84 lines
3.1 KiB
C#
84 lines
3.1 KiB
C#
/*
|
|
* Copyright (c) 2006, Creative Labs Inc.
|
|
* All rights reserved.
|
|
*
|
|
* Redistribution and use in source and binary forms, with or without modification, are permitted provided
|
|
* that the following conditions are met:
|
|
*
|
|
* * Redistributions of source code must retain the above copyright notice, this list of conditions and
|
|
* the following disclaimer.
|
|
* * Redistributions in binary form must reproduce the above copyright notice, this list of conditions
|
|
* and the following disclaimer in the documentation and/or other materials provided with the distribution.
|
|
* * Neither the name of Creative Labs Inc. nor the names of its contributors may be used to endorse or
|
|
* promote products derived from this software without specific prior written permission.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED
|
|
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
|
|
* PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
|
|
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
|
|
* TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
|
|
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
|
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
|
* POSSIBILITY OF SUCH DAMAGE.
|
|
*/
|
|
|
|
using System;
|
|
using System.Threading;
|
|
|
|
using OpenTK.Math;
|
|
using OpenTK.Audio;
|
|
|
|
|
|
namespace Examples
|
|
{
|
|
#if false
|
|
[Example("PlayStatic Sample", ExampleCategory.OpenAL)]
|
|
public partial class PlayStatic
|
|
{
|
|
public static void Main()
|
|
{
|
|
AudioContext context = new AudioContext();
|
|
|
|
Sound sound = new Sound("Data\\Audio\\Asterisk.wav");
|
|
uint buffer;
|
|
uint source;
|
|
int state;
|
|
|
|
Console.WriteLine("PlayStatic Test Application\n");
|
|
|
|
// Generate an AL Buffer
|
|
AL.GenBuffers(out buffer);
|
|
|
|
// Load Wave file into OpenAL Buffer
|
|
AL.BufferData(buffer, sound.ReadToEnd());
|
|
|
|
// Generate a Source to playback the Buffer
|
|
AL.GenSources(out source);
|
|
|
|
// Attach Source to Buffer
|
|
AL.Source(source, ALSourcei.Buffer, (int)buffer);
|
|
|
|
// Play Source
|
|
AL.SourcePlay(source);
|
|
Console.WriteLine("Playing Source ");
|
|
|
|
do
|
|
{
|
|
Thread.Sleep(100);
|
|
Console.Write(".");
|
|
// Get Source State
|
|
AL.GetSource(source, ALGetSourcei.SourceState, out state);
|
|
} while ((ALSourceState)state == ALSourceState.Playing);
|
|
|
|
Console.WriteLine();
|
|
|
|
// Clean up by deleting Source(s) and Buffer(s)
|
|
AL.SourceStop(source);
|
|
AL.DeleteSources(ref source);
|
|
AL.DeleteBuffers(ref buffer);
|
|
|
|
return;
|
|
}
|
|
}
|
|
#endif
|
|
}
|