e220f3a71a
Removed some unused variables. Added licensing information.
130 lines
3.7 KiB
C#
130 lines
3.7 KiB
C#
#region --- License ---
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/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
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* See license.txt for license info
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.IO;
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namespace Bind.Structures
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{
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#region class Enum
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public class Enum
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{
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internal static EnumCollection GLEnums;
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private static bool enumsLoaded;
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internal static void Initialize(string enumFile, string enumextFile)
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{
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if (!enumsLoaded)
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{
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using (StreamReader sr = Utilities.OpenSpecFile(Settings.InputPath, enumFile))
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{
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GLEnums = Bind.MainClass.Generator.ReadEnums(sr);
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}
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using (StreamReader sr = Utilities.OpenSpecFile(Settings.InputPath, enumextFile))
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{
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foreach (Bind.Structures.Enum e in Bind.MainClass.Generator.ReadEnums(sr).Values)
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{
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//enums.Add(e.Name, e);
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Utilities.Merge(GLEnums, e);
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}
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}
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enumsLoaded = true;
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}
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}
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public Enum()
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{ }
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public Enum(string name)
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{
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Name = name;
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}
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string _name;
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public string Name
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{
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get { return _name; }
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set { _name = value; }
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}
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System.Collections.Hashtable _constant_collection = new System.Collections.Hashtable();
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public System.Collections.Hashtable ConstantCollection
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{
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get { return _constant_collection; }
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set { _constant_collection = value; }
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}
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public override string ToString()
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{
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StringBuilder sb = new StringBuilder();
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sb.AppendLine("public enum " + Name);
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sb.AppendLine("{");
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foreach (Constant c in ConstantCollection.Values)
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{
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sb.Append(" ");
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sb.Append(c.ToString());
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sb.AppendLine(",");
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}
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sb.AppendLine("}");
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return sb.ToString();
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}
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}
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#endregion
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#region class EnumCollection
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class EnumCollection : Dictionary<string, Enum>
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{
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internal void AddRange(EnumCollection enums)
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{
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foreach (Enum e in enums.Values)
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{
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Utilities.Merge(this, e);
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}
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}
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internal void Translate()
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{
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foreach (Enum e in this.Values)
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{
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foreach (Constant c in e.ConstantCollection.Values)
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{
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// There are cases when a value is an aliased constant, with no enum specified.
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// (e.g. FOG_COORD_ARRAY_TYPE = GL_FOG_COORDINATE_ARRAY_TYPE)
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// In this case try searching all enums for the correct constant to alias (stupid opengl specs).
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if (String.IsNullOrEmpty(c.Reference) && !Char.IsDigit(c.Value[0]))
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{
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foreach (Enum @enum in this.Values)
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{
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// Skip generic GLenum
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if (@enum.Name == "GLenum")
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continue;
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if (@enum.ConstantCollection.ContainsKey(c.Value))
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{
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c.Reference = @enum.Name;
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}
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}
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}
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}
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}
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}
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}
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#endregion
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}
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