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Author SHA1 Message Date
TSR Berry
b51d57b642
Fix fetch failure when iterating over PRs 2024-05-01 18:13:09 +02:00
dependabot[bot]
54c16f4052
ci: bump actions/github-script from 6 to 7
Bumps [actions/github-script](https://github.com/actions/github-script) from 6 to 7.
- [Release notes](https://github.com/actions/github-script/releases)
- [Commits](https://github.com/actions/github-script/compare/v6...v7)

---
updated-dependencies:
- dependency-name: actions/github-script
  dependency-type: direct:production
  update-type: version-update:semver-major
...

Signed-off-by: dependabot[bot] <support@github.com>
2024-05-01 18:11:17 +02:00
418 changed files with 5100 additions and 14888 deletions

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@ -23,7 +23,7 @@ body:
attributes: attributes:
label: Log file label: Log file
description: A log file will help our developers to better diagnose and fix the issue. description: A log file will help our developers to better diagnose and fix the issue.
placeholder: Logs files can be found under "Logs" folder in Ryujinx program folder. They can also be accessed by opening Ryujinx, then going to File > Open Logs Folder. You can drag and drop the log on to the text area (do not copy paste). placeholder: Logs files can be found under "Logs" folder in Ryujinx program folder. You can drag and drop the log on to the text area
validations: validations:
required: true required: true
- type: input - type: input

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@ -1,7 +1,6 @@
name: Feature Request name: Feature Request
description: Suggest a new feature for Ryujinx. description: Suggest a new feature for Ryujinx.
title: "[Feature Request]" title: "[Feature Request]"
labels: enhancement
body: body:
- type: textarea - type: textarea
id: overview id: overview

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@ -11,7 +11,7 @@ jobs:
runs-on: ubuntu-latest runs-on: ubuntu-latest
timeout-minutes: ${{ fromJSON(vars.JOB_TIMEOUT) }} timeout-minutes: ${{ fromJSON(vars.JOB_TIMEOUT) }}
steps: steps:
- uses: actions/github-script@v6 - uses: actions/github-script@v7
with: with:
script: | script: |
const {owner, repo} = context.repo; const {owner, repo} = context.repo;
@ -19,7 +19,7 @@ jobs:
const pull_head_sha = '${{github.event.workflow_run.head_sha}}'; const pull_head_sha = '${{github.event.workflow_run.head_sha}}';
const issue_number = await (async () => { const issue_number = await (async () => {
const pulls = await github.rest.pulls.list({owner, repo}); const pulls = await github.rest.pulls.list.endpoint.merge({owner, repo});
for await (const {data} of github.paginate.iterator(pulls)) { for await (const {data} of github.paginate.iterator(pulls)) {
for (const pull of data) { for (const pull of data) {
if (pull.head.sha === pull_head_sha) { if (pull.head.sha === pull_head_sha) {

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@ -34,7 +34,7 @@ jobs:
shell: bash shell: bash
- name: Create tag - name: Create tag
uses: actions/github-script@v6 uses: actions/github-script@v7
with: with:
script: | script: |
github.rest.git.createRef({ github.rest.git.createRef({

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@ -8,21 +8,21 @@
<PackageVersion Include="Avalonia.Desktop" Version="11.0.10" /> <PackageVersion Include="Avalonia.Desktop" Version="11.0.10" />
<PackageVersion Include="Avalonia.Diagnostics" Version="11.0.10" /> <PackageVersion Include="Avalonia.Diagnostics" Version="11.0.10" />
<PackageVersion Include="Avalonia.Markup.Xaml.Loader" Version="11.0.10" /> <PackageVersion Include="Avalonia.Markup.Xaml.Loader" Version="11.0.10" />
<PackageVersion Include="Avalonia.Svg" Version="11.0.0.18" /> <PackageVersion Include="Avalonia.Svg" Version="11.0.0.16" />
<PackageVersion Include="Avalonia.Svg.Skia" Version="11.0.0.18" /> <PackageVersion Include="Avalonia.Svg.Skia" Version="11.0.0.16" />
<PackageVersion Include="CommandLineParser" Version="2.9.1" /> <PackageVersion Include="CommandLineParser" Version="2.9.1" />
<PackageVersion Include="Concentus" Version="2.2.0" /> <PackageVersion Include="Concentus" Version="1.1.7" />
<PackageVersion Include="DiscordRichPresence" Version="1.2.1.24" /> <PackageVersion Include="DiscordRichPresence" Version="1.2.1.24" />
<PackageVersion Include="DynamicData" Version="9.0.4" /> <PackageVersion Include="DynamicData" Version="8.4.1" />
<PackageVersion Include="FluentAvaloniaUI" Version="2.0.5" /> <PackageVersion Include="FluentAvaloniaUI" Version="2.0.5" />
<PackageVersion Include="GtkSharp.Dependencies" Version="1.1.1" /> <PackageVersion Include="GtkSharp.Dependencies" Version="1.1.1" />
<PackageVersion Include="GtkSharp.Dependencies.osx" Version="0.0.5" /> <PackageVersion Include="GtkSharp.Dependencies.osx" Version="0.0.5" />
<PackageVersion Include="LibHac" Version="0.19.0" /> <PackageVersion Include="LibHac" Version="0.19.0" />
<PackageVersion Include="Microsoft.CodeAnalysis.Analyzers" Version="3.3.4" /> <PackageVersion Include="Microsoft.CodeAnalysis.Analyzers" Version="3.3.4" />
<PackageVersion Include="Microsoft.CodeAnalysis.CSharp" Version="4.9.2" /> <PackageVersion Include="Microsoft.CodeAnalysis.CSharp" Version="4.9.2" />
<PackageVersion Include="Microsoft.IdentityModel.JsonWebTokens" Version="8.0.1" /> <PackageVersion Include="Microsoft.IdentityModel.JsonWebTokens" Version="7.5.1" />
<PackageVersion Include="Microsoft.NET.Test.Sdk" Version="17.9.0" /> <PackageVersion Include="Microsoft.NET.Test.Sdk" Version="17.9.0" />
<PackageVersion Include="Microsoft.IO.RecyclableMemoryStream" Version="3.0.1" /> <PackageVersion Include="Microsoft.IO.RecyclableMemoryStream" Version="3.0.0" />
<PackageVersion Include="MsgPack.Cli" Version="1.0.1" /> <PackageVersion Include="MsgPack.Cli" Version="1.0.1" />
<PackageVersion Include="NetCoreServer" Version="8.0.7" /> <PackageVersion Include="NetCoreServer" Version="8.0.7" />
<PackageVersion Include="NUnit" Version="3.13.3" /> <PackageVersion Include="NUnit" Version="3.13.3" />
@ -39,11 +39,11 @@
<PackageVersion Include="securifybv.ShellLink" Version="0.1.0" /> <PackageVersion Include="securifybv.ShellLink" Version="0.1.0" />
<PackageVersion Include="shaderc.net" Version="0.1.0" /> <PackageVersion Include="shaderc.net" Version="0.1.0" />
<PackageVersion Include="SharpZipLib" Version="1.4.2" /> <PackageVersion Include="SharpZipLib" Version="1.4.2" />
<PackageVersion Include="Silk.NET.Vulkan" Version="2.21.0" /> <PackageVersion Include="Silk.NET.Vulkan" Version="2.16.0" />
<PackageVersion Include="Silk.NET.Vulkan.Extensions.EXT" Version="2.21.0" /> <PackageVersion Include="Silk.NET.Vulkan.Extensions.EXT" Version="2.16.0" />
<PackageVersion Include="Silk.NET.Vulkan.Extensions.KHR" Version="2.21.0" /> <PackageVersion Include="Silk.NET.Vulkan.Extensions.KHR" Version="2.16.0" />
<PackageVersion Include="SkiaSharp" Version="2.88.7" /> <PackageVersion Include="SixLabors.ImageSharp" Version="2.1.8" />
<PackageVersion Include="SkiaSharp.NativeAssets.Linux" Version="2.88.7" /> <PackageVersion Include="SixLabors.ImageSharp.Drawing" Version="1.0.0" />
<PackageVersion Include="SPB" Version="0.0.4-build32" /> <PackageVersion Include="SPB" Version="0.0.4-build32" />
<PackageVersion Include="System.IO.Hashing" Version="8.0.0" /> <PackageVersion Include="System.IO.Hashing" Version="8.0.0" />
<PackageVersion Include="System.Management" Version="8.0.0" /> <PackageVersion Include="System.Management" Version="8.0.0" />

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@ -36,8 +36,8 @@
## Compatibility ## Compatibility
As of May 2024, Ryujinx has been tested on approximately 4,300 titles; As of October 2023, Ryujinx has been tested on approximately 4,200 titles;
over 4,100 boot past menus and into gameplay, with roughly 3,550 of those being considered playable. over 4,150 boot past menus and into gameplay, with roughly 3,500 of those being considered playable.
You can check out the compatibility list [here](https://github.com/Ryujinx/Ryujinx-Games-List/issues). You can check out the compatibility list [here](https://github.com/Ryujinx/Ryujinx-Games-List/issues).

View file

@ -87,8 +87,6 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Horizon", "src\Ryuj
EndProject EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Horizon.Kernel.Generators", "src\Ryujinx.Horizon.Kernel.Generators\Ryujinx.Horizon.Kernel.Generators.csproj", "{7F55A45D-4E1D-4A36-ADD3-87F29A285AA2}" Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Horizon.Kernel.Generators", "src\Ryujinx.Horizon.Kernel.Generators\Ryujinx.Horizon.Kernel.Generators.csproj", "{7F55A45D-4E1D-4A36-ADD3-87F29A285AA2}"
EndProject EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.HLE.Generators", "src\Ryujinx.HLE.Generators\Ryujinx.HLE.Generators.csproj", "{B575BCDE-2FD8-4A5D-8756-31CDD7FE81F0}"
EndProject
Global Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU Debug|Any CPU = Debug|Any CPU
@ -251,10 +249,6 @@ Global
{7F55A45D-4E1D-4A36-ADD3-87F29A285AA2}.Debug|Any CPU.Build.0 = Debug|Any CPU {7F55A45D-4E1D-4A36-ADD3-87F29A285AA2}.Debug|Any CPU.Build.0 = Debug|Any CPU
{7F55A45D-4E1D-4A36-ADD3-87F29A285AA2}.Release|Any CPU.ActiveCfg = Release|Any CPU {7F55A45D-4E1D-4A36-ADD3-87F29A285AA2}.Release|Any CPU.ActiveCfg = Release|Any CPU
{7F55A45D-4E1D-4A36-ADD3-87F29A285AA2}.Release|Any CPU.Build.0 = Release|Any CPU {7F55A45D-4E1D-4A36-ADD3-87F29A285AA2}.Release|Any CPU.Build.0 = Release|Any CPU
{B575BCDE-2FD8-4A5D-8756-31CDD7FE81F0}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{B575BCDE-2FD8-4A5D-8756-31CDD7FE81F0}.Debug|Any CPU.Build.0 = Debug|Any CPU
{B575BCDE-2FD8-4A5D-8756-31CDD7FE81F0}.Release|Any CPU.ActiveCfg = Release|Any CPU
{B575BCDE-2FD8-4A5D-8756-31CDD7FE81F0}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection EndGlobalSection
GlobalSection(SolutionProperties) = preSolution GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE HideSolutionNode = FALSE

View file

@ -4,8 +4,6 @@
<s:String x:Key="/Default/CodeStyle/CSharpVarKeywordUsage/ForOtherTypes/@EntryValue">UseExplicitType</s:String> <s:String x:Key="/Default/CodeStyle/CSharpVarKeywordUsage/ForOtherTypes/@EntryValue">UseExplicitType</s:String>
<s:String x:Key="/Default/CodeStyle/CSharpVarKeywordUsage/ForSimpleTypes/@EntryValue">UseExplicitType</s:String> <s:String x:Key="/Default/CodeStyle/CSharpVarKeywordUsage/ForSimpleTypes/@EntryValue">UseExplicitType</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/PredefinedNamingRules/=TypesAndNamespaces/@EntryIndexedValue">&lt;Policy Inspect="True" Prefix="" Suffix="" Style="AaBb"&gt;&lt;ExtraRule Prefix="I" Suffix="" Style="AaBb" /&gt;&lt;/Policy&gt;</s:String> <s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/PredefinedNamingRules/=TypesAndNamespaces/@EntryIndexedValue">&lt;Policy Inspect="True" Prefix="" Suffix="" Style="AaBb"&gt;&lt;ExtraRule Prefix="I" Suffix="" Style="AaBb" /&gt;&lt;/Policy&gt;</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/UserRules/=a0b4bc4d_002Dd13b_002D4a37_002Db37e_002Dc9c6864e4302/@EntryIndexedValue">&lt;Policy&gt;&lt;Descriptor Staticness="Any" AccessRightKinds="Any" Description="Types and namespaces"&gt;&lt;ElementKinds&gt;&lt;Kind Name="NAMESPACE" /&gt;&lt;Kind Name="CLASS" /&gt;&lt;Kind Name="STRUCT" /&gt;&lt;Kind Name="ENUM" /&gt;&lt;Kind Name="DELEGATE" /&gt;&lt;/ElementKinds&gt;&lt;/Descriptor&gt;&lt;Policy Inspect="True" Prefix="" Suffix="" Style="AaBb"&gt;&lt;ExtraRule Prefix="I" Suffix="" Style="AaBb" /&gt;&lt;/Policy&gt;&lt;/Policy&gt;</s:String>
<s:Boolean x:Key="/Default/Environment/SettingsMigration/IsMigratorApplied/=JetBrains_002EReSharper_002EPsi_002ECSharp_002ECodeStyle_002ESettingsUpgrade_002EPredefinedNamingRulesToUserRulesUpgrade/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=ASET/@EntryIndexedValue">True</s:Boolean> <s:Boolean x:Key="/Default/UserDictionary/Words/=ASET/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Astc/@EntryIndexedValue">True</s:Boolean> <s:Boolean x:Key="/Default/UserDictionary/Words/=Astc/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Luma/@EntryIndexedValue">True</s:Boolean> <s:Boolean x:Key="/Default/UserDictionary/Words/=Luma/@EntryIndexedValue">True</s:Boolean>

View file

@ -237,7 +237,7 @@ namespace ARMeilleure.CodeGen.Arm64
long originalPosition = _stream.Position; long originalPosition = _stream.Position;
_stream.Seek(0, SeekOrigin.Begin); _stream.Seek(0, SeekOrigin.Begin);
_stream.ReadExactly(code, 0, code.Length); _stream.Read(code, 0, code.Length);
_stream.Seek(originalPosition, SeekOrigin.Begin); _stream.Seek(originalPosition, SeekOrigin.Begin);
RelocInfo relocInfo; RelocInfo relocInfo;

View file

@ -251,20 +251,7 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
} }
} }
// If this is a copy destination variable, we prefer the register used for the copy source. int selectedReg = GetHighestValueIndex(freePositions);
// If the register is available, then the copy can be eliminated later as both source
// and destination will use the same register.
int selectedReg;
if (current.TryGetCopySourceRegister(out int preferredReg) && freePositions[preferredReg] >= current.GetEnd())
{
selectedReg = preferredReg;
}
else
{
selectedReg = GetHighestValueIndex(freePositions);
}
int selectedNextUse = freePositions[selectedReg]; int selectedNextUse = freePositions[selectedReg];
// Intervals starts and ends at odd positions, unless they span an entire // Intervals starts and ends at odd positions, unless they span an entire
@ -444,7 +431,7 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
} }
} }
private static int GetHighestValueIndex(ReadOnlySpan<int> span) private static int GetHighestValueIndex(Span<int> span)
{ {
int highest = int.MinValue; int highest = int.MinValue;
@ -811,12 +798,12 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
// The "visited" state is stored in the MSB of the local's value. // The "visited" state is stored in the MSB of the local's value.
const ulong VisitedMask = 1ul << 63; const ulong VisitedMask = 1ul << 63;
static bool IsVisited(Operand local) bool IsVisited(Operand local)
{ {
return (local.GetValueUnsafe() & VisitedMask) != 0; return (local.GetValueUnsafe() & VisitedMask) != 0;
} }
static void SetVisited(Operand local) void SetVisited(Operand local)
{ {
local.GetValueUnsafe() |= VisitedMask; local.GetValueUnsafe() |= VisitedMask;
} }
@ -839,25 +826,9 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
{ {
dest.NumberLocal(_intervals.Count); dest.NumberLocal(_intervals.Count);
LiveInterval interval = new LiveInterval(dest); _intervals.Add(new LiveInterval(dest));
_intervals.Add(interval);
SetVisited(dest); SetVisited(dest);
// If this is a copy (or copy-like operation), set the copy source interval as well.
// This is used for register preferencing later on, which allows the copy to be eliminated
// in some cases.
if (node.Instruction == Instruction.Copy || node.Instruction == Instruction.ZeroExtend32)
{
Operand source = node.GetSource(0);
if (source.Kind == OperandKind.LocalVariable &&
source.GetLocalNumber() > 0 &&
(node.Instruction == Instruction.Copy || source.Type == OperandType.I32))
{
interval.SetCopySource(_intervals[source.GetLocalNumber()]);
}
}
} }
} }
} }

View file

@ -19,7 +19,6 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
public LiveRange CurrRange; public LiveRange CurrRange;
public LiveInterval Parent; public LiveInterval Parent;
public LiveInterval CopySource;
public UseList Uses; public UseList Uses;
public LiveIntervalList Children; public LiveIntervalList Children;
@ -38,7 +37,6 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
private ref LiveRange CurrRange => ref _data->CurrRange; private ref LiveRange CurrRange => ref _data->CurrRange;
private ref LiveRange PrevRange => ref _data->PrevRange; private ref LiveRange PrevRange => ref _data->PrevRange;
private ref LiveInterval Parent => ref _data->Parent; private ref LiveInterval Parent => ref _data->Parent;
private ref LiveInterval CopySource => ref _data->CopySource;
private ref UseList Uses => ref _data->Uses; private ref UseList Uses => ref _data->Uses;
private ref LiveIntervalList Children => ref _data->Children; private ref LiveIntervalList Children => ref _data->Children;
@ -80,25 +78,6 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
Register = register; Register = register;
} }
public void SetCopySource(LiveInterval copySource)
{
CopySource = copySource;
}
public bool TryGetCopySourceRegister(out int copySourceRegIndex)
{
if (CopySource._data != null)
{
copySourceRegIndex = CopySource.Register.Index;
return true;
}
copySourceRegIndex = 0;
return false;
}
public void Reset() public void Reset()
{ {
PrevRange = default; PrevRange = default;

View file

@ -1444,7 +1444,7 @@ namespace ARMeilleure.CodeGen.X86
Span<byte> buffer = new byte[jump.JumpPosition - _stream.Position]; Span<byte> buffer = new byte[jump.JumpPosition - _stream.Position];
_stream.ReadExactly(buffer); _stream.Read(buffer);
_stream.Seek(ReservedBytesForJump, SeekOrigin.Current); _stream.Seek(ReservedBytesForJump, SeekOrigin.Current);
codeStream.Write(buffer); codeStream.Write(buffer);

View file

@ -746,7 +746,6 @@ namespace ARMeilleure.Decoders
SetA32("<<<<01101000xxxxxxxxxxxxxx01xxxx", InstName.Pkh, InstEmit32.Pkh, OpCode32AluRsImm.Create); SetA32("<<<<01101000xxxxxxxxxxxxxx01xxxx", InstName.Pkh, InstEmit32.Pkh, OpCode32AluRsImm.Create);
SetA32("11110101xx01xxxx1111xxxxxxxxxxxx", InstName.Pld, InstEmit32.Nop, OpCode32.Create); SetA32("11110101xx01xxxx1111xxxxxxxxxxxx", InstName.Pld, InstEmit32.Nop, OpCode32.Create);
SetA32("11110111xx01xxxx1111xxxxxxx0xxxx", InstName.Pld, InstEmit32.Nop, OpCode32.Create); SetA32("11110111xx01xxxx1111xxxxxxx0xxxx", InstName.Pld, InstEmit32.Nop, OpCode32.Create);
SetA32("<<<<01100010xxxxxxxx11110001xxxx", InstName.Qadd16, InstEmit32.Qadd16, OpCode32AluReg.Create);
SetA32("<<<<011011111111xxxx11110011xxxx", InstName.Rbit, InstEmit32.Rbit, OpCode32AluReg.Create); SetA32("<<<<011011111111xxxx11110011xxxx", InstName.Rbit, InstEmit32.Rbit, OpCode32AluReg.Create);
SetA32("<<<<011010111111xxxx11110011xxxx", InstName.Rev, InstEmit32.Rev, OpCode32AluReg.Create); SetA32("<<<<011010111111xxxx11110011xxxx", InstName.Rev, InstEmit32.Rev, OpCode32AluReg.Create);
SetA32("<<<<011010111111xxxx11111011xxxx", InstName.Rev16, InstEmit32.Rev16, OpCode32AluReg.Create); SetA32("<<<<011010111111xxxx11111011xxxx", InstName.Rev16, InstEmit32.Rev16, OpCode32AluReg.Create);
@ -823,10 +822,6 @@ namespace ARMeilleure.Decoders
SetA32("<<<<00000100xxxxxxxxxxxx1001xxxx", InstName.Umaal, InstEmit32.Umaal, OpCode32AluUmull.Create); SetA32("<<<<00000100xxxxxxxxxxxx1001xxxx", InstName.Umaal, InstEmit32.Umaal, OpCode32AluUmull.Create);
SetA32("<<<<0000101xxxxxxxxxxxxx1001xxxx", InstName.Umlal, InstEmit32.Umlal, OpCode32AluUmull.Create); SetA32("<<<<0000101xxxxxxxxxxxxx1001xxxx", InstName.Umlal, InstEmit32.Umlal, OpCode32AluUmull.Create);
SetA32("<<<<0000100xxxxxxxxxxxxx1001xxxx", InstName.Umull, InstEmit32.Umull, OpCode32AluUmull.Create); SetA32("<<<<0000100xxxxxxxxxxxxx1001xxxx", InstName.Umull, InstEmit32.Umull, OpCode32AluUmull.Create);
SetA32("<<<<01100110xxxxxxxx11110001xxxx", InstName.Uqadd16, InstEmit32.Uqadd16, OpCode32AluReg.Create);
SetA32("<<<<01100110xxxxxxxx11111001xxxx", InstName.Uqadd8, InstEmit32.Uqadd8, OpCode32AluReg.Create);
SetA32("<<<<01100110xxxxxxxx11110111xxxx", InstName.Uqsub16, InstEmit32.Uqsub16, OpCode32AluReg.Create);
SetA32("<<<<01100110xxxxxxxx11111111xxxx", InstName.Uqsub8, InstEmit32.Uqsub8, OpCode32AluReg.Create);
SetA32("<<<<0110111xxxxxxxxxxxxxxx01xxxx", InstName.Usat, InstEmit32.Usat, OpCode32Sat.Create); SetA32("<<<<0110111xxxxxxxxxxxxxxx01xxxx", InstName.Usat, InstEmit32.Usat, OpCode32Sat.Create);
SetA32("<<<<01101110xxxxxxxx11110011xxxx", InstName.Usat16, InstEmit32.Usat16, OpCode32Sat16.Create); SetA32("<<<<01101110xxxxxxxx11110011xxxx", InstName.Usat16, InstEmit32.Usat16, OpCode32Sat16.Create);
SetA32("<<<<01100101xxxxxxxx11111111xxxx", InstName.Usub8, InstEmit32.Usub8, OpCode32AluReg.Create); SetA32("<<<<01100101xxxxxxxx11111111xxxx", InstName.Usub8, InstEmit32.Usub8, OpCode32AluReg.Create);
@ -1012,8 +1007,6 @@ namespace ARMeilleure.Decoders
SetAsimd("111100100x10xxxxxxxx1011xxx0xxxx", InstName.Vqdmulh, InstEmit32.Vqdmulh, OpCode32SimdReg.Create, OpCode32SimdReg.CreateT32); SetAsimd("111100100x10xxxxxxxx1011xxx0xxxx", InstName.Vqdmulh, InstEmit32.Vqdmulh, OpCode32SimdReg.Create, OpCode32SimdReg.CreateT32);
SetAsimd("111100111x11<<10xxxx00101xx0xxx0", InstName.Vqmovn, InstEmit32.Vqmovn, OpCode32SimdMovn.Create, OpCode32SimdMovn.CreateT32); SetAsimd("111100111x11<<10xxxx00101xx0xxx0", InstName.Vqmovn, InstEmit32.Vqmovn, OpCode32SimdMovn.Create, OpCode32SimdMovn.CreateT32);
SetAsimd("111100111x11<<10xxxx001001x0xxx0", InstName.Vqmovun, InstEmit32.Vqmovun, OpCode32SimdMovn.Create, OpCode32SimdMovn.CreateT32); SetAsimd("111100111x11<<10xxxx001001x0xxx0", InstName.Vqmovun, InstEmit32.Vqmovun, OpCode32SimdMovn.Create, OpCode32SimdMovn.CreateT32);
SetAsimd("111100110x01xxxxxxxx1011xxx0xxxx", InstName.Vqrdmulh, InstEmit32.Vqrdmulh, OpCode32SimdReg.Create, OpCode32SimdReg.CreateT32);
SetAsimd("111100110x10xxxxxxxx1011xxx0xxxx", InstName.Vqrdmulh, InstEmit32.Vqrdmulh, OpCode32SimdReg.Create, OpCode32SimdReg.CreateT32);
SetAsimd("1111001x1x>>>xxxxxxx100101x1xxx0", InstName.Vqrshrn, InstEmit32.Vqrshrn, OpCode32SimdShImmNarrow.Create, OpCode32SimdShImmNarrow.CreateT32); SetAsimd("1111001x1x>>>xxxxxxx100101x1xxx0", InstName.Vqrshrn, InstEmit32.Vqrshrn, OpCode32SimdShImmNarrow.Create, OpCode32SimdShImmNarrow.CreateT32);
SetAsimd("111100111x>>>xxxxxxx100001x1xxx0", InstName.Vqrshrun, InstEmit32.Vqrshrun, OpCode32SimdShImmNarrow.Create, OpCode32SimdShImmNarrow.CreateT32); SetAsimd("111100111x>>>xxxxxxx100001x1xxx0", InstName.Vqrshrun, InstEmit32.Vqrshrun, OpCode32SimdShImmNarrow.Create, OpCode32SimdShImmNarrow.CreateT32);
SetAsimd("1111001x1x>>>xxxxxxx100100x1xxx0", InstName.Vqshrn, InstEmit32.Vqshrn, OpCode32SimdShImmNarrow.Create, OpCode32SimdShImmNarrow.CreateT32); SetAsimd("1111001x1x>>>xxxxxxx100100x1xxx0", InstName.Vqshrn, InstEmit32.Vqshrn, OpCode32SimdShImmNarrow.Create, OpCode32SimdShImmNarrow.CreateT32);
@ -1035,10 +1028,8 @@ namespace ARMeilleure.Decoders
SetAsimd("111100101x>>>xxxxxxx0101>xx1xxxx", InstName.Vshl, InstEmit32.Vshl, OpCode32SimdShImm.Create, OpCode32SimdShImm.CreateT32); SetAsimd("111100101x>>>xxxxxxx0101>xx1xxxx", InstName.Vshl, InstEmit32.Vshl, OpCode32SimdShImm.Create, OpCode32SimdShImm.CreateT32);
SetAsimd("1111001x0xxxxxxxxxxx0100xxx0xxxx", InstName.Vshl, InstEmit32.Vshl_I, OpCode32SimdReg.Create, OpCode32SimdReg.CreateT32); SetAsimd("1111001x0xxxxxxxxxxx0100xxx0xxxx", InstName.Vshl, InstEmit32.Vshl_I, OpCode32SimdReg.Create, OpCode32SimdReg.CreateT32);
SetAsimd("1111001x1x>>>xxxxxxx101000x1xxxx", InstName.Vshll, InstEmit32.Vshll, OpCode32SimdShImmLong.Create, OpCode32SimdShImmLong.CreateT32); // A1 encoding. SetAsimd("1111001x1x>>>xxxxxxx101000x1xxxx", InstName.Vshll, InstEmit32.Vshll, OpCode32SimdShImmLong.Create, OpCode32SimdShImmLong.CreateT32); // A1 encoding.
SetAsimd("111100111x11<<10xxxx001100x0xxxx", InstName.Vshll, InstEmit32.Vshll2, OpCode32SimdMovn.Create, OpCode32SimdMovn.CreateT32); // A2 encoding.
SetAsimd("1111001x1x>>>xxxxxxx0000>xx1xxxx", InstName.Vshr, InstEmit32.Vshr, OpCode32SimdShImm.Create, OpCode32SimdShImm.CreateT32); SetAsimd("1111001x1x>>>xxxxxxx0000>xx1xxxx", InstName.Vshr, InstEmit32.Vshr, OpCode32SimdShImm.Create, OpCode32SimdShImm.CreateT32);
SetAsimd("111100101x>>>xxxxxxx100000x1xxx0", InstName.Vshrn, InstEmit32.Vshrn, OpCode32SimdShImmNarrow.Create, OpCode32SimdShImmNarrow.CreateT32); SetAsimd("111100101x>>>xxxxxxx100000x1xxx0", InstName.Vshrn, InstEmit32.Vshrn, OpCode32SimdShImmNarrow.Create, OpCode32SimdShImmNarrow.CreateT32);
SetAsimd("111100111x>>>xxxxxxx0101>xx1xxxx", InstName.Vsli, InstEmit32.Vsli_I, OpCode32SimdShImm.Create, OpCode32SimdShImm.CreateT32);
SetAsimd("1111001x1x>>>xxxxxxx0001>xx1xxxx", InstName.Vsra, InstEmit32.Vsra, OpCode32SimdShImm.Create, OpCode32SimdShImm.CreateT32); SetAsimd("1111001x1x>>>xxxxxxx0001>xx1xxxx", InstName.Vsra, InstEmit32.Vsra, OpCode32SimdShImm.Create, OpCode32SimdShImm.CreateT32);
SetAsimd("111101001x00xxxxxxxx0000xxx0xxxx", InstName.Vst1, InstEmit32.Vst1, OpCode32SimdMemSingle.Create, OpCode32SimdMemSingle.CreateT32); SetAsimd("111101001x00xxxxxxxx0000xxx0xxxx", InstName.Vst1, InstEmit32.Vst1, OpCode32SimdMemSingle.Create, OpCode32SimdMemSingle.CreateT32);
SetAsimd("111101001x00xxxxxxxx0100xx0xxxxx", InstName.Vst1, InstEmit32.Vst1, OpCode32SimdMemSingle.Create, OpCode32SimdMemSingle.CreateT32); SetAsimd("111101001x00xxxxxxxx0100xx0xxxxx", InstName.Vst1, InstEmit32.Vst1, OpCode32SimdMemSingle.Create, OpCode32SimdMemSingle.CreateT32);
@ -1063,7 +1054,6 @@ namespace ARMeilleure.Decoders
SetAsimd("111100100x10xxxxxxxx1101xxx0xxxx", InstName.Vsub, InstEmit32.Vsub_V, OpCode32SimdReg.Create, OpCode32SimdReg.CreateT32); SetAsimd("111100100x10xxxxxxxx1101xxx0xxxx", InstName.Vsub, InstEmit32.Vsub_V, OpCode32SimdReg.Create, OpCode32SimdReg.CreateT32);
SetAsimd("1111001x1x<<xxxxxxx00010x0x0xxxx", InstName.Vsubl, InstEmit32.Vsubl_I, OpCode32SimdRegLong.Create, OpCode32SimdRegLong.CreateT32); SetAsimd("1111001x1x<<xxxxxxx00010x0x0xxxx", InstName.Vsubl, InstEmit32.Vsubl_I, OpCode32SimdRegLong.Create, OpCode32SimdRegLong.CreateT32);
SetAsimd("1111001x1x<<xxxxxxx00011x0x0xxxx", InstName.Vsubw, InstEmit32.Vsubw_I, OpCode32SimdRegWide.Create, OpCode32SimdRegWide.CreateT32); SetAsimd("1111001x1x<<xxxxxxx00011x0x0xxxx", InstName.Vsubw, InstEmit32.Vsubw_I, OpCode32SimdRegWide.Create, OpCode32SimdRegWide.CreateT32);
SetAsimd("111100111x110010xxxx00000xx0xxxx", InstName.Vswp, InstEmit32.Vswp, OpCode32Simd.Create, OpCode32Simd.CreateT32);
SetAsimd("111100111x11xxxxxxxx10xxxxx0xxxx", InstName.Vtbl, InstEmit32.Vtbl, OpCode32SimdTbl.Create, OpCode32SimdTbl.CreateT32); SetAsimd("111100111x11xxxxxxxx10xxxxx0xxxx", InstName.Vtbl, InstEmit32.Vtbl, OpCode32SimdTbl.Create, OpCode32SimdTbl.CreateT32);
SetAsimd("111100111x11<<10xxxx00001xx0xxxx", InstName.Vtrn, InstEmit32.Vtrn, OpCode32SimdCmpZ.Create, OpCode32SimdCmpZ.CreateT32); SetAsimd("111100111x11<<10xxxx00001xx0xxxx", InstName.Vtrn, InstEmit32.Vtrn, OpCode32SimdCmpZ.Create, OpCode32SimdCmpZ.CreateT32);
SetAsimd("111100100x<<xxxxxxxx1000xxx1xxxx", InstName.Vtst, InstEmit32.Vtst, OpCode32SimdReg.Create, OpCode32SimdReg.CreateT32); SetAsimd("111100100x<<xxxxxxxx1000xxx1xxxx", InstName.Vtst, InstEmit32.Vtst, OpCode32SimdReg.Create, OpCode32SimdReg.CreateT32);

View file

@ -2,8 +2,6 @@ using ARMeilleure.Decoders;
using ARMeilleure.IntermediateRepresentation; using ARMeilleure.IntermediateRepresentation;
using ARMeilleure.State; using ARMeilleure.State;
using ARMeilleure.Translation; using ARMeilleure.Translation;
using System;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis; using System.Diagnostics.CodeAnalysis;
using static ARMeilleure.Instructions.InstEmitAluHelper; using static ARMeilleure.Instructions.InstEmitAluHelper;
using static ARMeilleure.Instructions.InstEmitHelper; using static ARMeilleure.Instructions.InstEmitHelper;
@ -292,16 +290,6 @@ namespace ARMeilleure.Instructions
EmitAluStore(context, res); EmitAluStore(context, res);
} }
public static void Qadd16(ArmEmitterContext context)
{
OpCode32AluReg op = (OpCode32AluReg)context.CurrOp;
SetIntA32(context, op.Rd, EmitSigned16BitPair(context, GetIntA32(context, op.Rn), GetIntA32(context, op.Rm), (d, n, m) =>
{
EmitSaturateRange(context, d, context.Add(n, m), 16, unsigned: false, setQ: false);
}));
}
public static void Rbit(ArmEmitterContext context) public static void Rbit(ArmEmitterContext context)
{ {
Operand m = GetAluM(context); Operand m = GetAluM(context);
@ -570,46 +558,6 @@ namespace ARMeilleure.Instructions
EmitHsub8(context, unsigned: true); EmitHsub8(context, unsigned: true);
} }
public static void Uqadd16(ArmEmitterContext context)
{
OpCode32AluReg op = (OpCode32AluReg)context.CurrOp;
SetIntA32(context, op.Rd, EmitUnsigned16BitPair(context, GetIntA32(context, op.Rn), GetIntA32(context, op.Rm), (d, n, m) =>
{
EmitSaturateUqadd(context, d, context.Add(n, m), 16);
}));
}
public static void Uqadd8(ArmEmitterContext context)
{
OpCode32AluReg op = (OpCode32AluReg)context.CurrOp;
SetIntA32(context, op.Rd, EmitUnsigned8BitPair(context, GetIntA32(context, op.Rn), GetIntA32(context, op.Rm), (d, n, m) =>
{
EmitSaturateUqadd(context, d, context.Add(n, m), 8);
}));
}
public static void Uqsub16(ArmEmitterContext context)
{
OpCode32AluReg op = (OpCode32AluReg)context.CurrOp;
SetIntA32(context, op.Rd, EmitUnsigned16BitPair(context, GetIntA32(context, op.Rn), GetIntA32(context, op.Rm), (d, n, m) =>
{
EmitSaturateUqsub(context, d, context.Subtract(n, m), 16);
}));
}
public static void Uqsub8(ArmEmitterContext context)
{
OpCode32AluReg op = (OpCode32AluReg)context.CurrOp;
SetIntA32(context, op.Rd, EmitUnsigned8BitPair(context, GetIntA32(context, op.Rn), GetIntA32(context, op.Rm), (d, n, m) =>
{
EmitSaturateUqsub(context, d, context.Subtract(n, m), 8);
}));
}
public static void Usat(ArmEmitterContext context) public static void Usat(ArmEmitterContext context)
{ {
OpCode32Sat op = (OpCode32Sat)context.CurrOp; OpCode32Sat op = (OpCode32Sat)context.CurrOp;
@ -986,251 +934,6 @@ namespace ARMeilleure.Instructions
} }
} }
private static void EmitSaturateRange(ArmEmitterContext context, Operand result, Operand value, uint saturateTo, bool unsigned, bool setQ = true)
{
Debug.Assert(saturateTo <= 32);
Debug.Assert(!unsigned || saturateTo < 32);
if (!unsigned && saturateTo == 32)
{
// No saturation possible for this case.
context.Copy(result, value);
return;
}
else if (saturateTo == 0)
{
// Result is always zero if we saturate 0 bits.
context.Copy(result, Const(0));
return;
}
Operand satValue;
if (unsigned)
{
// Negative values always saturate (to zero).
// So we must always ignore the sign bit when masking, so that the truncated value will differ from the original one.
satValue = context.BitwiseAnd(value, Const((int)(uint.MaxValue >> (32 - (int)saturateTo))));
}
else
{
satValue = context.ShiftLeft(value, Const(32 - (int)saturateTo));
satValue = context.ShiftRightSI(satValue, Const(32 - (int)saturateTo));
}
// If the result is 0, the values are equal and we don't need saturation.
Operand lblNoSat = Label();
context.BranchIfFalse(lblNoSat, context.Subtract(value, satValue));
// Saturate and set Q flag.
if (unsigned)
{
if (saturateTo == 31)
{
// Only saturation case possible when going from 32 bits signed to 32 or 31 bits unsigned
// is when the signed input is negative, as all positive values are representable on a 31 bits range.
satValue = Const(0);
}
else
{
satValue = context.ShiftRightSI(value, Const(31));
satValue = context.BitwiseNot(satValue);
satValue = context.ShiftRightUI(satValue, Const(32 - (int)saturateTo));
}
}
else
{
if (saturateTo == 1)
{
satValue = context.ShiftRightSI(value, Const(31));
}
else
{
satValue = Const(uint.MaxValue >> (33 - (int)saturateTo));
satValue = context.BitwiseExclusiveOr(satValue, context.ShiftRightSI(value, Const(31)));
}
}
if (setQ)
{
SetFlag(context, PState.QFlag, Const(1));
}
context.Copy(result, satValue);
Operand lblExit = Label();
context.Branch(lblExit);
context.MarkLabel(lblNoSat);
context.Copy(result, value);
context.MarkLabel(lblExit);
}
private static void EmitSaturateUqadd(ArmEmitterContext context, Operand result, Operand value, uint saturateTo)
{
Debug.Assert(saturateTo <= 32);
if (saturateTo == 32)
{
// No saturation possible for this case.
context.Copy(result, value);
return;
}
else if (saturateTo == 0)
{
// Result is always zero if we saturate 0 bits.
context.Copy(result, Const(0));
return;
}
// If the result is 0, the values are equal and we don't need saturation.
Operand lblNoSat = Label();
context.BranchIfFalse(lblNoSat, context.ShiftRightUI(value, Const((int)saturateTo)));
// Saturate.
context.Copy(result, Const(uint.MaxValue >> (32 - (int)saturateTo)));
Operand lblExit = Label();
context.Branch(lblExit);
context.MarkLabel(lblNoSat);
context.Copy(result, value);
context.MarkLabel(lblExit);
}
private static void EmitSaturateUqsub(ArmEmitterContext context, Operand result, Operand value, uint saturateTo)
{
Debug.Assert(saturateTo <= 32);
if (saturateTo == 32)
{
// No saturation possible for this case.
context.Copy(result, value);
return;
}
else if (saturateTo == 0)
{
// Result is always zero if we saturate 0 bits.
context.Copy(result, Const(0));
return;
}
// If the result is 0, the values are equal and we don't need saturation.
Operand lblNoSat = Label();
context.BranchIf(lblNoSat, value, Const(0), Comparison.GreaterOrEqual);
// Saturate.
// Assumes that the value can only underflow, since this is only used for unsigned subtraction.
context.Copy(result, Const(0));
Operand lblExit = Label();
context.Branch(lblExit);
context.MarkLabel(lblNoSat);
context.Copy(result, value);
context.MarkLabel(lblExit);
}
private static Operand EmitSigned16BitPair(ArmEmitterContext context, Operand rn, Operand rm, Action<Operand, Operand, Operand> elementAction)
{
Operand tempD = context.AllocateLocal(OperandType.I32);
Operand tempN = context.SignExtend16(OperandType.I32, rn);
Operand tempM = context.SignExtend16(OperandType.I32, rm);
elementAction(tempD, tempN, tempM);
Operand tempD2 = context.ZeroExtend16(OperandType.I32, tempD);
tempN = context.ShiftRightSI(rn, Const(16));
tempM = context.ShiftRightSI(rm, Const(16));
elementAction(tempD, tempN, tempM);
return context.BitwiseOr(tempD2, context.ShiftLeft(tempD, Const(16)));
}
private static Operand EmitUnsigned16BitPair(ArmEmitterContext context, Operand rn, Operand rm, Action<Operand, Operand, Operand> elementAction)
{
Operand tempD = context.AllocateLocal(OperandType.I32);
Operand tempN = context.ZeroExtend16(OperandType.I32, rn);
Operand tempM = context.ZeroExtend16(OperandType.I32, rm);
elementAction(tempD, tempN, tempM);
Operand tempD2 = context.ZeroExtend16(OperandType.I32, tempD);
tempN = context.ShiftRightUI(rn, Const(16));
tempM = context.ShiftRightUI(rm, Const(16));
elementAction(tempD, tempN, tempM);
return context.BitwiseOr(tempD2, context.ShiftLeft(tempD, Const(16)));
}
private static Operand EmitSigned8BitPair(ArmEmitterContext context, Operand rn, Operand rm, Action<Operand, Operand, Operand> elementAction)
{
return Emit8BitPair(context, rn, rm, elementAction, unsigned: false);
}
private static Operand EmitUnsigned8BitPair(ArmEmitterContext context, Operand rn, Operand rm, Action<Operand, Operand, Operand> elementAction)
{
return Emit8BitPair(context, rn, rm, elementAction, unsigned: true);
}
private static Operand Emit8BitPair(ArmEmitterContext context, Operand rn, Operand rm, Action<Operand, Operand, Operand> elementAction, bool unsigned)
{
Operand tempD = context.AllocateLocal(OperandType.I32);
Operand result = default;
for (int b = 0; b < 4; b++)
{
Operand nByte = b != 0 ? context.ShiftRightUI(rn, Const(b * 8)) : rn;
Operand mByte = b != 0 ? context.ShiftRightUI(rm, Const(b * 8)) : rm;
if (unsigned)
{
nByte = context.ZeroExtend8(OperandType.I32, nByte);
mByte = context.ZeroExtend8(OperandType.I32, mByte);
}
else
{
nByte = context.SignExtend8(OperandType.I32, nByte);
mByte = context.SignExtend8(OperandType.I32, mByte);
}
elementAction(tempD, nByte, mByte);
if (b == 0)
{
result = context.ZeroExtend8(OperandType.I32, tempD);
}
else if (b < 3)
{
result = context.BitwiseOr(result, context.ShiftLeft(context.ZeroExtend8(OperandType.I32, tempD), Const(b * 8)));
}
else
{
result = context.BitwiseOr(result, context.ShiftLeft(tempD, Const(24)));
}
}
return result;
}
private static void EmitAluStore(ArmEmitterContext context, Operand value) private static void EmitAluStore(ArmEmitterContext context, Operand value)
{ {
IOpCode32Alu op = (IOpCode32Alu)context.CurrOp; IOpCode32Alu op = (IOpCode32Alu)context.CurrOp;

View file

@ -1246,33 +1246,6 @@ namespace ARMeilleure.Instructions
EmitVectorUnaryNarrowOp32(context, (op1) => EmitSatQ(context, op1, 8 << op.Size, signedSrc: true, signedDst: false), signed: true); EmitVectorUnaryNarrowOp32(context, (op1) => EmitSatQ(context, op1, 8 << op.Size, signedSrc: true, signedDst: false), signed: true);
} }
public static void Vqrdmulh(ArmEmitterContext context)
{
OpCode32SimdReg op = (OpCode32SimdReg)context.CurrOp;
int eSize = 8 << op.Size;
EmitVectorBinaryOpI32(context, (op1, op2) =>
{
if (op.Size == 2)
{
op1 = context.SignExtend32(OperandType.I64, op1);
op2 = context.SignExtend32(OperandType.I64, op2);
}
Operand res = context.Multiply(op1, op2);
res = context.Add(res, Const(res.Type, 1L << (eSize - 2)));
res = context.ShiftRightSI(res, Const(eSize - 1));
res = EmitSatQ(context, res, eSize, signedSrc: true, signedDst: true);
if (op.Size == 2)
{
res = context.ConvertI64ToI32(res);
}
return res;
}, signed: true);
}
public static void Vqsub(ArmEmitterContext context) public static void Vqsub(ArmEmitterContext context)
{ {
OpCode32SimdReg op = (OpCode32SimdReg)context.CurrOp; OpCode32SimdReg op = (OpCode32SimdReg)context.CurrOp;

View file

@ -191,26 +191,6 @@ namespace ARMeilleure.Instructions
context.Copy(GetVecA32(op.Qd), res); context.Copy(GetVecA32(op.Qd), res);
} }
public static void Vswp(ArmEmitterContext context)
{
OpCode32Simd op = (OpCode32Simd)context.CurrOp;
if (op.Q)
{
Operand temp = context.Copy(GetVecA32(op.Qd));
context.Copy(GetVecA32(op.Qd), GetVecA32(op.Qm));
context.Copy(GetVecA32(op.Qm), temp);
}
else
{
Operand temp = ExtractScalar(context, OperandType.I64, op.Vd);
InsertScalar(context, op.Vd, ExtractScalar(context, OperandType.I64, op.Vm));
InsertScalar(context, op.Vm, temp);
}
}
public static void Vtbl(ArmEmitterContext context) public static void Vtbl(ArmEmitterContext context)
{ {
OpCode32SimdTbl op = (OpCode32SimdTbl)context.CurrOp; OpCode32SimdTbl op = (OpCode32SimdTbl)context.CurrOp;

View file

@ -106,38 +106,6 @@ namespace ARMeilleure.Instructions
context.Copy(GetVecA32(op.Qd), res); context.Copy(GetVecA32(op.Qd), res);
} }
public static void Vshll2(ArmEmitterContext context)
{
OpCode32Simd op = (OpCode32Simd)context.CurrOp;
Operand res = context.VectorZero();
int elems = op.GetBytesCount() >> op.Size;
for (int index = 0; index < elems; index++)
{
Operand me = EmitVectorExtract32(context, op.Qm, op.Im + index, op.Size, !op.U);
if (op.Size == 2)
{
if (op.U)
{
me = context.ZeroExtend32(OperandType.I64, me);
}
else
{
me = context.SignExtend32(OperandType.I64, me);
}
}
me = context.ShiftLeft(me, Const(8 << op.Size));
res = EmitVectorInsert(context, res, me, index, op.Size + 1);
}
context.Copy(GetVecA32(op.Qd), res);
}
public static void Vshr(ArmEmitterContext context) public static void Vshr(ArmEmitterContext context)
{ {
OpCode32SimdShImm op = (OpCode32SimdShImm)context.CurrOp; OpCode32SimdShImm op = (OpCode32SimdShImm)context.CurrOp;
@ -162,36 +130,6 @@ namespace ARMeilleure.Instructions
EmitVectorUnaryNarrowOp32(context, (op1) => context.ShiftRightUI(op1, Const(shift))); EmitVectorUnaryNarrowOp32(context, (op1) => context.ShiftRightUI(op1, Const(shift)));
} }
public static void Vsli_I(ArmEmitterContext context)
{
OpCode32SimdShImm op = (OpCode32SimdShImm)context.CurrOp;
int shift = op.Shift;
int eSize = 8 << op.Size;
ulong mask = shift != 0 ? ulong.MaxValue >> (64 - shift) : 0UL;
Operand res = GetVec(op.Qd);
int elems = op.GetBytesCount() >> op.Size;
for (int index = 0; index < elems; index++)
{
Operand me = EmitVectorExtractZx(context, op.Qm, op.Im + index, op.Size);
Operand neShifted = context.ShiftLeft(me, Const(shift));
Operand de = EmitVectorExtractZx(context, op.Qd, op.Id + index, op.Size);
Operand deMasked = context.BitwiseAnd(de, Const(mask));
Operand e = context.BitwiseOr(neShifted, deMasked);
res = EmitVectorInsert(context, res, e, op.Id + index, op.Size);
}
context.Copy(GetVec(op.Qd), res);
}
public static void Vsra(ArmEmitterContext context) public static void Vsra(ArmEmitterContext context)
{ {
OpCode32SimdShImm op = (OpCode32SimdShImm)context.CurrOp; OpCode32SimdShImm op = (OpCode32SimdShImm)context.CurrOp;

View file

@ -527,7 +527,6 @@ namespace ARMeilleure.Instructions
Pld, Pld,
Pop, Pop,
Push, Push,
Qadd16,
Rev, Rev,
Revsh, Revsh,
Rsb, Rsb,
@ -572,10 +571,6 @@ namespace ARMeilleure.Instructions
Umaal, Umaal,
Umlal, Umlal,
Umull, Umull,
Uqadd16,
Uqadd8,
Uqsub16,
Uqsub8,
Usat, Usat,
Usat16, Usat16,
Usub8, Usub8,
@ -650,7 +645,6 @@ namespace ARMeilleure.Instructions
Vqdmulh, Vqdmulh,
Vqmovn, Vqmovn,
Vqmovun, Vqmovun,
Vqrdmulh,
Vqrshrn, Vqrshrn,
Vqrshrun, Vqrshrun,
Vqshrn, Vqshrn,
@ -672,7 +666,6 @@ namespace ARMeilleure.Instructions
Vshll, Vshll,
Vshr, Vshr,
Vshrn, Vshrn,
Vsli,
Vst1, Vst1,
Vst2, Vst2,
Vst3, Vst3,
@ -689,7 +682,6 @@ namespace ARMeilleure.Instructions
Vsub, Vsub,
Vsubl, Vsubl,
Vsubw, Vsubw,
Vswp,
Vtbl, Vtbl,
Vtrn, Vtrn,
Vtst, Vtst,

View file

@ -11,7 +11,7 @@ namespace ARMeilleure.Translation
private int[] _postOrderMap; private int[] _postOrderMap;
public int LocalsCount { get; private set; } public int LocalsCount { get; private set; }
public BasicBlock Entry { get; private set; } public BasicBlock Entry { get; }
public IntrusiveList<BasicBlock> Blocks { get; } public IntrusiveList<BasicBlock> Blocks { get; }
public BasicBlock[] PostOrderBlocks => _postOrderBlocks; public BasicBlock[] PostOrderBlocks => _postOrderBlocks;
public int[] PostOrderMap => _postOrderMap; public int[] PostOrderMap => _postOrderMap;
@ -34,15 +34,6 @@ namespace ARMeilleure.Translation
return result; return result;
} }
public void UpdateEntry(BasicBlock newEntry)
{
newEntry.AddSuccessor(Entry);
Entry = newEntry;
Blocks.AddFirst(newEntry);
Update();
}
public void Update() public void Update()
{ {
RemoveUnreachableBlocks(Blocks); RemoveUnreachableBlocks(Blocks);

View file

@ -1,4 +1,5 @@
using System; using System;
using System.Runtime.InteropServices;
namespace ARMeilleure.Translation namespace ARMeilleure.Translation
{ {
@ -10,10 +11,11 @@ namespace ARMeilleure.Translation
public IntPtr FuncPtr { get; } public IntPtr FuncPtr { get; }
public DelegateInfo(Delegate dlg, IntPtr funcPtr) public DelegateInfo(Delegate dlg)
{ {
_dlg = dlg; _dlg = dlg;
FuncPtr = funcPtr;
FuncPtr = Marshal.GetFunctionPointerForDelegate<Delegate>(dlg);
} }
} }
} }

View file

@ -3,7 +3,6 @@ using ARMeilleure.State;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Reflection; using System.Reflection;
using System.Runtime.InteropServices;
namespace ARMeilleure.Translation namespace ARMeilleure.Translation
{ {
@ -65,11 +64,11 @@ namespace ARMeilleure.Translation
return index; return index;
} }
private static void SetDelegateInfo(Delegate dlg, IntPtr funcPtr) private static void SetDelegateInfo(Delegate dlg)
{ {
string key = GetKey(dlg.Method); string key = GetKey(dlg.Method);
_delegates.Add(key, new DelegateInfo(dlg, funcPtr)); // ArgumentException (key). _delegates.Add(key, new DelegateInfo(dlg)); // ArgumentException (key).
} }
private static string GetKey(MethodInfo info) private static string GetKey(MethodInfo info)
@ -83,353 +82,179 @@ namespace ARMeilleure.Translation
{ {
_delegates = new SortedList<string, DelegateInfo>(); _delegates = new SortedList<string, DelegateInfo>();
var dlgMathAbs = new MathAbs(Math.Abs); SetDelegateInfo(new MathAbs(Math.Abs));
var dlgMathCeiling = new MathCeiling(Math.Ceiling); SetDelegateInfo(new MathCeiling(Math.Ceiling));
var dlgMathFloor = new MathFloor(Math.Floor); SetDelegateInfo(new MathFloor(Math.Floor));
var dlgMathRound = new MathRound(Math.Round); SetDelegateInfo(new MathRound(Math.Round));
var dlgMathTruncate = new MathTruncate(Math.Truncate); SetDelegateInfo(new MathTruncate(Math.Truncate));
var dlgMathFAbs = new MathFAbs(MathF.Abs); SetDelegateInfo(new MathFAbs(MathF.Abs));
var dlgMathFCeiling = new MathFCeiling(MathF.Ceiling); SetDelegateInfo(new MathFCeiling(MathF.Ceiling));
var dlgMathFFloor = new MathFFloor(MathF.Floor); SetDelegateInfo(new MathFFloor(MathF.Floor));
var dlgMathFRound = new MathFRound(MathF.Round); SetDelegateInfo(new MathFRound(MathF.Round));
var dlgMathFTruncate = new MathFTruncate(MathF.Truncate); SetDelegateInfo(new MathFTruncate(MathF.Truncate));
var dlgNativeInterfaceBreak = new NativeInterfaceBreak(NativeInterface.Break); SetDelegateInfo(new NativeInterfaceBreak(NativeInterface.Break));
var dlgNativeInterfaceCheckSynchronization = new NativeInterfaceCheckSynchronization(NativeInterface.CheckSynchronization); SetDelegateInfo(new NativeInterfaceCheckSynchronization(NativeInterface.CheckSynchronization));
var dlgNativeInterfaceEnqueueForRejit = new NativeInterfaceEnqueueForRejit(NativeInterface.EnqueueForRejit); SetDelegateInfo(new NativeInterfaceEnqueueForRejit(NativeInterface.EnqueueForRejit));
var dlgNativeInterfaceGetCntfrqEl0 = new NativeInterfaceGetCntfrqEl0(NativeInterface.GetCntfrqEl0); SetDelegateInfo(new NativeInterfaceGetCntfrqEl0(NativeInterface.GetCntfrqEl0));
var dlgNativeInterfaceGetCntpctEl0 = new NativeInterfaceGetCntpctEl0(NativeInterface.GetCntpctEl0); SetDelegateInfo(new NativeInterfaceGetCntpctEl0(NativeInterface.GetCntpctEl0));
var dlgNativeInterfaceGetCntvctEl0 = new NativeInterfaceGetCntvctEl0(NativeInterface.GetCntvctEl0); SetDelegateInfo(new NativeInterfaceGetCntvctEl0(NativeInterface.GetCntvctEl0));
var dlgNativeInterfaceGetCtrEl0 = new NativeInterfaceGetCtrEl0(NativeInterface.GetCtrEl0); SetDelegateInfo(new NativeInterfaceGetCtrEl0(NativeInterface.GetCtrEl0));
var dlgNativeInterfaceGetDczidEl0 = new NativeInterfaceGetDczidEl0(NativeInterface.GetDczidEl0); SetDelegateInfo(new NativeInterfaceGetDczidEl0(NativeInterface.GetDczidEl0));
var dlgNativeInterfaceGetFunctionAddress = new NativeInterfaceGetFunctionAddress(NativeInterface.GetFunctionAddress); SetDelegateInfo(new NativeInterfaceGetFunctionAddress(NativeInterface.GetFunctionAddress));
var dlgNativeInterfaceInvalidateCacheLine = new NativeInterfaceInvalidateCacheLine(NativeInterface.InvalidateCacheLine); SetDelegateInfo(new NativeInterfaceInvalidateCacheLine(NativeInterface.InvalidateCacheLine));
var dlgNativeInterfaceReadByte = new NativeInterfaceReadByte(NativeInterface.ReadByte); SetDelegateInfo(new NativeInterfaceReadByte(NativeInterface.ReadByte));
var dlgNativeInterfaceReadUInt16 = new NativeInterfaceReadUInt16(NativeInterface.ReadUInt16); SetDelegateInfo(new NativeInterfaceReadUInt16(NativeInterface.ReadUInt16));
var dlgNativeInterfaceReadUInt32 = new NativeInterfaceReadUInt32(NativeInterface.ReadUInt32); SetDelegateInfo(new NativeInterfaceReadUInt32(NativeInterface.ReadUInt32));
var dlgNativeInterfaceReadUInt64 = new NativeInterfaceReadUInt64(NativeInterface.ReadUInt64); SetDelegateInfo(new NativeInterfaceReadUInt64(NativeInterface.ReadUInt64));
var dlgNativeInterfaceReadVector128 = new NativeInterfaceReadVector128(NativeInterface.ReadVector128); SetDelegateInfo(new NativeInterfaceReadVector128(NativeInterface.ReadVector128));
var dlgNativeInterfaceSignalMemoryTracking = new NativeInterfaceSignalMemoryTracking(NativeInterface.SignalMemoryTracking); SetDelegateInfo(new NativeInterfaceSignalMemoryTracking(NativeInterface.SignalMemoryTracking));
var dlgNativeInterfaceSupervisorCall = new NativeInterfaceSupervisorCall(NativeInterface.SupervisorCall); SetDelegateInfo(new NativeInterfaceSupervisorCall(NativeInterface.SupervisorCall));
var dlgNativeInterfaceThrowInvalidMemoryAccess = new NativeInterfaceThrowInvalidMemoryAccess(NativeInterface.ThrowInvalidMemoryAccess); SetDelegateInfo(new NativeInterfaceThrowInvalidMemoryAccess(NativeInterface.ThrowInvalidMemoryAccess));
var dlgNativeInterfaceUndefined = new NativeInterfaceUndefined(NativeInterface.Undefined); SetDelegateInfo(new NativeInterfaceUndefined(NativeInterface.Undefined));
var dlgNativeInterfaceWriteByte = new NativeInterfaceWriteByte(NativeInterface.WriteByte); SetDelegateInfo(new NativeInterfaceWriteByte(NativeInterface.WriteByte));
var dlgNativeInterfaceWriteUInt16 = new NativeInterfaceWriteUInt16(NativeInterface.WriteUInt16); SetDelegateInfo(new NativeInterfaceWriteUInt16(NativeInterface.WriteUInt16));
var dlgNativeInterfaceWriteUInt32 = new NativeInterfaceWriteUInt32(NativeInterface.WriteUInt32); SetDelegateInfo(new NativeInterfaceWriteUInt32(NativeInterface.WriteUInt32));
var dlgNativeInterfaceWriteUInt64 = new NativeInterfaceWriteUInt64(NativeInterface.WriteUInt64); SetDelegateInfo(new NativeInterfaceWriteUInt64(NativeInterface.WriteUInt64));
var dlgNativeInterfaceWriteVector128 = new NativeInterfaceWriteVector128(NativeInterface.WriteVector128); SetDelegateInfo(new NativeInterfaceWriteVector128(NativeInterface.WriteVector128));
var dlgSoftFallbackCountLeadingSigns = new SoftFallbackCountLeadingSigns(SoftFallback.CountLeadingSigns); SetDelegateInfo(new SoftFallbackCountLeadingSigns(SoftFallback.CountLeadingSigns));
var dlgSoftFallbackCountLeadingZeros = new SoftFallbackCountLeadingZeros(SoftFallback.CountLeadingZeros); SetDelegateInfo(new SoftFallbackCountLeadingZeros(SoftFallback.CountLeadingZeros));
var dlgSoftFallbackCrc32b = new SoftFallbackCrc32b(SoftFallback.Crc32b); SetDelegateInfo(new SoftFallbackCrc32b(SoftFallback.Crc32b));
var dlgSoftFallbackCrc32cb = new SoftFallbackCrc32cb(SoftFallback.Crc32cb); SetDelegateInfo(new SoftFallbackCrc32cb(SoftFallback.Crc32cb));
var dlgSoftFallbackCrc32ch = new SoftFallbackCrc32ch(SoftFallback.Crc32ch); SetDelegateInfo(new SoftFallbackCrc32ch(SoftFallback.Crc32ch));
var dlgSoftFallbackCrc32cw = new SoftFallbackCrc32cw(SoftFallback.Crc32cw); SetDelegateInfo(new SoftFallbackCrc32cw(SoftFallback.Crc32cw));
var dlgSoftFallbackCrc32cx = new SoftFallbackCrc32cx(SoftFallback.Crc32cx); SetDelegateInfo(new SoftFallbackCrc32cx(SoftFallback.Crc32cx));
var dlgSoftFallbackCrc32h = new SoftFallbackCrc32h(SoftFallback.Crc32h); SetDelegateInfo(new SoftFallbackCrc32h(SoftFallback.Crc32h));
var dlgSoftFallbackCrc32w = new SoftFallbackCrc32w(SoftFallback.Crc32w); SetDelegateInfo(new SoftFallbackCrc32w(SoftFallback.Crc32w));
var dlgSoftFallbackCrc32x = new SoftFallbackCrc32x(SoftFallback.Crc32x); SetDelegateInfo(new SoftFallbackCrc32x(SoftFallback.Crc32x));
var dlgSoftFallbackDecrypt = new SoftFallbackDecrypt(SoftFallback.Decrypt); SetDelegateInfo(new SoftFallbackDecrypt(SoftFallback.Decrypt));
var dlgSoftFallbackEncrypt = new SoftFallbackEncrypt(SoftFallback.Encrypt); SetDelegateInfo(new SoftFallbackEncrypt(SoftFallback.Encrypt));
var dlgSoftFallbackFixedRotate = new SoftFallbackFixedRotate(SoftFallback.FixedRotate); SetDelegateInfo(new SoftFallbackFixedRotate(SoftFallback.FixedRotate));
var dlgSoftFallbackHashChoose = new SoftFallbackHashChoose(SoftFallback.HashChoose); SetDelegateInfo(new SoftFallbackHashChoose(SoftFallback.HashChoose));
var dlgSoftFallbackHashLower = new SoftFallbackHashLower(SoftFallback.HashLower); SetDelegateInfo(new SoftFallbackHashLower(SoftFallback.HashLower));
var dlgSoftFallbackHashMajority = new SoftFallbackHashMajority(SoftFallback.HashMajority); SetDelegateInfo(new SoftFallbackHashMajority(SoftFallback.HashMajority));
var dlgSoftFallbackHashParity = new SoftFallbackHashParity(SoftFallback.HashParity); SetDelegateInfo(new SoftFallbackHashParity(SoftFallback.HashParity));
var dlgSoftFallbackHashUpper = new SoftFallbackHashUpper(SoftFallback.HashUpper); SetDelegateInfo(new SoftFallbackHashUpper(SoftFallback.HashUpper));
var dlgSoftFallbackInverseMixColumns = new SoftFallbackInverseMixColumns(SoftFallback.InverseMixColumns); SetDelegateInfo(new SoftFallbackInverseMixColumns(SoftFallback.InverseMixColumns));
var dlgSoftFallbackMixColumns = new SoftFallbackMixColumns(SoftFallback.MixColumns); SetDelegateInfo(new SoftFallbackMixColumns(SoftFallback.MixColumns));
var dlgSoftFallbackPolynomialMult64_128 = new SoftFallbackPolynomialMult64_128(SoftFallback.PolynomialMult64_128); SetDelegateInfo(new SoftFallbackPolynomialMult64_128(SoftFallback.PolynomialMult64_128));
var dlgSoftFallbackSatF32ToS32 = new SoftFallbackSatF32ToS32(SoftFallback.SatF32ToS32); SetDelegateInfo(new SoftFallbackSatF32ToS32(SoftFallback.SatF32ToS32));
var dlgSoftFallbackSatF32ToS64 = new SoftFallbackSatF32ToS64(SoftFallback.SatF32ToS64); SetDelegateInfo(new SoftFallbackSatF32ToS64(SoftFallback.SatF32ToS64));
var dlgSoftFallbackSatF32ToU32 = new SoftFallbackSatF32ToU32(SoftFallback.SatF32ToU32); SetDelegateInfo(new SoftFallbackSatF32ToU32(SoftFallback.SatF32ToU32));
var dlgSoftFallbackSatF32ToU64 = new SoftFallbackSatF32ToU64(SoftFallback.SatF32ToU64); SetDelegateInfo(new SoftFallbackSatF32ToU64(SoftFallback.SatF32ToU64));
var dlgSoftFallbackSatF64ToS32 = new SoftFallbackSatF64ToS32(SoftFallback.SatF64ToS32); SetDelegateInfo(new SoftFallbackSatF64ToS32(SoftFallback.SatF64ToS32));
var dlgSoftFallbackSatF64ToS64 = new SoftFallbackSatF64ToS64(SoftFallback.SatF64ToS64); SetDelegateInfo(new SoftFallbackSatF64ToS64(SoftFallback.SatF64ToS64));
var dlgSoftFallbackSatF64ToU32 = new SoftFallbackSatF64ToU32(SoftFallback.SatF64ToU32); SetDelegateInfo(new SoftFallbackSatF64ToU32(SoftFallback.SatF64ToU32));
var dlgSoftFallbackSatF64ToU64 = new SoftFallbackSatF64ToU64(SoftFallback.SatF64ToU64); SetDelegateInfo(new SoftFallbackSatF64ToU64(SoftFallback.SatF64ToU64));
var dlgSoftFallbackSha1SchedulePart1 = new SoftFallbackSha1SchedulePart1(SoftFallback.Sha1SchedulePart1); SetDelegateInfo(new SoftFallbackSha1SchedulePart1(SoftFallback.Sha1SchedulePart1));
var dlgSoftFallbackSha1SchedulePart2 = new SoftFallbackSha1SchedulePart2(SoftFallback.Sha1SchedulePart2); SetDelegateInfo(new SoftFallbackSha1SchedulePart2(SoftFallback.Sha1SchedulePart2));
var dlgSoftFallbackSha256SchedulePart1 = new SoftFallbackSha256SchedulePart1(SoftFallback.Sha256SchedulePart1); SetDelegateInfo(new SoftFallbackSha256SchedulePart1(SoftFallback.Sha256SchedulePart1));
var dlgSoftFallbackSha256SchedulePart2 = new SoftFallbackSha256SchedulePart2(SoftFallback.Sha256SchedulePart2); SetDelegateInfo(new SoftFallbackSha256SchedulePart2(SoftFallback.Sha256SchedulePart2));
var dlgSoftFallbackSignedShrImm64 = new SoftFallbackSignedShrImm64(SoftFallback.SignedShrImm64); SetDelegateInfo(new SoftFallbackSignedShrImm64(SoftFallback.SignedShrImm64));
var dlgSoftFallbackTbl1 = new SoftFallbackTbl1(SoftFallback.Tbl1); SetDelegateInfo(new SoftFallbackTbl1(SoftFallback.Tbl1));
var dlgSoftFallbackTbl2 = new SoftFallbackTbl2(SoftFallback.Tbl2); SetDelegateInfo(new SoftFallbackTbl2(SoftFallback.Tbl2));
var dlgSoftFallbackTbl3 = new SoftFallbackTbl3(SoftFallback.Tbl3); SetDelegateInfo(new SoftFallbackTbl3(SoftFallback.Tbl3));
var dlgSoftFallbackTbl4 = new SoftFallbackTbl4(SoftFallback.Tbl4); SetDelegateInfo(new SoftFallbackTbl4(SoftFallback.Tbl4));
var dlgSoftFallbackTbx1 = new SoftFallbackTbx1(SoftFallback.Tbx1); SetDelegateInfo(new SoftFallbackTbx1(SoftFallback.Tbx1));
var dlgSoftFallbackTbx2 = new SoftFallbackTbx2(SoftFallback.Tbx2); SetDelegateInfo(new SoftFallbackTbx2(SoftFallback.Tbx2));
var dlgSoftFallbackTbx3 = new SoftFallbackTbx3(SoftFallback.Tbx3); SetDelegateInfo(new SoftFallbackTbx3(SoftFallback.Tbx3));
var dlgSoftFallbackTbx4 = new SoftFallbackTbx4(SoftFallback.Tbx4); SetDelegateInfo(new SoftFallbackTbx4(SoftFallback.Tbx4));
var dlgSoftFallbackUnsignedShrImm64 = new SoftFallbackUnsignedShrImm64(SoftFallback.UnsignedShrImm64); SetDelegateInfo(new SoftFallbackUnsignedShrImm64(SoftFallback.UnsignedShrImm64));
var dlgSoftFloat16_32FPConvert = new SoftFloat16_32FPConvert(SoftFloat16_32.FPConvert); SetDelegateInfo(new SoftFloat16_32FPConvert(SoftFloat16_32.FPConvert));
var dlgSoftFloat16_64FPConvert = new SoftFloat16_64FPConvert(SoftFloat16_64.FPConvert); SetDelegateInfo(new SoftFloat16_64FPConvert(SoftFloat16_64.FPConvert));
var dlgSoftFloat32FPAdd = new SoftFloat32FPAdd(SoftFloat32.FPAdd); SetDelegateInfo(new SoftFloat32FPAdd(SoftFloat32.FPAdd));
var dlgSoftFloat32FPAddFpscr = new SoftFloat32FPAddFpscr(SoftFloat32.FPAddFpscr); // A32 only. SetDelegateInfo(new SoftFloat32FPAddFpscr(SoftFloat32.FPAddFpscr)); // A32 only.
var dlgSoftFloat32FPCompare = new SoftFloat32FPCompare(SoftFloat32.FPCompare); SetDelegateInfo(new SoftFloat32FPCompare(SoftFloat32.FPCompare));
var dlgSoftFloat32FPCompareEQ = new SoftFloat32FPCompareEQ(SoftFloat32.FPCompareEQ); SetDelegateInfo(new SoftFloat32FPCompareEQ(SoftFloat32.FPCompareEQ));
var dlgSoftFloat32FPCompareEQFpscr = new SoftFloat32FPCompareEQFpscr(SoftFloat32.FPCompareEQFpscr); // A32 only. SetDelegateInfo(new SoftFloat32FPCompareEQFpscr(SoftFloat32.FPCompareEQFpscr)); // A32 only.
var dlgSoftFloat32FPCompareGE = new SoftFloat32FPCompareGE(SoftFloat32.FPCompareGE); SetDelegateInfo(new SoftFloat32FPCompareGE(SoftFloat32.FPCompareGE));
var dlgSoftFloat32FPCompareGEFpscr = new SoftFloat32FPCompareGEFpscr(SoftFloat32.FPCompareGEFpscr); // A32 only. SetDelegateInfo(new SoftFloat32FPCompareGEFpscr(SoftFloat32.FPCompareGEFpscr)); // A32 only.
var dlgSoftFloat32FPCompareGT = new SoftFloat32FPCompareGT(SoftFloat32.FPCompareGT); SetDelegateInfo(new SoftFloat32FPCompareGT(SoftFloat32.FPCompareGT));
var dlgSoftFloat32FPCompareGTFpscr = new SoftFloat32FPCompareGTFpscr(SoftFloat32.FPCompareGTFpscr); // A32 only. SetDelegateInfo(new SoftFloat32FPCompareGTFpscr(SoftFloat32.FPCompareGTFpscr)); // A32 only.
var dlgSoftFloat32FPCompareLE = new SoftFloat32FPCompareLE(SoftFloat32.FPCompareLE); SetDelegateInfo(new SoftFloat32FPCompareLE(SoftFloat32.FPCompareLE));
var dlgSoftFloat32FPCompareLEFpscr = new SoftFloat32FPCompareLEFpscr(SoftFloat32.FPCompareLEFpscr); // A32 only. SetDelegateInfo(new SoftFloat32FPCompareLEFpscr(SoftFloat32.FPCompareLEFpscr)); // A32 only.
var dlgSoftFloat32FPCompareLT = new SoftFloat32FPCompareLT(SoftFloat32.FPCompareLT); SetDelegateInfo(new SoftFloat32FPCompareLT(SoftFloat32.FPCompareLT));
var dlgSoftFloat32FPCompareLTFpscr = new SoftFloat32FPCompareLTFpscr(SoftFloat32.FPCompareLTFpscr); // A32 only. SetDelegateInfo(new SoftFloat32FPCompareLTFpscr(SoftFloat32.FPCompareLTFpscr)); // A32 only.
var dlgSoftFloat32FPDiv = new SoftFloat32FPDiv(SoftFloat32.FPDiv); SetDelegateInfo(new SoftFloat32FPDiv(SoftFloat32.FPDiv));
var dlgSoftFloat32FPMax = new SoftFloat32FPMax(SoftFloat32.FPMax); SetDelegateInfo(new SoftFloat32FPMax(SoftFloat32.FPMax));
var dlgSoftFloat32FPMaxFpscr = new SoftFloat32FPMaxFpscr(SoftFloat32.FPMaxFpscr); // A32 only. SetDelegateInfo(new SoftFloat32FPMaxFpscr(SoftFloat32.FPMaxFpscr)); // A32 only.
var dlgSoftFloat32FPMaxNum = new SoftFloat32FPMaxNum(SoftFloat32.FPMaxNum); SetDelegateInfo(new SoftFloat32FPMaxNum(SoftFloat32.FPMaxNum));
var dlgSoftFloat32FPMaxNumFpscr = new SoftFloat32FPMaxNumFpscr(SoftFloat32.FPMaxNumFpscr); // A32 only. SetDelegateInfo(new SoftFloat32FPMaxNumFpscr(SoftFloat32.FPMaxNumFpscr)); // A32 only.
var dlgSoftFloat32FPMin = new SoftFloat32FPMin(SoftFloat32.FPMin); SetDelegateInfo(new SoftFloat32FPMin(SoftFloat32.FPMin));
var dlgSoftFloat32FPMinFpscr = new SoftFloat32FPMinFpscr(SoftFloat32.FPMinFpscr); // A32 only. SetDelegateInfo(new SoftFloat32FPMinFpscr(SoftFloat32.FPMinFpscr)); // A32 only.
var dlgSoftFloat32FPMinNum = new SoftFloat32FPMinNum(SoftFloat32.FPMinNum); SetDelegateInfo(new SoftFloat32FPMinNum(SoftFloat32.FPMinNum));
var dlgSoftFloat32FPMinNumFpscr = new SoftFloat32FPMinNumFpscr(SoftFloat32.FPMinNumFpscr); // A32 only. SetDelegateInfo(new SoftFloat32FPMinNumFpscr(SoftFloat32.FPMinNumFpscr)); // A32 only.
var dlgSoftFloat32FPMul = new SoftFloat32FPMul(SoftFloat32.FPMul); SetDelegateInfo(new SoftFloat32FPMul(SoftFloat32.FPMul));
var dlgSoftFloat32FPMulFpscr = new SoftFloat32FPMulFpscr(SoftFloat32.FPMulFpscr); // A32 only. SetDelegateInfo(new SoftFloat32FPMulFpscr(SoftFloat32.FPMulFpscr)); // A32 only.
var dlgSoftFloat32FPMulAdd = new SoftFloat32FPMulAdd(SoftFloat32.FPMulAdd); SetDelegateInfo(new SoftFloat32FPMulAdd(SoftFloat32.FPMulAdd));
var dlgSoftFloat32FPMulAddFpscr = new SoftFloat32FPMulAddFpscr(SoftFloat32.FPMulAddFpscr); // A32 only. SetDelegateInfo(new SoftFloat32FPMulAddFpscr(SoftFloat32.FPMulAddFpscr)); // A32 only.
var dlgSoftFloat32FPMulSub = new SoftFloat32FPMulSub(SoftFloat32.FPMulSub); SetDelegateInfo(new SoftFloat32FPMulSub(SoftFloat32.FPMulSub));
var dlgSoftFloat32FPMulSubFpscr = new SoftFloat32FPMulSubFpscr(SoftFloat32.FPMulSubFpscr); // A32 only. SetDelegateInfo(new SoftFloat32FPMulSubFpscr(SoftFloat32.FPMulSubFpscr)); // A32 only.
var dlgSoftFloat32FPMulX = new SoftFloat32FPMulX(SoftFloat32.FPMulX); SetDelegateInfo(new SoftFloat32FPMulX(SoftFloat32.FPMulX));
var dlgSoftFloat32FPNegMulAdd = new SoftFloat32FPNegMulAdd(SoftFloat32.FPNegMulAdd); SetDelegateInfo(new SoftFloat32FPNegMulAdd(SoftFloat32.FPNegMulAdd));
var dlgSoftFloat32FPNegMulSub = new SoftFloat32FPNegMulSub(SoftFloat32.FPNegMulSub); SetDelegateInfo(new SoftFloat32FPNegMulSub(SoftFloat32.FPNegMulSub));
var dlgSoftFloat32FPRecipEstimate = new SoftFloat32FPRecipEstimate(SoftFloat32.FPRecipEstimate); SetDelegateInfo(new SoftFloat32FPRecipEstimate(SoftFloat32.FPRecipEstimate));
var dlgSoftFloat32FPRecipEstimateFpscr = new SoftFloat32FPRecipEstimateFpscr(SoftFloat32.FPRecipEstimateFpscr); // A32 only. SetDelegateInfo(new SoftFloat32FPRecipEstimateFpscr(SoftFloat32.FPRecipEstimateFpscr)); // A32 only.
var dlgSoftFloat32FPRecipStep = new SoftFloat32FPRecipStep(SoftFloat32.FPRecipStep); // A32 only. SetDelegateInfo(new SoftFloat32FPRecipStep(SoftFloat32.FPRecipStep)); // A32 only.
var dlgSoftFloat32FPRecipStepFused = new SoftFloat32FPRecipStepFused(SoftFloat32.FPRecipStepFused); SetDelegateInfo(new SoftFloat32FPRecipStepFused(SoftFloat32.FPRecipStepFused));
var dlgSoftFloat32FPRecpX = new SoftFloat32FPRecpX(SoftFloat32.FPRecpX); SetDelegateInfo(new SoftFloat32FPRecpX(SoftFloat32.FPRecpX));
var dlgSoftFloat32FPRSqrtEstimate = new SoftFloat32FPRSqrtEstimate(SoftFloat32.FPRSqrtEstimate); SetDelegateInfo(new SoftFloat32FPRSqrtEstimate(SoftFloat32.FPRSqrtEstimate));
var dlgSoftFloat32FPRSqrtEstimateFpscr = new SoftFloat32FPRSqrtEstimateFpscr(SoftFloat32.FPRSqrtEstimateFpscr); // A32 only. SetDelegateInfo(new SoftFloat32FPRSqrtEstimateFpscr(SoftFloat32.FPRSqrtEstimateFpscr)); // A32 only.
var dlgSoftFloat32FPRSqrtStep = new SoftFloat32FPRSqrtStep(SoftFloat32.FPRSqrtStep); // A32 only. SetDelegateInfo(new SoftFloat32FPRSqrtStep(SoftFloat32.FPRSqrtStep)); // A32 only.
var dlgSoftFloat32FPRSqrtStepFused = new SoftFloat32FPRSqrtStepFused(SoftFloat32.FPRSqrtStepFused); SetDelegateInfo(new SoftFloat32FPRSqrtStepFused(SoftFloat32.FPRSqrtStepFused));
var dlgSoftFloat32FPSqrt = new SoftFloat32FPSqrt(SoftFloat32.FPSqrt); SetDelegateInfo(new SoftFloat32FPSqrt(SoftFloat32.FPSqrt));
var dlgSoftFloat32FPSub = new SoftFloat32FPSub(SoftFloat32.FPSub); SetDelegateInfo(new SoftFloat32FPSub(SoftFloat32.FPSub));
var dlgSoftFloat32_16FPConvert = new SoftFloat32_16FPConvert(SoftFloat32_16.FPConvert); SetDelegateInfo(new SoftFloat32_16FPConvert(SoftFloat32_16.FPConvert));
var dlgSoftFloat64FPAdd = new SoftFloat64FPAdd(SoftFloat64.FPAdd); SetDelegateInfo(new SoftFloat64FPAdd(SoftFloat64.FPAdd));
var dlgSoftFloat64FPAddFpscr = new SoftFloat64FPAddFpscr(SoftFloat64.FPAddFpscr); // A32 only. SetDelegateInfo(new SoftFloat64FPAddFpscr(SoftFloat64.FPAddFpscr)); // A32 only.
var dlgSoftFloat64FPCompare = new SoftFloat64FPCompare(SoftFloat64.FPCompare); SetDelegateInfo(new SoftFloat64FPCompare(SoftFloat64.FPCompare));
var dlgSoftFloat64FPCompareEQ = new SoftFloat64FPCompareEQ(SoftFloat64.FPCompareEQ); SetDelegateInfo(new SoftFloat64FPCompareEQ(SoftFloat64.FPCompareEQ));
var dlgSoftFloat64FPCompareEQFpscr = new SoftFloat64FPCompareEQFpscr(SoftFloat64.FPCompareEQFpscr); // A32 only. SetDelegateInfo(new SoftFloat64FPCompareEQFpscr(SoftFloat64.FPCompareEQFpscr)); // A32 only.
var dlgSoftFloat64FPCompareGE = new SoftFloat64FPCompareGE(SoftFloat64.FPCompareGE); SetDelegateInfo(new SoftFloat64FPCompareGE(SoftFloat64.FPCompareGE));
var dlgSoftFloat64FPCompareGEFpscr = new SoftFloat64FPCompareGEFpscr(SoftFloat64.FPCompareGEFpscr); // A32 only. SetDelegateInfo(new SoftFloat64FPCompareGEFpscr(SoftFloat64.FPCompareGEFpscr)); // A32 only.
var dlgSoftFloat64FPCompareGT = new SoftFloat64FPCompareGT(SoftFloat64.FPCompareGT); SetDelegateInfo(new SoftFloat64FPCompareGT(SoftFloat64.FPCompareGT));
var dlgSoftFloat64FPCompareGTFpscr = new SoftFloat64FPCompareGTFpscr(SoftFloat64.FPCompareGTFpscr); // A32 only. SetDelegateInfo(new SoftFloat64FPCompareGTFpscr(SoftFloat64.FPCompareGTFpscr)); // A32 only.
var dlgSoftFloat64FPCompareLE = new SoftFloat64FPCompareLE(SoftFloat64.FPCompareLE); SetDelegateInfo(new SoftFloat64FPCompareLE(SoftFloat64.FPCompareLE));
var dlgSoftFloat64FPCompareLEFpscr = new SoftFloat64FPCompareLEFpscr(SoftFloat64.FPCompareLEFpscr); // A32 only. SetDelegateInfo(new SoftFloat64FPCompareLEFpscr(SoftFloat64.FPCompareLEFpscr)); // A32 only.
var dlgSoftFloat64FPCompareLT = new SoftFloat64FPCompareLT(SoftFloat64.FPCompareLT); SetDelegateInfo(new SoftFloat64FPCompareLT(SoftFloat64.FPCompareLT));
var dlgSoftFloat64FPCompareLTFpscr = new SoftFloat64FPCompareLTFpscr(SoftFloat64.FPCompareLTFpscr); // A32 only. SetDelegateInfo(new SoftFloat64FPCompareLTFpscr(SoftFloat64.FPCompareLTFpscr)); // A32 only.
var dlgSoftFloat64FPDiv = new SoftFloat64FPDiv(SoftFloat64.FPDiv); SetDelegateInfo(new SoftFloat64FPDiv(SoftFloat64.FPDiv));
var dlgSoftFloat64FPMax = new SoftFloat64FPMax(SoftFloat64.FPMax); SetDelegateInfo(new SoftFloat64FPMax(SoftFloat64.FPMax));
var dlgSoftFloat64FPMaxFpscr = new SoftFloat64FPMaxFpscr(SoftFloat64.FPMaxFpscr); // A32 only. SetDelegateInfo(new SoftFloat64FPMaxFpscr(SoftFloat64.FPMaxFpscr)); // A32 only.
var dlgSoftFloat64FPMaxNum = new SoftFloat64FPMaxNum(SoftFloat64.FPMaxNum); SetDelegateInfo(new SoftFloat64FPMaxNum(SoftFloat64.FPMaxNum));
var dlgSoftFloat64FPMaxNumFpscr = new SoftFloat64FPMaxNumFpscr(SoftFloat64.FPMaxNumFpscr); // A32 only. SetDelegateInfo(new SoftFloat64FPMaxNumFpscr(SoftFloat64.FPMaxNumFpscr)); // A32 only.
var dlgSoftFloat64FPMin = new SoftFloat64FPMin(SoftFloat64.FPMin); SetDelegateInfo(new SoftFloat64FPMin(SoftFloat64.FPMin));
var dlgSoftFloat64FPMinFpscr = new SoftFloat64FPMinFpscr(SoftFloat64.FPMinFpscr); // A32 only. SetDelegateInfo(new SoftFloat64FPMinFpscr(SoftFloat64.FPMinFpscr)); // A32 only.
var dlgSoftFloat64FPMinNum = new SoftFloat64FPMinNum(SoftFloat64.FPMinNum); SetDelegateInfo(new SoftFloat64FPMinNum(SoftFloat64.FPMinNum));
var dlgSoftFloat64FPMinNumFpscr = new SoftFloat64FPMinNumFpscr(SoftFloat64.FPMinNumFpscr); // A32 only. SetDelegateInfo(new SoftFloat64FPMinNumFpscr(SoftFloat64.FPMinNumFpscr)); // A32 only.
var dlgSoftFloat64FPMul = new SoftFloat64FPMul(SoftFloat64.FPMul); SetDelegateInfo(new SoftFloat64FPMul(SoftFloat64.FPMul));
var dlgSoftFloat64FPMulFpscr = new SoftFloat64FPMulFpscr(SoftFloat64.FPMulFpscr); // A32 only. SetDelegateInfo(new SoftFloat64FPMulFpscr(SoftFloat64.FPMulFpscr)); // A32 only.
var dlgSoftFloat64FPMulAdd = new SoftFloat64FPMulAdd(SoftFloat64.FPMulAdd); SetDelegateInfo(new SoftFloat64FPMulAdd(SoftFloat64.FPMulAdd));
var dlgSoftFloat64FPMulAddFpscr = new SoftFloat64FPMulAddFpscr(SoftFloat64.FPMulAddFpscr); // A32 only. SetDelegateInfo(new SoftFloat64FPMulAddFpscr(SoftFloat64.FPMulAddFpscr)); // A32 only.
var dlgSoftFloat64FPMulSub = new SoftFloat64FPMulSub(SoftFloat64.FPMulSub); SetDelegateInfo(new SoftFloat64FPMulSub(SoftFloat64.FPMulSub));
var dlgSoftFloat64FPMulSubFpscr = new SoftFloat64FPMulSubFpscr(SoftFloat64.FPMulSubFpscr); // A32 only. SetDelegateInfo(new SoftFloat64FPMulSubFpscr(SoftFloat64.FPMulSubFpscr)); // A32 only.
var dlgSoftFloat64FPMulX = new SoftFloat64FPMulX(SoftFloat64.FPMulX); SetDelegateInfo(new SoftFloat64FPMulX(SoftFloat64.FPMulX));
var dlgSoftFloat64FPNegMulAdd = new SoftFloat64FPNegMulAdd(SoftFloat64.FPNegMulAdd); SetDelegateInfo(new SoftFloat64FPNegMulAdd(SoftFloat64.FPNegMulAdd));
var dlgSoftFloat64FPNegMulSub = new SoftFloat64FPNegMulSub(SoftFloat64.FPNegMulSub); SetDelegateInfo(new SoftFloat64FPNegMulSub(SoftFloat64.FPNegMulSub));
var dlgSoftFloat64FPRecipEstimate = new SoftFloat64FPRecipEstimate(SoftFloat64.FPRecipEstimate); SetDelegateInfo(new SoftFloat64FPRecipEstimate(SoftFloat64.FPRecipEstimate));
var dlgSoftFloat64FPRecipEstimateFpscr = new SoftFloat64FPRecipEstimateFpscr(SoftFloat64.FPRecipEstimateFpscr); // A32 only. SetDelegateInfo(new SoftFloat64FPRecipEstimateFpscr(SoftFloat64.FPRecipEstimateFpscr)); // A32 only.
var dlgSoftFloat64FPRecipStep = new SoftFloat64FPRecipStep(SoftFloat64.FPRecipStep); // A32 only. SetDelegateInfo(new SoftFloat64FPRecipStep(SoftFloat64.FPRecipStep)); // A32 only.
var dlgSoftFloat64FPRecipStepFused = new SoftFloat64FPRecipStepFused(SoftFloat64.FPRecipStepFused); SetDelegateInfo(new SoftFloat64FPRecipStepFused(SoftFloat64.FPRecipStepFused));
var dlgSoftFloat64FPRecpX = new SoftFloat64FPRecpX(SoftFloat64.FPRecpX); SetDelegateInfo(new SoftFloat64FPRecpX(SoftFloat64.FPRecpX));
var dlgSoftFloat64FPRSqrtEstimate = new SoftFloat64FPRSqrtEstimate(SoftFloat64.FPRSqrtEstimate); SetDelegateInfo(new SoftFloat64FPRSqrtEstimate(SoftFloat64.FPRSqrtEstimate));
var dlgSoftFloat64FPRSqrtEstimateFpscr = new SoftFloat64FPRSqrtEstimateFpscr(SoftFloat64.FPRSqrtEstimateFpscr); // A32 only. SetDelegateInfo(new SoftFloat64FPRSqrtEstimateFpscr(SoftFloat64.FPRSqrtEstimateFpscr)); // A32 only.
var dlgSoftFloat64FPRSqrtStep = new SoftFloat64FPRSqrtStep(SoftFloat64.FPRSqrtStep); // A32 only. SetDelegateInfo(new SoftFloat64FPRSqrtStep(SoftFloat64.FPRSqrtStep)); // A32 only.
var dlgSoftFloat64FPRSqrtStepFused = new SoftFloat64FPRSqrtStepFused(SoftFloat64.FPRSqrtStepFused); SetDelegateInfo(new SoftFloat64FPRSqrtStepFused(SoftFloat64.FPRSqrtStepFused));
var dlgSoftFloat64FPSqrt = new SoftFloat64FPSqrt(SoftFloat64.FPSqrt); SetDelegateInfo(new SoftFloat64FPSqrt(SoftFloat64.FPSqrt));
var dlgSoftFloat64FPSub = new SoftFloat64FPSub(SoftFloat64.FPSub); SetDelegateInfo(new SoftFloat64FPSub(SoftFloat64.FPSub));
var dlgSoftFloat64_16FPConvert = new SoftFloat64_16FPConvert(SoftFloat64_16.FPConvert); SetDelegateInfo(new SoftFloat64_16FPConvert(SoftFloat64_16.FPConvert));
SetDelegateInfo(dlgMathAbs, Marshal.GetFunctionPointerForDelegate<MathAbs>(dlgMathAbs));
SetDelegateInfo(dlgMathCeiling, Marshal.GetFunctionPointerForDelegate<MathCeiling>(dlgMathCeiling));
SetDelegateInfo(dlgMathFloor, Marshal.GetFunctionPointerForDelegate<MathFloor>(dlgMathFloor));
SetDelegateInfo(dlgMathRound, Marshal.GetFunctionPointerForDelegate<MathRound>(dlgMathRound));
SetDelegateInfo(dlgMathTruncate, Marshal.GetFunctionPointerForDelegate<MathTruncate>(dlgMathTruncate));
SetDelegateInfo(dlgMathFAbs, Marshal.GetFunctionPointerForDelegate<MathFAbs>(dlgMathFAbs));
SetDelegateInfo(dlgMathFCeiling, Marshal.GetFunctionPointerForDelegate<MathFCeiling>(dlgMathFCeiling));
SetDelegateInfo(dlgMathFFloor, Marshal.GetFunctionPointerForDelegate<MathFFloor>(dlgMathFFloor));
SetDelegateInfo(dlgMathFRound, Marshal.GetFunctionPointerForDelegate<MathFRound>(dlgMathFRound));
SetDelegateInfo(dlgMathFTruncate, Marshal.GetFunctionPointerForDelegate<MathFTruncate>(dlgMathFTruncate));
SetDelegateInfo(dlgNativeInterfaceBreak, Marshal.GetFunctionPointerForDelegate<NativeInterfaceBreak>(dlgNativeInterfaceBreak));
SetDelegateInfo(dlgNativeInterfaceCheckSynchronization, Marshal.GetFunctionPointerForDelegate<NativeInterfaceCheckSynchronization>(dlgNativeInterfaceCheckSynchronization));
SetDelegateInfo(dlgNativeInterfaceEnqueueForRejit, Marshal.GetFunctionPointerForDelegate<NativeInterfaceEnqueueForRejit>(dlgNativeInterfaceEnqueueForRejit));
SetDelegateInfo(dlgNativeInterfaceGetCntfrqEl0, Marshal.GetFunctionPointerForDelegate<NativeInterfaceGetCntfrqEl0>(dlgNativeInterfaceGetCntfrqEl0));
SetDelegateInfo(dlgNativeInterfaceGetCntpctEl0, Marshal.GetFunctionPointerForDelegate<NativeInterfaceGetCntpctEl0>(dlgNativeInterfaceGetCntpctEl0));
SetDelegateInfo(dlgNativeInterfaceGetCntvctEl0, Marshal.GetFunctionPointerForDelegate<NativeInterfaceGetCntvctEl0>(dlgNativeInterfaceGetCntvctEl0));
SetDelegateInfo(dlgNativeInterfaceGetCtrEl0, Marshal.GetFunctionPointerForDelegate<NativeInterfaceGetCtrEl0>(dlgNativeInterfaceGetCtrEl0));
SetDelegateInfo(dlgNativeInterfaceGetDczidEl0, Marshal.GetFunctionPointerForDelegate<NativeInterfaceGetDczidEl0>(dlgNativeInterfaceGetDczidEl0));
SetDelegateInfo(dlgNativeInterfaceGetFunctionAddress, Marshal.GetFunctionPointerForDelegate<NativeInterfaceGetFunctionAddress>(dlgNativeInterfaceGetFunctionAddress));
SetDelegateInfo(dlgNativeInterfaceInvalidateCacheLine, Marshal.GetFunctionPointerForDelegate<NativeInterfaceInvalidateCacheLine>(dlgNativeInterfaceInvalidateCacheLine));
SetDelegateInfo(dlgNativeInterfaceReadByte, Marshal.GetFunctionPointerForDelegate<NativeInterfaceReadByte>(dlgNativeInterfaceReadByte));
SetDelegateInfo(dlgNativeInterfaceReadUInt16, Marshal.GetFunctionPointerForDelegate<NativeInterfaceReadUInt16>(dlgNativeInterfaceReadUInt16));
SetDelegateInfo(dlgNativeInterfaceReadUInt32, Marshal.GetFunctionPointerForDelegate<NativeInterfaceReadUInt32>(dlgNativeInterfaceReadUInt32));
SetDelegateInfo(dlgNativeInterfaceReadUInt64, Marshal.GetFunctionPointerForDelegate<NativeInterfaceReadUInt64>(dlgNativeInterfaceReadUInt64));
SetDelegateInfo(dlgNativeInterfaceReadVector128, Marshal.GetFunctionPointerForDelegate<NativeInterfaceReadVector128>(dlgNativeInterfaceReadVector128));
SetDelegateInfo(dlgNativeInterfaceSignalMemoryTracking, Marshal.GetFunctionPointerForDelegate<NativeInterfaceSignalMemoryTracking>(dlgNativeInterfaceSignalMemoryTracking));
SetDelegateInfo(dlgNativeInterfaceSupervisorCall, Marshal.GetFunctionPointerForDelegate<NativeInterfaceSupervisorCall>(dlgNativeInterfaceSupervisorCall));
SetDelegateInfo(dlgNativeInterfaceThrowInvalidMemoryAccess, Marshal.GetFunctionPointerForDelegate<NativeInterfaceThrowInvalidMemoryAccess>(dlgNativeInterfaceThrowInvalidMemoryAccess));
SetDelegateInfo(dlgNativeInterfaceUndefined, Marshal.GetFunctionPointerForDelegate<NativeInterfaceUndefined>(dlgNativeInterfaceUndefined));
SetDelegateInfo(dlgNativeInterfaceWriteByte, Marshal.GetFunctionPointerForDelegate<NativeInterfaceWriteByte>(dlgNativeInterfaceWriteByte));
SetDelegateInfo(dlgNativeInterfaceWriteUInt16, Marshal.GetFunctionPointerForDelegate<NativeInterfaceWriteUInt16>(dlgNativeInterfaceWriteUInt16));
SetDelegateInfo(dlgNativeInterfaceWriteUInt32, Marshal.GetFunctionPointerForDelegate<NativeInterfaceWriteUInt32>(dlgNativeInterfaceWriteUInt32));
SetDelegateInfo(dlgNativeInterfaceWriteUInt64, Marshal.GetFunctionPointerForDelegate<NativeInterfaceWriteUInt64>(dlgNativeInterfaceWriteUInt64));
SetDelegateInfo(dlgNativeInterfaceWriteVector128, Marshal.GetFunctionPointerForDelegate<NativeInterfaceWriteVector128>(dlgNativeInterfaceWriteVector128));
SetDelegateInfo(dlgSoftFallbackCountLeadingSigns, Marshal.GetFunctionPointerForDelegate<SoftFallbackCountLeadingSigns>(dlgSoftFallbackCountLeadingSigns));
SetDelegateInfo(dlgSoftFallbackCountLeadingZeros, Marshal.GetFunctionPointerForDelegate<SoftFallbackCountLeadingZeros>(dlgSoftFallbackCountLeadingZeros));
SetDelegateInfo(dlgSoftFallbackCrc32b, Marshal.GetFunctionPointerForDelegate<SoftFallbackCrc32b>(dlgSoftFallbackCrc32b));
SetDelegateInfo(dlgSoftFallbackCrc32cb, Marshal.GetFunctionPointerForDelegate<SoftFallbackCrc32cb>(dlgSoftFallbackCrc32cb));
SetDelegateInfo(dlgSoftFallbackCrc32ch, Marshal.GetFunctionPointerForDelegate<SoftFallbackCrc32ch>(dlgSoftFallbackCrc32ch));
SetDelegateInfo(dlgSoftFallbackCrc32cw, Marshal.GetFunctionPointerForDelegate<SoftFallbackCrc32cw>(dlgSoftFallbackCrc32cw));
SetDelegateInfo(dlgSoftFallbackCrc32cx, Marshal.GetFunctionPointerForDelegate<SoftFallbackCrc32cx>(dlgSoftFallbackCrc32cx));
SetDelegateInfo(dlgSoftFallbackCrc32h, Marshal.GetFunctionPointerForDelegate<SoftFallbackCrc32h>(dlgSoftFallbackCrc32h));
SetDelegateInfo(dlgSoftFallbackCrc32w, Marshal.GetFunctionPointerForDelegate<SoftFallbackCrc32w>(dlgSoftFallbackCrc32w));
SetDelegateInfo(dlgSoftFallbackCrc32x, Marshal.GetFunctionPointerForDelegate<SoftFallbackCrc32x>(dlgSoftFallbackCrc32x));
SetDelegateInfo(dlgSoftFallbackDecrypt, Marshal.GetFunctionPointerForDelegate<SoftFallbackDecrypt>(dlgSoftFallbackDecrypt));
SetDelegateInfo(dlgSoftFallbackEncrypt, Marshal.GetFunctionPointerForDelegate<SoftFallbackEncrypt>(dlgSoftFallbackEncrypt));
SetDelegateInfo(dlgSoftFallbackFixedRotate, Marshal.GetFunctionPointerForDelegate<SoftFallbackFixedRotate>(dlgSoftFallbackFixedRotate));
SetDelegateInfo(dlgSoftFallbackHashChoose, Marshal.GetFunctionPointerForDelegate<SoftFallbackHashChoose>(dlgSoftFallbackHashChoose));
SetDelegateInfo(dlgSoftFallbackHashLower, Marshal.GetFunctionPointerForDelegate<SoftFallbackHashLower>(dlgSoftFallbackHashLower));
SetDelegateInfo(dlgSoftFallbackHashMajority, Marshal.GetFunctionPointerForDelegate<SoftFallbackHashMajority>(dlgSoftFallbackHashMajority));
SetDelegateInfo(dlgSoftFallbackHashParity, Marshal.GetFunctionPointerForDelegate<SoftFallbackHashParity>(dlgSoftFallbackHashParity));
SetDelegateInfo(dlgSoftFallbackHashUpper, Marshal.GetFunctionPointerForDelegate<SoftFallbackHashUpper>(dlgSoftFallbackHashUpper));
SetDelegateInfo(dlgSoftFallbackInverseMixColumns, Marshal.GetFunctionPointerForDelegate<SoftFallbackInverseMixColumns>(dlgSoftFallbackInverseMixColumns));
SetDelegateInfo(dlgSoftFallbackMixColumns, Marshal.GetFunctionPointerForDelegate<SoftFallbackMixColumns>(dlgSoftFallbackMixColumns));
SetDelegateInfo(dlgSoftFallbackPolynomialMult64_128, Marshal.GetFunctionPointerForDelegate<SoftFallbackPolynomialMult64_128>(dlgSoftFallbackPolynomialMult64_128));
SetDelegateInfo(dlgSoftFallbackSatF32ToS32, Marshal.GetFunctionPointerForDelegate<SoftFallbackSatF32ToS32>(dlgSoftFallbackSatF32ToS32));
SetDelegateInfo(dlgSoftFallbackSatF32ToS64, Marshal.GetFunctionPointerForDelegate<SoftFallbackSatF32ToS64>(dlgSoftFallbackSatF32ToS64));
SetDelegateInfo(dlgSoftFallbackSatF32ToU32, Marshal.GetFunctionPointerForDelegate<SoftFallbackSatF32ToU32>(dlgSoftFallbackSatF32ToU32));
SetDelegateInfo(dlgSoftFallbackSatF32ToU64, Marshal.GetFunctionPointerForDelegate<SoftFallbackSatF32ToU64>(dlgSoftFallbackSatF32ToU64));
SetDelegateInfo(dlgSoftFallbackSatF64ToS32, Marshal.GetFunctionPointerForDelegate<SoftFallbackSatF64ToS32>(dlgSoftFallbackSatF64ToS32));
SetDelegateInfo(dlgSoftFallbackSatF64ToS64, Marshal.GetFunctionPointerForDelegate<SoftFallbackSatF64ToS64>(dlgSoftFallbackSatF64ToS64));
SetDelegateInfo(dlgSoftFallbackSatF64ToU32, Marshal.GetFunctionPointerForDelegate<SoftFallbackSatF64ToU32>(dlgSoftFallbackSatF64ToU32));
SetDelegateInfo(dlgSoftFallbackSatF64ToU64, Marshal.GetFunctionPointerForDelegate<SoftFallbackSatF64ToU64>(dlgSoftFallbackSatF64ToU64));
SetDelegateInfo(dlgSoftFallbackSha1SchedulePart1, Marshal.GetFunctionPointerForDelegate<SoftFallbackSha1SchedulePart1>(dlgSoftFallbackSha1SchedulePart1));
SetDelegateInfo(dlgSoftFallbackSha1SchedulePart2, Marshal.GetFunctionPointerForDelegate<SoftFallbackSha1SchedulePart2>(dlgSoftFallbackSha1SchedulePart2));
SetDelegateInfo(dlgSoftFallbackSha256SchedulePart1, Marshal.GetFunctionPointerForDelegate<SoftFallbackSha256SchedulePart1>(dlgSoftFallbackSha256SchedulePart1));
SetDelegateInfo(dlgSoftFallbackSha256SchedulePart2, Marshal.GetFunctionPointerForDelegate<SoftFallbackSha256SchedulePart2>(dlgSoftFallbackSha256SchedulePart2));
SetDelegateInfo(dlgSoftFallbackSignedShrImm64, Marshal.GetFunctionPointerForDelegate<SoftFallbackSignedShrImm64>(dlgSoftFallbackSignedShrImm64));
SetDelegateInfo(dlgSoftFallbackTbl1, Marshal.GetFunctionPointerForDelegate<SoftFallbackTbl1>(dlgSoftFallbackTbl1));
SetDelegateInfo(dlgSoftFallbackTbl2, Marshal.GetFunctionPointerForDelegate<SoftFallbackTbl2>(dlgSoftFallbackTbl2));
SetDelegateInfo(dlgSoftFallbackTbl3, Marshal.GetFunctionPointerForDelegate<SoftFallbackTbl3>(dlgSoftFallbackTbl3));
SetDelegateInfo(dlgSoftFallbackTbl4, Marshal.GetFunctionPointerForDelegate<SoftFallbackTbl4>(dlgSoftFallbackTbl4));
SetDelegateInfo(dlgSoftFallbackTbx1, Marshal.GetFunctionPointerForDelegate<SoftFallbackTbx1>(dlgSoftFallbackTbx1));
SetDelegateInfo(dlgSoftFallbackTbx2, Marshal.GetFunctionPointerForDelegate<SoftFallbackTbx2>(dlgSoftFallbackTbx2));
SetDelegateInfo(dlgSoftFallbackTbx3, Marshal.GetFunctionPointerForDelegate<SoftFallbackTbx3>(dlgSoftFallbackTbx3));
SetDelegateInfo(dlgSoftFallbackTbx4, Marshal.GetFunctionPointerForDelegate<SoftFallbackTbx4>(dlgSoftFallbackTbx4));
SetDelegateInfo(dlgSoftFallbackUnsignedShrImm64, Marshal.GetFunctionPointerForDelegate<SoftFallbackUnsignedShrImm64>(dlgSoftFallbackUnsignedShrImm64));
SetDelegateInfo(dlgSoftFloat16_32FPConvert, Marshal.GetFunctionPointerForDelegate<SoftFloat16_32FPConvert>(dlgSoftFloat16_32FPConvert));
SetDelegateInfo(dlgSoftFloat16_64FPConvert, Marshal.GetFunctionPointerForDelegate<SoftFloat16_64FPConvert>(dlgSoftFloat16_64FPConvert));
SetDelegateInfo(dlgSoftFloat32FPAdd, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPAdd>(dlgSoftFloat32FPAdd));
SetDelegateInfo(dlgSoftFloat32FPAddFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPAddFpscr>(dlgSoftFloat32FPAddFpscr)); // A32 only.
SetDelegateInfo(dlgSoftFloat32FPCompare, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPCompare>(dlgSoftFloat32FPCompare));
SetDelegateInfo(dlgSoftFloat32FPCompareEQ, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPCompareEQ>(dlgSoftFloat32FPCompareEQ));
SetDelegateInfo(dlgSoftFloat32FPCompareEQFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPCompareEQFpscr>(dlgSoftFloat32FPCompareEQFpscr)); // A32 only.
SetDelegateInfo(dlgSoftFloat32FPCompareGE, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPCompareGE>(dlgSoftFloat32FPCompareGE));
SetDelegateInfo(dlgSoftFloat32FPCompareGEFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPCompareGEFpscr>(dlgSoftFloat32FPCompareGEFpscr)); // A32 only.
SetDelegateInfo(dlgSoftFloat32FPCompareGT, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPCompareGT>(dlgSoftFloat32FPCompareGT));
SetDelegateInfo(dlgSoftFloat32FPCompareGTFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPCompareGTFpscr>(dlgSoftFloat32FPCompareGTFpscr)); // A32 only.
SetDelegateInfo(dlgSoftFloat32FPCompareLE, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPCompareLE>(dlgSoftFloat32FPCompareLE));
SetDelegateInfo(dlgSoftFloat32FPCompareLEFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPCompareLEFpscr>(dlgSoftFloat32FPCompareLEFpscr)); // A32 only.
SetDelegateInfo(dlgSoftFloat32FPCompareLT, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPCompareLT>(dlgSoftFloat32FPCompareLT));
SetDelegateInfo(dlgSoftFloat32FPCompareLTFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPCompareLTFpscr>(dlgSoftFloat32FPCompareLTFpscr)); // A32 only.
SetDelegateInfo(dlgSoftFloat32FPDiv, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPDiv>(dlgSoftFloat32FPDiv));
SetDelegateInfo(dlgSoftFloat32FPMax, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPMax>(dlgSoftFloat32FPMax));
SetDelegateInfo(dlgSoftFloat32FPMaxFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPMaxFpscr>(dlgSoftFloat32FPMaxFpscr)); // A32 only.
SetDelegateInfo(dlgSoftFloat32FPMaxNum, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPMaxNum>(dlgSoftFloat32FPMaxNum));
SetDelegateInfo(dlgSoftFloat32FPMaxNumFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPMaxNumFpscr>(dlgSoftFloat32FPMaxNumFpscr)); // A32 only.
SetDelegateInfo(dlgSoftFloat32FPMin, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPMin>(dlgSoftFloat32FPMin));
SetDelegateInfo(dlgSoftFloat32FPMinFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPMinFpscr>(dlgSoftFloat32FPMinFpscr)); // A32 only.
SetDelegateInfo(dlgSoftFloat32FPMinNum, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPMinNum>(dlgSoftFloat32FPMinNum));
SetDelegateInfo(dlgSoftFloat32FPMinNumFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPMinNumFpscr>(dlgSoftFloat32FPMinNumFpscr)); // A32 only.
SetDelegateInfo(dlgSoftFloat32FPMul, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPMul>(dlgSoftFloat32FPMul));
SetDelegateInfo(dlgSoftFloat32FPMulFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPMulFpscr>(dlgSoftFloat32FPMulFpscr)); // A32 only.
SetDelegateInfo(dlgSoftFloat32FPMulAdd, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPMulAdd>(dlgSoftFloat32FPMulAdd));
SetDelegateInfo(dlgSoftFloat32FPMulAddFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPMulAddFpscr>(dlgSoftFloat32FPMulAddFpscr)); // A32 only.
SetDelegateInfo(dlgSoftFloat32FPMulSub, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPMulSub>(dlgSoftFloat32FPMulSub));
SetDelegateInfo(dlgSoftFloat32FPMulSubFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPMulSubFpscr>(dlgSoftFloat32FPMulSubFpscr)); // A32 only.
SetDelegateInfo(dlgSoftFloat32FPMulX, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPMulX>(dlgSoftFloat32FPMulX));
SetDelegateInfo(dlgSoftFloat32FPNegMulAdd, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPNegMulAdd>(dlgSoftFloat32FPNegMulAdd));
SetDelegateInfo(dlgSoftFloat32FPNegMulSub, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPNegMulSub>(dlgSoftFloat32FPNegMulSub));
SetDelegateInfo(dlgSoftFloat32FPRecipEstimate, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPRecipEstimate>(dlgSoftFloat32FPRecipEstimate));
SetDelegateInfo(dlgSoftFloat32FPRecipEstimateFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPRecipEstimateFpscr>(dlgSoftFloat32FPRecipEstimateFpscr)); // A32 only.
SetDelegateInfo(dlgSoftFloat32FPRecipStep, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPRecipStep>(dlgSoftFloat32FPRecipStep)); // A32 only.
SetDelegateInfo(dlgSoftFloat32FPRecipStepFused, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPRecipStepFused>(dlgSoftFloat32FPRecipStepFused));
SetDelegateInfo(dlgSoftFloat32FPRecpX, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPRecpX>(dlgSoftFloat32FPRecpX));
SetDelegateInfo(dlgSoftFloat32FPRSqrtEstimate, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPRSqrtEstimate>(dlgSoftFloat32FPRSqrtEstimate));
SetDelegateInfo(dlgSoftFloat32FPRSqrtEstimateFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPRSqrtEstimateFpscr>(dlgSoftFloat32FPRSqrtEstimateFpscr)); // A32 only.
SetDelegateInfo(dlgSoftFloat32FPRSqrtStep, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPRSqrtStep>(dlgSoftFloat32FPRSqrtStep)); // A32 only.
SetDelegateInfo(dlgSoftFloat32FPRSqrtStepFused, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPRSqrtStepFused>(dlgSoftFloat32FPRSqrtStepFused));
SetDelegateInfo(dlgSoftFloat32FPSqrt, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPSqrt>(dlgSoftFloat32FPSqrt));
SetDelegateInfo(dlgSoftFloat32FPSub, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPSub>(dlgSoftFloat32FPSub));
SetDelegateInfo(dlgSoftFloat32_16FPConvert, Marshal.GetFunctionPointerForDelegate<SoftFloat32_16FPConvert>(dlgSoftFloat32_16FPConvert));
SetDelegateInfo(dlgSoftFloat64FPAdd, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPAdd>(dlgSoftFloat64FPAdd));
SetDelegateInfo(dlgSoftFloat64FPAddFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPAddFpscr>(dlgSoftFloat64FPAddFpscr)); // A32 only.
SetDelegateInfo(dlgSoftFloat64FPCompare, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPCompare>(dlgSoftFloat64FPCompare));
SetDelegateInfo(dlgSoftFloat64FPCompareEQ, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPCompareEQ>(dlgSoftFloat64FPCompareEQ));
SetDelegateInfo(dlgSoftFloat64FPCompareEQFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPCompareEQFpscr>(dlgSoftFloat64FPCompareEQFpscr)); // A32 only.
SetDelegateInfo(dlgSoftFloat64FPCompareGE, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPCompareGE>(dlgSoftFloat64FPCompareGE));
SetDelegateInfo(dlgSoftFloat64FPCompareGEFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPCompareGEFpscr>(dlgSoftFloat64FPCompareGEFpscr)); // A32 only.
SetDelegateInfo(dlgSoftFloat64FPCompareGT, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPCompareGT>(dlgSoftFloat64FPCompareGT));
SetDelegateInfo(dlgSoftFloat64FPCompareGTFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPCompareGTFpscr>(dlgSoftFloat64FPCompareGTFpscr)); // A32 only.
SetDelegateInfo(dlgSoftFloat64FPCompareLE, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPCompareLE>(dlgSoftFloat64FPCompareLE));
SetDelegateInfo(dlgSoftFloat64FPCompareLEFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPCompareLEFpscr>(dlgSoftFloat64FPCompareLEFpscr)); // A32 only.
SetDelegateInfo(dlgSoftFloat64FPCompareLT, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPCompareLT>(dlgSoftFloat64FPCompareLT));
SetDelegateInfo(dlgSoftFloat64FPCompareLTFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPCompareLTFpscr>(dlgSoftFloat64FPCompareLTFpscr)); // A32 only.
SetDelegateInfo(dlgSoftFloat64FPDiv, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPDiv>(dlgSoftFloat64FPDiv));
SetDelegateInfo(dlgSoftFloat64FPMax, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPMax>(dlgSoftFloat64FPMax));
SetDelegateInfo(dlgSoftFloat64FPMaxFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPMaxFpscr>(dlgSoftFloat64FPMaxFpscr)); // A32 only.
SetDelegateInfo(dlgSoftFloat64FPMaxNum, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPMaxNum>(dlgSoftFloat64FPMaxNum));
SetDelegateInfo(dlgSoftFloat64FPMaxNumFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPMaxNumFpscr>(dlgSoftFloat64FPMaxNumFpscr)); // A32 only.
SetDelegateInfo(dlgSoftFloat64FPMin, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPMin>(dlgSoftFloat64FPMin));
SetDelegateInfo(dlgSoftFloat64FPMinFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPMinFpscr>(dlgSoftFloat64FPMinFpscr)); // A32 only.
SetDelegateInfo(dlgSoftFloat64FPMinNum, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPMinNum>(dlgSoftFloat64FPMinNum));
SetDelegateInfo(dlgSoftFloat64FPMinNumFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPMinNumFpscr>(dlgSoftFloat64FPMinNumFpscr)); // A32 only.
SetDelegateInfo(dlgSoftFloat64FPMul, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPMul>(dlgSoftFloat64FPMul));
SetDelegateInfo(dlgSoftFloat64FPMulFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPMulFpscr>(dlgSoftFloat64FPMulFpscr)); // A32 only.
SetDelegateInfo(dlgSoftFloat64FPMulAdd, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPMulAdd>(dlgSoftFloat64FPMulAdd));
SetDelegateInfo(dlgSoftFloat64FPMulAddFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPMulAddFpscr>(dlgSoftFloat64FPMulAddFpscr)); // A32 only.
SetDelegateInfo(dlgSoftFloat64FPMulSub, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPMulSub>(dlgSoftFloat64FPMulSub));
SetDelegateInfo(dlgSoftFloat64FPMulSubFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPMulSubFpscr>(dlgSoftFloat64FPMulSubFpscr)); // A32 only.
SetDelegateInfo(dlgSoftFloat64FPMulX, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPMulX>(dlgSoftFloat64FPMulX));
SetDelegateInfo(dlgSoftFloat64FPNegMulAdd, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPNegMulAdd>(dlgSoftFloat64FPNegMulAdd));
SetDelegateInfo(dlgSoftFloat64FPNegMulSub, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPNegMulSub>(dlgSoftFloat64FPNegMulSub));
SetDelegateInfo(dlgSoftFloat64FPRecipEstimate, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPRecipEstimate>(dlgSoftFloat64FPRecipEstimate));
SetDelegateInfo(dlgSoftFloat64FPRecipEstimateFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPRecipEstimateFpscr>(dlgSoftFloat64FPRecipEstimateFpscr)); // A32 only.
SetDelegateInfo(dlgSoftFloat64FPRecipStep, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPRecipStep>(dlgSoftFloat64FPRecipStep)); // A32 only.
SetDelegateInfo(dlgSoftFloat64FPRecipStepFused, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPRecipStepFused>(dlgSoftFloat64FPRecipStepFused));
SetDelegateInfo(dlgSoftFloat64FPRecpX, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPRecpX>(dlgSoftFloat64FPRecpX));
SetDelegateInfo(dlgSoftFloat64FPRSqrtEstimate, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPRSqrtEstimate>(dlgSoftFloat64FPRSqrtEstimate));
SetDelegateInfo(dlgSoftFloat64FPRSqrtEstimateFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPRSqrtEstimateFpscr>(dlgSoftFloat64FPRSqrtEstimateFpscr)); // A32 only.
SetDelegateInfo(dlgSoftFloat64FPRSqrtStep, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPRSqrtStep>(dlgSoftFloat64FPRSqrtStep)); // A32 only.
SetDelegateInfo(dlgSoftFloat64FPRSqrtStepFused, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPRSqrtStepFused>(dlgSoftFloat64FPRSqrtStepFused));
SetDelegateInfo(dlgSoftFloat64FPSqrt, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPSqrt>(dlgSoftFloat64FPSqrt));
SetDelegateInfo(dlgSoftFloat64FPSub, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPSub>(dlgSoftFloat64FPSub));
SetDelegateInfo(dlgSoftFloat64_16FPConvert, Marshal.GetFunctionPointerForDelegate<SoftFloat64_16FPConvert>(dlgSoftFloat64_16FPConvert));
} }
private delegate double MathAbs(double value); private delegate double MathAbs(double value);

View file

@ -29,7 +29,7 @@ namespace ARMeilleure.Translation.PTC
private const string OuterHeaderMagicString = "PTCohd\0\0"; private const string OuterHeaderMagicString = "PTCohd\0\0";
private const string InnerHeaderMagicString = "PTCihd\0\0"; private const string InnerHeaderMagicString = "PTCihd\0\0";
private const uint InternalVersion = 6950; //! To be incremented manually for each change to the ARMeilleure project. private const uint InternalVersion = 6634; //! To be incremented manually for each change to the ARMeilleure project.
private const string ActualDir = "0"; private const string ActualDir = "0";
private const string BackupDir = "1"; private const string BackupDir = "1";
@ -857,14 +857,8 @@ namespace ARMeilleure.Translation.PTC
Stopwatch sw = Stopwatch.StartNew(); Stopwatch sw = Stopwatch.StartNew();
foreach (var thread in threads) threads.ForEach((thread) => thread.Start());
{ threads.ForEach((thread) => thread.Join());
thread.Start();
}
foreach (var thread in threads)
{
thread.Join();
}
threads.Clear(); threads.Clear();

View file

@ -89,17 +89,6 @@ namespace ARMeilleure.Translation
public static void RunPass(ControlFlowGraph cfg, ExecutionMode mode) public static void RunPass(ControlFlowGraph cfg, ExecutionMode mode)
{ {
if (cfg.Entry.Predecessors.Count != 0)
{
// We expect the entry block to have no predecessors.
// This is required because we have a implicit context load at the start of the function,
// but if there is a jump to the start of the function, the context load would trash the modified values.
// Here we insert a new entry block that will jump to the existing entry block.
BasicBlock newEntry = new BasicBlock(cfg.Blocks.Count);
cfg.UpdateEntry(newEntry);
}
// Compute local register inputs and outputs used inside blocks. // Compute local register inputs and outputs used inside blocks.
RegisterMask[] localInputs = new RegisterMask[cfg.Blocks.Count]; RegisterMask[] localInputs = new RegisterMask[cfg.Blocks.Count];
RegisterMask[] localOutputs = new RegisterMask[cfg.Blocks.Count]; RegisterMask[] localOutputs = new RegisterMask[cfg.Blocks.Count];
@ -212,7 +201,7 @@ namespace ARMeilleure.Translation
// The only block without any predecessor should be the entry block. // The only block without any predecessor should be the entry block.
// It always needs a context load as it is the first block to run. // It always needs a context load as it is the first block to run.
if (block == cfg.Entry || hasContextLoad) if (block.Predecessors.Count == 0 || hasContextLoad)
{ {
long vecMask = globalInputs[block.Index].VecMask; long vecMask = globalInputs[block.Index].VecMask;
long intMask = globalInputs[block.Index].IntMask; long intMask = globalInputs[block.Index].IntMask;

View file

@ -80,12 +80,9 @@ namespace ARMeilleure.Translation
return true; return true;
} }
if (!_disposed)
{
Monitor.Wait(Sync); Monitor.Wait(Sync);
} }
} }
}
result = default; result = default;

View file

@ -89,9 +89,9 @@ namespace Ryujinx.Audio.Backends.SDL2
return; return;
} }
using SpanOwner<byte> samplesOwner = SpanOwner<byte>.Rent(frameCount * _bytesPerFrame); using IMemoryOwner<byte> samplesOwner = ByteMemoryPool.Rent(frameCount * _bytesPerFrame);
Span<byte> samples = samplesOwner.Span; Span<byte> samples = samplesOwner.Memory.Span;
_ringBuffer.Read(samples, 0, samples.Length); _ringBuffer.Read(samples, 0, samples.Length);

View file

@ -122,9 +122,9 @@ namespace Ryujinx.Audio.Backends.SoundIo
int channelCount = areas.Length; int channelCount = areas.Length;
using SpanOwner<byte> samplesOwner = SpanOwner<byte>.Rent(frameCount * bytesPerFrame); using IMemoryOwner<byte> samplesOwner = ByteMemoryPool.Rent(frameCount * bytesPerFrame);
Span<byte> samples = samplesOwner.Span; Span<byte> samples = samplesOwner.Memory.Span;
_ringBuffer.Read(samples, 0, samples.Length); _ringBuffer.Read(samples, 0, samples.Length);

View file

@ -14,7 +14,7 @@ namespace Ryujinx.Audio.Backends.Common
private readonly object _lock = new(); private readonly object _lock = new();
private MemoryOwner<byte> _bufferOwner; private IMemoryOwner<byte> _bufferOwner;
private Memory<byte> _buffer; private Memory<byte> _buffer;
private int _size; private int _size;
private int _headOffset; private int _headOffset;
@ -24,7 +24,7 @@ namespace Ryujinx.Audio.Backends.Common
public DynamicRingBuffer(int initialCapacity = RingBufferAlignment) public DynamicRingBuffer(int initialCapacity = RingBufferAlignment)
{ {
_bufferOwner = MemoryOwner<byte>.RentCleared(initialCapacity); _bufferOwner = ByteMemoryPool.RentCleared(initialCapacity);
_buffer = _bufferOwner.Memory; _buffer = _bufferOwner.Memory;
} }
@ -62,7 +62,7 @@ namespace Ryujinx.Audio.Backends.Common
private void SetCapacityLocked(int capacity) private void SetCapacityLocked(int capacity)
{ {
MemoryOwner<byte> newBufferOwner = MemoryOwner<byte>.RentCleared(capacity); IMemoryOwner<byte> newBufferOwner = ByteMemoryPool.RentCleared(capacity);
Memory<byte> newBuffer = newBufferOwner.Memory; Memory<byte> newBuffer = newBufferOwner.Memory;
if (_size > 0) if (_size > 0)

View file

@ -15,6 +15,7 @@ namespace Ryujinx.Audio.Renderer.Common
{ {
public const int Align = 0x10; public const int Align = 0x10;
public const int BiquadStateOffset = 0x0; public const int BiquadStateOffset = 0x0;
public const int BiquadStateSize = 0x10;
/// <summary> /// <summary>
/// The state of the biquad filters of this voice. /// The state of the biquad filters of this voice.

View file

@ -16,15 +16,10 @@ namespace Ryujinx.Audio.Renderer.Dsp
/// <param name="parameter">The biquad filter parameter</param> /// <param name="parameter">The biquad filter parameter</param>
/// <param name="state">The biquad filter state</param> /// <param name="state">The biquad filter state</param>
/// <param name="outputBuffer">The output buffer to write the result</param> /// <param name="outputBuffer">The output buffer to write the result</param>
/// <param name="inputBuffer">The input buffer to read the samples from</param> /// <param name="inputBuffer">The input buffer to write the result</param>
/// <param name="sampleCount">The count of samples to process</param> /// <param name="sampleCount">The count of samples to process</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)] [MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void ProcessBiquadFilter( public static void ProcessBiquadFilter(ref BiquadFilterParameter parameter, ref BiquadFilterState state, Span<float> outputBuffer, ReadOnlySpan<float> inputBuffer, uint sampleCount)
ref BiquadFilterParameter parameter,
ref BiquadFilterState state,
Span<float> outputBuffer,
ReadOnlySpan<float> inputBuffer,
uint sampleCount)
{ {
float a0 = FixedPointHelper.ToFloat(parameter.Numerator[0], FixedPointPrecisionForParameter); float a0 = FixedPointHelper.ToFloat(parameter.Numerator[0], FixedPointPrecisionForParameter);
float a1 = FixedPointHelper.ToFloat(parameter.Numerator[1], FixedPointPrecisionForParameter); float a1 = FixedPointHelper.ToFloat(parameter.Numerator[1], FixedPointPrecisionForParameter);
@ -45,96 +40,6 @@ namespace Ryujinx.Audio.Renderer.Dsp
} }
} }
/// <summary>
/// Apply a single biquad filter and mix the result into the output buffer.
/// </summary>
/// <remarks>This is implemented with a direct form 1.</remarks>
/// <param name="parameter">The biquad filter parameter</param>
/// <param name="state">The biquad filter state</param>
/// <param name="outputBuffer">The output buffer to write the result</param>
/// <param name="inputBuffer">The input buffer to read the samples from</param>
/// <param name="sampleCount">The count of samples to process</param>
/// <param name="volume">Mix volume</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void ProcessBiquadFilterAndMix(
ref BiquadFilterParameter parameter,
ref BiquadFilterState state,
Span<float> outputBuffer,
ReadOnlySpan<float> inputBuffer,
uint sampleCount,
float volume)
{
float a0 = FixedPointHelper.ToFloat(parameter.Numerator[0], FixedPointPrecisionForParameter);
float a1 = FixedPointHelper.ToFloat(parameter.Numerator[1], FixedPointPrecisionForParameter);
float a2 = FixedPointHelper.ToFloat(parameter.Numerator[2], FixedPointPrecisionForParameter);
float b1 = FixedPointHelper.ToFloat(parameter.Denominator[0], FixedPointPrecisionForParameter);
float b2 = FixedPointHelper.ToFloat(parameter.Denominator[1], FixedPointPrecisionForParameter);
for (int i = 0; i < sampleCount; i++)
{
float input = inputBuffer[i];
float output = input * a0 + state.State0 * a1 + state.State1 * a2 + state.State2 * b1 + state.State3 * b2;
state.State1 = state.State0;
state.State0 = input;
state.State3 = state.State2;
state.State2 = output;
outputBuffer[i] += FloatingPointHelper.MultiplyRoundUp(output, volume);
}
}
/// <summary>
/// Apply a single biquad filter and mix the result into the output buffer with volume ramp.
/// </summary>
/// <remarks>This is implemented with a direct form 1.</remarks>
/// <param name="parameter">The biquad filter parameter</param>
/// <param name="state">The biquad filter state</param>
/// <param name="outputBuffer">The output buffer to write the result</param>
/// <param name="inputBuffer">The input buffer to read the samples from</param>
/// <param name="sampleCount">The count of samples to process</param>
/// <param name="volume">Initial mix volume</param>
/// <param name="ramp">Volume increment step</param>
/// <returns>Last filtered sample value</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float ProcessBiquadFilterAndMixRamp(
ref BiquadFilterParameter parameter,
ref BiquadFilterState state,
Span<float> outputBuffer,
ReadOnlySpan<float> inputBuffer,
uint sampleCount,
float volume,
float ramp)
{
float a0 = FixedPointHelper.ToFloat(parameter.Numerator[0], FixedPointPrecisionForParameter);
float a1 = FixedPointHelper.ToFloat(parameter.Numerator[1], FixedPointPrecisionForParameter);
float a2 = FixedPointHelper.ToFloat(parameter.Numerator[2], FixedPointPrecisionForParameter);
float b1 = FixedPointHelper.ToFloat(parameter.Denominator[0], FixedPointPrecisionForParameter);
float b2 = FixedPointHelper.ToFloat(parameter.Denominator[1], FixedPointPrecisionForParameter);
float mixState = 0f;
for (int i = 0; i < sampleCount; i++)
{
float input = inputBuffer[i];
float output = input * a0 + state.State0 * a1 + state.State1 * a2 + state.State2 * b1 + state.State3 * b2;
state.State1 = state.State0;
state.State0 = input;
state.State3 = state.State2;
state.State2 = output;
mixState = FloatingPointHelper.MultiplyRoundUp(output, volume);
outputBuffer[i] += mixState;
volume += ramp;
}
return mixState;
}
/// <summary> /// <summary>
/// Apply multiple biquad filter. /// Apply multiple biquad filter.
/// </summary> /// </summary>
@ -142,15 +47,10 @@ namespace Ryujinx.Audio.Renderer.Dsp
/// <param name="parameters">The biquad filter parameter</param> /// <param name="parameters">The biquad filter parameter</param>
/// <param name="states">The biquad filter state</param> /// <param name="states">The biquad filter state</param>
/// <param name="outputBuffer">The output buffer to write the result</param> /// <param name="outputBuffer">The output buffer to write the result</param>
/// <param name="inputBuffer">The input buffer to read the samples from</param> /// <param name="inputBuffer">The input buffer to write the result</param>
/// <param name="sampleCount">The count of samples to process</param> /// <param name="sampleCount">The count of samples to process</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)] [MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void ProcessBiquadFilter( public static void ProcessBiquadFilter(ReadOnlySpan<BiquadFilterParameter> parameters, Span<BiquadFilterState> states, Span<float> outputBuffer, ReadOnlySpan<float> inputBuffer, uint sampleCount)
ReadOnlySpan<BiquadFilterParameter> parameters,
Span<BiquadFilterState> states,
Span<float> outputBuffer,
ReadOnlySpan<float> inputBuffer,
uint sampleCount)
{ {
for (int stageIndex = 0; stageIndex < parameters.Length; stageIndex++) for (int stageIndex = 0; stageIndex < parameters.Length; stageIndex++)
{ {
@ -167,7 +67,7 @@ namespace Ryujinx.Audio.Renderer.Dsp
for (int i = 0; i < sampleCount; i++) for (int i = 0; i < sampleCount; i++)
{ {
float input = stageIndex != 0 ? outputBuffer[i] : inputBuffer[i]; float input = inputBuffer[i];
float output = input * a0 + state.State0 * a1 + state.State1 * a2 + state.State2 * b1 + state.State3 * b2; float output = input * a0 + state.State0 * a1 + state.State1 * a2 + state.State2 * b1 + state.State3 * b2;
state.State1 = state.State0; state.State1 = state.State0;
@ -179,129 +79,5 @@ namespace Ryujinx.Audio.Renderer.Dsp
} }
} }
} }
/// <summary>
/// Apply double biquad filter and mix the result into the output buffer.
/// </summary>
/// <remarks>This is implemented with a direct form 1.</remarks>
/// <param name="parameters">The biquad filter parameter</param>
/// <param name="states">The biquad filter state</param>
/// <param name="outputBuffer">The output buffer to write the result</param>
/// <param name="inputBuffer">The input buffer to read the samples from</param>
/// <param name="sampleCount">The count of samples to process</param>
/// <param name="volume">Mix volume</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void ProcessDoubleBiquadFilterAndMix(
ref BiquadFilterParameter parameter0,
ref BiquadFilterParameter parameter1,
ref BiquadFilterState state0,
ref BiquadFilterState state1,
Span<float> outputBuffer,
ReadOnlySpan<float> inputBuffer,
uint sampleCount,
float volume)
{
float a00 = FixedPointHelper.ToFloat(parameter0.Numerator[0], FixedPointPrecisionForParameter);
float a10 = FixedPointHelper.ToFloat(parameter0.Numerator[1], FixedPointPrecisionForParameter);
float a20 = FixedPointHelper.ToFloat(parameter0.Numerator[2], FixedPointPrecisionForParameter);
float b10 = FixedPointHelper.ToFloat(parameter0.Denominator[0], FixedPointPrecisionForParameter);
float b20 = FixedPointHelper.ToFloat(parameter0.Denominator[1], FixedPointPrecisionForParameter);
float a01 = FixedPointHelper.ToFloat(parameter1.Numerator[0], FixedPointPrecisionForParameter);
float a11 = FixedPointHelper.ToFloat(parameter1.Numerator[1], FixedPointPrecisionForParameter);
float a21 = FixedPointHelper.ToFloat(parameter1.Numerator[2], FixedPointPrecisionForParameter);
float b11 = FixedPointHelper.ToFloat(parameter1.Denominator[0], FixedPointPrecisionForParameter);
float b21 = FixedPointHelper.ToFloat(parameter1.Denominator[1], FixedPointPrecisionForParameter);
for (int i = 0; i < sampleCount; i++)
{
float input = inputBuffer[i];
float output = input * a00 + state0.State0 * a10 + state0.State1 * a20 + state0.State2 * b10 + state0.State3 * b20;
state0.State1 = state0.State0;
state0.State0 = input;
state0.State3 = state0.State2;
state0.State2 = output;
input = output;
output = input * a01 + state1.State0 * a11 + state1.State1 * a21 + state1.State2 * b11 + state1.State3 * b21;
state1.State1 = state1.State0;
state1.State0 = input;
state1.State3 = state1.State2;
state1.State2 = output;
outputBuffer[i] += FloatingPointHelper.MultiplyRoundUp(output, volume);
}
}
/// <summary>
/// Apply double biquad filter and mix the result into the output buffer with volume ramp.
/// </summary>
/// <remarks>This is implemented with a direct form 1.</remarks>
/// <param name="parameters">The biquad filter parameter</param>
/// <param name="states">The biquad filter state</param>
/// <param name="outputBuffer">The output buffer to write the result</param>
/// <param name="inputBuffer">The input buffer to read the samples from</param>
/// <param name="sampleCount">The count of samples to process</param>
/// <param name="volume">Initial mix volume</param>
/// <param name="ramp">Volume increment step</param>
/// <returns>Last filtered sample value</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float ProcessDoubleBiquadFilterAndMixRamp(
ref BiquadFilterParameter parameter0,
ref BiquadFilterParameter parameter1,
ref BiquadFilterState state0,
ref BiquadFilterState state1,
Span<float> outputBuffer,
ReadOnlySpan<float> inputBuffer,
uint sampleCount,
float volume,
float ramp)
{
float a00 = FixedPointHelper.ToFloat(parameter0.Numerator[0], FixedPointPrecisionForParameter);
float a10 = FixedPointHelper.ToFloat(parameter0.Numerator[1], FixedPointPrecisionForParameter);
float a20 = FixedPointHelper.ToFloat(parameter0.Numerator[2], FixedPointPrecisionForParameter);
float b10 = FixedPointHelper.ToFloat(parameter0.Denominator[0], FixedPointPrecisionForParameter);
float b20 = FixedPointHelper.ToFloat(parameter0.Denominator[1], FixedPointPrecisionForParameter);
float a01 = FixedPointHelper.ToFloat(parameter1.Numerator[0], FixedPointPrecisionForParameter);
float a11 = FixedPointHelper.ToFloat(parameter1.Numerator[1], FixedPointPrecisionForParameter);
float a21 = FixedPointHelper.ToFloat(parameter1.Numerator[2], FixedPointPrecisionForParameter);
float b11 = FixedPointHelper.ToFloat(parameter1.Denominator[0], FixedPointPrecisionForParameter);
float b21 = FixedPointHelper.ToFloat(parameter1.Denominator[1], FixedPointPrecisionForParameter);
float mixState = 0f;
for (int i = 0; i < sampleCount; i++)
{
float input = inputBuffer[i];
float output = input * a00 + state0.State0 * a10 + state0.State1 * a20 + state0.State2 * b10 + state0.State3 * b20;
state0.State1 = state0.State0;
state0.State0 = input;
state0.State3 = state0.State2;
state0.State2 = output;
input = output;
output = input * a01 + state1.State0 * a11 + state1.State1 * a21 + state1.State2 * b11 + state1.State3 * b21;
state1.State1 = state1.State0;
state1.State0 = input;
state1.State3 = state1.State2;
state1.State2 = output;
mixState = FloatingPointHelper.MultiplyRoundUp(output, volume);
outputBuffer[i] += mixState;
volume += ramp;
}
return mixState;
}
} }
} }

View file

@ -1,123 +0,0 @@
using Ryujinx.Audio.Renderer.Common;
using Ryujinx.Audio.Renderer.Dsp.State;
using Ryujinx.Audio.Renderer.Parameter;
using System;
namespace Ryujinx.Audio.Renderer.Dsp.Command
{
public class BiquadFilterAndMixCommand : ICommand
{
public bool Enabled { get; set; }
public int NodeId { get; }
public CommandType CommandType => CommandType.BiquadFilterAndMix;
public uint EstimatedProcessingTime { get; set; }
public ushort InputBufferIndex { get; }
public ushort OutputBufferIndex { get; }
private BiquadFilterParameter _parameter;
public Memory<BiquadFilterState> BiquadFilterState { get; }
public Memory<BiquadFilterState> PreviousBiquadFilterState { get; }
public Memory<VoiceUpdateState> State { get; }
public int LastSampleIndex { get; }
public float Volume0 { get; }
public float Volume1 { get; }
public bool NeedInitialization { get; }
public bool HasVolumeRamp { get; }
public bool IsFirstMixBuffer { get; }
public BiquadFilterAndMixCommand(
float volume0,
float volume1,
uint inputBufferIndex,
uint outputBufferIndex,
int lastSampleIndex,
Memory<VoiceUpdateState> state,
ref BiquadFilterParameter filter,
Memory<BiquadFilterState> biquadFilterState,
Memory<BiquadFilterState> previousBiquadFilterState,
bool needInitialization,
bool hasVolumeRamp,
bool isFirstMixBuffer,
int nodeId)
{
Enabled = true;
NodeId = nodeId;
InputBufferIndex = (ushort)inputBufferIndex;
OutputBufferIndex = (ushort)outputBufferIndex;
_parameter = filter;
BiquadFilterState = biquadFilterState;
PreviousBiquadFilterState = previousBiquadFilterState;
State = state;
LastSampleIndex = lastSampleIndex;
Volume0 = volume0;
Volume1 = volume1;
NeedInitialization = needInitialization;
HasVolumeRamp = hasVolumeRamp;
IsFirstMixBuffer = isFirstMixBuffer;
}
public void Process(CommandList context)
{
ReadOnlySpan<float> inputBuffer = context.GetBuffer(InputBufferIndex);
Span<float> outputBuffer = context.GetBuffer(OutputBufferIndex);
if (NeedInitialization)
{
// If there is no previous state, initialize to zero.
BiquadFilterState.Span[0] = new BiquadFilterState();
}
else if (IsFirstMixBuffer)
{
// This is the first buffer, set previous state to current state.
PreviousBiquadFilterState.Span[0] = BiquadFilterState.Span[0];
}
else
{
// Rewind the current state by copying back the previous state.
BiquadFilterState.Span[0] = PreviousBiquadFilterState.Span[0];
}
if (HasVolumeRamp)
{
float volume = Volume0;
float ramp = (Volume1 - Volume0) / (int)context.SampleCount;
State.Span[0].LastSamples[LastSampleIndex] = BiquadFilterHelper.ProcessBiquadFilterAndMixRamp(
ref _parameter,
ref BiquadFilterState.Span[0],
outputBuffer,
inputBuffer,
context.SampleCount,
volume,
ramp);
}
else
{
BiquadFilterHelper.ProcessBiquadFilterAndMix(
ref _parameter,
ref BiquadFilterState.Span[0],
outputBuffer,
inputBuffer,
context.SampleCount,
Volume1);
}
}
}
}

View file

@ -30,10 +30,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
CopyMixBuffer, CopyMixBuffer,
LimiterVersion1, LimiterVersion1,
LimiterVersion2, LimiterVersion2,
MultiTapBiquadFilter, GroupedBiquadFilter,
CaptureBuffer, CaptureBuffer,
Compressor, Compressor,
BiquadFilterAndMix,
MultiTapBiquadFilterAndMix,
} }
} }

View file

@ -1,11 +1,9 @@
using Ryujinx.Audio.Renderer.Dsp.Effect; using Ryujinx.Audio.Renderer.Dsp.Effect;
using Ryujinx.Audio.Renderer.Dsp.State; using Ryujinx.Audio.Renderer.Dsp.State;
using Ryujinx.Audio.Renderer.Parameter;
using Ryujinx.Audio.Renderer.Parameter.Effect; using Ryujinx.Audio.Renderer.Parameter.Effect;
using Ryujinx.Audio.Renderer.Server.Effect; using Ryujinx.Audio.Renderer.Server.Effect;
using System; using System;
using System.Diagnostics; using System.Diagnostics;
using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Dsp.Command namespace Ryujinx.Audio.Renderer.Dsp.Command
{ {
@ -23,20 +21,18 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
public CompressorParameter Parameter => _parameter; public CompressorParameter Parameter => _parameter;
public Memory<CompressorState> State { get; } public Memory<CompressorState> State { get; }
public Memory<EffectResultState> ResultState { get; }
public ushort[] OutputBufferIndices { get; } public ushort[] OutputBufferIndices { get; }
public ushort[] InputBufferIndices { get; } public ushort[] InputBufferIndices { get; }
public bool IsEffectEnabled { get; } public bool IsEffectEnabled { get; }
private CompressorParameter _parameter; private CompressorParameter _parameter;
public CompressorCommand(uint bufferOffset, CompressorParameter parameter, Memory<CompressorState> state, Memory<EffectResultState> resultState, bool isEnabled, int nodeId) public CompressorCommand(uint bufferOffset, CompressorParameter parameter, Memory<CompressorState> state, bool isEnabled, int nodeId)
{ {
Enabled = true; Enabled = true;
NodeId = nodeId; NodeId = nodeId;
_parameter = parameter; _parameter = parameter;
State = state; State = state;
ResultState = resultState;
IsEffectEnabled = isEnabled; IsEffectEnabled = isEnabled;
@ -75,16 +71,9 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
if (IsEffectEnabled && _parameter.IsChannelCountValid()) if (IsEffectEnabled && _parameter.IsChannelCountValid())
{ {
if (!ResultState.IsEmpty && _parameter.StatisticsReset) Span<IntPtr> inputBuffers = stackalloc IntPtr[Parameter.ChannelCount];
{ Span<IntPtr> outputBuffers = stackalloc IntPtr[Parameter.ChannelCount];
ref CompressorStatistics statistics = ref MemoryMarshal.Cast<byte, CompressorStatistics>(ResultState.Span[0].SpecificData)[0]; Span<float> channelInput = stackalloc float[Parameter.ChannelCount];
statistics.Reset(_parameter.ChannelCount);
}
Span<IntPtr> inputBuffers = stackalloc IntPtr[_parameter.ChannelCount];
Span<IntPtr> outputBuffers = stackalloc IntPtr[_parameter.ChannelCount];
Span<float> channelInput = stackalloc float[_parameter.ChannelCount];
ExponentialMovingAverage inputMovingAverage = state.InputMovingAverage; ExponentialMovingAverage inputMovingAverage = state.InputMovingAverage;
float unknown4 = state.Unknown4; float unknown4 = state.Unknown4;
ExponentialMovingAverage compressionGainAverage = state.CompressionGainAverage; ExponentialMovingAverage compressionGainAverage = state.CompressionGainAverage;
@ -103,8 +92,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
channelInput[channelIndex] = *((float*)inputBuffers[channelIndex] + sampleIndex); channelInput[channelIndex] = *((float*)inputBuffers[channelIndex] + sampleIndex);
} }
float mean = FloatingPointHelper.MeanSquare(channelInput); float newMean = inputMovingAverage.Update(FloatingPointHelper.MeanSquare(channelInput), _parameter.InputGain);
float newMean = inputMovingAverage.Update(mean, _parameter.InputGain);
float y = FloatingPointHelper.Log10(newMean) * 10.0f; float y = FloatingPointHelper.Log10(newMean) * 10.0f;
float z = 1.0f; float z = 1.0f;
@ -123,7 +111,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
if (y >= state.Unknown14) if (y >= state.Unknown14)
{ {
tmpGain = ((1.0f / _parameter.Ratio) - 1.0f) * (y - _parameter.Threshold); tmpGain = ((1.0f / Parameter.Ratio) - 1.0f) * (y - Parameter.Threshold);
} }
else else
{ {
@ -138,7 +126,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
if ((unknown4 - z) <= 0.08f) if ((unknown4 - z) <= 0.08f)
{ {
compressionEmaAlpha = _parameter.ReleaseCoefficient; compressionEmaAlpha = Parameter.ReleaseCoefficient;
if ((unknown4 - z) >= -0.08f) if ((unknown4 - z) >= -0.08f)
{ {
@ -152,31 +140,18 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
} }
else else
{ {
compressionEmaAlpha = _parameter.AttackCoefficient; compressionEmaAlpha = Parameter.AttackCoefficient;
} }
float compressionGain = compressionGainAverage.Update(z, compressionEmaAlpha); float compressionGain = compressionGainAverage.Update(z, compressionEmaAlpha);
for (int channelIndex = 0; channelIndex < _parameter.ChannelCount; channelIndex++) for (int channelIndex = 0; channelIndex < Parameter.ChannelCount; channelIndex++)
{ {
*((float*)outputBuffers[channelIndex] + sampleIndex) = channelInput[channelIndex] * compressionGain * state.OutputGain; *((float*)outputBuffers[channelIndex] + sampleIndex) = channelInput[channelIndex] * compressionGain * state.OutputGain;
} }
unknown4 = unknown4New; unknown4 = unknown4New;
previousCompressionEmaAlpha = compressionEmaAlpha; previousCompressionEmaAlpha = compressionEmaAlpha;
if (!ResultState.IsEmpty)
{
ref CompressorStatistics statistics = ref MemoryMarshal.Cast<byte, CompressorStatistics>(ResultState.Span[0].SpecificData)[0];
statistics.MinimumGain = MathF.Min(statistics.MinimumGain, compressionGain * state.OutputGain);
statistics.MaximumMean = MathF.Max(statistics.MaximumMean, mean);
for (int channelIndex = 0; channelIndex < _parameter.ChannelCount; channelIndex++)
{
statistics.LastSamples[channelIndex] = MathF.Abs(channelInput[channelIndex] * (1f / 32768f));
}
}
} }
state.InputMovingAverage = inputMovingAverage; state.InputMovingAverage = inputMovingAverage;
@ -186,7 +161,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
} }
else else
{ {
for (int i = 0; i < _parameter.ChannelCount; i++) for (int i = 0; i < Parameter.ChannelCount; i++)
{ {
if (InputBufferIndices[i] != OutputBufferIndices[i]) if (InputBufferIndices[i] != OutputBufferIndices[i])
{ {

View file

@ -4,13 +4,13 @@ using System;
namespace Ryujinx.Audio.Renderer.Dsp.Command namespace Ryujinx.Audio.Renderer.Dsp.Command
{ {
public class MultiTapBiquadFilterCommand : ICommand public class GroupedBiquadFilterCommand : ICommand
{ {
public bool Enabled { get; set; } public bool Enabled { get; set; }
public int NodeId { get; } public int NodeId { get; }
public CommandType CommandType => CommandType.MultiTapBiquadFilter; public CommandType CommandType => CommandType.GroupedBiquadFilter;
public uint EstimatedProcessingTime { get; set; } public uint EstimatedProcessingTime { get; set; }
@ -20,7 +20,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
private readonly int _outputBufferIndex; private readonly int _outputBufferIndex;
private readonly bool[] _isInitialized; private readonly bool[] _isInitialized;
public MultiTapBiquadFilterCommand(int baseIndex, ReadOnlySpan<BiquadFilterParameter> filters, Memory<BiquadFilterState> biquadFilterStateMemory, int inputBufferOffset, int outputBufferOffset, ReadOnlySpan<bool> isInitialized, int nodeId) public GroupedBiquadFilterCommand(int baseIndex, ReadOnlySpan<BiquadFilterParameter> filters, Memory<BiquadFilterState> biquadFilterStateMemory, int inputBufferOffset, int outputBufferOffset, ReadOnlySpan<bool> isInitialized, int nodeId)
{ {
_parameters = filters.ToArray(); _parameters = filters.ToArray();
_biquadFilterStates = biquadFilterStateMemory; _biquadFilterStates = biquadFilterStateMemory;

View file

@ -38,10 +38,10 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
InputBufferIndices = new ushort[Constants.VoiceChannelCountMax]; InputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
OutputBufferIndices = new ushort[Constants.VoiceChannelCountMax]; OutputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
for (int i = 0; i < _parameter.ChannelCount; i++) for (int i = 0; i < Parameter.ChannelCount; i++)
{ {
InputBufferIndices[i] = (ushort)(bufferOffset + _parameter.Input[i]); InputBufferIndices[i] = (ushort)(bufferOffset + Parameter.Input[i]);
OutputBufferIndices[i] = (ushort)(bufferOffset + _parameter.Output[i]); OutputBufferIndices[i] = (ushort)(bufferOffset + Parameter.Output[i]);
} }
} }
@ -51,11 +51,11 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
if (IsEffectEnabled) if (IsEffectEnabled)
{ {
if (_parameter.Status == UsageState.Invalid) if (Parameter.Status == UsageState.Invalid)
{ {
state = new LimiterState(ref _parameter, WorkBuffer); state = new LimiterState(ref _parameter, WorkBuffer);
} }
else if (_parameter.Status == UsageState.New) else if (Parameter.Status == UsageState.New)
{ {
LimiterState.UpdateParameter(ref _parameter); LimiterState.UpdateParameter(ref _parameter);
} }
@ -66,56 +66,56 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
private unsafe void ProcessLimiter(CommandList context, ref LimiterState state) private unsafe void ProcessLimiter(CommandList context, ref LimiterState state)
{ {
Debug.Assert(_parameter.IsChannelCountValid()); Debug.Assert(Parameter.IsChannelCountValid());
if (IsEffectEnabled && _parameter.IsChannelCountValid()) if (IsEffectEnabled && Parameter.IsChannelCountValid())
{ {
Span<IntPtr> inputBuffers = stackalloc IntPtr[_parameter.ChannelCount]; Span<IntPtr> inputBuffers = stackalloc IntPtr[Parameter.ChannelCount];
Span<IntPtr> outputBuffers = stackalloc IntPtr[_parameter.ChannelCount]; Span<IntPtr> outputBuffers = stackalloc IntPtr[Parameter.ChannelCount];
for (int i = 0; i < _parameter.ChannelCount; i++) for (int i = 0; i < Parameter.ChannelCount; i++)
{ {
inputBuffers[i] = context.GetBufferPointer(InputBufferIndices[i]); inputBuffers[i] = context.GetBufferPointer(InputBufferIndices[i]);
outputBuffers[i] = context.GetBufferPointer(OutputBufferIndices[i]); outputBuffers[i] = context.GetBufferPointer(OutputBufferIndices[i]);
} }
for (int channelIndex = 0; channelIndex < _parameter.ChannelCount; channelIndex++) for (int channelIndex = 0; channelIndex < Parameter.ChannelCount; channelIndex++)
{ {
for (int sampleIndex = 0; sampleIndex < context.SampleCount; sampleIndex++) for (int sampleIndex = 0; sampleIndex < context.SampleCount; sampleIndex++)
{ {
float rawInputSample = *((float*)inputBuffers[channelIndex] + sampleIndex); float rawInputSample = *((float*)inputBuffers[channelIndex] + sampleIndex);
float inputSample = (rawInputSample / short.MaxValue) * _parameter.InputGain; float inputSample = (rawInputSample / short.MaxValue) * Parameter.InputGain;
float sampleInputMax = Math.Abs(inputSample); float sampleInputMax = Math.Abs(inputSample);
float inputCoefficient = _parameter.ReleaseCoefficient; float inputCoefficient = Parameter.ReleaseCoefficient;
if (sampleInputMax > state.DetectorAverage[channelIndex].Read()) if (sampleInputMax > state.DetectorAverage[channelIndex].Read())
{ {
inputCoefficient = _parameter.AttackCoefficient; inputCoefficient = Parameter.AttackCoefficient;
} }
float detectorValue = state.DetectorAverage[channelIndex].Update(sampleInputMax, inputCoefficient); float detectorValue = state.DetectorAverage[channelIndex].Update(sampleInputMax, inputCoefficient);
float attenuation = 1.0f; float attenuation = 1.0f;
if (detectorValue > _parameter.Threshold) if (detectorValue > Parameter.Threshold)
{ {
attenuation = _parameter.Threshold / detectorValue; attenuation = Parameter.Threshold / detectorValue;
} }
float outputCoefficient = _parameter.ReleaseCoefficient; float outputCoefficient = Parameter.ReleaseCoefficient;
if (state.CompressionGainAverage[channelIndex].Read() > attenuation) if (state.CompressionGainAverage[channelIndex].Read() > attenuation)
{ {
outputCoefficient = _parameter.AttackCoefficient; outputCoefficient = Parameter.AttackCoefficient;
} }
float compressionGain = state.CompressionGainAverage[channelIndex].Update(attenuation, outputCoefficient); float compressionGain = state.CompressionGainAverage[channelIndex].Update(attenuation, outputCoefficient);
ref float delayedSample = ref state.DelayedSampleBuffer[channelIndex * _parameter.DelayBufferSampleCountMax + state.DelayedSampleBufferPosition[channelIndex]]; ref float delayedSample = ref state.DelayedSampleBuffer[channelIndex * Parameter.DelayBufferSampleCountMax + state.DelayedSampleBufferPosition[channelIndex]];
float outputSample = delayedSample * compressionGain * _parameter.OutputGain; float outputSample = delayedSample * compressionGain * Parameter.OutputGain;
*((float*)outputBuffers[channelIndex] + sampleIndex) = outputSample * short.MaxValue; *((float*)outputBuffers[channelIndex] + sampleIndex) = outputSample * short.MaxValue;
@ -123,16 +123,16 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
state.DelayedSampleBufferPosition[channelIndex]++; state.DelayedSampleBufferPosition[channelIndex]++;
while (state.DelayedSampleBufferPosition[channelIndex] >= _parameter.DelayBufferSampleCountMin) while (state.DelayedSampleBufferPosition[channelIndex] >= Parameter.DelayBufferSampleCountMin)
{ {
state.DelayedSampleBufferPosition[channelIndex] -= _parameter.DelayBufferSampleCountMin; state.DelayedSampleBufferPosition[channelIndex] -= Parameter.DelayBufferSampleCountMin;
} }
} }
} }
} }
else else
{ {
for (int i = 0; i < _parameter.ChannelCount; i++) for (int i = 0; i < Parameter.ChannelCount; i++)
{ {
if (InputBufferIndices[i] != OutputBufferIndices[i]) if (InputBufferIndices[i] != OutputBufferIndices[i])
{ {

View file

@ -49,10 +49,10 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
InputBufferIndices = new ushort[Constants.VoiceChannelCountMax]; InputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
OutputBufferIndices = new ushort[Constants.VoiceChannelCountMax]; OutputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
for (int i = 0; i < _parameter.ChannelCount; i++) for (int i = 0; i < Parameter.ChannelCount; i++)
{ {
InputBufferIndices[i] = (ushort)(bufferOffset + _parameter.Input[i]); InputBufferIndices[i] = (ushort)(bufferOffset + Parameter.Input[i]);
OutputBufferIndices[i] = (ushort)(bufferOffset + _parameter.Output[i]); OutputBufferIndices[i] = (ushort)(bufferOffset + Parameter.Output[i]);
} }
} }
@ -62,11 +62,11 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
if (IsEffectEnabled) if (IsEffectEnabled)
{ {
if (_parameter.Status == UsageState.Invalid) if (Parameter.Status == UsageState.Invalid)
{ {
state = new LimiterState(ref _parameter, WorkBuffer); state = new LimiterState(ref _parameter, WorkBuffer);
} }
else if (_parameter.Status == UsageState.New) else if (Parameter.Status == UsageState.New)
{ {
LimiterState.UpdateParameter(ref _parameter); LimiterState.UpdateParameter(ref _parameter);
} }
@ -77,63 +77,63 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
private unsafe void ProcessLimiter(CommandList context, ref LimiterState state) private unsafe void ProcessLimiter(CommandList context, ref LimiterState state)
{ {
Debug.Assert(_parameter.IsChannelCountValid()); Debug.Assert(Parameter.IsChannelCountValid());
if (IsEffectEnabled && _parameter.IsChannelCountValid()) if (IsEffectEnabled && Parameter.IsChannelCountValid())
{ {
if (!ResultState.IsEmpty && _parameter.StatisticsReset) if (!ResultState.IsEmpty && Parameter.StatisticsReset)
{ {
ref LimiterStatistics statistics = ref MemoryMarshal.Cast<byte, LimiterStatistics>(ResultState.Span[0].SpecificData)[0]; ref LimiterStatistics statistics = ref MemoryMarshal.Cast<byte, LimiterStatistics>(ResultState.Span[0].SpecificData)[0];
statistics.Reset(); statistics.Reset();
} }
Span<IntPtr> inputBuffers = stackalloc IntPtr[_parameter.ChannelCount]; Span<IntPtr> inputBuffers = stackalloc IntPtr[Parameter.ChannelCount];
Span<IntPtr> outputBuffers = stackalloc IntPtr[_parameter.ChannelCount]; Span<IntPtr> outputBuffers = stackalloc IntPtr[Parameter.ChannelCount];
for (int i = 0; i < _parameter.ChannelCount; i++) for (int i = 0; i < Parameter.ChannelCount; i++)
{ {
inputBuffers[i] = context.GetBufferPointer(InputBufferIndices[i]); inputBuffers[i] = context.GetBufferPointer(InputBufferIndices[i]);
outputBuffers[i] = context.GetBufferPointer(OutputBufferIndices[i]); outputBuffers[i] = context.GetBufferPointer(OutputBufferIndices[i]);
} }
for (int channelIndex = 0; channelIndex < _parameter.ChannelCount; channelIndex++) for (int channelIndex = 0; channelIndex < Parameter.ChannelCount; channelIndex++)
{ {
for (int sampleIndex = 0; sampleIndex < context.SampleCount; sampleIndex++) for (int sampleIndex = 0; sampleIndex < context.SampleCount; sampleIndex++)
{ {
float rawInputSample = *((float*)inputBuffers[channelIndex] + sampleIndex); float rawInputSample = *((float*)inputBuffers[channelIndex] + sampleIndex);
float inputSample = (rawInputSample / short.MaxValue) * _parameter.InputGain; float inputSample = (rawInputSample / short.MaxValue) * Parameter.InputGain;
float sampleInputMax = Math.Abs(inputSample); float sampleInputMax = Math.Abs(inputSample);
float inputCoefficient = _parameter.ReleaseCoefficient; float inputCoefficient = Parameter.ReleaseCoefficient;
if (sampleInputMax > state.DetectorAverage[channelIndex].Read()) if (sampleInputMax > state.DetectorAverage[channelIndex].Read())
{ {
inputCoefficient = _parameter.AttackCoefficient; inputCoefficient = Parameter.AttackCoefficient;
} }
float detectorValue = state.DetectorAverage[channelIndex].Update(sampleInputMax, inputCoefficient); float detectorValue = state.DetectorAverage[channelIndex].Update(sampleInputMax, inputCoefficient);
float attenuation = 1.0f; float attenuation = 1.0f;
if (detectorValue > _parameter.Threshold) if (detectorValue > Parameter.Threshold)
{ {
attenuation = _parameter.Threshold / detectorValue; attenuation = Parameter.Threshold / detectorValue;
} }
float outputCoefficient = _parameter.ReleaseCoefficient; float outputCoefficient = Parameter.ReleaseCoefficient;
if (state.CompressionGainAverage[channelIndex].Read() > attenuation) if (state.CompressionGainAverage[channelIndex].Read() > attenuation)
{ {
outputCoefficient = _parameter.AttackCoefficient; outputCoefficient = Parameter.AttackCoefficient;
} }
float compressionGain = state.CompressionGainAverage[channelIndex].Update(attenuation, outputCoefficient); float compressionGain = state.CompressionGainAverage[channelIndex].Update(attenuation, outputCoefficient);
ref float delayedSample = ref state.DelayedSampleBuffer[channelIndex * _parameter.DelayBufferSampleCountMax + state.DelayedSampleBufferPosition[channelIndex]]; ref float delayedSample = ref state.DelayedSampleBuffer[channelIndex * Parameter.DelayBufferSampleCountMax + state.DelayedSampleBufferPosition[channelIndex]];
float outputSample = delayedSample * compressionGain * _parameter.OutputGain; float outputSample = delayedSample * compressionGain * Parameter.OutputGain;
*((float*)outputBuffers[channelIndex] + sampleIndex) = outputSample * short.MaxValue; *((float*)outputBuffers[channelIndex] + sampleIndex) = outputSample * short.MaxValue;
@ -141,9 +141,9 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
state.DelayedSampleBufferPosition[channelIndex]++; state.DelayedSampleBufferPosition[channelIndex]++;
while (state.DelayedSampleBufferPosition[channelIndex] >= _parameter.DelayBufferSampleCountMin) while (state.DelayedSampleBufferPosition[channelIndex] >= Parameter.DelayBufferSampleCountMin)
{ {
state.DelayedSampleBufferPosition[channelIndex] -= _parameter.DelayBufferSampleCountMin; state.DelayedSampleBufferPosition[channelIndex] -= Parameter.DelayBufferSampleCountMin;
} }
if (!ResultState.IsEmpty) if (!ResultState.IsEmpty)
@ -158,7 +158,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
} }
else else
{ {
for (int i = 0; i < _parameter.ChannelCount; i++) for (int i = 0; i < Parameter.ChannelCount; i++)
{ {
if (InputBufferIndices[i] != OutputBufferIndices[i]) if (InputBufferIndices[i] != OutputBufferIndices[i])
{ {

View file

@ -24,14 +24,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
public Memory<VoiceUpdateState> State { get; } public Memory<VoiceUpdateState> State { get; }
public MixRampGroupedCommand( public MixRampGroupedCommand(uint mixBufferCount, uint inputBufferIndex, uint outputBufferIndex, Span<float> volume0, Span<float> volume1, Memory<VoiceUpdateState> state, int nodeId)
uint mixBufferCount,
uint inputBufferIndex,
uint outputBufferIndex,
ReadOnlySpan<float> volume0,
ReadOnlySpan<float> volume1,
Memory<VoiceUpdateState> state,
int nodeId)
{ {
Enabled = true; Enabled = true;
MixBufferCount = mixBufferCount; MixBufferCount = mixBufferCount;
@ -55,12 +48,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
} }
[MethodImpl(MethodImplOptions.AggressiveInlining)] [MethodImpl(MethodImplOptions.AggressiveInlining)]
private static float ProcessMixRampGrouped( private static float ProcessMixRampGrouped(Span<float> outputBuffer, ReadOnlySpan<float> inputBuffer, float volume0, float volume1, int sampleCount)
Span<float> outputBuffer,
ReadOnlySpan<float> inputBuffer,
float volume0,
float volume1,
int sampleCount)
{ {
float ramp = (volume1 - volume0) / sampleCount; float ramp = (volume1 - volume0) / sampleCount;
float volume = volume0; float volume = volume0;

View file

@ -1,145 +0,0 @@
using Ryujinx.Audio.Renderer.Common;
using Ryujinx.Audio.Renderer.Dsp.State;
using Ryujinx.Audio.Renderer.Parameter;
using System;
namespace Ryujinx.Audio.Renderer.Dsp.Command
{
public class MultiTapBiquadFilterAndMixCommand : ICommand
{
public bool Enabled { get; set; }
public int NodeId { get; }
public CommandType CommandType => CommandType.MultiTapBiquadFilterAndMix;
public uint EstimatedProcessingTime { get; set; }
public ushort InputBufferIndex { get; }
public ushort OutputBufferIndex { get; }
private BiquadFilterParameter _parameter0;
private BiquadFilterParameter _parameter1;
public Memory<BiquadFilterState> BiquadFilterState0 { get; }
public Memory<BiquadFilterState> BiquadFilterState1 { get; }
public Memory<BiquadFilterState> PreviousBiquadFilterState0 { get; }
public Memory<BiquadFilterState> PreviousBiquadFilterState1 { get; }
public Memory<VoiceUpdateState> State { get; }
public int LastSampleIndex { get; }
public float Volume0 { get; }
public float Volume1 { get; }
public bool NeedInitialization0 { get; }
public bool NeedInitialization1 { get; }
public bool HasVolumeRamp { get; }
public bool IsFirstMixBuffer { get; }
public MultiTapBiquadFilterAndMixCommand(
float volume0,
float volume1,
uint inputBufferIndex,
uint outputBufferIndex,
int lastSampleIndex,
Memory<VoiceUpdateState> state,
ref BiquadFilterParameter filter0,
ref BiquadFilterParameter filter1,
Memory<BiquadFilterState> biquadFilterState0,
Memory<BiquadFilterState> biquadFilterState1,
Memory<BiquadFilterState> previousBiquadFilterState0,
Memory<BiquadFilterState> previousBiquadFilterState1,
bool needInitialization0,
bool needInitialization1,
bool hasVolumeRamp,
bool isFirstMixBuffer,
int nodeId)
{
Enabled = true;
NodeId = nodeId;
InputBufferIndex = (ushort)inputBufferIndex;
OutputBufferIndex = (ushort)outputBufferIndex;
_parameter0 = filter0;
_parameter1 = filter1;
BiquadFilterState0 = biquadFilterState0;
BiquadFilterState1 = biquadFilterState1;
PreviousBiquadFilterState0 = previousBiquadFilterState0;
PreviousBiquadFilterState1 = previousBiquadFilterState1;
State = state;
LastSampleIndex = lastSampleIndex;
Volume0 = volume0;
Volume1 = volume1;
NeedInitialization0 = needInitialization0;
NeedInitialization1 = needInitialization1;
HasVolumeRamp = hasVolumeRamp;
IsFirstMixBuffer = isFirstMixBuffer;
}
private void UpdateState(Memory<BiquadFilterState> state, Memory<BiquadFilterState> previousState, bool needInitialization)
{
if (needInitialization)
{
// If there is no previous state, initialize to zero.
state.Span[0] = new BiquadFilterState();
}
else if (IsFirstMixBuffer)
{
// This is the first buffer, set previous state to current state.
previousState.Span[0] = state.Span[0];
}
else
{
// Rewind the current state by copying back the previous state.
state.Span[0] = previousState.Span[0];
}
}
public void Process(CommandList context)
{
ReadOnlySpan<float> inputBuffer = context.GetBuffer(InputBufferIndex);
Span<float> outputBuffer = context.GetBuffer(OutputBufferIndex);
UpdateState(BiquadFilterState0, PreviousBiquadFilterState0, NeedInitialization0);
UpdateState(BiquadFilterState1, PreviousBiquadFilterState1, NeedInitialization1);
if (HasVolumeRamp)
{
float volume = Volume0;
float ramp = (Volume1 - Volume0) / (int)context.SampleCount;
State.Span[0].LastSamples[LastSampleIndex] = BiquadFilterHelper.ProcessDoubleBiquadFilterAndMixRamp(
ref _parameter0,
ref _parameter1,
ref BiquadFilterState0.Span[0],
ref BiquadFilterState1.Span[0],
outputBuffer,
inputBuffer,
context.SampleCount,
volume,
ramp);
}
else
{
BiquadFilterHelper.ProcessDoubleBiquadFilterAndMix(
ref _parameter0,
ref _parameter1,
ref BiquadFilterState0.Span[0],
ref BiquadFilterState1.Span[0],
outputBuffer,
inputBuffer,
context.SampleCount,
Volume1);
}
}
}
}

View file

@ -2,16 +2,12 @@ using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Dsp.State namespace Ryujinx.Audio.Renderer.Dsp.State
{ {
[StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0x20)] [StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0x10)]
public struct BiquadFilterState public struct BiquadFilterState
{ {
public float State0; public float State0;
public float State1; public float State1;
public float State2; public float State2;
public float State3; public float State3;
public float State4;
public float State5;
public float State6;
public float State7;
} }
} }

View file

@ -90,16 +90,9 @@ namespace Ryujinx.Audio.Renderer.Parameter.Effect
public bool MakeupGainEnabled; public bool MakeupGainEnabled;
/// <summary> /// <summary>
/// Indicate if the compressor effect should output statistics. /// Reserved/padding.
/// </summary> /// </summary>
[MarshalAs(UnmanagedType.I1)] private Array2<byte> _reserved;
public bool StatisticsEnabled;
/// <summary>
/// Indicate to the DSP that the user did a statistics reset.
/// </summary>
[MarshalAs(UnmanagedType.I1)]
public bool StatisticsReset;
/// <summary> /// <summary>
/// Check if the <see cref="ChannelCount"/> is valid. /// Check if the <see cref="ChannelCount"/> is valid.

View file

@ -1,38 +0,0 @@
using Ryujinx.Common.Memory;
using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Parameter.Effect
{
/// <summary>
/// Effect result state for <seealso cref="Common.EffectType.Compressor"/>.
/// </summary>
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct CompressorStatistics
{
/// <summary>
/// Maximum input mean value since last reset.
/// </summary>
public float MaximumMean;
/// <summary>
/// Minimum output gain since last reset.
/// </summary>
public float MinimumGain;
/// <summary>
/// Last processed input sample, per channel.
/// </summary>
public Array6<float> LastSamples;
/// <summary>
/// Reset the statistics.
/// </summary>
/// <param name="channelCount">Number of channels to reset.</param>
public void Reset(ushort channelCount)
{
MaximumMean = 0.0f;
MinimumGain = 1.0f;
LastSamples.AsSpan()[..channelCount].Clear();
}
}
}

View file

@ -1,48 +0,0 @@
using Ryujinx.Common.Memory;
using System;
namespace Ryujinx.Audio.Renderer.Parameter
{
/// <summary>
/// Generic interface for the splitter destination parameters.
/// </summary>
public interface ISplitterDestinationInParameter
{
/// <summary>
/// Target splitter destination data id.
/// </summary>
int Id { get; }
/// <summary>
/// The mix to output the result of the splitter.
/// </summary>
int DestinationId { get; }
/// <summary>
/// Biquad filter parameters.
/// </summary>
Array2<BiquadFilterParameter> BiquadFilters { get; }
/// <summary>
/// Set to true if in use.
/// </summary>
bool IsUsed { get; }
/// <summary>
/// Set to true to force resetting the previous mix volumes.
/// </summary>
bool ResetPrevVolume { get; }
/// <summary>
/// Mix buffer volumes.
/// </summary>
/// <remarks>Used when a splitter id is specified in the mix.</remarks>
Span<float> MixBufferVolume { get; }
/// <summary>
/// Check if the magic is valid.
/// </summary>
/// <returns>Returns true if the magic is valid.</returns>
bool IsMagicValid();
}
}

View file

@ -1,4 +1,3 @@
using Ryujinx.Common.Memory;
using Ryujinx.Common.Utilities; using Ryujinx.Common.Utilities;
using System; using System;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
@ -6,10 +5,10 @@ using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Parameter namespace Ryujinx.Audio.Renderer.Parameter
{ {
/// <summary> /// <summary>
/// Input header for a splitter destination version 1 update. /// Input header for a splitter destination update.
/// </summary> /// </summary>
[StructLayout(LayoutKind.Sequential, Pack = 1)] [StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct SplitterDestinationInParameterVersion1 : ISplitterDestinationInParameter public struct SplitterDestinationInParameter
{ {
/// <summary> /// <summary>
/// Magic of the input header. /// Magic of the input header.
@ -37,18 +36,12 @@ namespace Ryujinx.Audio.Renderer.Parameter
[MarshalAs(UnmanagedType.I1)] [MarshalAs(UnmanagedType.I1)]
public bool IsUsed; public bool IsUsed;
/// <summary>
/// Set to true to force resetting the previous mix volumes.
/// </summary>
[MarshalAs(UnmanagedType.I1)]
public bool ResetPrevVolume;
/// <summary> /// <summary>
/// Reserved/padding. /// Reserved/padding.
/// </summary> /// </summary>
private unsafe fixed byte _reserved[2]; private unsafe fixed byte _reserved[3];
[StructLayout(LayoutKind.Sequential, Size = sizeof(float) * Constants.MixBufferCountMax, Pack = 1)] [StructLayout(LayoutKind.Sequential, Size = 4 * Constants.MixBufferCountMax, Pack = 1)]
private struct MixArray { } private struct MixArray { }
/// <summary> /// <summary>
@ -57,15 +50,6 @@ namespace Ryujinx.Audio.Renderer.Parameter
/// <remarks>Used when a splitter id is specified in the mix.</remarks> /// <remarks>Used when a splitter id is specified in the mix.</remarks>
public Span<float> MixBufferVolume => SpanHelpers.AsSpan<MixArray, float>(ref _mixBufferVolume); public Span<float> MixBufferVolume => SpanHelpers.AsSpan<MixArray, float>(ref _mixBufferVolume);
readonly int ISplitterDestinationInParameter.Id => Id;
readonly int ISplitterDestinationInParameter.DestinationId => DestinationId;
readonly Array2<BiquadFilterParameter> ISplitterDestinationInParameter.BiquadFilters => default;
readonly bool ISplitterDestinationInParameter.IsUsed => IsUsed;
readonly bool ISplitterDestinationInParameter.ResetPrevVolume => ResetPrevVolume;
/// <summary> /// <summary>
/// The expected constant of any input header. /// The expected constant of any input header.
/// </summary> /// </summary>

View file

@ -1,88 +0,0 @@
using Ryujinx.Common.Memory;
using Ryujinx.Common.Utilities;
using System;
using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Parameter
{
/// <summary>
/// Input header for a splitter destination version 2 update.
/// </summary>
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct SplitterDestinationInParameterVersion2 : ISplitterDestinationInParameter
{
/// <summary>
/// Magic of the input header.
/// </summary>
public uint Magic;
/// <summary>
/// Target splitter destination data id.
/// </summary>
public int Id;
/// <summary>
/// Mix buffer volumes storage.
/// </summary>
private MixArray _mixBufferVolume;
/// <summary>
/// The mix to output the result of the splitter.
/// </summary>
public int DestinationId;
/// <summary>
/// Biquad filter parameters.
/// </summary>
public Array2<BiquadFilterParameter> BiquadFilters;
/// <summary>
/// Set to true if in use.
/// </summary>
[MarshalAs(UnmanagedType.I1)]
public bool IsUsed;
/// <summary>
/// Set to true to force resetting the previous mix volumes.
/// </summary>
[MarshalAs(UnmanagedType.I1)]
public bool ResetPrevVolume;
/// <summary>
/// Reserved/padding.
/// </summary>
private unsafe fixed byte _reserved[10];
[StructLayout(LayoutKind.Sequential, Size = sizeof(float) * Constants.MixBufferCountMax, Pack = 1)]
private struct MixArray { }
/// <summary>
/// Mix buffer volumes.
/// </summary>
/// <remarks>Used when a splitter id is specified in the mix.</remarks>
public Span<float> MixBufferVolume => SpanHelpers.AsSpan<MixArray, float>(ref _mixBufferVolume);
readonly int ISplitterDestinationInParameter.Id => Id;
readonly int ISplitterDestinationInParameter.DestinationId => DestinationId;
readonly Array2<BiquadFilterParameter> ISplitterDestinationInParameter.BiquadFilters => BiquadFilters;
readonly bool ISplitterDestinationInParameter.IsUsed => IsUsed;
readonly bool ISplitterDestinationInParameter.ResetPrevVolume => ResetPrevVolume;
/// <summary>
/// The expected constant of any input header.
/// </summary>
private const uint ValidMagic = 0x44444E53;
/// <summary>
/// Check if the magic is valid.
/// </summary>
/// <returns>Returns true if the magic is valid.</returns>
public readonly bool IsMagicValid()
{
return Magic == ValidMagic;
}
}
}

View file

@ -1,7 +1,6 @@
using Ryujinx.Audio.Integration; using Ryujinx.Audio.Integration;
using Ryujinx.Audio.Renderer.Common; using Ryujinx.Audio.Renderer.Common;
using Ryujinx.Audio.Renderer.Dsp.Command; using Ryujinx.Audio.Renderer.Dsp.Command;
using Ryujinx.Audio.Renderer.Dsp.State;
using Ryujinx.Audio.Renderer.Parameter; using Ryujinx.Audio.Renderer.Parameter;
using Ryujinx.Audio.Renderer.Server.Effect; using Ryujinx.Audio.Renderer.Server.Effect;
using Ryujinx.Audio.Renderer.Server.MemoryPool; using Ryujinx.Audio.Renderer.Server.MemoryPool;
@ -174,22 +173,6 @@ namespace Ryujinx.Audio.Renderer.Server
return ResultCode.WorkBufferTooSmall; return ResultCode.WorkBufferTooSmall;
} }
Memory<BiquadFilterState> splitterBqfStates = Memory<BiquadFilterState>.Empty;
if (_behaviourContext.IsBiquadFilterParameterForSplitterEnabled() &&
parameter.SplitterCount > 0 &&
parameter.SplitterDestinationCount > 0)
{
splitterBqfStates = workBufferAllocator.Allocate<BiquadFilterState>(parameter.SplitterDestinationCount * SplitterContext.BqfStatesPerDestination, 0x10);
if (splitterBqfStates.IsEmpty)
{
return ResultCode.WorkBufferTooSmall;
}
splitterBqfStates.Span.Clear();
}
// Invalidate DSP cache on what was currently allocated with workBuffer. // Invalidate DSP cache on what was currently allocated with workBuffer.
AudioProcessorMemoryManager.InvalidateDspCache(_dspMemoryPoolState.Translate(workBuffer, workBufferAllocator.Offset), workBufferAllocator.Offset); AudioProcessorMemoryManager.InvalidateDspCache(_dspMemoryPoolState.Translate(workBuffer, workBufferAllocator.Offset), workBufferAllocator.Offset);
@ -309,7 +292,7 @@ namespace Ryujinx.Audio.Renderer.Server
state = MemoryPoolState.Create(MemoryPoolState.LocationType.Cpu); state = MemoryPoolState.Create(MemoryPoolState.LocationType.Cpu);
} }
if (!_splitterContext.Initialize(ref _behaviourContext, ref parameter, workBufferAllocator, splitterBqfStates)) if (!_splitterContext.Initialize(ref _behaviourContext, ref parameter, workBufferAllocator))
{ {
return ResultCode.WorkBufferTooSmall; return ResultCode.WorkBufferTooSmall;
} }
@ -792,13 +775,6 @@ namespace Ryujinx.Audio.Renderer.Server
// Splitter // Splitter
size = SplitterContext.GetWorkBufferSize(size, ref behaviourContext, ref parameter); size = SplitterContext.GetWorkBufferSize(size, ref behaviourContext, ref parameter);
if (behaviourContext.IsBiquadFilterParameterForSplitterEnabled() &&
parameter.SplitterCount > 0 &&
parameter.SplitterDestinationCount > 0)
{
size = WorkBufferAllocator.GetTargetSize<BiquadFilterState>(size, parameter.SplitterDestinationCount * SplitterContext.BqfStatesPerDestination, 0x10);
}
// DSP Voice // DSP Voice
size = WorkBufferAllocator.GetTargetSize<VoiceUpdateState>(size, parameter.VoiceCount, VoiceUpdateState.Align); size = WorkBufferAllocator.GetTargetSize<VoiceUpdateState>(size, parameter.VoiceCount, VoiceUpdateState.Align);

View file

@ -45,6 +45,7 @@ namespace Ryujinx.Audio.Renderer.Server
/// <see cref="Parameter.RendererInfoOutStatus"/> was added to supply the count of update done sent to the DSP. /// <see cref="Parameter.RendererInfoOutStatus"/> was added to supply the count of update done sent to the DSP.
/// A new version of the command estimator was added to address timing changes caused by the voice changes. /// A new version of the command estimator was added to address timing changes caused by the voice changes.
/// Additionally, the rendering limit percent was incremented to 80%. /// Additionally, the rendering limit percent was incremented to 80%.
///
/// </summary> /// </summary>
/// <remarks>This was added in system update 6.0.0</remarks> /// <remarks>This was added in system update 6.0.0</remarks>
public const int Revision5 = 5 << 24; public const int Revision5 = 5 << 24;
@ -100,26 +101,10 @@ namespace Ryujinx.Audio.Renderer.Server
/// <remarks>This was added in system update 14.0.0 but some changes were made in 15.0.0</remarks> /// <remarks>This was added in system update 14.0.0 but some changes were made in 15.0.0</remarks>
public const int Revision11 = 11 << 24; public const int Revision11 = 11 << 24;
/// <summary>
/// REV12:
/// Two new commands were added to for biquad filtering and mixing (with optinal volume ramp) on the same command.
/// Splitter destinations can now specify up to two biquad filtering parameters, used for filtering the buffer before mixing.
/// </summary>
/// <remarks>This was added in system update 17.0.0</remarks>
public const int Revision12 = 12 << 24;
/// <summary>
/// REV13:
/// The compressor effect can now output statistics.
/// Splitter destinations now explicitly reset the previous mix volume, instead of doing so on first use.
/// </summary>
/// <remarks>This was added in system update 18.0.0</remarks>
public const int Revision13 = 13 << 24;
/// <summary> /// <summary>
/// Last revision supported by the implementation. /// Last revision supported by the implementation.
/// </summary> /// </summary>
public const int LastRevision = Revision13; public const int LastRevision = Revision11;
/// <summary> /// <summary>
/// Target revision magic supported by the implementation. /// Target revision magic supported by the implementation.
@ -369,7 +354,7 @@ namespace Ryujinx.Audio.Renderer.Server
/// Check if the audio renderer should use an optimized Biquad Filter (Direct Form 1) in case of two biquad filters are defined on a voice. /// Check if the audio renderer should use an optimized Biquad Filter (Direct Form 1) in case of two biquad filters are defined on a voice.
/// </summary> /// </summary>
/// <returns>True if the audio renderer should use the optimization.</returns> /// <returns>True if the audio renderer should use the optimization.</returns>
public bool UseMultiTapBiquadFilterProcessing() public bool IsBiquadFilterGroupedOptimizationSupported()
{ {
return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision10); return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision10);
} }
@ -383,24 +368,6 @@ namespace Ryujinx.Audio.Renderer.Server
return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision11); return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision11);
} }
/// <summary>
/// Check if the audio renderer should support biquad filter on splitter.
/// </summary>
/// <returns>True if the audio renderer support biquad filter on splitter</returns>
public bool IsBiquadFilterParameterForSplitterEnabled()
{
return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision12);
}
/// <summary>
/// Check if the audio renderer should support explicit previous mix volume reset on splitter.
/// </summary>
/// <returns>True if the audio renderer support explicit previous mix volume reset on splitter</returns>
public bool IsSplitterPrevVolumeResetSupported()
{
return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision13);
}
/// <summary> /// <summary>
/// Get the version of the <see cref="ICommandProcessingTimeEstimator"/>. /// Get the version of the <see cref="ICommandProcessingTimeEstimator"/>.
/// </summary> /// </summary>

View file

@ -204,7 +204,7 @@ namespace Ryujinx.Audio.Renderer.Server
} }
/// <summary> /// <summary>
/// Create a new <see cref="MultiTapBiquadFilterCommand"/>. /// Create a new <see cref="GroupedBiquadFilterCommand"/>.
/// </summary> /// </summary>
/// <param name="baseIndex">The base index of the input and output buffer.</param> /// <param name="baseIndex">The base index of the input and output buffer.</param>
/// <param name="filters">The biquad filter parameters.</param> /// <param name="filters">The biquad filter parameters.</param>
@ -213,9 +213,9 @@ namespace Ryujinx.Audio.Renderer.Server
/// <param name="outputBufferOffset">The output buffer offset.</param> /// <param name="outputBufferOffset">The output buffer offset.</param>
/// <param name="isInitialized">Set to true if the biquad filter state is initialized.</param> /// <param name="isInitialized">Set to true if the biquad filter state is initialized.</param>
/// <param name="nodeId">The node id associated to this command.</param> /// <param name="nodeId">The node id associated to this command.</param>
public void GenerateMultiTapBiquadFilter(int baseIndex, ReadOnlySpan<BiquadFilterParameter> filters, Memory<BiquadFilterState> biquadFilterStatesMemory, int inputBufferOffset, int outputBufferOffset, ReadOnlySpan<bool> isInitialized, int nodeId) public void GenerateGroupedBiquadFilter(int baseIndex, ReadOnlySpan<BiquadFilterParameter> filters, Memory<BiquadFilterState> biquadFilterStatesMemory, int inputBufferOffset, int outputBufferOffset, ReadOnlySpan<bool> isInitialized, int nodeId)
{ {
MultiTapBiquadFilterCommand command = new(baseIndex, filters, biquadFilterStatesMemory, inputBufferOffset, outputBufferOffset, isInitialized, nodeId); GroupedBiquadFilterCommand command = new(baseIndex, filters, biquadFilterStatesMemory, inputBufferOffset, outputBufferOffset, isInitialized, nodeId);
command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command); command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
@ -232,7 +232,7 @@ namespace Ryujinx.Audio.Renderer.Server
/// <param name="volume">The new volume.</param> /// <param name="volume">The new volume.</param>
/// <param name="state">The <see cref="VoiceUpdateState"/> to generate the command from.</param> /// <param name="state">The <see cref="VoiceUpdateState"/> to generate the command from.</param>
/// <param name="nodeId">The node id associated to this command.</param> /// <param name="nodeId">The node id associated to this command.</param>
public void GenerateMixRampGrouped(uint mixBufferCount, uint inputBufferIndex, uint outputBufferIndex, ReadOnlySpan<float> previousVolume, ReadOnlySpan<float> volume, Memory<VoiceUpdateState> state, int nodeId) public void GenerateMixRampGrouped(uint mixBufferCount, uint inputBufferIndex, uint outputBufferIndex, Span<float> previousVolume, Span<float> volume, Memory<VoiceUpdateState> state, int nodeId)
{ {
MixRampGroupedCommand command = new(mixBufferCount, inputBufferIndex, outputBufferIndex, previousVolume, volume, state, nodeId); MixRampGroupedCommand command = new(mixBufferCount, inputBufferIndex, outputBufferIndex, previousVolume, volume, state, nodeId);
@ -260,120 +260,6 @@ namespace Ryujinx.Audio.Renderer.Server
AddCommand(command); AddCommand(command);
} }
/// <summary>
/// Generate a new <see cref="BiquadFilterAndMixCommand"/>.
/// </summary>
/// <param name="previousVolume">The previous volume.</param>
/// <param name="volume">The new volume.</param>
/// <param name="inputBufferIndex">The input buffer index.</param>
/// <param name="outputBufferIndex">The output buffer index.</param>
/// <param name="lastSampleIndex">The index in the <see cref="VoiceUpdateState.LastSamples"/> array to store the ramped sample.</param>
/// <param name="state">The <see cref="VoiceUpdateState"/> to generate the command from.</param>
/// <param name="filter">The biquad filter parameter.</param>
/// <param name="biquadFilterState">The biquad state.</param>
/// <param name="previousBiquadFilterState">The previous biquad state.</param>
/// <param name="needInitialization">Set to true if the biquad filter state needs to be initialized.</param>
/// <param name="hasVolumeRamp">Set to true if the mix has volume ramp, and <paramref name="previousVolume"/> should be taken into account.</param>
/// <param name="isFirstMixBuffer">Set to true if the buffer is the first mix buffer.</param>
/// <param name="nodeId">The node id associated to this command.</param>
public void GenerateBiquadFilterAndMix(
float previousVolume,
float volume,
uint inputBufferIndex,
uint outputBufferIndex,
int lastSampleIndex,
Memory<VoiceUpdateState> state,
ref BiquadFilterParameter filter,
Memory<BiquadFilterState> biquadFilterState,
Memory<BiquadFilterState> previousBiquadFilterState,
bool needInitialization,
bool hasVolumeRamp,
bool isFirstMixBuffer,
int nodeId)
{
BiquadFilterAndMixCommand command = new(
previousVolume,
volume,
inputBufferIndex,
outputBufferIndex,
lastSampleIndex,
state,
ref filter,
biquadFilterState,
previousBiquadFilterState,
needInitialization,
hasVolumeRamp,
isFirstMixBuffer,
nodeId);
command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
AddCommand(command);
}
/// <summary>
/// Generate a new <see cref="MultiTapBiquadFilterAndMixCommand"/>.
/// </summary>
/// <param name="previousVolume">The previous volume.</param>
/// <param name="volume">The new volume.</param>
/// <param name="inputBufferIndex">The input buffer index.</param>
/// <param name="outputBufferIndex">The output buffer index.</param>
/// <param name="lastSampleIndex">The index in the <see cref="VoiceUpdateState.LastSamples"/> array to store the ramped sample.</param>
/// <param name="state">The <see cref="VoiceUpdateState"/> to generate the command from.</param>
/// <param name="filter0">First biquad filter parameter.</param>
/// <param name="filter1">Second biquad filter parameter.</param>
/// <param name="biquadFilterState0">First biquad state.</param>
/// <param name="biquadFilterState1">Second biquad state.</param>
/// <param name="previousBiquadFilterState0">First previous biquad state.</param>
/// <param name="previousBiquadFilterState1">Second previous biquad state.</param>
/// <param name="needInitialization0">Set to true if the first biquad filter state needs to be initialized.</param>
/// <param name="needInitialization1">Set to true if the second biquad filter state needs to be initialized.</param>
/// <param name="hasVolumeRamp">Set to true if the mix has volume ramp, and <paramref name="previousVolume"/> should be taken into account.</param>
/// <param name="isFirstMixBuffer">Set to true if the buffer is the first mix buffer.</param>
/// <param name="nodeId">The node id associated to this command.</param>
public void GenerateMultiTapBiquadFilterAndMix(
float previousVolume,
float volume,
uint inputBufferIndex,
uint outputBufferIndex,
int lastSampleIndex,
Memory<VoiceUpdateState> state,
ref BiquadFilterParameter filter0,
ref BiquadFilterParameter filter1,
Memory<BiquadFilterState> biquadFilterState0,
Memory<BiquadFilterState> biquadFilterState1,
Memory<BiquadFilterState> previousBiquadFilterState0,
Memory<BiquadFilterState> previousBiquadFilterState1,
bool needInitialization0,
bool needInitialization1,
bool hasVolumeRamp,
bool isFirstMixBuffer,
int nodeId)
{
MultiTapBiquadFilterAndMixCommand command = new(
previousVolume,
volume,
inputBufferIndex,
outputBufferIndex,
lastSampleIndex,
state,
ref filter0,
ref filter1,
biquadFilterState0,
biquadFilterState1,
previousBiquadFilterState0,
previousBiquadFilterState1,
needInitialization0,
needInitialization1,
hasVolumeRamp,
isFirstMixBuffer,
nodeId);
command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
AddCommand(command);
}
/// <summary> /// <summary>
/// Generate a new <see cref="DepopForMixBuffersCommand"/>. /// Generate a new <see cref="DepopForMixBuffersCommand"/>.
/// </summary> /// </summary>
@ -382,7 +268,7 @@ namespace Ryujinx.Audio.Renderer.Server
/// <param name="bufferCount">The buffer count.</param> /// <param name="bufferCount">The buffer count.</param>
/// <param name="nodeId">The node id associated to this command.</param> /// <param name="nodeId">The node id associated to this command.</param>
/// <param name="sampleRate">The target sample rate in use.</param> /// <param name="sampleRate">The target sample rate in use.</param>
public void GenerateDepopForMixBuffers(Memory<float> depopBuffer, uint bufferOffset, uint bufferCount, int nodeId, uint sampleRate) public void GenerateDepopForMixBuffersCommand(Memory<float> depopBuffer, uint bufferOffset, uint bufferCount, int nodeId, uint sampleRate)
{ {
DepopForMixBuffersCommand command = new(depopBuffer, bufferOffset, bufferCount, nodeId, sampleRate); DepopForMixBuffersCommand command = new(depopBuffer, bufferOffset, bufferCount, nodeId, sampleRate);
@ -583,20 +469,11 @@ namespace Ryujinx.Audio.Renderer.Server
} }
} }
/// <summary> public void GenerateCompressorEffect(uint bufferOffset, CompressorParameter parameter, Memory<CompressorState> state, bool isEnabled, int nodeId)
/// Generate a new <see cref="CompressorCommand"/>.
/// </summary>
/// <param name="bufferOffset">The target buffer offset.</param>
/// <param name="parameter">The compressor parameter.</param>
/// <param name="state">The compressor state.</param>
/// <param name="effectResultState">The DSP effect result state.</param>
/// <param name="isEnabled">Set to true if the effect should be active.</param>
/// <param name="nodeId">The node id associated to this command.</param>
public void GenerateCompressorEffect(uint bufferOffset, CompressorParameter parameter, Memory<CompressorState> state, Memory<EffectResultState> effectResultState, bool isEnabled, int nodeId)
{ {
if (parameter.IsChannelCountValid()) if (parameter.IsChannelCountValid())
{ {
CompressorCommand command = new(bufferOffset, parameter, state, effectResultState, isEnabled, nodeId); CompressorCommand command = new(bufferOffset, parameter, state, isEnabled, nodeId);
command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command); command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);

View file

@ -12,7 +12,6 @@ using Ryujinx.Audio.Renderer.Server.Voice;
using Ryujinx.Audio.Renderer.Utils; using Ryujinx.Audio.Renderer.Utils;
using System; using System;
using System.Diagnostics; using System.Diagnostics;
using System.Runtime.CompilerServices;
namespace Ryujinx.Audio.Renderer.Server namespace Ryujinx.Audio.Renderer.Server
{ {
@ -47,8 +46,7 @@ namespace Ryujinx.Audio.Renderer.Server
{ {
ref MixState mix = ref _mixContext.GetState(voiceState.MixId); ref MixState mix = ref _mixContext.GetState(voiceState.MixId);
_commandBuffer.GenerateDepopPrepare( _commandBuffer.GenerateDepopPrepare(dspState,
dspState,
_rendererContext.DepopBuffer, _rendererContext.DepopBuffer,
mix.BufferCount, mix.BufferCount,
mix.BufferOffset, mix.BufferOffset,
@ -61,13 +59,15 @@ namespace Ryujinx.Audio.Renderer.Server
while (true) while (true)
{ {
SplitterDestination destination = _splitterContext.GetDestination((int)voiceState.SplitterId, destinationId++); Span<SplitterDestination> destinationSpan = _splitterContext.GetDestination((int)voiceState.SplitterId, destinationId++);
if (destination.IsNull) if (destinationSpan.IsEmpty)
{ {
break; break;
} }
ref SplitterDestination destination = ref destinationSpan[0];
if (destination.IsConfigured()) if (destination.IsConfigured())
{ {
int mixId = destination.DestinationId; int mixId = destination.DestinationId;
@ -76,8 +76,7 @@ namespace Ryujinx.Audio.Renderer.Server
{ {
ref MixState mix = ref _mixContext.GetState(mixId); ref MixState mix = ref _mixContext.GetState(mixId);
_commandBuffer.GenerateDepopPrepare( _commandBuffer.GenerateDepopPrepare(dspState,
dspState,
_rendererContext.DepopBuffer, _rendererContext.DepopBuffer,
mix.BufferCount, mix.BufferCount,
mix.BufferOffset, mix.BufferOffset,
@ -96,8 +95,7 @@ namespace Ryujinx.Audio.Renderer.Server
if (_rendererContext.BehaviourContext.IsWaveBufferVersion2Supported()) if (_rendererContext.BehaviourContext.IsWaveBufferVersion2Supported())
{ {
_commandBuffer.GenerateDataSourceVersion2( _commandBuffer.GenerateDataSourceVersion2(ref voiceState,
ref voiceState,
dspState, dspState,
(ushort)_rendererContext.MixBufferCount, (ushort)_rendererContext.MixBufferCount,
(ushort)channelIndex, (ushort)channelIndex,
@ -108,24 +106,21 @@ namespace Ryujinx.Audio.Renderer.Server
switch (voiceState.SampleFormat) switch (voiceState.SampleFormat)
{ {
case SampleFormat.PcmInt16: case SampleFormat.PcmInt16:
_commandBuffer.GeneratePcmInt16DataSourceVersion1( _commandBuffer.GeneratePcmInt16DataSourceVersion1(ref voiceState,
ref voiceState,
dspState, dspState,
(ushort)_rendererContext.MixBufferCount, (ushort)_rendererContext.MixBufferCount,
(ushort)channelIndex, (ushort)channelIndex,
voiceState.NodeId); voiceState.NodeId);
break; break;
case SampleFormat.PcmFloat: case SampleFormat.PcmFloat:
_commandBuffer.GeneratePcmFloatDataSourceVersion1( _commandBuffer.GeneratePcmFloatDataSourceVersion1(ref voiceState,
ref voiceState,
dspState, dspState,
(ushort)_rendererContext.MixBufferCount, (ushort)_rendererContext.MixBufferCount,
(ushort)channelIndex, (ushort)channelIndex,
voiceState.NodeId); voiceState.NodeId);
break; break;
case SampleFormat.Adpcm: case SampleFormat.Adpcm:
_commandBuffer.GenerateAdpcmDataSourceVersion1( _commandBuffer.GenerateAdpcmDataSourceVersion1(ref voiceState,
ref voiceState,
dspState, dspState,
(ushort)_rendererContext.MixBufferCount, (ushort)_rendererContext.MixBufferCount,
voiceState.NodeId); voiceState.NodeId);
@ -139,14 +134,14 @@ namespace Ryujinx.Audio.Renderer.Server
private void GenerateBiquadFilterForVoice(ref VoiceState voiceState, Memory<VoiceUpdateState> state, int baseIndex, int bufferOffset, int nodeId) private void GenerateBiquadFilterForVoice(ref VoiceState voiceState, Memory<VoiceUpdateState> state, int baseIndex, int bufferOffset, int nodeId)
{ {
bool supportsOptimizedPath = _rendererContext.BehaviourContext.UseMultiTapBiquadFilterProcessing(); bool supportsOptimizedPath = _rendererContext.BehaviourContext.IsBiquadFilterGroupedOptimizationSupported();
if (supportsOptimizedPath && voiceState.BiquadFilters[0].Enable && voiceState.BiquadFilters[1].Enable) if (supportsOptimizedPath && voiceState.BiquadFilters[0].Enable && voiceState.BiquadFilters[1].Enable)
{ {
Memory<byte> biquadStateRawMemory = SpanMemoryManager<byte>.Cast(state)[..(Unsafe.SizeOf<BiquadFilterState>() * Constants.VoiceBiquadFilterCount)]; Memory<byte> biquadStateRawMemory = SpanMemoryManager<byte>.Cast(state)[..(VoiceUpdateState.BiquadStateSize * Constants.VoiceBiquadFilterCount)];
Memory<BiquadFilterState> stateMemory = SpanMemoryManager<BiquadFilterState>.Cast(biquadStateRawMemory); Memory<BiquadFilterState> stateMemory = SpanMemoryManager<BiquadFilterState>.Cast(biquadStateRawMemory);
_commandBuffer.GenerateMultiTapBiquadFilter(baseIndex, voiceState.BiquadFilters.AsSpan(), stateMemory, bufferOffset, bufferOffset, voiceState.BiquadFilterNeedInitialization, nodeId); _commandBuffer.GenerateGroupedBiquadFilter(baseIndex, voiceState.BiquadFilters.AsSpan(), stateMemory, bufferOffset, bufferOffset, voiceState.BiquadFilterNeedInitialization, nodeId);
} }
else else
{ {
@ -156,11 +151,11 @@ namespace Ryujinx.Audio.Renderer.Server
if (filter.Enable) if (filter.Enable)
{ {
Memory<byte> biquadStateRawMemory = SpanMemoryManager<byte>.Cast(state)[..(Unsafe.SizeOf<BiquadFilterState>() * Constants.VoiceBiquadFilterCount)]; Memory<byte> biquadStateRawMemory = SpanMemoryManager<byte>.Cast(state)[..(VoiceUpdateState.BiquadStateSize * Constants.VoiceBiquadFilterCount)];
Memory<BiquadFilterState> stateMemory = SpanMemoryManager<BiquadFilterState>.Cast(biquadStateRawMemory); Memory<BiquadFilterState> stateMemory = SpanMemoryManager<BiquadFilterState>.Cast(biquadStateRawMemory);
_commandBuffer.GenerateBiquadFilter( _commandBuffer.GenerateBiquadFilter(baseIndex,
baseIndex,
ref filter, ref filter,
stateMemory.Slice(i, 1), stateMemory.Slice(i, 1),
bufferOffset, bufferOffset,
@ -172,112 +167,11 @@ namespace Ryujinx.Audio.Renderer.Server
} }
} }
private void GenerateVoiceMixWithSplitter( private void GenerateVoiceMix(Span<float> mixVolumes, Span<float> previousMixVolumes, Memory<VoiceUpdateState> state, uint bufferOffset, uint bufferCount, uint bufferIndex, int nodeId)
SplitterDestination destination,
Memory<VoiceUpdateState> state,
uint bufferOffset,
uint bufferCount,
uint bufferIndex,
int nodeId)
{
ReadOnlySpan<float> mixVolumes = destination.MixBufferVolume;
ReadOnlySpan<float> previousMixVolumes = destination.PreviousMixBufferVolume;
ref BiquadFilterParameter bqf0 = ref destination.GetBiquadFilterParameter(0);
ref BiquadFilterParameter bqf1 = ref destination.GetBiquadFilterParameter(1);
Memory<BiquadFilterState> bqfState = _splitterContext.GetBiquadFilterState(destination);
bool isFirstMixBuffer = true;
for (int i = 0; i < bufferCount; i++)
{
float previousMixVolume = previousMixVolumes[i];
float mixVolume = mixVolumes[i];
if (mixVolume != 0.0f || previousMixVolume != 0.0f)
{
if (bqf0.Enable && bqf1.Enable)
{
_commandBuffer.GenerateMultiTapBiquadFilterAndMix(
previousMixVolume,
mixVolume,
bufferIndex,
bufferOffset + (uint)i,
i,
state,
ref bqf0,
ref bqf1,
bqfState[..1],
bqfState.Slice(1, 1),
bqfState.Slice(2, 1),
bqfState.Slice(3, 1),
!destination.IsBiquadFilterEnabledPrev(),
!destination.IsBiquadFilterEnabledPrev(),
true,
isFirstMixBuffer,
nodeId);
destination.UpdateBiquadFilterEnabledPrev(0);
destination.UpdateBiquadFilterEnabledPrev(1);
}
else if (bqf0.Enable)
{
_commandBuffer.GenerateBiquadFilterAndMix(
previousMixVolume,
mixVolume,
bufferIndex,
bufferOffset + (uint)i,
i,
state,
ref bqf0,
bqfState[..1],
bqfState.Slice(1, 1),
!destination.IsBiquadFilterEnabledPrev(),
true,
isFirstMixBuffer,
nodeId);
destination.UpdateBiquadFilterEnabledPrev(0);
}
else if (bqf1.Enable)
{
_commandBuffer.GenerateBiquadFilterAndMix(
previousMixVolume,
mixVolume,
bufferIndex,
bufferOffset + (uint)i,
i,
state,
ref bqf1,
bqfState[..1],
bqfState.Slice(1, 1),
!destination.IsBiquadFilterEnabledPrev(),
true,
isFirstMixBuffer,
nodeId);
destination.UpdateBiquadFilterEnabledPrev(1);
}
isFirstMixBuffer = false;
}
}
}
private void GenerateVoiceMix(
ReadOnlySpan<float> mixVolumes,
ReadOnlySpan<float> previousMixVolumes,
Memory<VoiceUpdateState> state,
uint bufferOffset,
uint bufferCount,
uint bufferIndex,
int nodeId)
{ {
if (bufferCount > Constants.VoiceChannelCountMax) if (bufferCount > Constants.VoiceChannelCountMax)
{ {
_commandBuffer.GenerateMixRampGrouped( _commandBuffer.GenerateMixRampGrouped(bufferCount,
bufferCount,
bufferIndex, bufferIndex,
bufferOffset, bufferOffset,
previousMixVolumes, previousMixVolumes,
@ -294,8 +188,7 @@ namespace Ryujinx.Audio.Renderer.Server
if (mixVolume != 0.0f || previousMixVolume != 0.0f) if (mixVolume != 0.0f || previousMixVolume != 0.0f)
{ {
_commandBuffer.GenerateMixRamp( _commandBuffer.GenerateMixRamp(previousMixVolume,
previousMixVolume,
mixVolume, mixVolume,
bufferIndex, bufferIndex,
bufferOffset + (uint)i, bufferOffset + (uint)i,
@ -378,8 +271,7 @@ namespace Ryujinx.Audio.Renderer.Server
GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.Start, nodeId); GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.Start, nodeId);
} }
_commandBuffer.GenerateVolumeRamp( _commandBuffer.GenerateVolumeRamp(voiceState.PreviousVolume,
voiceState.PreviousVolume,
voiceState.Volume, voiceState.Volume,
_rendererContext.MixBufferCount + (uint)channelIndex, _rendererContext.MixBufferCount + (uint)channelIndex,
nodeId); nodeId);
@ -399,13 +291,15 @@ namespace Ryujinx.Audio.Renderer.Server
while (true) while (true)
{ {
SplitterDestination destination = _splitterContext.GetDestination((int)voiceState.SplitterId, destinationId); Span<SplitterDestination> destinationSpan = _splitterContext.GetDestination((int)voiceState.SplitterId, destinationId);
if (destination.IsNull) if (destinationSpan.IsEmpty)
{ {
break; break;
} }
ref SplitterDestination destination = ref destinationSpan[0];
destinationId += (int)channelsCount; destinationId += (int)channelsCount;
if (destination.IsConfigured()) if (destination.IsConfigured())
@ -416,27 +310,13 @@ namespace Ryujinx.Audio.Renderer.Server
{ {
ref MixState mix = ref _mixContext.GetState(mixId); ref MixState mix = ref _mixContext.GetState(mixId);
if (destination.IsBiquadFilterEnabled()) GenerateVoiceMix(destination.MixBufferVolume,
{
GenerateVoiceMixWithSplitter(
destination,
dspStateMemory,
mix.BufferOffset,
mix.BufferCount,
_rendererContext.MixBufferCount + (uint)channelIndex,
nodeId);
}
else
{
GenerateVoiceMix(
destination.MixBufferVolume,
destination.PreviousMixBufferVolume, destination.PreviousMixBufferVolume,
dspStateMemory, dspStateMemory,
mix.BufferOffset, mix.BufferOffset,
mix.BufferCount, mix.BufferCount,
_rendererContext.MixBufferCount + (uint)channelIndex, _rendererContext.MixBufferCount + (uint)channelIndex,
nodeId); nodeId);
}
destination.MarkAsNeedToUpdateInternalState(); destination.MarkAsNeedToUpdateInternalState();
} }
@ -457,8 +337,7 @@ namespace Ryujinx.Audio.Renderer.Server
GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.Start, nodeId); GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.Start, nodeId);
} }
GenerateVoiceMix( GenerateVoiceMix(channelResource.Mix.AsSpan(),
channelResource.Mix.AsSpan(),
channelResource.PreviousMix.AsSpan(), channelResource.PreviousMix.AsSpan(),
dspStateMemory, dspStateMemory,
mix.BufferOffset, mix.BufferOffset,
@ -530,8 +409,7 @@ namespace Ryujinx.Audio.Renderer.Server
{ {
if (effect.Parameter.Volumes[i] != 0.0f) if (effect.Parameter.Volumes[i] != 0.0f)
{ {
_commandBuffer.GenerateMix( _commandBuffer.GenerateMix((uint)bufferOffset + effect.Parameter.Input[i],
(uint)bufferOffset + effect.Parameter.Input[i],
(uint)bufferOffset + effect.Parameter.Output[i], (uint)bufferOffset + effect.Parameter.Output[i],
nodeId, nodeId,
effect.Parameter.Volumes[i]); effect.Parameter.Volumes[i]);
@ -569,8 +447,7 @@ namespace Ryujinx.Audio.Renderer.Server
updateCount = newUpdateCount; updateCount = newUpdateCount;
} }
_commandBuffer.GenerateAuxEffect( _commandBuffer.GenerateAuxEffect(bufferOffset,
bufferOffset,
effect.Parameter.Input[i], effect.Parameter.Input[i],
effect.Parameter.Output[i], effect.Parameter.Output[i],
ref effect.State, ref effect.State,
@ -635,10 +512,7 @@ namespace Ryujinx.Audio.Renderer.Server
for (int i = 0; i < effect.Parameter.ChannelCount; i++) for (int i = 0; i < effect.Parameter.ChannelCount; i++)
{ {
_commandBuffer.GenerateBiquadFilter( _commandBuffer.GenerateBiquadFilter((int)bufferOffset, ref parameter, effect.State.Slice(i, 1),
(int)bufferOffset,
ref parameter,
effect.State.Slice(i, 1),
effect.Parameter.Input[i], effect.Parameter.Input[i],
effect.Parameter.Output[i], effect.Parameter.Output[i],
needInitialization, needInitialization,
@ -717,8 +591,7 @@ namespace Ryujinx.Audio.Renderer.Server
updateCount = newUpdateCount; updateCount = newUpdateCount;
} }
_commandBuffer.GenerateCaptureEffect( _commandBuffer.GenerateCaptureEffect(bufferOffset,
bufferOffset,
effect.Parameter.Input[i], effect.Parameter.Input[i],
effect.State.SendBufferInfo, effect.State.SendBufferInfo,
effect.IsEnabled, effect.IsEnabled,
@ -735,26 +608,13 @@ namespace Ryujinx.Audio.Renderer.Server
} }
} }
private void GenerateCompressorEffect(uint bufferOffset, CompressorEffect effect, int nodeId, int effectId) private void GenerateCompressorEffect(uint bufferOffset, CompressorEffect effect, int nodeId)
{ {
Debug.Assert(effect.Type == EffectType.Compressor); Debug.Assert(effect.Type == EffectType.Compressor);
Memory<EffectResultState> dspResultState; _commandBuffer.GenerateCompressorEffect(bufferOffset,
if (effect.Parameter.StatisticsEnabled)
{
dspResultState = _effectContext.GetDspStateMemory(effectId);
}
else
{
dspResultState = Memory<EffectResultState>.Empty;
}
_commandBuffer.GenerateCompressorEffect(
bufferOffset,
effect.Parameter, effect.Parameter,
effect.State, effect.State,
dspResultState,
effect.IsEnabled, effect.IsEnabled,
nodeId); nodeId);
} }
@ -769,11 +629,8 @@ namespace Ryujinx.Audio.Renderer.Server
bool performanceInitialized = false; bool performanceInitialized = false;
if (_performanceManager != null && _performanceManager.GetNextEntry( if (_performanceManager != null && _performanceManager.GetNextEntry(out performanceEntry, effect.GetPerformanceDetailType(),
out performanceEntry, isFinalMix ? PerformanceEntryType.FinalMix : PerformanceEntryType.SubMix, nodeId))
effect.GetPerformanceDetailType(),
isFinalMix ? PerformanceEntryType.FinalMix : PerformanceEntryType.SubMix,
nodeId))
{ {
performanceInitialized = true; performanceInitialized = true;
@ -807,7 +664,7 @@ namespace Ryujinx.Audio.Renderer.Server
GenerateCaptureEffect(mix.BufferOffset, (CaptureBufferEffect)effect, nodeId); GenerateCaptureEffect(mix.BufferOffset, (CaptureBufferEffect)effect, nodeId);
break; break;
case EffectType.Compressor: case EffectType.Compressor:
GenerateCompressorEffect(mix.BufferOffset, (CompressorEffect)effect, nodeId, effectId); GenerateCompressorEffect(mix.BufferOffset, (CompressorEffect)effect, nodeId);
break; break;
default: default:
throw new NotImplementedException($"Unsupported effect type {effect.Type}"); throw new NotImplementedException($"Unsupported effect type {effect.Type}");
@ -849,85 +706,6 @@ namespace Ryujinx.Audio.Renderer.Server
} }
} }
private void GenerateMixWithSplitter(
uint inputBufferIndex,
uint outputBufferIndex,
float volume,
SplitterDestination destination,
ref bool isFirstMixBuffer,
int nodeId)
{
ref BiquadFilterParameter bqf0 = ref destination.GetBiquadFilterParameter(0);
ref BiquadFilterParameter bqf1 = ref destination.GetBiquadFilterParameter(1);
Memory<BiquadFilterState> bqfState = _splitterContext.GetBiquadFilterState(destination);
if (bqf0.Enable && bqf1.Enable)
{
_commandBuffer.GenerateMultiTapBiquadFilterAndMix(
0f,
volume,
inputBufferIndex,
outputBufferIndex,
0,
Memory<VoiceUpdateState>.Empty,
ref bqf0,
ref bqf1,
bqfState[..1],
bqfState.Slice(1, 1),
bqfState.Slice(2, 1),
bqfState.Slice(3, 1),
!destination.IsBiquadFilterEnabledPrev(),
!destination.IsBiquadFilterEnabledPrev(),
false,
isFirstMixBuffer,
nodeId);
destination.UpdateBiquadFilterEnabledPrev(0);
destination.UpdateBiquadFilterEnabledPrev(1);
}
else if (bqf0.Enable)
{
_commandBuffer.GenerateBiquadFilterAndMix(
0f,
volume,
inputBufferIndex,
outputBufferIndex,
0,
Memory<VoiceUpdateState>.Empty,
ref bqf0,
bqfState[..1],
bqfState.Slice(1, 1),
!destination.IsBiquadFilterEnabledPrev(),
false,
isFirstMixBuffer,
nodeId);
destination.UpdateBiquadFilterEnabledPrev(0);
}
else if (bqf1.Enable)
{
_commandBuffer.GenerateBiquadFilterAndMix(
0f,
volume,
inputBufferIndex,
outputBufferIndex,
0,
Memory<VoiceUpdateState>.Empty,
ref bqf1,
bqfState[..1],
bqfState.Slice(1, 1),
!destination.IsBiquadFilterEnabledPrev(),
false,
isFirstMixBuffer,
nodeId);
destination.UpdateBiquadFilterEnabledPrev(1);
}
isFirstMixBuffer = false;
}
private void GenerateMix(ref MixState mix) private void GenerateMix(ref MixState mix)
{ {
if (mix.HasAnyDestination()) if (mix.HasAnyDestination())
@ -944,13 +722,15 @@ namespace Ryujinx.Audio.Renderer.Server
{ {
int destinationIndex = destinationId++; int destinationIndex = destinationId++;
SplitterDestination destination = _splitterContext.GetDestination((int)mix.DestinationSplitterId, destinationIndex); Span<SplitterDestination> destinationSpan = _splitterContext.GetDestination((int)mix.DestinationSplitterId, destinationIndex);
if (destination.IsNull) if (destinationSpan.IsEmpty)
{ {
break; break;
} }
ref SplitterDestination destination = ref destinationSpan[0];
if (destination.IsConfigured()) if (destination.IsConfigured())
{ {
int mixId = destination.DestinationId; int mixId = destination.DestinationId;
@ -961,28 +741,13 @@ namespace Ryujinx.Audio.Renderer.Server
uint inputBufferIndex = mix.BufferOffset + ((uint)destinationIndex % mix.BufferCount); uint inputBufferIndex = mix.BufferOffset + ((uint)destinationIndex % mix.BufferCount);
bool isFirstMixBuffer = true;
for (uint bufferDestinationIndex = 0; bufferDestinationIndex < destinationMix.BufferCount; bufferDestinationIndex++) for (uint bufferDestinationIndex = 0; bufferDestinationIndex < destinationMix.BufferCount; bufferDestinationIndex++)
{ {
float volume = mix.Volume * destination.GetMixVolume((int)bufferDestinationIndex); float volume = mix.Volume * destination.GetMixVolume((int)bufferDestinationIndex);
if (volume != 0.0f) if (volume != 0.0f)
{ {
if (destination.IsBiquadFilterEnabled()) _commandBuffer.GenerateMix(inputBufferIndex,
{
GenerateMixWithSplitter(
inputBufferIndex,
destinationMix.BufferOffset + bufferDestinationIndex,
volume,
destination,
ref isFirstMixBuffer,
mix.NodeId);
}
else
{
_commandBuffer.GenerateMix(
inputBufferIndex,
destinationMix.BufferOffset + bufferDestinationIndex, destinationMix.BufferOffset + bufferDestinationIndex,
mix.NodeId, mix.NodeId,
volume); volume);
@ -993,7 +758,6 @@ namespace Ryujinx.Audio.Renderer.Server
} }
} }
} }
}
else else
{ {
ref MixState destinationMix = ref _mixContext.GetState(mix.DestinationMixId); ref MixState destinationMix = ref _mixContext.GetState(mix.DestinationMixId);
@ -1006,8 +770,7 @@ namespace Ryujinx.Audio.Renderer.Server
if (volume != 0.0f) if (volume != 0.0f)
{ {
_commandBuffer.GenerateMix( _commandBuffer.GenerateMix(mix.BufferOffset + bufferIndex,
mix.BufferOffset + bufferIndex,
destinationMix.BufferOffset + bufferDestinationIndex, destinationMix.BufferOffset + bufferDestinationIndex,
mix.NodeId, mix.NodeId,
volume); volume);
@ -1020,8 +783,7 @@ namespace Ryujinx.Audio.Renderer.Server
private void GenerateSubMix(ref MixState subMix) private void GenerateSubMix(ref MixState subMix)
{ {
_commandBuffer.GenerateDepopForMixBuffers( _commandBuffer.GenerateDepopForMixBuffersCommand(_rendererContext.DepopBuffer,
_rendererContext.DepopBuffer,
subMix.BufferOffset, subMix.BufferOffset,
subMix.BufferCount, subMix.BufferCount,
subMix.NodeId, subMix.NodeId,
@ -1085,8 +847,7 @@ namespace Ryujinx.Audio.Renderer.Server
{ {
ref MixState finalMix = ref _mixContext.GetFinalState(); ref MixState finalMix = ref _mixContext.GetFinalState();
_commandBuffer.GenerateDepopForMixBuffers( _commandBuffer.GenerateDepopForMixBuffersCommand(_rendererContext.DepopBuffer,
_rendererContext.DepopBuffer,
finalMix.BufferOffset, finalMix.BufferOffset,
finalMix.BufferCount, finalMix.BufferCount,
finalMix.NodeId, finalMix.NodeId,
@ -1121,8 +882,7 @@ namespace Ryujinx.Audio.Renderer.Server
GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.Start, nodeId); GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.Start, nodeId);
} }
_commandBuffer.GenerateVolume( _commandBuffer.GenerateVolume(finalMix.Volume,
finalMix.Volume,
finalMix.BufferOffset + bufferIndex, finalMix.BufferOffset + bufferIndex,
nodeId); nodeId);
@ -1178,8 +938,7 @@ namespace Ryujinx.Audio.Renderer.Server
if (useCustomDownMixingCommand) if (useCustomDownMixingCommand)
{ {
_commandBuffer.GenerateDownMixSurroundToStereo( _commandBuffer.GenerateDownMixSurroundToStereo(finalMix.BufferOffset,
finalMix.BufferOffset,
sink.Parameter.Input.AsSpan(), sink.Parameter.Input.AsSpan(),
sink.Parameter.Input.AsSpan(), sink.Parameter.Input.AsSpan(),
sink.DownMixCoefficients, sink.DownMixCoefficients,
@ -1188,8 +947,7 @@ namespace Ryujinx.Audio.Renderer.Server
// NOTE: We do the downmixing at the DSP level as it's easier that way. // NOTE: We do the downmixing at the DSP level as it's easier that way.
else if (_rendererContext.ChannelCount == 2 && sink.Parameter.InputCount == 6) else if (_rendererContext.ChannelCount == 2 && sink.Parameter.InputCount == 6)
{ {
_commandBuffer.GenerateDownMixSurroundToStereo( _commandBuffer.GenerateDownMixSurroundToStereo(finalMix.BufferOffset,
finalMix.BufferOffset,
sink.Parameter.Input.AsSpan(), sink.Parameter.Input.AsSpan(),
sink.Parameter.Input.AsSpan(), sink.Parameter.Input.AsSpan(),
Constants.DefaultSurroundToStereoCoefficients, Constants.DefaultSurroundToStereoCoefficients,
@ -1200,8 +958,7 @@ namespace Ryujinx.Audio.Renderer.Server
if (sink.UpsamplerState != null) if (sink.UpsamplerState != null)
{ {
_commandBuffer.GenerateUpsample( _commandBuffer.GenerateUpsample(finalMix.BufferOffset,
finalMix.BufferOffset,
sink.UpsamplerState, sink.UpsamplerState,
sink.Parameter.InputCount, sink.Parameter.InputCount,
sink.Parameter.Input.AsSpan(), sink.Parameter.Input.AsSpan(),
@ -1211,8 +968,7 @@ namespace Ryujinx.Audio.Renderer.Server
Constants.InvalidNodeId); Constants.InvalidNodeId);
} }
_commandBuffer.GenerateDeviceSink( _commandBuffer.GenerateDeviceSink(finalMix.BufferOffset,
finalMix.BufferOffset,
sink, sink,
_rendererContext.SessionId, _rendererContext.SessionId,
commandList.Buffers, commandList.Buffers,

View file

@ -170,7 +170,7 @@ namespace Ryujinx.Audio.Renderer.Server
return 0; return 0;
} }
public uint Estimate(MultiTapBiquadFilterCommand command) public uint Estimate(GroupedBiquadFilterCommand command)
{ {
return 0; return 0;
} }
@ -184,15 +184,5 @@ namespace Ryujinx.Audio.Renderer.Server
{ {
return 0; return 0;
} }
public uint Estimate(BiquadFilterAndMixCommand command)
{
return 0;
}
public uint Estimate(MultiTapBiquadFilterAndMixCommand command)
{
return 0;
}
} }
} }

View file

@ -462,7 +462,7 @@ namespace Ryujinx.Audio.Renderer.Server
return 0; return 0;
} }
public uint Estimate(MultiTapBiquadFilterCommand command) public uint Estimate(GroupedBiquadFilterCommand command)
{ {
return 0; return 0;
} }
@ -476,15 +476,5 @@ namespace Ryujinx.Audio.Renderer.Server
{ {
return 0; return 0;
} }
public uint Estimate(BiquadFilterAndMixCommand command)
{
return 0;
}
public uint Estimate(MultiTapBiquadFilterAndMixCommand command)
{
return 0;
}
} }
} }

View file

@ -632,7 +632,7 @@ namespace Ryujinx.Audio.Renderer.Server
}; };
} }
public virtual uint Estimate(MultiTapBiquadFilterCommand command) public virtual uint Estimate(GroupedBiquadFilterCommand command)
{ {
return 0; return 0;
} }
@ -646,15 +646,5 @@ namespace Ryujinx.Audio.Renderer.Server
{ {
return 0; return 0;
} }
public virtual uint Estimate(BiquadFilterAndMixCommand command)
{
return 0;
}
public virtual uint Estimate(MultiTapBiquadFilterAndMixCommand command)
{
return 0;
}
} }
} }

View file

@ -10,7 +10,7 @@ namespace Ryujinx.Audio.Renderer.Server
{ {
public CommandProcessingTimeEstimatorVersion4(uint sampleCount, uint bufferCount) : base(sampleCount, bufferCount) { } public CommandProcessingTimeEstimatorVersion4(uint sampleCount, uint bufferCount) : base(sampleCount, bufferCount) { }
public override uint Estimate(MultiTapBiquadFilterCommand command) public override uint Estimate(GroupedBiquadFilterCommand command)
{ {
Debug.Assert(SampleCount == 160 || SampleCount == 240); Debug.Assert(SampleCount == 160 || SampleCount == 240);

View file

@ -168,30 +168,16 @@ namespace Ryujinx.Audio.Renderer.Server
if (SampleCount == 160) if (SampleCount == 160)
{ {
if (command.Enabled) if (command.Enabled)
{
if (command.Parameter.StatisticsEnabled)
{ {
return command.Parameter.ChannelCount switch return command.Parameter.ChannelCount switch
{ {
1 => 22100, 1 => 34431,
2 => 33211, 2 => 44253,
4 => 41587, 4 => 63827,
6 => 58819, 6 => 83361,
_ => throw new NotImplementedException($"{command.Parameter.ChannelCount}"), _ => throw new NotImplementedException($"{command.Parameter.ChannelCount}"),
}; };
} }
else
{
return command.Parameter.ChannelCount switch
{
1 => 19052,
2 => 29852,
4 => 37904,
6 => 55020,
_ => throw new NotImplementedException($"{command.Parameter.ChannelCount}"),
};
}
}
return command.Parameter.ChannelCount switch return command.Parameter.ChannelCount switch
{ {
@ -204,30 +190,16 @@ namespace Ryujinx.Audio.Renderer.Server
} }
if (command.Enabled) if (command.Enabled)
{
if (command.Parameter.StatisticsEnabled)
{ {
return command.Parameter.ChannelCount switch return command.Parameter.ChannelCount switch
{ {
1 => 32518, 1 => 51095,
2 => 49102, 2 => 65693,
4 => 61685, 4 => 95383,
6 => 87250, 6 => 124510,
_ => throw new NotImplementedException($"{command.Parameter.ChannelCount}"), _ => throw new NotImplementedException($"{command.Parameter.ChannelCount}"),
}; };
} }
else
{
return command.Parameter.ChannelCount switch
{
1 => 27963,
2 => 44016,
4 => 56183,
6 => 81862,
_ => throw new NotImplementedException($"{command.Parameter.ChannelCount}"),
};
}
}
return command.Parameter.ChannelCount switch return command.Parameter.ChannelCount switch
{ {
@ -238,53 +210,5 @@ namespace Ryujinx.Audio.Renderer.Server
_ => throw new NotImplementedException($"{command.Parameter.ChannelCount}"), _ => throw new NotImplementedException($"{command.Parameter.ChannelCount}"),
}; };
} }
public override uint Estimate(BiquadFilterAndMixCommand command)
{
Debug.Assert(SampleCount == 160 || SampleCount == 240);
if (command.HasVolumeRamp)
{
if (SampleCount == 160)
{
return 5204;
}
return 6683;
}
else
{
if (SampleCount == 160)
{
return 3427;
}
return 4752;
}
}
public override uint Estimate(MultiTapBiquadFilterAndMixCommand command)
{
Debug.Assert(SampleCount == 160 || SampleCount == 240);
if (command.HasVolumeRamp)
{
if (SampleCount == 160)
{
return 7939;
}
return 10669;
}
else
{
if (SampleCount == 160)
{
return 6256;
}
return 8683;
}
}
} }
} }

View file

@ -62,19 +62,6 @@ namespace Ryujinx.Audio.Renderer.Server.Effect
UpdateUsageStateForCommandGeneration(); UpdateUsageStateForCommandGeneration();
Parameter.Status = UsageState.Enabled; Parameter.Status = UsageState.Enabled;
Parameter.StatisticsReset = false;
}
public override void InitializeResultState(ref EffectResultState state)
{
ref CompressorStatistics statistics = ref MemoryMarshal.Cast<byte, CompressorStatistics>(state.SpecificData)[0];
statistics.Reset(Parameter.ChannelCount);
}
public override void UpdateResultState(ref EffectResultState destState, ref EffectResultState srcState)
{
destState = srcState;
} }
} }
} }

View file

@ -33,10 +33,8 @@ namespace Ryujinx.Audio.Renderer.Server
uint Estimate(UpsampleCommand command); uint Estimate(UpsampleCommand command);
uint Estimate(LimiterCommandVersion1 command); uint Estimate(LimiterCommandVersion1 command);
uint Estimate(LimiterCommandVersion2 command); uint Estimate(LimiterCommandVersion2 command);
uint Estimate(MultiTapBiquadFilterCommand command); uint Estimate(GroupedBiquadFilterCommand command);
uint Estimate(CaptureBufferCommand command); uint Estimate(CaptureBufferCommand command);
uint Estimate(CompressorCommand command); uint Estimate(CompressorCommand command);
uint Estimate(BiquadFilterAndMixCommand command);
uint Estimate(MultiTapBiquadFilterAndMixCommand command);
} }
} }

View file

@ -225,11 +225,11 @@ namespace Ryujinx.Audio.Renderer.Server.Mix
for (int i = 0; i < splitter.DestinationCount; i++) for (int i = 0; i < splitter.DestinationCount; i++)
{ {
SplitterDestination destination = splitter.GetData(i); Span<SplitterDestination> destination = splitter.GetData(i);
if (!destination.IsNull) if (!destination.IsEmpty)
{ {
int destinationMixId = destination.DestinationId; int destinationMixId = destination[0].DestinationId;
if (destinationMixId != UnusedMixId) if (destinationMixId != UnusedMixId)
{ {

View file

@ -18,12 +18,16 @@ namespace Ryujinx.Audio.Renderer.Server.Performance
if (version == 2) if (version == 2)
{ {
return (ulong)PerformanceManagerGeneric<PerformanceFrameHeaderVersion2, PerformanceEntryVersion2, PerformanceDetailVersion2>.GetRequiredBufferSizeForPerformanceMetricsPerFrame(ref parameter); return (ulong)PerformanceManagerGeneric<PerformanceFrameHeaderVersion2,
PerformanceEntryVersion2,
PerformanceDetailVersion2>.GetRequiredBufferSizeForPerformanceMetricsPerFrame(ref parameter);
} }
if (version == 1) if (version == 1)
{ {
return (ulong)PerformanceManagerGeneric<PerformanceFrameHeaderVersion1, PerformanceEntryVersion1, PerformanceDetailVersion1>.GetRequiredBufferSizeForPerformanceMetricsPerFrame(ref parameter); return (ulong)PerformanceManagerGeneric<PerformanceFrameHeaderVersion1,
PerformanceEntryVersion1,
PerformanceDetailVersion1>.GetRequiredBufferSizeForPerformanceMetricsPerFrame(ref parameter);
} }
throw new NotImplementedException($"Unknown Performance metrics data format version {version}"); throw new NotImplementedException($"Unknown Performance metrics data format version {version}");

View file

@ -234,7 +234,7 @@ namespace Ryujinx.Audio.Renderer.Server.Performance
{ {
performanceEntry = null; performanceEntry = null;
if (_entryDetailIndex >= MaxFrameDetailCount) if (_entryDetailIndex > MaxFrameDetailCount)
{ {
return false; return false;
} }
@ -245,7 +245,7 @@ namespace Ryujinx.Audio.Renderer.Server.Performance
EntryCountOffset = (uint)CurrentHeader.GetEntryCountOffset(), EntryCountOffset = (uint)CurrentHeader.GetEntryCountOffset(),
}; };
uint baseEntryOffset = (uint)(Unsafe.SizeOf<THeader>() + GetEntriesSize() + Unsafe.SizeOf<TEntryDetail>() * _entryDetailIndex); uint baseEntryOffset = (uint)(Unsafe.SizeOf<THeader>() + GetEntriesSize() + Unsafe.SizeOf<IPerformanceDetailEntry>() * _entryDetailIndex);
ref TEntryDetail entryDetail = ref EntriesDetail[_entryDetailIndex]; ref TEntryDetail entryDetail = ref EntriesDetail[_entryDetailIndex];

View file

@ -1,5 +1,4 @@
using Ryujinx.Audio.Renderer.Common; using Ryujinx.Audio.Renderer.Common;
using Ryujinx.Audio.Renderer.Dsp.State;
using Ryujinx.Audio.Renderer.Parameter; using Ryujinx.Audio.Renderer.Parameter;
using Ryujinx.Audio.Renderer.Utils; using Ryujinx.Audio.Renderer.Utils;
using Ryujinx.Common; using Ryujinx.Common;
@ -16,63 +15,33 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
/// </summary> /// </summary>
public class SplitterContext public class SplitterContext
{ {
/// <summary>
/// Amount of biquad filter states per splitter destination.
/// </summary>
public const int BqfStatesPerDestination = 4;
/// <summary> /// <summary>
/// Storage for <see cref="SplitterState"/>. /// Storage for <see cref="SplitterState"/>.
/// </summary> /// </summary>
private Memory<SplitterState> _splitters; private Memory<SplitterState> _splitters;
/// <summary> /// <summary>
/// Storage for <see cref="SplitterDestinationVersion1"/>. /// Storage for <see cref="SplitterDestination"/>.
/// </summary> /// </summary>
private Memory<SplitterDestinationVersion1> _splitterDestinationsV1; private Memory<SplitterDestination> _splitterDestinations;
/// <summary>
/// Storage for <see cref="SplitterDestinationVersion2"/>.
/// </summary>
private Memory<SplitterDestinationVersion2> _splitterDestinationsV2;
/// <summary>
/// Splitter biquad filtering states.
/// </summary>
private Memory<BiquadFilterState> _splitterBqfStates;
/// <summary>
/// Version of the splitter context that is being used, currently can be 1 or 2.
/// </summary>
public int Version { get; private set; }
/// <summary> /// <summary>
/// If set to true, trust the user destination count in <see cref="SplitterState.Update(SplitterContext, in SplitterInParameter, ref SequenceReader{byte})"/>. /// If set to true, trust the user destination count in <see cref="SplitterState.Update(SplitterContext, in SplitterInParameter, ref SequenceReader{byte})"/>.
/// </summary> /// </summary>
public bool IsBugFixed { get; private set; } public bool IsBugFixed { get; private set; }
/// <summary>
/// If set to true, the previous mix volume is explicitly resetted using the input parameter, instead of implicitly on first use.
/// </summary>
public bool IsSplitterPrevVolumeResetSupported { get; private set; }
/// <summary> /// <summary>
/// Initialize <see cref="SplitterContext"/>. /// Initialize <see cref="SplitterContext"/>.
/// </summary> /// </summary>
/// <param name="behaviourContext">The behaviour context.</param> /// <param name="behaviourContext">The behaviour context.</param>
/// <param name="parameter">The audio renderer configuration.</param> /// <param name="parameter">The audio renderer configuration.</param>
/// <param name="workBufferAllocator">The <see cref="WorkBufferAllocator"/>.</param> /// <param name="workBufferAllocator">The <see cref="WorkBufferAllocator"/>.</param>
/// <param name="splitterBqfStates">Memory to store the biquad filtering state for splitters during processing.</param>
/// <returns>Return true if the initialization was successful.</returns> /// <returns>Return true if the initialization was successful.</returns>
public bool Initialize( public bool Initialize(ref BehaviourContext behaviourContext, ref AudioRendererConfiguration parameter, WorkBufferAllocator workBufferAllocator)
ref BehaviourContext behaviourContext,
ref AudioRendererConfiguration parameter,
WorkBufferAllocator workBufferAllocator,
Memory<BiquadFilterState> splitterBqfStates)
{ {
if (!behaviourContext.IsSplitterSupported() || parameter.SplitterCount <= 0 || parameter.SplitterDestinationCount <= 0) if (!behaviourContext.IsSplitterSupported() || parameter.SplitterCount <= 0 || parameter.SplitterDestinationCount <= 0)
{ {
Setup(Memory<SplitterState>.Empty, Memory<SplitterDestinationVersion1>.Empty, Memory<SplitterDestinationVersion2>.Empty, false); Setup(Memory<SplitterState>.Empty, Memory<SplitterDestination>.Empty, false);
return true; return true;
} }
@ -91,64 +60,23 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
splitter = new SplitterState(splitterId++); splitter = new SplitterState(splitterId++);
} }
Memory<SplitterDestinationVersion1> splitterDestinationsV1 = Memory<SplitterDestinationVersion1>.Empty; Memory<SplitterDestination> splitterDestinations = workBufferAllocator.Allocate<SplitterDestination>(parameter.SplitterDestinationCount,
Memory<SplitterDestinationVersion2> splitterDestinationsV2 = Memory<SplitterDestinationVersion2>.Empty; SplitterDestination.Alignment);
if (!behaviourContext.IsBiquadFilterParameterForSplitterEnabled()) if (splitterDestinations.IsEmpty)
{
Version = 1;
splitterDestinationsV1 = workBufferAllocator.Allocate<SplitterDestinationVersion1>(parameter.SplitterDestinationCount,
SplitterDestinationVersion1.Alignment);
if (splitterDestinationsV1.IsEmpty)
{ {
return false; return false;
} }
int splitterDestinationId = 0; int splitterDestinationId = 0;
foreach (ref SplitterDestinationVersion1 data in splitterDestinationsV1.Span) foreach (ref SplitterDestination data in splitterDestinations.Span)
{ {
data = new SplitterDestinationVersion1(splitterDestinationId++); data = new SplitterDestination(splitterDestinationId++);
} }
}
else
{
Version = 2;
splitterDestinationsV2 = workBufferAllocator.Allocate<SplitterDestinationVersion2>(parameter.SplitterDestinationCount,
SplitterDestinationVersion2.Alignment);
if (splitterDestinationsV2.IsEmpty)
{
return false;
}
int splitterDestinationId = 0;
foreach (ref SplitterDestinationVersion2 data in splitterDestinationsV2.Span)
{
data = new SplitterDestinationVersion2(splitterDestinationId++);
}
if (parameter.SplitterDestinationCount > 0)
{
// Official code stores it in the SplitterDestinationVersion2 struct,
// but we don't to avoid using unsafe code.
splitterBqfStates.Span.Clear();
_splitterBqfStates = splitterBqfStates;
}
else
{
_splitterBqfStates = Memory<BiquadFilterState>.Empty;
}
}
IsSplitterPrevVolumeResetSupported = behaviourContext.IsSplitterPrevVolumeResetSupported();
SplitterState.InitializeSplitters(splitters.Span); SplitterState.InitializeSplitters(splitters.Span);
Setup(splitters, splitterDestinationsV1, splitterDestinationsV2, behaviourContext.IsSplitterBugFixed()); Setup(splitters, splitterDestinations, behaviourContext.IsSplitterBugFixed());
return true; return true;
} }
@ -165,15 +93,7 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
if (behaviourContext.IsSplitterSupported()) if (behaviourContext.IsSplitterSupported())
{ {
size = WorkBufferAllocator.GetTargetSize<SplitterState>(size, parameter.SplitterCount, SplitterState.Alignment); size = WorkBufferAllocator.GetTargetSize<SplitterState>(size, parameter.SplitterCount, SplitterState.Alignment);
size = WorkBufferAllocator.GetTargetSize<SplitterDestination>(size, parameter.SplitterDestinationCount, SplitterDestination.Alignment);
if (behaviourContext.IsBiquadFilterParameterForSplitterEnabled())
{
size = WorkBufferAllocator.GetTargetSize<SplitterDestinationVersion2>(size, parameter.SplitterDestinationCount, SplitterDestinationVersion2.Alignment);
}
else
{
size = WorkBufferAllocator.GetTargetSize<SplitterDestinationVersion1>(size, parameter.SplitterDestinationCount, SplitterDestinationVersion1.Alignment);
}
if (behaviourContext.IsSplitterBugFixed()) if (behaviourContext.IsSplitterBugFixed())
{ {
@ -190,18 +110,12 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
/// Setup the <see cref="SplitterContext"/> instance. /// Setup the <see cref="SplitterContext"/> instance.
/// </summary> /// </summary>
/// <param name="splitters">The <see cref="SplitterState"/> storage.</param> /// <param name="splitters">The <see cref="SplitterState"/> storage.</param>
/// <param name="splitterDestinationsV1">The <see cref="SplitterDestinationVersion1"/> storage.</param> /// <param name="splitterDestinations">The <see cref="SplitterDestination"/> storage.</param>
/// <param name="splitterDestinationsV2">The <see cref="SplitterDestinationVersion2"/> storage.</param>
/// <param name="isBugFixed">If set to true, trust the user destination count in <see cref="SplitterState.Update(SplitterContext, in SplitterInParameter, ref SequenceReader{byte})"/>.</param> /// <param name="isBugFixed">If set to true, trust the user destination count in <see cref="SplitterState.Update(SplitterContext, in SplitterInParameter, ref SequenceReader{byte})"/>.</param>
private void Setup( private void Setup(Memory<SplitterState> splitters, Memory<SplitterDestination> splitterDestinations, bool isBugFixed)
Memory<SplitterState> splitters,
Memory<SplitterDestinationVersion1> splitterDestinationsV1,
Memory<SplitterDestinationVersion2> splitterDestinationsV2,
bool isBugFixed)
{ {
_splitters = splitters; _splitters = splitters;
_splitterDestinationsV1 = splitterDestinationsV1; _splitterDestinations = splitterDestinations;
_splitterDestinationsV2 = splitterDestinationsV2;
IsBugFixed = isBugFixed; IsBugFixed = isBugFixed;
} }
@ -227,9 +141,7 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
return 0; return 0;
} }
int length = _splitterDestinationsV2.IsEmpty ? _splitterDestinationsV1.Length : _splitterDestinationsV2.Length; return _splitterDestinations.Length / _splitters.Length;
return length / _splitters.Length;
} }
/// <summary> /// <summary>
@ -266,39 +178,7 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
} }
/// <summary> /// <summary>
/// Update one splitter destination data from user parameters. /// Update one or multiple <see cref="SplitterDestination"/> from user parameters.
/// </summary>
/// <param name="input">The raw data after the splitter header.</param>
/// <returns>True if the update was successful, false otherwise</returns>
private bool UpdateData<T>(ref SequenceReader<byte> input) where T : unmanaged, ISplitterDestinationInParameter
{
ref readonly T parameter = ref input.GetRefOrRefToCopy<T>(out _);
Debug.Assert(parameter.IsMagicValid());
if (parameter.IsMagicValid())
{
int length = _splitterDestinationsV2.IsEmpty ? _splitterDestinationsV1.Length : _splitterDestinationsV2.Length;
if (parameter.Id >= 0 && parameter.Id < length)
{
SplitterDestination destination = GetDestination(parameter.Id);
destination.Update(parameter, IsSplitterPrevVolumeResetSupported);
}
return true;
}
else
{
input.Rewind(Unsafe.SizeOf<T>());
return false;
}
}
/// <summary>
/// Update one or multiple splitter destination data from user parameters.
/// </summary> /// </summary>
/// <param name="inputHeader">The splitter header.</param> /// <param name="inputHeader">The splitter header.</param>
/// <param name="input">The raw data after the splitter header.</param> /// <param name="input">The raw data after the splitter header.</param>
@ -306,23 +186,23 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
{ {
for (int i = 0; i < inputHeader.SplitterDestinationCount; i++) for (int i = 0; i < inputHeader.SplitterDestinationCount; i++)
{ {
if (Version == 1) ref readonly SplitterDestinationInParameter parameter = ref input.GetRefOrRefToCopy<SplitterDestinationInParameter>(out _);
Debug.Assert(parameter.IsMagicValid());
if (parameter.IsMagicValid())
{ {
if (!UpdateData<SplitterDestinationInParameterVersion1>(ref input)) if (parameter.Id >= 0 && parameter.Id < _splitterDestinations.Length)
{ {
break; ref SplitterDestination destination = ref GetDestination(parameter.Id);
}
} destination.Update(parameter);
else if (Version == 2)
{
if (!UpdateData<SplitterDestinationInParameterVersion2>(ref input))
{
break;
} }
} }
else else
{ {
Debug.Fail($"Invalid splitter context version {Version}."); input.Rewind(Unsafe.SizeOf<SplitterDestinationInParameter>());
break;
} }
} }
} }
@ -334,7 +214,7 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
/// <returns>Return true if the update was successful.</returns> /// <returns>Return true if the update was successful.</returns>
public bool Update(ref SequenceReader<byte> input) public bool Update(ref SequenceReader<byte> input)
{ {
if (!UsingSplitter()) if (_splitterDestinations.IsEmpty || _splitters.IsEmpty)
{ {
return true; return true;
} }
@ -371,52 +251,45 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
} }
/// <summary> /// <summary>
/// Get a reference to the splitter destination data at the given <paramref name="id"/>. /// Get a reference to a <see cref="SplitterDestination"/> at the given <paramref name="id"/>.
/// </summary> /// </summary>
/// <param name="id">The index to use.</param> /// <param name="id">The index to use.</param>
/// <returns>A reference to the splitter destination data at the given <paramref name="id"/>.</returns> /// <returns>A reference to a <see cref="SplitterDestination"/> at the given <paramref name="id"/>.</returns>
public SplitterDestination GetDestination(int id) public ref SplitterDestination GetDestination(int id)
{ {
if (_splitterDestinationsV2.IsEmpty) return ref SpanIOHelper.GetFromMemory(_splitterDestinations, id, (uint)_splitterDestinations.Length);
{
return new SplitterDestination(ref SpanIOHelper.GetFromMemory(_splitterDestinationsV1, id, (uint)_splitterDestinationsV1.Length));
}
else
{
return new SplitterDestination(ref SpanIOHelper.GetFromMemory(_splitterDestinationsV2, id, (uint)_splitterDestinationsV2.Length));
}
} }
/// <summary> /// <summary>
/// Get a <see cref="SplitterDestination"/> in the <see cref="SplitterState"/> at <paramref name="id"/> and pass <paramref name="destinationId"/> to <see cref="SplitterState.GetData(int)"/>. /// Get a <see cref="Memory{SplitterDestination}"/> at the given <paramref name="id"/>.
/// </summary>
/// <param name="id">The index to use.</param>
/// <returns>A <see cref="Memory{SplitterDestination}"/> at the given <paramref name="id"/>.</returns>
public Memory<SplitterDestination> GetDestinationMemory(int id)
{
return SpanIOHelper.GetMemory(_splitterDestinations, id, (uint)_splitterDestinations.Length);
}
/// <summary>
/// Get a <see cref="Span{SplitterDestination}"/> in the <see cref="SplitterState"/> at <paramref name="id"/> and pass <paramref name="destinationId"/> to <see cref="SplitterState.GetData(int)"/>.
/// </summary> /// </summary>
/// <param name="id">The index to use to get the <see cref="SplitterState"/>.</param> /// <param name="id">The index to use to get the <see cref="SplitterState"/>.</param>
/// <param name="destinationId">The index of the <see cref="SplitterDestination"/>.</param> /// <param name="destinationId">The index of the <see cref="SplitterDestination"/>.</param>
/// <returns>A <see cref="SplitterDestination"/>.</returns> /// <returns>A <see cref="Span{SplitterDestination}"/>.</returns>
public SplitterDestination GetDestination(int id, int destinationId) public Span<SplitterDestination> GetDestination(int id, int destinationId)
{ {
ref SplitterState splitter = ref GetState(id); ref SplitterState splitter = ref GetState(id);
return splitter.GetData(destinationId); return splitter.GetData(destinationId);
} }
/// <summary>
/// Gets the biquad filter state for a given splitter destination.
/// </summary>
/// <param name="destination">The splitter destination.</param>
/// <returns>Biquad filter state for the specified destination.</returns>
public Memory<BiquadFilterState> GetBiquadFilterState(SplitterDestination destination)
{
return _splitterBqfStates.Slice(destination.Id * BqfStatesPerDestination, BqfStatesPerDestination);
}
/// <summary> /// <summary>
/// Return true if the audio renderer has any splitters. /// Return true if the audio renderer has any splitters.
/// </summary> /// </summary>
/// <returns>True if the audio renderer has any splitters.</returns> /// <returns>True if the audio renderer has any splitters.</returns>
public bool UsingSplitter() public bool UsingSplitter()
{ {
return !_splitters.IsEmpty && (!_splitterDestinationsV1.IsEmpty || !_splitterDestinationsV2.IsEmpty); return !_splitters.IsEmpty && !_splitterDestinations.IsEmpty;
} }
/// <summary> /// <summary>

View file

@ -1,199 +1,115 @@
using Ryujinx.Audio.Renderer.Parameter; using Ryujinx.Audio.Renderer.Parameter;
using Ryujinx.Common.Utilities;
using System; using System;
using System.Diagnostics; using System.Diagnostics;
using System.Runtime.CompilerServices; using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Server.Splitter namespace Ryujinx.Audio.Renderer.Server.Splitter
{ {
/// <summary> /// <summary>
/// Server state for a splitter destination. /// Server state for a splitter destination.
/// </summary> /// </summary>
public ref struct SplitterDestination [StructLayout(LayoutKind.Sequential, Size = 0xE0, Pack = Alignment)]
public struct SplitterDestination
{ {
private ref SplitterDestinationVersion1 _v1; public const int Alignment = 0x10;
private ref SplitterDestinationVersion2 _v2;
/// <summary> /// <summary>
/// Checks if the splitter destination data reference is null. /// The unique id of this <see cref="SplitterDestination"/>.
/// </summary> /// </summary>
public bool IsNull => Unsafe.IsNullRef(ref _v1) && Unsafe.IsNullRef(ref _v2); public int Id;
/// <summary>
/// The splitter unique id.
/// </summary>
public int Id
{
get
{
if (Unsafe.IsNullRef(ref _v2))
{
if (Unsafe.IsNullRef(ref _v1))
{
return 0;
}
else
{
return _v1.Id;
}
}
else
{
return _v2.Id;
}
}
}
/// <summary> /// <summary>
/// The mix to output the result of the splitter. /// The mix to output the result of the splitter.
/// </summary> /// </summary>
public int DestinationId public int DestinationId;
{
get /// <summary>
{ /// Mix buffer volumes storage.
if (Unsafe.IsNullRef(ref _v2)) /// </summary>
{ private MixArray _mix;
if (Unsafe.IsNullRef(ref _v1)) private MixArray _previousMix;
{
return 0; /// <summary>
} /// Pointer to the next linked element.
else /// </summary>
{ private unsafe SplitterDestination* _next;
return _v1.DestinationId;
} /// <summary>
} /// Set to true if in use.
else /// </summary>
{ [MarshalAs(UnmanagedType.I1)]
return _v2.DestinationId; public bool IsUsed;
}
} /// <summary>
} /// Set to true if the internal state need to be updated.
/// </summary>
[MarshalAs(UnmanagedType.I1)]
public bool NeedToUpdateInternalState;
[StructLayout(LayoutKind.Sequential, Size = 4 * Constants.MixBufferCountMax, Pack = 1)]
private struct MixArray { }
/// <summary> /// <summary>
/// Mix buffer volumes. /// Mix buffer volumes.
/// </summary> /// </summary>
/// <remarks>Used when a splitter id is specified in the mix.</remarks> /// <remarks>Used when a splitter id is specified in the mix.</remarks>
public Span<float> MixBufferVolume public Span<float> MixBufferVolume => SpanHelpers.AsSpan<MixArray, float>(ref _mix);
{
get
{
if (Unsafe.IsNullRef(ref _v2))
{
if (Unsafe.IsNullRef(ref _v1))
{
return Span<float>.Empty;
}
else
{
return _v1.MixBufferVolume;
}
}
else
{
return _v2.MixBufferVolume;
}
}
}
/// <summary> /// <summary>
/// Previous mix buffer volumes. /// Previous mix buffer volumes.
/// </summary> /// </summary>
/// <remarks>Used when a splitter id is specified in the mix.</remarks> /// <remarks>Used when a splitter id is specified in the mix.</remarks>
public Span<float> PreviousMixBufferVolume public Span<float> PreviousMixBufferVolume => SpanHelpers.AsSpan<MixArray, float>(ref _previousMix);
{
get
{
if (Unsafe.IsNullRef(ref _v2))
{
if (Unsafe.IsNullRef(ref _v1))
{
return Span<float>.Empty;
}
else
{
return _v1.PreviousMixBufferVolume;
}
}
else
{
return _v2.PreviousMixBufferVolume;
}
}
}
/// <summary> /// <summary>
/// Get the <see cref="SplitterDestination"/> of the next element or null if not present. /// Get the <see cref="Span{SplitterDestination}"/> of the next element or <see cref="Span{SplitterDestination}.Empty"/> if not present.
/// </summary> /// </summary>
public readonly SplitterDestination Next public readonly Span<SplitterDestination> Next
{ {
get get
{ {
unsafe unsafe
{ {
if (Unsafe.IsNullRef(ref _v2)) return _next != null ? new Span<SplitterDestination>(_next, 1) : Span<SplitterDestination>.Empty;
{
if (Unsafe.IsNullRef(ref _v1))
{
return new SplitterDestination();
}
else
{
return new SplitterDestination(ref _v1.Next);
}
}
else
{
return new SplitterDestination(ref _v2.Next);
}
} }
} }
} }
/// <summary> /// <summary>
/// Creates a new splitter destination wrapper for the version 1 splitter destination data. /// Create a new <see cref="SplitterDestination"/>.
/// </summary> /// </summary>
/// <param name="v1">Version 1 splitter destination data</param> /// <param name="id">The unique id of this <see cref="SplitterDestination"/>.</param>
public SplitterDestination(ref SplitterDestinationVersion1 v1) public SplitterDestination(int id) : this()
{ {
_v1 = ref v1; Id = id;
_v2 = ref Unsafe.NullRef<SplitterDestinationVersion2>(); DestinationId = Constants.UnusedMixId;
ClearVolumes();
} }
/// <summary> /// <summary>
/// Creates a new splitter destination wrapper for the version 2 splitter destination data. /// Update the <see cref="SplitterDestination"/> from user parameter.
/// </summary>
/// <param name="v2">Version 2 splitter destination data</param>
public SplitterDestination(ref SplitterDestinationVersion2 v2)
{
_v1 = ref Unsafe.NullRef<SplitterDestinationVersion1>();
_v2 = ref v2;
}
/// <summary>
/// Creates a new splitter destination wrapper for the splitter destination data.
/// </summary>
/// <param name="v1">Version 1 splitter destination data</param>
/// <param name="v2">Version 2 splitter destination data</param>
public unsafe SplitterDestination(SplitterDestinationVersion1* v1, SplitterDestinationVersion2* v2)
{
_v1 = ref Unsafe.AsRef<SplitterDestinationVersion1>(v1);
_v2 = ref Unsafe.AsRef<SplitterDestinationVersion2>(v2);
}
/// <summary>
/// Update the splitter destination data from user parameter.
/// </summary> /// </summary>
/// <param name="parameter">The user parameter.</param> /// <param name="parameter">The user parameter.</param>
/// <param name="isPrevVolumeResetSupported">Indicates that the audio renderer revision in use supports explicitly resetting the volume.</param> public void Update(SplitterDestinationInParameter parameter)
public void Update<T>(in T parameter, bool isPrevVolumeResetSupported) where T : ISplitterDestinationInParameter
{ {
if (Unsafe.IsNullRef(ref _v2)) Debug.Assert(Id == parameter.Id);
if (parameter.IsMagicValid() && Id == parameter.Id)
{ {
_v1.Update(parameter, isPrevVolumeResetSupported); DestinationId = parameter.DestinationId;
parameter.MixBufferVolume.CopyTo(MixBufferVolume);
if (!IsUsed && parameter.IsUsed)
{
MixBufferVolume.CopyTo(PreviousMixBufferVolume);
NeedToUpdateInternalState = false;
} }
else
{ IsUsed = parameter.IsUsed;
_v2.Update(parameter, isPrevVolumeResetSupported);
} }
} }
@ -202,14 +118,12 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
/// </summary> /// </summary>
public void UpdateInternalState() public void UpdateInternalState()
{ {
if (Unsafe.IsNullRef(ref _v2)) if (IsUsed && NeedToUpdateInternalState)
{ {
_v1.UpdateInternalState(); MixBufferVolume.CopyTo(PreviousMixBufferVolume);
}
else
{
_v2.UpdateInternalState();
} }
NeedToUpdateInternalState = false;
} }
/// <summary> /// <summary>
@ -217,23 +131,16 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
/// </summary> /// </summary>
public void MarkAsNeedToUpdateInternalState() public void MarkAsNeedToUpdateInternalState()
{ {
if (Unsafe.IsNullRef(ref _v2)) NeedToUpdateInternalState = true;
{
_v1.MarkAsNeedToUpdateInternalState();
}
else
{
_v2.MarkAsNeedToUpdateInternalState();
}
} }
/// <summary> /// <summary>
/// Return true if the splitter destination is used and has a destination. /// Return true if the <see cref="SplitterDestination"/> is used and has a destination.
/// </summary> /// </summary>
/// <returns>True if the splitter destination is used and has a destination.</returns> /// <returns>True if the <see cref="SplitterDestination"/> is used and has a destination.</returns>
public readonly bool IsConfigured() public readonly bool IsConfigured()
{ {
return Unsafe.IsNullRef(ref _v2) ? _v1.IsConfigured() : _v2.IsConfigured(); return IsUsed && DestinationId != Constants.UnusedMixId;
} }
/// <summary> /// <summary>
@ -243,17 +150,9 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
/// <returns>The volume for the given destination.</returns> /// <returns>The volume for the given destination.</returns>
public float GetMixVolume(int destinationIndex) public float GetMixVolume(int destinationIndex)
{ {
return Unsafe.IsNullRef(ref _v2) ? _v1.GetMixVolume(destinationIndex) : _v2.GetMixVolume(destinationIndex); Debug.Assert(destinationIndex >= 0 && destinationIndex < Constants.MixBufferCountMax);
}
/// <summary> return MixBufferVolume[destinationIndex];
/// Get the previous volume for a given destination.
/// </summary>
/// <param name="destinationIndex">The destination index to use.</param>
/// <returns>The volume for the given destination.</returns>
public float GetMixVolumePrev(int destinationIndex)
{
return Unsafe.IsNullRef(ref _v2) ? _v1.GetMixVolumePrev(destinationIndex) : _v2.GetMixVolumePrev(destinationIndex);
} }
/// <summary> /// <summary>
@ -261,33 +160,22 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
/// </summary> /// </summary>
public void ClearVolumes() public void ClearVolumes()
{ {
if (Unsafe.IsNullRef(ref _v2)) MixBufferVolume.Clear();
{ PreviousMixBufferVolume.Clear();
_v1.ClearVolumes();
}
else
{
_v2.ClearVolumes();
}
} }
/// <summary> /// <summary>
/// Link the next element to the given splitter destination. /// Link the next element to the given <see cref="SplitterDestination"/>.
/// </summary> /// </summary>
/// <param name="next">The given splitter destination to link.</param> /// <param name="next">The given <see cref="SplitterDestination"/> to link.</param>
public void Link(SplitterDestination next) public void Link(ref SplitterDestination next)
{ {
if (Unsafe.IsNullRef(ref _v2)) unsafe
{ {
Debug.Assert(!Unsafe.IsNullRef(ref next._v1)); fixed (SplitterDestination* nextPtr = &next)
{
_v1.Link(ref next._v1); _next = nextPtr;
} }
else
{
Debug.Assert(!Unsafe.IsNullRef(ref next._v2));
_v2.Link(ref next._v2);
} }
} }
@ -296,74 +184,10 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
/// </summary> /// </summary>
public void Unlink() public void Unlink()
{ {
if (Unsafe.IsNullRef(ref _v2)) unsafe
{ {
_v1.Unlink(); _next = null;
} }
else
{
_v2.Unlink();
}
}
/// <summary>
/// Checks if any biquad filter is enabled.
/// </summary>
/// <returns>True if any biquad filter is enabled.</returns>
public bool IsBiquadFilterEnabled()
{
return !Unsafe.IsNullRef(ref _v2) && _v2.IsBiquadFilterEnabled();
}
/// <summary>
/// Checks if any biquad filter was previously enabled.
/// </summary>
/// <returns>True if any biquad filter was previously enabled.</returns>
public bool IsBiquadFilterEnabledPrev()
{
return !Unsafe.IsNullRef(ref _v2) && _v2.IsBiquadFilterEnabledPrev();
}
/// <summary>
/// Gets the biquad filter parameters.
/// </summary>
/// <param name="index">Biquad filter index (0 or 1).</param>
/// <returns>Biquad filter parameters.</returns>
public ref BiquadFilterParameter GetBiquadFilterParameter(int index)
{
Debug.Assert(!Unsafe.IsNullRef(ref _v2));
return ref _v2.GetBiquadFilterParameter(index);
}
/// <summary>
/// Checks if any biquad filter was previously enabled.
/// </summary>
/// <param name="index">Biquad filter index (0 or 1).</param>
public void UpdateBiquadFilterEnabledPrev(int index)
{
if (!Unsafe.IsNullRef(ref _v2))
{
_v2.UpdateBiquadFilterEnabledPrev(index);
}
}
/// <summary>
/// Get the reference for the version 1 splitter destination data, or null if version 2 is being used or the destination is null.
/// </summary>
/// <returns>Reference for the version 1 splitter destination data.</returns>
public ref SplitterDestinationVersion1 GetV1RefOrNull()
{
return ref _v1;
}
/// <summary>
/// Get the reference for the version 2 splitter destination data, or null if version 1 is being used or the destination is null.
/// </summary>
/// <returns>Reference for the version 2 splitter destination data.</returns>
public ref SplitterDestinationVersion2 GetV2RefOrNull()
{
return ref _v2;
} }
} }
} }

View file

@ -1,208 +0,0 @@
using Ryujinx.Audio.Renderer.Parameter;
using Ryujinx.Common.Utilities;
using System;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Server.Splitter
{
/// <summary>
/// Server state for a splitter destination (version 1).
/// </summary>
[StructLayout(LayoutKind.Sequential, Size = 0xE0, Pack = Alignment)]
public struct SplitterDestinationVersion1
{
public const int Alignment = 0x10;
/// <summary>
/// The unique id of this <see cref="SplitterDestinationVersion1"/>.
/// </summary>
public int Id;
/// <summary>
/// The mix to output the result of the splitter.
/// </summary>
public int DestinationId;
/// <summary>
/// Mix buffer volumes storage.
/// </summary>
private MixArray _mix;
private MixArray _previousMix;
/// <summary>
/// Pointer to the next linked element.
/// </summary>
private unsafe SplitterDestinationVersion1* _next;
/// <summary>
/// Set to true if in use.
/// </summary>
[MarshalAs(UnmanagedType.I1)]
public bool IsUsed;
/// <summary>
/// Set to true if the internal state need to be updated.
/// </summary>
[MarshalAs(UnmanagedType.I1)]
public bool NeedToUpdateInternalState;
[StructLayout(LayoutKind.Sequential, Size = sizeof(float) * Constants.MixBufferCountMax, Pack = 1)]
private struct MixArray { }
/// <summary>
/// Mix buffer volumes.
/// </summary>
/// <remarks>Used when a splitter id is specified in the mix.</remarks>
public Span<float> MixBufferVolume => SpanHelpers.AsSpan<MixArray, float>(ref _mix);
/// <summary>
/// Previous mix buffer volumes.
/// </summary>
/// <remarks>Used when a splitter id is specified in the mix.</remarks>
public Span<float> PreviousMixBufferVolume => SpanHelpers.AsSpan<MixArray, float>(ref _previousMix);
/// <summary>
/// Get the reference of the next element or null if not present.
/// </summary>
public readonly ref SplitterDestinationVersion1 Next
{
get
{
unsafe
{
return ref Unsafe.AsRef<SplitterDestinationVersion1>(_next);
}
}
}
/// <summary>
/// Create a new <see cref="SplitterDestinationVersion1"/>.
/// </summary>
/// <param name="id">The unique id of this <see cref="SplitterDestinationVersion1"/>.</param>
public SplitterDestinationVersion1(int id) : this()
{
Id = id;
DestinationId = Constants.UnusedMixId;
ClearVolumes();
}
/// <summary>
/// Update the <see cref="SplitterDestinationVersion1"/> from user parameter.
/// </summary>
/// <param name="parameter">The user parameter.</param>
/// <param name="isPrevVolumeResetSupported">Indicates that the audio renderer revision in use supports explicitly resetting the volume.</param>
public void Update<T>(in T parameter, bool isPrevVolumeResetSupported) where T : ISplitterDestinationInParameter
{
Debug.Assert(Id == parameter.Id);
if (parameter.IsMagicValid() && Id == parameter.Id)
{
DestinationId = parameter.DestinationId;
parameter.MixBufferVolume.CopyTo(MixBufferVolume);
bool resetPrevVolume = isPrevVolumeResetSupported ? parameter.ResetPrevVolume : !IsUsed && parameter.IsUsed;
if (resetPrevVolume)
{
MixBufferVolume.CopyTo(PreviousMixBufferVolume);
NeedToUpdateInternalState = false;
}
IsUsed = parameter.IsUsed;
}
}
/// <summary>
/// Update the internal state of the instance.
/// </summary>
public void UpdateInternalState()
{
if (IsUsed && NeedToUpdateInternalState)
{
MixBufferVolume.CopyTo(PreviousMixBufferVolume);
}
NeedToUpdateInternalState = false;
}
/// <summary>
/// Set the update internal state marker.
/// </summary>
public void MarkAsNeedToUpdateInternalState()
{
NeedToUpdateInternalState = true;
}
/// <summary>
/// Return true if the <see cref="SplitterDestinationVersion1"/> is used and has a destination.
/// </summary>
/// <returns>True if the <see cref="SplitterDestinationVersion1"/> is used and has a destination.</returns>
public readonly bool IsConfigured()
{
return IsUsed && DestinationId != Constants.UnusedMixId;
}
/// <summary>
/// Get the volume for a given destination.
/// </summary>
/// <param name="destinationIndex">The destination index to use.</param>
/// <returns>The volume for the given destination.</returns>
public float GetMixVolume(int destinationIndex)
{
Debug.Assert(destinationIndex >= 0 && destinationIndex < Constants.MixBufferCountMax);
return MixBufferVolume[destinationIndex];
}
/// <summary>
/// Get the previous volume for a given destination.
/// </summary>
/// <param name="destinationIndex">The destination index to use.</param>
/// <returns>The volume for the given destination.</returns>
public float GetMixVolumePrev(int destinationIndex)
{
Debug.Assert(destinationIndex >= 0 && destinationIndex < Constants.MixBufferCountMax);
return PreviousMixBufferVolume[destinationIndex];
}
/// <summary>
/// Clear the volumes.
/// </summary>
public void ClearVolumes()
{
MixBufferVolume.Clear();
PreviousMixBufferVolume.Clear();
}
/// <summary>
/// Link the next element to the given <see cref="SplitterDestinationVersion1"/>.
/// </summary>
/// <param name="next">The given <see cref="SplitterDestinationVersion1"/> to link.</param>
public void Link(ref SplitterDestinationVersion1 next)
{
unsafe
{
fixed (SplitterDestinationVersion1* nextPtr = &next)
{
_next = nextPtr;
}
}
}
/// <summary>
/// Remove the link to the next element.
/// </summary>
public void Unlink()
{
unsafe
{
_next = null;
}
}
}
}

View file

@ -1,252 +0,0 @@
using Ryujinx.Audio.Renderer.Parameter;
using Ryujinx.Common.Memory;
using Ryujinx.Common.Utilities;
using System;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Server.Splitter
{
/// <summary>
/// Server state for a splitter destination (version 2).
/// </summary>
[StructLayout(LayoutKind.Sequential, Size = 0x110, Pack = Alignment)]
public struct SplitterDestinationVersion2
{
public const int Alignment = 0x10;
/// <summary>
/// The unique id of this <see cref="SplitterDestinationVersion2"/>.
/// </summary>
public int Id;
/// <summary>
/// The mix to output the result of the splitter.
/// </summary>
public int DestinationId;
/// <summary>
/// Mix buffer volumes storage.
/// </summary>
private MixArray _mix;
private MixArray _previousMix;
/// <summary>
/// Pointer to the next linked element.
/// </summary>
private unsafe SplitterDestinationVersion2* _next;
/// <summary>
/// Set to true if in use.
/// </summary>
[MarshalAs(UnmanagedType.I1)]
public bool IsUsed;
/// <summary>
/// Set to true if the internal state need to be updated.
/// </summary>
[MarshalAs(UnmanagedType.I1)]
public bool NeedToUpdateInternalState;
[StructLayout(LayoutKind.Sequential, Size = sizeof(float) * Constants.MixBufferCountMax, Pack = 1)]
private struct MixArray { }
/// <summary>
/// Mix buffer volumes.
/// </summary>
/// <remarks>Used when a splitter id is specified in the mix.</remarks>
public Span<float> MixBufferVolume => SpanHelpers.AsSpan<MixArray, float>(ref _mix);
/// <summary>
/// Previous mix buffer volumes.
/// </summary>
/// <remarks>Used when a splitter id is specified in the mix.</remarks>
public Span<float> PreviousMixBufferVolume => SpanHelpers.AsSpan<MixArray, float>(ref _previousMix);
/// <summary>
/// Get the reference of the next element or null if not present.
/// </summary>
public readonly ref SplitterDestinationVersion2 Next
{
get
{
unsafe
{
return ref Unsafe.AsRef<SplitterDestinationVersion2>(_next);
}
}
}
private Array2<BiquadFilterParameter> _biquadFilters;
private Array2<bool> _isPreviousBiquadFilterEnabled;
/// <summary>
/// Create a new <see cref="SplitterDestinationVersion2"/>.
/// </summary>
/// <param name="id">The unique id of this <see cref="SplitterDestinationVersion2"/>.</param>
public SplitterDestinationVersion2(int id) : this()
{
Id = id;
DestinationId = Constants.UnusedMixId;
ClearVolumes();
}
/// <summary>
/// Update the <see cref="SplitterDestinationVersion2"/> from user parameter.
/// </summary>
/// <param name="parameter">The user parameter.</param>
/// <param name="isPrevVolumeResetSupported">Indicates that the audio renderer revision in use supports explicitly resetting the volume.</param>
public void Update<T>(in T parameter, bool isPrevVolumeResetSupported) where T : ISplitterDestinationInParameter
{
Debug.Assert(Id == parameter.Id);
if (parameter.IsMagicValid() && Id == parameter.Id)
{
DestinationId = parameter.DestinationId;
parameter.MixBufferVolume.CopyTo(MixBufferVolume);
_biquadFilters = parameter.BiquadFilters;
bool resetPrevVolume = isPrevVolumeResetSupported ? parameter.ResetPrevVolume : !IsUsed && parameter.IsUsed;
if (resetPrevVolume)
{
MixBufferVolume.CopyTo(PreviousMixBufferVolume);
NeedToUpdateInternalState = false;
}
IsUsed = parameter.IsUsed;
}
}
/// <summary>
/// Update the internal state of the instance.
/// </summary>
public void UpdateInternalState()
{
if (IsUsed && NeedToUpdateInternalState)
{
MixBufferVolume.CopyTo(PreviousMixBufferVolume);
}
NeedToUpdateInternalState = false;
}
/// <summary>
/// Set the update internal state marker.
/// </summary>
public void MarkAsNeedToUpdateInternalState()
{
NeedToUpdateInternalState = true;
}
/// <summary>
/// Return true if the <see cref="SplitterDestinationVersion2"/> is used and has a destination.
/// </summary>
/// <returns>True if the <see cref="SplitterDestinationVersion2"/> is used and has a destination.</returns>
public readonly bool IsConfigured()
{
return IsUsed && DestinationId != Constants.UnusedMixId;
}
/// <summary>
/// Get the volume for a given destination.
/// </summary>
/// <param name="destinationIndex">The destination index to use.</param>
/// <returns>The volume for the given destination.</returns>
public float GetMixVolume(int destinationIndex)
{
Debug.Assert(destinationIndex >= 0 && destinationIndex < Constants.MixBufferCountMax);
return MixBufferVolume[destinationIndex];
}
/// <summary>
/// Get the previous volume for a given destination.
/// </summary>
/// <param name="destinationIndex">The destination index to use.</param>
/// <returns>The volume for the given destination.</returns>
public float GetMixVolumePrev(int destinationIndex)
{
Debug.Assert(destinationIndex >= 0 && destinationIndex < Constants.MixBufferCountMax);
return PreviousMixBufferVolume[destinationIndex];
}
/// <summary>
/// Clear the volumes.
/// </summary>
public void ClearVolumes()
{
MixBufferVolume.Clear();
PreviousMixBufferVolume.Clear();
}
/// <summary>
/// Link the next element to the given <see cref="SplitterDestinationVersion2"/>.
/// </summary>
/// <param name="next">The given <see cref="SplitterDestinationVersion2"/> to link.</param>
public void Link(ref SplitterDestinationVersion2 next)
{
unsafe
{
fixed (SplitterDestinationVersion2* nextPtr = &next)
{
_next = nextPtr;
}
}
}
/// <summary>
/// Remove the link to the next element.
/// </summary>
public void Unlink()
{
unsafe
{
_next = null;
}
}
/// <summary>
/// Checks if any biquad filter is enabled.
/// </summary>
/// <returns>True if any biquad filter is enabled.</returns>
public bool IsBiquadFilterEnabled()
{
return _biquadFilters[0].Enable || _biquadFilters[1].Enable;
}
/// <summary>
/// Checks if any biquad filter was previously enabled.
/// </summary>
/// <returns>True if any biquad filter was previously enabled.</returns>
public bool IsBiquadFilterEnabledPrev()
{
return _isPreviousBiquadFilterEnabled[0];
}
/// <summary>
/// Gets the biquad filter parameters.
/// </summary>
/// <param name="index">Biquad filter index (0 or 1).</param>
/// <returns>Biquad filter parameters.</returns>
public ref BiquadFilterParameter GetBiquadFilterParameter(int index)
{
return ref _biquadFilters[index];
}
/// <summary>
/// Checks if any biquad filter was previously enabled.
/// </summary>
/// <param name="index">Biquad filter index (0 or 1).</param>
public void UpdateBiquadFilterEnabledPrev(int index)
{
_isPreviousBiquadFilterEnabled[index] = _biquadFilters[index].Enable;
}
}
}

View file

@ -15,8 +15,6 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
{ {
public const int Alignment = 0x10; public const int Alignment = 0x10;
private delegate void SplitterDestinationAction(SplitterDestination destination, int index);
/// <summary> /// <summary>
/// The unique id of this <see cref="SplitterState"/>. /// The unique id of this <see cref="SplitterState"/>.
/// </summary> /// </summary>
@ -28,7 +26,7 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
public uint SampleRate; public uint SampleRate;
/// <summary> /// <summary>
/// Count of splitter destinations. /// Count of splitter destinations (<see cref="SplitterDestination"/>).
/// </summary> /// </summary>
public int DestinationCount; public int DestinationCount;
@ -39,25 +37,20 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
public bool HasNewConnection; public bool HasNewConnection;
/// <summary> /// <summary>
/// Linked list of <see cref="SplitterDestinationVersion1"/>. /// Linked list of <see cref="SplitterDestination"/>.
/// </summary> /// </summary>
private unsafe SplitterDestinationVersion1* _destinationDataV1; private unsafe SplitterDestination* _destinationsData;
/// <summary> /// <summary>
/// Linked list of <see cref="SplitterDestinationVersion2"/>. /// Span to the first element of the linked list of <see cref="SplitterDestination"/>.
/// </summary> /// </summary>
private unsafe SplitterDestinationVersion2* _destinationDataV2; public readonly Span<SplitterDestination> Destinations
/// <summary>
/// First element of the linked list of splitter destinations data.
/// </summary>
public readonly SplitterDestination Destination
{ {
get get
{ {
unsafe unsafe
{ {
return new SplitterDestination(_destinationDataV1, _destinationDataV2); return (IntPtr)_destinationsData != IntPtr.Zero ? new Span<SplitterDestination>(_destinationsData, 1) : Span<SplitterDestination>.Empty;
} }
} }
} }
@ -71,20 +64,20 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
Id = id; Id = id;
} }
public readonly SplitterDestination GetData(int index) public readonly Span<SplitterDestination> GetData(int index)
{ {
int i = 0; int i = 0;
SplitterDestination result = Destination; Span<SplitterDestination> result = Destinations;
while (i < index) while (i < index)
{ {
if (result.IsNull) if (result.IsEmpty)
{ {
break; break;
} }
result = result.Next; result = result[0].Next;
i++; i++;
} }
@ -100,25 +93,25 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
} }
/// <summary> /// <summary>
/// Utility function to apply an action to all <see cref="Destination"/>. /// Utility function to apply a given <see cref="SpanAction{T, TArg}"/> to all <see cref="Destinations"/>.
/// </summary> /// </summary>
/// <param name="action">The action to execute on each elements.</param> /// <param name="action">The action to execute on each elements.</param>
private readonly void ForEachDestination(SplitterDestinationAction action) private readonly void ForEachDestination(SpanAction<SplitterDestination, int> action)
{ {
SplitterDestination temp = Destination; Span<SplitterDestination> temp = Destinations;
int i = 0; int i = 0;
while (true) while (true)
{ {
if (temp.IsNull) if (temp.IsEmpty)
{ {
break; break;
} }
SplitterDestination next = temp.Next; Span<SplitterDestination> next = temp[0].Next;
action(temp, i++); action.Invoke(temp, i++);
temp = next; temp = next;
} }
@ -149,9 +142,9 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
{ {
input.ReadLittleEndian(out int destinationId); input.ReadLittleEndian(out int destinationId);
SplitterDestination destination = context.GetDestination(destinationId); Memory<SplitterDestination> destination = context.GetDestinationMemory(destinationId);
SetDestination(destination); SetDestination(ref destination.Span[0]);
DestinationCount = destinationCount; DestinationCount = destinationCount;
@ -159,9 +152,9 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
{ {
input.ReadLittleEndian(out destinationId); input.ReadLittleEndian(out destinationId);
SplitterDestination nextDestination = context.GetDestination(destinationId); Memory<SplitterDestination> nextDestination = context.GetDestinationMemory(destinationId);
destination.Link(nextDestination); destination.Span[0].Link(ref nextDestination.Span[0]);
destination = nextDestination; destination = nextDestination;
} }
} }
@ -181,21 +174,16 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
} }
/// <summary> /// <summary>
/// Set the head of the linked list of <see cref="Destination"/>. /// Set the head of the linked list of <see cref="Destinations"/>.
/// </summary> /// </summary>
/// <param name="newValue">New destination value.</param> /// <param name="newValue">A reference to a <see cref="SplitterDestination"/>.</param>
public void SetDestination(SplitterDestination newValue) public void SetDestination(ref SplitterDestination newValue)
{ {
unsafe unsafe
{ {
fixed (SplitterDestinationVersion1* newValuePtr = &newValue.GetV1RefOrNull()) fixed (SplitterDestination* newValuePtr = &newValue)
{ {
_destinationDataV1 = newValuePtr; _destinationsData = newValuePtr;
}
fixed (SplitterDestinationVersion2* newValuePtr = &newValue.GetV2RefOrNull())
{
_destinationDataV2 = newValuePtr;
} }
} }
} }
@ -205,20 +193,19 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
/// </summary> /// </summary>
public readonly void UpdateInternalState() public readonly void UpdateInternalState()
{ {
ForEachDestination((destination, _) => destination.UpdateInternalState()); ForEachDestination((destination, _) => destination[0].UpdateInternalState());
} }
/// <summary> /// <summary>
/// Clear all links from the <see cref="Destination"/>. /// Clear all links from the <see cref="Destinations"/>.
/// </summary> /// </summary>
public void ClearLinks() public void ClearLinks()
{ {
ForEachDestination((destination, _) => destination.Unlink()); ForEachDestination((destination, _) => destination[0].Unlink());
unsafe unsafe
{ {
_destinationDataV1 = null; _destinationsData = (SplitterDestination*)IntPtr.Zero;
_destinationDataV2 = null;
} }
} }
@ -232,8 +219,7 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
{ {
unsafe unsafe
{ {
splitter._destinationDataV1 = null; splitter._destinationsData = (SplitterDestination*)IntPtr.Zero;
splitter._destinationDataV2 = null;
} }
splitter.DestinationCount = 0; splitter.DestinationCount = 0;

View file

@ -1,33 +1,13 @@
using Ryujinx.Common.Utilities;
using System; using System;
namespace Ryujinx.Common.GraphicsDriver namespace Ryujinx.Common.GraphicsDriver
{ {
public static class DriverUtilities public static class DriverUtilities
{ {
private static void AddMesaFlags(string envVar, string newFlags)
{
string existingFlags = Environment.GetEnvironmentVariable(envVar);
string flags = existingFlags == null ? newFlags : $"{existingFlags},{newFlags}";
OsUtils.SetEnvironmentVariableNoCaching(envVar, flags);
}
public static void InitDriverConfig(bool oglThreading)
{
if (OperatingSystem.IsLinux())
{
AddMesaFlags("RADV_DEBUG", "nodcc");
}
ToggleOGLThreading(oglThreading);
}
public static void ToggleOGLThreading(bool enabled) public static void ToggleOGLThreading(bool enabled)
{ {
OsUtils.SetEnvironmentVariableNoCaching("mesa_glthread", enabled.ToString().ToLower()); Environment.SetEnvironmentVariable("mesa_glthread", enabled.ToString().ToLower());
OsUtils.SetEnvironmentVariableNoCaching("__GL_THREADED_OPTIMIZATIONS", enabled ? "1" : "0"); Environment.SetEnvironmentVariable("__GL_THREADED_OPTIMIZATIONS", enabled ? "1" : "0");
try try
{ {

View file

@ -0,0 +1,51 @@
using System;
using System.Buffers;
using System.Threading;
namespace Ryujinx.Common.Memory
{
public partial class ByteMemoryPool
{
/// <summary>
/// Represents a <see cref="IMemoryOwner{Byte}"/> that wraps an array rented from
/// <see cref="ArrayPool{Byte}.Shared"/> and exposes it as <see cref="Memory{Byte}"/>
/// with a length of the requested size.
/// </summary>
private sealed class ByteMemoryPoolBuffer : IMemoryOwner<byte>
{
private byte[] _array;
private readonly int _length;
public ByteMemoryPoolBuffer(int length)
{
_array = ArrayPool<byte>.Shared.Rent(length);
_length = length;
}
/// <summary>
/// Returns a <see cref="Memory{Byte}"/> belonging to this owner.
/// </summary>
public Memory<byte> Memory
{
get
{
byte[] array = _array;
ObjectDisposedException.ThrowIf(array is null, this);
return new Memory<byte>(array, 0, _length);
}
}
public void Dispose()
{
var array = Interlocked.Exchange(ref _array, null);
if (array != null)
{
ArrayPool<byte>.Shared.Return(array);
}
}
}
}
}

View file

@ -0,0 +1,106 @@
using System;
using System.Buffers;
namespace Ryujinx.Common.Memory
{
/// <summary>
/// Provides a pool of re-usable byte array instances.
/// </summary>
public static partial class ByteMemoryPool
{
/// <summary>
/// Returns the maximum buffer size supported by this pool.
/// </summary>
public static int MaxBufferSize => Array.MaxLength;
/// <summary>
/// Rents a byte memory buffer from <see cref="ArrayPool{Byte}.Shared"/>.
/// The buffer may contain data from a prior use.
/// </summary>
/// <param name="length">The buffer's required length in bytes</param>
/// <returns>A <see cref="IMemoryOwner{Byte}"/> wrapping the rented memory</returns>
/// <exception cref="ArgumentOutOfRangeException"></exception>
public static IMemoryOwner<byte> Rent(long length)
=> RentImpl(checked((int)length));
/// <summary>
/// Rents a byte memory buffer from <see cref="ArrayPool{Byte}.Shared"/>.
/// The buffer may contain data from a prior use.
/// </summary>
/// <param name="length">The buffer's required length in bytes</param>
/// <returns>A <see cref="IMemoryOwner{Byte}"/> wrapping the rented memory</returns>
/// <exception cref="ArgumentOutOfRangeException"></exception>
public static IMemoryOwner<byte> Rent(ulong length)
=> RentImpl(checked((int)length));
/// <summary>
/// Rents a byte memory buffer from <see cref="ArrayPool{Byte}.Shared"/>.
/// The buffer may contain data from a prior use.
/// </summary>
/// <param name="length">The buffer's required length in bytes</param>
/// <returns>A <see cref="IMemoryOwner{Byte}"/> wrapping the rented memory</returns>
/// <exception cref="ArgumentOutOfRangeException"></exception>
public static IMemoryOwner<byte> Rent(int length)
=> RentImpl(length);
/// <summary>
/// Rents a byte memory buffer from <see cref="ArrayPool{Byte}.Shared"/>.
/// The buffer's contents are cleared (set to all 0s) before returning.
/// </summary>
/// <param name="length">The buffer's required length in bytes</param>
/// <returns>A <see cref="IMemoryOwner{Byte}"/> wrapping the rented memory</returns>
/// <exception cref="ArgumentOutOfRangeException"></exception>
public static IMemoryOwner<byte> RentCleared(long length)
=> RentCleared(checked((int)length));
/// <summary>
/// Rents a byte memory buffer from <see cref="ArrayPool{Byte}.Shared"/>.
/// The buffer's contents are cleared (set to all 0s) before returning.
/// </summary>
/// <param name="length">The buffer's required length in bytes</param>
/// <returns>A <see cref="IMemoryOwner{Byte}"/> wrapping the rented memory</returns>
/// <exception cref="ArgumentOutOfRangeException"></exception>
public static IMemoryOwner<byte> RentCleared(ulong length)
=> RentCleared(checked((int)length));
/// <summary>
/// Rents a byte memory buffer from <see cref="ArrayPool{Byte}.Shared"/>.
/// The buffer's contents are cleared (set to all 0s) before returning.
/// </summary>
/// <param name="length">The buffer's required length in bytes</param>
/// <returns>A <see cref="IMemoryOwner{Byte}"/> wrapping the rented memory</returns>
/// <exception cref="ArgumentOutOfRangeException"></exception>
public static IMemoryOwner<byte> RentCleared(int length)
{
var buffer = RentImpl(length);
buffer.Memory.Span.Clear();
return buffer;
}
/// <summary>
/// Copies <paramref name="buffer"/> into a newly rented byte memory buffer.
/// </summary>
/// <param name="buffer">The byte buffer to copy</param>
/// <returns>A <see cref="IMemoryOwner{Byte}"/> wrapping the rented memory with <paramref name="buffer"/> copied to it</returns>
public static IMemoryOwner<byte> RentCopy(ReadOnlySpan<byte> buffer)
{
var copy = RentImpl(buffer.Length);
buffer.CopyTo(copy.Memory.Span);
return copy;
}
private static ByteMemoryPoolBuffer RentImpl(int length)
{
if ((uint)length > Array.MaxLength)
{
throw new ArgumentOutOfRangeException(nameof(length), length, null);
}
return new ByteMemoryPoolBuffer(length);
}
}
}

View file

@ -1,140 +0,0 @@
#nullable enable
using System;
using System.Buffers;
using System.Diagnostics.CodeAnalysis;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Threading;
namespace Ryujinx.Common.Memory
{
/// <summary>
/// An <see cref="IMemoryOwner{T}"/> implementation with an embedded length and fast <see cref="Span{T}"/>
/// accessor, with memory allocated from <seealso cref="ArrayPool{T}.Shared"/>.
/// </summary>
/// <typeparam name="T">The type of item to store.</typeparam>
public sealed class MemoryOwner<T> : IMemoryOwner<T>
{
private readonly int _length;
private T[]? _array;
/// <summary>
/// Initializes a new instance of the <see cref="MemoryOwner{T}"/> class with the specified parameters.
/// </summary>
/// <param name="length">The length of the new memory buffer to use</param>
private MemoryOwner(int length)
{
_length = length;
_array = ArrayPool<T>.Shared.Rent(length);
}
/// <summary>
/// Creates a new <see cref="MemoryOwner{T}"/> instance with the specified length.
/// </summary>
/// <param name="length">The length of the new memory buffer to use</param>
/// <returns>A <see cref="MemoryOwner{T}"/> instance of the requested length</returns>
/// <exception cref="ArgumentOutOfRangeException">Thrown when <paramref name="length"/> is not valid</exception>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static MemoryOwner<T> Rent(int length) => new(length);
/// <summary>
/// Creates a new <see cref="MemoryOwner{T}"/> instance with the specified length and the content cleared.
/// </summary>
/// <param name="length">The length of the new memory buffer to use</param>
/// <returns>A <see cref="MemoryOwner{T}"/> instance of the requested length and the content cleared</returns>
/// <exception cref="ArgumentOutOfRangeException">Thrown when <paramref name="length"/> is not valid</exception>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static MemoryOwner<T> RentCleared(int length)
{
MemoryOwner<T> result = new(length);
result._array.AsSpan(0, length).Clear();
return result;
}
/// <summary>
/// Creates a new <see cref="MemoryOwner{T}"/> instance with the content copied from the specified buffer.
/// </summary>
/// <param name="buffer">The buffer to copy</param>
/// <returns>A <see cref="MemoryOwner{T}"/> instance with the same length and content as <paramref name="buffer"/></returns>
public static MemoryOwner<T> RentCopy(ReadOnlySpan<T> buffer)
{
MemoryOwner<T> result = new(buffer.Length);
buffer.CopyTo(result._array);
return result;
}
/// <summary>
/// Gets the number of items in the current instance.
/// </summary>
public int Length
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => _length;
}
/// <inheritdoc/>
public Memory<T> Memory
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
T[]? array = _array;
if (array is null)
{
ThrowObjectDisposedException();
}
return new(array, 0, _length);
}
}
/// <summary>
/// Gets a <see cref="Span{T}"/> wrapping the memory belonging to the current instance.
/// </summary>
/// <remarks>
/// Uses a trick made possible by the .NET 6+ runtime array layout.
/// </remarks>
public Span<T> Span
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
T[]? array = _array;
if (array is null)
{
ThrowObjectDisposedException();
}
ref T firstElementRef = ref MemoryMarshal.GetArrayDataReference(array);
return MemoryMarshal.CreateSpan(ref firstElementRef, _length);
}
}
/// <inheritdoc/>
public void Dispose()
{
T[]? array = Interlocked.Exchange(ref _array, null);
if (array is not null)
{
ArrayPool<T>.Shared.Return(array, RuntimeHelpers.IsReferenceOrContainsReferences<T>());
}
}
/// <summary>
/// Throws an <see cref="ObjectDisposedException"/> when <see cref="_array"/> is <see langword="null"/>.
/// </summary>
[DoesNotReturn]
private static void ThrowObjectDisposedException()
{
throw new ObjectDisposedException(nameof(MemoryOwner<T>), "The buffer has already been disposed.");
}
}
}

View file

@ -1,114 +0,0 @@
using System;
using System.Buffers;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace Ryujinx.Common.Memory
{
/// <summary>
/// A stack-only type that rents a buffer of a specified length from <seealso cref="ArrayPool{T}.Shared"/>.
/// It does not implement <see cref="IDisposable"/> to avoid being boxed, but should still be disposed. This
/// is easy since C# 8, which allows use of C# `using` constructs on any type that has a public Dispose() method.
/// To keep this type simple, fast, and read-only, it does not check or guard against multiple disposals.
/// For all these reasons, all usage should be with a `using` block or statement.
/// </summary>
/// <typeparam name="T">The type of item to store.</typeparam>
public readonly ref struct SpanOwner<T>
{
private readonly int _length;
private readonly T[] _array;
/// <summary>
/// Initializes a new instance of the <see cref="SpanOwner{T}"/> struct with the specified parameters.
/// </summary>
/// <param name="length">The length of the new memory buffer to use</param>
private SpanOwner(int length)
{
_length = length;
_array = ArrayPool<T>.Shared.Rent(length);
}
/// <summary>
/// Gets an empty <see cref="SpanOwner{T}"/> instance.
/// </summary>
public static SpanOwner<T> Empty
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => new(0);
}
/// <summary>
/// Creates a new <see cref="SpanOwner{T}"/> instance with the specified length.
/// </summary>
/// <param name="length">The length of the new memory buffer to use</param>
/// <returns>A <see cref="SpanOwner{T}"/> instance of the requested length</returns>
/// <exception cref="ArgumentOutOfRangeException">Thrown when <paramref name="length"/> is not valid</exception>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static SpanOwner<T> Rent(int length) => new(length);
/// <summary>
/// Creates a new <see cref="SpanOwner{T}"/> instance with the length and the content cleared.
/// </summary>
/// <param name="length">The length of the new memory buffer to use</param>
/// <returns>A <see cref="SpanOwner{T}"/> instance of the requested length and the content cleared</returns>
/// <exception cref="ArgumentOutOfRangeException">Thrown when <paramref name="length"/> is not valid</exception>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static SpanOwner<T> RentCleared(int length)
{
SpanOwner<T> result = new(length);
result._array.AsSpan(0, length).Clear();
return result;
}
/// <summary>
/// Creates a new <see cref="SpanOwner{T}"/> instance with the content copied from the specified buffer.
/// </summary>
/// <param name="buffer">The buffer to copy</param>
/// <returns>A <see cref="SpanOwner{T}"/> instance with the same length and content as <paramref name="buffer"/></returns>
public static SpanOwner<T> RentCopy(ReadOnlySpan<T> buffer)
{
SpanOwner<T> result = new(buffer.Length);
buffer.CopyTo(result._array);
return result;
}
/// <summary>
/// Gets the number of items in the current instance
/// </summary>
public int Length
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => _length;
}
/// <summary>
/// Gets a <see cref="Span{T}"/> wrapping the memory belonging to the current instance.
/// </summary>
/// <remarks>
/// Uses a trick made possible by the .NET 6+ runtime array layout.
/// </remarks>
public Span<T> Span
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
ref T firstElementRef = ref MemoryMarshal.GetArrayDataReference(_array);
return MemoryMarshal.CreateSpan(ref firstElementRef, _length);
}
}
/// <summary>
/// Implements the duck-typed <see cref="IDisposable.Dispose"/> method.
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Dispose()
{
ArrayPool<T>.Shared.Return(_array, RuntimeHelpers.IsReferenceOrContainsReferences<T>());
}
}
}

View file

@ -1,6 +1,6 @@
using Ryujinx.Common.Memory;
using Ryujinx.Common.Utilities; using Ryujinx.Common.Utilities;
using System; using System;
using System.Buffers;
using System.IO; using System.IO;
using System.Linq; using System.Linq;
using System.Reflection; using System.Reflection;
@ -42,14 +42,14 @@ namespace Ryujinx.Common
return StreamUtils.StreamToBytes(stream); return StreamUtils.StreamToBytes(stream);
} }
public static MemoryOwner<byte> ReadFileToRentedMemory(string filename) public static IMemoryOwner<byte> ReadFileToRentedMemory(string filename)
{ {
var (assembly, path) = ResolveManifestPath(filename); var (assembly, path) = ResolveManifestPath(filename);
return ReadFileToRentedMemory(assembly, path); return ReadFileToRentedMemory(assembly, path);
} }
public static MemoryOwner<byte> ReadFileToRentedMemory(Assembly assembly, string filename) public static IMemoryOwner<byte> ReadFileToRentedMemory(Assembly assembly, string filename)
{ {
using var stream = GetStream(assembly, filename); using var stream = GetStream(assembly, filename);

View file

@ -1,24 +0,0 @@
using System;
using System.Diagnostics;
using System.Runtime.InteropServices;
namespace Ryujinx.Common.Utilities
{
public partial class OsUtils
{
[LibraryImport("libc", SetLastError = true)]
private static partial int setenv([MarshalAs(UnmanagedType.LPStr)] string name, [MarshalAs(UnmanagedType.LPStr)] string value, int overwrite);
public static void SetEnvironmentVariableNoCaching(string key, string value)
{
// Set the value in the cached environment variables, too.
Environment.SetEnvironmentVariable(key, value);
if (!OperatingSystem.IsWindows())
{
int res = setenv(key, value, 1);
Debug.Assert(res != -1);
}
}
}
}

View file

@ -1,5 +1,6 @@
using Microsoft.IO; using Microsoft.IO;
using Ryujinx.Common.Memory; using Ryujinx.Common.Memory;
using System.Buffers;
using System.IO; using System.IO;
using System.Threading; using System.Threading;
using System.Threading.Tasks; using System.Threading.Tasks;
@ -15,7 +16,7 @@ namespace Ryujinx.Common.Utilities
return output.ToArray(); return output.ToArray();
} }
public static MemoryOwner<byte> StreamToRentedMemory(Stream input) public static IMemoryOwner<byte> StreamToRentedMemory(Stream input)
{ {
if (input is MemoryStream inputMemoryStream) if (input is MemoryStream inputMemoryStream)
{ {
@ -25,9 +26,9 @@ namespace Ryujinx.Common.Utilities
{ {
long bytesExpected = input.Length; long bytesExpected = input.Length;
MemoryOwner<byte> ownedMemory = MemoryOwner<byte>.Rent(checked((int)bytesExpected)); IMemoryOwner<byte> ownedMemory = ByteMemoryPool.Rent(bytesExpected);
var destSpan = ownedMemory.Span; var destSpan = ownedMemory.Memory.Span;
int totalBytesRead = 0; int totalBytesRead = 0;
@ -65,14 +66,14 @@ namespace Ryujinx.Common.Utilities
return stream.ToArray(); return stream.ToArray();
} }
private static MemoryOwner<byte> MemoryStreamToRentedMemory(MemoryStream input) private static IMemoryOwner<byte> MemoryStreamToRentedMemory(MemoryStream input)
{ {
input.Position = 0; input.Position = 0;
MemoryOwner<byte> ownedMemory = MemoryOwner<byte>.Rent(checked((int)input.Length)); IMemoryOwner<byte> ownedMemory = ByteMemoryPool.Rent(input.Length);
// Discard the return value because we assume reading a MemoryStream always succeeds completely. // Discard the return value because we assume reading a MemoryStream always succeeds completely.
_ = input.Read(ownedMemory.Span); _ = input.Read(ownedMemory.Memory.Span);
return ownedMemory; return ownedMemory;
} }

View file

@ -303,9 +303,9 @@ namespace Ryujinx.Cpu.Jit
} }
else else
{ {
MemoryOwner<byte> memoryOwner = MemoryOwner<byte>.Rent(size); IMemoryOwner<byte> memoryOwner = ByteMemoryPool.Rent(size);
Read(va, memoryOwner.Span); Read(va, memoryOwner.Memory.Span);
return new WritableRegion(this, va, memoryOwner); return new WritableRegion(this, va, memoryOwner);
} }

View file

@ -1,5 +1,6 @@
using Ryujinx.Cpu.LightningJit.CodeGen; using Ryujinx.Cpu.LightningJit.CodeGen;
using Ryujinx.Cpu.LightningJit.CodeGen.Arm64; using Ryujinx.Cpu.LightningJit.CodeGen.Arm64;
using System.Diagnostics;
namespace Ryujinx.Cpu.LightningJit.Arm32.Target.Arm64 namespace Ryujinx.Cpu.LightningJit.Arm32.Target.Arm64
{ {

View file

@ -114,7 +114,7 @@ namespace Ryujinx.Cpu.LightningJit.Arm32.Target.Arm64
InstEmitCommon.EmitUnsigned16BitPair(context, rd, rn, rm, (d, n, m) => InstEmitCommon.EmitUnsigned16BitPair(context, rd, rn, rm, (d, n, m) =>
{ {
context.Arm64Assembler.Add(d, n, m); context.Arm64Assembler.Add(d, n, m);
EmitSaturateUqadd(context, d, 16); EmitSaturateUnsignedRange(context, d, 16);
}); });
} }
@ -123,7 +123,7 @@ namespace Ryujinx.Cpu.LightningJit.Arm32.Target.Arm64
InstEmitCommon.EmitUnsigned8BitPair(context, rd, rn, rm, (d, n, m) => InstEmitCommon.EmitUnsigned8BitPair(context, rd, rn, rm, (d, n, m) =>
{ {
context.Arm64Assembler.Add(d, n, m); context.Arm64Assembler.Add(d, n, m);
EmitSaturateUqadd(context, d, 8); EmitSaturateUnsignedRange(context, d, 8);
}); });
} }
@ -140,7 +140,7 @@ namespace Ryujinx.Cpu.LightningJit.Arm32.Target.Arm64
context.Arm64Assembler.Add(d, n, m); context.Arm64Assembler.Add(d, n, m);
} }
EmitSaturateUq(context, d, 16, e == 0); EmitSaturateUnsignedRange(context, d, 16);
}); });
} }
@ -157,25 +157,25 @@ namespace Ryujinx.Cpu.LightningJit.Arm32.Target.Arm64
context.Arm64Assembler.Sub(d, n, m); context.Arm64Assembler.Sub(d, n, m);
} }
EmitSaturateUq(context, d, 16, e != 0); EmitSaturateUnsignedRange(context, d, 16);
}); });
} }
public static void Uqsub16(CodeGenContext context, uint rd, uint rn, uint rm) public static void Uqsub16(CodeGenContext context, uint rd, uint rn, uint rm)
{ {
InstEmitCommon.EmitUnsigned16BitPair(context, rd, rn, rm, (d, n, m) => InstEmitCommon.EmitSigned16BitPair(context, rd, rn, rm, (d, n, m) =>
{ {
context.Arm64Assembler.Sub(d, n, m); context.Arm64Assembler.Sub(d, n, m);
EmitSaturateUqsub(context, d, 16); EmitSaturateUnsignedRange(context, d, 16);
}); });
} }
public static void Uqsub8(CodeGenContext context, uint rd, uint rn, uint rm) public static void Uqsub8(CodeGenContext context, uint rd, uint rn, uint rm)
{ {
InstEmitCommon.EmitUnsigned8BitPair(context, rd, rn, rm, (d, n, m) => InstEmitCommon.EmitSigned8BitPair(context, rd, rn, rm, (d, n, m) =>
{ {
context.Arm64Assembler.Sub(d, n, m); context.Arm64Assembler.Sub(d, n, m);
EmitSaturateUqsub(context, d, 8); EmitSaturateUnsignedRange(context, d, 8);
}); });
} }
@ -358,17 +358,7 @@ namespace Ryujinx.Cpu.LightningJit.Arm32.Target.Arm64
} }
} }
private static void EmitSaturateUqadd(CodeGenContext context, Operand value, uint saturateTo) private static void EmitSaturateUnsignedRange(CodeGenContext context, Operand value, uint saturateTo)
{
EmitSaturateUq(context, value, saturateTo, isSub: false);
}
private static void EmitSaturateUqsub(CodeGenContext context, Operand value, uint saturateTo)
{
EmitSaturateUq(context, value, saturateTo, isSub: true);
}
private static void EmitSaturateUq(CodeGenContext context, Operand value, uint saturateTo, bool isSub)
{ {
Debug.Assert(saturateTo <= 32); Debug.Assert(saturateTo <= 32);
@ -389,7 +379,7 @@ namespace Ryujinx.Cpu.LightningJit.Arm32.Target.Arm64
return; return;
} }
context.Arm64Assembler.Lsr(tempRegister.Operand, value, InstEmitCommon.Const((int)saturateTo)); context.Arm64Assembler.Lsr(tempRegister.Operand, value, InstEmitCommon.Const(32 - (int)saturateTo));
int branchIndex = context.CodeWriter.InstructionPointer; int branchIndex = context.CodeWriter.InstructionPointer;
@ -397,7 +387,7 @@ namespace Ryujinx.Cpu.LightningJit.Arm32.Target.Arm64
context.Arm64Assembler.Cbz(tempRegister.Operand, 0); context.Arm64Assembler.Cbz(tempRegister.Operand, 0);
// Saturate. // Saturate.
context.Arm64Assembler.Mov(value, isSub ? 0u : uint.MaxValue >> (32 - (int)saturateTo)); context.Arm64Assembler.Mov(value, uint.MaxValue >> (32 - (int)saturateTo));
int delta = context.CodeWriter.InstructionPointer - branchIndex; int delta = context.CodeWriter.InstructionPointer - branchIndex;
context.CodeWriter.WriteInstructionAt(branchIndex, context.CodeWriter.ReadInstructionAt(branchIndex) | (uint)((delta & 0x7ffff) << 5)); context.CodeWriter.WriteInstructionAt(branchIndex, context.CodeWriter.ReadInstructionAt(branchIndex) | (uint)((delta & 0x7ffff) << 5));

View file

@ -1,6 +1,7 @@
using Ryujinx.Common.Memory; using Ryujinx.Common.Memory;
using Ryujinx.Memory; using Ryujinx.Memory;
using System; using System;
using System.Buffers;
using System.Runtime.CompilerServices; using System.Runtime.CompilerServices;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
@ -144,9 +145,9 @@ namespace Ryujinx.Graphics.Device
} }
else else
{ {
MemoryOwner<byte> memoryOwner = MemoryOwner<byte>.Rent(size); IMemoryOwner<byte> memoryOwner = ByteMemoryPool.Rent(size);
ReadImpl(va, memoryOwner.Span); GetSpan(va, size).CopyTo(memoryOwner.Memory.Span);
return new WritableRegion(this, va, memoryOwner, tracked: true); return new WritableRegion(this, va, memoryOwner, tracked: true);
} }

View file

@ -39,10 +39,7 @@ namespace Ryujinx.Graphics.Device
{ {
var field = fields[fieldIndex]; var field = fields[fieldIndex];
var currentFieldOffset = (int)Marshal.OffsetOf<TState>(field.Name); int sizeOfField = SizeCalculator.SizeOf(field.FieldType);
var nextFieldOffset = fieldIndex + 1 == fields.Length ? Unsafe.SizeOf<TState>() : (int)Marshal.OffsetOf<TState>(fields[fieldIndex + 1].Name);
int sizeOfField = nextFieldOffset - currentFieldOffset;
for (int i = 0; i < ((sizeOfField + 3) & ~3); i += 4) for (int i = 0; i < ((sizeOfField + 3) & ~3); i += 4)
{ {

View file

@ -0,0 +1,63 @@
using System;
using System.Reflection;
namespace Ryujinx.Graphics.Device
{
public static class SizeCalculator
{
public static int SizeOf(Type type)
{
// Is type a enum type?
if (type.IsEnum)
{
type = type.GetEnumUnderlyingType();
}
// Is type a pointer type?
if (type.IsPointer || type == typeof(IntPtr) || type == typeof(UIntPtr))
{
return IntPtr.Size;
}
// Is type a struct type?
if (type.IsValueType && !type.IsPrimitive)
{
// Check if the struct has a explicit size, if so, return that.
if (type.StructLayoutAttribute.Size != 0)
{
return type.StructLayoutAttribute.Size;
}
// Otherwise we calculate the sum of the sizes of all fields.
int size = 0;
var fields = type.GetFields(BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance);
for (int fieldIndex = 0; fieldIndex < fields.Length; fieldIndex++)
{
size += SizeOf(fields[fieldIndex].FieldType);
}
return size;
}
// Primitive types.
return (Type.GetTypeCode(type)) switch
{
TypeCode.SByte => sizeof(sbyte),
TypeCode.Byte => sizeof(byte),
TypeCode.Int16 => sizeof(short),
TypeCode.UInt16 => sizeof(ushort),
TypeCode.Int32 => sizeof(int),
TypeCode.UInt32 => sizeof(uint),
TypeCode.Int64 => sizeof(long),
TypeCode.UInt64 => sizeof(ulong),
TypeCode.Char => sizeof(char),
TypeCode.Single => sizeof(float),
TypeCode.Double => sizeof(double),
TypeCode.Decimal => sizeof(decimal),
TypeCode.Boolean => sizeof(bool),
_ => throw new ArgumentException($"Length for type \"{type.Name}\" is unknown."),
};
}
}
}

View file

@ -6,13 +6,8 @@ namespace Ryujinx.Graphics.GAL
public enum BufferAccess public enum BufferAccess
{ {
Default = 0, Default = 0,
HostMemory = 1, FlushPersistent = 1 << 0,
DeviceMemory = 2, Stream = 1 << 1,
DeviceMemoryMapped = 3, SparseCompatible = 1 << 2,
MemoryTypeMask = 0xf,
Stream = 1 << 4,
SparseCompatible = 1 << 5,
} }
} }

View file

@ -6,7 +6,6 @@ namespace Ryujinx.Graphics.GAL
{ {
public readonly TargetApi Api; public readonly TargetApi Api;
public readonly string VendorName; public readonly string VendorName;
public readonly SystemMemoryType MemoryType;
public readonly bool HasFrontFacingBug; public readonly bool HasFrontFacingBug;
public readonly bool HasVectorIndexingBug; public readonly bool HasVectorIndexingBug;
@ -37,7 +36,6 @@ namespace Ryujinx.Graphics.GAL
public readonly bool SupportsMismatchingViewFormat; public readonly bool SupportsMismatchingViewFormat;
public readonly bool SupportsCubemapView; public readonly bool SupportsCubemapView;
public readonly bool SupportsNonConstantTextureOffset; public readonly bool SupportsNonConstantTextureOffset;
public readonly bool SupportsQuads;
public readonly bool SupportsSeparateSampler; public readonly bool SupportsSeparateSampler;
public readonly bool SupportsShaderBallot; public readonly bool SupportsShaderBallot;
public readonly bool SupportsShaderBarrierDivergence; public readonly bool SupportsShaderBarrierDivergence;
@ -51,13 +49,6 @@ namespace Ryujinx.Graphics.GAL
public readonly bool SupportsIndirectParameters; public readonly bool SupportsIndirectParameters;
public readonly bool SupportsDepthClipControl; public readonly bool SupportsDepthClipControl;
public readonly int UniformBufferSetIndex;
public readonly int StorageBufferSetIndex;
public readonly int TextureSetIndex;
public readonly int ImageSetIndex;
public readonly int ExtraSetBaseIndex;
public readonly int MaximumExtraSets;
public readonly uint MaximumUniformBuffersPerStage; public readonly uint MaximumUniformBuffersPerStage;
public readonly uint MaximumStorageBuffersPerStage; public readonly uint MaximumStorageBuffersPerStage;
public readonly uint MaximumTexturesPerStage; public readonly uint MaximumTexturesPerStage;
@ -71,12 +62,9 @@ namespace Ryujinx.Graphics.GAL
public readonly int GatherBiasPrecision; public readonly int GatherBiasPrecision;
public readonly ulong MaximumGpuMemory;
public Capabilities( public Capabilities(
TargetApi api, TargetApi api,
string vendorName, string vendorName,
SystemMemoryType memoryType,
bool hasFrontFacingBug, bool hasFrontFacingBug,
bool hasVectorIndexingBug, bool hasVectorIndexingBug,
bool needsFragmentOutputSpecialization, bool needsFragmentOutputSpecialization,
@ -105,7 +93,6 @@ namespace Ryujinx.Graphics.GAL
bool supportsMismatchingViewFormat, bool supportsMismatchingViewFormat,
bool supportsCubemapView, bool supportsCubemapView,
bool supportsNonConstantTextureOffset, bool supportsNonConstantTextureOffset,
bool supportsQuads,
bool supportsSeparateSampler, bool supportsSeparateSampler,
bool supportsShaderBallot, bool supportsShaderBallot,
bool supportsShaderBarrierDivergence, bool supportsShaderBarrierDivergence,
@ -118,12 +105,6 @@ namespace Ryujinx.Graphics.GAL
bool supportsViewportSwizzle, bool supportsViewportSwizzle,
bool supportsIndirectParameters, bool supportsIndirectParameters,
bool supportsDepthClipControl, bool supportsDepthClipControl,
int uniformBufferSetIndex,
int storageBufferSetIndex,
int textureSetIndex,
int imageSetIndex,
int extraSetBaseIndex,
int maximumExtraSets,
uint maximumUniformBuffersPerStage, uint maximumUniformBuffersPerStage,
uint maximumStorageBuffersPerStage, uint maximumStorageBuffersPerStage,
uint maximumTexturesPerStage, uint maximumTexturesPerStage,
@ -133,12 +114,10 @@ namespace Ryujinx.Graphics.GAL
int shaderSubgroupSize, int shaderSubgroupSize,
int storageBufferOffsetAlignment, int storageBufferOffsetAlignment,
int textureBufferOffsetAlignment, int textureBufferOffsetAlignment,
int gatherBiasPrecision, int gatherBiasPrecision)
ulong maximumGpuMemory)
{ {
Api = api; Api = api;
VendorName = vendorName; VendorName = vendorName;
MemoryType = memoryType;
HasFrontFacingBug = hasFrontFacingBug; HasFrontFacingBug = hasFrontFacingBug;
HasVectorIndexingBug = hasVectorIndexingBug; HasVectorIndexingBug = hasVectorIndexingBug;
NeedsFragmentOutputSpecialization = needsFragmentOutputSpecialization; NeedsFragmentOutputSpecialization = needsFragmentOutputSpecialization;
@ -167,7 +146,6 @@ namespace Ryujinx.Graphics.GAL
SupportsMismatchingViewFormat = supportsMismatchingViewFormat; SupportsMismatchingViewFormat = supportsMismatchingViewFormat;
SupportsCubemapView = supportsCubemapView; SupportsCubemapView = supportsCubemapView;
SupportsNonConstantTextureOffset = supportsNonConstantTextureOffset; SupportsNonConstantTextureOffset = supportsNonConstantTextureOffset;
SupportsQuads = supportsQuads;
SupportsSeparateSampler = supportsSeparateSampler; SupportsSeparateSampler = supportsSeparateSampler;
SupportsShaderBallot = supportsShaderBallot; SupportsShaderBallot = supportsShaderBallot;
SupportsShaderBarrierDivergence = supportsShaderBarrierDivergence; SupportsShaderBarrierDivergence = supportsShaderBarrierDivergence;
@ -180,12 +158,6 @@ namespace Ryujinx.Graphics.GAL
SupportsViewportSwizzle = supportsViewportSwizzle; SupportsViewportSwizzle = supportsViewportSwizzle;
SupportsIndirectParameters = supportsIndirectParameters; SupportsIndirectParameters = supportsIndirectParameters;
SupportsDepthClipControl = supportsDepthClipControl; SupportsDepthClipControl = supportsDepthClipControl;
UniformBufferSetIndex = uniformBufferSetIndex;
StorageBufferSetIndex = storageBufferSetIndex;
TextureSetIndex = textureSetIndex;
ImageSetIndex = imageSetIndex;
ExtraSetBaseIndex = extraSetBaseIndex;
MaximumExtraSets = maximumExtraSets;
MaximumUniformBuffersPerStage = maximumUniformBuffersPerStage; MaximumUniformBuffersPerStage = maximumUniformBuffersPerStage;
MaximumStorageBuffersPerStage = maximumStorageBuffersPerStage; MaximumStorageBuffersPerStage = maximumStorageBuffersPerStage;
MaximumTexturesPerStage = maximumTexturesPerStage; MaximumTexturesPerStage = maximumTexturesPerStage;
@ -196,7 +168,6 @@ namespace Ryujinx.Graphics.GAL
StorageBufferOffsetAlignment = storageBufferOffsetAlignment; StorageBufferOffsetAlignment = storageBufferOffsetAlignment;
TextureBufferOffsetAlignment = textureBufferOffsetAlignment; TextureBufferOffsetAlignment = textureBufferOffsetAlignment;
GatherBiasPrecision = gatherBiasPrecision; GatherBiasPrecision = gatherBiasPrecision;
MaximumGpuMemory = maximumGpuMemory;
} }
} }
} }

View file

@ -711,36 +711,5 @@ namespace Ryujinx.Graphics.GAL
{ {
return format.IsUint() || format.IsSint(); return format.IsUint() || format.IsSint();
} }
/// <summary>
/// Checks if the texture format is a float or sRGB color format.
/// </summary>
/// <remarks>
/// Does not include normalized, compressed or depth formats.
/// Float and sRGB formats do not participate in logical operations.
/// </remarks>
/// <param name="format">Texture format</param>
/// <returns>True if the format is a float or sRGB color format, false otherwise</returns>
public static bool IsFloatOrSrgb(this Format format)
{
switch (format)
{
case Format.R8G8B8A8Srgb:
case Format.B8G8R8A8Srgb:
case Format.R16Float:
case Format.R16G16Float:
case Format.R16G16B16Float:
case Format.R16G16B16A16Float:
case Format.R32Float:
case Format.R32G32Float:
case Format.R32G32B32Float:
case Format.R32G32B32A32Float:
case Format.R11G11B10Float:
case Format.R9G9B9E5Float:
return true;
}
return false;
}
} }
} }

View file

@ -1,9 +1,8 @@
using System;
namespace Ryujinx.Graphics.GAL namespace Ryujinx.Graphics.GAL
{ {
public interface IImageArray : IDisposable public interface IImageArray
{ {
void SetFormats(int index, Format[] imageFormats);
void SetImages(int index, ITexture[] images); void SetImages(int index, ITexture[] images);
} }
} }

View file

@ -58,9 +58,8 @@ namespace Ryujinx.Graphics.GAL
void SetIndexBuffer(BufferRange buffer, IndexType type); void SetIndexBuffer(BufferRange buffer, IndexType type);
void SetImage(ShaderStage stage, int binding, ITexture texture); void SetImage(ShaderStage stage, int binding, ITexture texture, Format imageFormat);
void SetImageArray(ShaderStage stage, int binding, IImageArray array); void SetImageArray(ShaderStage stage, int binding, IImageArray array);
void SetImageArraySeparate(ShaderStage stage, int setIndex, IImageArray array);
void SetLineParameters(float width, bool smooth); void SetLineParameters(float width, bool smooth);
@ -92,7 +91,6 @@ namespace Ryujinx.Graphics.GAL
void SetTextureAndSampler(ShaderStage stage, int binding, ITexture texture, ISampler sampler); void SetTextureAndSampler(ShaderStage stage, int binding, ITexture texture, ISampler sampler);
void SetTextureArray(ShaderStage stage, int binding, ITextureArray array); void SetTextureArray(ShaderStage stage, int binding, ITextureArray array);
void SetTextureArraySeparate(ShaderStage stage, int setIndex, ITextureArray array);
void SetTransformFeedbackBuffers(ReadOnlySpan<BufferRange> buffers); void SetTransformFeedbackBuffers(ReadOnlySpan<BufferRange> buffers);
void SetUniformBuffers(ReadOnlySpan<BufferAssignment> buffers); void SetUniformBuffers(ReadOnlySpan<BufferAssignment> buffers);

View file

@ -17,6 +17,7 @@ namespace Ryujinx.Graphics.GAL
void BackgroundContextAction(Action action, bool alwaysBackground = false); void BackgroundContextAction(Action action, bool alwaysBackground = false);
BufferHandle CreateBuffer(int size, BufferAccess access = BufferAccess.Default); BufferHandle CreateBuffer(int size, BufferAccess access = BufferAccess.Default);
BufferHandle CreateBuffer(int size, BufferAccess access, BufferHandle storageHint);
BufferHandle CreateBuffer(nint pointer, int size); BufferHandle CreateBuffer(nint pointer, int size);
BufferHandle CreateBufferSparse(ReadOnlySpan<BufferRange> storageBuffers); BufferHandle CreateBufferSparse(ReadOnlySpan<BufferRange> storageBuffers);

View file

@ -1,4 +1,4 @@
using Ryujinx.Common.Memory; using System.Buffers;
namespace Ryujinx.Graphics.GAL namespace Ryujinx.Graphics.GAL
{ {
@ -18,30 +18,30 @@ namespace Ryujinx.Graphics.GAL
PinnedSpan<byte> GetData(int layer, int level); PinnedSpan<byte> GetData(int layer, int level);
/// <summary> /// <summary>
/// Sets the texture data. The data passed as a <see cref="MemoryOwner{Byte}" /> will be disposed when /// Sets the texture data. The data passed as a <see cref="IMemoryOwner{Byte}" /> will be disposed when
/// the operation completes. /// the operation completes.
/// </summary> /// </summary>
/// <param name="data">Texture data bytes</param> /// <param name="data">Texture data bytes</param>
void SetData(MemoryOwner<byte> data); void SetData(IMemoryOwner<byte> data);
/// <summary> /// <summary>
/// Sets the texture data. The data passed as a <see cref="MemoryOwner{Byte}" /> will be disposed when /// Sets the texture data. The data passed as a <see cref="IMemoryOwner{Byte}" /> will be disposed when
/// the operation completes. /// the operation completes.
/// </summary> /// </summary>
/// <param name="data">Texture data bytes</param> /// <param name="data">Texture data bytes</param>
/// <param name="layer">Target layer</param> /// <param name="layer">Target layer</param>
/// <param name="level">Target level</param> /// <param name="level">Target level</param>
void SetData(MemoryOwner<byte> data, int layer, int level); void SetData(IMemoryOwner<byte> data, int layer, int level);
/// <summary> /// <summary>
/// Sets the texture data. The data passed as a <see cref="MemoryOwner{Byte}" /> will be disposed when /// Sets the texture data. The data passed as a <see cref="IMemoryOwner{Byte}" /> will be disposed when
/// the operation completes. /// the operation completes.
/// </summary> /// </summary>
/// <param name="data">Texture data bytes</param> /// <param name="data">Texture data bytes</param>
/// <param name="layer">Target layer</param> /// <param name="layer">Target layer</param>
/// <param name="level">Target level</param> /// <param name="level">Target level</param>
/// <param name="region">Target sub-region of the texture to update</param> /// <param name="region">Target sub-region of the texture to update</param>
void SetData(MemoryOwner<byte> data, int layer, int level, Rectangle<int> region); void SetData(IMemoryOwner<byte> data, int layer, int level, Rectangle<int> region);
void SetStorage(BufferRange buffer); void SetStorage(BufferRange buffer);

View file

@ -1,8 +1,6 @@
using System;
namespace Ryujinx.Graphics.GAL namespace Ryujinx.Graphics.GAL
{ {
public interface ITextureArray : IDisposable public interface ITextureArray
{ {
void SetSamplers(int index, ISampler[] samplers); void SetSamplers(int index, ISampler[] samplers);
void SetTextures(int index, ITexture[] textures); void SetTextures(int index, ITexture[] textures);

View file

@ -44,6 +44,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
} }
Register<ActionCommand>(CommandType.Action); Register<ActionCommand>(CommandType.Action);
Register<CreateBufferCommand>(CommandType.CreateBuffer);
Register<CreateBufferAccessCommand>(CommandType.CreateBufferAccess); Register<CreateBufferAccessCommand>(CommandType.CreateBufferAccess);
Register<CreateBufferSparseCommand>(CommandType.CreateBufferSparse); Register<CreateBufferSparseCommand>(CommandType.CreateBufferSparse);
Register<CreateHostBufferCommand>(CommandType.CreateHostBuffer); Register<CreateHostBufferCommand>(CommandType.CreateHostBuffer);
@ -66,7 +67,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
Register<CounterEventDisposeCommand>(CommandType.CounterEventDispose); Register<CounterEventDisposeCommand>(CommandType.CounterEventDispose);
Register<CounterEventFlushCommand>(CommandType.CounterEventFlush); Register<CounterEventFlushCommand>(CommandType.CounterEventFlush);
Register<ImageArrayDisposeCommand>(CommandType.ImageArrayDispose); Register<ImageArraySetFormatsCommand>(CommandType.ImageArraySetFormats);
Register<ImageArraySetImagesCommand>(CommandType.ImageArraySetImages); Register<ImageArraySetImagesCommand>(CommandType.ImageArraySetImages);
Register<ProgramDisposeCommand>(CommandType.ProgramDispose); Register<ProgramDisposeCommand>(CommandType.ProgramDispose);
@ -88,7 +89,6 @@ namespace Ryujinx.Graphics.GAL.Multithreading
Register<TextureSetDataSliceRegionCommand>(CommandType.TextureSetDataSliceRegion); Register<TextureSetDataSliceRegionCommand>(CommandType.TextureSetDataSliceRegion);
Register<TextureSetStorageCommand>(CommandType.TextureSetStorage); Register<TextureSetStorageCommand>(CommandType.TextureSetStorage);
Register<TextureArrayDisposeCommand>(CommandType.TextureArrayDispose);
Register<TextureArraySetSamplersCommand>(CommandType.TextureArraySetSamplers); Register<TextureArraySetSamplersCommand>(CommandType.TextureArraySetSamplers);
Register<TextureArraySetTexturesCommand>(CommandType.TextureArraySetTextures); Register<TextureArraySetTexturesCommand>(CommandType.TextureArraySetTextures);
@ -125,7 +125,6 @@ namespace Ryujinx.Graphics.GAL.Multithreading
Register<SetUniformBuffersCommand>(CommandType.SetUniformBuffers); Register<SetUniformBuffersCommand>(CommandType.SetUniformBuffers);
Register<SetImageCommand>(CommandType.SetImage); Register<SetImageCommand>(CommandType.SetImage);
Register<SetImageArrayCommand>(CommandType.SetImageArray); Register<SetImageArrayCommand>(CommandType.SetImageArray);
Register<SetImageArraySeparateCommand>(CommandType.SetImageArraySeparate);
Register<SetIndexBufferCommand>(CommandType.SetIndexBuffer); Register<SetIndexBufferCommand>(CommandType.SetIndexBuffer);
Register<SetLineParametersCommand>(CommandType.SetLineParameters); Register<SetLineParametersCommand>(CommandType.SetLineParameters);
Register<SetLogicOpStateCommand>(CommandType.SetLogicOpState); Register<SetLogicOpStateCommand>(CommandType.SetLogicOpState);
@ -143,7 +142,6 @@ namespace Ryujinx.Graphics.GAL.Multithreading
Register<SetStencilTestCommand>(CommandType.SetStencilTest); Register<SetStencilTestCommand>(CommandType.SetStencilTest);
Register<SetTextureAndSamplerCommand>(CommandType.SetTextureAndSampler); Register<SetTextureAndSamplerCommand>(CommandType.SetTextureAndSampler);
Register<SetTextureArrayCommand>(CommandType.SetTextureArray); Register<SetTextureArrayCommand>(CommandType.SetTextureArray);
Register<SetTextureArraySeparateCommand>(CommandType.SetTextureArraySeparate);
Register<SetUserClipDistanceCommand>(CommandType.SetUserClipDistance); Register<SetUserClipDistanceCommand>(CommandType.SetUserClipDistance);
Register<SetVertexAttribsCommand>(CommandType.SetVertexAttribs); Register<SetVertexAttribsCommand>(CommandType.SetVertexAttribs);
Register<SetVertexBuffersCommand>(CommandType.SetVertexBuffers); Register<SetVertexBuffersCommand>(CommandType.SetVertexBuffers);

View file

@ -3,6 +3,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
enum CommandType : byte enum CommandType : byte
{ {
Action, Action,
CreateBuffer,
CreateBufferAccess, CreateBufferAccess,
CreateBufferSparse, CreateBufferSparse,
CreateHostBuffer, CreateHostBuffer,
@ -26,7 +27,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
CounterEventDispose, CounterEventDispose,
CounterEventFlush, CounterEventFlush,
ImageArrayDispose, ImageArraySetFormats,
ImageArraySetImages, ImageArraySetImages,
ProgramDispose, ProgramDispose,
@ -48,7 +49,6 @@ namespace Ryujinx.Graphics.GAL.Multithreading
TextureSetDataSliceRegion, TextureSetDataSliceRegion,
TextureSetStorage, TextureSetStorage,
TextureArrayDispose,
TextureArraySetSamplers, TextureArraySetSamplers,
TextureArraySetTextures, TextureArraySetTextures,
@ -85,7 +85,6 @@ namespace Ryujinx.Graphics.GAL.Multithreading
SetUniformBuffers, SetUniformBuffers,
SetImage, SetImage,
SetImageArray, SetImageArray,
SetImageArraySeparate,
SetIndexBuffer, SetIndexBuffer,
SetLineParameters, SetLineParameters,
SetLogicOpState, SetLogicOpState,
@ -103,7 +102,6 @@ namespace Ryujinx.Graphics.GAL.Multithreading
SetStencilTest, SetStencilTest,
SetTextureAndSampler, SetTextureAndSampler,
SetTextureArray, SetTextureArray,
SetTextureArraySeparate,
SetUserClipDistance, SetUserClipDistance,
SetVertexAttribs, SetVertexAttribs,
SetVertexBuffers, SetVertexBuffers,

View file

@ -1,21 +0,0 @@
using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.ImageArray
{
struct ImageArrayDisposeCommand : IGALCommand, IGALCommand<ImageArrayDisposeCommand>
{
public readonly CommandType CommandType => CommandType.ImageArrayDispose;
private TableRef<ThreadedImageArray> _imageArray;
public void Set(TableRef<ThreadedImageArray> imageArray)
{
_imageArray = imageArray;
}
public static void Run(ref ImageArrayDisposeCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
command._imageArray.Get(threaded).Base.Dispose();
}
}
}

View file

@ -0,0 +1,26 @@
using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.ImageArray
{
struct ImageArraySetFormatsCommand : IGALCommand, IGALCommand<ImageArraySetFormatsCommand>
{
public readonly CommandType CommandType => CommandType.ImageArraySetFormats;
private TableRef<ThreadedImageArray> _imageArray;
private int _index;
private TableRef<Format[]> _imageFormats;
public void Set(TableRef<ThreadedImageArray> imageArray, int index, TableRef<Format[]> imageFormats)
{
_imageArray = imageArray;
_index = index;
_imageFormats = imageFormats;
}
public static void Run(ref ImageArraySetFormatsCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
ThreadedImageArray imageArray = command._imageArray.Get(threaded);
imageArray.Base.SetFormats(command._index, command._imageFormats.Get(threaded));
}
}
}

View file

@ -0,0 +1,31 @@
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
{
struct CreateBufferCommand : IGALCommand, IGALCommand<CreateBufferCommand>
{
public readonly CommandType CommandType => CommandType.CreateBuffer;
private BufferHandle _threadedHandle;
private int _size;
private BufferAccess _access;
private BufferHandle _storageHint;
public void Set(BufferHandle threadedHandle, int size, BufferAccess access, BufferHandle storageHint)
{
_threadedHandle = threadedHandle;
_size = size;
_access = access;
_storageHint = storageHint;
}
public static void Run(ref CreateBufferCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
BufferHandle hint = BufferHandle.Null;
if (command._storageHint != BufferHandle.Null)
{
hint = threaded.Buffers.MapBuffer(command._storageHint);
}
threaded.Buffers.AssignBuffer(command._threadedHandle, renderer.CreateBuffer(command._size, command._access, hint));
}
}
}

View file

@ -1,26 +0,0 @@
using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
using Ryujinx.Graphics.Shader;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct SetImageArraySeparateCommand : IGALCommand, IGALCommand<SetImageArraySeparateCommand>
{
public readonly CommandType CommandType => CommandType.SetImageArraySeparate;
private ShaderStage _stage;
private int _setIndex;
private TableRef<IImageArray> _array;
public void Set(ShaderStage stage, int setIndex, TableRef<IImageArray> array)
{
_stage = stage;
_setIndex = setIndex;
_array = array;
}
public static void Run(ref SetImageArraySeparateCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
renderer.Pipeline.SetImageArraySeparate(command._stage, command._setIndex, command._array.GetAs<ThreadedImageArray>(threaded)?.Base);
}
}
}

View file

@ -10,17 +10,19 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands
private ShaderStage _stage; private ShaderStage _stage;
private int _binding; private int _binding;
private TableRef<ITexture> _texture; private TableRef<ITexture> _texture;
private Format _imageFormat;
public void Set(ShaderStage stage, int binding, TableRef<ITexture> texture) public void Set(ShaderStage stage, int binding, TableRef<ITexture> texture, Format imageFormat)
{ {
_stage = stage; _stage = stage;
_binding = binding; _binding = binding;
_texture = texture; _texture = texture;
_imageFormat = imageFormat;
} }
public static void Run(ref SetImageCommand command, ThreadedRenderer threaded, IRenderer renderer) public static void Run(ref SetImageCommand command, ThreadedRenderer threaded, IRenderer renderer)
{ {
renderer.Pipeline.SetImage(command._stage, command._binding, command._texture.GetAs<ThreadedTexture>(threaded)?.Base); renderer.Pipeline.SetImage(command._stage, command._binding, command._texture.GetAs<ThreadedTexture>(threaded)?.Base, command._imageFormat);
} }
} }
} }

View file

@ -1,26 +0,0 @@
using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
using Ryujinx.Graphics.Shader;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct SetTextureArraySeparateCommand : IGALCommand, IGALCommand<SetTextureArraySeparateCommand>
{
public readonly CommandType CommandType => CommandType.SetTextureArraySeparate;
private ShaderStage _stage;
private int _setIndex;
private TableRef<ITextureArray> _array;
public void Set(ShaderStage stage, int setIndex, TableRef<ITextureArray> array)
{
_stage = stage;
_setIndex = setIndex;
_array = array;
}
public static void Run(ref SetTextureArraySeparateCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
renderer.Pipeline.SetTextureArraySeparate(command._stage, command._setIndex, command._array.GetAs<ThreadedTextureArray>(threaded)?.Base);
}
}
}

View file

@ -1,6 +1,6 @@
using Ryujinx.Common.Memory;
using Ryujinx.Graphics.GAL.Multithreading.Model; using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources; using Ryujinx.Graphics.GAL.Multithreading.Resources;
using System.Buffers;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
{ {
@ -8,9 +8,9 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
{ {
public readonly CommandType CommandType => CommandType.TextureSetData; public readonly CommandType CommandType => CommandType.TextureSetData;
private TableRef<ThreadedTexture> _texture; private TableRef<ThreadedTexture> _texture;
private TableRef<MemoryOwner<byte>> _data; private TableRef<IMemoryOwner<byte>> _data;
public void Set(TableRef<ThreadedTexture> texture, TableRef<MemoryOwner<byte>> data) public void Set(TableRef<ThreadedTexture> texture, TableRef<IMemoryOwner<byte>> data)
{ {
_texture = texture; _texture = texture;
_data = data; _data = data;

View file

@ -1,6 +1,6 @@
using Ryujinx.Common.Memory;
using Ryujinx.Graphics.GAL.Multithreading.Model; using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources; using Ryujinx.Graphics.GAL.Multithreading.Resources;
using System.Buffers;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
{ {
@ -8,11 +8,11 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
{ {
public readonly CommandType CommandType => CommandType.TextureSetDataSlice; public readonly CommandType CommandType => CommandType.TextureSetDataSlice;
private TableRef<ThreadedTexture> _texture; private TableRef<ThreadedTexture> _texture;
private TableRef<MemoryOwner<byte>> _data; private TableRef<IMemoryOwner<byte>> _data;
private int _layer; private int _layer;
private int _level; private int _level;
public void Set(TableRef<ThreadedTexture> texture, TableRef<MemoryOwner<byte>> data, int layer, int level) public void Set(TableRef<ThreadedTexture> texture, TableRef<IMemoryOwner<byte>> data, int layer, int level)
{ {
_texture = texture; _texture = texture;
_data = data; _data = data;

View file

@ -1,6 +1,6 @@
using Ryujinx.Common.Memory;
using Ryujinx.Graphics.GAL.Multithreading.Model; using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources; using Ryujinx.Graphics.GAL.Multithreading.Resources;
using System.Buffers;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
{ {
@ -8,12 +8,12 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
{ {
public readonly CommandType CommandType => CommandType.TextureSetDataSliceRegion; public readonly CommandType CommandType => CommandType.TextureSetDataSliceRegion;
private TableRef<ThreadedTexture> _texture; private TableRef<ThreadedTexture> _texture;
private TableRef<MemoryOwner<byte>> _data; private TableRef<IMemoryOwner<byte>> _data;
private int _layer; private int _layer;
private int _level; private int _level;
private Rectangle<int> _region; private Rectangle<int> _region;
public void Set(TableRef<ThreadedTexture> texture, TableRef<MemoryOwner<byte>> data, int layer, int level, Rectangle<int> region) public void Set(TableRef<ThreadedTexture> texture, TableRef<IMemoryOwner<byte>> data, int layer, int level, Rectangle<int> region)
{ {
_texture = texture; _texture = texture;
_data = data; _data = data;

View file

@ -1,21 +0,0 @@
using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.TextureArray
{
struct TextureArrayDisposeCommand : IGALCommand, IGALCommand<TextureArrayDisposeCommand>
{
public readonly CommandType CommandType => CommandType.TextureArrayDispose;
private TableRef<ThreadedTextureArray> _textureArray;
public void Set(TableRef<ThreadedTextureArray> textureArray)
{
_textureArray = textureArray;
}
public static void Run(ref TextureArrayDisposeCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
command._textureArray.Get(threaded).Base.Dispose();
}
}
}

View file

@ -21,9 +21,9 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Resources
return new TableRef<T>(_renderer, reference); return new TableRef<T>(_renderer, reference);
} }
public void Dispose() public void SetFormats(int index, Format[] imageFormats)
{ {
_renderer.New<ImageArrayDisposeCommand>().Set(Ref(this)); _renderer.New<ImageArraySetFormatsCommand>().Set(Ref(this), index, Ref(imageFormats));
_renderer.QueueCommand(); _renderer.QueueCommand();
} }

View file

@ -1,6 +1,6 @@
using Ryujinx.Common.Memory;
using Ryujinx.Graphics.GAL.Multithreading.Commands.Texture; using Ryujinx.Graphics.GAL.Multithreading.Commands.Texture;
using Ryujinx.Graphics.GAL.Multithreading.Model; using Ryujinx.Graphics.GAL.Multithreading.Model;
using System.Buffers;
namespace Ryujinx.Graphics.GAL.Multithreading.Resources namespace Ryujinx.Graphics.GAL.Multithreading.Resources
{ {
@ -111,21 +111,21 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Resources
} }
/// <inheritdoc/> /// <inheritdoc/>
public void SetData(MemoryOwner<byte> data) public void SetData(IMemoryOwner<byte> data)
{ {
_renderer.New<TextureSetDataCommand>().Set(Ref(this), Ref(data)); _renderer.New<TextureSetDataCommand>().Set(Ref(this), Ref(data));
_renderer.QueueCommand(); _renderer.QueueCommand();
} }
/// <inheritdoc/> /// <inheritdoc/>
public void SetData(MemoryOwner<byte> data, int layer, int level) public void SetData(IMemoryOwner<byte> data, int layer, int level)
{ {
_renderer.New<TextureSetDataSliceCommand>().Set(Ref(this), Ref(data), layer, level); _renderer.New<TextureSetDataSliceCommand>().Set(Ref(this), Ref(data), layer, level);
_renderer.QueueCommand(); _renderer.QueueCommand();
} }
/// <inheritdoc/> /// <inheritdoc/>
public void SetData(MemoryOwner<byte> data, int layer, int level, Rectangle<int> region) public void SetData(IMemoryOwner<byte> data, int layer, int level, Rectangle<int> region)
{ {
_renderer.New<TextureSetDataSliceRegionCommand>().Set(Ref(this), Ref(data), layer, level, region); _renderer.New<TextureSetDataSliceRegionCommand>().Set(Ref(this), Ref(data), layer, level, region);
_renderer.QueueCommand(); _renderer.QueueCommand();

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