Opentk/Source/Bind/EnumProcessor.cs
2013-10-25 08:45:02 +02:00

351 lines
14 KiB
C#

#region License
//
// The Open Toolkit Library License
//
// Copyright (c) 2006 - 2010 the Open Toolkit library.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights to
// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
// the Software, and to permit persons to whom the Software is furnished to do
// so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
//
#endregion
using System;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Text;
using System.Xml.XPath;
using Bind.Structures;
using Enum = Bind.Structures.Enum;
namespace Bind
{
class EnumProcessor
{
const string Path = "/signatures/replace/enum[@name='{0}']";
string Overrides { get; set; }
public EnumProcessor(string overrides)
{
if (overrides == null)
throw new ArgumentNullException("overrides");
Overrides = overrides;
}
public EnumCollection Process(EnumCollection enums)
{
var nav = new XPathDocument(Overrides).CreateNavigator();
enums = ProcessNames(enums, nav);
enums = ProcessConstants(enums, nav);
return enums;
}
static EnumCollection ProcessNames(EnumCollection enums, XPathNavigator nav)
{
EnumCollection processed_enums = new EnumCollection();
foreach (var e in enums.Values)
{
// Note that we cannot modify a collection while iterating over it,
// so we keep a list of modified enums and remove/readd the
// modified items to refresh their keys.
string name = e.Name;
name = ReplaceName(nav, name);
name = TranslateEnumName(name);
e.Name = name;
processed_enums.Add(e.Name, e);
}
return processed_enums;
}
static string ReplaceName(XPathNavigator nav, string name)
{
var enum_override = nav.SelectSingleNode(String.Format(Path, name));
if (enum_override != null)
{
var name_override = enum_override.SelectSingleNode("name");
if (name_override != null)
{
name = name_override.Value;
}
}
return name;
}
public static string TranslateEnumName(string name)
{
if (Utilities.Keywords.Contains(name))
return name;
if (Char.IsDigit(name[0]))
name = Settings.ConstantPrefix + name;
StringBuilder translator = new StringBuilder(name);
// Split on IHV names, to ensure that characters appearing after these name are uppercase.
var match = Utilities.Acronyms.Match(name);
int offset = 0; // Everytime we insert a match, we must increase offset to compensate.
while (match.Success)
{
int insert_pos = match.Index + match.Length + offset++;
translator.Insert(insert_pos, "_");
match = match.NextMatch();
}
name = translator.ToString();
translator.Remove(0, translator.Length);
// Process according to these rules:
// 1. if current char is '_', '-' remove it and make next char uppercase
// 2. if current char is or '0-9' keep it and make next char uppercase.
// 3. if current char is uppercase make next char lowercase.
// 4. if current char is lowercase, respect next char case.
bool is_after_underscore_or_number = true;
bool is_previous_uppercase = false;
foreach (char c in name)
{
char char_to_add;
if (c == '_' || c == '-')
{
is_after_underscore_or_number = true;
continue; // skip this character
}
else if (Char.IsDigit(c))
{
is_after_underscore_or_number = true;
}
if (is_after_underscore_or_number)
char_to_add = Char.ToUpper(c);
else if (is_previous_uppercase)
char_to_add = Char.ToLower(c);
else
char_to_add = c;
translator.Append(char_to_add);
is_previous_uppercase = Char.IsUpper(c);
is_after_underscore_or_number = false;
}
// First letter should always be uppercase in order
// to conform to .Net style guidelines.
translator[0] = Char.ToUpper(translator[0]);
// Replace a number of words that do not play well
// with the previous process (i.e. they have two
// consecutive uppercase letters).
translator.Replace("Pname", "PName");
translator.Replace("AttribIp", "AttribIP");
translator.Replace("SRgb", "Srgb");
name = translator.ToString();
if (name.StartsWith(Settings.EnumPrefix))
name = name.Substring(Settings.EnumPrefix.Length);
return name;
}
static EnumCollection ProcessConstants(EnumCollection enums, XPathNavigator nav)
{
foreach (var e in enums.Values)
{
var processed_constants = new Dictionary<string, Constant>(e.ConstantCollection.Count);
foreach (Constant c in e.ConstantCollection.Values)
{
c.Name = TranslateConstantName(c.Name, false);
c.Value = TranslateConstantValue(c.Value);
if (!processed_constants.ContainsKey(c.Name))
processed_constants.Add(c.Name, c);
}
e.ConstantCollection = processed_constants;
var enum_override = nav.SelectSingleNode(String.Format(Path, e.Name));
foreach (Constant c in e.ConstantCollection.Values)
{
ReplaceConstant(enum_override, c);
ResolveBareAlias(c, enums);
}
}
foreach (var e in enums.Values)
{
ResolveAliases(e, enums);
}
return enums;
}
static void ReplaceConstant(XPathNavigator enum_override, Constant c)
{
if (enum_override != null)
{
XPathNavigator constant_override = enum_override.SelectSingleNode(String.Format("token[@name='{0}']", c.OriginalName)) ??
enum_override.SelectSingleNode(String.Format("token[@name={0}]", c.Name));
if (constant_override != null)
{
foreach (XPathNavigator node in constant_override.SelectChildren(XPathNodeType.Element))
{
switch (node.Name)
{
case "name": c.Name = (string)node.TypedValue; break;
case "value": c.Value = (string)node.TypedValue; break;
case "reference": c.Reference = (string)node.TypedValue; break;
}
}
}
}
}
public static string TranslateConstantName(string s, bool isValue)
{
StringBuilder translator = new StringBuilder(s.Length);
if (isValue)
{
translator.Append(s);
}
else
{
// Translate the constant's name to match .Net naming conventions
bool name_is_all_caps = s.AsEnumerable().All(c => Char.IsLetter(c) ? Char.IsUpper(c) : true);
bool name_contains_underscore = s.Contains("_");
if ((Settings.Compatibility & Settings.Legacy.NoAdvancedEnumProcessing) == Settings.Legacy.None &&
(name_is_all_caps || name_contains_underscore))
{
bool next_char_uppercase = true;
bool is_after_digit = false;
if (!isValue && Char.IsDigit(s[0]))
s = Settings.ConstantPrefix + s;
foreach (char c in s)
{
if (c == '_' || c == '-')
{
next_char_uppercase = true;
continue; // do not add these chars to output
}
else if (Char.IsDigit(c))
{
translator.Append(c);
is_after_digit = true;
}
else
{
// Check for common 'digit'-'letter' abbreviations:
// 2D, 3D, R3G3B2, etc. The abbreviated characters
// should be made upper case.
if (is_after_digit && (c == 'D' || c == 'R' || c == 'G' || c == 'B' || c == 'A'))
{
next_char_uppercase = true;
}
translator.Append(next_char_uppercase ? Char.ToUpper(c) : Char.ToLower(c));
is_after_digit = next_char_uppercase = false;
}
}
translator[0] = Char.ToUpper(translator[0]);
}
else
translator.Append(s);
}
return translator.ToString();
}
public static string TranslateConstantValue(string value)
{
// Remove decorations to get a pure number (e.g. 0x80u -> 80).
if (value.ToLower().StartsWith("0x"))
{
// Trim the unsigned or long specifiers used in C constants ('u' or 'ull').
if (value.ToLower().EndsWith("ull"))
value = value.Substring(0, value.Length - 3);
if (value.ToLower().EndsWith("u"))
value = value.Substring(0, value.Length - 1);
}
// Strip the prefix, if any.
if (value.StartsWith(Settings.ConstantPrefix))
value = value.Substring(Settings.ConstantPrefix.Length);
return TranslateConstantName(value, IsValue(value));
}
// There are cases when a value is an aliased constant, with no enum specified.
// (e.g. FOG_COORD_ARRAY_TYPE = GL_FOG_COORDINATE_ARRAY_TYPE)
// In this case try searching all enums for the correct constant to alias (stupid opengl specs).
// This turns every bare alias into a normal alias that is processed afterwards.
static void ResolveBareAlias(Constant c, EnumCollection enums)
{
// Constants are considered bare aliases when they don't have a reference and
// their values are non-numeric.
if (String.IsNullOrEmpty(c.Reference) && !Char.IsDigit(c.Value[0]))
{
// Skip generic GLenum, as this doesn't help resolve references.
foreach (Enum e in enums.Values.Where(e => e.Name != "GLenum"))
{
if (e.ConstantCollection.ContainsKey(c.Value))
{
c.Reference = e.Name;
break;
}
}
}
}
// Resolve 'use' tokens by searching and replacing the correct
// value from the enum collection.
// Tokens that can't be resolved are removed.
static void ResolveAliases(Enum e, EnumCollection enums)
{
// Note that we have the removal must be a separate step, since
// we cannot modify a collection while iterating with foreach.
var broken_references = e.ConstantCollection.Values
.Where(c => !Constant.TranslateConstantWithReference(c, enums, null))
.Select(c => c).ToList();
foreach (var c in broken_references)
{
Console.WriteLine("[Warning] Reference {0} not found for token {1}.", c.Reference, c);
e.ConstantCollection.Remove(c.Name);
}
}
static bool IsValue(string test)
{
// Check if the result is a number.
long number;
bool is_number = false;
if (test.ToLower().StartsWith("0x"))
{
is_number = true;
}
else
{
is_number = Int64.TryParse(
test,
NumberStyles.Number,
System.Globalization.CultureInfo.InvariantCulture,
out number);
}
return is_number;
}
}
}