Opentk/Source/OpenTK/Platform/DisplayDeviceBase.cs
the_fiddler 6c0da79687 Refactored and simplified DisplayDevice detection (devices are now stored in the platform-specific drivers instead of the frontend).
Made XRR resolution changes more robust.
Resolution changes now refresh the DisplayDevices on Windows.
2010-11-21 20:16:18 +00:00

53 lines
2.1 KiB
C#

#region License
//
// The Open Toolkit Library License
//
// Copyright (c) 2006 - 2010 the Open Toolkit library.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights to
// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
// the Software, and to permit persons to whom the Software is furnished to do
// so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
//
#endregion
using System;
using System.Collections.Generic;
using System.Text;
namespace OpenTK.Platform
{
abstract class DisplayDeviceBase : IDisplayDeviceDriver
{
protected readonly List<DisplayDevice> AvailableDevices = new List<DisplayDevice>();
protected DisplayDevice Primary;
public abstract bool TryChangeResolution(DisplayDevice device, DisplayResolution resolution);
public abstract bool TryRestoreResolution(DisplayDevice device);
// Gets the DisplayDevice that corresponds to the specified index.
public virtual DisplayDevice GetDisplay(DisplayIndex index)
{
if (index == DisplayIndex.Primary)
return Primary;
else if ((int)index >= 0 && (int)index < AvailableDevices.Count)
return AvailableDevices[(int)index];
else
return null;
}
}
}