41 lines
1.2 KiB
C#
41 lines
1.2 KiB
C#
#region --- License ---
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/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
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* See license.txt for license info
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace OpenTK.Platform
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{
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interface IGameWindow : INativeGLWindow
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{
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void Run();
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void OnRenderFrame(RenderFrameEventArgs e);
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void OnUpdateFrame(UpdateFrameEventArgs e);
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void OnLoad(EventArgs e);
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void Exit();
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void SwapBuffers();
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event UpdateFrameEvent UpdateFrame;
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event RenderFrameEvent RenderFrame;
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event LoadEvent Load;
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event UnloadEvent Unload;
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bool IsExiting { get; }
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//IList<OpenTK.Input.Keyboard> Keyboard { get; }
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//IList<OpenTK.Input.Mouse> Mouse { get; }
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OpenTK.Input.KeyboardDevice Keyboard { get; }
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OpenTK.Input.MouseDevice Mouse { get; }
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}
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public delegate void UpdateFrameEvent(GameWindow sender, UpdateFrameEventArgs e);
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public delegate void RenderFrameEvent(GameWindow sender, RenderFrameEventArgs e);
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public delegate void LoadEvent(GameWindow sender, EventArgs e);
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public delegate void UnloadEvent(GameWindow sender, EventArgs e);
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}
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