Opentk/Source/OpenTK/Platform/SDL2/Sdl2Mouse.cs
Dean Ellis 69e2f36725 Removed NO_SYSDRAWING in favour of just MINUMAL
Reverted changes to GLControl.cs
Updated sln to not build OpenTK.GLControl in MINIMAL mode
2015-08-12 11:56:12 +01:00

151 lines
4.3 KiB
C#

#region License
//
// The Open Toolkit Library License
//
// Copyright (c) 2006 - 2013 Stefanos Apostolopoulos for the Open Toolkit library.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights to
// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
// the Software, and to permit persons to whom the Software is furnished to do
// so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
//
#endregion
using System;
using System.Collections.Generic;
using System.Diagnostics;
#if !MINIMAL
using System.Drawing;
#endif
using OpenTK.Input;
namespace OpenTK.Platform.SDL2
{
class Sdl2Mouse : IMouseDriver2
{
MouseState state;
public Sdl2Mouse()
{
state.IsConnected = true;
}
#region Private Members
static internal MouseButton TranslateButton(Button button)
{
switch (button)
{
case Button.Left:
return MouseButton.Left;
case Button.Right:
return MouseButton.Right;
case Button.Middle:
return MouseButton.Middle;
case Button.X1:
return MouseButton.Button1;
case Button.X2:
return MouseButton.Button2;
default:
Debug.Print("SDL2 unknown button {0}", button);
return MouseButton.Left;
}
}
void SetButtonState(MouseButton button, bool pressed)
{
if (pressed)
{
state.EnableBit((int)button);
}
else
{
state.DisableBit((int)button);
}
}
#endregion
#region Public Members
public void ProcessWheelEvent(MouseWheelEvent wheel)
{
state.SetScrollRelative(wheel.X, wheel.Y);
}
public void ProcessMouseEvent(MouseMotionEvent motion)
{
state.X += motion.Xrel;
state.Y += motion.Yrel;
}
public void ProcessMouseEvent(MouseButtonEvent button)
{
bool pressed = button.State == State.Pressed;
SetButtonState(TranslateButton(button.Button), pressed);
}
#endregion
#region IMouseDriver2 Members
public MouseState GetState()
{
return state;
}
public MouseState GetState(int index)
{
if (index == 0)
return state;
else
return new MouseState();
}
public MouseState GetCursorState()
{
int x, y;
var buttons = SDL.GetMouseState(out x, out y);
var c = new MouseState();
c.SetIsConnected(true);
c.X = x;
c.Y = y;
c.SetScrollAbsolute(state.Scroll.X, state.Scroll.Y); // we cannot query the scrollwheel directly
c[MouseButton.Left] = (buttons & ButtonFlags.Left) != 0;
c[MouseButton.Middle] = (buttons & ButtonFlags.Middle) != 0;
c[MouseButton.Right] = (buttons & ButtonFlags.Right) != 0;
c[MouseButton.Button1] = (buttons & ButtonFlags.X1) != 0;
c[MouseButton.Button2] = (buttons & ButtonFlags.X2) != 0;
return state;
}
public void SetPosition(double x, double y)
{
SDL.WarpMouseInWindow(IntPtr.Zero, (int)x, (int)y);
}
#endregion
}
}