b1b3706e64
Fixed acceleration attribute in WinGraphicsMode.SelectGraphicsModeARB. Now, antialiasing works on nvidia drivers, too.
259 lines
11 KiB
C#
259 lines
11 KiB
C#
#region License
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//
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// The Open Toolkit Library License
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//
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// Copyright (c) 2006 - 2009 the Open Toolkit library.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights to
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// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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// the Software, and to permit persons to whom the Software is furnished to do
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// so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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// OTHER DEALINGS IN THE SOFTWARE.
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//
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Windows.Forms;
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using System.Diagnostics;
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using System.Runtime.InteropServices;
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using OpenTK.Graphics;
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using ColorDepth = OpenTK.Graphics.ColorFormat;
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namespace OpenTK.Platform.Windows
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{
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internal class WinGraphicsMode : IGraphicsMode
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{
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// Todo: Get rid of the System.Windows.Forms.Control dependency.
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#region --- Fields ---
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// To avoid recursion when calling GraphicsMode.Default
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bool creating;
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#endregion
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#region --- Constructors ---
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public WinGraphicsMode()
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{
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}
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#endregion
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#region --- IGraphicsMode Members ---
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public GraphicsMode SelectGraphicsMode(ColorDepth color, int depth, int stencil, int samples, ColorDepth accum,
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int buffers, bool stereo)
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{
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GraphicsMode mode = null;
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if (!creating)
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{
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try
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{
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creating = true;
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mode = SelectGraphicsModeARB(color, depth, stencil, samples, accum, buffers, stereo);
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}
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finally
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{
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creating = false;
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}
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}
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if (mode == null)
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mode = SelectGraphicsModePFD(color, depth, stencil, samples, accum, buffers, stereo);
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return mode;
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}
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#endregion
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#region --- Private Methods ---
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#region SelectGraphicsModePFD
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GraphicsMode SelectGraphicsModePFD(ColorDepth color, int depth, int stencil, int samples, ColorDepth accum,
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int buffers, bool stereo)
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{
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using (Control native_window = new Control())
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using (WinWindowInfo window = new WinWindowInfo(native_window.Handle, null))
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{
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IntPtr deviceContext = ((WinWindowInfo)window).DeviceContext;
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Debug.WriteLine(String.Format("Device context: {0}", deviceContext));
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Debug.Write("Selecting pixel format... ");
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PixelFormatDescriptor pixelFormat = new PixelFormatDescriptor();
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pixelFormat.Size = API.PixelFormatDescriptorSize;
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pixelFormat.Version = API.PixelFormatDescriptorVersion;
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pixelFormat.Flags =
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PixelFormatDescriptorFlags.SUPPORT_OPENGL |
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PixelFormatDescriptorFlags.DRAW_TO_WINDOW;
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pixelFormat.ColorBits = (byte)(color.Red + color.Green + color.Blue);
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pixelFormat.PixelType = color.IsIndexed ? PixelType.INDEXED : PixelType.RGBA;
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pixelFormat.RedBits = (byte)color.Red;
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pixelFormat.GreenBits = (byte)color.Green;
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pixelFormat.BlueBits = (byte)color.Blue;
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pixelFormat.AlphaBits = (byte)color.Alpha;
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if (accum.BitsPerPixel > 0)
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{
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pixelFormat.AccumBits = (byte)(accum.Red + accum.Green + accum.Blue);
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pixelFormat.AccumRedBits = (byte)accum.Red;
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pixelFormat.AccumGreenBits = (byte)accum.Green;
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pixelFormat.AccumBlueBits = (byte)accum.Blue;
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pixelFormat.AccumAlphaBits = (byte)accum.Alpha;
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}
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pixelFormat.DepthBits = (byte)depth;
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pixelFormat.StencilBits = (byte)stencil;
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if (depth <= 0) pixelFormat.Flags |= PixelFormatDescriptorFlags.DEPTH_DONTCARE;
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if (stereo) pixelFormat.Flags |= PixelFormatDescriptorFlags.STEREO;
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if (buffers > 1) pixelFormat.Flags |= PixelFormatDescriptorFlags.DOUBLEBUFFER;
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int pixel = Functions.ChoosePixelFormat(deviceContext, ref pixelFormat);
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if (pixel == 0)
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throw new GraphicsModeException("The requested GraphicsMode is not available.");
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// Find out what we really got as a format:
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PixelFormatDescriptor pfd = new PixelFormatDescriptor();
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pixelFormat.Size = API.PixelFormatDescriptorSize;
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pixelFormat.Version = API.PixelFormatDescriptorVersion;
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Functions.DescribePixelFormat(deviceContext, pixel, API.PixelFormatDescriptorSize, ref pfd);
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GraphicsMode fmt = new GraphicsMode((IntPtr)pixel,
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new ColorDepth(pfd.RedBits, pfd.GreenBits, pfd.BlueBits, pfd.AlphaBits),
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pfd.DepthBits,
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pfd.StencilBits,
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0,
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new ColorDepth(pfd.AccumBits),
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(pfd.Flags & PixelFormatDescriptorFlags.DOUBLEBUFFER) != 0 ? 2 : 1,
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(pfd.Flags & PixelFormatDescriptorFlags.STEREO) != 0);
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return fmt;
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}
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}
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#endregion
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#region SelectGraphicsModeARB
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GraphicsMode SelectGraphicsModeARB(ColorDepth color, int depth, int stencil, int samples, ColorDepth accum,
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int buffers, bool stereo)
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{
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using (Control native_window = new Control())
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using (WinWindowInfo window = new WinWindowInfo(native_window.Handle, null))
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using (WinGLContext context = new WinGLContext(new GraphicsMode(new ColorFormat(), 0, 0, 0, new ColorFormat(), 2, false), window, null, 1, 0, GraphicsContextFlags.Default))
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{
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Debug.Write("Selecting pixel format (ARB)... ");
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if (Wgl.Delegates.wglChoosePixelFormatARB == null || Wgl.Delegates.wglGetPixelFormatAttribivARB == null)
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{
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Debug.WriteLine("failed");
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return null;
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}
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int[] attribs = new int[]
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{
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(int)WGL_ARB_pixel_format.AccelerationArb,
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(int)WGL_ARB_pixel_format.AlphaBitsArb,
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(int)WGL_ARB_pixel_format.RedBitsArb,
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(int)WGL_ARB_pixel_format.GreenBitsArb,
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(int)WGL_ARB_pixel_format.BlueBitsArb,
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(int)WGL_ARB_pixel_format.ColorBitsArb,
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(int)WGL_ARB_pixel_format.DepthBitsArb,
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(int)WGL_ARB_pixel_format.StencilBitsArb,
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(int)WGL_ARB_multisample.SampleBuffersArb,
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(int)WGL_ARB_multisample.SamplesArb,
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(int)WGL_ARB_pixel_format.AccumAlphaBitsArb,
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(int)WGL_ARB_pixel_format.AccumRedBitsArb,
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(int)WGL_ARB_pixel_format.AccumGreenBitsArb,
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(int)WGL_ARB_pixel_format.AccumBlueBitsArb,
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(int)WGL_ARB_pixel_format.AccumBitsArb,
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(int)WGL_ARB_pixel_format.DoubleBufferArb,
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(int)WGL_ARB_pixel_format.StereoArb,
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0
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};
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int[] values = new int[attribs.Length];
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int[] attribs_values = new int[]
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{
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(int)WGL_ARB_pixel_format.AccelerationArb, (int)WGL_ARB_pixel_format.FullAccelerationArb,
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(int)WGL_ARB_pixel_format.RedBitsArb, color.Red,
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(int)WGL_ARB_pixel_format.GreenBitsArb, color.Green,
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(int)WGL_ARB_pixel_format.BlueBitsArb, color.Blue,
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(int)WGL_ARB_pixel_format.AlphaBitsArb, color.Alpha,
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(int)WGL_ARB_pixel_format.ColorBitsArb, color.BitsPerPixel,
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(int)WGL_ARB_pixel_format.DepthBitsArb, depth,
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(int)WGL_ARB_pixel_format.StencilBitsArb, stencil,
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(int)WGL_ARB_multisample.SampleBuffersArb, samples > 0 ? 1 : 0,
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(int)WGL_ARB_multisample.SamplesArb, samples,
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(int)WGL_ARB_pixel_format.AccumRedBitsArb, accum.Red,
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(int)WGL_ARB_pixel_format.AccumGreenBitsArb, accum.Green,
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(int)WGL_ARB_pixel_format.AccumBlueBitsArb, accum.Blue,
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(int)WGL_ARB_pixel_format.AccumAlphaBitsArb, accum.Alpha,
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(int)WGL_ARB_pixel_format.AccumBitsArb, accum.BitsPerPixel,
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(int)WGL_ARB_pixel_format.DoubleBufferArb, 1,
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(int)WGL_ARB_pixel_format.StereoArb, stereo ? 1 : 0,
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0, 0
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};
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int[] pixel = new int[1], num_formats = new int[1];
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Wgl.Arb.ChoosePixelFormat(window.DeviceContext, attribs_values, null, 1, pixel, num_formats);
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if (num_formats[0] == 0 || pixel[0] == 0)
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{
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// Try again without an accumulator. Many modern cards cannot accelerate multisampled formats with accumulator buffers.
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attribs_values[10 * 2 + 1] = attribs_values[11 * 2 + 1] = attribs_values[12 * 2 + 1] = attribs_values[13 * 2 + 1] = attribs_values[14 * 2 + 1] = 0;
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Wgl.Arb.ChoosePixelFormat(window.DeviceContext, attribs_values, null, 1, pixel, num_formats);
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}
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if (num_formats[0] == 0 || pixel[0] == 0)
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{
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Debug.WriteLine("failed");
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return null;
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}
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// Find out what we really got as a format:
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Wgl.Arb.GetPixelFormatAttrib(window.DeviceContext, pixel[0], 0, attribs.Length, attribs, values);
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GraphicsMode mode = new GraphicsMode(new IntPtr(pixel[0]),
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new ColorDepth(values[1], values[2], values[3], values[4]),
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values[6],
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values[7],
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values[8] != 0 ? values[9] : 0,
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new ColorDepth(values[10], values[11], values[12], values[13]),
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values[15] == 1 ? 2 : 1,
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values[16] == 1 ? true : false);
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Debug.WriteLine("success!");
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return mode;
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}
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}
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#endregion
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#endregion
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}
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}
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