..
Audio
* AL.cs: Removed CLSCompliant assembly attribute, as this is already
2008-02-23 22:56:25 +00:00
Fonts
Fixed TextureFont.MeasureString calculations.
2008-02-02 12:29:21 +00:00
Graphics
Major update: fixed context construction on X11.
2008-03-01 13:15:31 +00:00
Input
Updated to use new IWindowInfo interface.
2008-02-28 13:57:07 +00:00
Math
Documentation updates. Getting rid of all remaining warnings in debug build.
2008-01-20 19:29:42 +00:00
OpenAL
Moved and renamed OpenTK.OpenAL to OpenTK.Audio.OpenAL (namespace still unchanged).
2008-02-02 13:34:46 +00:00
Platform
Major update: fixed context construction on X11.
2008-03-01 13:15:31 +00:00
Properties
Updated version numbers.
2008-01-20 17:29:29 +00:00
ColorMode.cs
Obsoleted in favour of OpenTK.Graphics.ColorDepth.
2008-02-28 13:41:50 +00:00
Configuration.cs
Initial commit. Can detect if we are running on Windows, Linux or OSX.
2008-02-28 13:39:42 +00:00
ContextHandle.cs
Major update: fixed context construction on X11.
2008-03-01 13:15:31 +00:00
DisplayMode.cs
Major update: fixed context construction on X11.
2008-03-01 13:15:31 +00:00
Exceptions.cs
Moved and renamed OpenTK.GLContext to OpenTK.Graphics.GraphicsContext.
2008-01-31 14:39:54 +00:00
GameWindow.cs
Major update: fixed context construction on X11.
2008-03-01 13:15:31 +00:00
GLControl.cs
Major update: fixed context construction on X11.
2008-03-01 13:15:31 +00:00
GLControl.Designer.cs
Fixed issue with multiple GLControls becoming invisible. Simplified GLControl, the platform dependent code now resides in GLContext and WindowInfo - GLControl itself is platform independent, just like GameWindow. This allowed to remove IGLControl.cs, WinGLControl.cs, X11GLControl.cs and DummyGLControl.cs
2007-10-05 06:52:40 +00:00
GLControl.resx
Added timing information to UpdateFrame.
2007-09-22 22:01:43 +00:00
IPackable.cs
Initial commit of OpenTK.Fonts.
2007-10-17 21:16:00 +00:00
OpenTK.dll.config
Added openal32.dll and alut.dll to OpenTK.dll.config
2008-01-15 23:51:39 +00:00
TexturePacker.cs
Changed the definition of the TexturePacker.Add() method, to reduce generated garbage.
2007-11-08 15:54:07 +00:00