2bf0e4731f
Improved the output for the doc processor: MathML equations are replaced by their textual representation and whitespace better matches function declarations. Added new configuration settings for the doc processor and the license. Removed stale debugging code. License.txt is now a file, not a resource.
264 lines
9.6 KiB
C#
264 lines
9.6 KiB
C#
#region --- License ---
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/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
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* See license.txt for license info
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.IO;
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using Bind.Structures;
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using System.Text.RegularExpressions;
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namespace Bind
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{
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#region WrapperTypes enum
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[Flags]
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public enum WrapperTypes
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{
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/// <summary>
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/// No wrapper needed.
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/// </summary>
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None = 0,
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/// <summary>
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/// Function takes bool parameter - C uses Int for bools, so we have to marshal.
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/// </summary>
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BoolParameter,
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/// <summary>
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/// Function takes generic parameters - add ref/out generic and generic overloads.
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/// </summary>
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GenericParameter,
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/// <summary>
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/// Function takes arrays as parameters - add ref/out and ([Out]) array overloads.
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/// </summary>
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ArrayParameter,
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/// <summary>
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/// Function with bitmask parameters. Bitmask parameters map to UInt, but since we can only use signed
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/// types (for CLS compliance), we must add the unchecked keyword.
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/// Usually found in bitmasks
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/// </summary>
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UncheckedParameter,
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/// <summary>
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/// Function that takes (in/ref/out) a naked pointer as a parameter - we pass an IntPtr.
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/// </summary>
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PointerParameter,
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/// <summary>
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/// Function that takes a reference to a struct.
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/// </summary>
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ReferenceParameter,
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/// <summary>
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/// Function returns string - needs manual marshalling through IntPtr to prevent the managed GC
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/// from freeing memory allocated on the unmanaged side (e.g. glGetString).
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/// </summary>
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StringReturnType,
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/// <summary>
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/// Function returns a void pointer - maps to IntPtr, and the user has to manually marshal the type.
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/// </summary>
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GenericReturnType,
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/// <summary>
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/// Function returns a typed pointer - we have to copy the data to an array to protect it from the GC.
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/// </summary>
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ArrayReturnType
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}
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#endregion
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public static class Utilities
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{
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public static readonly char[] Separators = { ' ', '\n', ',', '(', ')', ';', '#' };
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public static readonly Regex Extensions = new Regex(
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"(ARB|EXT|ATI|NV|SUNX|SUN|SGIS|SGIX|SGI|MESA|3DFX|IBM|GREMEDY|HP|INTEL|PGI|INGR|APPLE|OML|I3D)",
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RegexOptions.Compiled);
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#region internal StreamReader OpenSpecFile(string file)
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internal static StreamReader OpenSpecFile(string folder, string file)
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{
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Console.WriteLine(folder);
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Console.WriteLine(file);
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string path = Path.Combine(folder, file);
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Console.WriteLine(path);
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return new StreamReader(path);
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}
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#endregion
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#region C# keywords
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public static readonly List<string> Keywords = new List<string>(
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new string[]
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{
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"abstract", "event", "new", "struct",
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"as", "explicit", "null", "switch",
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"base", "extern", "object", "this",
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"bool", "false", "operator", "throw",
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"break", "finally", "out", "true",
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"byte", "fixed", "override", "try",
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"case", "float", "params", "typeof",
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"catch", "for", "private", "uint",
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"char", "foreach", "protected", "ulong",
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"checked", "goto", "public", "unchecked",
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"class", "if", "readonly", "unsafe",
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"const", "implicit", "ref", "ushort",
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"continue", "in", "return", "using",
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"decimal", "int", "sbyte", "virtual",
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"default", "interface", "sealed", "volatile",
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"delegate", "internal", "short", "void",
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"do", "is", "sizeof", "while",
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"double", "lock", "stackalloc",
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"else", "long", "static",
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"enum", "namespace", "string"
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}
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);
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#endregion
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#region internal static void Merge(EnumCollection enums, Bind.Structures.Enum t)
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/// <summary>
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/// Merges the given enum into the enum list. If an enum of the same name exists,
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/// it merges their respective constants.
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/// </summary>
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/// <param name="enums"></param>
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/// <param name="t"></param>
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internal static void Merge(EnumCollection enums, Bind.Structures.Enum t)
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{
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if (!enums.ContainsKey(t.Name))
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{
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enums.Add(t.Name, t);
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}
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else
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{
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Bind.Structures.Enum e = enums[t.Name];
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foreach (Bind.Structures.Constant c in t.ConstantCollection.Values)
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{
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Merge(e, c);
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}
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}
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}
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#endregion
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#region internal static Bind.Structures.Enum Merge(Bind.Structures.Enum s, Bind.Structures.Constant t)
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/// <summary>
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/// Places a new constant in the specified enum, if it doesn't already exist.
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/// The existing constant is replaced iff the new has a numeric value and the old
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/// has a reference value (eg 0x5 is preferred over AttribMask.Foo)
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/// </summary>
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/// <param name="s"></param>
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/// <param name="t"></param>
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/// <returns></returns>
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internal static Bind.Structures.Enum Merge(Bind.Structures.Enum s, Bind.Structures.Constant t)
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{
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if (!s.ConstantCollection.ContainsKey(t.Name))
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{
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s.ConstantCollection.Add(t.Name, t);
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}
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else
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{
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// Tried to add a constant that already exists. If one constant
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// is like: 'Foo = 0x5' and the other like: 'Foo = Bar.Foo', then
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// keep the first one.
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if (!Char.IsDigit(((Constant)s.ConstantCollection[t.Name]).Value[0]))
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{
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s.ConstantCollection.Remove(t.Name);
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s.ConstantCollection.Add(t.Name, t);
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}
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}
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return s;
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}
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#endregion
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#region internal static void Merge(EnumCollection enums, Bind.Structures.Enum t)
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/// <summary>
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/// Merges the given enum into the enum list. If an enum of the same name exists,
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/// it merges their respective constants.
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/// </summary>
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/// <param name="enums"></param>
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/// <param name="t"></param>
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internal static void Merge(DelegateCollection delegates, Bind.Structures.Delegate t)
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{
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if (!delegates.ContainsKey(t.Name))
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{
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delegates.Add(t.Name, t);
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}
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}
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#endregion
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#region internal static string GetGL2Extension(string name)
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internal static string GetGL2Extension(string name)
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{
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name = name.ToUpper();
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//if (name.EndsWith("TEXT")) { return ""; }
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if (name.EndsWith("ARB")) { return "Arb"; }
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if (name.EndsWith("EXT")) { return "Ext"; }
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if (name.EndsWith("ATI")) { return "Ati"; }
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if (name.EndsWith("ATIX")) { return "Atix"; }
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if (name.EndsWith("NV")) { return "NV"; }
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if (name.EndsWith("SUN")) { return "Sun"; }
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if (name.EndsWith("SUNX")) { return "Sunx"; }
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if (name.EndsWith("SGI")) { return "Sgi"; }
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if (name.EndsWith("SGIS")) { return "Sgis"; }
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if (name.EndsWith("SGIX")) { return "Sgix"; }
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if (name.EndsWith("MESA")) { return "Mesa"; }
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if (name.EndsWith("3DFX")) { return "3dfx"; }
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if (name.EndsWith("INTEL")) { return "Intel"; }
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if (name.EndsWith("IBM")) { return "Ibm"; }
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if (name.EndsWith("GREMEDY")) { return "Gremedy"; }
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if (name.EndsWith("HP")) { return "HP"; }
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if (name.EndsWith("PGI")) { return "Pgi"; }
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if (name.EndsWith("INGR")) { return "Ingr"; }
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if (name.EndsWith("APPLE")) { return "Apple"; }
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if (name.EndsWith("OML")) { return "Oml"; }
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if (name.EndsWith("I3D")) { return "I3d"; }
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return "";
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}
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#endregion
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#region private static bool IsGL2Extension(string function)
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private static bool IsGL2Extension(string function)
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{
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return (function.EndsWith("ARB") ||
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function.EndsWith("EXT") ||
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function.EndsWith("ATI") ||
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function.EndsWith("NV") ||
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function.EndsWith("SUN") ||
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function.EndsWith("SUNX") ||
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function.EndsWith("SGI") ||
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function.EndsWith("SGIS") ||
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function.EndsWith("SGIX") ||
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function.EndsWith("MESA") ||
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function.EndsWith("3DFX") ||
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function.EndsWith("IBM") ||
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function.EndsWith("GREMEDY") ||
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function.EndsWith("HP") ||
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function.EndsWith("INTEL") ||
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function.EndsWith("PGI") ||
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function.EndsWith("INGR") ||
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function.EndsWith("APPLE") ||
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function.EndsWith("OML") ||
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function.EndsWith("I3D"));
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}
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#endregion
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#region internal static string StripGL2Extension(string p)
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internal static string StripGL2Extension(string p)
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{
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return p.Substring(0, p.Length - GetGL2Extension(p).Length);
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}
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#endregion
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}
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}
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