Opentk/Source/Bind/Structures/Constant.cs
the_fiddler 3661428bce Added PreviousName property.
Moved value parsing to the Name property instead of implementing in each and every ISpecReader.
2009-08-11 14:08:18 +00:00

266 lines
9 KiB
C#

#region --- License ---
/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
* See license.txt for license info
*/
#endregion
using System;
using System.Collections.Generic;
using System.Text;
namespace Bind.Structures
{
/// <summary>
/// Represents an opengl constant in C# format. Both the constant name and value
/// can be retrieved or set. The value can be either a number, another constant
/// or an alias to a constant
/// </summary>
public class Constant
{
static StringBuilder translator = new StringBuilder();
#region PreviousName
string previous_name;
// Gets the name prior to translation.
public string PreviousName
{
get { return previous_name; }
private set { previous_name = value; }
}
#endregion
#region public string Name
string _name;
/// <summary>
/// Gets or sets the name of the opengl constant (eg. GL_LINES).
/// Undergoes processing unless the Settings.Legacy.NoAdvancedEnumProcessing flag is set.
/// </summary>
public string Name
{
get { return _name; }
set
{
if (!String.IsNullOrEmpty(value))
_name = Translate(value.Trim());
else _name = value;
PreviousName = value;
}
}
#endregion
#region public string Value
string _value;
/// <summary>
/// Gets or sets the value of the opengl constant (eg. 0x00000001).
/// </summary>
public string Value
{
get
{
return _value;
}
set
{
if (!String.IsNullOrEmpty(value))
{
value = value.Trim();
if (value.ToLower() == " 0xffffffffffffffff") System.Diagnostics.Debugger.Break();
// Check whether this value is a number and make sure the Unchecked property is set correctly.
ulong number;
if (value.ToLower().StartsWith("0x"))
{
// Trim the unsigned or long specifiers used in C constants ('u' or 'ull').
if (value.ToLower().EndsWith("ull"))
value = value.Substring(0, value.Length - 3);
if (value.ToLower().EndsWith("u"))
value = value.Substring(0, value.Length - 1);
}
if (UInt64.TryParse(value.ToLower().Replace("0x", String.Empty), System.Globalization.NumberStyles.AllowHexSpecifier, null, out number))
{
// The value is a number, check if it should be unchecked.
if (number > 0x7FFFFFFF)
Unchecked = true;
}
else
{
// The value is not a number. Strip the prefix.
if (value.StartsWith(Settings.ConstantPrefix))
value = value.Substring(Settings.ConstantPrefix.Length);
// If the name now starts with a digit (doesn't matter whether we
// stripped "GL_" above), add a "GL_" prefix.
// (e.g. GL_4_BYTES).
if (Char.IsDigit(value[0]))
value = Settings.ConstantPrefix + value;
}
}
_value = Translate(value);
}
}
#endregion
#region public string Reference
string _reference;
/// <summary>
/// Gets or sets a string indicating the OpenGL enum reference by this constant.
/// Can be null.
/// </summary>
public string Reference
{
get { return _reference; }
set
{
if (!String.IsNullOrEmpty(value))
_reference = Enum.TranslateName(value.Trim());
else _reference = value;
}
}
#endregion
#region public bool Unchecked
private bool @unchecked;
public bool Unchecked
{
get { return @unchecked; }
set { @unchecked = value; }
}
#endregion
#region Constructors
/// <summary>
/// Creates an empty Constant.
/// </summary>
public Constant()
{
}
/// <summary>
/// Creates a Constant with the given name and value.
/// </summary>
/// <param name="name">The Name of the Constant.</param>
/// <param name="value">The Type of the Constant.</param>
public Constant(string name, string value)
{
Name = name;
Value = value;
}
#endregion
#region public static string Translate(string s)
public static string Translate(string s)
{
translator.Remove(0, translator.Length);
// Translate the constant's name to match .Net naming conventions
if ((Settings.Compatibility & Settings.Legacy.NoAdvancedEnumProcessing) == Settings.Legacy.None)
{
bool next_char_uppercase = true;
bool is_after_digit = false;
foreach (char c in s)
{
if (c == '_')
next_char_uppercase = true;
else if (Char.IsDigit(c))
{
is_after_digit = true;
translator.Append(c);
}
else
{
translator.Append(next_char_uppercase || (is_after_digit && c == 'd') ? Char.ToUpper(c) : Char.ToLower(c));
is_after_digit = next_char_uppercase = false;
}
}
translator[0] = Char.ToUpper(translator[0]);
}
else
translator.Append(s);
return translator.ToString();
}
#endregion
/// <summary>
/// Replces the Value of the given constant with the value referenced by the [c.Reference, c.Value] pair.
/// </summary>
/// <param name="c">The Constant to translate</param>
/// <param name="enums">The list of enums to check.</param>
/// <param name="auxEnums">The list of auxilliary enums to check.</param>
/// <returns>True if the reference was found; false otherwise.</returns>
public static bool TranslateConstantWithReference(Constant c, EnumCollection enums, EnumCollection auxEnums)
{
if (!String.IsNullOrEmpty(c.Reference))
{
Constant referenced_constant;
if (enums.ContainsKey(c.Reference) && enums[c.Reference].ConstantCollection.ContainsKey(c.Value))
{
TranslateConstantWithReference(enums[c.Reference].ConstantCollection[c.Value] as Constant, enums, auxEnums);
referenced_constant = (enums[c.Reference].ConstantCollection[c.Value] as Constant);
}
else if (auxEnums.ContainsKey(c.Reference) && auxEnums[c.Reference].ConstantCollection.ContainsKey(c.Value))
{
TranslateConstantWithReference(auxEnums[c.Reference].ConstantCollection[c.Value] as Constant, enums, auxEnums);
referenced_constant = (auxEnums[c.Reference].ConstantCollection[c.Value] as Constant);
}
else
{
Console.WriteLine("[Warning] Reference {0} not found for token {1}.", c.Reference, c);
return false;
}
//else throw new InvalidOperationException(String.Format("Unknown Enum \"{0}\" referenced by Constant \"{1}\"",
// c.Reference, c.ToString()));
c.Value = referenced_constant.Value;
c.Reference = null;
c.Unchecked = referenced_constant.Unchecked;
}
return true;
}
#region public override string ToString()
/// <summary>
/// Returns a string that represents the full constant declaration without decorations
/// (eg GL_XXX_YYY = (int)0xDEADBEEF or GL_XXX_YYY = GL_ZZZ.FOOBAR).
/// </summary>
/// <returns></returns>
public override string ToString()
{
if (String.IsNullOrEmpty(Name))
return "";
return String.Format("{0} = {1}((int){2}{3})",
Name, Unchecked ? "unchecked" : "",
!String.IsNullOrEmpty(Reference) ? Reference + "." : "", Value);
//return String.Format("{0} = {1}((int){2})", Name, Unchecked ? "unchecked" : "", Value);
}
#endregion
}
}