e220f3a71a
Removed some unused variables. Added licensing information.
131 lines
3.3 KiB
C#
131 lines
3.3 KiB
C#
#region --- License ---
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/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
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* See license.txt for license info
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace Bind.Structures
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{
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/// <summary>
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/// Represents an opengl constant in C# format. Both the constant name and value
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/// can be retrieved or set. The value can be either a number, another constant
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/// or an alias to a constant
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/// </summary>
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public class Constant
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{
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#region public string Name
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string _name;
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/// <summary>
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/// Gets or sets the name of the opengl constant (eg. GL_LINES).
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/// </summary>
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public string Name
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{
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get { return _name; }
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set
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{
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if (!String.IsNullOrEmpty(value))
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_name = value.Trim();
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}
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}
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#endregion
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#region public string Value
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string _value;
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/// <summary>
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/// Gets or sets the value of the opengl constant (eg. 0x00000001).
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/// </summary>
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public string Value
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{
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get { return _value; }
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set
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{
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if (!String.IsNullOrEmpty(value))
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_value = value.Trim();
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}
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}
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#endregion
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#region public string Reference
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string _reference;
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/// <summary>
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/// Gets or sets the value of the opengl constant (eg. 0x00000001).
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/// </summary>
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public string Reference
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{
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get { return _reference; }
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set
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{
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if (!String.IsNullOrEmpty(value))
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_reference = value.Trim();
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}
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}
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#endregion
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#region public bool Unchecked
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private bool @unchecked = false;
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public bool Unchecked
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{
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get { return @unchecked; }
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set { @unchecked = value; }
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}
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#endregion
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#region Constructors
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/// <summary>
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/// Creates an empty Constant.
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/// </summary>
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public Constant()
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{
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}
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/// <summary>
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/// Creates a Constant with the given name and value.
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/// </summary>
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/// <param name="name">The Name of the Constant.</param>
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/// <param name="value">The Type of the Constant.</param>
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public Constant(string name, string value)
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{
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Name = name;
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Value = value;
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}
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#endregion
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#region public override string ToString()
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/// <summary>
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/// Returns a string that represents the full constant declaration without decorations
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/// (eg GL_XXX_YYY = (int)0xDEADBEEF or GL_XXX_YYY = GL_ZZZ.FOOBAR).
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/// </summary>
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/// <returns></returns>
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public override string ToString()
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{
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return String.Format(
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"{0} = {1}((int){2}{3})",
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Name,
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Unchecked ? "unchecked" : "",
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!String.IsNullOrEmpty(Reference) ? Reference + "." : "",
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Value
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);
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}
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#endregion
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}
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}
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