Opentk/Source/OpenTK/Platform/IGLContext.cs

42 lines
1.3 KiB
C#

#region --- License ---
/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
* See license.txt for license info
*/
#endregion
using System;
using System.Collections.Generic;
using System.Text;
namespace OpenTK.Platform
{
public interface IGLContext : IDisposable
{
/// <summary>
/// Swaps buffers on a context. This presents the rendered scene to the user.
/// </summary>
void SwapBuffers();
/// <summary>
/// Makes this context the current rendering target.
/// </summary>
void MakeCurrent();
/// <summary>
/// Gets the address of an OpenGL extension function.
/// </summary>
/// <param name="function">The name of the OpenGL function (e.g. "glGetString")</param>
/// <returns>
/// A pointer to the specified function or IntPtr.Zero if the function isn't
/// available in the current opengl context.
/// </returns>
/// <see cref="Marshal.GetDelegateForFunctionPointer"/>
IntPtr GetAddress(string function);
/// <summary>
/// Returns the display modes supported by the current opengl context.
/// </summary>
/// <returns>An array containing all supported display modes.</returns>
IEnumerable<DisplayMode> GetDisplayModes();
}
}