ed5c64208b
* Quaterniond.cs: Check for W > 1.0 _or_ W < -1.0 before normalizing in ToAxisAngle. Resolves issue [#2465]: "Quaternion rotation bug". |
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.. | ||
BezierCurve.cs | ||
BezierCurveCubic.cs | ||
BezierCurveQuadric.cs | ||
Box2.cs | ||
Functions.cs | ||
Half.cs | ||
MathHelper.cs | ||
Matrix3d.cs | ||
Matrix4.cs | ||
Matrix4d.cs | ||
Point.cs | ||
Quaternion.cs | ||
Quaterniond.cs | ||
Rectangle.cs | ||
Size.cs | ||
Vector2.cs | ||
Vector2d.cs | ||
Vector2h.cs | ||
Vector3.cs | ||
Vector3d.cs | ||
Vector3h.cs | ||
Vector4.cs | ||
Vector4d.cs | ||
Vector4h.cs |