Opentk/Source/Bind/Structures/Constant.cs
the_fiddler e220f3a71a Updated Build.exe to correctly generate sharpdev and sharpdev2 projects.
Removed some unused variables.
Added licensing information.
2007-08-10 09:27:13 +00:00

131 lines
3.3 KiB
C#

#region --- License ---
/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
* See license.txt for license info
*/
#endregion
using System;
using System.Collections.Generic;
using System.Text;
namespace Bind.Structures
{
/// <summary>
/// Represents an opengl constant in C# format. Both the constant name and value
/// can be retrieved or set. The value can be either a number, another constant
/// or an alias to a constant
/// </summary>
public class Constant
{
#region public string Name
string _name;
/// <summary>
/// Gets or sets the name of the opengl constant (eg. GL_LINES).
/// </summary>
public string Name
{
get { return _name; }
set
{
if (!String.IsNullOrEmpty(value))
_name = value.Trim();
}
}
#endregion
#region public string Value
string _value;
/// <summary>
/// Gets or sets the value of the opengl constant (eg. 0x00000001).
/// </summary>
public string Value
{
get { return _value; }
set
{
if (!String.IsNullOrEmpty(value))
_value = value.Trim();
}
}
#endregion
#region public string Reference
string _reference;
/// <summary>
/// Gets or sets the value of the opengl constant (eg. 0x00000001).
/// </summary>
public string Reference
{
get { return _reference; }
set
{
if (!String.IsNullOrEmpty(value))
_reference = value.Trim();
}
}
#endregion
#region public bool Unchecked
private bool @unchecked = false;
public bool Unchecked
{
get { return @unchecked; }
set { @unchecked = value; }
}
#endregion
#region Constructors
/// <summary>
/// Creates an empty Constant.
/// </summary>
public Constant()
{
}
/// <summary>
/// Creates a Constant with the given name and value.
/// </summary>
/// <param name="name">The Name of the Constant.</param>
/// <param name="value">The Type of the Constant.</param>
public Constant(string name, string value)
{
Name = name;
Value = value;
}
#endregion
#region public override string ToString()
/// <summary>
/// Returns a string that represents the full constant declaration without decorations
/// (eg GL_XXX_YYY = (int)0xDEADBEEF or GL_XXX_YYY = GL_ZZZ.FOOBAR).
/// </summary>
/// <returns></returns>
public override string ToString()
{
return String.Format(
"{0} = {1}((int){2}{3})",
Name,
Unchecked ? "unchecked" : "",
!String.IsNullOrEmpty(Reference) ? Reference + "." : "",
Value
);
}
#endregion
}
}