179 lines
5.9 KiB
C#
179 lines
5.9 KiB
C#
#region --- License ---
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/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
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* See license.txt for license info
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Text;
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using OpenTK.Platform;
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namespace OpenTK
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{
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/// <summary>
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/// Represents and provides methods to manipulate an OpenGL render context.
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/// </summary>
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public class GLContext : IGLContext
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{
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/// <summary>
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/// The actual render context implementation for the underlying platform.
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/// </summary>
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private IGLContext implementation;
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/// <summary>
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/// Constructs a new GLContext with the specified DisplayMode, and bound to the specified IWindowInfo.
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/// </summary>
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/// <param name="mode"></param>
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/// <param name="window"></param>
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public GLContext(DisplayMode mode, IWindowInfo window)
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{
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switch (Environment.OSVersion.Platform)
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{
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case PlatformID.Unix:
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case (PlatformID)128:
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implementation = new OpenTK.Platform.X11.X11GLContext(mode, window);
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break;
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case PlatformID.Win32NT:
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case PlatformID.Win32S:
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case PlatformID.Win32Windows:
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case PlatformID.WinCE:
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implementation = new OpenTK.Platform.Windows.WinGLContext(mode, window);
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break;
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default:
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throw new PlatformNotSupportedException("Your platform is not supported currently. Please, refer to http://opentk.sourceforge.net for more information.");
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}
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}
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#region --- IGLContext Members ---
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/// <summary>
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/// Gets a handle to the OpenGL rendering context.
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/// </summary>
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public IntPtr Context
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{
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get { return implementation.Context; }
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}
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/// <summary>
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/// Gets the IWindowInfo describing the window associated with this context.
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/// </summary>
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public IWindowInfo Info
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{
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get { return implementation.Info; }
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}
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/// <summary>
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/// Gets the DisplayMode of the context.
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/// </summary>
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public DisplayMode Mode
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{
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get { return implementation.Mode; }
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}
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/// <summary>
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/// Creates an OpenGL context.
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/// </summary>
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public void CreateContext()
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{
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implementation.CreateContext();
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}
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/// <summary>
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/// Creates an OpenGL context with a direct or indirect rendering mode. This parameter is ignored
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/// on Windows platforms (direct mode only).
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/// </summary>
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/// <param name="direct">Set to true for direct rendering or false otherwise.</param>
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/// <remarks>
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/// <para>
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/// Direct rendering is the default rendering mode for OpenTK, since it can provide higher performance
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/// in some circumastances.
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/// </para>
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/// <para>
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/// The 'direct' parameter is a hint, and will ignored if the specified mode is not supported (e.g. setting
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/// indirect rendering on Windows platforms).
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/// </para>
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/// </remarks>
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public void CreateContext(bool direct)
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{
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implementation.CreateContext(direct);
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}
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/// <summary>
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/// Creates an OpenGL context with the specified direct/indirect rendering mode and sharing state with the
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/// specified IGLContext.
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/// </summary>
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/// <param name="direct">Set to true for direct rendering or false otherwise.</param>
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/// <param name="source">The source IGLContext to share state from.</param>.
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/// <seealso cref="CreateContext(bool)"/>
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public void CreateContext(bool direct, IGLContext source)
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{
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implementation.CreateContext(direct, source);
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}
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/// <summary>
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/// Swaps buffers on a context. This presents the rendered scene to the user.
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/// </summary>
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public void SwapBuffers()
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{
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implementation.SwapBuffers();
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}
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/// <summary>
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/// Makes this context the current rendering target.
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/// </summary>
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public void MakeCurrent()
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{
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implementation.MakeCurrent();
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}
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/// <summary>
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/// Gets the address of an OpenGL extension function.
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/// </summary>
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/// <param name="function">The name of the OpenGL function (e.g. "glGetString")</param>
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/// <returns>
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/// A pointer to the specified function or IntPtr.Zero if the function isn't
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/// available in the current opengl context.
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/// </returns>
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/// <see cref="Marshal.GetDelegateForFunctionPointer"/>
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public IntPtr GetAddress(string function)
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{
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return implementation.GetAddress(function);
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}
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/// <summary>
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/// Returns the display modes supported by the current opengl context.
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/// </summary>
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/// <returns>An IEnumerable containing all supported display modes.</returns>
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public IEnumerable<DisplayMode> GetDisplayModes()
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{
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return implementation.GetDisplayModes();
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}
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/// <summary>
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/// Gets or sets a value indicating whether VSync is enabled.
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/// </summary>
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public bool VSync
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{
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get { return implementation.VSync; }
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set { implementation.VSync = value; }
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}
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#endregion
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#region IDisposable Members
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/// <summary>
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/// Disposes of the GLContext.
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/// </summary>
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public void Dispose()
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{
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implementation.Dispose();
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}
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#endregion
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}
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}
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