Ryujinx/Ryujinx.Graphics.Nvdec.Vp9
Berkan Diler c1372ed775
Use ReadOnlySpan<byte> compiler optimization in more places (#3853)
* Use ReadOnlySpan<byte> compiler optimization in more places

* Revert changes in ShaderBinaries.cs

* Remove unused using;

* Use ReadOnlySpan<byte> compiler optimization in more places
2022-11-18 03:10:44 +00:00
..
Common Improvements with new .NET 5 functions or bugfixes (#1714) 2020-11-18 19:28:40 +01:00
Dsp Removed unused usings. (#3593) 2022-08-18 18:04:54 +02:00
Types Support NVDEC H264 interlaced video decoding and VIC deinterlacing (#3225) 2022-03-23 17:09:32 -03:00
BitDepth.cs
CodecErr.cs
Constants.cs
DecodeFrame.cs Removed extra semicolons. (#3594) 2022-08-17 09:05:15 +02:00
DecodeMv.cs Rename ToSpan to AsSpan (#3556) 2022-08-11 18:07:37 -03:00
Decoder.cs Use ReadOnlySpan<byte> compiler optimization for static data (#3130) 2022-02-17 21:38:50 +01:00
Detokenize.cs Use ReadOnlySpan<byte> compiler optimization in more places (#3853) 2022-11-18 03:10:44 +00:00
Idct.cs
InternalErrorException.cs
InternalErrorInfo.cs
LoopFilter.cs Rename ToSpan to AsSpan (#3556) 2022-08-11 18:07:37 -03:00
Luts.cs Use ReadOnlySpan<byte> compiler optimization in more places (#3853) 2022-11-18 03:10:44 +00:00
PredCommon.cs
QuantCommon.cs
ReconInter.cs
ReconIntra.cs Use ReadOnlySpan<byte> compiler optimization for static data (#3130) 2022-02-17 21:38:50 +01:00
Ryujinx.Graphics.Nvdec.Vp9.csproj infra: Migrate to .NET 7 (#3795) 2022-11-09 20:22:43 +01:00
TileBuffer.cs Enable multithreaded VP9 decoding (#2009) 2021-02-11 01:54:42 +01:00
TileWorkerData.cs Enable multithreaded VP9 decoding (#2009) 2021-02-11 01:54:42 +01:00