.. |
ButtonState.cs
|
Normalized line endings
|
2013-10-11 01:58:54 +02:00 |
GamePad.cs
|
Normalized line endings
|
2013-10-11 01:58:54 +02:00 |
GamePadAxis.cs
|
More hacking for gamepads
|
2013-01-16 17:59:52 -08:00 |
GamePadButton.cs
|
More hacking for gamepads
|
2013-01-16 17:59:52 -08:00 |
GamePadState.cs
|
Fixed the issues caused by merging in our changes as patches from the old repo.
|
2013-01-16 18:08:03 -08:00 |
IGamePadDriver.cs
|
Normalized line endings
|
2013-10-11 01:58:54 +02:00 |
IInputDevice.cs
|
Initial joystick support (not public yet).
|
2009-02-28 23:11:27 +00:00 |
IInputDriver.cs
|
Added missing XML documentation.
|
2009-06-28 10:02:25 +00:00 |
IInputDriver2.cs
|
Improved resource disposal
|
2013-10-01 22:01:27 +02:00 |
IJoystickDriver.cs
|
Decoupled new driver API from old public interface.
|
2010-10-29 11:27:40 +00:00 |
IKeyboardDriver.cs
|
Decoupled new driver API from old public interface.
|
2010-10-29 11:27:40 +00:00 |
IKeyboardDriver2.cs
|
Normalized line endings
|
2013-10-11 01:58:54 +02:00 |
IMouseDriver.cs
|
Decoupled new driver API from old public interface.
|
2010-10-29 11:27:40 +00:00 |
IMouseDriver2.cs
|
Normalized line endings
|
2013-10-11 01:58:54 +02:00 |
JoystickDevice.cs
|
Fixed all known build warnings, apart from missing xml comments.
|
2009-03-25 21:53:12 +00:00 |
Key.cs
|
Added common key aliases
|
2013-10-03 20:52:02 +02:00 |
Keyboard.cs
|
Disabled GetDeviceName until the correct cross-platform API can be determined.
|
2010-12-03 12:39:42 +00:00 |
KeyboardDevice.cs
|
Committing artfunkel patch for scan codes
|
2013-01-24 15:48:01 -06:00 |
KeyboardKeyEventArgs.cs
|
Committing artfunkel patch for scan codes
|
2013-01-24 15:48:01 -06:00 |
KeyboardState.cs
|
Fixed documentation comment
|
2013-09-30 13:48:12 +02:00 |
Mouse.cs
|
* Input/Mouse.cs:
|
2010-11-23 17:17:13 +00:00 |
MouseButton.cs
|
* Keyboard.cs: Disabled fixed buffer due to gmcs 2.0.1 compiler bug
|
2009-09-03 21:15:12 +00:00 |
MouseDevice.cs
|
Added conditional compilation and the necessary classes to compile OpenTK without referencing System.Drawing.dll. To build without System.Drawing, add "MINIMAL" to the conditional compilation symbols. Note that this is an experimental feature that will result in a source- and binary-incompatible dll.
|
2011-12-08 00:03:14 +00:00 |
MouseState.cs
|
Added missing doc comment
|
2013-11-08 15:33:41 +01:00 |