diff --git a/Ryujinx.Graphics.Gpu/Engine/ConditionalRenderEnabled.cs b/Ryujinx.Graphics.Gpu/Engine/ConditionalRenderEnabled.cs
new file mode 100644
index 000000000..451f49636
--- /dev/null
+++ b/Ryujinx.Graphics.Gpu/Engine/ConditionalRenderEnabled.cs
@@ -0,0 +1,9 @@
+namespace Ryujinx.Graphics.Gpu.Engine
+{
+ enum ConditionalRenderEnabled
+ {
+ False,
+ True,
+ Host
+ }
+}
diff --git a/Ryujinx.Graphics.Gpu/Engine/IbStreamer.cs b/Ryujinx.Graphics.Gpu/Engine/IbStreamer.cs
new file mode 100644
index 000000000..b407c941e
--- /dev/null
+++ b/Ryujinx.Graphics.Gpu/Engine/IbStreamer.cs
@@ -0,0 +1,139 @@
+using Ryujinx.Common;
+using Ryujinx.Graphics.GAL;
+using System;
+using System.Runtime.InteropServices;
+
+namespace Ryujinx.Graphics.Gpu.Engine
+{
+ ///
+ /// Holds inline index buffer state.
+ /// The inline index buffer data is sent to the GPU through the command buffer.
+ ///
+ struct IbStreamer
+ {
+ private BufferHandle _inlineIndexBuffer;
+ private int _inlineIndexBufferSize;
+ private int _inlineIndexCount;
+
+ public bool HasInlineIndexData => _inlineIndexCount != 0;
+
+ ///
+ /// Gets the handle for the host buffer currently holding the inline index buffer data.
+ ///
+ /// Host buffer handle
+ public BufferHandle GetInlineIndexBuffer()
+ {
+ return _inlineIndexBuffer;
+ }
+
+ ///
+ /// Gets the number of elements on the current inline index buffer,
+ /// while also reseting it to zero for the next draw.
+ ///
+ /// Inline index bufffer count
+ public int GetAndResetInlineIndexCount()
+ {
+ int temp = _inlineIndexCount;
+ _inlineIndexCount = 0;
+ return temp;
+ }
+
+ ///
+ /// Pushes four 8-bit index buffer elements.
+ ///
+ /// Host renderer
+ /// Method call argument
+ public void VbElementU8(IRenderer renderer, int argument)
+ {
+ byte i0 = (byte)argument;
+ byte i1 = (byte)(argument >> 8);
+ byte i2 = (byte)(argument >> 16);
+ byte i3 = (byte)(argument >> 24);
+
+ Span data = stackalloc uint[4];
+
+ data[0] = i0;
+ data[1] = i1;
+ data[2] = i2;
+ data[3] = i3;
+
+ int offset = _inlineIndexCount * 4;
+
+ renderer.SetBufferData(GetInlineIndexBuffer(renderer, offset), offset, MemoryMarshal.Cast(data));
+
+ _inlineIndexCount += 4;
+ }
+
+ ///
+ /// Pushes two 16-bit index buffer elements.
+ ///
+ /// Host renderer
+ /// Method call argument
+ public void VbElementU16(IRenderer renderer, int argument)
+ {
+ ushort i0 = (ushort)argument;
+ ushort i1 = (ushort)(argument >> 16);
+
+ Span data = stackalloc uint[2];
+
+ data[0] = i0;
+ data[1] = i1;
+
+ int offset = _inlineIndexCount * 4;
+
+ renderer.SetBufferData(GetInlineIndexBuffer(renderer, offset), offset, MemoryMarshal.Cast(data));
+
+ _inlineIndexCount += 2;
+ }
+
+ ///
+ /// Pushes one 32-bit index buffer element.
+ ///
+ /// Host renderer
+ /// Method call argument
+ public void VbElementU32(IRenderer renderer, int argument)
+ {
+ uint i0 = (uint)argument;
+
+ Span data = stackalloc uint[1];
+
+ data[0] = i0;
+
+ int offset = _inlineIndexCount++ * 4;
+
+ renderer.SetBufferData(GetInlineIndexBuffer(renderer, offset), offset, MemoryMarshal.Cast(data));
+ }
+
+ ///
+ /// Gets the handle of a buffer large enough to hold the data that will be written to .
+ ///
+ /// Host renderer
+ /// Offset where the data will be written
+ /// Buffer handle
+ private BufferHandle GetInlineIndexBuffer(IRenderer renderer, int offset)
+ {
+ // Calculate a reasonable size for the buffer that can fit all the data,
+ // and that also won't require frequent resizes if we need to push more data.
+ int size = BitUtils.AlignUp(offset + 0x10, 0x200);
+
+ if (_inlineIndexBuffer == BufferHandle.Null)
+ {
+ _inlineIndexBuffer = renderer.CreateBuffer(size);
+ _inlineIndexBufferSize = size;
+ }
+ else if (_inlineIndexBufferSize < size)
+ {
+ BufferHandle oldBuffer = _inlineIndexBuffer;
+ int oldSize = _inlineIndexBufferSize;
+
+ _inlineIndexBuffer = renderer.CreateBuffer(size);
+ _inlineIndexBufferSize = size;
+
+ renderer.Pipeline.CopyBuffer(oldBuffer, _inlineIndexBuffer, 0, 0, oldSize);
+ renderer.DeleteBuffer(oldBuffer);
+ }
+
+ return _inlineIndexBuffer;
+ }
+ }
+}
diff --git a/Ryujinx.Graphics.Gpu/Engine/MethodClear.cs b/Ryujinx.Graphics.Gpu/Engine/MethodClear.cs
index 5da87e6ca..82c4a9905 100644
--- a/Ryujinx.Graphics.Gpu/Engine/MethodClear.cs
+++ b/Ryujinx.Graphics.Gpu/Engine/MethodClear.cs
@@ -30,7 +30,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
UpdateRenderTargetState(state, useControl: false, singleUse: index);
- TextureManager.CommitGraphicsBindings();
+ TextureManager.UpdateRenderTargets();
bool clearDepth = (argument & 1) != 0;
bool clearStencil = (argument & 2) != 0;
diff --git a/Ryujinx.Graphics.Gpu/Engine/MethodConditionalRendering.cs b/Ryujinx.Graphics.Gpu/Engine/MethodConditionalRendering.cs
index c508f3b69..7e7964c4b 100644
--- a/Ryujinx.Graphics.Gpu/Engine/MethodConditionalRendering.cs
+++ b/Ryujinx.Graphics.Gpu/Engine/MethodConditionalRendering.cs
@@ -6,13 +6,6 @@ namespace Ryujinx.Graphics.Gpu.Engine
{
partial class Methods
{
- enum ConditionalRenderEnabled
- {
- False,
- True,
- Host
- }
-
///
/// Checks if draws and clears should be performed, according
/// to currently set conditional rendering conditions.
diff --git a/Ryujinx.Graphics.Gpu/Engine/MethodDraw.cs b/Ryujinx.Graphics.Gpu/Engine/MethodDraw.cs
index 5d41dafd7..88f2e8fe9 100644
--- a/Ryujinx.Graphics.Gpu/Engine/MethodDraw.cs
+++ b/Ryujinx.Graphics.Gpu/Engine/MethodDraw.cs
@@ -1,9 +1,6 @@
-using Ryujinx.Common;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Gpu.Image;
using Ryujinx.Graphics.Gpu.State;
-using System;
-using System.Runtime.InteropServices;
namespace Ryujinx.Graphics.Gpu.Engine
{
@@ -11,9 +8,6 @@ namespace Ryujinx.Graphics.Gpu.Engine
{
private bool _drawIndexed;
- private int _firstIndex;
- private int _indexCount;
-
private bool _instancedDrawPending;
private bool _instancedIndexed;
@@ -26,22 +20,34 @@ namespace Ryujinx.Graphics.Gpu.Engine
private int _instanceIndex;
- private BufferHandle _inlineIndexBuffer = BufferHandle.Null;
- private int _inlineIndexBufferSize;
- private int _inlineIndexCount;
+ private IbStreamer _ibStreamer;
///
- /// Primitive type of the current draw.
+ /// Primitive topology of the current draw.
///
- public PrimitiveType PrimitiveType { get; private set; }
+ public PrimitiveTopology Topology { get; private set; }
///
- /// Finishes draw call.
+ /// Finishes the draw call.
/// This draws geometry on the bound buffers based on the current GPU state.
///
/// Current GPU state
/// Method call argument
private void DrawEnd(GpuState state, int argument)
+ {
+ var indexBuffer = state.Get(MethodOffset.IndexBufferState);
+
+ DrawEnd(state, indexBuffer.First, indexBuffer.Count);
+ }
+
+ ///
+ /// Finishes the draw call.
+ /// This draws geometry on the bound buffers based on the current GPU state.
+ ///
+ /// Current GPU state
+ /// Index of the first index buffer element used on the draw
+ /// Number of index buffer elements used on the draw
+ private void DrawEnd(GpuState state, int firstIndex, int indexCount)
{
ConditionalRenderEnabled renderEnable = GetRenderEnable(state);
@@ -62,7 +68,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
return;
}
- UpdateState(state);
+ UpdateState(state, firstIndex, indexCount);
bool instanced = _vsUsesInstanceId || _isAnyVbInstanced;
@@ -72,11 +78,11 @@ namespace Ryujinx.Graphics.Gpu.Engine
_instancedIndexed = _drawIndexed;
- _instancedFirstIndex = _firstIndex;
- _instancedFirstVertex = state.Get(MethodOffset.FirstVertex);
+ _instancedFirstIndex = firstIndex;
+ _instancedFirstVertex = state.Get(MethodOffset.FirstVertex);
_instancedFirstInstance = state.Get(MethodOffset.FirstInstance);
- _instancedIndexCount = _indexCount;
+ _instancedIndexCount = indexCount;
var drawState = state.Get(MethodOffset.VertexBufferDrawState);
@@ -95,31 +101,31 @@ namespace Ryujinx.Graphics.Gpu.Engine
int firstInstance = state.Get(MethodOffset.FirstInstance);
- if (_inlineIndexCount != 0)
+ int inlineIndexCount = _ibStreamer.GetAndResetInlineIndexCount();
+
+ if (inlineIndexCount != 0)
{
int firstVertex = state.Get(MethodOffset.FirstVertex);
- BufferRange br = new BufferRange(_inlineIndexBuffer, 0, _inlineIndexCount * 4);
+ BufferRange br = new BufferRange(_ibStreamer.GetInlineIndexBuffer(), 0, inlineIndexCount * 4);
_context.Methods.BufferManager.SetIndexBuffer(br, IndexType.UInt);
_context.Renderer.Pipeline.DrawIndexed(
- _inlineIndexCount,
+ inlineIndexCount,
1,
- _firstIndex,
+ firstIndex,
firstVertex,
firstInstance);
-
- _inlineIndexCount = 0;
}
else if (_drawIndexed)
{
int firstVertex = state.Get(MethodOffset.FirstVertex);
_context.Renderer.Pipeline.DrawIndexed(
- _indexCount,
+ indexCount,
1,
- _firstIndex,
+ firstIndex,
firstVertex,
firstInstance);
}
@@ -150,22 +156,46 @@ namespace Ryujinx.Graphics.Gpu.Engine
/// Method call argument
private void DrawBegin(GpuState state, int argument)
{
- if ((argument & (1 << 26)) != 0)
+ bool incrementInstance = (argument & (1 << 26)) != 0;
+ bool resetInstance = (argument & (1 << 27)) == 0;
+
+ PrimitiveType type = (PrimitiveType)(argument & 0xffff);
+
+ PrimitiveTypeOverride typeOverride = state.Get(MethodOffset.PrimitiveTypeOverride);
+
+ if (typeOverride != PrimitiveTypeOverride.Invalid)
+ {
+ DrawBegin(incrementInstance, resetInstance, typeOverride.Convert());
+ }
+ else
+ {
+ DrawBegin(incrementInstance, resetInstance, type.Convert());
+ }
+ }
+
+ ///
+ /// Starts draw.
+ /// This sets primitive type and instanced draw parameters.
+ ///
+ /// Indicates if the current instance should be incremented
+ /// Indicates if the current instance should be set to zero
+ /// Primitive topology
+ private void DrawBegin(bool incrementInstance, bool resetInstance, PrimitiveTopology topology)
+ {
+ if (incrementInstance)
{
_instanceIndex++;
}
- else if ((argument & (1 << 27)) == 0)
+ else if (resetInstance)
{
PerformDeferredDraws();
_instanceIndex = 0;
}
- PrimitiveType type = (PrimitiveType)(argument & 0xffff);
+ _context.Renderer.Pipeline.SetPrimitiveTopology(topology);
- _context.Renderer.Pipeline.SetPrimitiveTopology(type.Convert());
-
- PrimitiveType = type;
+ Topology = topology;
}
///
@@ -179,6 +209,73 @@ namespace Ryujinx.Graphics.Gpu.Engine
_drawIndexed = true;
}
+ ///
+ /// Performs a indexed draw with a low number of index buffer elements.
+ ///
+ /// Current GPU state
+ /// Method call argument
+ private void DrawIndexedSmall(GpuState state, int argument)
+ {
+ DrawIndexedSmall(state, argument, false);
+ }
+
+ ///
+ /// Performs a indexed draw with a low number of index buffer elements.
+ ///
+ /// Current GPU state
+ /// Method call argument
+ private void DrawIndexedSmall2(GpuState state, int argument)
+ {
+ DrawIndexedSmall(state, argument);
+ }
+
+ ///
+ /// Performs a indexed draw with a low number of index buffer elements,
+ /// while also pre-incrementing the current instance value.
+ ///
+ /// Current GPU state
+ /// Method call argument
+ private void DrawIndexedSmallIncInstance(GpuState state, int argument)
+ {
+ DrawIndexedSmall(state, argument, true);
+ }
+
+ ///
+ /// Performs a indexed draw with a low number of index buffer elements,
+ /// while also pre-incrementing the current instance value.
+ ///
+ /// Current GPU state
+ /// Method call argument
+ private void DrawIndexedSmallIncInstance2(GpuState state, int argument)
+ {
+ DrawIndexedSmallIncInstance(state, argument);
+ }
+
+ ///
+ /// Performs a indexed draw with a low number of index buffer elements,
+ /// while optionally also pre-incrementing the current instance value.
+ ///
+ /// Current GPU state
+ /// Method call argument
+ /// True to increment the current instance value, false otherwise
+ private void DrawIndexedSmall(GpuState state, int argument, bool instanced)
+ {
+ PrimitiveTypeOverride typeOverride = state.Get(MethodOffset.PrimitiveTypeOverride);
+
+ DrawBegin(instanced, !instanced, typeOverride.Convert());
+
+ int firstIndex = argument & 0xffff;
+ int indexCount = (argument >> 16) & 0xfff;
+
+ bool oldDrawIndexed = _drawIndexed;
+
+ _drawIndexed = true;
+
+ DrawEnd(state, firstIndex, indexCount);
+
+ _drawIndexed = oldDrawIndexed;
+ }
+
///
/// Pushes four 8-bit index buffer elements.
///
@@ -186,23 +283,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
/// Method call argument
private void VbElementU8(GpuState state, int argument)
{
- byte i0 = (byte)argument;
- byte i1 = (byte)(argument >> 8);
- byte i2 = (byte)(argument >> 16);
- byte i3 = (byte)(argument >> 24);
-
- Span data = stackalloc uint[4];
-
- data[0] = i0;
- data[1] = i1;
- data[2] = i2;
- data[3] = i3;
-
- int offset = _inlineIndexCount * 4;
-
- _context.Renderer.SetBufferData(GetInlineIndexBuffer(offset), offset, MemoryMarshal.Cast(data));
-
- _inlineIndexCount += 4;
+ _ibStreamer.VbElementU8(_context.Renderer, argument);
}
///
@@ -212,19 +293,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
/// Method call argument
private void VbElementU16(GpuState state, int argument)
{
- ushort i0 = (ushort)argument;
- ushort i1 = (ushort)(argument >> 16);
-
- Span data = stackalloc uint[2];
-
- data[0] = i0;
- data[1] = i1;
-
- int offset = _inlineIndexCount * 4;
-
- _context.Renderer.SetBufferData(GetInlineIndexBuffer(offset), offset, MemoryMarshal.Cast(data));
-
- _inlineIndexCount += 2;
+ _ibStreamer.VbElementU16(_context.Renderer, argument);
}
///
@@ -234,46 +303,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
/// Method call argument
private void VbElementU32(GpuState state, int argument)
{
- uint i0 = (uint)argument;
-
- Span data = stackalloc uint[1];
-
- data[0] = i0;
-
- int offset = _inlineIndexCount++ * 4;
-
- _context.Renderer.SetBufferData(GetInlineIndexBuffer(offset), offset, MemoryMarshal.Cast(data));
- }
-
- ///
- /// Gets the handle of a buffer large enough to hold the data that will be written to .
- ///
- /// Offset where the data will be written
- /// Buffer handle
- private BufferHandle GetInlineIndexBuffer(int offset)
- {
- // Calculate a reasonable size for the buffer that can fit all the data,
- // and that also won't require frequent resizes if we need to push more data.
- int size = BitUtils.AlignUp(offset + 0x10, 0x200);
-
- if (_inlineIndexBuffer == BufferHandle.Null)
- {
- _inlineIndexBuffer = _context.Renderer.CreateBuffer(size);
- _inlineIndexBufferSize = size;
- }
- else if (_inlineIndexBufferSize < size)
- {
- BufferHandle oldBuffer = _inlineIndexBuffer;
- int oldSize = _inlineIndexBufferSize;
-
- _inlineIndexBuffer = _context.Renderer.CreateBuffer(size);
- _inlineIndexBufferSize = size;
-
- _context.Renderer.Pipeline.CopyBuffer(oldBuffer, _inlineIndexBuffer, 0, 0, oldSize);
- _context.Renderer.DeleteBuffer(oldBuffer);
- }
-
- return _inlineIndexBuffer;
+ _ibStreamer.VbElementU32(_context.Renderer, argument);
}
///
diff --git a/Ryujinx.Graphics.Gpu/Engine/Methods.cs b/Ryujinx.Graphics.Gpu/Engine/Methods.cs
index 618f64406..df40e19e7 100644
--- a/Ryujinx.Graphics.Gpu/Engine/Methods.cs
+++ b/Ryujinx.Graphics.Gpu/Engine/Methods.cs
@@ -87,8 +87,12 @@ namespace Ryujinx.Graphics.Gpu.Engine
state.RegisterCallback(MethodOffset.ResetCounter, ResetCounter);
- state.RegisterCallback(MethodOffset.DrawEnd, DrawEnd);
- state.RegisterCallback(MethodOffset.DrawBegin, DrawBegin);
+ state.RegisterCallback(MethodOffset.DrawEnd, DrawEnd);
+ state.RegisterCallback(MethodOffset.DrawBegin, DrawBegin);
+ state.RegisterCallback(MethodOffset.DrawIndexedSmall, DrawIndexedSmall);
+ state.RegisterCallback(MethodOffset.DrawIndexedSmall2, DrawIndexedSmall2);
+ state.RegisterCallback(MethodOffset.DrawIndexedSmallIncInstance, DrawIndexedSmallIncInstance);
+ state.RegisterCallback(MethodOffset.DrawIndexedSmallIncInstance2, DrawIndexedSmallIncInstance2);
state.RegisterCallback(MethodOffset.IndexBufferCount, SetIndexBufferCount);
@@ -111,7 +115,9 @@ namespace Ryujinx.Graphics.Gpu.Engine
/// Updates host state based on the current guest GPU state.
///
/// Guest GPU state
- private void UpdateState(GpuState state)
+ /// Index of the first index buffer element used on the draw
+ /// Number of index buffer elements used on the draw
+ private void UpdateState(GpuState state, int firstIndex, int indexCount)
{
bool tfEnable = state.Get(MethodOffset.TfEnable);
@@ -233,7 +239,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
if (state.QueryModified(MethodOffset.IndexBufferState))
{
- UpdateIndexBufferState(state);
+ UpdateIndexBufferState(state, firstIndex, indexCount);
}
if (state.QueryModified(MethodOffset.VertexBufferDrawState,
@@ -273,7 +279,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
if (tfEnable && !_prevTfEnable)
{
- _context.Renderer.Pipeline.BeginTransformFeedback(PrimitiveType.Convert());
+ _context.Renderer.Pipeline.BeginTransformFeedback(Topology);
_prevTfEnable = true;
}
}
@@ -742,14 +748,13 @@ namespace Ryujinx.Graphics.Gpu.Engine
/// Updates host index buffer binding based on guest GPU state.
///
/// Current GPU state
- private void UpdateIndexBufferState(GpuState state)
+ /// Index of the first index buffer element used on the draw
+ /// Number of index buffer elements used on the draw
+ private void UpdateIndexBufferState(GpuState state, int firstIndex, int indexCount)
{
var indexBuffer = state.Get(MethodOffset.IndexBufferState);
- _firstIndex = indexBuffer.First;
- _indexCount = indexBuffer.Count;
-
- if (_indexCount == 0)
+ if (indexCount == 0)
{
return;
}
@@ -758,7 +763,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
// Do not use the end address to calculate the size, because
// the result may be much larger than the real size of the index buffer.
- ulong size = (ulong)(_firstIndex + _indexCount);
+ ulong size = (ulong)(firstIndex + indexCount);
switch (indexBuffer.Type)
{
@@ -806,7 +811,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
ulong size;
- if (_inlineIndexCount != 0 || _drawIndexed || stride == 0 || instanced)
+ if (_ibStreamer.HasInlineIndexData || _drawIndexed || stride == 0 || instanced)
{
// This size may be (much) larger than the real vertex buffer size.
// Avoid calculating it this way, unless we don't have any other option.
diff --git a/Ryujinx.Graphics.Gpu/Image/TextureManager.cs b/Ryujinx.Graphics.Gpu/Image/TextureManager.cs
index f8720695d..ea321aae4 100644
--- a/Ryujinx.Graphics.Gpu/Image/TextureManager.cs
+++ b/Ryujinx.Graphics.Gpu/Image/TextureManager.cs
@@ -348,7 +348,7 @@ namespace Ryujinx.Graphics.Gpu.Image
///
/// Update host framebuffer attachments based on currently bound render target buffers.
///
- private void UpdateRenderTargets()
+ public void UpdateRenderTargets()
{
bool anyChanged = false;
diff --git a/Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs b/Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs
index fd0a6b0db..d726bcb8b 100644
--- a/Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs
+++ b/Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs
@@ -147,23 +147,23 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// Current primitive topology
public InputTopology QueryPrimitiveTopology()
{
- switch (_context.Methods.PrimitiveType)
+ switch (_context.Methods.Topology)
{
- case PrimitiveType.Points:
+ case PrimitiveTopology.Points:
return InputTopology.Points;
- case PrimitiveType.Lines:
- case PrimitiveType.LineLoop:
- case PrimitiveType.LineStrip:
+ case PrimitiveTopology.Lines:
+ case PrimitiveTopology.LineLoop:
+ case PrimitiveTopology.LineStrip:
return InputTopology.Lines;
- case PrimitiveType.LinesAdjacency:
- case PrimitiveType.LineStripAdjacency:
+ case PrimitiveTopology.LinesAdjacency:
+ case PrimitiveTopology.LineStripAdjacency:
return InputTopology.LinesAdjacency;
- case PrimitiveType.Triangles:
- case PrimitiveType.TriangleStrip:
- case PrimitiveType.TriangleFan:
+ case PrimitiveTopology.Triangles:
+ case PrimitiveTopology.TriangleStrip:
+ case PrimitiveTopology.TriangleFan:
return InputTopology.Triangles;
- case PrimitiveType.TrianglesAdjacency:
- case PrimitiveType.TriangleStripAdjacency:
+ case PrimitiveTopology.TrianglesAdjacency:
+ case PrimitiveTopology.TriangleStripAdjacency:
return InputTopology.TrianglesAdjacency;
}
diff --git a/Ryujinx.Graphics.Gpu/State/MethodOffset.cs b/Ryujinx.Graphics.Gpu/State/MethodOffset.cs
index 13b699f3b..8d2df79a2 100644
--- a/Ryujinx.Graphics.Gpu/State/MethodOffset.cs
+++ b/Ryujinx.Graphics.Gpu/State/MethodOffset.cs
@@ -86,12 +86,17 @@ namespace Ryujinx.Graphics.Gpu.State
PrimitiveRestartState = 0x591,
IndexBufferState = 0x5f2,
IndexBufferCount = 0x5f8,
+ DrawIndexedSmall = 0x5f9,
+ DrawIndexedSmall2 = 0x5fa,
+ DrawIndexedSmallIncInstance = 0x5fc,
+ DrawIndexedSmallIncInstance2 = 0x5fd,
DepthBiasClamp = 0x61f,
VertexBufferInstanced = 0x620,
VertexProgramPointSize = 0x644,
FaceState = 0x646,
ViewportTransformEnable = 0x64b,
ViewVolumeClipControl = 0x64f,
+ PrimitiveTypeOverride = 0x65c,
LogicOpState = 0x671,
Clear = 0x674,
RtColorMask = 0x680,
diff --git a/Ryujinx.Graphics.Gpu/State/PrimitiveTopology.cs b/Ryujinx.Graphics.Gpu/State/PrimitiveType.cs
similarity index 53%
rename from Ryujinx.Graphics.Gpu/State/PrimitiveTopology.cs
rename to Ryujinx.Graphics.Gpu/State/PrimitiveType.cs
index 340991c2e..b49088aac 100644
--- a/Ryujinx.Graphics.Gpu/State/PrimitiveTopology.cs
+++ b/Ryujinx.Graphics.Gpu/State/PrimitiveType.cs
@@ -24,6 +24,25 @@ namespace Ryujinx.Graphics.Gpu.State
Patches
}
+ ///
+ /// Alternative primitive type that might override .
+ ///
+ enum PrimitiveTypeOverride
+ {
+ Invalid = 0,
+ Points = 1,
+ Lines = 2,
+ LineStrip = 3,
+ Triangles = 4,
+ TriangleStrip = 5,
+ TriangleFan = 0x1015,
+ LinesAdjacency = 10,
+ LineStripAdjacency = 11,
+ TrianglesAdjacency = 12,
+ TriangleStripAdjacency = 13,
+ Patches = 14
+ }
+
static class PrimitiveTypeConverter
{
///
@@ -53,5 +72,29 @@ namespace Ryujinx.Graphics.Gpu.State
_ => PrimitiveTopology.Triangles
};
}
+
+ ///
+ /// Converts the primitive type into something that can be used with the host API.
+ ///
+ /// The primitive type to convert
+ /// A host compatible enum value
+ public static PrimitiveTopology Convert(this PrimitiveTypeOverride type)
+ {
+ return type switch
+ {
+ PrimitiveTypeOverride.Points => PrimitiveTopology.Points,
+ PrimitiveTypeOverride.Lines => PrimitiveTopology.Lines,
+ PrimitiveTypeOverride.LineStrip => PrimitiveTopology.LineStrip,
+ PrimitiveTypeOverride.Triangles => PrimitiveTopology.Triangles,
+ PrimitiveTypeOverride.TriangleStrip => PrimitiveTopology.TriangleStrip,
+ PrimitiveTypeOverride.TriangleFan => PrimitiveTopology.TriangleFan,
+ PrimitiveTypeOverride.LinesAdjacency => PrimitiveTopology.LinesAdjacency,
+ PrimitiveTypeOverride.LineStripAdjacency => PrimitiveTopology.LineStripAdjacency,
+ PrimitiveTypeOverride.TrianglesAdjacency => PrimitiveTopology.TrianglesAdjacency,
+ PrimitiveTypeOverride.TriangleStripAdjacency => PrimitiveTopology.TriangleStripAdjacency,
+ PrimitiveTypeOverride.Patches => PrimitiveTopology.Patches,
+ _ => PrimitiveTopology.Triangles
+ };
+ }
}
}
\ No newline at end of file