Opentk/Source/OpenTK/Platform
2014-01-29 10:39:18 +01:00
..
Dummy [Dummy] Improved thread-safety; added entry-point loader 2013-12-28 01:09:59 +01:00
Egl Added GetProcAddress(IntPtr) overloads 2013-11-28 23:21:19 +01:00
MacOS [Max] Use RelaxGraphicsMode to find optimal mode 2014-01-22 11:03:40 +01:00
SDL2 [SDL2] Use RelaxGraphicsMode to find optimal mode 2014-01-22 11:37:37 +01:00
Windows Merge remote-tracking branch 'cwassall/develop' into develop 2014-01-26 12:19:51 +01:00
X11 [OpenTK] Moved RelaxGraphicsMode to Utilities 2014-01-22 10:49:27 +01:00
DesktopGraphicsContext.cs Hooked up new loading mechanism 2013-11-24 13:58:12 +01:00
DisplayDeviceBase.cs Fixed line endings 2013-10-10 00:18:59 +02:00
EmbeddedGraphicsContext.cs Hooked up new loading mechanism 2013-11-24 13:58:12 +01:00
Factory.cs [OpenTK] Platform backends should inherit from PlatformFactoryBase 2014-01-06 14:49:05 +01:00
IDisplayDeviceDriver.cs Refactored and simplified DisplayDevice detection (devices are now stored in the platform-specific drivers instead of the frontend). 2010-11-21 20:16:18 +00:00
INativeGLWindow.cs Added conditional compilation and the necessary classes to compile OpenTK without referencing System.Drawing.dll. To build without System.Drawing, add "MINIMAL" to the conditional compilation symbols. Note that this is an experimental feature that will result in a source- and binary-incompatible dll. 2011-12-08 00:03:14 +00:00
IPlatformFactory.cs [OpenTK] Platform backends should inherit from PlatformFactoryBase 2014-01-06 14:49:05 +01:00
IWindowInfo.cs Implemented Sdl2GLControl 2013-09-30 20:47:29 +02:00
LegacyJoystickDriver.cs [OpenTK] Fixed polling 2014-01-15 01:19:45 +01:00
MappedGamePadDriver.cs [Input] Implemented axis-button mappings 2014-01-29 10:39:18 +01:00
PlatformException.cs Normalize line endings and set the mime-type=text/plain and eol-style=native properties on all files. 2009-02-22 10:43:35 +00:00
PlatformFactoryBase.cs [OpenTK] Added base IPlatformFactory implementation 2014-01-06 14:47:58 +01:00
Utilities.cs [OpenTK] Don't skip AA modes in RelaxGraphicsMode 2014-01-22 23:25:11 +01:00