440 lines
14 KiB
C#
440 lines
14 KiB
C#
#region --- License ---
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/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
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* Contributions from Erik Ylvisaker
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* See license.txt for license info
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*/
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#endregion
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#region --- Using Directives ---
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Runtime.InteropServices;
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using System.Diagnostics;
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using OpenTK.Graphics.OpenGL;
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using OpenTK.Graphics;
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#endregion
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namespace OpenTK.Platform.Windows
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{
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/// <summary>
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/// Provides methods to create and control an opengl context on the Windows platform.
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/// This class supports OpenTK, and is not intended for use by OpenTK programs.
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/// </summary>
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internal sealed class WinGLContext : IGraphicsContext, IGraphicsContextInternal//, IGLContextCreationHack
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{
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//IntPtr deviceContext;
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WinWindowInfo currentWindow;
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ContextHandle renderContext;
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static IntPtr opengl32Handle;
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const string opengl32Name = "OPENGL32.DLL";
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//WinWindowInfo windowInfo = new WinWindowInfo();
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GraphicsMode format;
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//DisplayMode mode = null;
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bool vsync_supported;
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bool disposed;
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#region --- Contructors ---
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static WinGLContext()
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{
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// Set the GetCurrentContext implementation.
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// TODO: Does this belong here?
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if (GraphicsContext.GetCurrentContext == null)
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GraphicsContext.GetCurrentContext = WinGLContext.GetCurrentContext;
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// Dynamically load the OpenGL32.dll in order to use the extension loading capabilities of Wgl.
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if (opengl32Handle == IntPtr.Zero)
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{
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opengl32Handle = Functions.LoadLibrary(opengl32Name);
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if (opengl32Handle == IntPtr.Zero)
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throw new ApplicationException(String.Format("LoadLibrary(\"{0}\") call failed with code {1}",
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opengl32Name, Marshal.GetLastWin32Error()));
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Debug.WriteLine(String.Format("Loaded opengl32.dll: {0}", opengl32Handle));
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}
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}
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public WinGLContext(GraphicsMode format, IWindowInfo window, IGraphicsContext sharedContext)
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{
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if (window == null) throw new ArgumentNullException("window", "Must point to a valid window.");
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currentWindow = (WinWindowInfo)window;
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if (currentWindow.WindowHandle == IntPtr.Zero) throw new ArgumentException("window", "Must be a valid window.");
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Debug.Print("OpenGL will be bound to handle: {0}", currentWindow.WindowHandle);
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Debug.Write("Setting pixel format... ");
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this.SetGraphicsModePFD(format, (WinWindowInfo)window);
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// Do not rely on OpenTK.Platform.Windows.Wgl - the context is not ready yet,
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// and Wgl extensions will fail to load.
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Debug.Write("Creating render context... ");
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renderContext = new ContextHandle(Wgl.Imports.CreateContext(currentWindow.DeviceContext));
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if (renderContext == IntPtr.Zero)
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renderContext = new ContextHandle(Wgl.Imports.CreateContext(currentWindow.DeviceContext));
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if (renderContext == IntPtr.Zero)
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throw new GraphicsContextException(String.Format("Context creation failed. Wgl.CreateContext() error: {0}.",
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Marshal.GetLastWin32Error()));
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Debug.WriteLine(String.Format("done! (id: {0})", renderContext));
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if (sharedContext != null)
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{
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Debug.Print("Sharing state with context {0}", sharedContext.ToString());
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Wgl.Imports.ShareLists((sharedContext as IGraphicsContextInternal).Context, renderContext);
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}
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}
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public WinGLContext(IWindowInfo window)
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{
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if (window == null) throw new ArgumentNullException("window");
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renderContext = Wgl.GetCurrentContext();
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if (renderContext == IntPtr.Zero)
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throw new InvalidOperationException("No OpenGL context is current in the calling thread.");
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currentWindow = (WinWindowInfo)window;
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}
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#endregion
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#region --- IGraphicsContext Members ---
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#region public void CreateContext()
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public void CreateContext()
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{
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throw new NotSupportedException();
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this.CreateContext(true, null);
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}
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#endregion
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#region public void CreateContext(bool direct)
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public void CreateContext(bool direct)
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{
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throw new NotSupportedException();
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this.CreateContext(direct, null);
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}
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#endregion
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#region public void CreateContext(bool direct, IGraphicsContext source)
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public void CreateContext(bool direct, IGraphicsContext source)
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{
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throw new NotSupportedException();
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}
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#endregion
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#region public void SwapBuffers()
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public void SwapBuffers()
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{
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Functions.SwapBuffers(currentWindow.DeviceContext);
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}
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#endregion
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#region public void MakeCurrent(IWindowInfo window)
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public void MakeCurrent(IWindowInfo window)
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{
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bool success;
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if (window != null)
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{
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if (((WinWindowInfo)window).WindowHandle == IntPtr.Zero)
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throw new ArgumentException("window", "Must point to a valid window.");
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currentWindow = (WinWindowInfo)window;
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success = Wgl.Imports.MakeCurrent(((WinWindowInfo)window).DeviceContext, this.renderContext);
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}
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else
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success = Wgl.Imports.MakeCurrent(IntPtr.Zero, IntPtr.Zero);
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if (!success)
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throw new GraphicsContextException(String.Format(
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"Failed to make context {0} current. Error: {1}", this, Marshal.GetLastWin32Error()));
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}
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#endregion
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#region public bool IsCurrent
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public bool IsCurrent
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{
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get { return Wgl.GetCurrentContext() == this.renderContext; }
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/*
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set
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{
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if (value)
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Wgl.MakeCurrent(this.deviceContext, this.renderContext);
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else
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Wgl.MakeCurrent(IntPtr.Zero, IntPtr.Zero);
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}
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*/
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}
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#endregion
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#region public bool VSync
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/// <summary>
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/// Gets or sets a System.Boolean indicating whether SwapBuffer calls are synced to the screen refresh rate.
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/// </summary>
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public bool VSync
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{
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get
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{
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return vsync_supported && Wgl.Ext.GetSwapInterval() != 0;
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}
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set
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{
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if (vsync_supported)
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Wgl.Ext.SwapInterval(value ? 1 : 0);
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}
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}
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#endregion
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public event DestroyEvent<IGraphicsContext> Destroy;
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#endregion
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#region --- IGLContextInternal Members ---
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#region void LoadAll()
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void IGraphicsContextInternal.LoadAll()
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{
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Wgl.LoadAll();
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GL.LoadAll();
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Glu.LoadAll();
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vsync_supported = Wgl.Arb.SupportsExtension(this, "WGL_EXT_swap_control") &&
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Wgl.Load("wglGetSwapIntervalEXT") && Wgl.Load("wglSwapIntervalEXT");
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}
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#endregion
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#region ContextHandle IGLContextInternal.Context
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ContextHandle IGraphicsContextInternal.Context
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{
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get { return renderContext; }
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}
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#endregion
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#region IWindowInfo IGLContextInternal.Info
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/*
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IWindowInfo IGraphicsContextInternal.Info
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{
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get { return (IWindowInfo)windowInfo; }
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}
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*/
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#endregion
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#region GraphicsMode IGLContextInternal.GraphicsMode
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GraphicsMode IGraphicsContextInternal.GraphicsMode
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{
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get { return format; }
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}
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#endregion
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#region public IntPtr GetAddress(string function_string)
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public IntPtr GetAddress(string function_string)
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{
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return Wgl.Imports.GetProcAddress(function_string);
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}
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#endregion
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#region void IGLContextInternal.RegisterForDisposal(IDisposable resource)
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void IGraphicsContextInternal.RegisterForDisposal(IDisposable resource)
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{
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throw new NotSupportedException("Use OpenTK.GraphicsContext instead.");
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}
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#endregion
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#region void IGLContextInternal.DisposeResources()
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void IGraphicsContextInternal.DisposeResources()
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{
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throw new NotSupportedException("Use OpenTK.GraphicsContext instead.");
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}
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#endregion
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#endregion
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#region --- Private Methods ---
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#region void SetGraphicsModePFD(GraphicsMode format, WinWindowInfo window)
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void SetGraphicsModePFD(GraphicsMode mode, WinWindowInfo window)
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{
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if (mode.Index == IntPtr.Zero) throw new ArgumentException(
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"mode", "The Index (pixel format) of the GraphicsMode is not set.");
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if (window == null) throw new ArgumentNullException("window", "Must point to a valid window.");
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PixelFormatDescriptor pfd = new PixelFormatDescriptor();
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Functions.DescribePixelFormat(window.DeviceContext, (int)mode.Index,
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API.PixelFormatDescriptorSize, ref pfd);
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Debug.WriteLine(mode.Index.ToString());
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if (!Functions.SetPixelFormat(window.DeviceContext, (int)mode.Index, ref pfd))
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throw new GraphicsContextException(String.Format(
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"Requested GraphicsMode not available. SetPixelFormat error: {0}", Marshal.GetLastWin32Error()));
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}
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#endregion
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#region void SetGraphicsModeARB(GraphicsMode format, IWindowInfo window)
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void SetGraphicsModeARB(GraphicsMode format, IWindowInfo window)
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{
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throw new NotImplementedException();
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}
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#endregion
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#endregion
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#region --- Internal Methods ---
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#region internal IntPtr DeviceContext
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internal IntPtr DeviceContext
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{
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get
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{
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if (currentWindow != null)
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return currentWindow.DeviceContext;
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return IntPtr.Zero;
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}
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}
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#endregion
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#region static ContextHandle GetCurrentContext()
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static ContextHandle GetCurrentContext()
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{
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return Wgl.GetCurrentContext();
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}
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#endregion
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#endregion
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#region --- Overrides ---
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/// <summary>Returns a System.String describing this OpenGL context.</summary>
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/// <returns>A System.String describing this OpenGL context.</returns>
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public override string ToString()
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{
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return (this as IGraphicsContextInternal).Context.ToString();
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}
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#endregion
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#region --- IDisposable Members ---
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public void Dispose()
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{
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Dispose(true);
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GC.SuppressFinalize(this);
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}
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private void Dispose(bool calledManually)
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{
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if (!disposed)
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{
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DestroyContext();
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if (calledManually)
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{
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// Safe to clean managed resources
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}
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disposed = true;
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}
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}
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~WinGLContext()
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{
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Dispose(false);
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}
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#region private void DestroyContext()
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private void DestroyContext()
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{
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if (Destroy != null)
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Destroy(this, EventArgs.Empty);
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if (renderContext != IntPtr.Zero)
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{
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try
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{
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if (!Wgl.Imports.MakeCurrent(IntPtr.Zero, IntPtr.Zero))
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Debug.Print("Failed to make OpenGL context {0} non current. Error: {1}",
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renderContext.ToString(), Marshal.GetLastWin32Error());
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if (!Wgl.Imports.DeleteContext(renderContext))
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Debug.Print("Failed to destroy OpenGL context {0}. Error: {1}",
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renderContext.ToString(), Marshal.GetLastWin32Error());
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}
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catch (AccessViolationException e)
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{
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Debug.WriteLine("An access violation occured while destroying the OpenGL context. Please report at http://www.opentk.com.");
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Debug.Indent();
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Debug.Print("Marshal.GetLastWin32Error(): {0}", Marshal.GetLastWin32Error().ToString());
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Debug.WriteLine(e.ToString());
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Debug.Unindent();
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}
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renderContext = null;
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}
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//if (deviceContext != IntPtr.Zero)
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//{
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// if (!Functions.ReleaseDC(this.windowInfo.Handle, deviceContext))
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// {
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// //throw new ApplicationException("Could not release device context. Error: " + Marshal.GetLastWin32Error());
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// //Debug.Print("Could not destroy the device context. Error: {0}", Marshal.GetLastWin32Error());
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// }
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//}
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/*
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if (opengl32Handle != IntPtr.Zero)
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{
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if (!Functions.FreeLibrary(opengl32Handle))
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{
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//throw new ApplicationException("FreeLibray call failed ('opengl32.dll'), Error: " + Marshal.GetLastWin32Error());
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//Debug.Print("Could not release {0}. Error: {1}", opengl32Name, Marshal.GetLastWin32Error());
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}
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opengl32Handle = IntPtr.Zero;
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}
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*/
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}
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#endregion
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#endregion
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}
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}
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