355 lines
11 KiB
C#
355 lines
11 KiB
C#
#region License
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//
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// The Open Toolkit Library License
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//
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// Copyright (c) 2006 - 2009 the Open Toolkit library, except where noted.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights to
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// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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// the Software, and to permit persons to whom the Software is furnished to do
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// so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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// OTHER DEALINGS IN THE SOFTWARE.
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//
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#endregion
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Diagnostics;
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using System.Drawing;
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using System.Data;
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using System.Text;
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using System.Windows.Forms;
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using OpenTK.Platform;
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using OpenTK.Graphics;
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using OpenTK.Graphics.OpenGL;
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namespace OpenTK
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{
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/// <summary>
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/// Defines a UserControl with OpenGL rendering capabilities.
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/// </summary>
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public partial class GLControl : UserControl
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{
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IGraphicsContext context;
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IGLControl implementation;
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GraphicsMode format;
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int major, minor;
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GraphicsContextFlags flags;
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#region --- Constructors ---
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/// <summary>
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/// Constructs a new GLControl.
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/// </summary>
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public GLControl()
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: this(GraphicsMode.Default)
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{ }
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/// <summary>
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/// Constructs a new GLControl with the specified GraphicsMode.
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/// </summary>
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/// <param name="mode">The OpenTK.Graphics.GraphicsMode of the control.</param>
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public GLControl(GraphicsMode mode)
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: this(mode, 1, 0, GraphicsContextFlags.Default)
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{ }
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/// <summary>
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/// Constructs a new GLControl with the specified GraphicsMode.
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/// </summary>
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/// <param name="mode">The OpenTK.Graphics.GraphicsMode of the control.</param>
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/// <param name="major">The major version for the OpenGL GraphicsContext.</param>
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/// <param name="minor">The minor version for the OpenGL GraphicsContext.</param>
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/// <param name="flags">The GraphicsContextFlags for the OpenGL GraphicsContext.</param>
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public GLControl(GraphicsMode mode, int major, int minor, GraphicsContextFlags flags)
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{
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SetStyle(ControlStyles.Opaque, true);
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SetStyle(ControlStyles.UserPaint, true);
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SetStyle(ControlStyles.AllPaintingInWmPaint, true);
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DoubleBuffered = false;
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InitializeComponent();
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this.format = mode;
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this.major = major;
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this.minor = minor;
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this.flags = flags;
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}
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#endregion
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#region --- Private Methods ---
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IGLControl Implementation
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{
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get
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{
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ValidateState();
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return implementation;
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}
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}
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void ValidateState()
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{
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if (IsDisposed)
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throw new ObjectDisposedException(GetType().Name);
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if (!IsHandleCreated)
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CreateControl();
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if (implementation == null || context == null || context.IsDisposed)
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RecreateHandle();
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}
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#endregion
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#region --- Protected Methods ---
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/// <summary>Raises the HandleCreated event.</summary>
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/// <param name="e">Not used.</param>
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protected override void OnHandleCreated(EventArgs e)
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{
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if (context != null)
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context.Dispose();
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if (implementation != null)
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implementation.WindowInfo.Dispose();
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if (DesignMode)
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implementation = new DummyGLControl();
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else
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implementation = new GLControlFactory().CreateGLControl(format, this);
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context = implementation.CreateContext(major, minor, flags);
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MakeCurrent();
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if (!DesignMode)
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((IGraphicsContextInternal)Context).LoadAll();
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base.OnHandleCreated(e);
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}
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/// <summary>Raises the HandleDestroyed event.</summary>
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/// <param name="e">Not used.</param>
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protected override void OnHandleDestroyed(EventArgs e)
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{
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if (context != null)
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{
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context.Dispose();
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context = null;
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}
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if (implementation != null)
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{
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implementation.WindowInfo.Dispose();
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implementation = null;
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}
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base.OnHandleDestroyed(e);
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}
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/// <summary>
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/// Raises the System.Windows.Forms.Control.Paint event.
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/// </summary>
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/// <param name="e">A System.Windows.Forms.PaintEventArgs that contains the event data.</param>
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protected override void OnPaint(PaintEventArgs e)
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{
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ValidateState();
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if (DesignMode)
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e.Graphics.Clear(BackColor);
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base.OnPaint(e);
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}
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/// <summary>
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/// Raises the Resize event.
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/// </summary>
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/// <param name="e">A System.EventArgs that contains the event data.</param>
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protected override void OnResize(EventArgs e)
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{
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if (context != null)
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context.Update(Implementation.WindowInfo);
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base.OnResize(e);
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}
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/// <summary>
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/// Raises the ParentChanged event.
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/// </summary>
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/// <param name="e">A System.EventArgs that contains the event data.</param>
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protected override void OnParentChanged(EventArgs e)
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{
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if (context != null)
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context.Update(Implementation.WindowInfo);
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base.OnParentChanged(e);
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}
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#endregion
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#region --- Public Methods ---
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#region public void SwapBuffers()
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/// <summary>
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/// Swaps the front and back buffers, presenting the rendered scene to the screen.
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/// </summary>
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public void SwapBuffers()
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{
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ValidateState();
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Context.SwapBuffers();
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}
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#endregion
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#region public void MakeCurrent()
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/// <summary>
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/// Makes the underlying this GLControl current in the calling thread.
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/// All OpenGL commands issued are hereafter interpreted by this GLControl.
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/// </summary>
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public void MakeCurrent()
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{
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ValidateState();
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Context.MakeCurrent(Implementation.WindowInfo);
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}
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#endregion
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#region public bool IsIdle
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/// <summary>
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/// Gets a value indicating whether the current thread contains pending system messages.
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/// </summary>
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[Browsable(false)]
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public bool IsIdle
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{
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get
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{
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ValidateState();
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return Implementation.IsIdle;
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}
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}
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#endregion
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#region public IGraphicsContext Context
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/// <summary>
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/// Gets an interface to the underlying GraphicsContext used by this GLControl.
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/// </summary>
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[Browsable(false)]
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public IGraphicsContext Context
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{
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get
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{
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ValidateState();
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return context;
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}
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private set { context = value; }
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}
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#endregion
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#region public float AspectRatio
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/// <summary>
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/// Gets the aspect ratio of this GLControl.
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/// </summary>
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[Description("The aspect ratio of the client area of this GLControl.")]
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public float AspectRatio
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{
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get
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{
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ValidateState();
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return ClientSize.Width / (float)ClientSize.Height;
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}
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}
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#endregion
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#region public bool VSync
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/// <summary>
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/// Gets or sets a value indicating whether vsync is active for this GLControl.
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/// </summary>
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[Description("Indicates whether GLControl updates are synced to the monitor's refresh.")]
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public bool VSync
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{
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get
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{
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ValidateState();
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return Context.VSync;
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}
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set
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{
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ValidateState();
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Context.VSync = value;
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}
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}
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#endregion
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#region public GraphicsMode GraphicsMode
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/// <summary>
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/// Gets the GraphicsMode of the GraphicsContext attached to this GLControl.
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/// </summary>
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/// <remarks>
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/// To change the GraphicsMode, you must destroy and recreate the GLControl.
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/// </remarks>
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public GraphicsMode GraphicsMode
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{
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get
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{
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ValidateState();
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return Context.GraphicsMode;
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}
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}
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#endregion
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#region public Bitmap GrabScreenshot()
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/// <summary>Grabs a screenshot of the frontbuffer contents.</summary>
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/// <returns>A System.Drawing.Bitmap, containing the contents of the frontbuffer.</returns>
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/// <exception cref="OpenTK.Graphics.GraphicsContextException">
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/// Occurs when no OpenTK.Graphics.GraphicsContext is current in the calling thread.
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/// </exception>
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[Obsolete("This method will be removed. Please provide your own code to capture framebuffer contents.")]
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public Bitmap GrabScreenshot()
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{
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ValidateState();
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Bitmap bmp = new Bitmap(this.ClientSize.Width, this.ClientSize.Height);
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System.Drawing.Imaging.BitmapData data =
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bmp.LockBits(this.ClientRectangle, System.Drawing.Imaging.ImageLockMode.WriteOnly,
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System.Drawing.Imaging.PixelFormat.Format24bppRgb);
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GL.ReadPixels(0, 0, this.ClientSize.Width, this.ClientSize.Height, PixelFormat.Bgr, PixelType.UnsignedByte,
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data.Scan0);
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bmp.UnlockBits(data);
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bmp.RotateFlip(RotateFlipType.RotateNoneFlipY);
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return bmp;
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}
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#endregion
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#endregion
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}
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}
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