Opentk/Source/OpenTK/Platform/SDL2/Sdl2InputDriver.cs
thefiddler 3e33ac9280 [Platform] Refactored INativeWindow backends
All INativeWindow implementations are now derived from
NativeWindowBase. They no longer implement legacy IInputDriver
themselves, but rather rely on LegacyInputDriver provided by
NativeWindowBase for compatibility. They also implement the new Mouse*
events.
2014-05-02 16:52:11 +02:00

231 lines
7.5 KiB
C#

#region License
//
// The Open Toolkit Library License
//
// Copyright (c) 2006 - 2013 Stefanos Apostolopoulos for the Open Toolkit library.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights to
// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
// the Software, and to permit persons to whom the Software is furnished to do
// so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
//
#endregion
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Runtime.InteropServices;
using System.Threading;
using OpenTK.Input;
namespace OpenTK.Platform.SDL2
{
class Sdl2InputDriver : IInputDriver2
{
readonly static Dictionary<IntPtr, Sdl2InputDriver> DriverHandles =
new Dictionary<IntPtr, Sdl2InputDriver>();
readonly IntPtr driver_handle;
readonly Sdl2Keyboard keyboard_driver = new Sdl2Keyboard();
readonly Sdl2Mouse mouse_driver = new Sdl2Mouse();
readonly Sdl2JoystickDriver joystick_driver = new Sdl2JoystickDriver();
readonly EventFilter EventFilterDelegate_GCUnsafe = FilterInputEvents;
readonly IntPtr EventFilterDelegate;
static int count;
bool disposed;
public Sdl2InputDriver()
{
lock (SDL.Sync)
{
SDL.GameControllerEventState(EventState.Enable);
SDL.JoystickEventState(EventState.Enable);
EventFilterDelegate = Marshal.GetFunctionPointerForDelegate(EventFilterDelegate_GCUnsafe);
driver_handle = new IntPtr(count++);
DriverHandles.Add(driver_handle, this);
SDL.AddEventWatch(EventFilterDelegate, driver_handle);
if (SDL.InitSubSystem(SystemFlags.JOYSTICK) < 0)
{
Debug.Print("[SDL2] InputDriver failed to init Joystick subsystem. Error: {0}", SDL.GetError());
}
if (SDL.InitSubSystem(SystemFlags.GAMECONTROLLER) < 0)
{
Debug.Print("[SDL2] InputDriver failed to init GameController subsystem. Error: {0}", SDL.GetError());
}
}
}
#region Private Members
unsafe static int FilterInputEvents(IntPtr driver_handle, IntPtr e)
{
try
{
Event ev = *(Event*)e;
Sdl2InputDriver driver;
if (DriverHandles.TryGetValue(driver_handle, out driver))
{
switch (ev.Type)
{
case EventType.KEYDOWN:
case EventType.KEYUP:
driver.keyboard_driver.ProcessKeyboardEvent(ev.Key);
break;
case EventType.MOUSEBUTTONDOWN:
case EventType.MOUSEBUTTONUP:
driver.mouse_driver.ProcessMouseEvent(ev.Button);
break;
case EventType.MOUSEMOTION:
driver.mouse_driver.ProcessMouseEvent(ev.Motion);
break;
case EventType.MOUSEWHEEL:
driver.mouse_driver.ProcessWheelEvent(ev.Wheel);
break;
case EventType.JOYDEVICEADDED:
case EventType.JOYDEVICEREMOVED:
driver.joystick_driver.ProcessJoystickEvent(ev.JoyDevice);
break;
case EventType.JOYAXISMOTION:
driver.joystick_driver.ProcessJoystickEvent(ev.JoyAxis);
break;
case EventType.JOYBALLMOTION:
driver.joystick_driver.ProcessJoystickEvent(ev.JoyBall);
break;
case EventType.JOYBUTTONDOWN:
case EventType.JOYBUTTONUP:
driver.joystick_driver.ProcessJoystickEvent(ev.JoyButton);
break;
case EventType.JOYHATMOTION:
driver.joystick_driver.ProcessJoystickEvent(ev.JoyHat);
break;
#if USE_SDL2_GAMECONTROLLER
case EventType.CONTROLLERDEVICEADDED:
case EventType.CONTROLLERDEVICEREMOVED:
driver.joystick_driver.ProcessControllerEvent(ev.ControllerDevice);
break;
case EventType.CONTROLLERAXISMOTION:
driver.joystick_driver.ProcessControllerEvent(ev.ControllerAxis);
break;
case EventType.CONTROLLERBUTTONDOWN:
case EventType.CONTROLLERBUTTONUP:
driver.joystick_driver.ProcessControllerEvent(ev.ControllerButton);
break;
#endif
}
}
}
catch (Exception ex)
{
Debug.Print(ex.ToString());
}
return 0;
}
#endregion
#region IInputDriver2 Members
public IMouseDriver2 MouseDriver
{
get
{
return mouse_driver;
}
}
public IKeyboardDriver2 KeyboardDriver
{
get
{
return keyboard_driver;
}
}
public IGamePadDriver GamePadDriver
{
get
{
return joystick_driver;
}
}
public IJoystickDriver2 JoystickDriver
{
get
{
return joystick_driver;
}
}
#endregion
#region IDisposable Members
void Dispose(bool manual)
{
if (!disposed)
{
if (manual)
{
Debug.Print("Disposing {0}", GetType());
joystick_driver.Dispose();
lock (SDL.Sync)
{
SDL.DelEventWatch(EventFilterDelegate, driver_handle);
}
DriverHandles.Remove(driver_handle);
}
else
{
Debug.WriteLine("Sdl2InputDriver leaked, did you forget to call Dispose()?");
}
disposed = true;
}
}
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
~Sdl2InputDriver()
{
Dispose(false);
}
#endregion
}
}