss, inner_line, '|')) {
out.push_back(inner_line);
}
Settings::values.disabled_addons.insert_or_assign(title_id, out);
}
// Web Service
ReadSetting("WebService", Settings::values.enable_telemetry);
ReadSetting("WebService", Settings::values.web_api_url);
ReadSetting("WebService", Settings::values.yuzu_username);
ReadSetting("WebService", Settings::values.yuzu_token);
// Network
ReadSetting("Network", Settings::values.network_interface);
// Android
ReadSetting("Android", AndroidSettings::values.picture_in_picture);
ReadSetting("Android", AndroidSettings::values.screen_layout);
}
void Config::Initialize(const std::string& config_name) {
const auto fs_config_loc = FS::GetYuzuPath(FS::YuzuPath::ConfigDir);
const auto config_file = fmt::format("{}.ini", config_name);
switch (type) {
case ConfigType::GlobalConfig:
config_loc = FS::PathToUTF8String(fs_config_loc / config_file);
break;
case ConfigType::PerGameConfig:
config_loc = FS::PathToUTF8String(fs_config_loc / "custom" / FS::ToU8String(config_file));
break;
case ConfigType::InputProfile:
config_loc = FS::PathToUTF8String(fs_config_loc / "input" / config_file);
LoadINI(DefaultINI::android_config_file);
return;
}
LoadINI(DefaultINI::android_config_file);
ReadValues();
}

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// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <filesystem>
#include <memory>
#include <optional>
#include <string>
#include "common/settings.h"
class INIReader;
class Config {
bool LoadINI(const std::string& default_contents = "", bool retry = true);
public:
enum class ConfigType {
GlobalConfig,
PerGameConfig,
InputProfile,
};
explicit Config(const std::string& config_name = "config",
ConfigType config_type = ConfigType::GlobalConfig);
~Config();
void Initialize(const std::string& config_name);
private:
/**
* Applies a value read from the config to a Setting.
*
* @param group The name of the INI group
* @param setting The yuzu setting to modify
*/
template <typename Type, bool ranged>
void ReadSetting(const std::string& group, Settings::Setting<Type, ranged>& setting);
void ReadValues();
const ConfigType type;
std::unique_ptr<INIReader> config;
std::string config_loc;
const bool global;
};

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// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
namespace DefaultINI {
const char* android_config_file = R"(
[ControlsP0]
# The input devices and parameters for each Switch native input
# The config section determines the player number where the config will be applied on. For example "ControlsP0", "ControlsP1", ...
# It should be in the format of "engine:[engine_name],[param1]:[value1],[param2]:[value2]..."
# Escape characters $0 (for ':'), $1 (for ',') and $2 (for '$') can be used in values
# Indicates if this player should be connected at boot
connected=
# for button input, the following devices are available:
# - "keyboard" (default) for keyboard input. Required parameters:
# - "code": the code of the key to bind
# - "sdl" for joystick input using SDL. Required parameters:
# - "guid": SDL identification GUID of the joystick
# - "port": the index of the joystick to bind
# - "button"(optional): the index of the button to bind
# - "hat"(optional): the index of the hat to bind as direction buttons
# - "axis"(optional): the index of the axis to bind
# - "direction"(only used for hat): the direction name of the hat to bind. Can be "up", "down", "left" or "right"
# - "threshold"(only used for axis): a float value in (-1.0, 1.0) which the button is
# triggered if the axis value crosses
# - "direction"(only used for axis): "+" means the button is triggered when the axis value
# is greater than the threshold; "-" means the button is triggered when the axis value
# is smaller than the threshold
button_a=
button_b=
button_x=
button_y=
button_lstick=
button_rstick=
button_l=
button_r=
button_zl=
button_zr=
button_plus=
button_minus=
button_dleft=
button_dup=
button_dright=
button_ddown=
button_lstick_left=
button_lstick_up=
button_lstick_right=
button_lstick_down=
button_sl=
button_sr=
button_home=
button_screenshot=
# for analog input, the following devices are available:
# - "analog_from_button" (default) for emulating analog input from direction buttons. Required parameters:
# - "up", "down", "left", "right": sub-devices for each direction.
# Should be in the format as a button input devices using escape characters, for example, "engine$0keyboard$1code$00"
# - "modifier": sub-devices as a modifier.
# - "modifier_scale": a float number representing the applied modifier scale to the analog input.
# Must be in range of 0.0-1.0. Defaults to 0.5
# - "sdl" for joystick input using SDL. Required parameters:
# - "guid": SDL identification GUID of the joystick
# - "port": the index of the joystick to bind
# - "axis_x": the index of the axis to bind as x-axis (default to 0)
# - "axis_y": the index of the axis to bind as y-axis (default to 1)
lstick=
rstick=
# for motion input, the following devices are available:
# - "keyboard" (default) for emulating random motion input from buttons. Required parameters:
# - "code": the code of the key to bind
# - "sdl" for motion input using SDL. Required parameters:
# - "guid": SDL identification GUID of the joystick
# - "port": the index of the joystick to bind
# - "motion": the index of the motion sensor to bind
# - "cemuhookudp" for motion input using Cemu Hook protocol. Required parameters:
# - "guid": the IP address of the cemu hook server encoded to a hex string. for example 192.168.0.1 = "c0a80001"
# - "port": the port of the cemu hook server
# - "pad": the index of the joystick
# - "motion": the index of the motion sensor of the joystick to bind
motionleft=
motionright=
[ControlsGeneral]
# To use the debug_pad, prepend `debug_pad_` before each button setting above.
# i.e. debug_pad_button_a=
# Enable debug pad inputs to the guest
# 0 (default): Disabled, 1: Enabled
debug_pad_enabled =
# Whether to enable or disable vibration
# 0: Disabled, 1 (default): Enabled
vibration_enabled=
# Whether to enable or disable accurate vibrations
# 0 (default): Disabled, 1: Enabled
enable_accurate_vibrations=
# Enables controller motion inputs
# 0: Disabled, 1 (default): Enabled
motion_enabled =
# Defines the udp device's touch screen coordinate system for cemuhookudp devices
# - "min_x", "min_y", "max_x", "max_y"
touch_device=
# for mapping buttons to touch inputs.
#touch_from_button_map=1
#touch_from_button_maps_0_name=default
#touch_from_button_maps_0_count=2
#touch_from_button_maps_0_bind_0=foo
#touch_from_button_maps_0_bind_1=bar
# etc.
# List of Cemuhook UDP servers, delimited by ','.
# Default: 127.0.0.1:26760
# Example: 127.0.0.1:26760,123.4.5.67:26761
udp_input_servers =
# Enable controlling an axis via a mouse input.
# 0 (default): Off, 1: On
mouse_panning =
# Set mouse sensitivity.
# Default: 1.0
mouse_panning_sensitivity =
# Emulate an analog control stick from keyboard inputs.
# 0 (default): Disabled, 1: Enabled
emulate_analog_keyboard =
# Enable mouse inputs to the guest
# 0 (default): Disabled, 1: Enabled
mouse_enabled =
# Enable keyboard inputs to the guest
# 0 (default): Disabled, 1: Enabled
keyboard_enabled =
[Core]
# Whether to use multi-core for CPU emulation
# 0: Disabled, 1 (default): Enabled
use_multi_core =
# Enable unsafe extended guest system memory layout (8GB DRAM)
# 0 (default): Disabled, 1: Enabled
use_unsafe_extended_memory_layout =
[Cpu]
# Adjusts various optimizations.
# Auto-select mode enables choice unsafe optimizations.
# Accurate enables only safe optimizations.
# Unsafe allows any unsafe optimizations.
# 0 (default): Auto-select, 1: Accurate, 2: Enable unsafe optimizations
cpu_accuracy =
# Allow disabling safe optimizations.
# 0 (default): Disabled, 1: Enabled
cpu_debug_mode =
# Enable inline page tables optimization (faster guest memory access)
# 0: Disabled, 1 (default): Enabled
cpuopt_page_tables =
# Enable block linking CPU optimization (reduce block dispatcher use during predictable jumps)
# 0: Disabled, 1 (default): Enabled
cpuopt_block_linking =
# Enable return stack buffer CPU optimization (reduce block dispatcher use during predictable returns)
# 0: Disabled, 1 (default): Enabled
cpuopt_return_stack_buffer =
# Enable fast dispatcher CPU optimization (use a two-tiered dispatcher architecture)
# 0: Disabled, 1 (default): Enabled
cpuopt_fast_dispatcher =
# Enable context elimination CPU Optimization (reduce host memory use for guest context)
# 0: Disabled, 1 (default): Enabled
cpuopt_context_elimination =
# Enable constant propagation CPU optimization (basic IR optimization)
# 0: Disabled, 1 (default): Enabled
cpuopt_const_prop =
# Enable miscellaneous CPU optimizations (basic IR optimization)
# 0: Disabled, 1 (default): Enabled
cpuopt_misc_ir =
# Enable reduction of memory misalignment checks (reduce memory fallbacks for misaligned access)
# 0: Disabled, 1 (default): Enabled
cpuopt_reduce_misalign_checks =
# Enable Host MMU Emulation (faster guest memory access)
# 0: Disabled, 1 (default): Enabled
cpuopt_fastmem =
# Enable Host MMU Emulation for exclusive memory instructions (faster guest memory access)
# 0: Disabled, 1 (default): Enabled
cpuopt_fastmem_exclusives =
# Enable fallback on failure of fastmem of exclusive memory instructions (faster guest memory access)
# 0: Disabled, 1 (default): Enabled
cpuopt_recompile_exclusives =
# Enable optimization to ignore invalid memory accesses (faster guest memory access)
# 0: Disabled, 1 (default): Enabled
cpuopt_ignore_memory_aborts =
# Enable unfuse FMA (improve performance on CPUs without FMA)
# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select.
# 0: Disabled, 1 (default): Enabled
cpuopt_unsafe_unfuse_fma =
# Enable faster FRSQRTE and FRECPE
# Only enabled if cpu_accuracy is set to Unsafe.
# 0: Disabled, 1 (default): Enabled
cpuopt_unsafe_reduce_fp_error =
# Enable faster ASIMD instructions (32 bits only)
# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select.
# 0: Disabled, 1 (default): Enabled
cpuopt_unsafe_ignore_standard_fpcr =
# Enable inaccurate NaN handling
# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select.
# 0: Disabled, 1 (default): Enabled
cpuopt_unsafe_inaccurate_nan =
# Disable address space checks (64 bits only)
# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select.
# 0: Disabled, 1 (default): Enabled
cpuopt_unsafe_fastmem_check =
# Enable faster exclusive instructions
# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select.
# 0: Disabled, 1 (default): Enabled
cpuopt_unsafe_ignore_global_monitor =
[Renderer]
# Which backend API to use.
# 0: OpenGL (unsupported), 1 (default): Vulkan, 2: Null
backend =
# Whether to enable asynchronous presentation (Vulkan only)
# 0: Off, 1 (default): On
async_presentation =
# Forces the GPU to run at the maximum possible clocks (thermal constraints will still be applied).
# 0 (default): Disabled, 1: Enabled
force_max_clock =
# Enable graphics API debugging mode.
# 0 (default): Disabled, 1: Enabled
debug =
# Enable shader feedback.
# 0 (default): Disabled, 1: Enabled
renderer_shader_feedback =
# Enable Nsight Aftermath crash dumps
# 0 (default): Disabled, 1: Enabled
nsight_aftermath =
# Disable shader loop safety checks, executing the shader without loop logic changes
# 0 (default): Disabled, 1: Enabled
disable_shader_loop_safety_checks =
# Which Vulkan physical device to use (defaults to 0)
vulkan_device =
# 0: 0.5x (360p/540p) [EXPERIMENTAL]
# 1: 0.75x (540p/810p) [EXPERIMENTAL]
# 2 (default): 1x (720p/1080p)
# 3: 2x (1440p/2160p)
# 4: 3x (2160p/3240p)
# 5: 4x (2880p/4320p)
# 6: 5x (3600p/5400p)
# 7: 6x (4320p/6480p)
resolution_setup =
# Pixel filter to use when up- or down-sampling rendered frames.
# 0: Nearest Neighbor
# 1 (default): Bilinear
# 2: Bicubic
# 3: Gaussian
# 4: ScaleForce
# 5: AMD FidelityFX™ Super Resolution [Vulkan Only]
scaling_filter =
# Anti-Aliasing (AA)
# 0 (default): None, 1: FXAA
anti_aliasing =
# Whether to use fullscreen or borderless window mode
# 0 (Windows default): Borderless window, 1 (All other default): Exclusive fullscreen
fullscreen_mode =
# Aspect ratio
# 0: Default (16:9), 1: Force 4:3, 2: Force 21:9, 3: Force 16:10, 4: Stretch to Window
aspect_ratio =
# Anisotropic filtering
# 0: Default, 1: 2x, 2: 4x, 3: 8x, 4: 16x
max_anisotropy =
# Whether to enable VSync or not.
# OpenGL: Values other than 0 enable VSync
# Vulkan: FIFO is selected if the requested mode is not supported by the driver.
# FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate.
# FIFO Relaxed is similar to FIFO but allows tearing as it recovers from a slow down.
# Mailbox can have lower latency than FIFO and does not tear but may drop frames.
# Immediate (no synchronization) just presents whatever is available and can exhibit tearing.
# 0: Immediate (Off), 1 (Default): Mailbox (On), 2: FIFO, 3: FIFO Relaxed
use_vsync =
# Selects the OpenGL shader backend. NV_gpu_program5 is required for GLASM. If NV_gpu_program5 is
# not available and GLASM is selected, GLSL will be used.
# 0: GLSL, 1 (default): GLASM, 2: SPIR-V
shader_backend =
# Whether to allow asynchronous shader building.
# 0 (default): Off, 1: On
use_asynchronous_shaders =
# Uses reactive flushing instead of predictive flushing. Allowing a more accurate syncing of memory.
# 0 (default): Off, 1: On
use_reactive_flushing =
# NVDEC emulation.
# 0: Disabled, 1: CPU Decoding, 2 (default): GPU Decoding
nvdec_emulation =
# Accelerate ASTC texture decoding.
# 0 (default): Off, 1: On
accelerate_astc =
# Turns on the speed limiter, which will limit the emulation speed to the desired speed limit value
# 0: Off, 1: On (default)
use_speed_limit =
# Limits the speed of the game to run no faster than this value as a percentage of target speed
# 1 - 9999: Speed limit as a percentage of target game speed. 100 (default)
speed_limit =
# Whether to use disk based shader cache
# 0: Off, 1 (default): On
use_disk_shader_cache =
# Which gpu accuracy level to use
# 0 (default): Normal, 1: High, 2: Extreme (Very slow)
gpu_accuracy =
# Whether to use asynchronous GPU emulation
# 0 : Off (slow), 1 (default): On (fast)
use_asynchronous_gpu_emulation =
# Inform the guest that GPU operations completed more quickly than they did.
# 0: Off, 1 (default): On
use_fast_gpu_time =
# Force unmodified buffers to be flushed, which can cost performance.
# 0: Off (default), 1: On
use_pessimistic_flushes =
# Whether to use garbage collection or not for GPU caches.
# 0 (default): Off, 1: On
use_caches_gc =
# The clear color for the renderer. What shows up on the sides of the bottom screen.
# Must be in range of 0-255. Defaults to 0 for all.
bg_red =
bg_blue =
bg_green =
[Audio]
# Which audio output engine to use.
# auto (default): Auto-select
# cubeb: Cubeb audio engine (if available)
# sdl2: SDL2 audio engine (if available)
# null: No audio output
output_engine =
# Which audio device to use.
# auto (default): Auto-select
output_device =
# Output volume.
# 100 (default): 100%, 0; mute
volume =
[Data Storage]
# Whether to create a virtual SD card.
# 1: Yes, 0 (default): No
use_virtual_sd =
# Whether or not to enable gamecard emulation
# 1: Yes, 0 (default): No
gamecard_inserted =
# Whether or not the gamecard should be emulated as the current game
# If 'gamecard_inserted' is 0 this setting is irrelevant
# 1: Yes, 0 (default): No
gamecard_current_game =
# Path to an XCI file to use as the gamecard
# If 'gamecard_inserted' is 0 this setting is irrelevant
# If 'gamecard_current_game' is 1 this setting is irrelevant
gamecard_path =
[System]
# Whether the system is docked
# 1 (default): Yes, 0: No
use_docked_mode =
# Sets the seed for the RNG generator built into the switch
# rng_seed will be ignored and randomly generated if rng_seed_enabled is false
rng_seed_enabled =
rng_seed =
# Sets the current time (in seconds since 12:00 AM Jan 1, 1970) that will be used by the time service
# This will auto-increment, with the time set being the time the game is started
# This override will only occur if custom_rtc_enabled is true, otherwise the current time is used
custom_rtc_enabled =
custom_rtc =
# Sets the systems language index
# 0: Japanese, 1: English (default), 2: French, 3: German, 4: Italian, 5: Spanish, 6: Chinese,
# 7: Korean, 8: Dutch, 9: Portuguese, 10: Russian, 11: Taiwanese, 12: British English, 13: Canadian French,
# 14: Latin American Spanish, 15: Simplified Chinese, 16: Traditional Chinese, 17: Brazilian Portuguese
language_index =
# The system region that yuzu will use during emulation
# -1: Auto-select (default), 0: Japan, 1: USA, 2: Europe, 3: Australia, 4: China, 5: Korea, 6: Taiwan
region_index =
# The system time zone that yuzu will use during emulation
# 0: Auto-select (default), 1: Default (system archive value), Others: Index for specified time zone
time_zone_index =
# Sets the sound output mode.
# 0: Mono, 1 (default): Stereo, 2: Surround
sound_index =
[Miscellaneous]
# A filter which removes logs below a certain logging level.
# Examples: *:Debug Kernel.SVC:Trace Service.*:Critical
log_filter = *:Trace
# Use developer keys
# 0 (default): Disabled, 1: Enabled
use_dev_keys =
[Debugging]
# Record frame time data, can be found in the log directory. Boolean value
record_frame_times =
# Determines whether or not yuzu will dump the ExeFS of all games it attempts to load while loading them
dump_exefs=false
# Determines whether or not yuzu will dump all NSOs it attempts to load while loading them
dump_nso=false
# Determines whether or not yuzu will save the filesystem access log.
enable_fs_access_log=false
# Enables verbose reporting services
reporting_services =
# Determines whether or not yuzu will report to the game that the emulated console is in Kiosk Mode
# false: Retail/Normal Mode (default), true: Kiosk Mode
quest_flag =
# Determines whether debug asserts should be enabled, which will throw an exception on asserts.
# false: Disabled (default), true: Enabled
use_debug_asserts =
# Determines whether unimplemented HLE service calls should be automatically stubbed.
# false: Disabled (default), true: Enabled
use_auto_stub =
# Enables/Disables the macro JIT compiler
disable_macro_jit=false
# Determines whether to enable the GDB stub and wait for the debugger to attach before running.
# false: Disabled (default), true: Enabled
use_gdbstub=false
# The port to use for the GDB server, if it is enabled.
gdbstub_port=6543
[WebService]
# Whether or not to enable telemetry
# 0: No, 1 (default): Yes
enable_telemetry =
# URL for Web API
web_api_url = https://api.yuzu-emu.org
# Username and token for yuzu Web Service
# See https://profile.yuzu-emu.org/ for more info
yuzu_username =
yuzu_token =
[Network]
# Name of the network interface device to use with yuzu LAN play.
# e.g. On *nix: 'enp7s0', 'wlp6s0u1u3u3', 'lo'
# e.g. On Windows: 'Ethernet', 'Wi-Fi'
network_interface =
[AddOns]
# Used to disable add-ons
# List of title IDs of games that will have add-ons disabled (separated by '|'):
title_ids =
# For each title ID, have a key/value pair called `disabled_<title_id>` equal to the names of the add-ons to disable (sep. by '|')
# e.x. disabled_0100000000010000 = Update|DLC <- disables Updates and DLC on Super Mario Odyssey
)";
} // namespace DefaultINI

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// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <jni.h>
#include "common/assert.h"
#include "common/fs/fs_android.h"
#include "jni/applets/software_keyboard.h"
#include "jni/id_cache.h"
#include "video_core/rasterizer_interface.h"
static JavaVM* s_java_vm;
static jclass s_native_library_class;
static jclass s_disk_cache_progress_class;
static jclass s_load_callback_stage_class;
static jclass s_game_dir_class;
static jmethodID s_game_dir_constructor;
static jmethodID s_exit_emulation_activity;
static jmethodID s_disk_cache_load_progress;
static jmethodID s_on_emulation_started;
static jmethodID s_on_emulation_stopped;
static jmethodID s_on_program_changed;
static jclass s_game_class;
static jmethodID s_game_constructor;
static jfieldID s_game_title_field;
static jfieldID s_game_path_field;
static jfieldID s_game_program_id_field;
static jfieldID s_game_developer_field;
static jfieldID s_game_version_field;
static jfieldID s_game_is_homebrew_field;
static jclass s_string_class;
static jclass s_pair_class;
static jmethodID s_pair_constructor;
static jfieldID s_pair_first_field;
static jfieldID s_pair_second_field;
static jclass s_overlay_control_data_class;
static jmethodID s_overlay_control_data_constructor;
static jfieldID s_overlay_control_data_id_field;
static jfieldID s_overlay_control_data_enabled_field;
static jfieldID s_overlay_control_data_landscape_position_field;
static jfieldID s_overlay_control_data_portrait_position_field;
static jfieldID s_overlay_control_data_foldable_position_field;
static jclass s_patch_class;
static jmethodID s_patch_constructor;
static jfieldID s_patch_enabled_field;
static jfieldID s_patch_name_field;
static jfieldID s_patch_version_field;
static jfieldID s_patch_type_field;
static jfieldID s_patch_program_id_field;
static jfieldID s_patch_title_id_field;
static jclass s_double_class;
static jmethodID s_double_constructor;
static jfieldID s_double_value_field;
static jclass s_integer_class;
static jmethodID s_integer_constructor;
static jfieldID s_integer_value_field;
static jclass s_boolean_class;
static jmethodID s_boolean_constructor;
static jfieldID s_boolean_value_field;
static constexpr jint JNI_VERSION = JNI_VERSION_1_6;
namespace IDCache {
JNIEnv* GetEnvForThread() {
thread_local static struct OwnedEnv {
OwnedEnv() {
status = s_java_vm->GetEnv(reinterpret_cast<void**>(&env), JNI_VERSION_1_6);
if (status == JNI_EDETACHED)
s_java_vm->AttachCurrentThread(&env, nullptr);
}
~OwnedEnv() {
if (status == JNI_EDETACHED)
s_java_vm->DetachCurrentThread();
}
int status;
JNIEnv* env = nullptr;
} owned;
return owned.env;
}
jclass GetNativeLibraryClass() {
return s_native_library_class;
}
jclass GetDiskCacheProgressClass() {
return s_disk_cache_progress_class;
}
jclass GetDiskCacheLoadCallbackStageClass() {
return s_load_callback_stage_class;
}
jclass GetGameDirClass() {
return s_game_dir_class;
}
jmethodID GetGameDirConstructor() {
return s_game_dir_constructor;
}
jmethodID GetExitEmulationActivity() {
return s_exit_emulation_activity;
}
jmethodID GetDiskCacheLoadProgress() {
return s_disk_cache_load_progress;
}
jmethodID GetOnEmulationStarted() {
return s_on_emulation_started;
}
jmethodID GetOnEmulationStopped() {
return s_on_emulation_stopped;
}
jmethodID GetOnProgramChanged() {
return s_on_program_changed;
}
jclass GetGameClass() {
return s_game_class;
}
jmethodID GetGameConstructor() {
return s_game_constructor;
}
jfieldID GetGameTitleField() {
return s_game_title_field;
}
jfieldID GetGamePathField() {
return s_game_path_field;
}
jfieldID GetGameProgramIdField() {
return s_game_program_id_field;
}
jfieldID GetGameDeveloperField() {
return s_game_developer_field;
}
jfieldID GetGameVersionField() {
return s_game_version_field;
}
jfieldID GetGameIsHomebrewField() {
return s_game_is_homebrew_field;
}
jclass GetStringClass() {
return s_string_class;
}
jclass GetPairClass() {
return s_pair_class;
}
jmethodID GetPairConstructor() {
return s_pair_constructor;
}
jfieldID GetPairFirstField() {
return s_pair_first_field;
}
jfieldID GetPairSecondField() {
return s_pair_second_field;
}
jclass GetOverlayControlDataClass() {
return s_overlay_control_data_class;
}
jmethodID GetOverlayControlDataConstructor() {
return s_overlay_control_data_constructor;
}
jfieldID GetOverlayControlDataIdField() {
return s_overlay_control_data_id_field;
}
jfieldID GetOverlayControlDataEnabledField() {
return s_overlay_control_data_enabled_field;
}
jfieldID GetOverlayControlDataLandscapePositionField() {
return s_overlay_control_data_landscape_position_field;
}
jfieldID GetOverlayControlDataPortraitPositionField() {
return s_overlay_control_data_portrait_position_field;
}
jfieldID GetOverlayControlDataFoldablePositionField() {
return s_overlay_control_data_foldable_position_field;
}
jclass GetPatchClass() {
return s_patch_class;
}
jmethodID GetPatchConstructor() {
return s_patch_constructor;
}
jfieldID GetPatchEnabledField() {
return s_patch_enabled_field;
}
jfieldID GetPatchNameField() {
return s_patch_name_field;
}
jfieldID GetPatchVersionField() {
return s_patch_version_field;
}
jfieldID GetPatchTypeField() {
return s_patch_type_field;
}
jfieldID GetPatchProgramIdField() {
return s_patch_program_id_field;
}
jfieldID GetPatchTitleIdField() {
return s_patch_title_id_field;
}
jclass GetDoubleClass() {
return s_double_class;
}
jmethodID GetDoubleConstructor() {
return s_double_constructor;
}
jfieldID GetDoubleValueField() {
return s_double_value_field;
}
jclass GetIntegerClass() {
return s_integer_class;
}
jmethodID GetIntegerConstructor() {
return s_integer_constructor;
}
jfieldID GetIntegerValueField() {
return s_integer_value_field;
}
jclass GetBooleanClass() {
return s_boolean_class;
}
jmethodID GetBooleanConstructor() {
return s_boolean_constructor;
}
jfieldID GetBooleanValueField() {
return s_boolean_value_field;
}
} // namespace IDCache
#ifdef __cplusplus
extern "C" {
#endif
jint JNI_OnLoad(JavaVM* vm, void* reserved) {
s_java_vm = vm;
JNIEnv* env;
if (vm->GetEnv(reinterpret_cast<void**>(&env), JNI_VERSION) != JNI_OK)
return JNI_ERR;
// Initialize Java classes
const jclass native_library_class = env->FindClass("org/yuzu/yuzu_emu/NativeLibrary");
s_native_library_class = reinterpret_cast<jclass>(env->NewGlobalRef(native_library_class));
s_disk_cache_progress_class = reinterpret_cast<jclass>(env->NewGlobalRef(
env->FindClass("org/yuzu/yuzu_emu/disk_shader_cache/DiskShaderCacheProgress")));
s_load_callback_stage_class = reinterpret_cast<jclass>(env->NewGlobalRef(env->FindClass(
"org/yuzu/yuzu_emu/disk_shader_cache/DiskShaderCacheProgress$LoadCallbackStage")));
const jclass game_dir_class = env->FindClass("org/yuzu/yuzu_emu/model/GameDir");
s_game_dir_class = reinterpret_cast<jclass>(env->NewGlobalRef(game_dir_class));
s_game_dir_constructor = env->GetMethodID(game_dir_class, "<init>", "(Ljava/lang/String;Z)V");
env->DeleteLocalRef(game_dir_class);
// Initialize methods
s_exit_emulation_activity =
env->GetStaticMethodID(s_native_library_class, "exitEmulationActivity", "(I)V");
s_disk_cache_load_progress =
env->GetStaticMethodID(s_disk_cache_progress_class, "loadProgress", "(III)V");
s_on_emulation_started =
env->GetStaticMethodID(s_native_library_class, "onEmulationStarted", "()V");
s_on_emulation_stopped =
env->GetStaticMethodID(s_native_library_class, "onEmulationStopped", "(I)V");
s_on_program_changed =
env->GetStaticMethodID(s_native_library_class, "onProgramChanged", "(I)V");
const jclass game_class = env->FindClass("org/yuzu/yuzu_emu/model/Game");
s_game_class = reinterpret_cast<jclass>(env->NewGlobalRef(game_class));
s_game_constructor = env->GetMethodID(game_class, "<init>",
"(Ljava/lang/String;Ljava/lang/String;Ljava/lang/"
"String;Ljava/lang/String;Ljava/lang/String;Z)V");
s_game_title_field = env->GetFieldID(game_class, "title", "Ljava/lang/String;");
s_game_path_field = env->GetFieldID(game_class, "path", "Ljava/lang/String;");
s_game_program_id_field = env->GetFieldID(game_class, "programId", "Ljava/lang/String;");
s_game_developer_field = env->GetFieldID(game_class, "developer", "Ljava/lang/String;");
s_game_version_field = env->GetFieldID(game_class, "version", "Ljava/lang/String;");
s_game_is_homebrew_field = env->GetFieldID(game_class, "isHomebrew", "Z");
env->DeleteLocalRef(game_class);
const jclass string_class = env->FindClass("java/lang/String");
s_string_class = reinterpret_cast<jclass>(env->NewGlobalRef(string_class));
env->DeleteLocalRef(string_class);
const jclass pair_class = env->FindClass("kotlin/Pair");
s_pair_class = reinterpret_cast<jclass>(env->NewGlobalRef(pair_class));
s_pair_constructor =
env->GetMethodID(pair_class, "<init>", "(Ljava/lang/Object;Ljava/lang/Object;)V");
s_pair_first_field = env->GetFieldID(pair_class, "first", "Ljava/lang/Object;");
s_pair_second_field = env->GetFieldID(pair_class, "second", "Ljava/lang/Object;");
env->DeleteLocalRef(pair_class);
const jclass overlay_control_data_class =
env->FindClass("org/yuzu/yuzu_emu/overlay/model/OverlayControlData");
s_overlay_control_data_class =
reinterpret_cast<jclass>(env->NewGlobalRef(overlay_control_data_class));
s_overlay_control_data_constructor =
env->GetMethodID(overlay_control_data_class, "<init>",
"(Ljava/lang/String;ZLkotlin/Pair;Lkotlin/Pair;Lkotlin/Pair;)V");
s_overlay_control_data_id_field =
env->GetFieldID(overlay_control_data_class, "id", "Ljava/lang/String;");
s_overlay_control_data_enabled_field =
env->GetFieldID(overlay_control_data_class, "enabled", "Z");
s_overlay_control_data_landscape_position_field =
env->GetFieldID(overlay_control_data_class, "landscapePosition", "Lkotlin/Pair;");
s_overlay_control_data_portrait_position_field =
env->GetFieldID(overlay_control_data_class, "portraitPosition", "Lkotlin/Pair;");
s_overlay_control_data_foldable_position_field =
env->GetFieldID(overlay_control_data_class, "foldablePosition", "Lkotlin/Pair;");
env->DeleteLocalRef(overlay_control_data_class);
const jclass patch_class = env->FindClass("org/yuzu/yuzu_emu/model/Patch");
s_patch_class = reinterpret_cast<jclass>(env->NewGlobalRef(patch_class));
s_patch_constructor = env->GetMethodID(
patch_class, "<init>",
"(ZLjava/lang/String;Ljava/lang/String;ILjava/lang/String;Ljava/lang/String;)V");
s_patch_enabled_field = env->GetFieldID(patch_class, "enabled", "Z");
s_patch_name_field = env->GetFieldID(patch_class, "name", "Ljava/lang/String;");
s_patch_version_field = env->GetFieldID(patch_class, "version", "Ljava/lang/String;");
s_patch_type_field = env->GetFieldID(patch_class, "type", "I");
s_patch_program_id_field = env->GetFieldID(patch_class, "programId", "Ljava/lang/String;");
s_patch_title_id_field = env->GetFieldID(patch_class, "titleId", "Ljava/lang/String;");
env->DeleteLocalRef(patch_class);
const jclass double_class = env->FindClass("java/lang/Double");
s_double_class = reinterpret_cast<jclass>(env->NewGlobalRef(double_class));
s_double_constructor = env->GetMethodID(double_class, "<init>", "(D)V");
s_double_value_field = env->GetFieldID(double_class, "value", "D");
env->DeleteLocalRef(double_class);
const jclass int_class = env->FindClass("java/lang/Integer");
s_integer_class = reinterpret_cast<jclass>(env->NewGlobalRef(int_class));
s_integer_constructor = env->GetMethodID(int_class, "<init>", "(I)V");
s_integer_value_field = env->GetFieldID(int_class, "value", "I");
env->DeleteLocalRef(int_class);
const jclass boolean_class = env->FindClass("java/lang/Boolean");
s_boolean_class = reinterpret_cast<jclass>(env->NewGlobalRef(boolean_class));
s_boolean_constructor = env->GetMethodID(boolean_class, "<init>", "(Z)V");
s_boolean_value_field = env->GetFieldID(boolean_class, "value", "Z");
env->DeleteLocalRef(boolean_class);
// Initialize Android Storage
Common::FS::Android::RegisterCallbacks(env, s_native_library_class);
// Initialize applets
SoftwareKeyboard::InitJNI(env);
return JNI_VERSION;
}
void JNI_OnUnload(JavaVM* vm, void* reserved) {
JNIEnv* env;
if (vm->GetEnv(reinterpret_cast<void**>(&env), JNI_VERSION) != JNI_OK) {
return;
}
// UnInitialize Android Storage
Common::FS::Android::UnRegisterCallbacks();
env->DeleteGlobalRef(s_native_library_class);
env->DeleteGlobalRef(s_disk_cache_progress_class);
env->DeleteGlobalRef(s_load_callback_stage_class);
env->DeleteGlobalRef(s_game_dir_class);
env->DeleteGlobalRef(s_game_class);
env->DeleteGlobalRef(s_string_class);
env->DeleteGlobalRef(s_pair_class);
env->DeleteGlobalRef(s_overlay_control_data_class);
env->DeleteGlobalRef(s_patch_class);
env->DeleteGlobalRef(s_double_class);
env->DeleteGlobalRef(s_integer_class);
env->DeleteGlobalRef(s_boolean_class);
// UnInitialize applets
SoftwareKeyboard::CleanupJNI(env);
}
#ifdef __cplusplus
}
#endif

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// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#pragma once
#include <jni.h>
#include "video_core/rasterizer_interface.h"
namespace IDCache {
JNIEnv* GetEnvForThread();
jclass GetNativeLibraryClass();
jclass GetDiskCacheProgressClass();
jclass GetDiskCacheLoadCallbackStageClass();
jclass GetGameDirClass();
jmethodID GetGameDirConstructor();
jmethodID GetExitEmulationActivity();
jmethodID GetDiskCacheLoadProgress();
jmethodID GetOnEmulationStarted();
jmethodID GetOnEmulationStopped();
jmethodID GetOnProgramChanged();
jclass GetGameClass();
jmethodID GetGameConstructor();
jfieldID GetGameTitleField();
jfieldID GetGamePathField();
jfieldID GetGameProgramIdField();
jfieldID GetGameDeveloperField();
jfieldID GetGameVersionField();
jfieldID GetGameIsHomebrewField();
jclass GetStringClass();
jclass GetPairClass();
jmethodID GetPairConstructor();
jfieldID GetPairFirstField();
jfieldID GetPairSecondField();
jclass GetOverlayControlDataClass();
jmethodID GetOverlayControlDataConstructor();
jfieldID GetOverlayControlDataIdField();
jfieldID GetOverlayControlDataEnabledField();
jfieldID GetOverlayControlDataLandscapePositionField();
jfieldID GetOverlayControlDataPortraitPositionField();
jfieldID GetOverlayControlDataFoldablePositionField();
jclass GetPatchClass();
jmethodID GetPatchConstructor();
jfieldID GetPatchEnabledField();
jfieldID GetPatchNameField();
jfieldID GetPatchVersionField();
jfieldID GetPatchTypeField();
jfieldID GetPatchProgramIdField();
jfieldID GetPatchTitleIdField();
jclass GetDoubleClass();
jmethodID GetDoubleConstructor();
jfieldID GetDoubleValueField();
jclass GetIntegerClass();
jmethodID GetIntegerConstructor();
jfieldID GetIntegerValueField();
jclass GetBooleanClass();
jmethodID GetBooleanConstructor();
jfieldID GetBooleanValueField();
} // namespace IDCache

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// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "uisettings.h"
namespace AndroidSettings {
Values values;
} // namespace AndroidSettings

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// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <common/settings_common.h>
#include "common/common_types.h"
#include "common/settings_setting.h"
namespace AndroidSettings {
struct Values {
Settings::Linkage linkage;
// Android
Settings::Setting<bool> picture_in_picture{linkage, true, "picture_in_picture",
Settings::Category::Android};
Settings::Setting<s32> screen_layout{linkage,
5,
"screen_layout",
Settings::Category::Android,
Settings::Specialization::Default,
true,
true};
};
extern Values values;
} // namespace AndroidSettings

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<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android">
<alpha
android:duration="125"
android:interpolator="@android:anim/decelerate_interpolator"
android:fromAlpha="1"
android:toAlpha="0" />
<translate
android:duration="125"
android:interpolator="@android:anim/decelerate_interpolator"
android:fromXDelta="0"
android:toXDelta="-75" />
</set>

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<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android">
<alpha
android:duration="@android:integer/config_shortAnimTime"
android:interpolator="@android:anim/decelerate_interpolator"
android:fromAlpha="0"
android:toAlpha="1" />
<translate
android:duration="@android:integer/config_shortAnimTime"
android:interpolator="@android:anim/decelerate_interpolator"
android:fromXDelta="-200"
android:toXDelta="0" />
</set>

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<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android">
<alpha
android:duration="125"
android:interpolator="@android:anim/decelerate_interpolator"
android:fromAlpha="1"
android:toAlpha="0" />
<translate
android:duration="125"
android:interpolator="@android:anim/decelerate_interpolator"
android:fromXDelta="0"
android:toXDelta="75" />
</set>

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<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android">
<alpha
android:duration="@android:integer/config_shortAnimTime"
android:interpolator="@android:anim/decelerate_interpolator"
android:fromAlpha="0"
android:toAlpha="1" />
<translate
android:duration="@android:integer/config_shortAnimTime"
android:interpolator="@android:anim/decelerate_interpolator"
android:fromXDelta="200"
android:toXDelta="0" />
</set>

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<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android">
<alpha
android:duration="@android:integer/config_shortAnimTime"
android:interpolator="@android:anim/decelerate_interpolator"
android:fromAlpha="1"
android:toAlpha="0" />
</set>

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<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android">
<objectAnimator
android:propertyName="translationX"
android:valueType="floatType"
android:valueFrom="-1280dp"
android:valueTo="0"
android:interpolator="@android:interpolator/decelerate_quad"
android:duration="300"/>
<objectAnimator
android:propertyName="alpha"
android:valueType="floatType"
android:valueFrom="0"
android:valueTo="1"
android:interpolator="@android:interpolator/accelerate_quad"
android:duration="300"/>
</set>

View file

@ -0,0 +1,21 @@
<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android">
<!-- This animation is used ONLY when a submenu is replaced. -->
<objectAnimator
android:propertyName="translationX"
android:valueType="floatType"
android:valueFrom="0"
android:valueTo="-1280dp"
android:interpolator="@android:interpolator/decelerate_quad"
android:duration="200"/>
<objectAnimator
android:propertyName="alpha"
android:valueType="floatType"
android:valueFrom="1"
android:valueTo="0"
android:interpolator="@android:interpolator/decelerate_quad"
android:duration="200"/>
</set>

View file

@ -0,0 +1,57 @@
<?xml version="1.0" encoding="utf-8"?>
<com.google.android.material.card.MaterialCardView xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
style="?attr/materialCardViewOutlinedStyle"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginHorizontal="16dp"
android:layout_marginVertical="12dp"
android:background="?attr/selectableItemBackground"
android:clickable="true"
android:focusable="true">
<LinearLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:orientation="horizontal"
android:layout_gravity="center"
android:padding="24dp">
<ImageView
android:id="@+id/icon"
android:layout_width="24dp"
android:layout_height="24dp"
android:layout_marginEnd="20dp"
android:layout_gravity="center_vertical"
app:tint="?attr/colorOnSurface" />
<LinearLayout
android:layout_width="0dp"
android:layout_height="wrap_content"
android:layout_weight="1"
android:orientation="vertical"
android:layout_gravity="center_vertical">
<com.google.android.material.textview.MaterialTextView
android:id="@+id/title"
style="@style/TextAppearance.Material3.TitleMedium"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:textAlignment="viewStart"
tools:text="@string/applets" />
<com.google.android.material.textview.MaterialTextView
android:id="@+id/description"
style="@style/TextAppearance.Material3.BodyMedium"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginTop="6dp"
android:textAlignment="viewStart"
tools:text="@string/applets_description" />
</LinearLayout>
</LinearLayout>
</com.google.android.material.card.MaterialCardView>

View file

@ -0,0 +1,17 @@
<?xml version="1.0" encoding="utf-8"?>
<locale-config xmlns:android="http://schemas.android.com/apk/res/android">
<locale android:name="en" /> <!-- English (default) -->
<locale android:name="de" /> <!-- German -->
<locale android:name="es" /> <!-- Spanish -->
<locale android:name="fr" /> <!-- French -->
<locale android:name="it" /> <!-- Italian -->
<locale android:name="ja" /> <!-- Japanese -->
<locale android:name="nb" /> <!-- Norwegian Bokmal -->
<locale android:name="pl" /> <!-- Polish -->
<locale android:name="pt-rBR" /> <!-- Portuguese (Brazil) -->
<locale android:name="pt-RPT" /> <!-- Portuguese (Portugal) -->
<locale android:name="ru" /> <!-- Russian -->
<locale android:name="uk" /> <!-- Ukranian -->
<locale android:name="zh-rCN" /> <!-- Chinese (China) -->
<locale android:name="zh-rTW" /> <!-- Chinese (Taiwan) -->
</locale-config>