From b25f6d6a39751ec99bd9a297d5acdd474ce4ba6c Mon Sep 17 00:00:00 2001 From: MetrosexualGarbodor <79612681+MetrosexualGarbodor@users.noreply.github.com> Date: Mon, 2 Oct 2023 23:24:59 +0100 Subject: [PATCH] Updated FAQ and Troubleshooting (markdown) --- FAQ-and-Troubleshooting.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/FAQ-and-Troubleshooting.md b/FAQ-and-Troubleshooting.md index b48a64c..400370a 100644 --- a/FAQ-and-Troubleshooting.md +++ b/FAQ-and-Troubleshooting.md @@ -479,7 +479,7 @@ This may happen if you update while a game is running or while emulator settings ### • Can’t connect to the internet/Error Code: 2306-0520 Unable to connect to the Internet. The DNS settings or proxy server may have been entered incorrectly: Read [here](https://github.com/Ryujinx/Ryujinx/wiki/FAQ-and-Troubleshooting#-what-multiplayer-modes-does-ryujinx-support-and-what-are-the-differences-between-them). Ryujinx does not support connecting to Nintendo Switch Online (NSO). Any options in a game that prompt you to connect to the internet will almost assuredly try to connect to Nintendo servers, which will not work. -If you are trying to play multiplayer with other Ryujinx users, you will want local wireless/local play/play locally, which despite the name will work over the internet. If you are trying to play with Nintendo Switch users, you want LAN mode in games that support it, or ldn_mitm which will allow playing with consoles via LDN, though only if they’re hacked. +If you are trying to play multiplayer with other Ryujinx users, you will want [local wireless/local play/play locally](https://github.com/Ryujinx/Ryujinx/wiki/Multiplayer-(LDN-Local-Wireless)-Guide), which despite the name will work over the internet. If you are trying to play with Nintendo Switch users, you want LAN mode in games that support it, or ldn_mitm which will allow playing with consoles via LDN, though only if they’re hacked. ### • Experiencing audio delay after playing for over an hour: Pause and unpause emulation (`F5` by default). You may also try changing your audio backend to OpenAL if you're on SDL2.