Opentk/Source/Examples/ExampleLauncher.cs
the_fiddler 6fb1fe1e1b Updated T10_GLSL_Cube to remove NRE exception on Mono 1.2.x.
Added debug info to the GL.LoadAll function.
Added W03_Extensions.cs example.
2007-09-02 13:34:44 +00:00

192 lines
6 KiB
C#

#region --- License ---
/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
* See license.txt for license info
*/
#endregion
#region --- Using Directives ---
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using System.Reflection;
using System.Threading;
using System.Diagnostics;
using System.Security;
using System.Security.Permissions;
using System.Security.Policy;
using System.IO;
using OpenTK;
#endregion
namespace Examples
{
public partial class ExampleLauncher : Form
{
SortedList<string, string> examples = new SortedList<string, string>();
public ExampleLauncher()
{
InitializeComponent();
}
public void ExampleLauncher_Load(object sender, EventArgs e)
{
try
{
if (File.Exists("debug.log"))
File.Delete("debug.log");
}
catch (Exception expt)
{
MessageBox.Show("Could not access debug.log", expt.ToString());
}
Debug.Listeners.Clear();
Debug.Listeners.Add(new TextWriterTraceListener("debug.log"));
Debug.Listeners.Add(new ConsoleTraceListener());
Debug.AutoFlush = true;
// Get all examples
Type[] types = Assembly.GetExecutingAssembly().GetTypes();
foreach (Type type in types)
{
if (type.GetInterface("IExample") != null)
{
examples.Add(
type.Namespace.Replace("Examples.", String.Empty) + " " +
type.Name.Substring(1, 2) + ": " +
type.Name.Substring(3).Replace('_', ' '),
type.Namespace + "." + type.Name);
}
}
foreach (string s in examples.Keys)
listBox1.Items.Add(s);
// Select first item
if (listBox1.Items.Count > 0)
{
this.listBox1.SelectedIndex = 0;
}
}
delegate void LaunchDelegate(object example);
void Launch(object example)
{
Type ex = example as Type;
try
{
(ex.GetConstructor(Type.EmptyTypes).Invoke(null) as IExample).Launch();
}
catch (Exception expt)
{
MessageBox.Show(String.Format("Stacktrace:{0}{1}{0}{0}Inner exception:{0}{2}",
System.Environment.NewLine, expt.StackTrace, expt.InnerException), expt.Message);
}
}
private void RunExample()
{
if (listBox1.SelectedItem != null)
{
Type example = Assembly.GetExecutingAssembly().GetType(
examples[listBox1.SelectedItem.ToString()], true, true);
Debug.Print("Launching example: {0}", example.ToString());
this.Visible = false;
if (example.BaseType == typeof(GameWindow))
{
// Start the GameWindow in a new thread - it runs its own message loop, and it would
// interfere with the message loop of the ExampleLauncher.
//Thread t = new Thread(Launch);
//t.Start(example);
//t = null;
Launch(example);
//IAsyncResult res = BeginInvoke(new LaunchDelegate(Launch), example);
//EndInvoke(res);
}
else if (example.BaseType == typeof(Form))
{
try
{
// In this we do not want a different thread: these examples rely on the Application.Idle
// event, which would then be raised by both the ExampleLauncher thread *and* the new one!
Form f = (Form)example.GetConstructor(Type.EmptyTypes).Invoke(null);
f.ShowDialog(this);
f.Dispose();
f = null;
}
catch (Exception expt)
{
MessageBox.Show(
String.Format(
"Stacktrace:{0}{1}{0}{0}Inner exception:{0}{2}",
System.Environment.NewLine,
expt.StackTrace,
expt.InnerException
),
expt.Message);
throw;
}
}
GC.Collect();
GC.WaitForPendingFinalizers();
GC.Collect();
this.Visible = true;
}
}
private void listBox1_DoubleClick(object sender, EventArgs e)
{
RunExample();
}
private void listBox1_KeyUp(object sender, KeyEventArgs e)
{
switch (e.KeyCode)
{
case Keys.Enter:
RunExample();
break;
}
}
private void runButton_Click(object sender, EventArgs e)
{
RunExample();
}
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
using (Form exampleLauncher = new ExampleLauncher())
{
Application.EnableVisualStyles();
Application.Run(exampleLauncher);
}
}
private void ExampleLauncher_FormClosing(object sender, FormClosingEventArgs e)
{
Debug.Flush();
Debug.Close();
Trace.Flush();
Trace.Close();
}
}
}