Opentk/Source/Bind/Specifications/ES10/signatures.xml
2009-08-15 17:33:13 +00:00

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XML

<?xml version="1.0" encoding="utf-8" ?>
<signatures>
<enum name="AlphaFunction">
<token name="ALWAYS" value="0x0207" />
<token name="EQUAL" value="0x0202" />
<token name="GEQUAL" value="0x0206" />
<token name="GREATER" value="0x0204" />
<token name="LEQUAL" value="0x0203" />
<token name="LESS" value="0x0201" />
<token name="NEVER" value="0x0200" />
<token name="NOTEQUAL" value="0x0205" />
</enum>
<enum name="BeginMode">
<token name="LINE_LOOP" value="0x0002" />
<token name="LINE_STRIP" value="0x0003" />
<token name="LINES" value="0x0001" />
<token name="POINTS" value="0x0000" />
<token name="TRIANGLE_FAN" value="0x0006" />
<token name="TRIANGLE_STRIP" value="0x0005" />
<token name="TRIANGLES" value="0x0004" />
</enum>
<enum name="BlendingFactorDest">
<token name="DST_ALPHA" value="0x0304" />
<token name="ONE" value="1" />
<token name="ONE_MINUS_DST_ALPHA" value="0x0305" />
<token name="ONE_MINUS_SRC_ALPHA" value="0x0303" />
<token name="ONE_MINUS_SRC_COLOR" value="0x0301" />
<token name="SRC_ALPHA" value="0x0302" />
<token name="SRC_COLOR" value="0x0300" />
<token name="ZERO" value="0" />
</enum>
<enum name="BlendingFactorSrc">
<token name="DST_COLOR" value="0x0306" />
<token name="ONE_MINUS_DST_COLOR" value="0x0307" />
<token name="SRC_ALPHA_SATURATE" value="0x0308" />
</enum>
<enum name="Boolean">
<token name="FALSE" value="0" />
<token name="TRUE" value="1" />
</enum>
<enum name="ClearBufferMask">
<token name="COLOR_BUFFER_BIT" value="0x00004000" />
<token name="DEPTH_BUFFER_BIT" value="0x00000100" />
<token name="STENCIL_BUFFER_BIT" value="0x00000400" />
</enum>
<enum name="CullFaceMode">
<token name="BACK" value="0x0405" />
<token name="FRONT" value="0x0404" />
<token name="FRONT_AND_BACK" value="0x0408" />
</enum>
<enum name="DataType">
<token name="BYTE" value="0x1400" />
<token name="FIXED" value="0x140C" />
<token name="FLOAT" value="0x1406" />
<token name="SHORT" value="0x1402" />
<token name="UNSIGNED_BYTE" value="0x1401" />
<token name="UNSIGNED_SHORT" value="0x1403" />
</enum>
<enum name="EnableCap">
<token name="ALPHA_TEST" value="0x0BC0" />
<token name="BLEND" value="0x0BE2" />
<token name="COLOR_ARRAY" value="0x8076" />
<token name="COLOR_LOGIC_OP" value="0x0BF2" />
<token name="COLOR_MATERIAL" value="0x0B57" />
<token name="CULL_FACE" value="0x0B44" />
<token name="DEPTH_TEST" value="0x0B71" />
<token name="DITHER" value="0x0BD0" />
<token name="FOG" value="0x0B60" />
<token name="LIGHTING" value="0x0B50" />
<token name="LINE_SMOOTH" value="0x0B20" />
<token name="MULTISAMPLE" value="0x809D" />
<token name="NORMAL_ARRAY" value="0x8075" />
<token name="NORMALIZE" value="0x0BA1" />
<token name="POINT_SMOOTH" value="0x0B10" />
<token name="POLYGON_OFFSET_FILL" value="0x8037" />
<token name="RESCALE_NORMAL" value="0x803A" />
<token name="SAMPLE_ALPHA_TO_COVERAGE" value="0x809E" />
<token name="SAMPLE_ALPHA_TO_ONE" value="0x809F" />
<token name="SAMPLE_COVERAGE" value="0x80A0" />
<token name="SCISSOR_TEST" value="0x0C11" />
<token name="STENCIL_TEST" value="0x0B90" />
<token name="TEXTURE_2D" value="0x0DE1" />
<token name="TEXTURE_COORD_ARRAY" value="0x8078" />
<token name="VERTEX_ARRAY" value="0x8074" />
</enum>
<enum name="ErrorCode">
<token name="INVALID_ENUM" value="0x0500" />
<token name="INVALID_OPERATION" value="0x0502" />
<token name="INVALID_VALUE" value="0x0501" />
<token name="NO_ERROR" value="0" />
<token name="OUT_OF_MEMORY" value="0x0505" />
<token name="STACK_OVERFLOW" value="0x0503" />
<token name="STACK_UNDERFLOW" value="0x0504" />
</enum>
<enum name="Extensions">
<token name="OES_compressed_paletted_texture" value="1" />
<token name="OES_read_format" value="1" />
<token name="OES_VERSION_1_0" value="1" />
</enum>
<enum name="FogMode">
<token name="EXP" value="0x0800" />
<token name="EXP2" value="0x0801" />
</enum>
<enum name="FogParameter">
<token name="FOG_COLOR" value="0x0B66" />
<token name="FOG_DENSITY" value="0x0B62" />
<token name="FOG_END" value="0x0B64" />
<token name="FOG_MODE" value="0x0B65" />
<token name="FOG_START" value="0x0B63" />
</enum>
<enum name="FrontFaceDirection">
<token name="CCW" value="0x0901" />
<token name="CW" value="0x0900" />
</enum>
<enum name="GetPName">
<token name="ALIASED_LINE_WIDTH_RANGE" value="0x846E" />
<token name="ALIASED_POINT_SIZE_RANGE" value="0x846D" />
<token name="ALPHA_BITS" value="0x0D55" />
<token name="BLUE_BITS" value="0x0D54" />
<token name="COMPRESSED_TEXTURE_FORMATS" value="0x86A3" />
<token name="DEPTH_BITS" value="0x0D56" />
<token name="GREEN_BITS" value="0x0D53" />
<token name="IMPLEMENTATION_COLOR_READ_FORMAT_OES" value="0x8B9B" />
<token name="IMPLEMENTATION_COLOR_READ_TYPE_OES" value="0x8B9A" />
<token name="MAX_ELEMENTS_INDICES" value="0x80E9" />
<token name="MAX_ELEMENTS_VERTICES" value="0x80E8" />
<token name="MAX_LIGHTS" value="0x0D31" />
<token name="MAX_MODELVIEW_STACK_DEPTH" value="0x0D36" />
<token name="MAX_PROJECTION_STACK_DEPTH" value="0x0D38" />
<token name="MAX_TEXTURE_SIZE" value="0x0D33" />
<token name="MAX_TEXTURE_STACK_DEPTH" value="0x0D39" />
<token name="MAX_TEXTURE_UNITS" value="0x84E2" />
<token name="MAX_VIEWPORT_DIMS" value="0x0D3A" />
<token name="NUM_COMPRESSED_TEXTURE_FORMATS" value="0x86A2" />
<token name="RED_BITS" value="0x0D52" />
<token name="SMOOTH_LINE_WIDTH_RANGE" value="0x0B22" />
<token name="SMOOTH_POINT_SIZE_RANGE" value="0x0B12" />
<token name="STENCIL_BITS" value="0x0D57" />
<token name="SUBPIXEL_BITS" value="0x0D50" />
</enum>
<enum name="HintMode">
<token name="DONT_CARE" value="0x1100" />
<token name="FASTEST" value="0x1101" />
<token name="NICEST" value="0x1102" />
</enum>
<enum name="HintTarget">
<token name="FOG_HINT" value="0x0C54" />
<token name="LINE_SMOOTH_HINT" value="0x0C52" />
<token name="PERSPECTIVE_CORRECTION_HINT" value="0x0C50" />
<token name="POINT_SMOOTH_HINT" value="0x0C51" />
<token name="POLYGON_SMOOTH_HINT" value="0x0C53" />
</enum>
<enum name="LightModelParameter">
<token name="LIGHT_MODEL_AMBIENT" value="0x0B53" />
<token name="LIGHT_MODEL_TWO_SIDE" value="0x0B52" />
</enum>
<enum name="LightName">
<token name="LIGHT0" value="0x4000" />
<token name="LIGHT1" value="0x4001" />
<token name="LIGHT2" value="0x4002" />
<token name="LIGHT3" value="0x4003" />
<token name="LIGHT4" value="0x4004" />
<token name="LIGHT5" value="0x4005" />
<token name="LIGHT6" value="0x4006" />
<token name="LIGHT7" value="0x4007" />
</enum>
<enum name="LightParameter">
<token name="AMBIENT" value="0x1200" />
<token name="CONSTANT_ATTENUATION" value="0x1207" />
<token name="DIFFUSE" value="0x1201" />
<token name="LINEAR_ATTENUATION" value="0x1208" />
<token name="POSITION" value="0x1203" />
<token name="QUADRATIC_ATTENUATION" value="0x1209" />
<token name="SPECULAR" value="0x1202" />
<token name="SPOT_CUTOFF" value="0x1206" />
<token name="SPOT_DIRECTION" value="0x1204" />
<token name="SPOT_EXPONENT" value="0x1205" />
</enum>
<enum name="LogicOp">
<token name="AND" value="0x1501" />
<token name="AND_INVERTED" value="0x1504" />
<token name="AND_REVERSE" value="0x1502" />
<token name="CLEAR" value="0x1500" />
<token name="COPY" value="0x1503" />
<token name="COPY_INVERTED" value="0x150C" />
<token name="EQUIV" value="0x1509" />
<token name="INVERT" value="0x150A" />
<token name="NAND" value="0x150E" />
<token name="NOOP" value="0x1505" />
<token name="NOR" value="0x1508" />
<token name="OR" value="0x1507" />
<token name="OR_INVERTED" value="0x150D" />
<token name="OR_REVERSE" value="0x150B" />
<token name="SET" value="0x150F" />
<token name="XOR" value="0x1506" />
</enum>
<enum name="MaterialParameter">
<token name="AMBIENT_AND_DIFFUSE" value="0x1602" />
<token name="EMISSION" value="0x1600" />
<token name="SHININESS" value="0x1601" />
</enum>
<enum name="MatrixMode">
<token name="MODELVIEW" value="0x1700" />
<token name="PROJECTION" value="0x1701" />
<token name="TEXTURE" value="0x1702" />
</enum>
<enum name="PixelFormat">
<token name="ALPHA" value="0x1906" />
<token name="LUMINANCE" value="0x1909" />
<token name="LUMINANCE_ALPHA" value="0x190A" />
<token name="RGB" value="0x1907" />
<token name="RGBA" value="0x1908" />
</enum>
<enum name="PixelInternalFormat">
<token name="PALETTE4_R5_G6_B5_OES" value="0x8B92" />
<token name="PALETTE4_RGB5_A1_OES" value="0x8B94" />
<token name="PALETTE4_RGB8_OES" value="0x8B90" />
<token name="PALETTE4_RGBA4_OES" value="0x8B93" />
<token name="PALETTE4_RGBA8_OES" value="0x8B91" />
<token name="PALETTE8_R5_G6_B5_OES" value="0x8B97" />
<token name="PALETTE8_RGB5_A1_OES" value="0x8B99" />
<token name="PALETTE8_RGB8_OES" value="0x8B95" />
<token name="PALETTE8_RGBA4_OES" value="0x8B98" />
<token name="PALETTE8_RGBA8_OES" value="0x8B96" />
</enum>
<enum name="PixelStoreParameter">
<token name="PACK_ALIGNMENT" value="0x0D05" />
<token name="UNPACK_ALIGNMENT" value="0x0CF5" />
</enum>
<enum name="PixelType">
<token name="UNSIGNED_SHORT_4_4_4_4" value="0x8033" />
<token name="UNSIGNED_SHORT_5_5_5_1" value="0x8034" />
<token name="UNSIGNED_SHORT_5_6_5" value="0x8363" />
</enum>
<enum name="ShadingModel">
<token name="FLAT" value="0x1D00" />
<token name="SMOOTH" value="0x1D01" />
</enum>
<enum name="StencilOp">
<token name="DECR" value="0x1E03" />
<token name="INCR" value="0x1E02" />
<token name="KEEP" value="0x1E00" />
<token name="REPLACE" value="0x1E01" />
</enum>
<enum name="StringName">
<token name="EXTENSIONS" value="0x1F03" />
<token name="RENDERER" value="0x1F01" />
<token name="VENDOR" value="0x1F00" />
<token name="VERSION" value="0x1F02" />
</enum>
<enum name="TextureEnvMode">
<token name="ADD" value="0x0104" />
<token name="DECAL" value="0x2101" />
<token name="MODULATE" value="0x2100" />
</enum>
<enum name="TextureEnvParameter">
<token name="TEXTURE_ENV_COLOR" value="0x2201" />
<token name="TEXTURE_ENV_MODE" value="0x2200" />
</enum>
<enum name="TextureEnvTarget">
<token name="TEXTURE_ENV" value="0x2300" />
</enum>
<enum name="TextureMagFilter">
<token name="LINEAR" value="0x2601" />
<token name="NEAREST" value="0x2600" />
</enum>
<enum name="TextureMinFilter">
<token name="LINEAR_MIPMAP_LINEAR" value="0x2703" />
<token name="LINEAR_MIPMAP_NEAREST" value="0x2701" />
<token name="NEAREST_MIPMAP_LINEAR" value="0x2702" />
<token name="NEAREST_MIPMAP_NEAREST" value="0x2700" />
</enum>
<enum name="TextureParameterName">
<token name="TEXTURE_MAG_FILTER" value="0x2800" />
<token name="TEXTURE_MIN_FILTER" value="0x2801" />
<token name="TEXTURE_WRAP_S" value="0x2802" />
<token name="TEXTURE_WRAP_T" value="0x2803" />
</enum>
<enum name="TextureUnit">
<token name="TEXTURE0" value="0x84C0" />
<token name="TEXTURE1" value="0x84C1" />
<token name="TEXTURE10" value="0x84CA" />
<token name="TEXTURE11" value="0x84CB" />
<token name="TEXTURE12" value="0x84CC" />
<token name="TEXTURE13" value="0x84CD" />
<token name="TEXTURE14" value="0x84CE" />
<token name="TEXTURE15" value="0x84CF" />
<token name="TEXTURE16" value="0x84D0" />
<token name="TEXTURE17" value="0x84D1" />
<token name="TEXTURE18" value="0x84D2" />
<token name="TEXTURE19" value="0x84D3" />
<token name="TEXTURE2" value="0x84C2" />
<token name="TEXTURE20" value="0x84D4" />
<token name="TEXTURE21" value="0x84D5" />
<token name="TEXTURE22" value="0x84D6" />
<token name="TEXTURE23" value="0x84D7" />
<token name="TEXTURE24" value="0x84D8" />
<token name="TEXTURE25" value="0x84D9" />
<token name="TEXTURE26" value="0x84DA" />
<token name="TEXTURE27" value="0x84DB" />
<token name="TEXTURE28" value="0x84DC" />
<token name="TEXTURE29" value="0x84DD" />
<token name="TEXTURE3" value="0x84C3" />
<token name="TEXTURE30" value="0x84DE" />
<token name="TEXTURE31" value="0x84DF" />
<token name="TEXTURE4" value="0x84C4" />
<token name="TEXTURE5" value="0x84C5" />
<token name="TEXTURE6" value="0x84C6" />
<token name="TEXTURE7" value="0x84C7" />
<token name="TEXTURE8" value="0x84C8" />
<token name="TEXTURE9" value="0x84C9" />
</enum>
<enum name="TextureWrapMode">
<token name="CLAMP_TO_EDGE" value="0x812F" />
<token name="REPEAT" value="0x2901" />
</enum>
<function name="ActiveTexture" extension="Core" profile="" category="1.0" version="1.0">
<returns type="void" />
<param type="GLenum" name="texture" flow="in" />
</function>
<function name="AlphaFunc" extension="Core" profile="" category="1.0" version="1.0">
<returns type="void" />
<param type="GLenum" name="func" flow="in" />
<param type="GLclampf" name="ref" flow="in" />
</function>
<function name="AlphaFuncx" extension="Core" profile="" category="1.0" version="1.0">
<returns type="void" />
<param type="GLenum" name="func" flow="in" />
<param type="GLclampx" name="ref" flow="in" />
</function>
<function name="BindTexture" extension="Core" profile="" category="1.0" version="1.0">
<returns type="void" />
<param type="GLenum" name="target" flow="in" />
<param type="GLuint" name="texture" flow="in" />
</function>
<function name="BlendFunc" extension="Core" profile="" category="1.0" version="1.0">
<returns type="void" />
<param type="GLenum" name="sfactor" flow="in" />
<param type="GLenum" name="dfactor" flow="in" />
</function>
<function name="Clear" extension="Core" profile="" category="1.0" version="1.0">
<returns type="void" />
<param type="GLbitfield" name="mask" flow="in" />
</function>
<function name="ClearColor" extension="Core" profile="" category="1.0" version="1.0">
<returns type="void" />
<param type="GLclampf" name="red" flow="in" />
<param type="GLclampf" name="green" flow="in" />
<param type="GLclampf" name="blue" flow="in" />
<param type="GLclampf" name="alpha" flow="in" />
</function>
<function name="ClearColorx" extension="Core" profile="" category="1.0" version="1.0">
<returns type="void" />
<param type="GLclampx" name="red" flow="in" />
<param type="GLclampx" name="green" flow="in" />
<param type="GLclampx" name="blue" flow="in" />
<param type="GLclampx" name="alpha" flow="in" />
</function>
<function name="ClearDepthf" extension="Core" profile="" category="1.0" version="1.0">
<returns type="void" />
<param type="GLclampf" name="depth" flow="in" />
</function>
<function name="ClearDepthx" extension="Core" profile="" category="1.0" version="1.0">
<returns type="void" />
<param type="GLclampx" name="depth" flow="in" />
</function>
<function name="ClearStencil" extension="Core" profile="" category="1.0" version="1.0">
<returns type="void" />
<param type="GLint" name="s" flow="in" />
</function>
<function name="ClientActiveTexture" extension="Core" profile="" category="1.0" version="1.0">
<returns type="void" />
<param type="GLenum" name="texture" flow="in" />
</function>
<function name="Color4f" extension="Core" profile="" category="1.0" version="1.0">
<returns type="void" />
<param type="GLfloat" name="red" flow="in" />
<param type="GLfloat" name="green" flow="in" />
<param type="GLfloat" name="blue" flow="in" />
<param type="GLfloat" name="alpha" flow="in" />
</function>
<function name="Color4x" extension="Core" profile="" category="1.0" version="1.0">
<returns type="void" />
<param type="GLfixed" name="red" flow="in" />
<param type="GLfixed" name="green" flow="in" />
<param type="GLfixed" name="blue" flow="in" />
<param type="GLfixed" name="alpha" flow="in" />
</function>
<function name="ColorMask" extension="Core" profile="" category="1.0" version="1.0">
<returns type="void" />
<param type="GLboolean" name="red" flow="in" />
<param type="GLboolean" name="green" flow="in" />
<param type="GLboolean" name="blue" flow="in" />
<param type="GLboolean" name="alpha" flow="in" />
</function>
<function name="ColorPointer" extension="Core" profile="" category="1.0" version="1.0">
<returns type="void" />
<param type="GLint" name="size" flow="in" />
<param type="GLenum" name="type" flow="in" />
<param type="GLsizei" name="stride" flow="in" />
<param type="GLvoid*" name="pointer" flow="in" />
</function>
<function name="CompressedTexImage2D" extension="Core" profile="" category="1.0" version="1.0">
<returns type="void" />
<param type="GLenum" name="target" flow="in" />
<param type="GLint" name="level" flow="in" />
<param type="GLenum" name="internalformat" flow="in" />
<param type="GLsizei" name="width" flow="in" />
<param type="GLsizei" name="height" flow="in" />
<param type="GLint" name="border" flow="in" />
<param type="GLsizei" name="imageSize" flow="in" />
<param type="GLvoid*" name="data" flow="in" />
</function>
<function name="CompressedTexSubImage2D" extension="Core" profile="" category="1.0" version="1.0">
<returns type="void" />
<param type="GLenum" name="target" flow="in" />
<param type="GLint" name="level" flow="in" />
<param type="GLint" name="xoffset" flow="in" />
<param type="GLint" name="yoffset" flow="in" />
<param type="GLsizei" name="width" flow="in" />
<param type="GLsizei" name="height" flow="in" />
<param type="GLenum" name="format" flow="in" />
<param type="GLsizei" name="imageSize" flow="in" />
<param type="GLvoid*" name="data" flow="in" />
</function>
<function name="CopyTexImage2D" extension="Core" profile="" category="1.0" version="1.0">
<returns type="void" />
<param type="GLenum" name="target" flow="in" />
<param type="GLint" name="level" flow="in" />
<param type="GLenum" name="internalformat" flow="in" />
<param type="GLint" name="x" flow="in" />
<param type="GLint" name="y" flow="in" />
<param type="GLsizei" name="width" flow="in" />
<param type="GLsizei" name="height" flow="in" />
<param type="GLint" name="border" flow="in" />
</function>
<function name="CopyTexSubImage2D" extension="Core" profile="" category="1.0" version="1.0">
<returns type="void" />
<param type="GLenum" name="target" flow="in" />
<param type="GLint" name="level" flow="in" />
<param type="GLint" name="xoffset" flow="in" />
<param type="GLint" name="yoffset" flow="in" />
<param type="GLint" name="x" flow="in" />
<param type="GLint" name="y" flow="in" />
<param type="GLsizei" name="width" flow="in" />
<param type="GLsizei" name="height" flow="in" />
</function>
<function name="CullFace" extension="Core" profile="" category="1.0" version="1.0">
<returns type="void" />
<param type="GLenum" name="mode" flow="in" />
</function>
<function name="DeleteTextures" extension="Core" profile="" category="1.0" version="1.0">
<returns type="void" />
<param type="GLsizei" name="n" flow="in" />
<param type="GLuint*" name="textures" flow="in" />
</function>
<function name="DepthFunc" extension="Core" profile="" category="1.0" version="1.0">
<returns type="void" />
<param type="GLenum" name="func" flow="in" />
</function>
<function name="DepthMask" extension="Core" profile="" category="1.0" version="1.0">
<returns type="void" />
<param type="GLboolean" name="flag" flow="in" />
</function>
<function name="DepthRangef" extension="Core" profile="" category="1.0" version="1.0">
<returns type="void" />
<param type="GLclampf" name="zNear" flow="in" />
<param type="GLclampf" name="zFar" flow="in" />
</function>
<function name="DepthRangex" extension="Core" profile="" category="1.0" version="1.0">
<returns type="void" />
<param type="GLclampx" name="zNear" flow="in" />
<param type="GLclampx" name="zFar" flow="in" />
</function>
<function name="Disable" extension="Core" profile="" category="1.0" version="1.0">
<returns type="void" />
<param type="GLenum" name="cap" flow="in" />
</function>
<function name="DisableClientState" extension="Core" profile="" category="1.0" version="1.0">
<returns type="void" />
<param type="GLenum" name="array" flow="in" />
</function>
<function name="DrawArrays" extension="Core" profile="" category="1.0" version="1.0">
<returns type="void" />
<param type="GLenum" name="mode" flow="in" />
<param type="GLint" name="first" flow="in" />
<param type="GLsizei" name="count" flow="in" />
</function>
<function name="DrawElements" extension="Core" profile="" category="1.0" version="1.0">
<returns type="void" />
<param type="GLenum" name="mode" flow="in" />
<param type="GLsizei" name="count" flow="in" />
<param type="GLenum" name="type" flow="in" />
<param type="GLvoid*" name="indices" flow="in" />
</function>
<function name="Enable" extension="Core" profile="" category="1.0" version="1.0">
<returns type="void" />
<param type="GLenum" name="cap" flow="in" />
</function>
<function name="EnableClientState" extension="Core" profile="" category="1.0" version="1.0">
<returns type="void" />
<param type="GLenum" name="array" flow="in" />
</function>
<function name="Finish" extension="Core" profile="" category="1.0" version="1.0">
<returns type="void" />
</function>
<function name="Flush" extension="Core" profile="" category="1.0" version="1.0">
<returns type="void" />
</function>
<function name="Fogf" extension="Core" profile="" category="1.0" version="1.0">
<returns type="void" />
<param type="GLenum" name="pname" flow="in" />
<param type="GLfloat" name="param" flow="in" />
</function>
<function name="Fogfv" extension="Core" profile="" category="1.0" version="1.0">
<returns type="void" />
<param type="GLenum" name="pname" flow="in" />
<param type="GLfloat*" name="params" flow="in" />
</function>
<function name="Fogx" extension="Core" profile="" category="1.0" version="1.0">
<returns type="void" />
<param type="GLenum" name="pname" flow="in" />
<param type="GLfixed" name="param" flow="in" />
</function>
<function name="Fogxv" extension="Core" profile="" category="1.0" version="1.0">
<returns type="void" />
<param type="GLenum" name="pname" flow="in" />
<param type="GLfixed*" name="params" flow="in" />
</function>
<function name="FrontFace" extension="Core" profile="" category="1.0" version="1.0">
<returns type="void" />
<param type="GLenum" name="mode" flow="in" />
</function>
<function name="Frustumf" extension="Core" profile="" category="1.0" version="1.0">
<returns type="void" />
<param type="GLfloat" name="left" flow="in" />
<param type="GLfloat" name="right" flow="in" />
<param type="GLfloat" name="bottom" flow="in" />
<param type="GLfloat" name="top" flow="in" />
<param type="GLfloat" name="zNear" flow="in" />
<param type="GLfloat" name="zFar" flow="in" />
</function>
<function name="Frustumx" extension="Core" profile="" category="1.0" version="1.0">
<returns type="void" />
<param type="GLfixed" name="left" flow="in" />
<param type="GLfixed" name="right" flow="in" />
<param type="GLfixed" name="bottom" flow="in" />
<param type="GLfixed" name="top" flow="in" />
<param type="GLfixed" name="zNear" flow="in" />
<param type="GLfixed" name="zFar" flow="in" />
</function>
<function name="GenTextures" extension="Core" profile="" category="1.0" version="1.0">
<returns type="void" />
<param type="GLsizei" name="n" flow="in" />
<param type="GLuint*" name="textures" flow="in" />
</function>
<function name="GetError" extension="Core" profile="" category="1.0" version="1.0">
<returns type="GLenum" />
</function>
<function name="GetIntegerv" extension="Core" profile="" category="1.0" version="1.0">
<returns type="void" />
<param type="GLenum" name="pname" flow="in" />
<param type="GLint*" name="params" flow="in" />
</function>
<function name="GetString" extension="Core" profile="" category="1.0" version="1.0">
<returns type="GLubyte*" />
<param type="GLenum" name="name" flow="in" />
</function>
<function name="Hint" extension="Core" profile="" category="1.0" version="1.0">
<returns type="void" />
<param type="GLenum" name="target" flow="in" />
<param type="GLenum" name="mode" flow="in" />
</function>
<function name="Lightf" extension="Core" profile="" category="1.0" version="1.0">
<returns type="void" />
<param type="GLenum" name="light" flow="in" />
<param type="GLenum" name="pname" flow="in" />
<param type="GLfloat" name="param" flow="in" />
</function>
<function name="Lightfv" extension="Core" profile="" category="1.0" version="1.0">
<returns type="void" />
<param type="GLenum" name="light" flow="in" />
<param type="GLenum" name="pname" flow="in" />
<param type="GLfloat*" name="params" flow="in" />
</function>
<function name="LightModelf" extension="Core" profile="" category="1.0" version="1.0">
<returns type="void" />
<param type="GLenum" name="pname" flow="in" />
<param type="GLfloat" name="param" flow="in" />
</function>
<function name="LightModelfv" extension="Core" profile="" category="1.0" version="1.0">
<returns type="void" />
<param type="GLenum" name="pname" flow="in" />
<param type="GLfloat*" name="params" flow="in" />
</function>
<function name="LightModelx" extension="Core" profile="" category="1.0" version="1.0">
<returns type="void" />
<param type="GLenum" name="pname" flow="in" />
<param type="GLfixed" name="param" flow="in" />
</function>
<function name="LightModelxv" extension="Core" profile="" category="1.0" version="1.0">
<returns type="void" />
<param type="GLenum" name="pname" flow="in" />
<param type="GLfixed*" name="params" flow="in" />
</function>
<function name="Lightx" extension="Core" profile="" category="1.0" version="1.0">
<returns type="void" />
<param type="GLenum" name="light" flow="in" />
<param type="GLenum" name="pname" flow="in" />
<param type="GLfixed" name="param" flow="in" />
</function>
<function name="Lightxv" extension="Core" profile="" category="1.0" version="1.0">
<returns type="void" />
<param type="GLenum" name="light" flow="in" />
<param type="GLenum" name="pname" flow="in" />
<param type="GLfixed*" name="params" flow="in" />
</function>
<function name="LineWidth" extension="Core" profile="" category="1.0" version="1.0">
<returns type="void" />
<param type="GLfloat" name="width" flow="in" />
</function>
<function name="LineWidthx" extension="Core" profile="" category="1.0" version="1.0">
<returns type="void" />
<param type="GLfixed" name="width" flow="in" />
</function>
<function name="LoadIdentity" extension="Core" profile="" category="1.0" version="1.0">
<returns type="void" />
</function>
<function name="LoadMatrixf" extension="Core" profile="" category="1.0" version="1.0">
<returns type="void" />
<param type="GLfloat*" name="m" flow="in" />
</function>
<function name="LoadMatrixx" extension="Core" profile="" category="1.0" version="1.0">
<returns type="void" />
<param type="GLfixed*" name="m" flow="in" />
</function>
<function name="LogicOp" extension="Core" profile="" category="1.0" version="1.0">
<returns type="void" />
<param type="GLenum" name="opcode" flow="in" />
</function>
<function name="Materialf" extension="Core" profile="" category="1.0" version="1.0">
<returns type="void" />
<param type="GLenum" name="face" flow="in" />
<param type="GLenum" name="pname" flow="in" />
<param type="GLfloat" name="param" flow="in" />
</function>
<function name="Materialfv" extension="Core" profile="" category="1.0" version="1.0">
<returns type="void" />
<param type="GLenum" name="face" flow="in" />
<param type="GLenum" name="pname" flow="in" />
<param type="GLfloat*" name="params" flow="in" />
</function>
<function name="Materialx" extension="Core" profile="" category="1.0" version="1.0">
<returns type="void" />
<param type="GLenum" name="face" flow="in" />
<param type="GLenum" name="pname" flow="in" />
<param type="GLfixed" name="param" flow="in" />
</function>
<function name="Materialxv" extension="Core" profile="" category="1.0" version="1.0">
<returns type="void" />
<param type="GLenum" name="face" flow="in" />
<param type="GLenum" name="pname" flow="in" />
<param type="GLfixed*" name="params" flow="in" />
</function>
<function name="MatrixMode" extension="Core" profile="" category="1.0" version="1.0">
<returns type="void" />
<param type="GLenum" name="mode" flow="in" />
</function>
<function name="MultiTexCoord4f" extension="Core" profile="" category="1.0" version="1.0">
<returns type="void" />
<param type="GLenum" name="target" flow="in" />
<param type="GLfloat" name="s" flow="in" />
<param type="GLfloat" name="t" flow="in" />
<param type="GLfloat" name="r" flow="in" />
<param type="GLfloat" name="q" flow="in" />
</function>
<function name="MultiTexCoord4x" extension="Core" profile="" category="1.0" version="1.0">
<returns type="void" />
<param type="GLenum" name="target" flow="in" />
<param type="GLfixed" name="s" flow="in" />
<param type="GLfixed" name="t" flow="in" />
<param type="GLfixed" name="r" flow="in" />
<param type="GLfixed" name="q" flow="in" />
</function>
<function name="MultMatrixf" extension="Core" profile="" category="1.0" version="1.0">
<returns type="void" />
<param type="GLfloat*" name="m" flow="in" />
</function>
<function name="MultMatrixx" extension="Core" profile="" category="1.0" version="1.0">
<returns type="void" />
<param type="GLfixed*" name="m" flow="in" />
</function>
<function name="Normal3f" extension="Core" profile="" category="1.0" version="1.0">
<returns type="void" />
<param type="GLfloat" name="nx" flow="in" />
<param type="GLfloat" name="ny" flow="in" />
<param type="GLfloat" name="nz" flow="in" />
</function>
<function name="Normal3x" extension="Core" profile="" category="1.0" version="1.0">
<returns type="void" />
<param type="GLfixed" name="nx" flow="in" />
<param type="GLfixed" name="ny" flow="in" />
<param type="GLfixed" name="nz" flow="in" />
</function>
<function name="NormalPointer" extension="Core" profile="" category="1.0" version="1.0">
<returns type="void" />
<param type="GLenum" name="type" flow="in" />
<param type="GLsizei" name="stride" flow="in" />
<param type="GLvoid*" name="pointer" flow="in" />
</function>
<function name="Orthof" extension="Core" profile="" category="1.0" version="1.0">
<returns type="void" />
<param type="GLfloat" name="left" flow="in" />
<param type="GLfloat" name="right" flow="in" />
<param type="GLfloat" name="bottom" flow="in" />
<param type="GLfloat" name="top" flow="in" />
<param type="GLfloat" name="zNear" flow="in" />
<param type="GLfloat" name="zFar" flow="in" />
</function>
<function name="Orthox" extension="Core" profile="" category="1.0" version="1.0">
<returns type="void" />
<param type="GLfixed" name="left" flow="in" />
<param type="GLfixed" name="right" flow="in" />
<param type="GLfixed" name="bottom" flow="in" />
<param type="GLfixed" name="top" flow="in" />
<param type="GLfixed" name="zNear" flow="in" />
<param type="GLfixed" name="zFar" flow="in" />
</function>
<function name="PixelStorei" extension="Core" profile="" category="1.0" version="1.0">
<returns type="void" />
<param type="GLenum" name="pname" flow="in" />
<param type="GLint" name="param" flow="in" />
</function>
<function name="PointSize" extension="Core" profile="" category="1.0" version="1.0">
<returns type="void" />
<param type="GLfloat" name="size" flow="in" />
</function>
<function name="PointSizex" extension="Core" profile="" category="1.0" version="1.0">
<returns type="void" />
<param type="GLfixed" name="size" flow="in" />
</function>
<function name="PolygonOffset" extension="Core" profile="" category="1.0" version="1.0">
<returns type="void" />
<param type="GLfloat" name="factor" flow="in" />
<param type="GLfloat" name="units" flow="in" />
</function>
<function name="PolygonOffsetx" extension="Core" profile="" category="1.0" version="1.0">
<returns type="void" />
<param type="GLfixed" name="factor" flow="in" />
<param type="GLfixed" name="units" flow="in" />
</function>
<function name="PopMatrix" extension="Core" profile="" category="1.0" version="1.0">
<returns type="void" />
</function>
<function name="PushMatrix" extension="Core" profile="" category="1.0" version="1.0">
<returns type="void" />
</function>
<function name="ReadPixels" extension="Core" profile="" category="1.0" version="1.0">
<returns type="void" />
<param type="GLint" name="x" flow="in" />
<param type="GLint" name="y" flow="in" />
<param type="GLsizei" name="width" flow="in" />
<param type="GLsizei" name="height" flow="in" />
<param type="GLenum" name="format" flow="in" />
<param type="GLenum" name="type" flow="in" />
<param type="GLvoid*" name="pixels" flow="in" />
</function>
<function name="Rotatef" extension="Core" profile="" category="1.0" version="1.0">
<returns type="void" />
<param type="GLfloat" name="angle" flow="in" />
<param type="GLfloat" name="x" flow="in" />
<param type="GLfloat" name="y" flow="in" />
<param type="GLfloat" name="z" flow="in" />
</function>
<function name="Rotatex" extension="Core" profile="" category="1.0" version="1.0">
<returns type="void" />
<param type="GLfixed" name="angle" flow="in" />
<param type="GLfixed" name="x" flow="in" />
<param type="GLfixed" name="y" flow="in" />
<param type="GLfixed" name="z" flow="in" />
</function>
<function name="SampleCoverage" extension="Core" profile="" category="1.0" version="1.0">
<returns type="void" />
<param type="GLclampf" name="value" flow="in" />
<param type="GLboolean" name="invert" flow="in" />
</function>
<function name="SampleCoveragex" extension="Core" profile="" category="1.0" version="1.0">
<returns type="void" />
<param type="GLclampx" name="value" flow="in" />
<param type="GLboolean" name="invert" flow="in" />
</function>
<function name="Scalef" extension="Core" profile="" category="1.0" version="1.0">
<returns type="void" />
<param type="GLfloat" name="x" flow="in" />
<param type="GLfloat" name="y" flow="in" />
<param type="GLfloat" name="z" flow="in" />
</function>
<function name="Scalex" extension="Core" profile="" category="1.0" version="1.0">
<returns type="void" />
<param type="GLfixed" name="x" flow="in" />
<param type="GLfixed" name="y" flow="in" />
<param type="GLfixed" name="z" flow="in" />
</function>
<function name="Scissor" extension="Core" profile="" category="1.0" version="1.0">
<returns type="void" />
<param type="GLint" name="x" flow="in" />
<param type="GLint" name="y" flow="in" />
<param type="GLsizei" name="width" flow="in" />
<param type="GLsizei" name="height" flow="in" />
</function>
<function name="ShadeModel" extension="Core" profile="" category="1.0" version="1.0">
<returns type="void" />
<param type="GLenum" name="mode" flow="in" />
</function>
<function name="StencilFunc" extension="Core" profile="" category="1.0" version="1.0">
<returns type="void" />
<param type="GLenum" name="func" flow="in" />
<param type="GLint" name="ref" flow="in" />
<param type="GLuint" name="mask" flow="in" />
</function>
<function name="StencilMask" extension="Core" profile="" category="1.0" version="1.0">
<returns type="void" />
<param type="GLuint" name="mask" flow="in" />
</function>
<function name="StencilOp" extension="Core" profile="" category="1.0" version="1.0">
<returns type="void" />
<param type="GLenum" name="fail" flow="in" />
<param type="GLenum" name="zfail" flow="in" />
<param type="GLenum" name="zpass" flow="in" />
</function>
<function name="TexCoordPointer" extension="Core" profile="" category="1.0" version="1.0">
<returns type="void" />
<param type="GLint" name="size" flow="in" />
<param type="GLenum" name="type" flow="in" />
<param type="GLsizei" name="stride" flow="in" />
<param type="GLvoid*" name="pointer" flow="in" />
</function>
<function name="TexEnvf" extension="Core" profile="" category="1.0" version="1.0">
<returns type="void" />
<param type="GLenum" name="target" flow="in" />
<param type="GLenum" name="pname" flow="in" />
<param type="GLfloat" name="param" flow="in" />
</function>
<function name="TexEnvfv" extension="Core" profile="" category="1.0" version="1.0">
<returns type="void" />
<param type="GLenum" name="target" flow="in" />
<param type="GLenum" name="pname" flow="in" />
<param type="GLfloat*" name="params" flow="in" />
</function>
<function name="TexEnvx" extension="Core" profile="" category="1.0" version="1.0">
<returns type="void" />
<param type="GLenum" name="target" flow="in" />
<param type="GLenum" name="pname" flow="in" />
<param type="GLfixed" name="param" flow="in" />
</function>
<function name="TexEnvxv" extension="Core" profile="" category="1.0" version="1.0">
<returns type="void" />
<param type="GLenum" name="target" flow="in" />
<param type="GLenum" name="pname" flow="in" />
<param type="GLfixed*" name="params" flow="in" />
</function>
<function name="TexImage2D" extension="Core" profile="" category="1.0" version="1.0">
<returns type="void" />
<param type="GLenum" name="target" flow="in" />
<param type="GLint" name="level" flow="in" />
<param type="GLint" name="internalformat" flow="in" />
<param type="GLsizei" name="width" flow="in" />
<param type="GLsizei" name="height" flow="in" />
<param type="GLint" name="border" flow="in" />
<param type="GLenum" name="format" flow="in" />
<param type="GLenum" name="type" flow="in" />
<param type="GLvoid*" name="pixels" flow="in" />
</function>
<function name="TexParameterf" extension="Core" profile="" category="1.0" version="1.0">
<returns type="void" />
<param type="GLenum" name="target" flow="in" />
<param type="GLenum" name="pname" flow="in" />
<param type="GLfloat" name="param" flow="in" />
</function>
<function name="TexParameterx" extension="Core" profile="" category="1.0" version="1.0">
<returns type="void" />
<param type="GLenum" name="target" flow="in" />
<param type="GLenum" name="pname" flow="in" />
<param type="GLfixed" name="param" flow="in" />
</function>
<function name="TexSubImage2D" extension="Core" profile="" category="1.0" version="1.0">
<returns type="void" />
<param type="GLenum" name="target" flow="in" />
<param type="GLint" name="level" flow="in" />
<param type="GLint" name="xoffset" flow="in" />
<param type="GLint" name="yoffset" flow="in" />
<param type="GLsizei" name="width" flow="in" />
<param type="GLsizei" name="height" flow="in" />
<param type="GLenum" name="format" flow="in" />
<param type="GLenum" name="type" flow="in" />
<param type="GLvoid*" name="pixels" flow="in" />
</function>
<function name="Translatef" extension="Core" profile="" category="1.0" version="1.0">
<returns type="void" />
<param type="GLfloat" name="x" flow="in" />
<param type="GLfloat" name="y" flow="in" />
<param type="GLfloat" name="z" flow="in" />
</function>
<function name="Translatex" extension="Core" profile="" category="1.0" version="1.0">
<returns type="void" />
<param type="GLfixed" name="x" flow="in" />
<param type="GLfixed" name="y" flow="in" />
<param type="GLfixed" name="z" flow="in" />
</function>
<function name="VertexPointer" extension="Core" profile="" category="1.0" version="1.0">
<returns type="void" />
<param type="GLint" name="size" flow="in" />
<param type="GLenum" name="type" flow="in" />
<param type="GLsizei" name="stride" flow="in" />
<param type="GLvoid*" name="pointer" flow="in" />
</function>
<function name="Viewport" extension="Core" profile="" category="1.0" version="1.0">
<returns type="void" />
<param type="GLint" name="x" flow="in" />
<param type="GLint" name="y" flow="in" />
<param type="GLsizei" name="width" flow="in" />
<param type="GLsizei" name="height" flow="in" />
</function>
</signatures>