142 lines
5.8 KiB
C#
142 lines
5.8 KiB
C#
#region License
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//
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// GamePadThumbSticks.cs
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//
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// Author:
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// Stefanos A. <stapostol@gmail.com>
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//
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// Copyright (c) 2006-2013 Stefanos Apostolopoulos
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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//
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#endregion
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using System;
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namespace OpenTK.Input
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{
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/// <summary>
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/// Describes the current thumb stick state of a <see cref="GamePad"/> device
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/// </summary>
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public struct GamePadThumbSticks : IEquatable<GamePadThumbSticks>
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{
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const float ConversionFactor = 1.0f / short.MaxValue;
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short left_x, left_y;
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short right_x, right_y;
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internal GamePadThumbSticks(
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short left_x, short left_y,
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short right_x, short right_y)
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{
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this.left_x = left_x;
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this.left_y = left_y;
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this.right_x = right_x;
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this.right_y = right_y;
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}
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#region Public Members
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/// <summary>
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/// Gets a <see cref="Vector2"/> describing the state of the left thumb stick.
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/// </summary>
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public Vector2 Left
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{
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get { return new Vector2(left_x * ConversionFactor, left_y * ConversionFactor); }
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}
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/// <summary>
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/// Gets a <see cref="Vector2"/> describing the state of the right thumb stick.
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/// </summary>
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public Vector2 Right
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{
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get { return new Vector2(right_x * ConversionFactor, right_y * ConversionFactor); }
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}
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/// <param name="left">A <see cref="GamePadThumbSticks"/> instance to test for equality.</param>
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/// <param name="right">A <see cref="GamePadThumbSticks"/> instance to test for equality.</param>
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public static bool operator ==(GamePadThumbSticks left, GamePadThumbSticks right)
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{
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return left.Equals(right);
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}
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/// <param name="left">A <see cref="GamePadThumbSticks"/> instance to test for inequality.</param>
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/// <param name="right">A <see cref="GamePadThumbSticks"/> instance to test for inequality.</param>
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public static bool operator !=(GamePadThumbSticks left, GamePadThumbSticks right)
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{
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return !left.Equals(right);
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}
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/// <summary>
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/// Returns a <see cref="System.String"/> that represents the current <see cref="OpenTK.Input.GamePadThumbSticks"/>.
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/// </summary>
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/// <returns>A <see cref="System.String"/> that represents the current <see cref="OpenTK.Input.GamePadThumbSticks"/>.</returns>
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public override string ToString()
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{
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return String.Format(
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"{{Left: ({0:f4}; {1:f4}); Right: ({2:f4}; {3:f4})}}",
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Left.X, Left.Y, Right.X, Right.Y);
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}
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/// <summary>
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/// Serves as a hash function for a <see cref="OpenTK.Input.GamePadThumbSticks"/> object.
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/// </summary>
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/// <returns>A hash code for this instance that is suitable for use in hashing algorithms and data structures such as a
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/// hash table.</returns>
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public override int GetHashCode()
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{
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return
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left_x.GetHashCode() ^ left_y.GetHashCode() ^
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right_x.GetHashCode() ^ right_y.GetHashCode();
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}
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/// <summary>
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/// Determines whether the specified <see cref="System.Object"/> is equal to the current <see cref="OpenTK.Input.GamePadThumbSticks"/>.
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/// </summary>
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/// <param name="obj">The <see cref="System.Object"/> to compare with the current <see cref="OpenTK.Input.GamePadThumbSticks"/>.</param>
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/// <returns><c>true</c> if the specified <see cref="System.Object"/> is equal to the current
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/// <see cref="OpenTK.Input.GamePadThumbSticks"/>; otherwise, <c>false</c>.</returns>
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public override bool Equals(object obj)
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{
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return
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obj is GamePadThumbSticks &&
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Equals((GamePadThumbSticks)obj);
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}
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#endregion
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#region IEquatable<GamePadThumbSticks> Members
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/// <summary>
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/// Determines whether the specified <see cref="OpenTK.Input.GamePadThumbSticks"/> is equal to the current <see cref="OpenTK.Input.GamePadThumbSticks"/>.
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/// </summary>
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/// <param name="other">The <see cref="OpenTK.Input.GamePadThumbSticks"/> to compare with the current <see cref="OpenTK.Input.GamePadThumbSticks"/>.</param>
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/// <returns><c>true</c> if the specified <see cref="OpenTK.Input.GamePadThumbSticks"/> is equal to the current
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/// <see cref="OpenTK.Input.GamePadThumbSticks"/>; otherwise, <c>false</c>.</returns>
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public bool Equals(GamePadThumbSticks other)
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{
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return
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left_x == other.left_x &&
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left_y == other.left_y &&
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right_x == other.right_x &&
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right_y == other.right_y;
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}
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#endregion
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}
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}
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