ff9cd61777
SDL2 will refuse to create an OpenGL context on a window with the SDL_WINDOW_FOREIGN flag (i.e. windows that are passed to SDL2 through SDL_CreateWindowFrom). This must be fixed upstream.
74 lines
2.6 KiB
C#
74 lines
2.6 KiB
C#
#region License
|
|
//
|
|
// The Open Toolkit Library License
|
|
//
|
|
// Copyright (c) 2006 - 2013 Stefanos Apostolopoulos
|
|
//
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
// of this software and associated documentation files (the "Software"), to deal
|
|
// in the Software without restriction, including without limitation the rights to
|
|
// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
|
|
// the Software, and to permit persons to whom the Software is furnished to do
|
|
// so, subject to the following conditions:
|
|
//
|
|
// The above copyright notice and this permission notice shall be included in all
|
|
// copies or substantial portions of the Software.
|
|
//
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
|
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
|
|
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
|
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
|
|
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
|
|
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
|
|
// OTHER DEALINGS IN THE SOFTWARE.
|
|
//
|
|
#endregion
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Runtime.InteropServices;
|
|
using System.Text;
|
|
using System.Windows.Forms;
|
|
using OpenTK.Graphics;
|
|
using OpenTK.Platform;
|
|
|
|
namespace OpenTK
|
|
{
|
|
class Sdl2GLControl : IGLControl
|
|
{
|
|
IWindowInfo window_info;
|
|
GraphicsMode mode;
|
|
|
|
public Sdl2GLControl(GraphicsMode mode, Control control)
|
|
{
|
|
this.mode = mode;
|
|
window_info = Utilities.CreateSdl2WindowInfo(control.Handle);
|
|
// Fixme: SDL2 will refuse to create an OpenGL context on
|
|
// a window with the SDL_WINDOW_FOREIGN flag (i.e. windows
|
|
// that are passed to SDL2 through SDL_CreateWindowFrom).
|
|
// This must be fixed upstream.
|
|
}
|
|
|
|
public Graphics.IGraphicsContext CreateContext(int major, int minor, Graphics.GraphicsContextFlags flags)
|
|
{
|
|
return new GraphicsContext(mode, window_info, major, minor, flags);
|
|
}
|
|
|
|
public bool IsIdle
|
|
{
|
|
get { return NativeMethods.SDL_HasEvents(0, 0xffff); }
|
|
}
|
|
|
|
public Platform.IWindowInfo WindowInfo
|
|
{
|
|
get { return window_info; }
|
|
}
|
|
|
|
static class NativeMethods
|
|
{
|
|
[DllImport("SDL2.dll", CallingConvention = CallingConvention.Cdecl)]
|
|
public static extern bool SDL_HasEvents(int minType, int maxType);
|
|
}
|
|
}
|
|
}
|