Opentk/Source/OpenTK/GLControl.cs
2009-02-03 08:14:55 +00:00

378 lines
12 KiB
C#

#region --- License ---
/* Licensed under the MIT/X11 license.
* Copyright (c) 2006-2008 the OpenTK Team.
* This notice may not be removed from any source distribution.
* See license.txt for licensing detailed licensing details.
*/
#endregion
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Text;
using System.Windows.Forms;
using OpenTK.Platform;
using OpenTK.Graphics;
using OpenTK.Graphics.OpenGL;
using System.Diagnostics;
namespace OpenTK
{
/// <summary>
/// Defines a UserControl with OpenGL rendering capabilities.
/// </summary>
public partial class GLControl : UserControl
{
IGraphicsContext context;
IGLControl implementation;
GraphicsMode format;
IWindowInfo window_info;
#region --- Constructor ---
/// <summary>
/// Constructs a new GLControl.
/// </summary>
public GLControl()
: this(GraphicsMode.Default)
{ }
/// <summary>This method is obsolete and will be removed in future versions.</summary>
/// <param name="mode">Obsolete.</param>
public GLControl(DisplayMode mode)
: this(mode.ToGraphicsMode())
{ }
/// <summary>
/// Constructs a new GLControl with the specified GraphicsMode.
/// </summary>
/// <param name="mode">The OpenTK.Graphics.GraphicsMode of the control.</param>
public GLControl(GraphicsMode mode)
{
InitializeComponent();
this.SetStyle(ControlStyles.Opaque, true);
this.SetStyle(ControlStyles.UserPaint, true);
this.SetStyle(ControlStyles.AllPaintingInWmPaint, true);
DoubleBuffered = false;
this.format = mode;
// On Windows, you first need to create the window, then set the pixel format.
// On X11, you first need to select the visual, then create the window.
// On OSX, ???
// Right now, pixel formats/visuals are selected during context creation. In the future,
// it would be better to decouple selection from context creation, which will allow us
// to clean up this hacky code. The best option is to do this along with multisampling
// support.
implementation = Platform.Factory.CreateGLControl(mode, this);
this.CreateControl();
}
#endregion
protected override void OnResize(EventArgs e)
{
if (context != null)
context.Update(window_info);
base.OnResize(e);
}
protected override void OnParentChanged(EventArgs e)
{
if (context != null)
context.Update(window_info);
base.OnParentChanged(e);
}
#region --- Protected Methods ---
/// <summary>Raises the HandleCreated event.</summary>
/// <param name="e">Not used.</param>
protected override void OnHandleCreated(EventArgs e)
{
base.OnHandleCreated(e);
if (DesignMode)
this.Context = new DummyGLContext(null);
else
this.Context = implementation.CreateContext();
this.window_info = implementation.WindowInfo;
this.MakeCurrent();
((IGraphicsContextInternal)this.Context).LoadAll();
}
/// <summary>Raises the HandleDestroyed event.</summary>
/// <param name="e">Not used.</param>
protected override void OnHandleDestroyed(EventArgs e)
{
base.OnHandleDestroyed(e);
if (this.Context != null)
{
this.Context.Dispose();
this.Context = null;
}
this.window_info = null;
}
/// <summary>
/// Raises the System.Windows.Forms.Control.Paint event.
/// </summary>
/// <param name="e">A System.Windows.Forms.PaintEventArgs that contains the event data.</param>
protected override void OnPaint(PaintEventArgs e)
{
if (DesignMode)
e.Graphics.Clear(BackColor);
base.OnPaint(e);
}
#endregion
#region --- Public Methods ---
#region public void SwapBuffers()
/// <summary>
/// Swaps the front and back buffers, presenting the rendered scene to the screen.
/// </summary>
public void SwapBuffers()
{
Context.SwapBuffers();
}
#endregion
#region public void MakeCurrent()
/// <summary>
/// Makes the underlying this GLControl current in the calling thread.
/// All OpenGL commands issued are hereafter interpreted by this GLControl.
/// </summary>
public void MakeCurrent()
{
this.Context.MakeCurrent(this.window_info);
}
#endregion
#region public void CreateContext()
/// <summary>
/// Creates a GraphicsContext and attaches it to this GLControl.
/// </summary>
public void CreateContext()
{
if (context != null) throw new InvalidOperationException("GLControl already contains an OpenGL context.");
if (format == null) format = GraphicsMode.Default;
if (!this.DesignMode)
{
// Note: Mono's implementation of Windows.Forms on X11 does not allow the context to
// have a different colordepth from the parent window.
//context = new GraphicsContext(format, helper.WindowInfo);
if (Configuration.RunningOnX11)
{
//OpenTK.Platform.X11.X11WindowInfo info =
// (context as IGraphicsContextInternal).Info as OpenTK.Platform.X11.X11WindowInfo;
//IntPtr visual = info.VisualInfo.visual;
//IntPtr colormap = OpenTK.Platform.X11.API.CreateColormap(info.Display, info.RootWindow, visual, 0);
//IntPtr visual = ((OpenTK.Platform.X11.X11WindowInfo)helper.WindowInfo).VisualInfo.visual;
//IntPtr colormap = OpenTK.Platform.X11.API.CreateColormap(info.Display, info.RootWindow, visual, 0);
//Type xplatui = Type.GetType("System.Windows.Forms.XplatUIX11, System.Windows.Forms");
//if (xplatui == null)
// throw new PlatformNotSupportedException(
// "System.Windows.Forms.XplatUIX11 missing. Unsupported platform or Mono runtime version, aborting.");
//xplatui.GetField("CustomVisual",
// System.Reflection.BindingFlags.Static | System.Reflection.BindingFlags.NonPublic)
// .SetValue(null, visual);
//xplatui.GetField("CustomColormap",
// System.Reflection.BindingFlags.Static | System.Reflection.BindingFlags.NonPublic)
// .SetValue(null, colormap);
//Debug.Print("Mono/X11 System.Windows.Forms custom visual and colormap installed succesfully.");
}
}
else
context = new DummyGLContext(format);
this.MakeCurrent();
(context as IGraphicsContextInternal).LoadAll();
}
#endregion
#region public void DestroyContext()
/// <summary>
/// Destroys the GraphicsContext attached to this GLControl.
/// </summary>
/// <exception cref="NullReferenceException">Occurs when no GraphicsContext is attached.</exception>
public void DestroyContext()
{
Context.Dispose();
Context = null;
}
#endregion
#region public bool IsIdle
/// <summary>
/// Gets a value indicating whether the current thread contains pending system messages.
/// </summary>
[Browsable(false)]
public bool IsIdle
{
get { return implementation.IsIdle; }
}
#endregion
#region public IGraphicsContext Context
/// <summary>
/// Gets an interface to the underlying GraphicsContext used by this GLControl.
/// </summary>
[Browsable(false)]
public IGraphicsContext Context
{
get { return context; }
private set { context = value; }
}
#endregion
#region public float AspectRatio
/// <summary>
/// Gets the aspect ratio of this GLControl.
/// </summary>
[Description("The aspect ratio of the client area of this GLControl.")]
public float AspectRatio
{
get
{
return this.ClientSize.Width / (float)this.ClientSize.Height;
}
}
#endregion
#region public bool VSync
/// <summary>
/// Gets or sets a value indicating whether vsync is active for this GLControl.
/// </summary>
[Description("Indicates whether GLControl updates are synced to the monitor's refresh.")]
public bool VSync
{
get
{
if (Context != null)
return Context.VSync;
return false;
}
set
{
if (Context != null)
Context.VSync = value;
}
}
#endregion
#region public GraphicsMode GraphicsMode
/// <summary>
/// Gets the GraphicsMode of the GraphicsContext attached to this GLControl.
/// </summary>
/// <remarks>
/// To change the GraphicsMode, you must destroy and recreate the GLControl.
/// </remarks>
public GraphicsMode GraphicsMode
{
get { return (Context as IGraphicsContextInternal).GraphicsMode; }
}
#endregion
#region public Bitmap GrabScreenshot()
/// <summary>Grabs a screenshot of the frontbuffer contents.</summary>
/// <returns>A System.Drawing.Bitmap, containing the contents of the frontbuffer.</returns>
/// <exception cref="GraphicsContextException">
/// Occurs when no OpenTK.Graphics.GraphicsContext is current in the calling thread.
/// </exception>
public Bitmap GrabScreenshot()
{
Bitmap bmp = new Bitmap(this.ClientSize.Width, this.ClientSize.Height);
System.Drawing.Imaging.BitmapData data =
bmp.LockBits(this.ClientRectangle, System.Drawing.Imaging.ImageLockMode.WriteOnly,
System.Drawing.Imaging.PixelFormat.Format24bppRgb);
GL.ReadPixels(0, 0, this.ClientSize.Width, this.ClientSize.Height, PixelFormat.Bgr, PixelType.UnsignedByte,
data.Scan0);
bmp.UnlockBits(data);
bmp.RotateFlip(RotateFlipType.RotateNoneFlipY);
return bmp;
}
#endregion
#endregion
}
#region internal interface IPlatformIdle
#if false
internal interface IPlatformIdle
{
bool IsIdle { get; }
}
internal class X11PlatformIdle : IPlatformIdle
{
object get_lock = new object();
IntPtr display;
public X11PlatformIdle(WindowInfo info)
{
display = new OpenTK.Platform.X11.WindowInfo(info).Display;//((OpenTK.Platform.X11.WindowInfo)info).Display;
}
#region IPlatformIdle Members
public bool IsIdle
{
get
{
lock (get_lock)
{
return OpenTK.Platform.X11.Functions.XPending(display) == 0;
}
}
}
#endregion
}
#endif
#endregion
#region internal interface IGLControlHelper
internal interface IGLControlHelper
{
IWindowInfo WindowInfo { get; }
bool IsIdle { get; }
}
#endregion
}