280 lines
11 KiB
C#
280 lines
11 KiB
C#
#region --- License ---
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/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
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* See license.txt for license info
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*/
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#endregion
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using System;
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using System.Diagnostics;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using System.Security;
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using Bind.CL;
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using Bind.ES;
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using Bind.GL2;
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using System.Text.RegularExpressions;
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namespace Bind
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{
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enum GeneratorMode
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{
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Unknown,
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GL2,
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GL3,
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ES10,
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ES11,
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ES20,
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CL10,
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}
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enum GeneratorLanguage
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{
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CSharp,
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Cpp
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}
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static class MainClass
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{
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static GeneratorMode mode = GeneratorMode.GL2;
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static internal IBind Generator;
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static void Main(string[] arguments)
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{
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Debug.Listeners.Clear();
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Debug.Listeners.Add(new TextWriterTraceListener(Console.Out));
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Debug.AutoFlush = true;
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Trace.Listeners.Clear();
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Trace.Listeners.Add(new TextWriterTraceListener(Console.Out));
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Trace.AutoFlush = true;
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Console.WriteLine("OpenGL binding generator {0} for OpenTK.",
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Assembly.GetExecutingAssembly().GetName().Version.ToString());
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Console.WriteLine("For comments, bugs and suggestions visit http://opentk.sourceforge.net");
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Console.WriteLine();
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string dirName = null;
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try
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{
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var split = new Regex(@"-\w+", RegexOptions.Compiled);
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foreach (var argument in arguments)
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{
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string a = argument.Replace("--", "-").Trim();
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var match = split.Match(a);
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if (match.Success)
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{
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string opt = match.Value.Substring(1).Trim();
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string val = a.Substring(match.Value.Length + 1).Trim();
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switch (opt)
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{
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case "?":
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case "help":
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ShowHelp();
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return;
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case "in":
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case "input":
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Settings.InputPath = val;
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break;
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case "out":
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case "output":
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Settings.OutputPath = val;
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break;
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case "l":
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case "lang":
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case "language":
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{
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string arg = val.ToLower();
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if (arg == "cpp" || arg == "c++" || arg == "c")
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{
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Settings.Language = GeneratorLanguage.Cpp;
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Settings.DefaultOutputPath = "gl";
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Settings.DefaultOutputNamespace = "OpenTK";
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Settings.EnumsNamespace = "";
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Settings.NamespaceSeparator = "::";
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}
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break;
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}
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case "mode":
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{
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string arg = val.ToLower();
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SetGeneratorMode(dirName, arg);
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dirName = val;
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break;
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}
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case "namespace":
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case "ns":
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Settings.OutputNamespace = val;
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break;
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case "class":
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Settings.OutputClass = val;
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break;
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case "gl":
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Settings.GLClass = val;
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break;
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case "legacy":
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case "o":
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case "option":
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Settings.Compatibility |= val.ToLower() == "tao" ? Settings.Legacy.Tao : Settings.Legacy.None;
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Settings.Compatibility |= val.ToLower() == "simple_enums" ? Settings.Legacy.NoAdvancedEnumProcessing : Settings.Legacy.None;
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Settings.Compatibility |= val.ToLower() == "safe" ? Settings.Legacy.NoPublicUnsafeFunctions : Settings.Legacy.None;
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//Settings.Compatibility |= b[1].ToLower().Contains("novoid") ? Settings.Legacy.TurnVoidPointersToIntPtr : Settings.Legacy.None;
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Settings.Compatibility |= val.ToLower() == "permutations" ? Settings.Legacy.GenerateAllPermutations : Settings.Legacy.None;
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Settings.Compatibility |= val.ToLower() == "enums_in_class" ? Settings.Legacy.NestedEnums : Settings.Legacy.None;
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Settings.Compatibility |= val.ToLower() == "nodocs" ? Settings.Legacy.NoDocumentation : Settings.Legacy.None;
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Settings.Compatibility |= val.ToLower() == "keep_untyped_enums" ? Settings.Legacy.KeepUntypedEnums : Settings.Legacy.None;
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break;
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default:
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throw new ArgumentException(
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String.Format("Argument {0} not recognized. Use the '/?' switch for help.", a)
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);
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}
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}
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}
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}
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catch (NullReferenceException e)
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{
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Console.WriteLine("Argument error ({0}). Please use the '-?' switch for help.", e.ToString());
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return;
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}
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catch (ArgumentException e)
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{
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Console.WriteLine("Argument error ({0}). Please use the '-?' switch for help.", e.ToString());
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return;
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}
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try
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{
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long ticks = DateTime.Now.Ticks;
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switch (mode)
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{
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case GeneratorMode.GL3:
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case GeneratorMode.GL2:
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Generator = new GL4Generator("OpenGL", dirName);
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break;
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case GeneratorMode.ES10:
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Generator = new ESGenerator("ES10", dirName);
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break;
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case GeneratorMode.ES11:
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Generator = new ESGenerator("ES11", dirName);
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break;
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case GeneratorMode.ES20:
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Generator = new ESGenerator("ES20", dirName);
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break;
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case GeneratorMode.CL10:
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Generator = new CLGenerator("CL10", dirName);
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break;
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case GeneratorMode.Unknown:
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default:
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Console.WriteLine("Please specify a generator mode (use '-mode:gl2/gl3/glu/wgl/glx])'");
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return;
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}
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Generator.Process();
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ISpecWriter writer = null;
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switch (Settings.Language)
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{
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case GeneratorLanguage.Cpp:
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writer = new CppSpecWriter();
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break;
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case GeneratorLanguage.CSharp:
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default:
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writer = new CSharpSpecWriter();
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break;
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}
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writer.WriteBindings(Generator);
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ticks = DateTime.Now.Ticks - ticks;
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Console.WriteLine();
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Console.WriteLine("Bindings generated in {0} seconds.", ticks / (double)10000000.0);
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Console.WriteLine();
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if (Debugger.IsAttached)
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{
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Console.WriteLine("Press any key to continue...");
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Console.ReadKey(true);
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}
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}
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catch (SecurityException e)
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{
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Console.WriteLine("Security violation \"{0}\" in method \"{1}\".", e.Message, e.Method);
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Console.WriteLine("This application does not have permission to take the requested actions.");
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}
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catch (NotImplementedException e)
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{
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Console.WriteLine(e.Message);
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Console.WriteLine("The requested functionality is not implemented yet.");
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}
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}
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private static void SetGeneratorMode(string dirName, string arg)
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{
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if (arg == "gl" || arg == "gl2" || arg == "gl3" || arg == "gl4")
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{
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mode = GeneratorMode.GL2;
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Settings.DefaultOutputNamespace = "OpenTK.Graphics.OpenGL";
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}
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else if (arg == "es10")
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{
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mode = GeneratorMode.ES10;
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Settings.DefaultOutputPath = Path.Combine(
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Directory.GetParent(Settings.DefaultOutputPath).ToString(),
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dirName);
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Settings.DefaultOutputNamespace = "OpenTK.Graphics.ES10";
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}
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else if (arg == "es11")
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{
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mode = GeneratorMode.ES11;
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Settings.DefaultOutputPath = Path.Combine(
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Directory.GetParent(Settings.DefaultOutputPath).ToString(),
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dirName);
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Settings.DefaultOutputNamespace = "OpenTK.Graphics.ES11";
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}
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else if (arg == "es20")
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{
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mode = GeneratorMode.ES20;
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Settings.DefaultOutputPath = Path.Combine(
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Directory.GetParent(Settings.DefaultOutputPath).ToString(),
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dirName);
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Settings.DefaultOutputNamespace = "OpenTK.Graphics.ES20";
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}
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else if (arg == "cl" || arg == "cl10")
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{
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mode = GeneratorMode.CL10;
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}
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else
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{
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throw new NotImplementedException();
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}
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}
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private static void ShowHelp()
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{
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Console.WriteLine(
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@"Usage: bind [-in:path] [-out:path] [switches]
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Available switches:
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-in: Input directory (e.g. -in:../specs/)
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-out: Output directory (e.g. -out:out)
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-ns: Output namespace (e.g. -ns:OpenTK.Graphics).
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Default: OpenTK.Graphics.OpenGL
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-namespace: Same as -ns
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-class: Output class (e.g. -class:GL3).
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Default: GL/Wgl/Glu/Glx (depends on -mode)
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-o/-option: Set advanced option. Available options:
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-o:tao Tao compatibility mode.
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-o:enums Follow OpenGL instead .Net naming conventions.
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-o:safe Do not generate public unsafe functions.
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-o:enums_in_class
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Place enums in a nested class (i.e. GL.Enums)
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instead of a namespace (i.e. OpenTK.Graphics.OpenGL.Enums)
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");
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}
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}
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}
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