197 lines
6.3 KiB
C#
197 lines
6.3 KiB
C#
#region --- License ---
|
|
/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
|
|
* See license.txt for license info
|
|
*/
|
|
#endregion
|
|
|
|
#region --- Using directives ---
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Text;
|
|
|
|
using OpenTK;
|
|
using OpenTK.OpenGL;
|
|
using OpenTK.Platform;
|
|
using System.Threading;
|
|
using OpenTK.OpenGL.Enums;
|
|
using System.Runtime.InteropServices;
|
|
using OpenTK.Math;
|
|
|
|
#endregion
|
|
|
|
namespace Examples.Tutorial
|
|
{
|
|
public class T08_VBO : GameWindow, IExample
|
|
{
|
|
#region --- Private Fields ---
|
|
|
|
Shapes.Shape cube = new Examples.Shapes.Cube();
|
|
Shapes.Shape plane = new Examples.Shapes.Plane(16, 16, 2.0f, 2.0f);
|
|
|
|
struct Vbo
|
|
{
|
|
public int VboID, EboID, NumElements;
|
|
}
|
|
Vbo[] vbo = new Vbo[2];
|
|
float angle;
|
|
|
|
public static readonly int order = 8;
|
|
|
|
#endregion
|
|
|
|
#region --- Constructor ---
|
|
|
|
public T08_VBO() : base(new DisplayMode(800, 600), "OpenTK Tutorial 08: Vertex Buffer Objects") { }
|
|
|
|
#endregion
|
|
|
|
#region OnLoad override
|
|
|
|
public override void OnLoad(EventArgs e)
|
|
{
|
|
base.OnLoad(e);
|
|
|
|
if (!GL.SupportsExtension("VERSION_1_5"))
|
|
{
|
|
System.Windows.Forms.MessageBox.Show("You need at least OpenGL 1.5 to run this example. Aborting.", "VBOs not supported",
|
|
System.Windows.Forms.MessageBoxButtons.OK, System.Windows.Forms.MessageBoxIcon.Exclamation);
|
|
this.Exit();
|
|
}
|
|
|
|
GL.ClearColor(0.1f, 0.1f, 0.5f, 0.0f);
|
|
GL.Enable(EnableCap.DepthTest);
|
|
|
|
// Create the Vertex Buffer Object:
|
|
// 1) Generate the buffer handles.
|
|
// 2) Bind the Vertex Buffer and upload your vertex data. Check that the data was uploaded correctly.
|
|
// 3) Bind the Index Buffer and upload your index data. Check that the data was uploaded correctly.
|
|
|
|
vbo[0] = Load(cube.Vertices, cube.Indices);
|
|
vbo[1] = Load(cube.Vertices, cube.Indices);
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region OnResize override
|
|
|
|
protected override void OnResize(ResizeEventArgs e)
|
|
{
|
|
GL.Viewport(0, 0, Width, Height);
|
|
|
|
double ratio = e.Width / (double)e.Height;
|
|
|
|
GL.MatrixMode(MatrixMode.Projection);
|
|
GL.LoadIdentity();
|
|
Glu.Perspective(45.0, ratio, 1.0, 64.0);
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region OnUpdateFrame override
|
|
|
|
/// <summary>
|
|
/// Prepares the next frame for rendering.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// Place your control logic here. This is the place to respond to user input,
|
|
/// update object positions etc.
|
|
/// </remarks>
|
|
public override void OnUpdateFrame(UpdateFrameEventArgs e)
|
|
{
|
|
if (Keyboard[OpenTK.Input.Key.Escape])
|
|
this.Exit();
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region OnRenderFrame
|
|
|
|
public override void OnRenderFrame(RenderFrameEventArgs e)
|
|
{
|
|
base.OnRenderFrame(e);
|
|
|
|
GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit);
|
|
|
|
GL.MatrixMode(MatrixMode.Modelview);
|
|
GL.LoadIdentity();
|
|
Glu.LookAt(0.0, 5.0, 5.0,
|
|
0.0, 0.0, 0.0,
|
|
0.0, 1.0, 0.0);
|
|
|
|
GL.Color4(System.Drawing.Color.Black);
|
|
Draw(vbo[0]);
|
|
|
|
SwapBuffers();
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region public void Launch()
|
|
|
|
/// <summary>
|
|
/// Launches this example.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// Provides a simple way for the example launcher to launch the examples.
|
|
/// </remarks>
|
|
public void Launch()
|
|
{
|
|
Run(60.0, 60.0);
|
|
}
|
|
|
|
#endregion
|
|
|
|
Vbo Load(Vector3[] vertices, int[] indices)
|
|
{
|
|
Vbo handle = new Vbo();
|
|
int size;
|
|
|
|
GL.GenBuffers(1, out handle.VboID);
|
|
GL.BindBuffer(Version15.ArrayBuffer, handle.VboID);
|
|
GL.BufferData(Version15.ArrayBuffer, (IntPtr)(vertices.Length * Vector3.SizeInBytes), vertices,
|
|
Version15.StaticDraw);
|
|
GL.GetBufferParameter(Version15.ArrayBuffer, Version15.BufferSize, out size);
|
|
if (vertices.Length * Vector3.SizeInBytes != size)
|
|
throw new ApplicationException("Vertex array not uploaded correctly");
|
|
//GL.BindBuffer(Version15.ArrayBuffer, 0);
|
|
|
|
GL.GenBuffers(1, out handle.EboID);
|
|
GL.BindBuffer(Version15.ElementArrayBuffer, handle.EboID);
|
|
GL.BufferData(Version15.ElementArrayBuffer, (IntPtr)(indices.Length * sizeof(int)), indices,
|
|
Version15.StaticDraw);
|
|
GL.GetBufferParameter(Version15.ElementArrayBuffer, Version15.BufferSize, out size);
|
|
if (indices.Length * sizeof(int) != size)
|
|
throw new ApplicationException("Element array not uploaded correctly");
|
|
//GL.BindBuffer(Version15.ElementArrayBuffer, 0);
|
|
|
|
handle.NumElements = indices.Length;
|
|
return handle;
|
|
}
|
|
|
|
void Draw(Vbo handle)
|
|
{
|
|
//GL.PushClientAttrib(ClientAttribMask.ClientVertexArrayBit);
|
|
|
|
//GL.EnableClientState(EnableCap.TextureCoordArray);
|
|
GL.EnableClientState(EnableCap.VertexArray);
|
|
|
|
GL.BindBuffer(Version15.StaticDraw, handle.VboID);
|
|
GL.BindBuffer(Version15.ElementArrayBuffer, handle.EboID);
|
|
|
|
//GL.TexCoordPointer(2, TexCoordPointerType.Float, vector2_size, (IntPtr)vector2_size);
|
|
GL.VertexPointer(3, VertexPointerType.Float, Vector3.SizeInBytes, IntPtr.Zero);
|
|
|
|
GL.DrawElements(BeginMode.Triangles, handle.NumElements, All.UnsignedInt, IntPtr.Zero);
|
|
//GL.DrawArrays(BeginMode.LineLoop, 0, vbo.element_count);
|
|
|
|
GL.BindBuffer(Version15.ArrayBuffer, 0);
|
|
GL.BindBuffer(Version15.ElementArrayBuffer, 0);
|
|
|
|
GL.DisableClientState(EnableCap.VertexArray);
|
|
//GL.DisableClientState(EnableCap.TextureCoordArray);
|
|
|
|
//GL.PopClientAttrib();
|
|
}
|
|
}
|
|
}
|