Opentk/Source/OpenTK/Graphics/OpenGL4
Stefanos A 2ace001203 Implemented direct binding loading
OpenTK normally uses reflection to load bindings, instead of generating
huge constructors. Although reflection is faster on first load (thanks
to reduced JIT overhead), it fails to work correctly with monolinker.
This branch explores the performance of a direct binding.
2013-11-22 17:32:17 +01:00
..
ErrorHelper.cs Bindings for GL4.4, ES1.1, ES2.0 and ES3.0 2013-11-03 12:34:19 +01:00
GL4.cs Regenerated bindings 2013-11-17 01:49:10 +01:00
GL4Core.cs Regenerated bindings 2013-11-17 01:49:10 +01:00
GL4Delegates.cs Implemented direct binding loading 2013-11-22 17:32:17 +01:00
GL4Enums.cs Aligned GL core and compat enums 2013-11-18 18:51:38 +01:00
Helper.cs Improved compatibility with OpenTK 1.0 2013-11-15 01:59:50 +01:00