.Net Standard port for Opentk
Find a file
thefiddler de109bb714 Merge pull request #154 from opentk/glspecs_july2014
[ES][GL] Sync with July 2014 specification
2014-07-21 14:37:34 +02:00
Dependencies Moved license files to license/ folder 2013-12-06 00:47:38 +01:00
Documentation [Docs] Updated documentation for release 2014-05-19 23:01:29 +02:00
Installers Updated author information (2/2) 2013-12-16 12:43:11 +01:00
Source [ES][GL] Regenerated bindings 2014-07-21 09:19:39 +02:00
.gitattributes [Build] Test build OpenTK with mono 3.2.6 and 2.10.11 2014-02-24 16:23:17 +01:00
.gitignore Ignore *.pidb files from MonoDevelop 2.x 2013-12-25 11:11:29 +01:00
.travis.yml Squashed commit of the following: 2014-02-24 23:27:49 +01:00
OpenTK.sln [Test] Added API.Desktop to OpenTK.sln 2014-06-01 00:38:32 +02:00
OpenTK.snk Added keyfile and strong-named all projects. 2010-10-04 14:39:42 +00:00
README.md [Docs] Updated readme for 1.1.3 release 2014-06-20 11:37:06 +02:00

OpenTK

The Open Toolkit is an advanced, low-level C# library that wraps OpenGL, OpenGL ES and OpenAL. It is suitable for games, scientific applications and any other project that requires 3d graphics, audio or compute functionality.

Project website: http://www.opentk.com/

Official git repository: https://github.com/opentk/opentk

Features

  • Create cutting-edge graphics with OpenGL 4.4 and OpenGL ES 3.0
  • Spice up your GUI with 3d graphics
  • Improve your code flow with strong types and inline documentation
  • Write once run everywhere

OpenTK is available for Windows, Linux, Mac OS X, *BSD, SteamOS, Android and iOS. It can be used standalone or integrated into a GUI (Windows.Forms, WPF, GTK+, Qt, VTK, ...)

Download binaries or NuGet packages

Instructions

The simplest way to use OpenTK in your project is to install the NuGet package.

Alternatively, download the OpenTK binaries and:

  1. Copy OpenTK.dll and OpenTK.dll.config to your project directory
  2. Use "Add reference" to add OpenTK.dll as a project reference
  3. Use "Add files" to add OpenTK.dll.config to your project, and enable the "Copy to Output Directory" option.

If you wish to build OpenTK from source, simply double-click OpenTK.sln and build through your IDE. Alternatively, open a command prompt and type:

msbuild /p:Configuration=Release OpenTK.sln  # Windows
xbuild  /p:Configuration=Release OpenTK.sln  # Linux and Mac OS X

News

OpenTK 1.1.3 was released on 20 June 2014.

This release resolves a number of identified issues and synchronizes the OpenGL and OpenGL ES bindings with the June 2014 Khronos specifications.

Changelog:

  1. Fixed a potential crash in bindings accepting a string array.
  2. Fixed a marshalling issue where bindings might return an incorrect boolean value on some architectures.
  3. Fixed a regression where mouse scrolling coordinates on Linux where flipped. Mouse scrolling now uses identical coordinate systems on Windows, Linux and Mac OS X: (+x, +y) = (right, up).
  4. Fixed a potential deadlock when exiting the X11/XInput2 subsystem.
  5. Fixed an issue where single-to-half floating point conversions would return incorrect results for specific numbers.
  6. Added an API compatibility test - backwards-incompatible changes will now cause a compilation failure in the continuous integration server.
  7. New platform: XQuartz (X11 over Mac OS X).
  8. New platform: XWayland (X11 over Wayland).
  9. New OpenGL and OpenGL ES extensions:
  • EXT_geometry_point_size
  • EXT_primitive_bounding_box
  • EXT_texture_array
  • EXT_tessellation_point_size

OpenTK 1.1.3 is backwards compatible with 1.1.2. Users of previous versions are strongly encouraged to upgrade.

Known issues

The SDL2 backend has a number of limitations compared to the native platform backends. In particular, SDL2 does not support:

  • OpenTK.GLControl. OpenTK will automatically use a native platform backend instead.
  • DisplayDevice.ChangeResolution() without a fullscreen INativeWindow.
  • changing INativeWindow.WindowBorder once a window is created.
  • high-resolution mouse input. Additionally, it is limited to a single keyboard and mouse device.

Contributing

  1. Install git and a C# IDE (see requirements section below)
  2. Fork the develop branch of https://github.com/opentk/opentk
  3. Commit your changes in small, incremental steps with clear descriptions
  4. When ready, issue a Pull Request (PR) against the develop branch of https://github.com/opentk/opentk

For details on coding style and best practices, refer to https://github.com/opentk/opentk/wiki/Contributing

Some areas we could really use your help:

  • Tutorials for OpenGL 3.x and 4.x. Inspiration here
  • New platforms:
    • Native Client (NaCL)
    • Blackberry
    • Raspberry PI
    • Wayland
    • Mir
    • WinRT (via ANGLE)
    • Linux KMS (EGL without X11)
  • New features:
    • Multitouch
    • Improved joystick support (HID backend for Windows, Linux)

Further ideas for improvement are always welcome!

Requirements

  • Windows (XP/Vista/7/8), Linux, Mac OS X, *BSD, SteamOS, Android or iOS
  • For graphics, OpenGL drivers or a suitable emulator, such as ANGLE
  • For audio, OpenAL drivers or OpenAL Soft
  • To develop desktop applications: Visual Studio, Xamarin Studio, MonoDevelop or SharpDevelop
  • To develop Android applications: Xamarin Studio or the Xamarin Extensions for Visual Studio
  • To develop iOS applications: Xamarin Studio and XCode

Documentation

Your favorite IDE will display inline documentation for all OpenTK APIs. Additional information can be found in the OpenTK Manual and in the opentk/Documentation/ folder.

Technical documentation about the implementation of OpenTK can be found in the Technical Wiki.

Need Help?

Post your questions at the OpenTK forums.

Report bugs at https://github.com/opentk/opentk/issues

License

The Open Toolkit is distributed under the permissive MIT/X11 license and is absolutely free.

http://www.opentk.com/project/license

API compatibility

OpenTK 1.1.3 is backwards compatible with 1.1.2.

OpenTK 1.1.2 is backwards compatible with 1.1.1.

OpenTK 1.1.1 is backwards compatible with 1.1.0.

OpenTK 1.1.0 is not backwards compatible with 1.0. Most projects will be able to upgrade without any modifications. Projects using the following signatures will have to implement the suggested changes:

Namespace OpenTK.Graphics.OpenGL Change signature:

  • GL.MultiDrawArrays (out -> ref)
  • GL.Amd.DeletePerfMonitors (out -> ref)

Change signature (may cause crash):

  • GL.Apple.ObjectPurgeable (returns AppleObjectPurgeable instead of IntPtr)
  • GL.Ext.SeparableFilter2D
  • GL.Ibm.EdgeFlagPointerList (bool[] -> bool*[])
  • GL.NV.TransformFeedbackVaryings (string[] -> int[])

Change return type:

  • GL.WaitSync (returns WaitSyncFlags instead of ArbSync)

Namespace OpenTK.Graphics.ES11 Change return type:

  • GL.GetError (ErrorCode instead of All)

Change ref parameters to out:

  • GL.GenBuffers
  • GL.GenTextures
  • GL.GetBoolean
  • GL.GetBufferParameter
  • GL.GetClipPlane
  • GL.GetClipPlanex
  • GL.GetFixed
  • GL.GetFloat
  • GL.GetInteger
  • GL.GetLight
  • GL.GetLightx
  • GL.GetMaterial
  • GL.GetMaterialx
  • GL.GetTexEnv
  • GL.GetTexEnvx
  • GL.GetTexParameter
  • GL.GetTexParameterx
  • GL.Oes.GenFramebuffers
  • GL.Oes.GetClipPlane
  • GL.Oes.GetClipPlanex
  • GL.Oes.GetFixed
  • GL.Oes.GetFramebufferAttachmentParameter
  • GL.Oes.GetLightx
  • GL.Oes.GetMaterialx
  • GL.Oes.GetRenderbufferParameter
  • GL.Oes.GetTexEnvx
  • GL.Oes.GetTexGen
  • GL.Oes.GetTexGenx
  • GL.Oes.GetTexParameterx
  • GL.Oes.QueryMatrixx
  • GL.NV.GenFences
  • GL.NV.GetFence

Change namespace:

  • GL.ClipPlanefIMG -> GL.Img.ClipPlane
  • GL.DisableDriverControlQCOM -> GL.Qcom.DisableDriverControl

Namespace OpenTK.Graphics.ES20.GL Change signature (may cause crash):

  • GL.NV.GetFence now takes three parameters instead of two

Change ref parameters to out:

  • GL.GetActiveAttrib
  • GL.GetActiveUniform
  • GL.GetAttachedShaders
  • GL.GetProgramInfoLog
  • GL.GetShaderInfoLog
  • GL.GetShaderSource
  • GL.Amd.GetPerfMonitorCounterData
  • GL.Amd.GetPerfMonitorCounters
  • GL.Amd.GetPerfMonitorCounterString
  • GL.Amd.GetPerfMonitorGroup
  • GL.Amd.GetPerfMonitorGroupString
  • GL.Amd.SelectPerfMonitorCounters

Change namespace:

  • GL.DisableDriverControlQCOM -> GL.Qcom.DisableDriverControl
  • GL.GetDriverControlsQCOM -> GL.Qcom.GetDriverControls
  • GL.GetDriverControlStringQCOM -> GL.Qcom.GetDriverControlString