bdfcf43e0b
This patch adds more robust checks for WGL_ARB_pixel_format and WGL_ARB_multisample before using the relevant extensions, and adds checks whether Wgl.Arb.ChoosePixelFormat() returns a valid pixel format before trying to use it (thanks to Repetier for catching this edge case.) Additionally, the ChoosePixelFormatPFD code-path now heavily penalizes single-buffered modes when the user requests a double-buffered mode. Affects issues #42 and #45 |
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.. | ||
Dummy | ||
Egl | ||
MacOS | ||
SDL2 | ||
Windows | ||
X11 | ||
DesktopGraphicsContext.cs | ||
DisplayDeviceBase.cs | ||
EmbeddedGraphicsContext.cs | ||
Factory.cs | ||
IDisplayDeviceDriver.cs | ||
INativeGLWindow.cs | ||
IPlatformFactory.cs | ||
IWindowInfo.cs | ||
MappedGamePadDriver.cs | ||
PlatformException.cs | ||
Utilities.cs |