Opentk/Source/OpenTK/GLControl.cs
the_fiddler 107951c4d1 Hooks for garbage-collectable OpenGL resources.
the [...]GLNative classes now use GLContext instead of the platform-specific [...]GLContext implementations.
Updated the IGLContext interface with functions to query the current context.
2007-12-09 18:15:51 +00:00

340 lines
8.7 KiB
C#

#region --- License ---
/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
* See license.txt for license info
*/
#endregion
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Text;
using System.Windows.Forms;
using OpenTK.Platform;
namespace OpenTK
{
/// <summary>
/// Defines a UserControl with OpenGL rendering capabilities.
/// </summary>
public partial class GLControl : UserControl
{
IGLContext context;
IPlatformIdle idle;
DisplayMode display_mode;
#region --- Constructor ---
/// <summary>
/// Constructs a new GLControl.
/// </summary>
public GLControl()
: this(null)
{
}
/// <summary>
/// Constructs a new GLControl with the specified DisplayMode.
/// </summary>
/// <param name="mode"></param>
public GLControl(DisplayMode mode)
{
InitializeComponent();
this.SetStyle(ControlStyles.Opaque, true);
this.SetStyle(ControlStyles.UserPaint, true);
this.SetStyle(ControlStyles.AllPaintingInWmPaint, true);
this.display_mode = mode;
this.CreateControl();
}
#endregion
#region --- Context Setup ---
protected override void OnHandleCreated(EventArgs e)
{
base.OnHandleCreated(e);
this.CreateContext();
}
protected override void OnHandleDestroyed(EventArgs e)
{
base.OnHandleDestroyed(e);
this.DestroyContext();
}
#endregion
#region --- Public Properties ---
#region public bool IsIdle
/// <summary>
/// Gets a value indicating whether the current thread contains pending system messages.
/// </summary>
[Browsable(false)]
public bool IsIdle
{
get { return idle.IsIdle; }
}
#endregion
#region public IGLContext Context
/// <summary>
/// Gets an interface to the underlying GLContext used by this GLControl.
/// </summary>
[Browsable(false)]
public IGLContext Context
{
get { return context; }
private set { context = value; }
}
#endregion
#region public float AspectRatio
/// <summary>
/// Gets the aspect ratio of this GLControl.
/// </summary>
[Description("The aspect ratio of the client area of this GLControl.")]
public float AspectRatio
{
get
{
return this.ClientSize.Width / (float)this.ClientSize.Height;
}
}
#endregion
#region public bool VSync
/// <summary>
/// Gets or sets a value indicating whether vsync is active for this GLControl.
/// </summary>
[Description("Indicates whether GLControl updates are synced to the monitor's refresh.")]
public bool VSync
{
get
{
if (Context != null)
return Context.VSync;
return false;
}
set
{
if (Context != null)
Context.VSync = value;
}
}
#endregion
#region public DisplayMode Mode
/// <summary>
/// Gets the DisplayMode of the GLContext attached to this GLControl.
/// </summary>
/// <remarks>
/// You cannot change the DisplayMode of an existing GLContext.
/// </remarks>
public DisplayMode Mode
{
get { return Context.Mode; }
}
#endregion
#endregion
#region --- Public Methods ---
#region public void SwapBuffers()
/// <summary>
/// Swaps the front and back buffers, presenting the rendered scene to the screen.
/// </summary>
public void SwapBuffers()
{
Context.SwapBuffers();
}
#endregion
#region public void MakeCurrent()
/// <summary>
/// Makes the underlying this GLControl current in the calling thread.
/// All OpenGL commands issued are hereafter interpreted by this GLControl.
/// </summary>
public void MakeCurrent()
{
Context.MakeCurrent();
}
#endregion
#region public void CreateContext()
/// <summary>
/// Creates a GLContext and attaches it to this GLControl.
/// </summary>
public void CreateContext()
{
if (display_mode == null)
display_mode = new DisplayMode();
WindowInfo info = new WindowInfo(this);
if (!this.DesignMode)
{
// Mono's implementation of Windows.Forms on X11 does not allow the context to
// have a different colordepth from the parent. To combat this, we do not set a
// specific depth for the DisplayMode - we let the driver select one instead.
display_mode.Color = new ColorMode(0);
context = new GLContext(display_mode, info);
context.CreateContext(true, null);
idle = new PlatformIdle(info);
}
else
{
context = new DummyGLContext(display_mode);
idle = new DummyPlatformIdle();
}
}
#endregion
#region public void DestroyContext()
/// <summary>
/// Destroys the GLContext attached to this GLControl.
/// </summary>
/// <exception cref="NullReferenceException">Occurs when no GLContext is attached.</exception>
public void DestroyContext()
{
Context.Dispose();
Context = null;
}
#endregion
#endregion
}
#region internal interface IPlatformIdle
internal interface IPlatformIdle
{
bool IsIdle { get; }
}
internal class WinPlatformIdle : IPlatformIdle
{
OpenTK.Platform.Windows.MSG msg = new OpenTK.Platform.Windows.MSG();
object get_lock = new object();
//IntPtr handle;
public WinPlatformIdle(WindowInfo info)
{
//handle = info.Handle;
}
#region IPlatformIdle Members
public bool IsIdle
{
get
{
lock (get_lock)
{
return !OpenTK.Platform.Windows.Functions.PeekMessage(ref msg, IntPtr.Zero, 0, 0, 0);
}
}
}
#endregion
}
internal class X11PlatformIdle : IPlatformIdle
{
object get_lock = new object();
IntPtr display;
public X11PlatformIdle(WindowInfo info)
{
display = ((OpenTK.Platform.X11.WindowInfo)info).Display;
}
#region IPlatformIdle Members
public bool IsIdle
{
get
{
lock (get_lock)
{
return OpenTK.Platform.X11.Functions.XPending(display) == 0;
}
}
}
#endregion
}
internal class PlatformIdle : IPlatformIdle
{
IPlatformIdle implementation;
public PlatformIdle(WindowInfo info)
{
switch (System.Environment.OSVersion.Platform)
{
case PlatformID.Unix:
case (PlatformID)128:
implementation = new X11PlatformIdle(info);
break;
case PlatformID.Win32NT:
case PlatformID.Win32S:
case PlatformID.Win32Windows:
case PlatformID.WinCE:
implementation = new WinPlatformIdle(info);
break;
default:
throw new PlatformNotSupportedException();
}
}
#region IPlatformIdle Members
public bool IsIdle
{
get { return implementation.IsIdle; }
}
#endregion
}
internal class DummyPlatformIdle : IPlatformIdle
{
#region IPlatformIdle Members
public bool IsIdle
{
get { return false; }
}
#endregion
}
#endregion
}