143 lines
No EOL
4.1 KiB
Text
143 lines
No EOL
4.1 KiB
Text
The Open Toolkit 1.1.1
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15 March 2014
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http://www.opentk.com
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https://github.com/opentk/opentk
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https://www.nuget.org/packages/OpenTK/
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[Overview]
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This is the second stable release for OpenTK 1.1. It fixes various reported issues and synchronizes the OpenGL and OpenGL ES API with the March 2014 Khronos specifications.
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Changelog:
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1. new OpenGL extensions:
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- INTEL_performance_query
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2. Debug builds will now throw exceptions on OpenGL errors (thanks Frassle!)
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3. OpenGL documentation tooltips now report expected array lengths (thanks Frassle!)
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4. OpenGL documentation is now generated from the new docbook 5 API reference
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3. OpenGL ES now works on more platforms, including Android
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4. keyboard events now report Alt, Ctrl, Shift key states
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5. GameWindow.Run() now respects TargetRenderFrequency setting
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6. GLControl now works on Mac OS X (thanks Sappharad!)
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7. external contexts no longer require an explicit call to Toolkit.Init()
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OpenTK 1.1.1 is backwards compatible with 1.1.0. Users of previous versions are encouraged to upgrade.
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Visit http://www.opentk.com for the latest news and information on the Open Toolkit library.
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[Resolved issues]
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Visit the following page for a complete list:
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- https://github.com/opentk/opentk/issues?milestone=2&page=1&state=closed
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[Known issues]
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- [all] Keyboard API exposes ushort parameter.
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- [SDL2] does not support OpenTK.GLControl.
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- [Mac/Carbon] does not support Retina resolutions. Please use the SDL2 backend instead.
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- [Mac/Carbon] does not support OpenGL 3.x/4.x. Please use the SDL2 backend instead.
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[Report an issue]
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If you encounter an issue with OpenTK, please report it at https://github.com/opentk/opentk/issues
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Don't forget to mention your operating system and GPU! If possible, try to attach a small, self-contained test case that reproduces the bug.
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[API compatibility]
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OpenTK 1.1.1 is backwards compatible with 1.1.0.
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OpenTK 1.1.0 is not backwards compatible with 1.0. Most projects will be able to upgrade without any modifications. Projects using the following signatures will have to implement the suggested changes:
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Namespace OpenTK.Graphics.OpenGL
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Change signature:
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- GL.MultiDrawArrays (`out` -> `ref`)
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- GL.Amd.DeletePerfMonitors (`out` -> `ref`)
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Change signature (may cause crash):
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- GL.Apple.ObjectPurgeable (returns `AppleObjectPurgeable` instead of `IntPtr`)
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- GL.Ext.SeparableFilter2D
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- GL.Ibm.EdgeFlagPointerList (`bool[]` -> `bool*[]`)
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- GL.NV.TransformFeedbackVaryings (`string[]` -> `int[]`)
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Change return type:
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- GL.WaitSync (returns `WaitSyncFlags` instead of `ArbSync`)
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Namespace OpenTK.Graphics.ES11
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Change return type:
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- GL.GetError (`ErrorCode` instead of `All`)
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Change `ref` parameters to `out`:
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- GL.GenBuffers
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- GL.GenTextures
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- GL.GetBoolean
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- GL.GetBufferParameter
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- GL.GetClipPlane
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- GL.GetClipPlanex
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- GL.GetFixed
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- GL.GetFloat
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- GL.GetInteger
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- GL.GetLight
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- GL.GetLightx
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- GL.GetMaterial
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- GL.GetMaterialx
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- GL.GetTexEnv
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- GL.GetTexEnvx
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- GL.GetTexParameter
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- GL.GetTexParameterx
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- GL.Oes.GenFramebuffers
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- GL.Oes.GetClipPlane
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- GL.Oes.GetClipPlanex
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- GL.Oes.GetFixed
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- GL.Oes.GetFramebufferAttachmentParameter
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- GL.Oes.GetLightx
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- GL.Oes.GetMaterialx
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- GL.Oes.GetRenderbufferParameter
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- GL.Oes.GetTexEnvx
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- GL.Oes.GetTexGen
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- GL.Oes.GetTexGenx
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- GL.Oes.GetTexParameterx
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- GL.Oes.QueryMatrixx
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- GL.NV.GenFences
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- GL.NV.GetFence
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Change namespace:
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- GL.ClipPlanefIMG -> GL.Img.ClipPlane
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- GL.DisableDriverControlQCOM -> GL.Qcom.DisableDriverControl
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Namespace OpenTK.Graphics.ES20.GL
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Change signature (may cause crash):
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- GL.NV.GetFence now takes three parameters instead of two
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Change `ref` parameters to `out`:
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- GL.GetActiveAttrib
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- GL.GetActiveUniform
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- GL.GetAttachedShaders
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- GL.GetProgramInfoLog
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- GL.GetShaderInfoLog
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- GL.GetShaderSource
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- GL.Amd.GetPerfMonitorCounterData
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- GL.Amd.GetPerfMonitorCounters
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- GL.Amd.GetPerfMonitorCounterString
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- GL.Amd.GetPerfMonitorGroup
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- GL.Amd.GetPerfMonitorGroupString
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- GL.Amd.SelectPerfMonitorCounters
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Change namespace:
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- GL.DisableDriverControlQCOM -> GL.Qcom.DisableDriverControl
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- GL.GetDriverControlsQCOM -> GL.Qcom.GetDriverControls
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- GL.GetDriverControlStringQCOM -> GL.Qcom.GetDriverControlString |