c53c0bc66f
This might allow us to improve startup performance, by avoiding string marshaling during extension loading.
140 lines
5.8 KiB
C#
140 lines
5.8 KiB
C#
#region --- License ---
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/* Licensed under the MIT/X11 license.
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* Copyright (c) 2006-2008 the OpenTK Team.
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* This notice may not be removed from any source distribution.
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* See license.txt for licensing detailed licensing details.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Text;
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using OpenTK.Platform;
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namespace OpenTK.Graphics
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{
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/// <summary>
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/// Provides methods for creating and interacting with an OpenGL context.
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/// </summary>
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public interface IGraphicsContext : IDisposable
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{
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/// <summary>Swaps buffers, presenting the rendered scene to the user.</summary>
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void SwapBuffers();
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/// <summary>Makes the GraphicsContext current in the calling thread.</summary>
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/// <param name="window">An OpenTK.Platform.IWindowInfo structure that points to a valid window.</param>
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/// <remarks>
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/// <para>OpenGL commands in one thread, affect the GraphicsContext which is current in that thread.</para>
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/// <para>It is an error to issue an OpenGL command in a thread without a current GraphicsContext.</para>
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/// </remarks>
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void MakeCurrent(IWindowInfo window);
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/// <summary>
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/// Gets a <see cref="System.Boolean"/> indicating whether this instance is current in the calling thread.
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/// </summary>
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bool IsCurrent { get; }
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/// <summary>
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/// Gets a <see cref="System.Boolean"/> indicating whether this instance has been disposed.
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/// It is an error to access any instance methods if this property returns true.
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/// </summary>
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bool IsDisposed { get; }
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/// <summary>
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/// Gets or sets a value indicating whether VSync is enabled. When VSync is
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/// enabled, <see cref="SwapBuffers()"/> calls will be synced to the refresh
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/// rate of the <see cref="DisplayDevice"/> that contains improving visual
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/// quality and reducing CPU usage. However, systems that cannot maintain
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/// the requested rendering rate will suffer from large jumps in performance.
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/// This can be counteracted by increasing the <see cref="SwapInterval"/>
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/// value.
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/// </summary>
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[Obsolete("Use SwapInterval property instead.")]
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bool VSync { get; set; }
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/// <summary>
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/// Gets or sets a positive integer in the range [1, n), indicating the number of
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/// <see cref="DisplayDevice"/> refreshes between consecutive
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/// <see cref="SwapBuffers()"/> calls. The maximum value for n is
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/// implementation-dependent. The default value is 1.
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/// This value will only affect instances where <see cref="VSync"/> is enabled.
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/// Invalid values will be clamped to the valid range.
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/// </summary>
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int SwapInterval { get; set; }
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/// <summary>
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/// Updates the graphics context. This must be called when the region the graphics context
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/// is drawn to is resized.
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/// </summary>
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/// <param name="window"></param>
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void Update(IWindowInfo window);
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/// <summary>Gets the GraphicsMode of this instance.</summary>
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GraphicsMode GraphicsMode { get; }
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/// <summary>
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/// Gets or sets a System.Boolean, indicating whether automatic error checking should be performed.
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/// </summary>
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/// <remarks>
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/// <para>It is an error to enable error checking inside a Begin()-End() region.</para>
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/// <para>This method only affects the debug version of OpenTK.dll.</para>
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/// </remarks>
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bool ErrorChecking { get; set; }
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/// <summary>
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/// Loads all OpenGL entry points. Requires this instance to be current on the calling thread.
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/// </summary>
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void LoadAll();
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}
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// Functions for internal use by OpenTK.
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// TODO: RegisterForDisposal/DisposeResources for 0.3.15 (GC & OpenGL)
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// TODO: Remove or move GetDisplayModes to another class.
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/// <summary>
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/// Provides methods to create new GraphicsContexts. Should only be used for extending OpenTK.
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/// </summary>
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public interface IGraphicsContextInternal
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{
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/// <summary>
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/// Gets the internal implementation of the current instance.
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/// </summary>
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IGraphicsContext Implementation { get; }
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/// <summary>
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/// Loads all OpenGL entry points. Requires this instance to be current on the calling thread.
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/// </summary>
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void LoadAll();
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/// <summary>
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/// Gets a handle to the OpenGL rendering context.
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/// </summary>
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ContextHandle Context { get; }
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/// <summary>
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/// Retrieves the implementation-defined address of an OpenGL function.
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/// </summary>
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/// <param name="function">The name of the OpenGL function (e.g. "glGetString")</param>
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/// <returns>
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/// A pointer to the specified function or an invalid pointer if the function is not
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/// available in the current OpenGL context. The return value and calling convention
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/// depends on the underlying platform.
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/// </returns>
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IntPtr GetAddress(string function);
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/// <summary>
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/// Retrieves the implementation-defined address of an OpenGL function.
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/// </summary>
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/// <param name="function">
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/// A pointer to a null-terminated buffer
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/// containing the name of the OpenGL function.
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/// </param>
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/// <returns>
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/// A pointer to the specified function or an invalid pointer if the function is not
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/// available in the current OpenGL context. The return value and calling convention
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/// depends on the underlying platform.
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/// </returns>
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/// <remarks><seealso cref="GetAddress(string)"/></remarks>
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IntPtr GetAddress(IntPtr function);
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}
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}
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