Opentk/Source/OpenTK/Platform/X11/X11Factory.cs

53 lines
1.7 KiB
C#

using System;
using System.Collections.Generic;
using System.Text;
namespace OpenTK.Platform.X11
{
using Graphics;
class X11Factory : IPlatformFactory
{
#region IPlatformFactory Members
public virtual INativeWindow CreateNativeWindow(int x, int y, int width, int height, string title, GraphicsMode mode, GameWindowFlags options, DisplayDevice device)
{
return new X11GLNative(x, y, width, height, title, mode, options, device);
}
public virtual IGLControl CreateGLControl(GraphicsMode mode, GLControl owner)
{
return new X11GLControl(mode, owner);
}
public virtual IDisplayDeviceDriver CreateDisplayDeviceDriver()
{
return new X11XrandrDisplayDevice();
}
public virtual IGraphicsContext CreateGLContext(GraphicsMode mode, IWindowInfo window, IGraphicsContext shareContext, bool directRendering, int major, int minor, GraphicsContextFlags flags)
{
return new X11GLContext(mode, window, shareContext, directRendering, major, minor, flags);
}
public virtual OpenTK.Graphics.GraphicsContext.GetCurrentContextDelegate CreateGetCurrentGraphicsContext()
{
return (GraphicsContext.GetCurrentContextDelegate)delegate
{
return new ContextHandle(Glx.GetCurrentContext());
};
}
public virtual IGraphicsMode CreateGraphicsMode()
{
return new X11GraphicsMode();
}
public virtual OpenTK.Input.IKeyboardDriver CreateKeyboardDriver()
{
throw new NotImplementedException();
}
#endregion
}
}