Opentk/Source/OpenTK/Platform/PlatformFactoryBase.cs
thefiddler d84be0d594 [OpenTK] Added base IPlatformFactory implementation
PlatformFactoryBase provides a common base interface for platform
backends. Platform backends should inherit from PlatformFactoryBase in
order to reduce code duplication.
2014-01-06 14:47:58 +01:00

120 lines
3.8 KiB
C#

#region License
//
// PlatformFactoryBase.cs
//
// Author:
// Stefanos A. <stapostol@gmail.com>
//
// Copyright (c) 2006-2014 Stefanos Apostolopoulos
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
#endregion
using System;
using System.Diagnostics;
using OpenTK.Graphics;
using OpenTK.Input;
namespace OpenTK.Platform
{
/// \internal
/// <summary>
/// Implements IPlatformFactory functionality that is common
/// for all platform backends. IPlatformFactory implementations
/// should inherit from this class.
/// </summary>
abstract class PlatformFactoryBase : IPlatformFactory
{
protected bool IsDisposed;
public PlatformFactoryBase()
{
}
#region IPlatformFactory Members
public abstract INativeWindow CreateNativeWindow(int x, int y, int width, int height, string title, GraphicsMode mode, GameWindowFlags options, DisplayDevice device);
public abstract IDisplayDeviceDriver CreateDisplayDeviceDriver();
public abstract IGraphicsContext CreateGLContext(GraphicsMode mode, IWindowInfo window, IGraphicsContext shareContext, bool directRendering, int major, int minor, GraphicsContextFlags flags);
public virtual IGraphicsContext CreateGLContext(ContextHandle handle, IWindowInfo window, IGraphicsContext shareContext, bool directRendering, int major, int minor, GraphicsContextFlags flags)
{
throw new NotImplementedException();
}
public abstract GraphicsContext.GetCurrentContextDelegate CreateGetCurrentGraphicsContext();
public virtual IGraphicsMode CreateGraphicsMode()
{
throw new NotSupportedException();
}
public abstract IKeyboardDriver2 CreateKeyboardDriver();
public abstract IMouseDriver2 CreateMouseDriver();
public virtual IGamePadDriver CreateGamePadDriver()
{
return new MappedGamePadDriver();
}
public abstract IJoystickDriver2 CreateJoystickDriver();
public virtual IJoystickDriver CreateLegacyJoystickDriver()
{
return new LegacyJoystickDriver();
}
#endregion
#region IDisposable implementation
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
protected virtual void Dispose(bool manual)
{
if (!IsDisposed)
{
if (manual)
{
}
else
{
Debug.Print("[OpenTK] {0} leaked, did you forget to call Dispose()?", GetType());
}
IsDisposed = true;
}
}
~PlatformFactoryBase()
{
Dispose(false);
}
#endregion
}
}