101 lines
3.8 KiB
C#
101 lines
3.8 KiB
C#
#region --- License ---
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/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
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* See license.txt for license info
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace Bind
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{
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static class Settings
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{
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public static string InputPath = "..\\..\\..\\Source\\Bind\\Specifications";
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public static string OutputPath = "..\\..\\..\\Source\\OpenTK\\OpenGL\\Bindings";
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public static string OutputNamespace = "OpenTK.OpenGL";
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public const string DefaultInputPath = "..\\..\\..\\Source\\Bind\\Specifications";
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public const string DefaultOutputPath = "..\\..\\..\\Source\\OpenTK\\OpenGL\\Bindings";
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public const string DefaultOutputNamespace = "OpenTK.OpenGL";
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public static string GLClass = "GL"; // Needed by Glu for the AuxEnumsClass. Can be set through -gl:"xxx".
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public static string OutputClass = "GL"; // The real output class. Can be set through -class:"xxx".
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public static string FunctionPrefix = "gl";
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public static string ConstantPrefix = "GL_";
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// TODO: This code is too fragile.
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// Old enums code:
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public static string normalEnumsClassOverride;
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public static string NestedEnumsClass = "Enums";
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public static string NormalEnumsClass
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{
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get
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{
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return
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normalEnumsClassOverride == null ?
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String.IsNullOrEmpty(NestedEnumsClass) ? OutputClass : OutputClass + "." + NestedEnumsClass :
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normalEnumsClassOverride;
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}
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}
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public static string AuxEnumsClass
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{
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get { return GLClass + "." + NestedEnumsClass; }
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}
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public static string EnumsOutput
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{
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get
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{
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if ((Settings.Compatibility & Settings.Legacy.NestedEnums) != Settings.Legacy.None)
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return OutputNamespace + "." + OutputClass + "." + NestedEnumsClass;
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else
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return OutputNamespace + "." + EnumsNamespace;
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}
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}
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public static string EnumsAuxOutput
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{
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get
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{
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if ((Settings.Compatibility & Settings.Legacy.NestedEnums) != Settings.Legacy.None)
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return OutputNamespace + "." + GLClass + "." + NestedEnumsClass;
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else
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return OutputNamespace + "." + EnumsNamespace;
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}
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}
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// New enums namespace (no nested class).
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public static string EnumsNamespace = "Enums";
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public static string DelegatesClass = "Delegates";
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public static string ImportsClass = "Imports";
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public static Legacy Compatibility = Legacy.None;
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/// <summary>
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/// The name of the C# enum which holds every single OpenGL enum (for compatibility purposes).
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/// </summary>
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public static string CompleteEnumName = "All";
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[Flags]
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public enum Legacy
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{
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None = 0x00,
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ConstIntEnums = 0x01,
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NoAdvancedEnumProcessing = 0x02,
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NoPublicUnsafeFunctions = 0x04,
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NoTrimFunctionEnding = NoPublicUnsafeFunctions,
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NoTrimFunctionPrefix = 0x08,
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NoSeparateFunctionNamespaces = 0x10,
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TurnVoidPointersToIntPtr = 0x20,
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GenerateAllPermutations = 0x40,
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NestedEnums = 0x80,
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Tao = ConstIntEnums | NoAdvancedEnumProcessing | NoPublicUnsafeFunctions | NoTrimFunctionEnding | NoTrimFunctionPrefix | NoSeparateFunctionNamespaces | TurnVoidPointersToIntPtr | GenerateAllPermutations,
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}
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public static string WindowsGDI = "OpenTK.Platform.Windows.API";
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}
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}
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