.. |
Multithreading
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GPU: Track buffer migrations and flush source on incomplete copy (#3952)
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2022-12-01 16:30:13 +01:00 |
AddressMode.cs
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Some code cleanup
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2020-01-09 02:13:00 +01:00 |
BlendDescriptor.cs
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Make structs readonly when applicable (#4002)
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2022-12-05 14:47:39 +01:00 |
BlendFactor.cs
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Some code cleanup
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2020-01-09 02:13:00 +01:00 |
BlendOp.cs
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Fix incorrect GPU GL blend func values (#1612)
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2020-10-13 14:45:41 +11:00 |
BufferAssignment.cs
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Make structs readonly when applicable (#4002)
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2022-12-05 14:47:39 +01:00 |
BufferHandle.cs
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Make structs readonly when applicable (#4002)
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2022-12-05 14:47:39 +01:00 |
BufferRange.cs
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Make structs readonly when applicable (#4002)
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2022-12-05 14:47:39 +01:00 |
Capabilities.cs
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Make structs readonly when applicable (#4002)
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2022-12-05 14:47:39 +01:00 |
ColorF.cs
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Make structs readonly when applicable (#4002)
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2022-12-05 14:47:39 +01:00 |
CompareMode.cs
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Some code cleanup
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2020-01-09 02:13:00 +01:00 |
CompareOp.cs
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Initial support for the guest OpenGL driver (NVIDIA and Nouveau)
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2020-01-09 02:13:00 +01:00 |
CounterType.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
DepthMode.cs
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Support depth clip mode and disable shader fast math optimization on NVIDIA as a workaround for compiler bugs (?)
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2020-01-09 02:13:00 +01:00 |
DepthStencilMode.cs
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Some code cleanup
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2020-01-09 02:13:00 +01:00 |
DepthTestDescriptor.cs
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Make structs readonly when applicable (#4002)
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2022-12-05 14:47:39 +01:00 |
DeviceInfo.cs
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Make structs readonly when applicable (#4002)
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2022-12-05 14:47:39 +01:00 |
Extents2D.cs
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Make structs readonly when applicable (#4002)
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2022-12-05 14:47:39 +01:00 |
Extents2DF.cs
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Make structs readonly when applicable (#4002)
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2022-12-05 14:47:39 +01:00 |
Face.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
Format.cs
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Restride vertex buffer when stride causes attributes to misalign in Vulkan. (#3679)
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2022-09-08 20:30:19 -03:00 |
FrontFace.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
HardwareInfo.cs
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Make structs readonly when applicable (#4002)
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2022-12-05 14:47:39 +01:00 |
ICounterEvent.cs
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Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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2021-08-27 00:31:29 +02:00 |
ImageCrop.cs
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Make structs readonly when applicable (#4002)
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2022-12-05 14:47:39 +01:00 |
IndexType.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
IPipeline.cs
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GAL: Send all buffer assignments at once rather than individually (#3881)
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2022-11-24 07:50:59 +00:00 |
IProgram.cs
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Implement parallel host shader cache compilation.
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2021-04-18 17:33:58 +01:00 |
IRenderer.cs
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GPU: Track buffer migrations and flush source on incomplete copy (#3952)
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2022-12-01 16:30:13 +01:00 |
ISampler.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
ITexture.cs
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GPU: Pass SpanOrArray for Texture SetData to avoid copy (#3745)
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2022-10-08 12:04:47 -03:00 |
IWindow.cs
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Avalonia - Use embedded window for avalonia (#3674)
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2022-09-19 15:05:26 -03:00 |
LogicalOp.cs
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Implement Logical Operation registers and functionality (#1380)
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2020-07-10 14:23:15 -03:00 |
MagFilter.cs
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Some code cleanup
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2020-01-09 02:13:00 +01:00 |
MinFilter.cs
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Some code cleanup
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2020-01-09 02:13:00 +01:00 |
MultisampleDescriptor.cs
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Make structs readonly when applicable (#4002)
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2022-12-05 14:47:39 +01:00 |
Origin.cs
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Fix wrong face culling once and for all (#1277)
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2020-05-28 09:03:07 +10:00 |
PolygonMode.cs
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Initial tessellation shader support (#2534)
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2021-10-18 18:38:04 -03:00 |
PolygonModeMask.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
PrimitiveTopology.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
ProgramLinkStatus.cs
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Implement parallel host shader cache compilation.
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2021-04-18 17:33:58 +01:00 |
ProgramPipelineState.cs
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Make structs readonly when applicable (#4002)
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2022-12-05 14:47:39 +01:00 |
Rectangle.cs
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Make structs readonly when applicable (#4002)
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2022-12-05 14:47:39 +01:00 |
Ryujinx.Graphics.GAL.csproj
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infra: Migrate to .NET 7 (#3795)
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2022-11-09 20:22:43 +01:00 |
SamplerCreateInfo.cs
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Fix Redundant Qualifer Warnings (#4091)
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2022-12-10 21:21:13 +01:00 |
ScreenCaptureImageInfo.cs
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Make structs readonly when applicable (#4002)
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2022-12-05 14:47:39 +01:00 |
ShaderBindings.cs
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Make structs readonly when applicable (#4002)
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2022-12-05 14:47:39 +01:00 |
ShaderInfo.cs
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Vulkan backend (#2518)
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2022-07-31 18:26:06 -03:00 |
ShaderSource.cs
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Make structs readonly when applicable (#4002)
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2022-12-05 14:47:39 +01:00 |
StencilOp.cs
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Add alternative "GL" enum values for StencilOp (#3321)
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2022-05-05 21:16:58 +02:00 |
StencilTestDescriptor.cs
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Make structs readonly when applicable (#4002)
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2022-12-05 14:47:39 +01:00 |
SupportBufferUpdater.cs
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Rename ToSpan to AsSpan (#3556)
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2022-08-11 18:07:37 -03:00 |
SwizzleComponent.cs
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Some code cleanup
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2020-01-09 02:13:00 +01:00 |
Target.cs
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Copy dependency for multisample and non-multisample textures (#3382)
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2022-06-05 14:06:47 -03:00 |
TextureCreateInfo.cs
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Make structs readonly when applicable (#4002)
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2022-12-05 14:47:39 +01:00 |
TextureReleaseCallback.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
VertexAttribDescriptor.cs
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Make structs readonly when applicable (#4002)
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2022-12-05 14:47:39 +01:00 |
VertexBufferDescriptor.cs
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Make structs readonly when applicable (#4002)
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2022-12-05 14:47:39 +01:00 |
Viewport.cs
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Make structs readonly when applicable (#4002)
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2022-12-05 14:47:39 +01:00 |
ViewportSwizzle.cs
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Fix wrong face culling once and for all (#1277)
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2020-05-28 09:03:07 +10:00 |