Add macOS x64/arm64 and Linux x64 builds
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<metadata>
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<id>Ryujinx.Graphics.Nvdec.Dependencies</id>
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<version>5.0.1</version>
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<description>This package contains Ryujinx.Graphics.Nvdec dependencies to be used by Ryujinx on Windows.</description>
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<authors>Thog</authors>
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<description>This package contains Ryujinx.Graphics.Nvdec dependencies to be used by Ryujinx.</description>
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<authors>marysaka</authors>
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<license type="expression">LGPL-2.1-only</license>
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<requireLicenseAcceptance>false</requireLicenseAcceptance>
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<tags>ryujinx dependancies windows .net</tags>
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<contentFiles>
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<files include="cs\netstandard2.0\**" copyToOutput="true" buildAction="None" flatten="false"/>
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</contentFiles>
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</metadata>
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<files>
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<file src="deps\**" target="contentFiles\cs\netstandard2.0\" />
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<file src="native\runtimes\linux-x64\**" target="runtimes\linux-x64\native" />
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<file src="native\runtimes\osx-arm64\**" target="runtimes\osx-arm64\native" />
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<file src="native\runtimes\osx-x64\**" target="runtimes\osx-x64\native" />
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<file src="native\runtimes\win-x64\**" target="runtimes\win-x64\native" />
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</files>
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</package>
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native/linux-x64/libavcodec.so.59
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native/linux-x64/libavcodec.so.59
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native/linux-x64/libavutil.so.57
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native/linux-x64/libavutil.so.57
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native/osx-arm64/libavcodec.59.dylib
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native/osx-arm64/libavcodec.59.dylib
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native/osx-arm64/libavutil.57.dylib
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native/osx-arm64/libavutil.57.dylib
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native/osx-x64/libavcodec.59.dylib
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native/osx-x64/libavcodec.59.dylib
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native/osx-x64/libavutil.57.dylib
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native/osx-x64/libavutil.57.dylib
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