2ace001203
OpenTK normally uses reflection to load bindings, instead of generating huge constructors. Although reflection is faster on first load (thanks to reduced JIT overhead), it fails to work correctly with monolinker. This branch explores the performance of a direct binding. |
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ErrorHelper.cs | ||
GL4.cs | ||
GL4Core.cs | ||
GL4Delegates.cs | ||
GL4Enums.cs | ||
Helper.cs |