Opentk/Source/Bind/Specifications/GL2/enum.spec
the_fiddler 339348bb95 Merged the latest specs from opengl.org.
Replaced all instances of Version14, Version15, Version20, Version30 and Version31 enums by type-safe equivalents.
Added gloverrides.xml to support overrides to function parameters / return types. This will make future spec updates easier to merge.
Improved handling of invalid tokens in the specs.
Bindings are now written in alphabetical order. This will reduce patch size for future updates and make side-by-side comparisons easier to perform.
2009-05-29 15:57:01 +00:00

7093 lines
235 KiB
RPMSpec

# This is the OpenGL and OpenGL ES enumerant registry.
#
# It is an extremely important file. Do not mess with it unless
# you know what you're doing and have permission to do so.
#
###############################################################################
#
# Before modifying this file, read the following:
#
# ONLY the Khronos API Registrar (Jon Leech, jon 'at' alumni.caltech.edu)
# may allocate new enumerants outside the 'experimental' range described
# below. Any modifications to this file not performed by the Registrar
# are incompatible with the OpenGL API. The master copy of the registry,
# showing up-to-date enumerant allocations, is maintained in the
# OpenGL registry at
#
# http://www.opengl.org/registry/
#
# The following guidelines are thus only for reference purposes
# (unless you're the Registrar)
#
# Enumerant values for extensions CANNOT be chosen arbitrarily, since
# the enumerant value space is shared by all GL implementations. It is
# therefore imperative that the procedures described in this file be
# followed carefully when allocating extension enum values.
#
# - Use tabs, not spaces.
#
# - When adding enum values for a new extension, use existing extensions
# as a guide.
#
# - When a vendor has committed to releasing a new extension and needs to
# allocate enum values for that extension, the vendor may request that the
# ARB allocate a previously unallocated block of 16 enum values, in the
# range 0x8000-0xFFFF, for the vendor's exclusive use.
#
# - The vendor that introduces an extension will allocate enum values for
# it as if it is a single-vendor extension, even if it is a multi-vendor
# (EXT) extension.
#
# - The file enum.spec is primarily a reference. The file enumext.spec
# contains enumerants for all OpenGL 1.2 and OpenGL extensions in a form
# used to generate <GL/glext.h>.
#
# - If a vendor hasn't yet released an extension, just add a comment to
# enum.spec that contains the name of the extension and the range of enum
# values used by the extension. When the vendor releases the extension,
# put the actual enum assignments in enum.spec and enumext.spec.
#
# - Allocate all of the enum values for an extension in a single contiguous
# block.
#
# - If an extension is experimental, allocate temporary enum values in the
# range 0x6000-0x8000 during development work. When the vendor commits to
# releasing the extension, allocate permanent enum values (see below).
# There are two reasons for this policy:
#
# 1. It is desirable to keep extension enum values tightly packed and to
# make all of the enum values for an extension be contiguous. This is
# possible only if permanent enum values for a new extension are not
# allocated until the extension spec is stable and the number of new
# enum values needed by the extension has therefore stopped changing.
#
# 2. OpenGL ARB policy is that a vendor may allocate a new block of 16
# extension enum values only if it has committed to releasing an
# extension that will use values in that block.
#
# - To allocate a new block of permanent enum values for an extension, do the
# following:
#
# 1. Start at the top of enum.spec and choose the first future_use
# range that is not allocated to another vendor and is large enough
# to contain the new block. This will almost certainly be the
# 'Any_vendor_future_use' range near the end of enum.spec. This
# process helps keep allocated enum values tightly packed into
# the start of the 0x8000-0xFFFF range.
#
# 2. Allocate a block of enum values at the start of this range. If
# the enum definitions are going into enumfuture.spec, add a comment
# to enum.spec that contains the name of the extension and the range
# of values in the new block. Use existing extensions as a guide.
#
# 3. Add the size of the block you just allocated to the start of the
# chosen future_use range. If you have allocated the entire range,
# eliminate its future_use entry.
#
# 4. Note that there are historical enum allocations above 0xFFFF, but
# no new allocations will be made there in the forseeable future.
#
###############################################################################
Extensions define:
VERSION_1_1 = 1
VERSION_1_2 = 1
VERSION_1_3 = 1
VERSION_1_4 = 1
VERSION_1_5 = 1
VERSION_2_0 = 1
VERSION_2_1 = 1
VERSION_3_0 = 1
VERSION_3_1 = 1
ARB_imaging = 1
EXT_abgr = 1
EXT_blend_color = 1
EXT_blend_logic_op = 1
EXT_blend_minmax = 1
EXT_blend_subtract = 1
EXT_cmyka = 1
EXT_convolution = 1
EXT_copy_texture = 1
EXT_histogram = 1
EXT_packed_pixels = 1
EXT_point_parameters = 1
EXT_polygon_offset = 1
EXT_rescale_normal = 1
EXT_shared_texture_palette = 1
EXT_subtexture = 1
EXT_texture = 1
EXT_texture3D = 1
EXT_texture_object = 1
EXT_vertex_array = 1
SGIS_detail_texture = 1
SGIS_fog_function = 1
SGIS_generate_mipmap = 1
SGIS_multisample = 1
SGIS_pixel_texture = 1
SGIS_point_line_texgen = 1
SGIS_point_parameters = 1
SGIS_sharpen_texture = 1
SGIS_texture4D = 1
SGIS_texture_border_clamp = 1
SGIS_texture_edge_clamp = 1
SGIS_texture_filter4 = 1
SGIS_texture_lod = 1
SGIS_texture_select = 1
SGIX_async = 1
SGIX_async_histogram = 1
SGIX_async_pixel = 1
SGIX_blend_alpha_minmax = 1
SGIX_calligraphic_fragment = 1
SGIX_clipmap = 1
SGIX_convolution_accuracy = 1
SGIX_depth_texture = 1
SGIX_flush_raster = 1
SGIX_fog_offset = 1
SGIX_fragment_lighting = 1
SGIX_framezoom = 1
SGIX_icc_texture = 1
SGIX_impact_pixel_texture = 1
SGIX_instruments = 1
SGIX_interlace = 1
SGIX_ir_instrument1 = 1
SGIX_list_priority = 1
SGIX_pixel_texture = 1
SGIX_pixel_tiles = 1
SGIX_polynomial_ffd = 1
SGIX_reference_plane = 1
SGIX_resample = 1
SGIX_scalebias_hint = 1
SGIX_shadow = 1
SGIX_shadow_ambient = 1
SGIX_sprite = 1
SGIX_subsample = 1
SGIX_tag_sample_buffer = 1
SGIX_texture_add_env = 1
SGIX_texture_coordinate_clamp = 1
SGIX_texture_lod_bias = 1
SGIX_texture_multi_buffer = 1
SGIX_texture_scale_bias = 1
SGIX_vertex_preclip = 1
SGIX_ycrcb = 1
SGI_color_matrix = 1
SGI_color_table = 1
SGI_texture_color_table = 1
###############################################################################
###############################################################################
#
# Edited by Stefanos Apostolopoulos for OpenTK. Revision 3
#
###############################################################################
StencilFace enum:
use DrawBufferMode FRONT
use DrawBufferMode BACK
use DrawBufferMode FRONT_AND_BACK
DrawElementsType enum:
use DataType UNSIGNED_BYTE
use DataType UNSIGNED_SHORT
use DataType UNSIGNED_INT
###############################################################################
AttribMask enum:
CURRENT_BIT = 0x00000001
POINT_BIT = 0x00000002
LINE_BIT = 0x00000004
POLYGON_BIT = 0x00000008
POLYGON_STIPPLE_BIT = 0x00000010
PIXEL_MODE_BIT = 0x00000020
LIGHTING_BIT = 0x00000040
FOG_BIT = 0x00000080
DEPTH_BUFFER_BIT = 0x00000100
ACCUM_BUFFER_BIT = 0x00000200
STENCIL_BUFFER_BIT = 0x00000400
VIEWPORT_BIT = 0x00000800
TRANSFORM_BIT = 0x00001000
ENABLE_BIT = 0x00002000
COLOR_BUFFER_BIT = 0x00004000
HINT_BIT = 0x00008000
EVAL_BIT = 0x00010000
LIST_BIT = 0x00020000
TEXTURE_BIT = 0x00040000
SCISSOR_BIT = 0x00080000
ALL_ATTRIB_BITS = 0xFFFFFFFF
#??? ALL_ATTRIB_BITS mask value changed to all-1s in OpenGL 1.3 - this affects covgl.
# use ARB_multisample MULTISAMPLE_BIT_ARB
# use EXT_multisample MULTISAMPLE_BIT_EXT
# use 3DFX_multisample MULTISAMPLE_BIT_3DFX
# VERSION_1_3 enum: (Promoted for OpenGL 1.3)
# MULTISAMPLE_BIT = 0x20000000
# ARB_multisample enum:
# MULTISAMPLE_BIT_ARB = 0x20000000
# EXT_multisample enum:
# MULTISAMPLE_BIT_EXT = 0x20000000
# 3DFX_multisample enum:
# MULTISAMPLE_BIT_3DFX = 0x20000000
###############################################################################
ClearBufferMask enum:
use AttribMask COLOR_BUFFER_BIT
use AttribMask ACCUM_BUFFER_BIT
use AttribMask STENCIL_BUFFER_BIT
use AttribMask DEPTH_BUFFER_BIT
###############################################################################
ClientAttribMask enum:
CLIENT_PIXEL_STORE_BIT = 0x00000001
CLIENT_VERTEX_ARRAY_BIT = 0x00000002
CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF
###############################################################################
# There's no obvious better place to put non-attribute-group mask bits
# VERSION_3_0 enum:
# use ARB_map_buffer_range MAP_READ_BIT
# use ARB_map_buffer_range MAP_WRITE_BIT
# use ARB_map_buffer_range MAP_INVALIDATE_RANGE_BIT
# use ARB_map_buffer_range MAP_INVALIDATE_BUFFER_BIT
# use ARB_map_buffer_range MAP_FLUSH_EXPLICIT_BIT
# use ARB_map_buffer_range MAP_UNSYNCHRONIZED_BIT
# ARB_map_buffer_range enum:
# MAP_READ_BIT = 0x0001 # VERSION_3_0 / ARB_mbr
# MAP_WRITE_BIT = 0x0002 # VERSION_3_0 / ARB_mbr
# MAP_INVALIDATE_RANGE_BIT = 0x0004 # VERSION_3_0 / ARB_mbr
# MAP_INVALIDATE_BUFFER_BIT = 0x0008 # VERSION_3_0 / ARB_mbr
# MAP_FLUSH_EXPLICIT_BIT = 0x0010 # VERSION_3_0 / ARB_mbr
# MAP_UNSYNCHRONIZED_BIT = 0x0020 # VERSION_3_0 / ARB_mbr
###############################################################################
# VERSION_3_0 enum:
# CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x0001 # VERSION_3_0
###############################################################################
Boolean enum:
FALSE = 0
TRUE = 1
###############################################################################
BeginMode enum:
POINTS = 0x0000
LINES = 0x0001
LINE_LOOP = 0x0002
LINE_STRIP = 0x0003
TRIANGLES = 0x0004
TRIANGLE_STRIP = 0x0005
TRIANGLE_FAN = 0x0006
QUADS = 0x0007
QUAD_STRIP = 0x0008
POLYGON = 0x0009
# ARB_geometry_shader4 enum: (additional; see below)
# NV_geometry_program4 enum: (additional; see below)
# LINES_ADJACENCY_ARB = 0x000A
# LINES_ADJACENCY_EXT = 0x000A
# LINE_STRIP_ADJACENCY_ARB = 0x000B
# LINE_STRIP_ADJACENCY_EXT = 0x000B
# TRIANGLES_ADJACENCY_ARB = 0x000C
# TRIANGLES_ADJACENCY_EXT = 0x000C
# TRIANGLE_STRIP_ADJACENCY_ARB = 0x000D
# TRIANGLE_STRIP_ADJACENCY_EXT = 0x000D
###############################################################################
AccumOp enum:
ACCUM = 0x0100
LOAD = 0x0101
RETURN = 0x0102
MULT = 0x0103
ADD = 0x0104
###############################################################################
AlphaFunction enum:
NEVER = 0x0200
LESS = 0x0201
EQUAL = 0x0202
LEQUAL = 0x0203
GREATER = 0x0204
NOTEQUAL = 0x0205
GEQUAL = 0x0206
ALWAYS = 0x0207
###############################################################################
# Edited for OpenTK
BlendingFactorDest enum:
ZERO = 0
ONE = 1
SRC_COLOR = 0x0300
ONE_MINUS_SRC_COLOR = 0x0301
DST_COLOR = 0x0306
ONE_MINUS_DST_COLOR = 0x0307
SRC_ALPHA = 0x0302
ONE_MINUS_SRC_ALPHA = 0x0303
DST_ALPHA = 0x0304
ONE_MINUS_DST_ALPHA = 0x0305
use EXT_blend_color CONSTANT_COLOR_EXT
use EXT_blend_color ONE_MINUS_CONSTANT_COLOR_EXT
use EXT_blend_color CONSTANT_ALPHA_EXT
use EXT_blend_color ONE_MINUS_CONSTANT_ALPHA_EXT
###############################################################################
BlendingFactorSrc enum:
use BlendingFactorDest ZERO
use BlendingFactorDest ONE
DST_COLOR = 0x0306
ONE_MINUS_DST_COLOR = 0x0307
SRC_ALPHA_SATURATE = 0x0308
use BlendingFactorDest SRC_ALPHA
use BlendingFactorDest ONE_MINUS_SRC_ALPHA
use BlendingFactorDest DST_ALPHA
use BlendingFactorDest ONE_MINUS_DST_ALPHA
use EXT_blend_color CONSTANT_COLOR_EXT
use EXT_blend_color ONE_MINUS_CONSTANT_COLOR_EXT
use EXT_blend_color CONSTANT_ALPHA_EXT
use EXT_blend_color ONE_MINUS_CONSTANT_ALPHA_EXT
###############################################################################
BlendEquationModeEXT enum:
use GetPName LOGIC_OP
use EXT_blend_minmax FUNC_ADD_EXT
use EXT_blend_minmax MIN_EXT
use EXT_blend_minmax MAX_EXT
use EXT_blend_subtract FUNC_SUBTRACT_EXT
use EXT_blend_subtract FUNC_REVERSE_SUBTRACT_EXT
use SGIX_blend_alpha_minmax ALPHA_MIN_SGIX
use SGIX_blend_alpha_minmax ALPHA_MAX_SGIX
###############################################################################
ColorMaterialFace enum:
use DrawBufferMode FRONT
use DrawBufferMode BACK
use DrawBufferMode FRONT_AND_BACK
###############################################################################
ColorMaterialParameter enum:
use LightParameter AMBIENT
use LightParameter DIFFUSE
use LightParameter SPECULAR
use MaterialParameter EMISSION
use MaterialParameter AMBIENT_AND_DIFFUSE
###############################################################################
ColorPointerType enum:
use DataType BYTE
use DataType UNSIGNED_BYTE
use DataType SHORT
use DataType UNSIGNED_SHORT
use DataType INT
use DataType UNSIGNED_INT
use DataType FLOAT
use DataType DOUBLE
###############################################################################
ColorTableParameterPNameSGI enum:
use SGI_color_table COLOR_TABLE_SCALE_SGI
use SGI_color_table COLOR_TABLE_BIAS_SGI
###############################################################################
ColorTableTargetSGI enum:
use SGI_color_table COLOR_TABLE_SGI
use SGI_color_table POST_CONVOLUTION_COLOR_TABLE_SGI
use SGI_color_table POST_COLOR_MATRIX_COLOR_TABLE_SGI
use SGI_color_table PROXY_COLOR_TABLE_SGI
use SGI_color_table PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI
use SGI_color_table PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI
use SGI_texture_color_table TEXTURE_COLOR_TABLE_SGI
use SGI_texture_color_table PROXY_TEXTURE_COLOR_TABLE_SGI
###############################################################################
ConvolutionBorderModeEXT enum:
use EXT_convolution REDUCE_EXT
###############################################################################
ConvolutionParameterEXT enum:
use EXT_convolution CONVOLUTION_BORDER_MODE_EXT
use EXT_convolution CONVOLUTION_FILTER_SCALE_EXT
use EXT_convolution CONVOLUTION_FILTER_BIAS_EXT
###############################################################################
ConvolutionTargetEXT enum:
use EXT_convolution CONVOLUTION_1D_EXT
use EXT_convolution CONVOLUTION_2D_EXT
###############################################################################
CullFaceMode enum:
use DrawBufferMode FRONT
use DrawBufferMode BACK
use DrawBufferMode FRONT_AND_BACK
###############################################################################
DepthFunction enum:
use AlphaFunction NEVER
use AlphaFunction LESS
use AlphaFunction EQUAL
use AlphaFunction LEQUAL
use AlphaFunction GREATER
use AlphaFunction NOTEQUAL
use AlphaFunction GEQUAL
use AlphaFunction ALWAYS
###############################################################################
DrawBufferMode enum:
NONE = 0
FRONT_LEFT = 0x0400
FRONT_RIGHT = 0x0401
BACK_LEFT = 0x0402
BACK_RIGHT = 0x0403
FRONT = 0x0404
BACK = 0x0405
LEFT = 0x0406
RIGHT = 0x0407
FRONT_AND_BACK = 0x0408
AUX0 = 0x0409
AUX1 = 0x040A
AUX2 = 0x040B
AUX3 = 0x040C
# Aliases DrawBufferMode enum above
# OES_framebuffer_object enum: (OpenGL ES only; additional; see below)
# NONE_OES = 0
###############################################################################
EnableCap enum:
use GetPName FOG
use GetPName LIGHTING
use GetPName TEXTURE_1D
use GetPName TEXTURE_2D
use GetPName LINE_STIPPLE
use GetPName POLYGON_STIPPLE
use GetPName CULL_FACE
use GetPName ALPHA_TEST
use GetPName BLEND
use GetPName INDEX_LOGIC_OP
use GetPName COLOR_LOGIC_OP
use GetPName DITHER
use GetPName STENCIL_TEST
use GetPName DEPTH_TEST
use GetPName CLIP_PLANE0
use GetPName CLIP_PLANE1
use GetPName CLIP_PLANE2
use GetPName CLIP_PLANE3
use GetPName CLIP_PLANE4
use GetPName CLIP_PLANE5
use GetPName LIGHT0
use GetPName LIGHT1
use GetPName LIGHT2
use GetPName LIGHT3
use GetPName LIGHT4
use GetPName LIGHT5
use GetPName LIGHT6
use GetPName LIGHT7
use GetPName TEXTURE_GEN_S
use GetPName TEXTURE_GEN_T
use GetPName TEXTURE_GEN_R
use GetPName TEXTURE_GEN_Q
use GetPName MAP1_VERTEX_3
use GetPName MAP1_VERTEX_4
use GetPName MAP1_COLOR_4
use GetPName MAP1_INDEX
use GetPName MAP1_NORMAL
use GetPName MAP1_TEXTURE_COORD_1
use GetPName MAP1_TEXTURE_COORD_2
use GetPName MAP1_TEXTURE_COORD_3
use GetPName MAP1_TEXTURE_COORD_4
use GetPName MAP2_VERTEX_3
use GetPName MAP2_VERTEX_4
use GetPName MAP2_COLOR_4
use GetPName MAP2_INDEX
use GetPName MAP2_NORMAL
use GetPName MAP2_TEXTURE_COORD_1
use GetPName MAP2_TEXTURE_COORD_2
use GetPName MAP2_TEXTURE_COORD_3
use GetPName MAP2_TEXTURE_COORD_4
use GetPName POINT_SMOOTH
use GetPName LINE_SMOOTH
use GetPName POLYGON_SMOOTH
use GetPName SCISSOR_TEST
use GetPName COLOR_MATERIAL
use GetPName NORMALIZE
use GetPName AUTO_NORMAL
use GetPName POLYGON_OFFSET_POINT
use GetPName POLYGON_OFFSET_LINE
use GetPName POLYGON_OFFSET_FILL
use GetPName VERTEX_ARRAY
use GetPName NORMAL_ARRAY
use GetPName COLOR_ARRAY
use GetPName INDEX_ARRAY
use GetPName TEXTURE_COORD_ARRAY
use GetPName EDGE_FLAG_ARRAY
use EXT_convolution CONVOLUTION_1D_EXT
use EXT_convolution CONVOLUTION_2D_EXT
use EXT_convolution SEPARABLE_2D_EXT
use EXT_histogram HISTOGRAM_EXT
use EXT_histogram MINMAX_EXT
use EXT_rescale_normal RESCALE_NORMAL_EXT
use EXT_shared_texture_palette SHARED_TEXTURE_PALETTE_EXT
use EXT_texture3D TEXTURE_3D_EXT
use ARB_multisample MULTISAMPLE
use SGIS_multisample SAMPLE_ALPHA_TO_MASK_SGIS
use SGIS_multisample SAMPLE_ALPHA_TO_ONE_SGIS
use SGIS_multisample SAMPLE_MASK_SGIS
use SGIS_texture4D TEXTURE_4D_SGIS
use SGIX_async_histogram ASYNC_HISTOGRAM_SGIX
use SGIX_async_pixel ASYNC_TEX_IMAGE_SGIX
use SGIX_async_pixel ASYNC_DRAW_PIXELS_SGIX
use SGIX_async_pixel ASYNC_READ_PIXELS_SGIX
use SGIX_calligraphic_fragment CALLIGRAPHIC_FRAGMENT_SGIX
use SGIX_fog_offset FOG_OFFSET_SGIX
use SGIX_fragment_lighting FRAGMENT_LIGHTING_SGIX
use SGIX_fragment_lighting FRAGMENT_COLOR_MATERIAL_SGIX
use SGIX_fragment_lighting FRAGMENT_LIGHT0_SGIX
use SGIX_fragment_lighting FRAGMENT_LIGHT1_SGIX
use SGIX_fragment_lighting FRAGMENT_LIGHT2_SGIX
use SGIX_fragment_lighting FRAGMENT_LIGHT3_SGIX
use SGIX_fragment_lighting FRAGMENT_LIGHT4_SGIX
use SGIX_fragment_lighting FRAGMENT_LIGHT5_SGIX
use SGIX_fragment_lighting FRAGMENT_LIGHT6_SGIX
use SGIX_fragment_lighting FRAGMENT_LIGHT7_SGIX
use SGIX_framezoom FRAMEZOOM_SGIX
use SGIX_interlace INTERLACE_SGIX
use SGIX_ir_instrument1 IR_INSTRUMENT1_SGIX
use SGIX_pixel_texture PIXEL_TEX_GEN_SGIX
use SGIS_pixel_texture PIXEL_TEXTURE_SGIS
use SGIX_reference_plane REFERENCE_PLANE_SGIX
use SGIX_sprite SPRITE_SGIX
use SGI_color_table COLOR_TABLE_SGI
use SGI_color_table POST_CONVOLUTION_COLOR_TABLE_SGI
use SGI_color_table POST_COLOR_MATRIX_COLOR_TABLE_SGI
use SGI_texture_color_table TEXTURE_COLOR_TABLE_SGI
###############################################################################
ErrorCode enum:
NO_ERROR = 0
INVALID_ENUM = 0x0500
INVALID_VALUE = 0x0501
INVALID_OPERATION = 0x0502
STACK_OVERFLOW = 0x0503
STACK_UNDERFLOW = 0x0504
OUT_OF_MEMORY = 0x0505
use EXT_histogram TABLE_TOO_LARGE_EXT
use EXT_texture TEXTURE_TOO_LARGE_EXT
# Additional error codes
# VERSION_3_0 enum:
# use ARB_framebuffer_object INVALID_FRAMEBUFFER_OPERATION
# ARB_framebuffer_object enum: (note: no ARB suffixes)
# INVALID_FRAMEBUFFER_OPERATION = 0x0506 # VERSION_3_0 / ARB_fbo
# EXT_framebuffer_object enum:
# INVALID_FRAMEBUFFER_OPERATION_EXT = 0x0506
# Aliases EXT_fbo enum above
# OES_framebuffer_object enum: (OpenGL ES only; additional; see below)
# INVALID_FRAMEBUFFER_OPERATION_OES = 0x0506
###############################################################################
FeedbackType enum:
2D = 0x0600
3D = 0x0601
3D_COLOR = 0x0602
3D_COLOR_TEXTURE = 0x0603
4D_COLOR_TEXTURE = 0x0604
###############################################################################
FeedBackToken enum:
PASS_THROUGH_TOKEN = 0x0700
POINT_TOKEN = 0x0701
LINE_TOKEN = 0x0702
POLYGON_TOKEN = 0x0703
BITMAP_TOKEN = 0x0704
DRAW_PIXEL_TOKEN = 0x0705
COPY_PIXEL_TOKEN = 0x0706
LINE_RESET_TOKEN = 0x0707
###############################################################################
FfdMaskSGIX enum:
TEXTURE_DEFORMATION_BIT_SGIX = 0x00000001
GEOMETRY_DEFORMATION_BIT_SGIX = 0x00000002
###############################################################################
FfdTargetSGIX enum:
use SGIX_polynomial_ffd GEOMETRY_DEFORMATION_SGIX
use SGIX_polynomial_ffd TEXTURE_DEFORMATION_SGIX
###############################################################################
FogMode enum:
use TextureMagFilter LINEAR
EXP = 0x0800
EXP2 = 0x0801
use SGIS_fog_function FOG_FUNC_SGIS
###############################################################################
FogParameter enum:
use GetPName FOG_COLOR
use GetPName FOG_DENSITY
use GetPName FOG_END
use GetPName FOG_INDEX
use GetPName FOG_MODE
use GetPName FOG_START
use SGIX_fog_offset FOG_OFFSET_VALUE_SGIX
###############################################################################
FragmentLightModelParameterSGIX enum:
use SGIX_fragment_lighting FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX
use SGIX_fragment_lighting FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX
use SGIX_fragment_lighting FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX
use SGIX_fragment_lighting FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX
###############################################################################
FrontFaceDirection enum:
CW = 0x0900
CCW = 0x0901
###############################################################################
GetColorTableParameterPNameSGI enum:
use SGI_color_table COLOR_TABLE_SCALE_SGI
use SGI_color_table COLOR_TABLE_BIAS_SGI
use SGI_color_table COLOR_TABLE_FORMAT_SGI
use SGI_color_table COLOR_TABLE_WIDTH_SGI
use SGI_color_table COLOR_TABLE_RED_SIZE_SGI
use SGI_color_table COLOR_TABLE_GREEN_SIZE_SGI
use SGI_color_table COLOR_TABLE_BLUE_SIZE_SGI
use SGI_color_table COLOR_TABLE_ALPHA_SIZE_SGI
use SGI_color_table COLOR_TABLE_LUMINANCE_SIZE_SGI
use SGI_color_table COLOR_TABLE_INTENSITY_SIZE_SGI
###############################################################################
GetConvolutionParameter enum:
use EXT_convolution CONVOLUTION_BORDER_MODE_EXT
use EXT_convolution CONVOLUTION_FILTER_SCALE_EXT
use EXT_convolution CONVOLUTION_FILTER_BIAS_EXT
use EXT_convolution CONVOLUTION_FORMAT_EXT
use EXT_convolution CONVOLUTION_WIDTH_EXT
use EXT_convolution CONVOLUTION_HEIGHT_EXT
use EXT_convolution MAX_CONVOLUTION_WIDTH_EXT
use EXT_convolution MAX_CONVOLUTION_HEIGHT_EXT
###############################################################################
GetHistogramParameterPNameEXT enum:
use EXT_histogram HISTOGRAM_WIDTH_EXT
use EXT_histogram HISTOGRAM_FORMAT_EXT
use EXT_histogram HISTOGRAM_RED_SIZE_EXT
use EXT_histogram HISTOGRAM_GREEN_SIZE_EXT
use EXT_histogram HISTOGRAM_BLUE_SIZE_EXT
use EXT_histogram HISTOGRAM_ALPHA_SIZE_EXT
use EXT_histogram HISTOGRAM_LUMINANCE_SIZE_EXT
use EXT_histogram HISTOGRAM_SINK_EXT
###############################################################################
GetMapQuery enum:
COEFF = 0x0A00
ORDER = 0x0A01
DOMAIN = 0x0A02
###############################################################################
GetMinmaxParameterPNameEXT enum:
use EXT_histogram MINMAX_FORMAT_EXT
use EXT_histogram MINMAX_SINK_EXT
###############################################################################
GetPixelMap enum:
PIXEL_MAP_I_TO_I = 0x0C70
PIXEL_MAP_S_TO_S = 0x0C71
PIXEL_MAP_I_TO_R = 0x0C72
PIXEL_MAP_I_TO_G = 0x0C73
PIXEL_MAP_I_TO_B = 0x0C74
PIXEL_MAP_I_TO_A = 0x0C75
PIXEL_MAP_R_TO_R = 0x0C76
PIXEL_MAP_G_TO_G = 0x0C77
PIXEL_MAP_B_TO_B = 0x0C78
PIXEL_MAP_A_TO_A = 0x0C79
###############################################################################
GetPointervPName enum:
VERTEX_ARRAY_POINTER = 0x808E
NORMAL_ARRAY_POINTER = 0x808F
COLOR_ARRAY_POINTER = 0x8090
INDEX_ARRAY_POINTER = 0x8091
TEXTURE_COORD_ARRAY_POINTER = 0x8092
EDGE_FLAG_ARRAY_POINTER = 0x8093
FEEDBACK_BUFFER_POINTER = 0x0DF0
SELECTION_BUFFER_POINTER = 0x0DF3
use SGIX_instruments INSTRUMENT_BUFFER_POINTER_SGIX
###############################################################################
# the columns after the comment symbol (#) indicate: number of params, type
# (F - float, D - double, I - integer) for the returned values
GetPName enum:
CURRENT_COLOR = 0x0B00 # 4 F
CURRENT_INDEX = 0x0B01 # 1 F
CURRENT_NORMAL = 0x0B02 # 3 F
CURRENT_TEXTURE_COORDS = 0x0B03 # 4 F
CURRENT_RASTER_COLOR = 0x0B04 # 4 F
CURRENT_RASTER_INDEX = 0x0B05 # 1 F
CURRENT_RASTER_TEXTURE_COORDS = 0x0B06 # 4 F
CURRENT_RASTER_POSITION = 0x0B07 # 4 F
CURRENT_RASTER_POSITION_VALID = 0x0B08 # 1 I
CURRENT_RASTER_DISTANCE = 0x0B09 # 1 F
POINT_SMOOTH = 0x0B10 # 1 I
POINT_SIZE = 0x0B11 # 1 F
POINT_SIZE_RANGE = 0x0B12 # 2 F
POINT_SIZE_GRANULARITY = 0x0B13 # 1 F
LINE_SMOOTH = 0x0B20 # 1 I
LINE_WIDTH = 0x0B21 # 1 F
LINE_WIDTH_RANGE = 0x0B22 # 2 F
LINE_WIDTH_GRANULARITY = 0x0B23 # 1 F
LINE_STIPPLE = 0x0B24 # 1 I
LINE_STIPPLE_PATTERN = 0x0B25 # 1 I
LINE_STIPPLE_REPEAT = 0x0B26 # 1 I
use VERSION_1_2 SMOOTH_POINT_SIZE_RANGE
use VERSION_1_2 SMOOTH_POINT_SIZE_GRANULARITY
use VERSION_1_2 SMOOTH_LINE_WIDTH_RANGE
use VERSION_1_2 SMOOTH_LINE_WIDTH_GRANULARITY
use VERSION_1_2 ALIASED_POINT_SIZE_RANGE
use VERSION_1_2 ALIASED_LINE_WIDTH_RANGE
LIST_MODE = 0x0B30 # 1 I
MAX_LIST_NESTING = 0x0B31 # 1 I
LIST_BASE = 0x0B32 # 1 I
LIST_INDEX = 0x0B33 # 1 I
POLYGON_MODE = 0x0B40 # 2 I
POLYGON_SMOOTH = 0x0B41 # 1 I
POLYGON_STIPPLE = 0x0B42 # 1 I
EDGE_FLAG = 0x0B43 # 1 I
CULL_FACE = 0x0B44 # 1 I
CULL_FACE_MODE = 0x0B45 # 1 I
FRONT_FACE = 0x0B46 # 1 I
LIGHTING = 0x0B50 # 1 I
LIGHT_MODEL_LOCAL_VIEWER = 0x0B51 # 1 I
LIGHT_MODEL_TWO_SIDE = 0x0B52 # 1 I
LIGHT_MODEL_AMBIENT = 0x0B53 # 4 F
SHADE_MODEL = 0x0B54 # 1 I
COLOR_MATERIAL_FACE = 0x0B55 # 1 I
COLOR_MATERIAL_PARAMETER = 0x0B56 # 1 I
COLOR_MATERIAL = 0x0B57 # 1 I
FOG = 0x0B60 # 1 I
FOG_INDEX = 0x0B61 # 1 I
FOG_DENSITY = 0x0B62 # 1 F
FOG_START = 0x0B63 # 1 F
FOG_END = 0x0B64 # 1 F
FOG_MODE = 0x0B65 # 1 I
FOG_COLOR = 0x0B66 # 4 F
DEPTH_RANGE = 0x0B70 # 2 F
DEPTH_TEST = 0x0B71 # 1 I
DEPTH_WRITEMASK = 0x0B72 # 1 I
DEPTH_CLEAR_VALUE = 0x0B73 # 1 F
DEPTH_FUNC = 0x0B74 # 1 I
ACCUM_CLEAR_VALUE = 0x0B80 # 4 F
STENCIL_TEST = 0x0B90 # 1 I
STENCIL_CLEAR_VALUE = 0x0B91 # 1 I
STENCIL_FUNC = 0x0B92 # 1 I
STENCIL_VALUE_MASK = 0x0B93 # 1 I
STENCIL_FAIL = 0x0B94 # 1 I
STENCIL_PASS_DEPTH_FAIL = 0x0B95 # 1 I
STENCIL_PASS_DEPTH_PASS = 0x0B96 # 1 I
STENCIL_REF = 0x0B97 # 1 I
STENCIL_WRITEMASK = 0x0B98 # 1 I
MATRIX_MODE = 0x0BA0 # 1 I
NORMALIZE = 0x0BA1 # 1 I
VIEWPORT = 0x0BA2 # 4 I
MODELVIEW_STACK_DEPTH = 0x0BA3 # 1 I
PROJECTION_STACK_DEPTH = 0x0BA4 # 1 I
TEXTURE_STACK_DEPTH = 0x0BA5 # 1 I
MODELVIEW_MATRIX = 0x0BA6 # 16 F
PROJECTION_MATRIX = 0x0BA7 # 16 F
TEXTURE_MATRIX = 0x0BA8 # 16 F
ATTRIB_STACK_DEPTH = 0x0BB0 # 1 I
CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1 # 1 I
ALPHA_TEST = 0x0BC0 # 1 I
ALPHA_TEST_FUNC = 0x0BC1 # 1 I
ALPHA_TEST_REF = 0x0BC2 # 1 F
DITHER = 0x0BD0 # 1 I
BLEND_DST = 0x0BE0 # 1 I
BLEND_SRC = 0x0BE1 # 1 I
BLEND = 0x0BE2 # 1 I
LOGIC_OP_MODE = 0x0BF0 # 1 I
INDEX_LOGIC_OP = 0x0BF1 # 1 I
LOGIC_OP = 0x0BF1 # 1 I
COLOR_LOGIC_OP = 0x0BF2 # 1 I
AUX_BUFFERS = 0x0C00 # 1 I
DRAW_BUFFER = 0x0C01 # 1 I
READ_BUFFER = 0x0C02 # 1 I
SCISSOR_BOX = 0x0C10 # 4 I
SCISSOR_TEST = 0x0C11 # 1 I
INDEX_CLEAR_VALUE = 0x0C20 # 1 I
INDEX_WRITEMASK = 0x0C21 # 1 I
COLOR_CLEAR_VALUE = 0x0C22 # 4 F
COLOR_WRITEMASK = 0x0C23 # 4 I
INDEX_MODE = 0x0C30 # 1 I
RGBA_MODE = 0x0C31 # 1 I
DOUBLEBUFFER = 0x0C32 # 1 I
STEREO = 0x0C33 # 1 I
RENDER_MODE = 0x0C40 # 1 I
PERSPECTIVE_CORRECTION_HINT = 0x0C50 # 1 I
POINT_SMOOTH_HINT = 0x0C51 # 1 I
LINE_SMOOTH_HINT = 0x0C52 # 1 I
POLYGON_SMOOTH_HINT = 0x0C53 # 1 I
FOG_HINT = 0x0C54 # 1 I
TEXTURE_GEN_S = 0x0C60 # 1 I
TEXTURE_GEN_T = 0x0C61 # 1 I
TEXTURE_GEN_R = 0x0C62 # 1 I
TEXTURE_GEN_Q = 0x0C63 # 1 I
PIXEL_MAP_I_TO_I_SIZE = 0x0CB0 # 1 I
PIXEL_MAP_S_TO_S_SIZE = 0x0CB1 # 1 I
PIXEL_MAP_I_TO_R_SIZE = 0x0CB2 # 1 I
PIXEL_MAP_I_TO_G_SIZE = 0x0CB3 # 1 I
PIXEL_MAP_I_TO_B_SIZE = 0x0CB4 # 1 I
PIXEL_MAP_I_TO_A_SIZE = 0x0CB5 # 1 I
PIXEL_MAP_R_TO_R_SIZE = 0x0CB6 # 1 I
PIXEL_MAP_G_TO_G_SIZE = 0x0CB7 # 1 I
PIXEL_MAP_B_TO_B_SIZE = 0x0CB8 # 1 I
PIXEL_MAP_A_TO_A_SIZE = 0x0CB9 # 1 I
UNPACK_SWAP_BYTES = 0x0CF0 # 1 I
UNPACK_LSB_FIRST = 0x0CF1 # 1 I
UNPACK_ROW_LENGTH = 0x0CF2 # 1 I
UNPACK_SKIP_ROWS = 0x0CF3 # 1 I
UNPACK_SKIP_PIXELS = 0x0CF4 # 1 I
UNPACK_ALIGNMENT = 0x0CF5 # 1 I
PACK_SWAP_BYTES = 0x0D00 # 1 I
PACK_LSB_FIRST = 0x0D01 # 1 I
PACK_ROW_LENGTH = 0x0D02 # 1 I
PACK_SKIP_ROWS = 0x0D03 # 1 I
PACK_SKIP_PIXELS = 0x0D04 # 1 I
PACK_ALIGNMENT = 0x0D05 # 1 I
MAP_COLOR = 0x0D10 # 1 I
MAP_STENCIL = 0x0D11 # 1 I
INDEX_SHIFT = 0x0D12 # 1 I
INDEX_OFFSET = 0x0D13 # 1 I
RED_SCALE = 0x0D14 # 1 F
RED_BIAS = 0x0D15 # 1 F
ZOOM_X = 0x0D16 # 1 F
ZOOM_Y = 0x0D17 # 1 F
GREEN_SCALE = 0x0D18 # 1 F
GREEN_BIAS = 0x0D19 # 1 F
BLUE_SCALE = 0x0D1A # 1 F
BLUE_BIAS = 0x0D1B # 1 F
ALPHA_SCALE = 0x0D1C # 1 F
ALPHA_BIAS = 0x0D1D # 1 F
DEPTH_SCALE = 0x0D1E # 1 F
DEPTH_BIAS = 0x0D1F # 1 F
MAX_EVAL_ORDER = 0x0D30 # 1 I
MAX_LIGHTS = 0x0D31 # 1 I
# VERSION_3_0 enum: (aliases)
# MAX_CLIP_DISTANCES = 0x0D32 # VERSION_3_0 # alias GL_MAX_CLIP_PLANES
MAX_CLIP_PLANES = 0x0D32 # 1 I
MAX_TEXTURE_SIZE = 0x0D33 # 1 I
MAX_PIXEL_MAP_TABLE = 0x0D34 # 1 I
MAX_ATTRIB_STACK_DEPTH = 0x0D35 # 1 I
MAX_MODELVIEW_STACK_DEPTH = 0x0D36 # 1 I
MAX_NAME_STACK_DEPTH = 0x0D37 # 1 I
MAX_PROJECTION_STACK_DEPTH = 0x0D38 # 1 I
MAX_TEXTURE_STACK_DEPTH = 0x0D39 # 1 I
MAX_VIEWPORT_DIMS = 0x0D3A # 2 F
MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B # 1 I
SUBPIXEL_BITS = 0x0D50 # 1 I
INDEX_BITS = 0x0D51 # 1 I
RED_BITS = 0x0D52 # 1 I
GREEN_BITS = 0x0D53 # 1 I
BLUE_BITS = 0x0D54 # 1 I
ALPHA_BITS = 0x0D55 # 1 I
DEPTH_BITS = 0x0D56 # 1 I
STENCIL_BITS = 0x0D57 # 1 I
ACCUM_RED_BITS = 0x0D58 # 1 I
ACCUM_GREEN_BITS = 0x0D59 # 1 I
ACCUM_BLUE_BITS = 0x0D5A # 1 I
ACCUM_ALPHA_BITS = 0x0D5B # 1 I
NAME_STACK_DEPTH = 0x0D70 # 1 I
AUTO_NORMAL = 0x0D80 # 1 I
MAP1_COLOR_4 = 0x0D90 # 1 I
MAP1_INDEX = 0x0D91 # 1 I
MAP1_NORMAL = 0x0D92 # 1 I
MAP1_TEXTURE_COORD_1 = 0x0D93 # 1 I
MAP1_TEXTURE_COORD_2 = 0x0D94 # 1 I
MAP1_TEXTURE_COORD_3 = 0x0D95 # 1 I
MAP1_TEXTURE_COORD_4 = 0x0D96 # 1 I
MAP1_VERTEX_3 = 0x0D97 # 1 I
MAP1_VERTEX_4 = 0x0D98 # 1 I
MAP2_COLOR_4 = 0x0DB0 # 1 I
MAP2_INDEX = 0x0DB1 # 1 I
MAP2_NORMAL = 0x0DB2 # 1 I
MAP2_TEXTURE_COORD_1 = 0x0DB3 # 1 I
MAP2_TEXTURE_COORD_2 = 0x0DB4 # 1 I
MAP2_TEXTURE_COORD_3 = 0x0DB5 # 1 I
MAP2_TEXTURE_COORD_4 = 0x0DB6 # 1 I
MAP2_VERTEX_3 = 0x0DB7 # 1 I
MAP2_VERTEX_4 = 0x0DB8 # 1 I
MAP1_GRID_DOMAIN = 0x0DD0 # 2 F
MAP1_GRID_SEGMENTS = 0x0DD1 # 1 I
MAP2_GRID_DOMAIN = 0x0DD2 # 4 F
MAP2_GRID_SEGMENTS = 0x0DD3 # 2 I
TEXTURE_1D = 0x0DE0 # 1 I
TEXTURE_2D = 0x0DE1 # 1 I
FEEDBACK_BUFFER_SIZE = 0x0DF1 # 1 I
FEEDBACK_BUFFER_TYPE = 0x0DF2 # 1 I
SELECTION_BUFFER_SIZE = 0x0DF4 # 1 I
POLYGON_OFFSET_UNITS = 0x2A00 # 1 F
POLYGON_OFFSET_POINT = 0x2A01 # 1 I
POLYGON_OFFSET_LINE = 0x2A02 # 1 I
POLYGON_OFFSET_FILL = 0x8037 # 1 I
POLYGON_OFFSET_FACTOR = 0x8038 # 1 F
TEXTURE_BINDING_1D = 0x8068 # 1 I
TEXTURE_BINDING_2D = 0x8069 # 1 I
TEXTURE_BINDING_3D = 0x806A # 1 I
VERTEX_ARRAY = 0x8074 # 1 I
NORMAL_ARRAY = 0x8075 # 1 I
COLOR_ARRAY = 0x8076 # 1 I
INDEX_ARRAY = 0x8077 # 1 I
TEXTURE_COORD_ARRAY = 0x8078 # 1 I
EDGE_FLAG_ARRAY = 0x8079 # 1 I
VERTEX_ARRAY_SIZE = 0x807A # 1 I
VERTEX_ARRAY_TYPE = 0x807B # 1 I
VERTEX_ARRAY_STRIDE = 0x807C # 1 I
NORMAL_ARRAY_TYPE = 0x807E # 1 I
NORMAL_ARRAY_STRIDE = 0x807F # 1 I
COLOR_ARRAY_SIZE = 0x8081 # 1 I
COLOR_ARRAY_TYPE = 0x8082 # 1 I
COLOR_ARRAY_STRIDE = 0x8083 # 1 I
INDEX_ARRAY_TYPE = 0x8085 # 1 I
INDEX_ARRAY_STRIDE = 0x8086 # 1 I
TEXTURE_COORD_ARRAY_SIZE = 0x8088 # 1 I
TEXTURE_COORD_ARRAY_TYPE = 0x8089 # 1 I
TEXTURE_COORD_ARRAY_STRIDE = 0x808A # 1 I
EDGE_FLAG_ARRAY_STRIDE = 0x808C # 1 I
use ClipPlaneName CLIP_PLANE0
use ClipPlaneName CLIP_PLANE1
use ClipPlaneName CLIP_PLANE2
use ClipPlaneName CLIP_PLANE3
use ClipPlaneName CLIP_PLANE4
use ClipPlaneName CLIP_PLANE5
use LightName LIGHT0
use LightName LIGHT1
use LightName LIGHT2
use LightName LIGHT3
use LightName LIGHT4
use LightName LIGHT5
use LightName LIGHT6
use LightName LIGHT7
# use ARB_transpose_matrix TRANSPOSE_MODELVIEW_MATRIX_ARB
# use ARB_transpose_matrix TRANSPOSE_PROJECTION_MATRIX_ARB
# use ARB_transpose_matrix TRANSPOSE_TEXTURE_MATRIX_ARB
# use ARB_transpose_matrix TRANSPOSE_COLOR_MATRIX_ARB
use VERSION_1_2 LIGHT_MODEL_COLOR_CONTROL
use EXT_blend_color BLEND_COLOR_EXT
use EXT_blend_minmax BLEND_EQUATION_EXT
use EXT_cmyka PACK_CMYK_HINT_EXT
use EXT_cmyka UNPACK_CMYK_HINT_EXT
use EXT_convolution CONVOLUTION_1D_EXT
use EXT_convolution CONVOLUTION_2D_EXT
use EXT_convolution SEPARABLE_2D_EXT
use EXT_convolution POST_CONVOLUTION_RED_SCALE_EXT
use EXT_convolution POST_CONVOLUTION_GREEN_SCALE_EXT
use EXT_convolution POST_CONVOLUTION_BLUE_SCALE_EXT
use EXT_convolution POST_CONVOLUTION_ALPHA_SCALE_EXT
use EXT_convolution POST_CONVOLUTION_RED_BIAS_EXT
use EXT_convolution POST_CONVOLUTION_GREEN_BIAS_EXT
use EXT_convolution POST_CONVOLUTION_BLUE_BIAS_EXT
use EXT_convolution POST_CONVOLUTION_ALPHA_BIAS_EXT
use EXT_histogram HISTOGRAM_EXT
use EXT_histogram MINMAX_EXT
use EXT_polygon_offset POLYGON_OFFSET_BIAS_EXT
use EXT_rescale_normal RESCALE_NORMAL_EXT
use EXT_shared_texture_palette SHARED_TEXTURE_PALETTE_EXT
use EXT_texture_object TEXTURE_3D_BINDING_EXT
use EXT_texture3D PACK_SKIP_IMAGES_EXT
use EXT_texture3D PACK_IMAGE_HEIGHT_EXT
use EXT_texture3D UNPACK_SKIP_IMAGES_EXT
use EXT_texture3D UNPACK_IMAGE_HEIGHT_EXT
use EXT_texture3D TEXTURE_3D_EXT
use EXT_texture3D MAX_3D_TEXTURE_SIZE_EXT
use EXT_vertex_array VERTEX_ARRAY_COUNT_EXT
use EXT_vertex_array NORMAL_ARRAY_COUNT_EXT
use EXT_vertex_array COLOR_ARRAY_COUNT_EXT
use EXT_vertex_array INDEX_ARRAY_COUNT_EXT
use EXT_vertex_array TEXTURE_COORD_ARRAY_COUNT_EXT
use EXT_vertex_array EDGE_FLAG_ARRAY_COUNT_EXT
use SGIS_detail_texture DETAIL_TEXTURE_2D_BINDING_SGIS
use SGIS_fog_function FOG_FUNC_POINTS_SGIS
use SGIS_fog_function MAX_FOG_FUNC_POINTS_SGIS
use SGIS_generate_mipmap GENERATE_MIPMAP_HINT_SGIS
use SGIS_multisample MULTISAMPLE_SGIS
use SGIS_multisample SAMPLE_ALPHA_TO_MASK_SGIS
use SGIS_multisample SAMPLE_ALPHA_TO_ONE_SGIS
use SGIS_multisample SAMPLE_MASK_SGIS
use SGIS_multisample SAMPLE_BUFFERS_SGIS
use SGIS_multisample SAMPLES_SGIS
use SGIS_multisample SAMPLE_MASK_VALUE_SGIS
use SGIS_multisample SAMPLE_MASK_INVERT_SGIS
use SGIS_multisample SAMPLE_PATTERN_SGIS
use SGIS_pixel_texture PIXEL_TEXTURE_SGIS
use SGIS_point_parameters POINT_SIZE_MIN_SGIS
use SGIS_point_parameters POINT_SIZE_MAX_SGIS
use SGIS_point_parameters POINT_FADE_THRESHOLD_SIZE_SGIS
use SGIS_point_parameters DISTANCE_ATTENUATION_SGIS
use SGIS_texture4D PACK_SKIP_VOLUMES_SGIS
use SGIS_texture4D PACK_IMAGE_DEPTH_SGIS
use SGIS_texture4D UNPACK_SKIP_VOLUMES_SGIS
use SGIS_texture4D UNPACK_IMAGE_DEPTH_SGIS
use SGIS_texture4D TEXTURE_4D_SGIS
use SGIS_texture4D MAX_4D_TEXTURE_SIZE_SGIS
use SGIS_texture4D TEXTURE_4D_BINDING_SGIS
use SGIX_async ASYNC_MARKER_SGIX
use SGIX_async_histogram ASYNC_HISTOGRAM_SGIX
use SGIX_async_histogram MAX_ASYNC_HISTOGRAM_SGIX
use SGIX_async_pixel ASYNC_TEX_IMAGE_SGIX
use SGIX_async_pixel ASYNC_DRAW_PIXELS_SGIX
use SGIX_async_pixel ASYNC_READ_PIXELS_SGIX
use SGIX_async_pixel MAX_ASYNC_TEX_IMAGE_SGIX
use SGIX_async_pixel MAX_ASYNC_DRAW_PIXELS_SGIX
use SGIX_async_pixel MAX_ASYNC_READ_PIXELS_SGIX
use SGIX_calligraphic_fragment CALLIGRAPHIC_FRAGMENT_SGIX
use SGIX_clipmap MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX
use SGIX_clipmap MAX_CLIPMAP_DEPTH_SGIX
use SGIX_convolution_accuracy CONVOLUTION_HINT_SGIX
use SGIX_fog_offset FOG_OFFSET_SGIX
use SGIX_fog_offset FOG_OFFSET_VALUE_SGIX
use SGIX_fragment_lighting FRAGMENT_LIGHTING_SGIX
use SGIX_fragment_lighting FRAGMENT_COLOR_MATERIAL_SGIX
use SGIX_fragment_lighting FRAGMENT_COLOR_MATERIAL_FACE_SGIX
use SGIX_fragment_lighting FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX
use SGIX_fragment_lighting MAX_FRAGMENT_LIGHTS_SGIX
use SGIX_fragment_lighting MAX_ACTIVE_LIGHTS_SGIX
use SGIX_fragment_lighting LIGHT_ENV_MODE_SGIX
use SGIX_fragment_lighting FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX
use SGIX_fragment_lighting FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX
use SGIX_fragment_lighting FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX
use SGIX_fragment_lighting FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX
use SGIX_fragment_lighting FRAGMENT_LIGHT0_SGIX
use SGIX_framezoom FRAMEZOOM_SGIX
use SGIX_framezoom FRAMEZOOM_FACTOR_SGIX
use SGIX_framezoom MAX_FRAMEZOOM_FACTOR_SGIX
use SGIX_instruments INSTRUMENT_MEASUREMENTS_SGIX
use SGIX_interlace INTERLACE_SGIX
use SGIX_ir_instrument1 IR_INSTRUMENT1_SGIX
use SGIX_pixel_texture PIXEL_TEX_GEN_SGIX
use SGIX_pixel_texture PIXEL_TEX_GEN_MODE_SGIX
use SGIX_pixel_tiles PIXEL_TILE_BEST_ALIGNMENT_SGIX
use SGIX_pixel_tiles PIXEL_TILE_CACHE_INCREMENT_SGIX
use SGIX_pixel_tiles PIXEL_TILE_WIDTH_SGIX
use SGIX_pixel_tiles PIXEL_TILE_HEIGHT_SGIX
use SGIX_pixel_tiles PIXEL_TILE_GRID_WIDTH_SGIX
use SGIX_pixel_tiles PIXEL_TILE_GRID_HEIGHT_SGIX
use SGIX_pixel_tiles PIXEL_TILE_GRID_DEPTH_SGIX
use SGIX_pixel_tiles PIXEL_TILE_CACHE_SIZE_SGIX
use SGIX_polynomial_ffd DEFORMATIONS_MASK_SGIX
use SGIX_reference_plane REFERENCE_PLANE_EQUATION_SGIX
use SGIX_reference_plane REFERENCE_PLANE_SGIX
use SGIX_sprite SPRITE_SGIX
use SGIX_sprite SPRITE_MODE_SGIX
use SGIX_sprite SPRITE_AXIS_SGIX
use SGIX_sprite SPRITE_TRANSLATION_SGIX
use SGIX_subsample PACK_SUBSAMPLE_RATE_SGIX
use SGIX_subsample UNPACK_SUBSAMPLE_RATE_SGIX
use SGIX_resample PACK_RESAMPLE_SGIX
use SGIX_resample UNPACK_RESAMPLE_SGIX
use SGIX_texture_scale_bias POST_TEXTURE_FILTER_BIAS_RANGE_SGIX
use SGIX_texture_scale_bias POST_TEXTURE_FILTER_SCALE_RANGE_SGIX
use SGIX_vertex_preclip VERTEX_PRECLIP_SGIX
use SGIX_vertex_preclip VERTEX_PRECLIP_HINT_SGIX
use SGI_color_matrix COLOR_MATRIX_SGI
use SGI_color_matrix COLOR_MATRIX_STACK_DEPTH_SGI
use SGI_color_matrix MAX_COLOR_MATRIX_STACK_DEPTH_SGI
use SGI_color_matrix POST_COLOR_MATRIX_RED_SCALE_SGI
use SGI_color_matrix POST_COLOR_MATRIX_GREEN_SCALE_SGI
use SGI_color_matrix POST_COLOR_MATRIX_BLUE_SCALE_SGI
use SGI_color_matrix POST_COLOR_MATRIX_ALPHA_SCALE_SGI
use SGI_color_matrix POST_COLOR_MATRIX_RED_BIAS_SGI
use SGI_color_matrix POST_COLOR_MATRIX_GREEN_BIAS_SGI
use SGI_color_matrix POST_COLOR_MATRIX_BLUE_BIAS_SGI
use SGI_color_matrix POST_COLOR_MATRIX_ALPHA_BIAS_SGI
use SGI_color_table COLOR_TABLE_SGI
use SGI_color_table POST_CONVOLUTION_COLOR_TABLE_SGI
use SGI_color_table POST_COLOR_MATRIX_COLOR_TABLE_SGI
use SGI_texture_color_table TEXTURE_COLOR_TABLE_SGI
# Revision 1
use VERSION_1_3 SAMPLES
use VERSION_1_3 SAMPLE_BUFFERS
###############################################################################
GetTextureParameter enum:
use TextureParameterName TEXTURE_MAG_FILTER
use TextureParameterName TEXTURE_MIN_FILTER
use TextureParameterName TEXTURE_WRAP_S
use TextureParameterName TEXTURE_WRAP_T
TEXTURE_WIDTH = 0x1000
TEXTURE_HEIGHT = 0x1001
TEXTURE_INTERNAL_FORMAT = 0x1003
TEXTURE_COMPONENTS = 0x1003
TEXTURE_BORDER_COLOR = 0x1004
TEXTURE_BORDER = 0x1005
TEXTURE_RED_SIZE = 0x805C
TEXTURE_GREEN_SIZE = 0x805D
TEXTURE_BLUE_SIZE = 0x805E
TEXTURE_ALPHA_SIZE = 0x805F
TEXTURE_LUMINANCE_SIZE = 0x8060
TEXTURE_INTENSITY_SIZE = 0x8061
TEXTURE_PRIORITY = 0x8066
TEXTURE_RESIDENT = 0x8067
use EXT_texture3D TEXTURE_DEPTH_EXT
use EXT_texture3D TEXTURE_WRAP_R_EXT
use SGIS_detail_texture DETAIL_TEXTURE_LEVEL_SGIS
use SGIS_detail_texture DETAIL_TEXTURE_MODE_SGIS
use SGIS_detail_texture DETAIL_TEXTURE_FUNC_POINTS_SGIS
use SGIS_generate_mipmap GENERATE_MIPMAP_SGIS
use SGIS_sharpen_texture SHARPEN_TEXTURE_FUNC_POINTS_SGIS
use SGIS_texture_filter4 TEXTURE_FILTER4_SIZE_SGIS
use SGIS_texture_lod TEXTURE_MIN_LOD_SGIS
use SGIS_texture_lod TEXTURE_MAX_LOD_SGIS
use SGIS_texture_lod TEXTURE_BASE_LEVEL_SGIS
use SGIS_texture_lod TEXTURE_MAX_LEVEL_SGIS
use SGIS_texture_select DUAL_TEXTURE_SELECT_SGIS
use SGIS_texture_select QUAD_TEXTURE_SELECT_SGIS
use SGIS_texture4D TEXTURE_4DSIZE_SGIS
use SGIS_texture4D TEXTURE_WRAP_Q_SGIS
use SGIX_clipmap TEXTURE_CLIPMAP_CENTER_SGIX
use SGIX_clipmap TEXTURE_CLIPMAP_FRAME_SGIX
use SGIX_clipmap TEXTURE_CLIPMAP_OFFSET_SGIX
use SGIX_clipmap TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX
use SGIX_clipmap TEXTURE_CLIPMAP_LOD_OFFSET_SGIX
use SGIX_clipmap TEXTURE_CLIPMAP_DEPTH_SGIX
use SGIX_shadow TEXTURE_COMPARE_SGIX
use SGIX_shadow TEXTURE_COMPARE_OPERATOR_SGIX
use SGIX_shadow TEXTURE_LEQUAL_R_SGIX
use SGIX_shadow TEXTURE_GEQUAL_R_SGIX
use SGIX_shadow_ambient SHADOW_AMBIENT_SGIX
use SGIX_texture_coordinate_clamp TEXTURE_MAX_CLAMP_S_SGIX
use SGIX_texture_coordinate_clamp TEXTURE_MAX_CLAMP_T_SGIX
use SGIX_texture_coordinate_clamp TEXTURE_MAX_CLAMP_R_SGIX
use SGIX_texture_lod_bias TEXTURE_LOD_BIAS_S_SGIX
use SGIX_texture_lod_bias TEXTURE_LOD_BIAS_T_SGIX
use SGIX_texture_lod_bias TEXTURE_LOD_BIAS_R_SGIX
use SGIX_texture_scale_bias POST_TEXTURE_FILTER_BIAS_SGIX
use SGIX_texture_scale_bias POST_TEXTURE_FILTER_SCALE_SGIX
# Revision 2
use VERSION_1_3 TEXTURE_COMPRESSED
###############################################################################
HintMode enum:
DONT_CARE = 0x1100
FASTEST = 0x1101
NICEST = 0x1102
###############################################################################
HintTarget enum:
use GetPName PERSPECTIVE_CORRECTION_HINT
use GetPName POINT_SMOOTH_HINT
use GetPName LINE_SMOOTH_HINT
use GetPName POLYGON_SMOOTH_HINT
use GetPName FOG_HINT
use EXT_cmyka PACK_CMYK_HINT_EXT
use EXT_cmyka UNPACK_CMYK_HINT_EXT
use SGIS_generate_mipmap GENERATE_MIPMAP_HINT_SGIS
use SGIX_convolution_accuracy CONVOLUTION_HINT_SGIX
use SGIX_texture_multi_buffer TEXTURE_MULTI_BUFFER_HINT_SGIX
use SGIX_vertex_preclip VERTEX_PRECLIP_HINT_SGIX
###############################################################################
HistogramTargetEXT enum:
use EXT_histogram HISTOGRAM_EXT
use EXT_histogram PROXY_HISTOGRAM_EXT
###############################################################################
IndexPointerType enum:
use DataType SHORT
use DataType INT
use DataType FLOAT
use DataType DOUBLE
###############################################################################
LightEnvModeSGIX enum:
use StencilOp REPLACE
use TextureEnvMode MODULATE
use AccumOp ADD
###############################################################################
LightEnvParameterSGIX enum:
use SGIX_fragment_lighting LIGHT_ENV_MODE_SGIX
###############################################################################
LightModelColorControl enum:
use VERSION_1_2 SINGLE_COLOR
use VERSION_1_2 SEPARATE_SPECULAR_COLOR
###############################################################################
LightModelParameter enum:
use GetPName LIGHT_MODEL_AMBIENT
use GetPName LIGHT_MODEL_LOCAL_VIEWER
use GetPName LIGHT_MODEL_TWO_SIDE
use VERSION_1_2 LIGHT_MODEL_COLOR_CONTROL
###############################################################################
LightParameter enum:
AMBIENT = 0x1200
DIFFUSE = 0x1201
SPECULAR = 0x1202
POSITION = 0x1203
SPOT_DIRECTION = 0x1204
SPOT_EXPONENT = 0x1205
SPOT_CUTOFF = 0x1206
CONSTANT_ATTENUATION = 0x1207
LINEAR_ATTENUATION = 0x1208
QUADRATIC_ATTENUATION = 0x1209
###############################################################################
ListMode enum:
COMPILE = 0x1300
COMPILE_AND_EXECUTE = 0x1301
###############################################################################
DataType enum:
BYTE = 0x1400
UNSIGNED_BYTE = 0x1401
SHORT = 0x1402
UNSIGNED_SHORT = 0x1403
INT = 0x1404
UNSIGNED_INT = 0x1405
FLOAT = 0x1406
2_BYTES = 0x1407
3_BYTES = 0x1408
4_BYTES = 0x1409
DOUBLE = 0x140A
DOUBLE_EXT = 0x140A
# OES_byte_coordinates: (OpenGL ES only)
# use DataType BYTE
# OES_element_index_uint enum: (OpenGL ES only)
# use DataType UNSIGNED_INT
# OES_texture_float enum: (OpenGL ES only; additional; see below)
# use DataType FLOAT
# VERSION_3_0 enum:
# use ARB_half_float_vertex HALF_FLOAT
# ARB_half_float_vertex enum: (note: no ARB suffixes)
# HALF_FLOAT = 0x140B # VERSION_3_0 / ARB_half_float_vertex
# ARB_half_float_pixel enum:
# HALF_FLOAT_ARB = 0x140B
# NV_half_float enum:
# HALF_FLOAT_NV = 0x140B
# OES_fixed_point enum: (OpenGL ES only)
# FIXED_OES = 0x140C
###############################################################################
ListNameType enum:
use DataType BYTE
use DataType UNSIGNED_BYTE
use DataType SHORT
use DataType UNSIGNED_SHORT
use DataType INT
use DataType UNSIGNED_INT
use DataType FLOAT
use DataType 2_BYTES
use DataType 3_BYTES
use DataType 4_BYTES
###############################################################################
ListParameterName enum:
use SGIX_list_priority LIST_PRIORITY_SGIX
###############################################################################
LogicOp enum:
CLEAR = 0x1500
AND = 0x1501
AND_REVERSE = 0x1502
COPY = 0x1503
AND_INVERTED = 0x1504
NOOP = 0x1505
XOR = 0x1506
OR = 0x1507
NOR = 0x1508
EQUIV = 0x1509
INVERT = 0x150A
OR_REVERSE = 0x150B
COPY_INVERTED = 0x150C
OR_INVERTED = 0x150D
NAND = 0x150E
SET = 0x150F
###############################################################################
MapTarget enum:
use GetPName MAP1_COLOR_4
use GetPName MAP1_INDEX
use GetPName MAP1_NORMAL
use GetPName MAP1_TEXTURE_COORD_1
use GetPName MAP1_TEXTURE_COORD_2
use GetPName MAP1_TEXTURE_COORD_3
use GetPName MAP1_TEXTURE_COORD_4
use GetPName MAP1_VERTEX_3
use GetPName MAP1_VERTEX_4
use GetPName MAP2_COLOR_4
use GetPName MAP2_INDEX
use GetPName MAP2_NORMAL
use GetPName MAP2_TEXTURE_COORD_1
use GetPName MAP2_TEXTURE_COORD_2
use GetPName MAP2_TEXTURE_COORD_3
use GetPName MAP2_TEXTURE_COORD_4
use GetPName MAP2_VERTEX_3
use GetPName MAP2_VERTEX_4
use SGIX_polynomial_ffd GEOMETRY_DEFORMATION_SGIX
use SGIX_polynomial_ffd TEXTURE_DEFORMATION_SGIX
###############################################################################
MaterialFace enum:
use DrawBufferMode FRONT
use DrawBufferMode BACK
use DrawBufferMode FRONT_AND_BACK
###############################################################################
MaterialParameter enum:
EMISSION = 0x1600
SHININESS = 0x1601
AMBIENT_AND_DIFFUSE = 0x1602
COLOR_INDEXES = 0x1603
use LightParameter AMBIENT
use LightParameter DIFFUSE
use LightParameter SPECULAR
###############################################################################
MatrixMode enum:
MODELVIEW = 0x1700
PROJECTION = 0x1701
TEXTURE = 0x1702
###############################################################################
MeshMode1 enum:
use PolygonMode POINT
use PolygonMode LINE
###############################################################################
MeshMode2 enum:
use PolygonMode POINT
use PolygonMode LINE
use PolygonMode FILL
###############################################################################
MinmaxTargetEXT enum:
use EXT_histogram MINMAX_EXT
###############################################################################
NormalPointerType enum:
use DataType BYTE
use DataType SHORT
use DataType INT
use DataType FLOAT
use DataType DOUBLE
###############################################################################
PixelCopyType enum:
COLOR = 0x1800
DEPTH = 0x1801
STENCIL = 0x1802
###############################################################################
PixelFormat enum:
COLOR_INDEX = 0x1900
STENCIL_INDEX = 0x1901
DEPTH_COMPONENT = 0x1902
RED = 0x1903
GREEN = 0x1904
BLUE = 0x1905
ALPHA = 0x1906
RGB = 0x1907
RGBA = 0x1908
LUMINANCE = 0x1909
LUMINANCE_ALPHA = 0x190A
use EXT_abgr ABGR_EXT
use EXT_cmyka CMYK_EXT
use EXT_cmyka CMYKA_EXT
use SGIX_icc_texture R5_G6_B5_ICC_SGIX
use SGIX_icc_texture R5_G6_B5_A8_ICC_SGIX
use SGIX_icc_texture ALPHA16_ICC_SGIX
use SGIX_icc_texture LUMINANCE16_ICC_SGIX
use SGIX_icc_texture LUMINANCE16_ALPHA8_ICC_SGIX
use SGIX_ycrcb YCRCB_422_SGIX
use SGIX_ycrcb YCRCB_444_SGIX
# OES_depth_texture enum: (OpenGL ES only)
# use DataType UNSIGNED_SHORT
# use DataType UNSIGNED_INT
# use PixelFormat DEPTH_COMPONENT
###############################################################################
PixelMap enum:
use GetPixelMap PIXEL_MAP_I_TO_I
use GetPixelMap PIXEL_MAP_S_TO_S
use GetPixelMap PIXEL_MAP_I_TO_R
use GetPixelMap PIXEL_MAP_I_TO_G
use GetPixelMap PIXEL_MAP_I_TO_B
use GetPixelMap PIXEL_MAP_I_TO_A
use GetPixelMap PIXEL_MAP_R_TO_R
use GetPixelMap PIXEL_MAP_G_TO_G
use GetPixelMap PIXEL_MAP_B_TO_B
use GetPixelMap PIXEL_MAP_A_TO_A
###############################################################################
PixelStoreParameter enum:
use GetPName UNPACK_SWAP_BYTES
use GetPName UNPACK_LSB_FIRST
use GetPName UNPACK_ROW_LENGTH
use GetPName UNPACK_SKIP_ROWS
use GetPName UNPACK_SKIP_PIXELS
use GetPName UNPACK_ALIGNMENT
use GetPName PACK_SWAP_BYTES
use GetPName PACK_LSB_FIRST
use GetPName PACK_ROW_LENGTH
use GetPName PACK_SKIP_ROWS
use GetPName PACK_SKIP_PIXELS
use GetPName PACK_ALIGNMENT
use EXT_texture3D PACK_SKIP_IMAGES_EXT
use EXT_texture3D PACK_IMAGE_HEIGHT_EXT
use EXT_texture3D UNPACK_SKIP_IMAGES_EXT
use EXT_texture3D UNPACK_IMAGE_HEIGHT_EXT
use SGIS_texture4D PACK_SKIP_VOLUMES_SGIS
use SGIS_texture4D PACK_IMAGE_DEPTH_SGIS
use SGIS_texture4D UNPACK_SKIP_VOLUMES_SGIS
use SGIS_texture4D UNPACK_IMAGE_DEPTH_SGIS
use SGIX_pixel_tiles PIXEL_TILE_WIDTH_SGIX
use SGIX_pixel_tiles PIXEL_TILE_HEIGHT_SGIX
use SGIX_pixel_tiles PIXEL_TILE_GRID_WIDTH_SGIX
use SGIX_pixel_tiles PIXEL_TILE_GRID_HEIGHT_SGIX
use SGIX_pixel_tiles PIXEL_TILE_GRID_DEPTH_SGIX
use SGIX_pixel_tiles PIXEL_TILE_CACHE_SIZE_SGIX
use SGIX_subsample PACK_SUBSAMPLE_RATE_SGIX
use SGIX_subsample UNPACK_SUBSAMPLE_RATE_SGIX
use SGIX_resample PACK_RESAMPLE_SGIX
use SGIX_resample UNPACK_RESAMPLE_SGIX
###############################################################################
PixelStoreResampleMode enum:
use SGIX_resample RESAMPLE_REPLICATE_SGIX
use SGIX_resample RESAMPLE_ZERO_FILL_SGIX
use SGIX_resample RESAMPLE_DECIMATE_SGIX
###############################################################################
PixelStoreSubsampleRate enum:
use SGIX_subsample PIXEL_SUBSAMPLE_4444_SGIX
use SGIX_subsample PIXEL_SUBSAMPLE_2424_SGIX
use SGIX_subsample PIXEL_SUBSAMPLE_4242_SGIX
###############################################################################
PixelTexGenMode enum:
use DrawBufferMode NONE
use PixelFormat RGB
use PixelFormat RGBA
use PixelFormat LUMINANCE
use PixelFormat LUMINANCE_ALPHA
use SGIX_impact_pixel_texture PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX
use SGIX_impact_pixel_texture PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX
use SGIX_impact_pixel_texture PIXEL_TEX_GEN_ALPHA_MS_SGIX
use SGIX_impact_pixel_texture PIXEL_TEX_GEN_ALPHA_LS_SGIX
###############################################################################
PixelTexGenParameterNameSGIS enum:
use SGIS_pixel_texture PIXEL_FRAGMENT_RGB_SOURCE_SGIS
use SGIS_pixel_texture PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS
###############################################################################
PixelTransferParameter enum:
use GetPName MAP_COLOR
use GetPName MAP_STENCIL
use GetPName INDEX_SHIFT
use GetPName INDEX_OFFSET
use GetPName RED_SCALE
use GetPName RED_BIAS
use GetPName GREEN_SCALE
use GetPName GREEN_BIAS
use GetPName BLUE_SCALE
use GetPName BLUE_BIAS
use GetPName ALPHA_SCALE
use GetPName ALPHA_BIAS
use GetPName DEPTH_SCALE
use GetPName DEPTH_BIAS
use EXT_convolution POST_CONVOLUTION_RED_SCALE_EXT
use EXT_convolution POST_CONVOLUTION_GREEN_SCALE_EXT
use EXT_convolution POST_CONVOLUTION_BLUE_SCALE_EXT
use EXT_convolution POST_CONVOLUTION_ALPHA_SCALE_EXT
use EXT_convolution POST_CONVOLUTION_RED_BIAS_EXT
use EXT_convolution POST_CONVOLUTION_GREEN_BIAS_EXT
use EXT_convolution POST_CONVOLUTION_BLUE_BIAS_EXT
use EXT_convolution POST_CONVOLUTION_ALPHA_BIAS_EXT
use SGI_color_matrix POST_COLOR_MATRIX_RED_SCALE_SGI
use SGI_color_matrix POST_COLOR_MATRIX_GREEN_SCALE_SGI
use SGI_color_matrix POST_COLOR_MATRIX_BLUE_SCALE_SGI
use SGI_color_matrix POST_COLOR_MATRIX_ALPHA_SCALE_SGI
use SGI_color_matrix POST_COLOR_MATRIX_RED_BIAS_SGI
use SGI_color_matrix POST_COLOR_MATRIX_GREEN_BIAS_SGI
use SGI_color_matrix POST_COLOR_MATRIX_BLUE_BIAS_SGI
use SGI_color_matrix POST_COLOR_MATRIX_ALPHA_BIAS_SGI
###############################################################################
PixelType enum:
BITMAP = 0x1A00
use DataType BYTE
use DataType UNSIGNED_BYTE
use DataType SHORT
use DataType UNSIGNED_SHORT
use DataType INT
use DataType UNSIGNED_INT
use DataType FLOAT
use EXT_packed_pixels UNSIGNED_BYTE_3_3_2_EXT
use EXT_packed_pixels UNSIGNED_SHORT_4_4_4_4_EXT
use EXT_packed_pixels UNSIGNED_SHORT_5_5_5_1_EXT
use EXT_packed_pixels UNSIGNED_INT_8_8_8_8_EXT
use EXT_packed_pixels UNSIGNED_INT_10_10_10_2_EXT
###############################################################################
PointParameterNameSGIS enum:
use SGIS_point_parameters POINT_SIZE_MIN_SGIS
use SGIS_point_parameters POINT_SIZE_MAX_SGIS
use SGIS_point_parameters POINT_FADE_THRESHOLD_SIZE_SGIS
use SGIS_point_parameters DISTANCE_ATTENUATION_SGIS
###############################################################################
PolygonMode enum:
POINT = 0x1B00
LINE = 0x1B01
FILL = 0x1B02
###############################################################################
ReadBufferMode enum:
use DrawBufferMode FRONT_LEFT
use DrawBufferMode FRONT_RIGHT
use DrawBufferMode BACK_LEFT
use DrawBufferMode BACK_RIGHT
use DrawBufferMode FRONT
use DrawBufferMode BACK
use DrawBufferMode LEFT
use DrawBufferMode RIGHT
use DrawBufferMode AUX0
use DrawBufferMode AUX1
use DrawBufferMode AUX2
use DrawBufferMode AUX3
###############################################################################
RenderingMode enum:
RENDER = 0x1C00
FEEDBACK = 0x1C01
SELECT = 0x1C02
###############################################################################
SamplePatternSGIS enum:
use SGIS_multisample 1PASS_SGIS
use SGIS_multisample 2PASS_0_SGIS
use SGIS_multisample 2PASS_1_SGIS
use SGIS_multisample 4PASS_0_SGIS
use SGIS_multisample 4PASS_1_SGIS
use SGIS_multisample 4PASS_2_SGIS
use SGIS_multisample 4PASS_3_SGIS
###############################################################################
SeparableTargetEXT enum:
use EXT_convolution SEPARABLE_2D_EXT
###############################################################################
ShadingModel enum:
FLAT = 0x1D00
SMOOTH = 0x1D01
###############################################################################
StencilFunction enum:
use AlphaFunction NEVER
use AlphaFunction LESS
use AlphaFunction EQUAL
use AlphaFunction LEQUAL
use AlphaFunction GREATER
use AlphaFunction NOTEQUAL
use AlphaFunction GEQUAL
use AlphaFunction ALWAYS
###############################################################################
StencilOp enum:
use BlendingFactorDest ZERO
KEEP = 0x1E00
REPLACE = 0x1E01
INCR = 0x1E02
DECR = 0x1E03
use LogicOp INVERT
###############################################################################
StringName enum:
VENDOR = 0x1F00
RENDERER = 0x1F01
VERSION = 0x1F02
EXTENSIONS = 0x1F03
###############################################################################
TexCoordPointerType enum:
use DataType SHORT
use DataType INT
use DataType FLOAT
use DataType DOUBLE
###############################################################################
TextureCoordName enum:
S = 0x2000
T = 0x2001
R = 0x2002
Q = 0x2003
###############################################################################
TextureEnvMode enum:
MODULATE = 0x2100
DECAL = 0x2101
REPLACE = 0x1e01
use GetPName BLEND
use EXT_texture REPLACE_EXT
use AccumOp ADD
use SGIX_texture_add_env TEXTURE_ENV_BIAS_SGIX
###############################################################################
TextureEnvParameter enum:
TEXTURE_ENV_MODE = 0x2200
TEXTURE_ENV_COLOR = 0x2201
###############################################################################
TextureEnvTarget enum:
TEXTURE_ENV = 0x2300
###############################################################################
TextureFilterFuncSGIS enum:
use SGIS_texture_filter4 FILTER4_SGIS
###############################################################################
TextureGenMode enum:
EYE_LINEAR = 0x2400
OBJECT_LINEAR = 0x2401
SPHERE_MAP = 0x2402
use SGIS_point_line_texgen EYE_DISTANCE_TO_POINT_SGIS
use SGIS_point_line_texgen OBJECT_DISTANCE_TO_POINT_SGIS
use SGIS_point_line_texgen EYE_DISTANCE_TO_LINE_SGIS
use SGIS_point_line_texgen OBJECT_DISTANCE_TO_LINE_SGIS
###############################################################################
TextureGenParameter enum:
TEXTURE_GEN_MODE = 0x2500
OBJECT_PLANE = 0x2501
EYE_PLANE = 0x2502
use SGIS_point_line_texgen EYE_POINT_SGIS
use SGIS_point_line_texgen OBJECT_POINT_SGIS
use SGIS_point_line_texgen EYE_LINE_SGIS
use SGIS_point_line_texgen OBJECT_LINE_SGIS
# Aliases TextureGenParameter enum above
# OES_texture_cube_map enum: (OpenGL ES only; additional; see below)
# TEXTURE_GEN_MODE = 0x2500
###############################################################################
TextureMagFilter enum:
NEAREST = 0x2600
LINEAR = 0x2601
use SGIS_detail_texture LINEAR_DETAIL_SGIS
use SGIS_detail_texture LINEAR_DETAIL_ALPHA_SGIS
use SGIS_detail_texture LINEAR_DETAIL_COLOR_SGIS
use SGIS_sharpen_texture LINEAR_SHARPEN_SGIS
use SGIS_sharpen_texture LINEAR_SHARPEN_ALPHA_SGIS
use SGIS_sharpen_texture LINEAR_SHARPEN_COLOR_SGIS
use SGIS_texture_filter4 FILTER4_SGIS
use SGIX_impact_pixel_texture PIXEL_TEX_GEN_Q_CEILING_SGIX
use SGIX_impact_pixel_texture PIXEL_TEX_GEN_Q_ROUND_SGIX
use SGIX_impact_pixel_texture PIXEL_TEX_GEN_Q_FLOOR_SGIX
###############################################################################
TextureMinFilter enum:
use TextureMagFilter NEAREST
use TextureMagFilter LINEAR
NEAREST_MIPMAP_NEAREST = 0x2700
LINEAR_MIPMAP_NEAREST = 0x2701
NEAREST_MIPMAP_LINEAR = 0x2702
LINEAR_MIPMAP_LINEAR = 0x2703
use SGIS_texture_filter4 FILTER4_SGIS
use SGIX_clipmap LINEAR_CLIPMAP_LINEAR_SGIX
use SGIX_clipmap NEAREST_CLIPMAP_NEAREST_SGIX
use SGIX_clipmap NEAREST_CLIPMAP_LINEAR_SGIX
use SGIX_clipmap LINEAR_CLIPMAP_NEAREST_SGIX
use SGIX_impact_pixel_texture PIXEL_TEX_GEN_Q_CEILING_SGIX
use SGIX_impact_pixel_texture PIXEL_TEX_GEN_Q_ROUND_SGIX
use SGIX_impact_pixel_texture PIXEL_TEX_GEN_Q_FLOOR_SGIX
###############################################################################
TextureParameterName enum:
TEXTURE_MAG_FILTER = 0x2800
TEXTURE_MIN_FILTER = 0x2801
TEXTURE_WRAP_S = 0x2802
TEXTURE_WRAP_T = 0x2803
use GetTextureParameter TEXTURE_BORDER_COLOR
use GetTextureParameter TEXTURE_PRIORITY
use EXT_texture3D TEXTURE_WRAP_R_EXT
use SGIS_detail_texture DETAIL_TEXTURE_LEVEL_SGIS
use SGIS_detail_texture DETAIL_TEXTURE_MODE_SGIS
use SGIS_generate_mipmap GENERATE_MIPMAP_SGIS
use SGIS_texture_select DUAL_TEXTURE_SELECT_SGIS
use SGIS_texture_select QUAD_TEXTURE_SELECT_SGIS
use SGIS_texture4D TEXTURE_WRAP_Q_SGIS
use SGIX_clipmap TEXTURE_CLIPMAP_CENTER_SGIX
use SGIX_clipmap TEXTURE_CLIPMAP_FRAME_SGIX
use SGIX_clipmap TEXTURE_CLIPMAP_OFFSET_SGIX
use SGIX_clipmap TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX
use SGIX_clipmap TEXTURE_CLIPMAP_LOD_OFFSET_SGIX
use SGIX_clipmap TEXTURE_CLIPMAP_DEPTH_SGIX
use SGIX_shadow TEXTURE_COMPARE_SGIX
use SGIX_shadow TEXTURE_COMPARE_OPERATOR_SGIX
use SGIX_shadow_ambient SHADOW_AMBIENT_SGIX
use SGIX_texture_coordinate_clamp TEXTURE_MAX_CLAMP_S_SGIX
use SGIX_texture_coordinate_clamp TEXTURE_MAX_CLAMP_T_SGIX
use SGIX_texture_coordinate_clamp TEXTURE_MAX_CLAMP_R_SGIX
use SGIX_texture_lod_bias TEXTURE_LOD_BIAS_S_SGIX
use SGIX_texture_lod_bias TEXTURE_LOD_BIAS_T_SGIX
use SGIX_texture_lod_bias TEXTURE_LOD_BIAS_R_SGIX
use SGIX_texture_scale_bias POST_TEXTURE_FILTER_BIAS_SGIX
use SGIX_texture_scale_bias POST_TEXTURE_FILTER_SCALE_SGIX
###############################################################################
TextureTarget enum:
use GetPName TEXTURE_1D
use GetPName TEXTURE_2D
PROXY_TEXTURE_1D = 0x8063
PROXY_TEXTURE_2D = 0x8064
TEXTURE_3D = 0x806F # use EXT_texture3D TEXTURE_3D_EXT
PROXY_TEXTURE_3D = 0x8070 # use EXT_texture3D PROXY_TEXTURE_3D_EXT
use SGIS_detail_texture DETAIL_TEXTURE_2D_SGIS
use SGIS_texture4D TEXTURE_4D_SGIS
use SGIS_texture4D PROXY_TEXTURE_4D_SGIS
TEXTURE_MIN_LOD = 0x813A # use SGIS_texture_lod TEXTURE_MIN_LOD_SGIS
TEXTURE_MAX_LOD = 0x813B # use SGIS_texture_lod TEXTURE_MAX_LOD_SGIS
TEXTURE_BASE_LEVEL = 0x813C # use SGIS_texture_lod TEXTURE_BASE_LEVEL_SGIS
TEXTURE_MAX_LEVEL = 0x813D # use SGIS_texture_lod TEXTURE_MAX_LEVEL_SGIS
# Revision 1
use ARB_texture_rectangle TEXTURE_RECTANGLE_ARB
use NV_texture_rectangle TEXTURE_RECTANGLE_NV
###############################################################################
TextureWrapMode enum:
CLAMP = 0x2900
REPEAT = 0x2901
use VERSION_1_3 CLAMP_TO_BORDER
use VERSION_1_2 CLAMP_TO_EDGE
###############################################################################
PixelInternalFormat enum:
R3_G3_B2 = 0x2A10
ALPHA4 = 0x803B
ALPHA8 = 0x803C
ALPHA12 = 0x803D
ALPHA16 = 0x803E
LUMINANCE4 = 0x803F
LUMINANCE8 = 0x8040
LUMINANCE12 = 0x8041
LUMINANCE16 = 0x8042
LUMINANCE4_ALPHA4 = 0x8043
LUMINANCE6_ALPHA2 = 0x8044
LUMINANCE8_ALPHA8 = 0x8045
LUMINANCE12_ALPHA4 = 0x8046
LUMINANCE12_ALPHA12 = 0x8047
LUMINANCE16_ALPHA16 = 0x8048
INTENSITY = 0x8049
INTENSITY4 = 0x804A
INTENSITY8 = 0x804B
INTENSITY12 = 0x804C
INTENSITY16 = 0x804D
RGB4 = 0x804F
RGB5 = 0x8050
RGB8 = 0x8051
RGB10 = 0x8052
RGB12 = 0x8053
RGB16 = 0x8054
RGBA2 = 0x8055
RGBA4 = 0x8056
RGB5_A1 = 0x8057
RGBA8 = 0x8058
RGB10_A2 = 0x8059
RGBA12 = 0x805A
RGBA16 = 0x805B
use EXT_texture RGB2_EXT
use SGIS_texture_select DUAL_ALPHA4_SGIS
use SGIS_texture_select DUAL_ALPHA8_SGIS
use SGIS_texture_select DUAL_ALPHA12_SGIS
use SGIS_texture_select DUAL_ALPHA16_SGIS
use SGIS_texture_select DUAL_LUMINANCE4_SGIS
use SGIS_texture_select DUAL_LUMINANCE8_SGIS
use SGIS_texture_select DUAL_LUMINANCE12_SGIS
use SGIS_texture_select DUAL_LUMINANCE16_SGIS
use SGIS_texture_select DUAL_INTENSITY4_SGIS
use SGIS_texture_select DUAL_INTENSITY8_SGIS
use SGIS_texture_select DUAL_INTENSITY12_SGIS
use SGIS_texture_select DUAL_INTENSITY16_SGIS
use SGIS_texture_select DUAL_LUMINANCE_ALPHA4_SGIS
use SGIS_texture_select DUAL_LUMINANCE_ALPHA8_SGIS
use SGIS_texture_select QUAD_ALPHA4_SGIS
use SGIS_texture_select QUAD_ALPHA8_SGIS
use SGIS_texture_select QUAD_LUMINANCE4_SGIS
use SGIS_texture_select QUAD_LUMINANCE8_SGIS
use SGIS_texture_select QUAD_INTENSITY4_SGIS
use SGIS_texture_select QUAD_INTENSITY8_SGIS
use SGIX_depth_texture DEPTH_COMPONENT16_SGIX
use SGIX_depth_texture DEPTH_COMPONENT24_SGIX
use SGIX_depth_texture DEPTH_COMPONENT32_SGIX
use SGIX_icc_texture RGB_ICC_SGIX
use SGIX_icc_texture RGBA_ICC_SGIX
use SGIX_icc_texture ALPHA_ICC_SGIX
use SGIX_icc_texture LUMINANCE_ICC_SGIX
use SGIX_icc_texture INTENSITY_ICC_SGIX
use SGIX_icc_texture LUMINANCE_ALPHA_ICC_SGIX
use SGIX_icc_texture R5_G6_B5_ICC_SGIX
use SGIX_icc_texture R5_G6_B5_A8_ICC_SGIX
use SGIX_icc_texture ALPHA16_ICC_SGIX
use SGIX_icc_texture LUMINANCE16_ICC_SGIX
use SGIX_icc_texture INTENSITY16_ICC_SGIX
use SGIX_icc_texture LUMINANCE16_ALPHA8_ICC_SGIX
# Revision 2
ONE = 1
TWO = 2
THREE = 3
FOUR = 4
use PixelFormat ALPHA
use PixelFormat LUMINANCE
use PixelFormat LUMINANCE_ALPHA
use PixelFormat RGB
use PixelFormat RGBA
# Aliases PixelInternalFormat enums above
# OES_rgb8_rgba8 enum: (OpenGL ES only)
# RGB8 = 0x8051
# RGBA8 = 0x8058
###############################################################################
InterleavedArrayFormat enum:
V2F = 0x2A20
V3F = 0x2A21
C4UB_V2F = 0x2A22
C4UB_V3F = 0x2A23
C3F_V3F = 0x2A24
N3F_V3F = 0x2A25
C4F_N3F_V3F = 0x2A26
T2F_V3F = 0x2A27
T4F_V4F = 0x2A28
T2F_C4UB_V3F = 0x2A29
T2F_C3F_V3F = 0x2A2A
T2F_N3F_V3F = 0x2A2B
T2F_C4F_N3F_V3F = 0x2A2C
T4F_C4F_N3F_V4F = 0x2A2D
###############################################################################
VertexPointerType enum:
use DataType SHORT
use DataType INT
use DataType FLOAT
use DataType DOUBLE
###############################################################################
# 0x3000 through 0x3FFF are reserved for clip planes
ClipPlaneName enum:
CLIP_PLANE0 = 0x3000 # 1 I
CLIP_PLANE1 = 0x3001 # 1 I
CLIP_PLANE2 = 0x3002 # 1 I
CLIP_PLANE3 = 0x3003 # 1 I
CLIP_PLANE4 = 0x3004 # 1 I
CLIP_PLANE5 = 0x3005 # 1 I
# VERSION_3_0 enum: (aliases)
# CLIP_DISTANCE0 = 0x3000 # VERSION_3_0 # alias GL_CLIP_PLANE0
# CLIP_DISTANCE1 = 0x3001 # VERSION_3_0 # alias GL_CLIP_PLANE1
# CLIP_DISTANCE2 = 0x3002 # VERSION_3_0 # alias GL_CLIP_PLANE2
# CLIP_DISTANCE3 = 0x3003 # VERSION_3_0 # alias GL_CLIP_PLANE3
# CLIP_DISTANCE4 = 0x3004 # VERSION_3_0 # alias GL_CLIP_PLANE4
# CLIP_DISTANCE5 = 0x3005 # VERSION_3_0 # alias GL_CLIP_PLANE5
###############################################################################
# 0x4000-0x4FFF are reserved for light numbers
LightName enum:
LIGHT0 = 0x4000 # 1 I
LIGHT1 = 0x4001 # 1 I
LIGHT2 = 0x4002 # 1 I
LIGHT3 = 0x4003 # 1 I
LIGHT4 = 0x4004 # 1 I
LIGHT5 = 0x4005 # 1 I
LIGHT6 = 0x4006 # 1 I
LIGHT7 = 0x4007 # 1 I
use SGIX_fragment_lighting FRAGMENT_LIGHT0_SGIX
use SGIX_fragment_lighting FRAGMENT_LIGHT1_SGIX
use SGIX_fragment_lighting FRAGMENT_LIGHT2_SGIX
use SGIX_fragment_lighting FRAGMENT_LIGHT3_SGIX
use SGIX_fragment_lighting FRAGMENT_LIGHT4_SGIX
use SGIX_fragment_lighting FRAGMENT_LIGHT5_SGIX
use SGIX_fragment_lighting FRAGMENT_LIGHT6_SGIX
use SGIX_fragment_lighting FRAGMENT_LIGHT7_SGIX
###############################################################################
EXT_abgr enum:
ABGR_EXT = 0x8000
###############################################################################
VERSION_1_2 enum: (Promoted for OpenGL 1.2)
CONSTANT_COLOR = 0x8001
ONE_MINUS_CONSTANT_COLOR = 0x8002
CONSTANT_ALPHA = 0x8003
ONE_MINUS_CONSTANT_ALPHA = 0x8004
BLEND_COLOR = 0x8005 # 4 F
EXT_blend_color enum:
CONSTANT_COLOR = 0x8001
CONSTANT_COLOR_EXT = 0x8001
ONE_MINUS_CONSTANT_COLOR = 0x8002
ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002
CONSTANT_ALPHA = 0x8003
CONSTANT_ALPHA_EXT = 0x8003
ONE_MINUS_CONSTANT_ALPHA = 0x8004
ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004
BLEND_COLOR = 0x8005 # 4 F
BLEND_COLOR_EXT = 0x8005 # 4 F
###############################################################################
# VERSION_1_2 enum: (Promoted for OpenGL 1.2)
EXT_blend_minmax enum:
FUNC_ADD = 0x8006
FUNC_ADD_EXT = 0x8006
MIN = 0x8007
MIN_EXT = 0x8007
MAX = 0x8008
MAX_EXT = 0x8008
BLEND_EQUATION = 0x8009 # 1 I
BLEND_EQUATION_EXT = 0x8009 # 1 I
# VERSION_2_0 enum: (Promoted for OpenGL 2.0)
# BLEND_EQUATION_RGB = 0x8009 # VERSION_2_0 # alias GL_BLEND_EQUATION
# EXT_blend_equation_separate enum: (separate; see below)
# BLEND_EQUATION_RGB_EXT = 0x8009 # alias GL_BLEND_EQUATION
# Aliases EXT_blend_equation_separate enum above
# OES_blend_equation_separate enum: (OpenGL ES only; additional; see below)
# BLEND_EQUATION_RGB_OES = 0x8009 # 1 I
###############################################################################
# VERSION_1_2 enum: (Promoted for OpenGL 1.2)
EXT_blend_subtract enum:
FUNC_SUBTRACT = 0x800A
FUNC_SUBTRACT_EXT = 0x800A
FUNC_REVERSE_SUBTRACT = 0x800B
FUNC_REVERSE_SUBTRACT_EXT = 0x800B
# Aliases EXT_blend_minmax and EXT_blend_subtract enums above
# OES_blend_subtract enum: (OpenGL ES only)
# FUNC_ADD_OES = 0x8006
# BLEND_EQUATION_OES = 0x8009 # 1 I
# FUNC_SUBTRACT_OES = 0x800A
# FUNC_REVERSE_SUBTRACT_OES = 0x800B
###############################################################################
EXT_cmyka enum:
CMYK_EXT = 0x800C
CMYKA_EXT = 0x800D
PACK_CMYK_HINT_EXT = 0x800E # 1 I
UNPACK_CMYK_HINT_EXT = 0x800F # 1 I
###############################################################################
VERSION_1_2 enum: (Promoted for OpenGL 1.2)
CONVOLUTION_1D = 0x8010 # 1 I
CONVOLUTION_2D = 0x8011 # 1 I
SEPARABLE_2D = 0x8012 # 1 I
CONVOLUTION_BORDER_MODE = 0x8013
CONVOLUTION_FILTER_SCALE = 0x8014
CONVOLUTION_FILTER_BIAS = 0x8015
REDUCE = 0x8016
CONVOLUTION_FORMAT = 0x8017
CONVOLUTION_WIDTH = 0x8018
CONVOLUTION_HEIGHT = 0x8019
MAX_CONVOLUTION_WIDTH = 0x801A
MAX_CONVOLUTION_HEIGHT = 0x801B
POST_CONVOLUTION_RED_SCALE = 0x801C # 1 F
POST_CONVOLUTION_GREEN_SCALE = 0x801D # 1 F
POST_CONVOLUTION_BLUE_SCALE = 0x801E # 1 F
POST_CONVOLUTION_ALPHA_SCALE = 0x801F # 1 F
POST_CONVOLUTION_RED_BIAS = 0x8020 # 1 F
POST_CONVOLUTION_GREEN_BIAS = 0x8021 # 1 F
POST_CONVOLUTION_BLUE_BIAS = 0x8022 # 1 F
POST_CONVOLUTION_ALPHA_BIAS = 0x8023 # 1 F
EXT_convolution enum:
CONVOLUTION_1D_EXT = 0x8010 # 1 I
CONVOLUTION_2D_EXT = 0x8011 # 1 I
SEPARABLE_2D_EXT = 0x8012 # 1 I
CONVOLUTION_BORDER_MODE_EXT = 0x8013
CONVOLUTION_FILTER_SCALE_EXT = 0x8014
CONVOLUTION_FILTER_BIAS_EXT = 0x8015
REDUCE_EXT = 0x8016
CONVOLUTION_FORMAT_EXT = 0x8017
CONVOLUTION_WIDTH_EXT = 0x8018
CONVOLUTION_HEIGHT_EXT = 0x8019
MAX_CONVOLUTION_WIDTH_EXT = 0x801A
MAX_CONVOLUTION_HEIGHT_EXT = 0x801B
POST_CONVOLUTION_RED_SCALE_EXT = 0x801C # 1 F
POST_CONVOLUTION_GREEN_SCALE_EXT = 0x801D # 1 F
POST_CONVOLUTION_BLUE_SCALE_EXT = 0x801E # 1 F
POST_CONVOLUTION_ALPHA_SCALE_EXT = 0x801F # 1 F
POST_CONVOLUTION_RED_BIAS_EXT = 0x8020 # 1 F
POST_CONVOLUTION_GREEN_BIAS_EXT = 0x8021 # 1 F
POST_CONVOLUTION_BLUE_BIAS_EXT = 0x8022 # 1 F
POST_CONVOLUTION_ALPHA_BIAS_EXT = 0x8023 # 1 F
###############################################################################
VERSION_1_2 enum: (Promoted for OpenGL 1.2)
HISTOGRAM = 0x8024 # 1 I
PROXY_HISTOGRAM = 0x8025
HISTOGRAM_WIDTH = 0x8026
HISTOGRAM_FORMAT = 0x8027
HISTOGRAM_RED_SIZE = 0x8028
HISTOGRAM_GREEN_SIZE = 0x8029
HISTOGRAM_BLUE_SIZE = 0x802A
HISTOGRAM_ALPHA_SIZE = 0x802B
HISTOGRAM_SINK = 0x802D
MINMAX = 0x802E # 1 I
MINMAX_FORMAT = 0x802F
MINMAX_SINK = 0x8030
TABLE_TOO_LARGE = 0x8031
EXT_histogram enum:
HISTOGRAM_EXT = 0x8024 # 1 I
PROXY_HISTOGRAM_EXT = 0x8025
HISTOGRAM_WIDTH_EXT = 0x8026
HISTOGRAM_FORMAT_EXT = 0x8027
HISTOGRAM_RED_SIZE_EXT = 0x8028
HISTOGRAM_GREEN_SIZE_EXT = 0x8029
HISTOGRAM_BLUE_SIZE_EXT = 0x802A
HISTOGRAM_ALPHA_SIZE_EXT = 0x802B
HISTOGRAM_LUMINANCE_SIZE = 0x802C
HISTOGRAM_LUMINANCE_SIZE_EXT = 0x802C
HISTOGRAM_SINK_EXT = 0x802D
MINMAX_EXT = 0x802E # 1 I
MINMAX_FORMAT_EXT = 0x802F
MINMAX_SINK_EXT = 0x8030
TABLE_TOO_LARGE_EXT = 0x8031
###############################################################################
VERSION_1_2 enum: (Promoted for OpenGL 1.2)
UNSIGNED_BYTE_3_3_2 = 0x8032
UNSIGNED_SHORT_4_4_4_4 = 0x8033
UNSIGNED_SHORT_5_5_5_1 = 0x8034
UNSIGNED_INT_8_8_8_8 = 0x8035
UNSIGNED_INT_10_10_10_2 = 0x8036
UNSIGNED_BYTE_2_3_3_REV = 0x8362
UNSIGNED_SHORT_5_6_5 = 0x8363
UNSIGNED_SHORT_5_6_5_REV = 0x8364
UNSIGNED_SHORT_4_4_4_4_REV = 0x8365
UNSIGNED_SHORT_1_5_5_5_REV = 0x8366
UNSIGNED_INT_8_8_8_8_REV = 0x8367
UNSIGNED_INT_2_10_10_10_REV = 0x8368
EXT_packed_pixels enum:
UNSIGNED_BYTE_3_3_2_EXT = 0x8032
UNSIGNED_SHORT_4_4_4_4_EXT = 0x8033
UNSIGNED_SHORT_5_5_5_1_EXT = 0x8034
UNSIGNED_INT_8_8_8_8_EXT = 0x8035
UNSIGNED_INT_10_10_10_2_EXT = 0x8036
UNSIGNED_BYTE_2_3_3_REV_EXT = 0x8362
UNSIGNED_SHORT_5_6_5_EXT = 0x8363
UNSIGNED_SHORT_5_6_5_REV_EXT = 0x8364
UNSIGNED_SHORT_4_4_4_4_REV_EXT = 0x8365
UNSIGNED_SHORT_1_5_5_5_REV_EXT = 0x8366
UNSIGNED_INT_8_8_8_8_REV_EXT = 0x8367
UNSIGNED_INT_2_10_10_10_REV_EXT = 0x8368
# EXT_texture_type_2_10_10_10_REV enum: (OpenGL ES only)
# use EXT_packed_pixels UNSIGNED_INT_2_10_10_10_REV_EXT
###############################################################################
EXT_polygon_offset enum:
POLYGON_OFFSET_EXT = 0x8037
POLYGON_OFFSET_FACTOR_EXT = 0x8038
POLYGON_OFFSET_BIAS_EXT = 0x8039 # 1 F
###############################################################################
VERSION_1_2 enum: (Promoted for OpenGL 1.2)
RESCALE_NORMAL = 0x803A # 1 I
EXT_rescale_normal enum:
RESCALE_NORMAL_EXT = 0x803A # 1 I
###############################################################################
EXT_texture enum:
ALPHA4_EXT = 0x803B
ALPHA8_EXT = 0x803C
ALPHA12_EXT = 0x803D
ALPHA16_EXT = 0x803E
LUMINANCE4_EXT = 0x803F
LUMINANCE8_EXT = 0x8040
LUMINANCE12_EXT = 0x8041
LUMINANCE16_EXT = 0x8042
LUMINANCE4_ALPHA4_EXT = 0x8043
LUMINANCE6_ALPHA2_EXT = 0x8044
LUMINANCE8_ALPHA8_EXT = 0x8045
LUMINANCE12_ALPHA4_EXT = 0x8046
LUMINANCE12_ALPHA12_EXT = 0x8047
LUMINANCE16_ALPHA16_EXT = 0x8048
INTENSITY_EXT = 0x8049
INTENSITY4_EXT = 0x804A
INTENSITY8_EXT = 0x804B
INTENSITY12_EXT = 0x804C
INTENSITY16_EXT = 0x804D
RGB2_EXT = 0x804E
RGB4_EXT = 0x804F
RGB5_EXT = 0x8050
RGB8_EXT = 0x8051
RGB10_EXT = 0x8052
RGB12_EXT = 0x8053
RGB16_EXT = 0x8054
RGBA2_EXT = 0x8055
RGBA4_EXT = 0x8056
RGB5_A1_EXT = 0x8057
RGBA8_EXT = 0x8058
RGB10_A2_EXT = 0x8059
RGBA12_EXT = 0x805A
RGBA16_EXT = 0x805B
TEXTURE_RED_SIZE_EXT = 0x805C
TEXTURE_GREEN_SIZE_EXT = 0x805D
TEXTURE_BLUE_SIZE_EXT = 0x805E
TEXTURE_ALPHA_SIZE_EXT = 0x805F
TEXTURE_LUMINANCE_SIZE_EXT = 0x8060
TEXTURE_INTENSITY_SIZE_EXT = 0x8061
REPLACE_EXT = 0x8062
PROXY_TEXTURE_1D_EXT = 0x8063
PROXY_TEXTURE_2D_EXT = 0x8064
TEXTURE_TOO_LARGE_EXT = 0x8065
# Aliases EXT_texture enums above
# OES_framebuffer_object enum: (OpenGL ES only; additional; see below)
# RGBA4_OES = 0x8056
# RGB5_A1_OES = 0x8057
###############################################################################
EXT_texture_object enum:
TEXTURE_PRIORITY_EXT = 0x8066
TEXTURE_RESIDENT_EXT = 0x8067
TEXTURE_1D_BINDING_EXT = 0x8068
TEXTURE_2D_BINDING_EXT = 0x8069
TEXTURE_3D_BINDING_EXT = 0x806A # 1 I
###############################################################################
VERSION_1_2 enum: (Promoted for OpenGL 1.2)
PACK_SKIP_IMAGES = 0x806B # 1 I
PACK_IMAGE_HEIGHT = 0x806C # 1 F
UNPACK_SKIP_IMAGES = 0x806D # 1 I
UNPACK_IMAGE_HEIGHT = 0x806E # 1 F
TEXTURE_3D = 0x806F # 1 I
PROXY_TEXTURE_3D = 0x8070
TEXTURE_DEPTH = 0x8071
TEXTURE_WRAP_R = 0x8072
MAX_3D_TEXTURE_SIZE = 0x8073 # 1 I
EXT_texture3D enum:
PACK_SKIP_IMAGES_EXT = 0x806B # 1 I
PACK_IMAGE_HEIGHT_EXT = 0x806C # 1 F
UNPACK_SKIP_IMAGES_EXT = 0x806D # 1 I
UNPACK_IMAGE_HEIGHT_EXT = 0x806E # 1 F
TEXTURE_3D_EXT = 0x806F # 1 I
PROXY_TEXTURE_3D_EXT = 0x8070
TEXTURE_DEPTH_EXT = 0x8071
TEXTURE_WRAP_R_EXT = 0x8072
MAX_3D_TEXTURE_SIZE_EXT = 0x8073 # 1 I
# Aliases EXT_texture_object, EXT_texture3D enums above
# OES_texture3D enum: (OpenGL ES only)
# TEXTURE_3D_BINDING_OES = 0x806A # 1 I
# TEXTURE_3D_OES = 0x806F # 1 I
# TEXTURE_WRAP_R_OES = 0x8072
# MAX_3D_TEXTURE_SIZE_OES = 0x8073 # 1 I
###############################################################################
EXT_vertex_array enum:
VERTEX_ARRAY_EXT = 0x8074
NORMAL_ARRAY_EXT = 0x8075
COLOR_ARRAY_EXT = 0x8076
INDEX_ARRAY_EXT = 0x8077
TEXTURE_COORD_ARRAY_EXT = 0x8078
EDGE_FLAG_ARRAY_EXT = 0x8079
VERTEX_ARRAY_SIZE_EXT = 0x807A
VERTEX_ARRAY_TYPE_EXT = 0x807B
VERTEX_ARRAY_STRIDE_EXT = 0x807C
VERTEX_ARRAY_COUNT_EXT = 0x807D # 1 I
NORMAL_ARRAY_TYPE_EXT = 0x807E
NORMAL_ARRAY_STRIDE_EXT = 0x807F
NORMAL_ARRAY_COUNT_EXT = 0x8080 # 1 I
COLOR_ARRAY_SIZE_EXT = 0x8081
COLOR_ARRAY_TYPE_EXT = 0x8082
COLOR_ARRAY_STRIDE_EXT = 0x8083
COLOR_ARRAY_COUNT_EXT = 0x8084 # 1 I
INDEX_ARRAY_TYPE_EXT = 0x8085
INDEX_ARRAY_STRIDE_EXT = 0x8086
INDEX_ARRAY_COUNT_EXT = 0x8087 # 1 I
TEXTURE_COORD_ARRAY_SIZE_EXT = 0x8088
TEXTURE_COORD_ARRAY_TYPE_EXT = 0x8089
TEXTURE_COORD_ARRAY_STRIDE_EXT = 0x808A
TEXTURE_COORD_ARRAY_COUNT_EXT = 0x808B # 1 I
EDGE_FLAG_ARRAY_STRIDE_EXT = 0x808C
EDGE_FLAG_ARRAY_COUNT_EXT = 0x808D # 1 I
VERTEX_ARRAY_POINTER_EXT = 0x808E
NORMAL_ARRAY_POINTER_EXT = 0x808F
COLOR_ARRAY_POINTER_EXT = 0x8090
INDEX_ARRAY_POINTER_EXT = 0x8091
TEXTURE_COORD_ARRAY_POINTER_EXT = 0x8092
EDGE_FLAG_ARRAY_POINTER_EXT = 0x8093
###############################################################################
SGIX_interlace enum:
INTERLACE_SGIX = 0x8094 # 1 I
###############################################################################
SGIS_detail_texture enum:
DETAIL_TEXTURE_2D_SGIS = 0x8095
DETAIL_TEXTURE_2D_BINDING_SGIS = 0x8096 # 1 I
LINEAR_DETAIL_SGIS = 0x8097
LINEAR_DETAIL_ALPHA_SGIS = 0x8098
LINEAR_DETAIL_COLOR_SGIS = 0x8099
DETAIL_TEXTURE_LEVEL_SGIS = 0x809A
DETAIL_TEXTURE_MODE_SGIS = 0x809B
DETAIL_TEXTURE_FUNC_POINTS_SGIS = 0x809C
###############################################################################
# Reuses some SGIS_multisample values
VERSION_1_3 enum: (Promoted for OpenGL 1.3)
MULTISAMPLE = 0x809D
SAMPLE_ALPHA_TO_COVERAGE = 0x809E
SAMPLE_ALPHA_TO_ONE = 0x809F
SAMPLE_COVERAGE = 0x80A0
SAMPLE_BUFFERS = 0x80A8 # 1 I
SAMPLES = 0x80A9 # 1 I
SAMPLE_COVERAGE_VALUE = 0x80AA # 1 F
SAMPLE_COVERAGE_INVERT = 0x80AB # 1 I
ARB_multisample enum:
MULTISAMPLE_ARB = 0x809D
SAMPLE_ALPHA_TO_COVERAGE_ARB = 0x809E
SAMPLE_ALPHA_TO_ONE_ARB = 0x809F
SAMPLE_COVERAGE_ARB = 0x80A0
SAMPLE_BUFFERS_ARB = 0x80A8 # 1 I
SAMPLES_ARB = 0x80A9 # 1 I
SAMPLE_COVERAGE_VALUE_ARB = 0x80AA # 1 F
SAMPLE_COVERAGE_INVERT_ARB = 0x80AB # 1 I
SGIS_multisample enum:
MULTISAMPLE_SGIS = 0x809D # 1 I
SAMPLE_ALPHA_TO_MASK_SGIS = 0x809E # 1 I
SAMPLE_ALPHA_TO_ONE_SGIS = 0x809F # 1 I
SAMPLE_MASK_SGIS = 0x80A0 # 1 I
1PASS_SGIS = 0x80A1
2PASS_0_SGIS = 0x80A2
2PASS_1_SGIS = 0x80A3
4PASS_0_SGIS = 0x80A4
4PASS_1_SGIS = 0x80A5
4PASS_2_SGIS = 0x80A6
4PASS_3_SGIS = 0x80A7
SAMPLE_BUFFERS_SGIS = 0x80A8 # 1 I
SAMPLES_SGIS = 0x80A9 # 1 I
SAMPLE_MASK_VALUE_SGIS = 0x80AA # 1 F
SAMPLE_MASK_INVERT_SGIS = 0x80AB # 1 I
SAMPLE_PATTERN_SGIS = 0x80AC # 1 I
# Reuses SGIS_multisample values.
# EXT_multisample enum:
# MULTISAMPLE_EXT = 0x809D
# SAMPLE_ALPHA_TO_MASK_EXT = 0x809E
# SAMPLE_ALPHA_TO_ONE_EXT = 0x809F
# SAMPLE_MASK_EXT = 0x80A0
# 1PASS_EXT = 0x80A1
# 2PASS_0_EXT = 0x80A2
# 2PASS_1_EXT = 0x80A3
# 4PASS_0_EXT = 0x80A4
# 4PASS_1_EXT = 0x80A5
# 4PASS_2_EXT = 0x80A6
# 4PASS_3_EXT = 0x80A7
# SAMPLE_BUFFERS_EXT = 0x80A8 # 1 I
# SAMPLES_EXT = 0x80A9 # 1 I
# SAMPLE_MASK_VALUE_EXT = 0x80AA # 1 F
# SAMPLE_MASK_INVERT_EXT = 0x80AB # 1 I
# SAMPLE_PATTERN_EXT = 0x80AC # 1 I
# MULTISAMPLE_BIT_EXT = 0x20000000
###############################################################################
SGIS_sharpen_texture enum:
LINEAR_SHARPEN_SGIS = 0x80AD
LINEAR_SHARPEN_ALPHA_SGIS = 0x80AE
LINEAR_SHARPEN_COLOR_SGIS = 0x80AF
SHARPEN_TEXTURE_FUNC_POINTS_SGIS = 0x80B0
###############################################################################
VERSION_1_2 enum: (Promoted for OpenGL 1.2)
COLOR_MATRIX = 0x80B1 # 16 F
COLOR_MATRIX_STACK_DEPTH = 0x80B2 # 1 I
MAX_COLOR_MATRIX_STACK_DEPTH = 0x80B3 # 1 I
POST_COLOR_MATRIX_RED_SCALE = 0x80B4 # 1 F
POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5 # 1 F
POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6 # 1 F
POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7 # 1 F
POST_COLOR_MATRIX_RED_BIAS = 0x80B8 # 1 F
POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9 # 1 F
POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA # 1 F
POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB # 1 F
SGI_color_matrix enum:
COLOR_MATRIX_SGI = 0x80B1 # 16 F
COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B2 # 1 I
MAX_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B3 # 1 I
POST_COLOR_MATRIX_RED_SCALE_SGI = 0x80B4 # 1 F
POST_COLOR_MATRIX_GREEN_SCALE_SGI = 0x80B5 # 1 F
POST_COLOR_MATRIX_BLUE_SCALE_SGI = 0x80B6 # 1 F
POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 0x80B7 # 1 F
POST_COLOR_MATRIX_RED_BIAS_SGI = 0x80B8 # 1 F
POST_COLOR_MATRIX_GREEN_BIAS_SGI = 0x80B9 # 1 F
POST_COLOR_MATRIX_BLUE_BIAS_SGI = 0x80BA # 1 F
POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 0x80BB # 1 F
###############################################################################
SGI_texture_color_table enum:
TEXTURE_COLOR_TABLE_SGI = 0x80BC # 1 I
PROXY_TEXTURE_COLOR_TABLE_SGI = 0x80BD
###############################################################################
SGIX_texture_add_env enum:
TEXTURE_ENV_BIAS_SGIX = 0x80BE
###############################################################################
SGIX_shadow_ambient enum:
SHADOW_AMBIENT_SGIX = 0x80BF
###############################################################################
# Intergraph/Intense3D/3Dlabs: 0x80C0-0x80CF
# 3Dlabs_future_use: 0x80C0-0x80C7
# VERSION_1_4 enum: (Promoted for OpenGL 1.4)
# BLEND_DST_RGB = 0x80C8
# BLEND_SRC_RGB = 0x80C9
# BLEND_DST_ALPHA = 0x80CA
# BLEND_SRC_ALPHA = 0x80CB
# EXT_blend_func_separate enum:
# BLEND_DST_RGB_EXT = 0x80C8
# BLEND_SRC_RGB_EXT = 0x80C9
# BLEND_DST_ALPHA_EXT = 0x80CA
# BLEND_SRC_ALPHA_EXT = 0x80CB
# Aliases EXT_blend_func_separate enums above
# OES_blend_func_separate enum: (OpenGL ES only)
# BLEND_DST_RGB_OES = 0x80C8
# BLEND_SRC_RGB_OES = 0x80C9
# BLEND_DST_ALPHA_OES = 0x80CA
# BLEND_SRC_ALPHA_OES = 0x80CB
# EXT_422_pixels enum:
# 422_EXT = 0x80CC
# 422_REV_EXT = 0x80CD
# 422_AVERAGE_EXT = 0x80CE
# 422_REV_AVERAGE_EXT = 0x80CF
###############################################################################
VERSION_1_2 enum: (Promoted for OpenGL 1.2)
COLOR_TABLE = 0x80D0 # 1 I
POST_CONVOLUTION_COLOR_TABLE = 0x80D1 # 1 I
POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2 # 1 I
PROXY_COLOR_TABLE = 0x80D3
PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4
PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5
COLOR_TABLE_SCALE = 0x80D6
COLOR_TABLE_BIAS = 0x80D7
COLOR_TABLE_FORMAT = 0x80D8
COLOR_TABLE_WIDTH = 0x80D9
COLOR_TABLE_RED_SIZE = 0x80DA
COLOR_TABLE_GREEN_SIZE = 0x80DB
COLOR_TABLE_BLUE_SIZE = 0x80DC
COLOR_TABLE_ALPHA_SIZE = 0x80DD
COLOR_TABLE_LUMINANCE_SIZE = 0x80DE
COLOR_TABLE_INTENSITY_SIZE = 0x80DF
SGI_color_table enum:
COLOR_TABLE_SGI = 0x80D0 # 1 I
POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1 # 1 I
POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2 # 1 I
PROXY_COLOR_TABLE_SGI = 0x80D3
PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D4
PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D5
COLOR_TABLE_SCALE_SGI = 0x80D6
COLOR_TABLE_BIAS_SGI = 0x80D7
COLOR_TABLE_FORMAT_SGI = 0x80D8
COLOR_TABLE_WIDTH_SGI = 0x80D9
COLOR_TABLE_RED_SIZE_SGI = 0x80DA
COLOR_TABLE_GREEN_SIZE_SGI = 0x80DB
COLOR_TABLE_BLUE_SIZE_SGI = 0x80DC
COLOR_TABLE_ALPHA_SIZE_SGI = 0x80DD
COLOR_TABLE_LUMINANCE_SIZE_SGI = 0x80DE
COLOR_TABLE_INTENSITY_SIZE_SGI = 0x80DF
###############################################################################
VERSION_1_2 enum: (Promoted for OpenGL 1.2)
BGR = 0x80E0
BGRA = 0x80E1
EXT_bgra enum:
BGR_EXT = 0x80E0
BGRA_EXT = 0x80E1
###############################################################################
# Microsoft: 0x80E2-0x80E7
###############################################################################
VERSION_1_2 enum:
MAX_ELEMENTS_VERTICES = 0x80E8
MAX_ELEMENTS_INDICES = 0x80E9
###############################################################################
# Microsoft: 0x80EA-0x810F
###############################################################################
SGIS_texture_select enum:
DUAL_ALPHA4_SGIS = 0x8110
DUAL_ALPHA8_SGIS = 0x8111
DUAL_ALPHA12_SGIS = 0x8112
DUAL_ALPHA16_SGIS = 0x8113
DUAL_LUMINANCE4_SGIS = 0x8114
DUAL_LUMINANCE8_SGIS = 0x8115
DUAL_LUMINANCE12_SGIS = 0x8116
DUAL_LUMINANCE16_SGIS = 0x8117
DUAL_INTENSITY4_SGIS = 0x8118
DUAL_INTENSITY8_SGIS = 0x8119
DUAL_INTENSITY12_SGIS = 0x811A
DUAL_INTENSITY16_SGIS = 0x811B
DUAL_LUMINANCE_ALPHA4_SGIS = 0x811C
DUAL_LUMINANCE_ALPHA8_SGIS = 0x811D
QUAD_ALPHA4_SGIS = 0x811E
QUAD_ALPHA8_SGIS = 0x811F
QUAD_LUMINANCE4_SGIS = 0x8120
QUAD_LUMINANCE8_SGIS = 0x8121
QUAD_INTENSITY4_SGIS = 0x8122
QUAD_INTENSITY8_SGIS = 0x8123
DUAL_TEXTURE_SELECT_SGIS = 0x8124
QUAD_TEXTURE_SELECT_SGIS = 0x8125
###############################################################################
VERSION_1_4 enum: (Promoted for OpenGL 1.4)
POINT_SIZE_MIN = 0x8126 # 1 F
POINT_SIZE_MAX = 0x8127 # 1 F
POINT_FADE_THRESHOLD_SIZE = 0x8128 # 1 F
POINT_DISTANCE_ATTENUATION = 0x8129 # 3 F
ARB_point_parameters enum:
POINT_SIZE_MIN_ARB = 0x8126 # 1 F
POINT_SIZE_MAX_ARB = 0x8127 # 1 F
POINT_FADE_THRESHOLD_SIZE_ARB = 0x8128 # 1 F
POINT_DISTANCE_ATTENUATION_ARB = 0x8129 # 3 F
EXT_point_parameters enum:
POINT_SIZE_MIN_EXT = 0x8126 # 1 F
POINT_SIZE_MAX_EXT = 0x8127 # 1 F
POINT_FADE_THRESHOLD_SIZE_EXT = 0x8128 # 1 F
DISTANCE_ATTENUATION_EXT = 0x8129 # 3 F
SGIS_point_parameters enum:
POINT_SIZE_MIN_SGIS = 0x8126 # 1 F
POINT_SIZE_MAX_SGIS = 0x8127 # 1 F
POINT_FADE_THRESHOLD_SIZE_SGIS = 0x8128 # 1 F
DISTANCE_ATTENUATION_SGIS = 0x8129 # 3 F
###############################################################################
SGIS_fog_function enum:
FOG_FUNC_SGIS = 0x812A
FOG_FUNC_POINTS_SGIS = 0x812B # 1 I
MAX_FOG_FUNC_POINTS_SGIS = 0x812C # 1 I
###############################################################################
VERSION_1_3 enum: (Promoted for OpenGL 1.3)
CLAMP_TO_BORDER = 0x812D
ARB_texture_border_clamp enum:
CLAMP_TO_BORDER_ARB = 0x812D
SGIS_texture_border_clamp enum:
CLAMP_TO_BORDER_SGIS = 0x812D
###############################################################################
SGIX_texture_multi_buffer enum:
TEXTURE_MULTI_BUFFER_HINT_SGIX = 0x812E
###############################################################################
VERSION_1_2 enum: (Promoted for OpenGL 1.2)
CLAMP_TO_EDGE = 0x812F
SGIS_texture_edge_clamp enum:
CLAMP_TO_EDGE_SGIS = 0x812F
###############################################################################
SGIS_texture4D enum:
PACK_SKIP_VOLUMES_SGIS = 0x8130 # 1 I
PACK_IMAGE_DEPTH_SGIS = 0x8131 # 1 I
UNPACK_SKIP_VOLUMES_SGIS = 0x8132 # 1 I
UNPACK_IMAGE_DEPTH_SGIS = 0x8133 # 1 I
TEXTURE_4D_SGIS = 0x8134 # 1 I
PROXY_TEXTURE_4D_SGIS = 0x8135
TEXTURE_4DSIZE_SGIS = 0x8136
TEXTURE_WRAP_Q_SGIS = 0x8137
MAX_4D_TEXTURE_SIZE_SGIS = 0x8138 # 1 I
TEXTURE_4D_BINDING_SGIS = 0x814F # 1 I
###############################################################################
SGIX_pixel_texture enum:
PIXEL_TEX_GEN_SGIX = 0x8139 # 1 I
PIXEL_TEX_GEN_MODE_SGIX = 0x832B # 1 I
###############################################################################
VERSION_1_2 enum: (Promoted for OpenGL 1.2)
TEXTURE_MIN_LOD = 0x813A
TEXTURE_MAX_LOD = 0x813B
TEXTURE_BASE_LEVEL = 0x813C
TEXTURE_MAX_LEVEL = 0x813D
SGIS_texture_lod enum:
TEXTURE_MIN_LOD_SGIS = 0x813A
TEXTURE_MAX_LOD_SGIS = 0x813B
TEXTURE_BASE_LEVEL_SGIS = 0x813C
TEXTURE_MAX_LEVEL_SGIS = 0x813D
###############################################################################
SGIX_pixel_tiles enum:
PIXEL_TILE_BEST_ALIGNMENT_SGIX = 0x813E # 1 I
PIXEL_TILE_CACHE_INCREMENT_SGIX = 0x813F # 1 I
PIXEL_TILE_WIDTH_SGIX = 0x8140 # 1 I
PIXEL_TILE_HEIGHT_SGIX = 0x8141 # 1 I
PIXEL_TILE_GRID_WIDTH_SGIX = 0x8142 # 1 I
PIXEL_TILE_GRID_HEIGHT_SGIX = 0x8143 # 1 I
PIXEL_TILE_GRID_DEPTH_SGIX = 0x8144 # 1 I
PIXEL_TILE_CACHE_SIZE_SGIX = 0x8145 # 1 I
###############################################################################
SGIS_texture_filter4 enum:
FILTER4_SGIS = 0x8146
TEXTURE_FILTER4_SIZE_SGIS = 0x8147
###############################################################################
SGIX_sprite enum:
SPRITE_SGIX = 0x8148 # 1 I
SPRITE_MODE_SGIX = 0x8149 # 1 I
SPRITE_AXIS_SGIX = 0x814A # 3 F
SPRITE_TRANSLATION_SGIX = 0x814B # 3 F
SPRITE_AXIAL_SGIX = 0x814C
SPRITE_OBJECT_ALIGNED_SGIX = 0x814D
SPRITE_EYE_ALIGNED_SGIX = 0x814E
###############################################################################
# SGIS_texture4D (additional; see above): 0x814F
###############################################################################
VERSION_1_2 enum: (Promoted for OpenGL 1.2)
CONSTANT_BORDER = 0x8151
# WRAP_BORDER = 0x8152 # Not actually used
REPLICATE_BORDER = 0x8153
CONVOLUTION_BORDER_COLOR = 0x8154
HP_convolution_border_modes enum:
IGNORE_BORDER_HP = 0x8150 # Not promoted
CONSTANT_BORDER_HP = 0x8151
REPLICATE_BORDER_HP = 0x8153
CONVOLUTION_BORDER_COLOR_HP = 0x8154
###############################################################################
# HP: 0x8155-0x816F
###############################################################################
SGIX_clipmap enum:
LINEAR_CLIPMAP_LINEAR_SGIX = 0x8170
TEXTURE_CLIPMAP_CENTER_SGIX = 0x8171
TEXTURE_CLIPMAP_FRAME_SGIX = 0x8172
TEXTURE_CLIPMAP_OFFSET_SGIX = 0x8173
TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8174
TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 0x8175
TEXTURE_CLIPMAP_DEPTH_SGIX = 0x8176
MAX_CLIPMAP_DEPTH_SGIX = 0x8177 # 1 I
MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8178 # 1 I
NEAREST_CLIPMAP_NEAREST_SGIX = 0x844D
NEAREST_CLIPMAP_LINEAR_SGIX = 0x844E
LINEAR_CLIPMAP_NEAREST_SGIX = 0x844F
###############################################################################
SGIX_texture_scale_bias enum:
POST_TEXTURE_FILTER_BIAS_SGIX = 0x8179
POST_TEXTURE_FILTER_SCALE_SGIX = 0x817A
POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = 0x817B # 2 F
POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = 0x817C # 2 F
###############################################################################
SGIX_reference_plane enum:
REFERENCE_PLANE_SGIX = 0x817D # 1 I
REFERENCE_PLANE_EQUATION_SGIX = 0x817E # 4 F
###############################################################################
SGIX_ir_instrument1 enum:
IR_INSTRUMENT1_SGIX = 0x817F # 1 I
###############################################################################
SGIX_instruments enum:
INSTRUMENT_BUFFER_POINTER_SGIX = 0x8180
INSTRUMENT_MEASUREMENTS_SGIX = 0x8181 # 1 I
###############################################################################
SGIX_list_priority enum:
LIST_PRIORITY_SGIX = 0x8182
###############################################################################
SGIX_calligraphic_fragment enum:
CALLIGRAPHIC_FRAGMENT_SGIX = 0x8183 # 1 I
###############################################################################
SGIX_impact_pixel_texture enum:
PIXEL_TEX_GEN_Q_CEILING_SGIX = 0x8184
PIXEL_TEX_GEN_Q_ROUND_SGIX = 0x8185
PIXEL_TEX_GEN_Q_FLOOR_SGIX = 0x8186
PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX = 0x8187
PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX = 0x8188
PIXEL_TEX_GEN_ALPHA_LS_SGIX = 0x8189
PIXEL_TEX_GEN_ALPHA_MS_SGIX = 0x818A
###############################################################################
SGIX_framezoom enum:
FRAMEZOOM_SGIX = 0x818B # 1 I
FRAMEZOOM_FACTOR_SGIX = 0x818C # 1 I
MAX_FRAMEZOOM_FACTOR_SGIX = 0x818D # 1 I
###############################################################################
SGIX_texture_lod_bias enum:
TEXTURE_LOD_BIAS_S_SGIX = 0x818E
TEXTURE_LOD_BIAS_T_SGIX = 0x818F
TEXTURE_LOD_BIAS_R_SGIX = 0x8190
###############################################################################
VERSION_1_4 enum: (Promoted for OpenGL 1.4)
GENERATE_MIPMAP = 0x8191
GENERATE_MIPMAP_HINT = 0x8192 # 1 I
SGIS_generate_mipmap enum:
GENERATE_MIPMAP_SGIS = 0x8191
GENERATE_MIPMAP_HINT_SGIS = 0x8192 # 1 I
###############################################################################
# Incomplete extension, not in enumext.spec
# SGIX_spotlight_cutoff: 0x8193
# SPOT_CUTOFF_DELTA_SGIX = 0x8193
###############################################################################
# SGIX_polynomial_ffd enum:
GEOMETRY_DEFORMATION_SGIX = 0x8194
TEXTURE_DEFORMATION_SGIX = 0x8195
DEFORMATIONS_MASK_SGIX = 0x8196 # 1 I
MAX_DEFORMATION_ORDER_SGIX = 0x8197
###############################################################################
SGIX_fog_offset enum:
FOG_OFFSET_SGIX = 0x8198 # 1 I
FOG_OFFSET_VALUE_SGIX = 0x8199 # 4 F
###############################################################################
SGIX_shadow enum:
TEXTURE_COMPARE_SGIX = 0x819A
TEXTURE_COMPARE_OPERATOR_SGIX = 0x819B
TEXTURE_LEQUAL_R_SGIX = 0x819C
TEXTURE_GEQUAL_R_SGIX = 0x819D
###############################################################################
# SGI private extension, not in enumext.spec
# SGIX_igloo_interface: 0x819E-0x81A4
# IGLOO_FULLSCREEN_SGIX = 0x819E
# IGLOO_VIEWPORT_OFFSET_SGIX = 0x819F
# IGLOO_SWAPTMESH_SGIX = 0x81A0
# IGLOO_COLORNORMAL_SGIX = 0x81A1
# IGLOO_IRISGL_MODE_SGIX = 0x81A2
# IGLOO_LMC_COLOR_SGIX = 0x81A3
# IGLOO_TMESHMODE_SGIX = 0x81A4
###############################################################################
VERSION_1_4 enum: (Promoted for OpenGL 1.4)
DEPTH_COMPONENT16 = 0x81A5
DEPTH_COMPONENT24 = 0x81A6
DEPTH_COMPONENT32 = 0x81A7
ARB_depth_texture enum:
DEPTH_COMPONENT16_ARB = 0x81A5
DEPTH_COMPONENT24_ARB = 0x81A6
DEPTH_COMPONENT32_ARB = 0x81A7
SGIX_depth_texture enum:
DEPTH_COMPONENT16_SGIX = 0x81A5
DEPTH_COMPONENT24_SGIX = 0x81A6
DEPTH_COMPONENT32_SGIX = 0x81A7
# Aliases ARB_depth_texture enum above
# OES_framebuffer_object enum: (OpenGL ES only; additional; see below)
# DEPTH_COMPONENT16_OES = 0x81A5
# Aliases ARB_depth_texture enum above
# OES_depth24 enum: (OpenGL ES only)
# DEPTH_COMPONENT24_OES = 0x81A6
# Aliases ARB_depth_texture enum above
# OES_depth32 enum: (OpenGL ES only)
# DEPTH_COMPONENT32_OES = 0x81A7
###############################################################################
#EXT_compiled_vertex_array enum:
# ARRAY_ELEMENT_LOCK_FIRST_EXT = 0x81A8
# ARRAY_ELEMENT_LOCK_COUNT_EXT = 0x81A9
###############################################################################
#EXT_cull_vertex enum:
# CULL_VERTEX_EXT = 0x81AA
# CULL_VERTEX_EYE_POSITION_EXT = 0x81AB
# CULL_VERTEX_OBJECT_POSITION_EXT = 0x81AC
###############################################################################
# Promoted from SGI?
#EXT_index_array_formats enum:
# IUI_V2F_EXT = 0x81AD
# IUI_V3F_EXT = 0x81AE
# IUI_N3F_V2F_EXT = 0x81AF
# IUI_N3F_V3F_EXT = 0x81B0
# T2F_IUI_V2F_EXT = 0x81B1
# T2F_IUI_V3F_EXT = 0x81B2
# T2F_IUI_N3F_V2F_EXT = 0x81B3
# T2F_IUI_N3F_V3F_EXT = 0x81B4
###############################################################################
# Promoted from SGI?
#EXT_index_func enum:
# INDEX_TEST_EXT = 0x81B5
# INDEX_TEST_FUNC_EXT = 0x81B6
# INDEX_TEST_REF_EXT = 0x81B7
###############################################################################
# Promoted from SGI?
#EXT_index_material enum:
# INDEX_MATERIAL_EXT = 0x81B8
# INDEX_MATERIAL_PARAMETER_EXT = 0x81B9
# INDEX_MATERIAL_FACE_EXT = 0x81BA
###############################################################################
SGIX_ycrcb enum:
YCRCB_422_SGIX = 0x81BB
YCRCB_444_SGIX = 0x81BC
###############################################################################
# Incomplete extension, not in enumext.spec
# SGI_complex_type: 0x81BD-0x81C3
# COMPLEX_UNSIGNED_BYTE_SGI = 0x81BD
# COMPLEX_BYTE_SGI = 0x81BE
# COMPLEX_UNSIGNED_SHORT_SGI = 0x81BF
# COMPLEX_SHORT_SGI = 0x81C0
# COMPLEX_UNSIGNED_INT_SGI = 0x81C1
# COMPLEX_INT_SGI = 0x81C2
# COMPLEX_FLOAT_SGI = 0x81C3
###############################################################################
# Incomplete extension, not in enumext.spec
# SGI_fft: 0x81C4-0x81CA
# POST_TRANSFORM_RED_SCALE_SGI = ???? # 1 F
# POST_TRANSFORM_GREEN_SCALE_SGI = ???? # 1 F
# POST_TRANSFORM_BLUE_SCALE_SGI = ???? # 1 F
# POST_TRANSFORM_ALPHA_SCALE_SGI = ???? # 1 F
# POST_TRANSFORM_RED_BIAS_SGI = ???? # 1 F
# POST_TRANSFORM_GREEN_BIAS_SGI = ???? # 1 F
# POST_TRANSFORM_BLUE_BIAS_SGI = ???? # 1 F
# POST_TRANSFORM_ALPHA_BIAS_SGI = ???? # 1 F
# PIXEL_TRANSFORM_OPERATOR_SGI = 0x81C4 # 1 I
# CONVOLUTION_SGI = 0x81C5
# FFT_1D_SGI = 0x81C6
# PIXEL_TRANSFORM_SGI = 0x81C7
# MAX_FFT_WIDTH_SGI = 0x81C8
# SORT_SGI = 0x81C9
# TRANSPOSE_SGI = 0x81CA
###############################################################################
# Incomplete extension, not in enumext.spec
# SGIX_nurbs_eval: 0x81CB-0x81CF
# MAP1_VERTEX_3_NURBS_SGIX = 0x81CB # 1 I
# MAP1_VERTEX_4_NURBS_SGIX = 0x81CC # 1 I
# MAP1_INDEX_NURBS_SGIX = 0x81CD # 1 I
# MAP1_COLOR_4_NURBS_SGIX = 0x81CE # 1 I
# MAP1_NORMAL_NURBS_SGIX = 0x81CF # 1 I
# MAP1_TEXTURE_COORD_1_NURBS_SGIX = 0x81E0 # 1 I
# MAP1_TEXTURE_COORD_2_NURBS_SGIX = 0x81E1 # 1 I
# MAP1_TEXTURE_COORD_3_NURBS_SGIX = 0x81E2 # 1 I
# MAP1_TEXTURE_COORD_4_NURBS_SGIX = 0x81E3 # 1 I
# MAP2_VERTEX_3_NURBS_SGIX = 0x81E4 # 1 I
# MAP2_VERTEX_4_NURBS_SGIX = 0x81E5 # 1 I
# MAP2_INDEX_NURBS_SGIX = 0x81E6 # 1 I
# MAP2_COLOR_4_NURBS_SGIX = 0x81E7 # 1 I
# MAP2_NORMAL_NURBS_SGIX = 0x81E8 # 1 I
# MAP2_TEXTURE_COORD_1_NURBS_SGIX = 0x81E9 # 1 I
# MAP2_TEXTURE_COORD_2_NURBS_SGIX = 0x81EA # 1 I
# MAP2_TEXTURE_COORD_3_NURBS_SGIX = 0x81EB # 1 I
# MAP2_TEXTURE_COORD_4_NURBS_SGIX = 0x81EC # 1 I
# NURBS_KNOT_COUNT_SGIX = 0x81ED
# NURBS_KNOT_VECTOR_SGIX = 0x81EE
###############################################################################
# Sun: 0x81D0-0x81DF
# No extension spec, not in enumext.spec
# SUNX_surface_hint enum:
# SURFACE_SIZE_HINT_SUNX = 0x81D2
# LARGE_SUNX = 0x81D3
# SUNX_general_triangle_list enum:
# RESTART_SUN = 0x0001
# REPLACE_MIDDLE_SUN = 0x0002
# REPLACE_OLDEST_SUN = 0x0003
# WRAP_BORDER_SUN = 0x81D4
# TRIANGLE_LIST_SUN = 0x81D7
# REPLACEMENT_CODE_SUN = 0x81D8
# REPLACEMENT_CODE_ARRAY_SUN = 0x85C0
# REPLACEMENT_CODE_ARRAY_TYPE_SUN = 0x85C1
# REPLACEMENT_CODE_ARRAY_STRIDE_SUN = 0x85C2
# REPLACEMENT_CODE_ARRAY_POINTER_SUN = 0x85C3
# R1UI_V3F_SUN = 0x85C4
# R1UI_C4UB_V3F_SUN = 0x85C5
# R1UI_C3F_V3F_SUN = 0x85C6
# R1UI_N3F_V3F_SUN = 0x85C7
# R1UI_C4F_N3F_V3F_SUN = 0x85C8
# R1UI_T2F_V3F_SUN = 0x85C9
# R1UI_T2F_N3F_V3F_SUN = 0x85CA
# R1UI_T2F_C4F_N3F_V3F_SUN = 0x85CB
# SUNX_constant_data enum:
# UNPACK_CONSTANT_DATA_SUNX = 0x81D5
# TEXTURE_CONSTANT_DATA_SUNX = 0x81D6
# SUN_global_alpha enum:
# GLOBAL_ALPHA_SUN = 0x81D9
# GLOBAL_ALPHA_FACTOR_SUN = 0x81DA
###############################################################################
# SGIX_nurbs_eval (additional; see above): 0x81E0-0x81EE
###############################################################################
SGIS_texture_color_mask enum:
TEXTURE_COLOR_WRITEMASK_SGIS = 0x81EF
###############################################################################
SGIS_point_line_texgen enum:
EYE_DISTANCE_TO_POINT_SGIS = 0x81F0
OBJECT_DISTANCE_TO_POINT_SGIS = 0x81F1
EYE_DISTANCE_TO_LINE_SGIS = 0x81F2
OBJECT_DISTANCE_TO_LINE_SGIS = 0x81F3
EYE_POINT_SGIS = 0x81F4
OBJECT_POINT_SGIS = 0x81F5
EYE_LINE_SGIS = 0x81F6
OBJECT_LINE_SGIS = 0x81F7
###############################################################################
VERSION_1_2 enum: (Promoted for OpenGL 1.2)
LIGHT_MODEL_COLOR_CONTROL = 0x81F8 # 1 I
SINGLE_COLOR = 0x81F9
SEPARATE_SPECULAR_COLOR = 0x81FA
EXT_separate_specular_color enum:
LIGHT_MODEL_COLOR_CONTROL_EXT = 0x81F8
SINGLE_COLOR_EXT = 0x81F9
SEPARATE_SPECULAR_COLOR_EXT = 0x81FA
###############################################################################
EXT_shared_texture_palette enum:
SHARED_TEXTURE_PALETTE_EXT = 0x81FB # 1 I
###############################################################################
# Incomplete extension, not in enumext.spec
# SGIX_fog_scale: 0x81FC-0x81FD
# FOG_SCALE_SGIX = 0x81FC # 1 I
# FOG_SCALE_VALUE_SGIX = 0x81FD # 1 F
###############################################################################
# Incomplete extension, not in enumext.spec
# SGIX_fog_blend: 0x81FE-0x81FF
# FOG_BLEND_ALPHA_SGIX = 0x81FE # 1 I
# FOG_BLEND_COLOR_SGIX = 0x81FF # 1 I
###############################################################################
# ATI: 0x8200-0x820F (released by Microsoft 2002/9/16)
# ATI_text_fragment_shader enum:
# TEXT_FRAGMENT_SHADER_ATI = 0x8200
###############################################################################
# OpenGL ARB: 0x8210-0x823F
VERSION_3_0 enum:
use ARB_framebuffer_object FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING
use ARB_framebuffer_object FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE
use ARB_framebuffer_object FRAMEBUFFER_ATTACHMENT_RED_SIZE
use ARB_framebuffer_object FRAMEBUFFER_ATTACHMENT_GREEN_SIZE
use ARB_framebuffer_object FRAMEBUFFER_ATTACHMENT_BLUE_SIZE
use ARB_framebuffer_object FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE
use ARB_framebuffer_object FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE
use ARB_framebuffer_object FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE
use ARB_framebuffer_object FRAMEBUFFER_DEFAULT
use ARB_framebuffer_object FRAMEBUFFER_UNDEFINED
use ARB_framebuffer_object DEPTH_STENCIL_ATTACHMENT
# ARB_framebuffer_object enum: (note: no ARB suffixes)
# FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210 # VERSION_3_0 / ARB_fbo
# FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211 # VERSION_3_0 / ARB_fbo
# FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212 # VERSION_3_0 / ARB_fbo
# FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213 # VERSION_3_0 / ARB_fbo
# FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214 # VERSION_3_0 / ARB_fbo
# FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215 # VERSION_3_0 / ARB_fbo
# FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216 # VERSION_3_0 / ARB_fbo
# FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217 # VERSION_3_0 / ARB_fbo
# FRAMEBUFFER_DEFAULT = 0x8218 # VERSION_3_0 / ARB_fbo
# FRAMEBUFFER_UNDEFINED = 0x8219 # VERSION_3_0 / ARB_fbo
# DEPTH_STENCIL_ATTACHMENT = 0x821A # VERSION_3_0 / ARB_fbo
# VERSION_3_0 enum:
# MAJOR_VERSION = 0x821B # VERSION_3_0
# MINOR_VERSION = 0x821C # VERSION_3_0
# NUM_EXTENSIONS = 0x821D # VERSION_3_0
# CONTEXT_FLAGS = 0x821E # VERSION_3_0
# 0x821F-0x8221 currently unused
VERSION_3_0 enum:
use ARB_framebuffer_object INDEX
# ARB_framebuffer_object enum: (note: no ARB suffixes)
# INDEX = 0x8222 # VERSION_3_0 / ARB_fbo
# VERSION_3_0 enum:
# DEPTH_BUFFER = 0x8223 # VERSION_3_0
# STENCIL_BUFFER = 0x8224 # VERSION_3_0
# COMPRESSED_RED = 0x8225 # VERSION_3_0
# COMPRESSED_RG = 0x8226 # VERSION_3_0
VERSION_3_0 enum:
use ARB_texture_rg RG
use ARB_texture_rg RG_INTEGER
use ARB_texture_rg R8
use ARB_texture_rg R16
use ARB_texture_rg RG8
use ARB_texture_rg RG16
use ARB_texture_rg R16F
use ARB_texture_rg R32F
use ARB_texture_rg RG16F
use ARB_texture_rg RG32F
use ARB_texture_rg R8I
use ARB_texture_rg R8UI
use ARB_texture_rg R16I
use ARB_texture_rg R16UI
use ARB_texture_rg R32I
use ARB_texture_rg R32UI
use ARB_texture_rg RG8I
use ARB_texture_rg RG8UI
use ARB_texture_rg RG16I
use ARB_texture_rg RG16UI
use ARB_texture_rg RG32I
use ARB_texture_rg RG32UI
# ARB_texture_rg enum: (note: no ARB suffixes)
# RG = 0x8227 # VERSION_3_0 / ARB_trg
# RG_INTEGER = 0x8228 # VERSION_3_0 / ARB_trg
# R8 = 0x8229 # VERSION_3_0 / ARB_trg
# R16 = 0x822A # VERSION_3_0 / ARB_trg
# RG8 = 0x822B # VERSION_3_0 / ARB_trg
# RG16 = 0x822C # VERSION_3_0 / ARB_trg
# R16F = 0x822D # VERSION_3_0 / ARB_trg
# R32F = 0x822E # VERSION_3_0 / ARB_trg
# RG16F = 0x822F # VERSION_3_0 / ARB_trg
# RG32F = 0x8230 # VERSION_3_0 / ARB_trg
# R8I = 0x8231 # VERSION_3_0 / ARB_trg
# R8UI = 0x8232 # VERSION_3_0 / ARB_trg
# R16I = 0x8233 # VERSION_3_0 / ARB_trg
# R16UI = 0x8234 # VERSION_3_0 / ARB_trg
# R32I = 0x8235 # VERSION_3_0 / ARB_trg
# R32UI = 0x8236 # VERSION_3_0 / ARB_trg
# RG8I = 0x8237 # VERSION_3_0 / ARB_trg
# RG8UI = 0x8238 # VERSION_3_0 / ARB_trg
# RG16I = 0x8239 # VERSION_3_0 / ARB_trg
# RG16UI = 0x823A # VERSION_3_0 / ARB_trg
# RG32I = 0x823B # VERSION_3_0 / ARB_trg
# RG32UI = 0x823C # VERSION_3_0 / ARB_trg
# ARB_future_use: 0x823D-0x823F
###############################################################################
# @@@ Any_vendor_future_use: 0x8240-0x82AF (released by Microsoft 2002/9/16)
###############################################################################
# ADD: 0x82B0-0x830F
###############################################################################
# SGIX_depth_pass_instrument enum: 0x8310-0x8312
# DEPTH_PASS_INSTRUMENT_SGIX = 0x8310
# DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX = 0x8311
# DEPTH_PASS_INSTRUMENT_MAX_SGIX = 0x8312
###############################################################################
# SGIX_fragments_instrument enum: 0x8313-0x8315
# FRAGMENTS_INSTRUMENT_SGIX = 0x8313 # 1 I
# FRAGMENTS_INSTRUMENT_COUNTERS_SGIX = 0x8314 # 1 I
# FRAGMENTS_INSTRUMENT_MAX_SGIX = 0x8315 # 1 I
###############################################################################
SGIX_convolution_accuracy enum:
CONVOLUTION_HINT_SGIX = 0x8316 # 1 I
###############################################################################
# SGIX_color_matrix_accuracy: 0x8317
###############################################################################
# SGIX_ycrcba: 0x8318-0x8319
# YCRCB_SGIX = 0x8318
# YCRCBA_SGIX = 0x8319
###############################################################################
# SGIX_slim: 0x831A-0x831F
# UNPACK_COMPRESSED_SIZE_SGIX = 0x831A
# PACK_MAX_COMPRESSED_SIZE_SGIX = 0x831B
# PACK_COMPRESSED_SIZE_SGIX = 0x831C
# SLIM8U_SGIX = 0x831D
# SLIM10U_SGIX = 0x831E
# SLIM12S_SGIX = 0x831F
###############################################################################
SGIX_blend_alpha_minmax enum:
ALPHA_MIN_SGIX = 0x8320
ALPHA_MAX_SGIX = 0x8321
###############################################################################
# SGIX_scalebias_hint enum:
# SCALEBIAS_HINT_SGIX = 0x8322
###############################################################################
# Incomplete extension, not in enumext.spec
# SGIX_fog_layers: 0x8323-0x8328
# FOG_TYPE_SGIX = 0x8323 # 1 I
# UNIFORM_SGIX = 0x8324
# LAYERED_SGIX = 0x8325
# FOG_GROUND_PLANE_SGIX = 0x8326 # 4 F
# FOG_LAYERS_POINTS_SGIX = 0x8327 # 1 I
# MAX_FOG_LAYERS_POINTS_SGIX = 0x8328 # 1 I
###############################################################################
# SGIX_async enum:
ASYNC_MARKER_SGIX = 0x8329
###############################################################################
# Incomplete extension, not in enumext.spec
# SGIX_texture_phase: 0x832A
# PHASE_SGIX = 0x832A
###############################################################################
# SGIX_pixel_texture (additional; see above): 0x832B
###############################################################################
SGIX_async_histogram enum:
ASYNC_HISTOGRAM_SGIX = 0x832C
MAX_ASYNC_HISTOGRAM_SGIX = 0x832D
###############################################################################
# Incomplete extension, not in enumext.spec
# SGIX_texture_mipmap_anisotropic: 0x832E-0x832F
# TEXTURE_MIPMAP_ANISOTROPY_SGIX = 0x832E
# MAX_MIPMAP_ANISOTROPY_SGIX = 0x832F # 1 I
###############################################################################
EXT_pixel_transform enum:
PIXEL_TRANSFORM_2D_EXT = 0x8330
PIXEL_MAG_FILTER_EXT = 0x8331
PIXEL_MIN_FILTER_EXT = 0x8332
PIXEL_CUBIC_WEIGHT_EXT = 0x8333
CUBIC_EXT = 0x8334
AVERAGE_EXT = 0x8335
PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = 0x8336
MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = 0x8337
PIXEL_TRANSFORM_2D_MATRIX_EXT = 0x8338
# SUN_future_use: 0x8339-0x833F
###############################################################################
# Incomplete extension, not in enumext.spec
# SGIX_cube_map: 0x8340-0x8348
# ENV_MAP_SGIX = 0x8340
# CUBE_MAP_SGIX = 0x8341
# CUBE_MAP_ZP_SGIX = 0x8342
# CUBE_MAP_ZN_SGIX = 0x8343
# CUBE_MAP_XN_SGIX = 0x8344
# CUBE_MAP_XP_SGIX = 0x8345
# CUBE_MAP_YN_SGIX = 0x8346
# CUBE_MAP_YP_SGIX = 0x8347
# CUBE_MAP_BINDING_SGIX = 0x8348 # 1 I
###############################################################################
# Unfortunately, there was a collision promoting to EXT from SGIX.
# Use fog_coord's value of 0x8452 instead of the previously
# assigned FRAGMENT_DEPTH_EXT -> 0x834B.
# EXT_light_texture: 0x8349-0x8352
# FRAGMENT_MATERIAL_EXT = 0x8349
# FRAGMENT_NORMAL_EXT = 0x834A
# FRAGMENT_COLOR_EXT = 0x834C
# ATTENUATION_EXT = 0x834D
# SHADOW_ATTENUATION_EXT = 0x834E
# TEXTURE_APPLICATION_MODE_EXT = 0x834F # 1 I
# TEXTURE_LIGHT_EXT = 0x8350 # 1 I
# TEXTURE_MATERIAL_FACE_EXT = 0x8351 # 1 I
# TEXTURE_MATERIAL_PARAMETER_EXT = 0x8352 # 1 I
# use EXT_fog_coord FRAGMENT_DEPTH_EXT
###############################################################################
SGIS_pixel_texture enum:
PIXEL_TEXTURE_SGIS = 0x8353 # 1 I
PIXEL_FRAGMENT_RGB_SOURCE_SGIS = 0x8354 # 1 I
PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = 0x8355 # 1 I
PIXEL_GROUP_COLOR_SGIS = 0x8356 # 1 I
###############################################################################
# Incomplete extension, not in enumext.spec
# SGIX_pixel_texture_bits: 0x8357-0x8359
# COLOR_TO_TEXTURE_COORD_SGIX = 0x8357
# COLOR_BIT_PATTERN_SGIX = 0x8358
# COLOR_VALUE_SGIX = 0x8359
###############################################################################
# Incomplete extension, not in enumext.spec
# SGIX_pixel_texture_lod: 0x835A
# PIXEL_TEX_GEN_LAMBDA_SOURCE_SGIX = 0x835A
###############################################################################
# SGIX_line_quality_hint:
# LINE_QUALITY_HINT_SGIX = 0x835B
###############################################################################
SGIX_async_pixel enum:
ASYNC_TEX_IMAGE_SGIX = 0x835C
ASYNC_DRAW_PIXELS_SGIX = 0x835D
ASYNC_READ_PIXELS_SGIX = 0x835E
MAX_ASYNC_TEX_IMAGE_SGIX = 0x835F
MAX_ASYNC_DRAW_PIXELS_SGIX = 0x8360
MAX_ASYNC_READ_PIXELS_SGIX = 0x8361
###############################################################################
# EXT_packed_pixels (additional; see above): 0x8362-0x8368
###############################################################################
SGIX_texture_coordinate_clamp enum:
TEXTURE_MAX_CLAMP_S_SGIX = 0x8369
TEXTURE_MAX_CLAMP_T_SGIX = 0x836A
TEXTURE_MAX_CLAMP_R_SGIX = 0x836B
###############################################################################
# Incomplete extension, not in enumext.spec
# SGIX_fog_texture: 0x836C-0x836E
# FRAGMENT_FOG_SGIX = 0x836C
# TEXTURE_FOG_SGIX = 0x836D # 1 I
# FOG_PATCHY_FACTOR_SGIX = 0x836E
###############################################################################
# Incomplete extension, not in enumext.spec
# SGIX_fog_factor_to_alpha: 0x836F
FOG_FACTOR_TO_ALPHA_SGIX = 0x836F
###############################################################################
# HP: 0x8370-0x837F
# NOTE: IBM is using values in this range, because of a bobble
# when Pat Brown left at the same time as I assigned them the
# next range and their registry became inconsistent. Unknown
# whether HP has any conflicts as they have never reported using
# any values in this range.
# VERSION_1_4 enum: (Promoted for OpenGL 1.4)
# MIRRORED_REPEAT = 0x8370
# ARB_texture_mirrored_repeat enum:
# MIRRORED_REPEAT_ARB = 0x8370
# IBM_texture_mirrored_repeat enum:
# MIRRORED_REPEAT_IBM = 0x8370
# Aliases ARB_texture_mirrored_repeat enum above
# OES_texture_mirrored_repeat enum: (OpenGL ES only)
# MIRRORED_REPEAT_OES = 0x8370
###############################################################################
# IBM: 0x8380-0x839F
###############################################################################
# S3: 0x83A0-0x83BF
# Extension #276
# S3_s3tc enum: 0x83A0-0x83A3
# RGB_S3TC = 0x83A0
# RGB4_S3TC = 0x83A1
# RGBA_S3TC = 0x83A2
# RGBA4_S3TC = 0x83A3
# S3_future_use: 0x83A4-0x83BF
###############################################################################
# Obsolete extension, never to be put in enumext.spec
# SGIS_multitexture: 0x83C0-0x83E5
# SELECTED_TEXTURE_SGIS = 0x83C0 # 1 I
# SELECTED_TEXTURE_COORD_SET_SGIS = 0x83C1 # 1 I
# SELECTED_TEXTURE_TRANSFORM_SGIS = 0x83C2 # 1 I
# MAX_TEXTURES_SGIS = 0x83C3 # 1 I
# MAX_TEXTURE_COORD_SETS_SGIS = 0x83C4 # 1 I
# TEXTURE_COORD_SET_INTERLEAVE_FACTOR_SGIS = 0x83C5 # 1 I
# TEXTURE_ENV_COORD_SET_SGIS = 0x83C6
# TEXTURE0_SGIS = 0x83C7
# TEXTURE1_SGIS = 0x83C8
# TEXTURE2_SGIS = 0x83C9
# TEXTURE3_SGIS = 0x83CA
#
# SGIS_multitexture_future_use: 0x83CB-0x83E5
###############################################################################
# Incomplete extension, not in enumext.spec
# SGIX_bali_g_instruments: 0x83E6-0x83E9
# BALI_NUM_TRIS_CULLED_INSTRUMENT_SGIX = 0x83E6 # 1 I
# BALI_NUM_PRIMS_CLIPPED_INSTRUMENT_SGIX = 0x83E7 # 1 I
# BALI_NUM_PRIMS_REJECT_INSTRUMENT_SGIX = 0x83E8 # 1 I
# BALI_NUM_PRIMS_CLIP_RESULT_INSTRUMENT_SGIX = 0x83E9 # 1 I
###############################################################################
# Incomplete extension, not in enumext.spec
# SGIX_bali_r_instruments: 0x83EA-0x83EC
# BALI_FRAGMENTS_GENERATED_INSTRUMENT_SGIX = 0x83EA # 1 I
# BALI_DEPTH_PASS_INSTRUMENT_SGIX = 0x83EB # 1 I
# BALI_R_CHIP_COUNT_SGIX = 0x83EC # 1 I
###############################################################################
# Incomplete extension, not in enumext.spec
# SGIX_occlusion_instrument: 0x83ED
# OCCLUSION_INSTRUMENT_SGIX = 0x83ED # 1 I
###############################################################################
SGIX_vertex_preclip enum:
VERTEX_PRECLIP_SGIX = 0x83EE
VERTEX_PRECLIP_HINT_SGIX = 0x83EF
###############################################################################
# INTEL: 0x83F0-0x83FF
# Note that this block was reclaimed from NTP, who never shipped it,
# and reassigned to Intel.
EXT_texture_compression_s3tc enum:
COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0
COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1
COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2
COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3
INTEL_parallel_arrays enum:
PARALLEL_ARRAYS_INTEL = 0x83F4
VERTEX_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F5
NORMAL_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F6
COLOR_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F7
TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F8
# INTEL_future_use: 0x83F9-0x83FF
###############################################################################
SGIX_fragment_lighting enum:
FRAGMENT_LIGHTING_SGIX = 0x8400 # 1 I
FRAGMENT_COLOR_MATERIAL_SGIX = 0x8401 # 1 I
FRAGMENT_COLOR_MATERIAL_FACE_SGIX = 0x8402 # 1 I
FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = 0x8403 # 1 I
MAX_FRAGMENT_LIGHTS_SGIX = 0x8404 # 1 I
MAX_ACTIVE_LIGHTS_SGIX = 0x8405 # 1 I
CURRENT_RASTER_NORMAL_SGIX = 0x8406 # 1 I
LIGHT_ENV_MODE_SGIX = 0x8407 # 1 I
FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 0x8408 # 1 I
FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 0x8409 # 1 I
FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 0x840A # 4 F
FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 0x840B # 1 I
FRAGMENT_LIGHT0_SGIX = 0x840C # 1 I
FRAGMENT_LIGHT1_SGIX = 0x840D
FRAGMENT_LIGHT2_SGIX = 0x840E
FRAGMENT_LIGHT3_SGIX = 0x840F
FRAGMENT_LIGHT4_SGIX = 0x8410
FRAGMENT_LIGHT5_SGIX = 0x8411
FRAGMENT_LIGHT6_SGIX = 0x8412
FRAGMENT_LIGHT7_SGIX = 0x8413
# SGIX_fragment_lighting_future_use: 0x8414-0x842B
###############################################################################
SGIX_resample enum:
PACK_RESAMPLE_SGIX = 0x842C
UNPACK_RESAMPLE_SGIX = 0x842D
RESAMPLE_REPLICATE_SGIX = 0x842E
RESAMPLE_ZERO_FILL_SGIX = 0x842F
RESAMPLE_DECIMATE_SGIX = 0x8430
# SGIX_resample_future_use: 0x8431-0x8435
###############################################################################
# Incomplete extension, not in enumext.spec
# SGIX_fragment_lighting_space: 0x8436-0x8449
# EYE_SPACE_SGIX = 0x8436
# TANGENT_SPACE_SGIX = 0x8437
# OBJECT_SPACE_SGIX = 0x8438
# TANGENT_ARRAY_SGIX = 0x8439
# BINORMAL_ARRAY_SGIX = 0x843A
# CURRENT_TANGENT_SGIX = 0x843B # 3 F
# CURRENT_BINORMAL_SGIX = 0x843C # 3 F
# FRAGMENT_LIGHT_SPACE_SGIX = 0x843D # 1 I
# TANGENT_ARRAY_TYPE_SGIX = 0x843E
# TANGENT_ARRAY_STRIDE_SGIX = 0x843F
# TANGENT_ARRAY_COUNT_SGIX = 0x8440
# BINORMAL_ARRAY_TYPE_SGIX = 0x8441
# BINORMAL_ARRAY_STRIDE_SGIX = 0x8442
# BINORMAL_ARRAY_COUNT_SGIX = 0x8443
# TANGENT_ARRAY_POINTER_SGIX = 0x8444
# BINORMAL_ARRAY_POINTER_SGIX = 0x8445
# MAP1_TANGENT_SGIX = 0x8446
# MAP2_TANGENT_SGIX = 0x8447
# MAP1_BINORMAL_SGIX = 0x8448
# MAP2_BINORMAL_SGIX = 0x8449
###############################################################################
# Incomplete extension, not in enumext.spec
# SGIX_bali_timer_instruments: 0x844A-0x844C
# BALI_GEOM_TIMER_INSTRUMENT_SGIX = 0x844A # 1 I
# BALI_RASTER_TIMER_INSTRUMENT_SGIX = 0x844B # 1 I
# BALI_INSTRUMENT_TIME_UNIT_SGIX = 0x844C # 1 I
###############################################################################
# SGIX_clipmap (additional; see above): 0x844D-0x844F
###############################################################################
# SGI (actually brokered for Id Software): 0x8450-0x845F
# VERSION_1_5 enum: (Consistent naming scheme for OpenGL 1.5)
# FOG_COORD_SRC = 0x8450 # alias GL_FOG_COORDINATE_SOURCE
# FOG_COORD = 0x8451 # alias GL_FOG_COORDINATE
# CURRENT_FOG_COORD = 0x8453 # alias GL_CURRENT_FOG_COORDINATE
# FOG_COORD_ARRAY_TYPE = 0x8454 # alias GL_FOG_COORDINATE_ARRAY_TYPE
# FOG_COORD_ARRAY_STRIDE = 0x8455 # alias GL_FOG_COORDINATE_ARRAY_STRIDE
# FOG_COORD_ARRAY_POINTER = 0x8456 # alias GL_FOG_COORDINATE_ARRAY_POINTER
# FOG_COORD_ARRAY = 0x8457 # alias GL_FOG_COORDINATE_ARRAY
# VERSION_1_4 enum: (Promoted for OpenGL 1.4)
# FOG_COORDINATE_SOURCE = 0x8450 # 1 I
# FOG_COORDINATE = 0x8451
# FRAGMENT_DEPTH = 0x8452
# CURRENT_FOG_COORDINATE = 0x8453 # 1 F
# FOG_COORDINATE_ARRAY_TYPE = 0x8454 # 1 I
# FOG_COORDINATE_ARRAY_STRIDE = 0x8455 # 1 I
# FOG_COORDINATE_ARRAY_POINTER = 0x8456
# FOG_COORDINATE_ARRAY = 0x8457 # 1 I
# EXT_fog_coord enum:
# FOG_COORDINATE_SOURCE_EXT = 0x8450 # 1 I
# FOG_COORDINATE_EXT = 0x8451
# FRAGMENT_DEPTH_EXT = 0x8452
# CURRENT_FOG_COORDINATE_EXT = 0x8453 # 1 F
# FOG_COORDINATE_ARRAY_TYPE_EXT = 0x8454 # 1 I
# FOG_COORDINATE_ARRAY_STRIDE_EXT = 0x8455 # 1 I
# FOG_COORDINATE_ARRAY_POINTER_EXT = 0x8456
# FOG_COORDINATE_ARRAY_EXT = 0x8457 # 1 I
# VERSION_1_4 enum: (Promoted for OpenGL 1.4)
# COLOR_SUM = 0x8458 # 1 I
# CURRENT_SECONDARY_COLOR = 0x8459 # 3 F
# SECONDARY_COLOR_ARRAY_SIZE = 0x845A # 1 I
# SECONDARY_COLOR_ARRAY_TYPE = 0x845B # 1 I
# SECONDARY_COLOR_ARRAY_STRIDE = 0x845C # 1 I
# SECONDARY_COLOR_ARRAY_POINTER = 0x845D
# SECONDARY_COLOR_ARRAY = 0x845E # 1 I
# EXT_secondary_color enum:
# COLOR_SUM_EXT = 0x8458 # 1 I
# CURRENT_SECONDARY_COLOR_EXT = 0x8459 # 3 F
# SECONDARY_COLOR_ARRAY_SIZE_EXT = 0x845A # 1 I
# SECONDARY_COLOR_ARRAY_TYPE_EXT = 0x845B # 1 I
# SECONDARY_COLOR_ARRAY_STRIDE_EXT = 0x845C # 1 I
# SECONDARY_COLOR_ARRAY_POINTER_EXT = 0x845D
# SECONDARY_COLOR_ARRAY_EXT = 0x845E # 1 I
# ARB_vertex_program enum:
# COLOR_SUM_ARB = 0x8458 # 1 I # ARB_vertex_program
# VERSION_2_1 enum:
# CURRENT_RASTER_SECONDARY_COLOR = 0x845F
###############################################################################
# Incomplete extension, not in enumext.spec
# SGIX_icc_texture enum:
# RGB_ICC_SGIX = 0x8460
# RGBA_ICC_SGIX = 0x8461
# ALPHA_ICC_SGIX = 0x8462
# LUMINANCE_ICC_SGIX = 0x8463
# INTENSITY_ICC_SGIX = 0x8464
# LUMINANCE_ALPHA_ICC_SGIX = 0x8465
# R5_G6_B5_ICC_SGIX = 0x8466
# R5_G6_B5_A8_ICC_SGIX = 0x8467
# ALPHA16_ICC_SGIX = 0x8468
# LUMINANCE16_ICC_SGIX = 0x8469
# INTENSITY16_ICC_SGIX = 0x846A
# LUMINANCE16_ALPHA8_ICC_SGIX = 0x846B
###############################################################################
# SGI_future_use: 0x846C
###############################################################################
# SMOOTH_* enums are new names for pre-1.2 enums.
VERSION_1_2 enum:
SMOOTH_POINT_SIZE_RANGE = 0x0B12 # 2 F
SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13 # 1 F
SMOOTH_LINE_WIDTH_RANGE = 0x0B22 # 2 F
SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23 # 1 F
ALIASED_POINT_SIZE_RANGE = 0x846D # 2 F
ALIASED_LINE_WIDTH_RANGE = 0x846E # 2 F
###############################################################################
# SGI_future_use: 0x846F
###############################################################################
# ATI Technologies (vendor multitexture, spec not yet released): 0x8470-0x848F
###############################################################################
# REND (Rendition): 0x8490-0x849F
# REND_screen_coordinates enum:
# SCREEN_COORDINATES_REND = 0x8490
# INVERTED_SCREEN_W_REND = 0x8491
###############################################################################
# ATI Technologies (vendor multitexture, spec not yet released): 0x84A0-84BF
###############################################################################
# OpenGL ARB: 0x84C0-0x84EF
# VERSION_1_3 enum: (Promoted for OpenGL 1.3)
# ARB_multitexture enum:
# TEXTURE0 = 0x84C0
# TEXTURE0_ARB = 0x84C0
# TEXTURE1 = 0x84C1
# TEXTURE1_ARB = 0x84C1
# TEXTURE2 = 0x84C2
# TEXTURE2_ARB = 0x84C2
# TEXTURE3 = 0x84C3
# TEXTURE3_ARB = 0x84C3
# TEXTURE4 = 0x84C4
# TEXTURE4_ARB = 0x84C4
# TEXTURE5 = 0x84C5
# TEXTURE5_ARB = 0x84C5
# TEXTURE6 = 0x84C6
# TEXTURE6_ARB = 0x84C6
# TEXTURE7 = 0x84C7
# TEXTURE7_ARB = 0x84C7
# TEXTURE8 = 0x84C8
# TEXTURE8_ARB = 0x84C8
# TEXTURE9 = 0x84C9
# TEXTURE9_ARB = 0x84C9
# TEXTURE10 = 0x84CA
# TEXTURE10_ARB = 0x84CA
# TEXTURE11 = 0x84CB
# TEXTURE11_ARB = 0x84CB
# TEXTURE12 = 0x84CC
# TEXTURE12_ARB = 0x84CC
# TEXTURE13 = 0x84CD
# TEXTURE13_ARB = 0x84CD
# TEXTURE14 = 0x84CE
# TEXTURE14_ARB = 0x84CE
# TEXTURE15 = 0x84CF
# TEXTURE15_ARB = 0x84CF
# TEXTURE16 = 0x84D0
# TEXTURE16_ARB = 0x84D0
# TEXTURE17 = 0x84D1
# TEXTURE17_ARB = 0x84D1
# TEXTURE18 = 0x84D2
# TEXTURE18_ARB = 0x84D2
# TEXTURE19 = 0x84D3
# TEXTURE19_ARB = 0x84D3
# TEXTURE20 = 0x84D4
# TEXTURE20_ARB = 0x84D4
# TEXTURE21 = 0x84D5
# TEXTURE21_ARB = 0x84D5
# TEXTURE22 = 0x84D6
# TEXTURE22_ARB = 0x84D6
# TEXTURE23 = 0x84D7
# TEXTURE23_ARB = 0x84D7
# TEXTURE24 = 0x84D8
# TEXTURE24_ARB = 0x84D8
# TEXTURE25 = 0x84D9
# TEXTURE25_ARB = 0x84D9
# TEXTURE26 = 0x84DA
# TEXTURE26_ARB = 0x84DA
# TEXTURE27 = 0x84DB
# TEXTURE27_ARB = 0x84DB
# TEXTURE28 = 0x84DC
# TEXTURE28_ARB = 0x84DC
# TEXTURE29 = 0x84DD
# TEXTURE29_ARB = 0x84DD
# TEXTURE30 = 0x84DE
# TEXTURE30_ARB = 0x84DE
# TEXTURE31 = 0x84DF
# TEXTURE31_ARB = 0x84DF
# ACTIVE_TEXTURE = 0x84E0 # 1 I
# ACTIVE_TEXTURE_ARB = 0x84E0 # 1 I
# CLIENT_ACTIVE_TEXTURE = 0x84E1 # 1 I
# CLIENT_ACTIVE_TEXTURE_ARB = 0x84E1 # 1 I
# MAX_TEXTURE_UNITS = 0x84E2 # 1 I
# MAX_TEXTURE_UNITS_ARB = 0x84E2 # 1 I
# These are really core ES 1.1 enums, but haven't included
# ES core enums in enum.spec yet
# OES_texture_env_crossbar: (OpenGL ES only)
# use VERSION_1_3 TEXTURE0
# use VERSION_1_3 TEXTURE1
# use VERSION_1_3 TEXTURE2
# use VERSION_1_3 TEXTURE3
# use VERSION_1_3 TEXTURE4
# use VERSION_1_3 TEXTURE5
# use VERSION_1_3 TEXTURE6
# use VERSION_1_3 TEXTURE7
# use VERSION_1_3 TEXTURE8
# use VERSION_1_3 TEXTURE9
# use VERSION_1_3 TEXTURE10
# use VERSION_1_3 TEXTURE11
# use VERSION_1_3 TEXTURE12
# use VERSION_1_3 TEXTURE13
# use VERSION_1_3 TEXTURE14
# use VERSION_1_3 TEXTURE15
# use VERSION_1_3 TEXTURE16
# use VERSION_1_3 TEXTURE17
# use VERSION_1_3 TEXTURE18
# use VERSION_1_3 TEXTURE19
# use VERSION_1_3 TEXTURE20
# use VERSION_1_3 TEXTURE21
# use VERSION_1_3 TEXTURE22
# use VERSION_1_3 TEXTURE23
# use VERSION_1_3 TEXTURE24
# use VERSION_1_3 TEXTURE25
# use VERSION_1_3 TEXTURE26
# use VERSION_1_3 TEXTURE27
# use VERSION_1_3 TEXTURE28
# use VERSION_1_3 TEXTURE29
# use VERSION_1_3 TEXTURE30
# use VERSION_1_3 TEXTURE31
###############################################################################
# VERSION_1_3 enum: (Promoted for OpenGL 1.3)
# TRANSPOSE_MODELVIEW_MATRIX = 0x84E3 # 16 F
# TRANSPOSE_PROJECTION_MATRIX = 0x84E4 # 16 F
# TRANSPOSE_TEXTURE_MATRIX = 0x84E5 # 16 F
# TRANSPOSE_COLOR_MATRIX = 0x84E6 # 16 F
# ARB_transpose_matrix enum:
# TRANSPOSE_MODELVIEW_MATRIX_ARB = 0x84E3 # 16 F
# TRANSPOSE_PROJECTION_MATRIX_ARB = 0x84E4 # 16 F
# TRANSPOSE_TEXTURE_MATRIX_ARB = 0x84E5 # 16 F
# TRANSPOSE_COLOR_MATRIX_ARB = 0x84E6 # 16 F
# VERSION_1_3 enum: (Promoted for OpenGL 1.3)
# SUBTRACT = 0x84E7
# ARB_texture_env_combine enum:
# SUBTRACT_ARB = 0x84E7
VERSION_3_0 enum:
use ARB_framebuffer_object MAX_RENDERBUFFER_SIZE
# ARB_framebuffer_object enum: (note: no ARB suffixes)
# MAX_RENDERBUFFER_SIZE = 0x84E8 # VERSION_3_0 / ARB_fbo
# EXT_framebuffer_object (additional; see below):
# MAX_RENDERBUFFER_SIZE_EXT = 0x84E8
# Aliases EXT_framebuffer_object enum above
# OES_framebuffer_object enum: (OpenGL ES only; additional; see below)
# MAX_RENDERBUFFER_SIZE_OES = 0x84E8
# VERSION_1_3 enum: (Promoted for OpenGL 1.3)
# COMPRESSED_ALPHA = 0x84E9
# COMPRESSED_LUMINANCE = 0x84EA
# COMPRESSED_LUMINANCE_ALPHA = 0x84EB
# COMPRESSED_INTENSITY = 0x84EC
# COMPRESSED_RGB = 0x84ED
# COMPRESSED_RGBA = 0x84EE
# TEXTURE_COMPRESSION_HINT = 0x84EF
# TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0
# TEXTURE_COMPRESSED = 0x86A1
# NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2
# COMPRESSED_TEXTURE_FORMATS = 0x86A3
# ARB_texture_compression enum:
# COMPRESSED_ALPHA_ARB = 0x84E9
# COMPRESSED_LUMINANCE_ARB = 0x84EA
# COMPRESSED_LUMINANCE_ALPHA_ARB = 0x84EB
# COMPRESSED_INTENSITY_ARB = 0x84EC
# COMPRESSED_RGB_ARB = 0x84ED
# COMPRESSED_RGBA_ARB = 0x84EE
# TEXTURE_COMPRESSION_HINT_ARB = 0x84EF
# TEXTURE_COMPRESSED_IMAGE_SIZE_ARB = 0x86A0
# TEXTURE_COMPRESSED_ARB = 0x86A1
# NUM_COMPRESSED_TEXTURE_FORMATS_ARB = 0x86A2
# COMPRESSED_TEXTURE_FORMATS_ARB = 0x86A3
###############################################################################
# NVIDIA: 0x84F0-0x855F
# NV_future_use: 0x84F0-0x84F1
# NV_fence enum:
# ALL_COMPLETED_NV = 0x84F2
# FENCE_STATUS_NV = 0x84F3
# FENCE_CONDITION_NV = 0x84F4
# VERSION_3_1 enum:
# TEXTURE_RECTANGLE = 0x84F5
# TEXTURE_BINDING_RECTANGLE = 0x84F6
# PROXY_TEXTURE_RECTANGLE = 0x84F7
# MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8
# ARB_texture_rectangle enum:
# TEXTURE_RECTANGLE_ARB = 0x84F5
# TEXTURE_BINDING_RECTANGLE_ARB = 0x84F6
# PROXY_TEXTURE_RECTANGLE_ARB = 0x84F7
# MAX_RECTANGLE_TEXTURE_SIZE_ARB = 0x84F8
# NV_texture_rectangle enum:
# TEXTURE_RECTANGLE_NV = 0x84F5
# TEXTURE_BINDING_RECTANGLE_NV = 0x84F6
# PROXY_TEXTURE_RECTANGLE_NV = 0x84F7
# MAX_RECTANGLE_TEXTURE_SIZE_NV = 0x84F8
VERSION_3_0 enum:
use ARB_framebuffer_object DEPTH_STENCIL
use ARB_framebuffer_object UNSIGNED_INT_24_8
# ARB_framebuffer_object enum: (note: no ARB suffixes)
# DEPTH_STENCIL = 0x84F9 # VERSION_3_0 / ARB_fbo
# UNSIGNED_INT_24_8 = 0x84FA # VERSION_3_0 / ARB_fbo
# EXT_packed_depth_stencil enum:
# DEPTH_STENCIL_EXT = 0x84F9
# UNSIGNED_INT_24_8_EXT = 0x84FA
# NV_packed_depth_stencil enum:
# DEPTH_STENCIL_NV = 0x84F9
# UNSIGNED_INT_24_8_NV = 0x84FA
# Aliases EXT_packed_depth_stencil enums above
# OES_packed_depth_stencil enum: (OpenGL ES only)
# DEPTH_STENCIL_OES = 0x84F9
# UNSIGNED_INT_24_8_OES = 0x84FA
# NV_future_use: 0x84FB-0x84FC
# VERSION_1_4 enum: (Promoted for OpenGL 1.4)
# MAX_TEXTURE_LOD_BIAS = 0x84FD
# EXT_texture_lod_bias enum:
# MAX_TEXTURE_LOD_BIAS_EXT = 0x84FD
# EXT_texture_filter_anisotropic enum:
# TEXTURE_MAX_ANISOTROPY_EXT = 0x84FE
# MAX_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FF
# VERSION_1_4 enum: (Promoted for OpenGL 1.4)
# TEXTURE_FILTER_CONTROL = 0x8500
# TEXTURE_LOD_BIAS = 0x8501
# EXT_texture_lod_bias enum:
# TEXTURE_FILTER_CONTROL_EXT = 0x8500
# TEXTURE_LOD_BIAS_EXT = 0x8501
# EXT_vertex_weighting enum:
# MODELVIEW1_STACK_DEPTH_EXT = 0x8502
# NV_texture_env_combine4 (additional; see below): 0x8503
# NV_light_max_exponent enum:
# MAX_SHININESS_NV = 0x8504
# MAX_SPOT_EXPONENT_NV = 0x8505
# EXT_vertex_weighting enum:
# MODELVIEW_MATRIX1_EXT = 0x8506
# VERSION_1_4 enum: (Promoted for OpenGL 1.4)
# INCR_WRAP = 0x8507
# DECR_WRAP = 0x8508
# EXT_stencil_wrap enum:
# INCR_WRAP_EXT = 0x8507
# DECR_WRAP_EXT = 0x8508
# Aliases EXT_stencil_wrap enums above
# OES_stencil_wrap enum: (OpenGL ES only)
# INCR_WRAP_OES = 0x8507
# DECR_WRAP_OES = 0x8508
# EXT_vertex_weighting enum:
# VERTEX_WEIGHTING_EXT = 0x8509
# MODELVIEW1_EXT = 0x850A
# CURRENT_VERTEX_WEIGHT_EXT = 0x850B
# VERTEX_WEIGHT_ARRAY_EXT = 0x850C
# VERTEX_WEIGHT_ARRAY_SIZE_EXT = 0x850D
# VERTEX_WEIGHT_ARRAY_TYPE_EXT = 0x850E
# VERTEX_WEIGHT_ARRAY_STRIDE_EXT = 0x850F
# VERTEX_WEIGHT_ARRAY_POINTER_EXT = 0x8510
# VERSION_1_3 enum: (Promoted for OpenGL 1.3)
# Note: these are also exposed as NV and EXT, as well as ARB
# NV_texgen_reflection enum:
# EXT_texture_cube_map enum:
# NORMAL_MAP = 0x8511
# REFLECTION_MAP = 0x8512
# TEXTURE_CUBE_MAP = 0x8513
# TEXTURE_BINDING_CUBE_MAP = 0x8514
# TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515
# TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516
# TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517
# TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518
# TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519
# TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A
# PROXY_TEXTURE_CUBE_MAP = 0x851B
# MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C
# ARB_texture_cube_map enum:
# NORMAL_MAP_ARB = 0x8511
# REFLECTION_MAP_ARB = 0x8512
# TEXTURE_CUBE_MAP_ARB = 0x8513
# TEXTURE_BINDING_CUBE_MAP_ARB = 0x8514
# TEXTURE_CUBE_MAP_POSITIVE_X_ARB = 0x8515
# TEXTURE_CUBE_MAP_NEGATIVE_X_ARB = 0x8516
# TEXTURE_CUBE_MAP_POSITIVE_Y_ARB = 0x8517
# TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB = 0x8518
# TEXTURE_CUBE_MAP_POSITIVE_Z_ARB = 0x8519
# TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB = 0x851A
# PROXY_TEXTURE_CUBE_MAP_ARB = 0x851B
# MAX_CUBE_MAP_TEXTURE_SIZE_ARB = 0x851C
# Aliases ARB_texture_cube_map enums above
# OES_texture_cube_map enum: (OpenGL ES only; additional; see below)
# NORMAL_MAP_OES = 0x8511
# REFLECTION_MAP_OES = 0x8512
# TEXTURE_CUBE_MAP_OES = 0x8513
# TEXTURE_BINDING_CUBE_MAP_OES = 0x8514
# TEXTURE_CUBE_MAP_POSITIVE_X_OES = 0x8515
# TEXTURE_CUBE_MAP_NEGATIVE_X_OES = 0x8516
# TEXTURE_CUBE_MAP_POSITIVE_Y_OES = 0x8517
# TEXTURE_CUBE_MAP_NEGATIVE_Y_OES = 0x8518
# TEXTURE_CUBE_MAP_POSITIVE_Z_OES = 0x8519
# TEXTURE_CUBE_MAP_NEGATIVE_Z_OES = 0x851A
# MAX_CUBE_MAP_TEXTURE_SIZE_OES = 0x851C
# NV_vertex_array_range enum:
# VERTEX_ARRAY_RANGE_NV = 0x851D
# VERTEX_ARRAY_RANGE_LENGTH_NV = 0x851E
# VERTEX_ARRAY_RANGE_VALID_NV = 0x851F
# MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV = 0x8520
# VERTEX_ARRAY_RANGE_POINTER_NV = 0x8521
# @@@ How does this interact with NV_vertex_array_range?
# APPLE_vertex_array_range enum:
# VERTEX_ARRAY_RANGE_APPLE = 0x851D
# VERTEX_ARRAY_RANGE_LENGTH_APPLE = 0x851E
# VERTEX_ARRAY_STORAGE_HINT_APPLE = 0x851F
# VERTEX_ARRAY_RANGE_POINTER_APPLE = 0x8521
# STORAGE_CACHED_APPLE = 0x85BE
# STORAGE_SHARED_APPLE = 0x85BF
# NV_register_combiners enum:
# REGISTER_COMBINERS_NV = 0x8522
# VARIABLE_A_NV = 0x8523
# VARIABLE_B_NV = 0x8524
# VARIABLE_C_NV = 0x8525
# VARIABLE_D_NV = 0x8526
# VARIABLE_E_NV = 0x8527
# VARIABLE_F_NV = 0x8528
# VARIABLE_G_NV = 0x8529
# CONSTANT_COLOR0_NV = 0x852A
# CONSTANT_COLOR1_NV = 0x852B
# PRIMARY_COLOR_NV = 0x852C
# SECONDARY_COLOR_NV = 0x852D
# SPARE0_NV = 0x852E
# SPARE1_NV = 0x852F
# DISCARD_NV = 0x8530
# E_TIMES_F_NV = 0x8531
# SPARE0_PLUS_SECONDARY_COLOR_NV = 0x8532
# UNSIGNED_IDENTITY_NV = 0x8536
# UNSIGNED_INVERT_NV = 0x8537
# EXPAND_NORMAL_NV = 0x8538
# EXPAND_NEGATE_NV = 0x8539
# HALF_BIAS_NORMAL_NV = 0x853A
# HALF_BIAS_NEGATE_NV = 0x853B
# SIGNED_IDENTITY_NV = 0x853C
# UNSIGNED_NEGATE_NV = 0x853D
# SCALE_BY_TWO_NV = 0x853E
# SCALE_BY_FOUR_NV = 0x853F
# SCALE_BY_ONE_HALF_NV = 0x8540
# BIAS_BY_NEGATIVE_ONE_HALF_NV = 0x8541
# COMBINER_INPUT_NV = 0x8542
# COMBINER_MAPPING_NV = 0x8543
# COMBINER_COMPONENT_USAGE_NV = 0x8544
# COMBINER_AB_DOT_PRODUCT_NV = 0x8545
# COMBINER_CD_DOT_PRODUCT_NV = 0x8546
# COMBINER_MUX_SUM_NV = 0x8547
# COMBINER_SCALE_NV = 0x8548
# COMBINER_BIAS_NV = 0x8549
# COMBINER_AB_OUTPUT_NV = 0x854A
# COMBINER_CD_OUTPUT_NV = 0x854B
# COMBINER_SUM_OUTPUT_NV = 0x854C
# MAX_GENERAL_COMBINERS_NV = 0x854D
# NUM_GENERAL_COMBINERS_NV = 0x854E
# COLOR_SUM_CLAMP_NV = 0x854F
# COMBINER0_NV = 0x8550
# COMBINER1_NV = 0x8551
# COMBINER2_NV = 0x8552
# COMBINER3_NV = 0x8553
# COMBINER4_NV = 0x8554
# COMBINER5_NV = 0x8555
# COMBINER6_NV = 0x8556
# COMBINER7_NV = 0x8557
# NV_vertex_array_range2:
# VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV = 0x8533
# NV_multisample_filter_hint:
# MULTISAMPLE_FILTER_HINT_NV = 0x8534
# NV_register_combiners2 enum:
# PER_STAGE_CONSTANTS_NV = 0x8535
# NV_register_combiners (additional; see above): 0x8536-0x8557
# NV_primitive_restart enum:
# PRIMITIVE_RESTART_NV = 0x8558
# PRIMITIVE_RESTART_INDEX_NV = 0x8559
# NV_fog_distance enum:
# FOG_GEN_MODE_NV = 0x855A
# EYE_RADIAL_NV = 0x855B
# EYE_PLANE_ABSOLUTE_NV = 0x855C
# NV_texgen_emboss enum:
# EMBOSS_LIGHT_NV = 0x855D
# EMBOSS_CONSTANT_NV = 0x855E
# EMBOSS_MAP_NV = 0x855F
###############################################################################
# Intergraph/Intense3D/3Dlabs: 0x8560-0x856F
# INGR_color_clamp enum:
# RED_MIN_CLAMP_INGR = 0x8560
# GREEN_MIN_CLAMP_INGR = 0x8561
# BLUE_MIN_CLAMP_INGR = 0x8562
# ALPHA_MIN_CLAMP_INGR = 0x8563
# RED_MAX_CLAMP_INGR = 0x8564
# GREEN_MAX_CLAMP_INGR = 0x8565
# BLUE_MAX_CLAMP_INGR = 0x8566
# ALPHA_MAX_CLAMP_INGR = 0x8567
# INGR_interlace_read enum:
# INTERLACE_READ_INGR = 0x8568
# 3Dlabs_future_use: 0x8569-0x856F
###############################################################################
# ATI/NVIDIA: 0x8570-0x859F
# VERSION_1_5 enum: (Consistent naming scheme for OpenGL 1.5)
# SRC0_RGB = 0x8580 # alias GL_SOURCE0_RGB
# SRC1_RGB = 0x8581 # alias GL_SOURCE1_RGB
# SRC2_RGB = 0x8582 # alias GL_SOURCE2_RGB
# SRC0_ALPHA = 0x8588 # alias GL_SOURCE0_ALPHA
# SRC1_ALPHA = 0x8589 # alias GL_SOURCE1_ALPHA
# SRC2_ALPHA = 0x858A # alias GL_SOURCE2_ALPHA
# VERSION_1_3 enum: (Promoted for OpenGL 1.3)
# COMBINE = 0x8570
# COMBINE_RGB = 0x8571
# COMBINE_ALPHA = 0x8572
# RGB_SCALE = 0x8573
# ADD_SIGNED = 0x8574
# INTERPOLATE = 0x8575
# CONSTANT = 0x8576
# PRIMARY_COLOR = 0x8577
# PREVIOUS = 0x8578
# SOURCE0_RGB = 0x8580
# SOURCE1_RGB = 0x8581
# SOURCE2_RGB = 0x8582
# SOURCE0_ALPHA = 0x8588
# SOURCE1_ALPHA = 0x8589
# SOURCE2_ALPHA = 0x858A
# OPERAND0_RGB = 0x8590
# OPERAND1_RGB = 0x8591
# OPERAND2_RGB = 0x8592
# OPERAND0_ALPHA = 0x8598
# OPERAND1_ALPHA = 0x8599
# OPERAND2_ALPHA = 0x859A
# EXT_texture_env_combine enum:
# COMBINE_EXT = 0x8570
# COMBINE_RGB_EXT = 0x8571
# COMBINE_ALPHA_EXT = 0x8572
# RGB_SCALE_EXT = 0x8573
# ADD_SIGNED_EXT = 0x8574
# INTERPOLATE_EXT = 0x8575
# CONSTANT_EXT = 0x8576
# PRIMARY_COLOR_EXT = 0x8577
# PREVIOUS_EXT = 0x8578
# SOURCE0_RGB_EXT = 0x8580
# SOURCE1_RGB_EXT = 0x8581
# SOURCE2_RGB_EXT = 0x8582
# SOURCE0_ALPHA_EXT = 0x8588
# SOURCE1_ALPHA_EXT = 0x8589
# SOURCE2_ALPHA_EXT = 0x858A
# OPERAND0_RGB_EXT = 0x8590
# OPERAND1_RGB_EXT = 0x8591
# OPERAND2_RGB_EXT = 0x8592
# OPERAND0_ALPHA_EXT = 0x8598
# OPERAND1_ALPHA_EXT = 0x8599
# OPERAND2_ALPHA_EXT = 0x859A
# NV_texture_env_combine4 enum:
# COMBINE4_NV = 0x8503
# SOURCE3_RGB_NV = 0x8583
# SOURCE3_ALPHA_NV = 0x858B
# OPERAND3_RGB_NV = 0x8593
# OPERAND3_ALPHA_NV = 0x859B
# "Future use" => "additional combiner input/output enums" only
# ATI/NVIDIA_future_use: 0x8584-0x8587
# ATI/NVIDIA_future_use: 0x858C-0x858F
# ATI/NVIDIA_future_use: 0x8594-0x8597
# ATI/NVIDIA_future_use: 0x859C-0x859F
###############################################################################
SGIX_subsample enum:
PACK_SUBSAMPLE_RATE_SGIX = 0x85A0
UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1
PIXEL_SUBSAMPLE_4444_SGIX = 0x85A2
PIXEL_SUBSAMPLE_2424_SGIX = 0x85A3
PIXEL_SUBSAMPLE_4242_SGIX = 0x85A4
###############################################################################
# Incomplete extension, not in enumext.spec
# SGIS_color_range: 0x85A5-0x85AD
# EXTENDED_RANGE_SGIS = 0x85A5
# MIN_RED_SGIS = 0x85A6
# MAX_RED_SGIS = 0x85A7
# MIN_GREEN_SGIS = 0x85A8
# MAX_GREEN_SGIS = 0x85A9
# MIN_BLUE_SGIS = 0x85AA
# MAX_BLUE_SGIS = 0x85AB
# MIN_ALPHA_SGIS = 0x85AC
# MAX_ALPHA_SGIS = 0x85AD
###############################################################################
# EXT_texture_perturb_normal enum:
# PERTURB_EXT = 0x85AE
# TEXTURE_NORMAL_EXT = 0x85AF
###############################################################################
# Apple: 0x85B0-0x85BF
# APPLE_specular_vector enum:
# LIGHT_MODEL_SPECULAR_VECTOR_APPLE = 0x85B0
# APPLE_transform_hint enum:
# TRANSFORM_HINT_APPLE = 0x85B1
# APPLE_client_storage enum:
# UNPACK_CLIENT_STORAGE_APPLE = 0x85B2
# APPLE_future_use: 0x85B3-0x85B4
## From Jeremy 2006/10/18 (Bugzilla bug 632) - unknown extension name
# BUFFER_OBJECT_APPLE = 0x85B3
# STORAGE_CLIENT_APPLE = 0x85B4
VERSION_3_0 enum:
use ARB_vertex_array_object VERTEX_ARRAY_BINDING
# ARB_vertex_array_object enum: (note: no ARB suffixes)
# VERTEX_ARRAY_BINDING = 0x85B5 # VERSION_3_0 / ARB_vao
# APPLE_vertex_array_object enum:
# VERTEX_ARRAY_BINDING_APPLE = 0x85B5
# APPLE_future_use: 0x85B6-0x85B8
## From Jeremy 2006/10/18 (Bugzilla bug 632) - unknown extension name
# TEXTURE_MINIMIZE_STORAGE_APPLE = 0x85B6
# TEXTURE_RANGE_LENGTH_APPLE = 0x85B7
# TEXTURE_RANGE_POINTER_APPLE = 0x85B8
# APPLE_ycbcr_422 enum:
# YCBCR_422_APPLE = 0x85B9
# UNSIGNED_SHORT_8_8_APPLE = 0x85BA
# UNSIGNED_SHORT_8_8_REV_APPLE = 0x85BB
# MESA_ycbcr_texture enum: (additional; see below)
# UNSIGNED_SHORT_8_8_MESA = 0x85BA
# UNSIGNED_SHORT_8_8_REV_MESA = 0x85BB
# APPLE_future_use: 0x85BC-0x85BD
## From Jeremy 2006/10/18 (Bugzilla bug 632) - unknown extension name
# TEXTURE_STORAGE_HINT_APPLE = 0x85BC
# STORAGE_PRIVATE_APPLE = 0x85BD
# APPLE_vertex_array_range (additional; see above): 0x85BE-0x85BF
###############################################################################
# Sun: 0x85C0-0x85CF
# SUNX_general_triangle_list (additional; see above): 0x85C0-0x85CB
# SUN_slice_accum: 0x85CC
# SLICE_ACCUM_SUN = 0x85CC
###############################################################################
# Unknown extension name, not in enumext.spec
# 3Dlabs/Autodesk: 0x85D0-0x85DF
# FACET_NORMAL_AUTODESK = 0x85D0
# FACET_NORMAL_ARRAY_AUTODESK = 0x85D1
###############################################################################
# Incomplete extension, not in enumext.spec
# SGIX_texture_range: 0x85E0-0x85FB
# RGB_SIGNED_SGIX = 0x85E0
# RGBA_SIGNED_SGIX = 0x85E1
# ALPHA_SIGNED_SGIX = 0x85E2
# LUMINANCE_SIGNED_SGIX = 0x85E3
# INTENSITY_SIGNED_SGIX = 0x85E4
# LUMINANCE_ALPHA_SIGNED_SGIX = 0x85E5
# RGB16_SIGNED_SGIX = 0x85E6
# RGBA16_SIGNED_SGIX = 0x85E7
# ALPHA16_SIGNED_SGIX = 0x85E8
# LUMINANCE16_SIGNED_SGIX = 0x85E9
# INTENSITY16_SIGNED_SGIX = 0x85EA
# LUMINANCE16_ALPHA16_SIGNED_SGIX = 0x85EB
# RGB_EXTENDED_RANGE_SGIX = 0x85EC
# RGBA_EXTENDED_RANGE_SGIX = 0x85ED
# ALPHA_EXTENDED_RANGE_SGIX = 0x85EE
# LUMINANCE_EXTENDED_RANGE_SGIX = 0x85EF
# INTENSITY_EXTENDED_RANGE_SGIX = 0x85F0
# LUMINANCE_ALPHA_EXTENDED_RANGE_SGIX = 0x85F1
# RGB16_EXTENDED_RANGE_SGIX = 0x85F2
# RGBA16_EXTENDED_RANGE_SGIX = 0x85F3
# ALPHA16_EXTENDED_RANGE_SGIX = 0x85F4
# LUMINANCE16_EXTENDED_RANGE_SGIX = 0x85F5
# INTENSITY16_EXTENDED_RANGE_SGIX = 0x85F6
# LUMINANCE16_ALPHA16_EXTENDED_RANGE_SGIX = 0x85F7
# MIN_LUMINANCE_SGIS = 0x85F8
# MAX_LUMINANCE_SGIS = 0x85F9
# MIN_INTENSITY_SGIS = 0x85FA
# MAX_INTENSITY_SGIS = 0x85FB
###############################################################################
# SGI_future_use: 0x85FC-0x85FF
###############################################################################
# Sun: 0x8600-0x861F
# SUN_mesh_array: 0x8614-0x8615
# QUAD_MESH_SUN = 0x8614
# TRIANGLE_MESH_SUN = 0x8615
###############################################################################
# NVIDIA: 0x8620-0x867F
# NV_vertex_program enum:
# VERTEX_PROGRAM_NV = 0x8620
# VERTEX_STATE_PROGRAM_NV = 0x8621
# ATTRIB_ARRAY_SIZE_NV = 0x8623
# ATTRIB_ARRAY_STRIDE_NV = 0x8624
# ATTRIB_ARRAY_TYPE_NV = 0x8625
# CURRENT_ATTRIB_NV = 0x8626
# PROGRAM_LENGTH_NV = 0x8627
# PROGRAM_STRING_NV = 0x8628
# MODELVIEW_PROJECTION_NV = 0x8629
# IDENTITY_NV = 0x862A
# INVERSE_NV = 0x862B
# TRANSPOSE_NV = 0x862C
# INVERSE_TRANSPOSE_NV = 0x862D
# MAX_TRACK_MATRIX_STACK_DEPTH_NV = 0x862E
# MAX_TRACK_MATRICES_NV = 0x862F
# MATRIX0_NV = 0x8630
# MATRIX1_NV = 0x8631
# MATRIX2_NV = 0x8632
# MATRIX3_NV = 0x8633
# MATRIX4_NV = 0x8634
# MATRIX5_NV = 0x8635
# MATRIX6_NV = 0x8636
# MATRIX7_NV = 0x8637
# ##################
# #
# # Reserved:
# #
# # MATRIX8_NV = 0x8638
# # MATRIX9_NV = 0x8639
# # MATRIX10_NV = 0x863A
# # MATRIX11_NV = 0x863B
# # MATRIX12_NV = 0x863C
# # MATRIX13_NV = 0x863D
# # MATRIX14_NV = 0x863E
# # MATRIX15_NV = 0x863F
# #
# ###################
# CURRENT_MATRIX_STACK_DEPTH_NV = 0x8640
# CURRENT_MATRIX_NV = 0x8641
# VERTEX_PROGRAM_POINT_SIZE_NV = 0x8642
# VERTEX_PROGRAM_TWO_SIDE_NV = 0x8643
# PROGRAM_PARAMETER_NV = 0x8644
# ATTRIB_ARRAY_POINTER_NV = 0x8645
# PROGRAM_TARGET_NV = 0x8646
# PROGRAM_RESIDENT_NV = 0x8647
# TRACK_MATRIX_NV = 0x8648
# TRACK_MATRIX_TRANSFORM_NV = 0x8649
# VERTEX_PROGRAM_BINDING_NV = 0x864A
# PROGRAM_ERROR_POSITION_NV = 0x864B
# VERTEX_ATTRIB_ARRAY0_NV = 0x8650
# VERTEX_ATTRIB_ARRAY1_NV = 0x8651
# VERTEX_ATTRIB_ARRAY2_NV = 0x8652
# VERTEX_ATTRIB_ARRAY3_NV = 0x8653
# VERTEX_ATTRIB_ARRAY4_NV = 0x8654
# VERTEX_ATTRIB_ARRAY5_NV = 0x8655
# VERTEX_ATTRIB_ARRAY6_NV = 0x8656
# VERTEX_ATTRIB_ARRAY7_NV = 0x8657
# VERTEX_ATTRIB_ARRAY8_NV = 0x8658
# VERTEX_ATTRIB_ARRAY9_NV = 0x8659
# VERTEX_ATTRIB_ARRAY10_NV = 0x865A
# VERTEX_ATTRIB_ARRAY11_NV = 0x865B
# VERTEX_ATTRIB_ARRAY12_NV = 0x865C
# VERTEX_ATTRIB_ARRAY13_NV = 0x865D
# VERTEX_ATTRIB_ARRAY14_NV = 0x865E
# VERTEX_ATTRIB_ARRAY15_NV = 0x865F
# MAP1_VERTEX_ATTRIB0_4_NV = 0x8660
# MAP1_VERTEX_ATTRIB1_4_NV = 0x8661
# MAP1_VERTEX_ATTRIB2_4_NV = 0x8662
# MAP1_VERTEX_ATTRIB3_4_NV = 0x8663
# MAP1_VERTEX_ATTRIB4_4_NV = 0x8664
# MAP1_VERTEX_ATTRIB5_4_NV = 0x8665
# MAP1_VERTEX_ATTRIB6_4_NV = 0x8666
# MAP1_VERTEX_ATTRIB7_4_NV = 0x8667
# MAP1_VERTEX_ATTRIB8_4_NV = 0x8668
# MAP1_VERTEX_ATTRIB9_4_NV = 0x8669
# MAP1_VERTEX_ATTRIB10_4_NV = 0x866A
# MAP1_VERTEX_ATTRIB11_4_NV = 0x866B
# MAP1_VERTEX_ATTRIB12_4_NV = 0x866C
# MAP1_VERTEX_ATTRIB13_4_NV = 0x866D
# MAP1_VERTEX_ATTRIB14_4_NV = 0x866E
# MAP1_VERTEX_ATTRIB15_4_NV = 0x866F
# MAP2_VERTEX_ATTRIB0_4_NV = 0x8670
# MAP2_VERTEX_ATTRIB1_4_NV = 0x8671
# MAP2_VERTEX_ATTRIB2_4_NV = 0x8672
# MAP2_VERTEX_ATTRIB3_4_NV = 0x8673
# MAP2_VERTEX_ATTRIB4_4_NV = 0x8674
# MAP2_VERTEX_ATTRIB5_4_NV = 0x8675
# MAP2_VERTEX_ATTRIB6_4_NV = 0x8676
# MAP2_VERTEX_ATTRIB7_4_NV = 0x8677
# MAP2_VERTEX_ATTRIB8_4_NV = 0x8678
# MAP2_VERTEX_ATTRIB9_4_NV = 0x8679
# MAP2_VERTEX_ATTRIB10_4_NV = 0x867A
# MAP2_VERTEX_ATTRIB11_4_NV = 0x867B
# MAP2_VERTEX_ATTRIB12_4_NV = 0x867C
# MAP2_VERTEX_ATTRIB13_4_NV = 0x867D
# MAP2_VERTEX_ATTRIB14_4_NV = 0x867E
# MAP2_VERTEX_ATTRIB15_4_NV = 0x867F
# NV_texture_shader (additional; see below): 0x864C-0x864E
# ARB_geometry_shader4 enum: (additional; see below)
# NV_geometry_program4 enum: (additional; see below)
# PROGRAM_POINT_SIZE_ARB = 0x8642
# PROGRAM_POINT_SIZE_EXT = 0x8642
# NV_depth_clamp enum:
# DEPTH_CLAMP_NV = 0x864F
# VERSION_2_0 enum: (Promoted from ARB_vertex_shader; only some values)
# ARB_vertex_program enum: (additional; see above; reuses NV_vertex_program values)
# ARB_fragment_program enum: (additional; only some values; see below)
# (Unfortunately, PROGRAM_BINDING_ARB does accidentally reuse 0x8677)
# VERTEX_PROGRAM_ARB = 0x8620
# VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622 # VERSION_2_0
# VERTEX_ATTRIB_ARRAY_ENABLED_ARB = 0x8622
# VERTEX_ATTRIB_ARRAY_SIZE = 0x8623 # VERSION_2_0
# VERTEX_ATTRIB_ARRAY_SIZE_ARB = 0x8623
# VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624 # VERSION_2_0
# VERTEX_ATTRIB_ARRAY_STRIDE_ARB = 0x8624
# VERTEX_ATTRIB_ARRAY_TYPE = 0x8625 # VERSION_2_0
# VERTEX_ATTRIB_ARRAY_TYPE_ARB = 0x8625
# CURRENT_VERTEX_ATTRIB = 0x8626 # VERSION_2_0
# CURRENT_VERTEX_ATTRIB_ARB = 0x8626
# PROGRAM_LENGTH_ARB = 0x8627 # ARB_fragment_program
# PROGRAM_STRING_ARB = 0x8628 # ARB_fragment_program
# MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB = 0x862E # ARB_fragment_program
# MAX_PROGRAM_MATRICES_ARB = 0x862F # ARB_fragment_program
# CURRENT_MATRIX_STACK_DEPTH_ARB = 0x8640 # ARB_fragment_program
# CURRENT_MATRIX_ARB = 0x8641 # ARB_fragment_program
# VERTEX_PROGRAM_POINT_SIZE = 0x8642 # VERSION_2_0
# VERTEX_PROGRAM_POINT_SIZE_ARB = 0x8642
# VERTEX_PROGRAM_TWO_SIDE = 0x8643 # VERSION_2_0
# VERTEX_PROGRAM_TWO_SIDE_ARB = 0x8643
# VERTEX_ATTRIB_ARRAY_POINTER = 0x8645 # VERSION_2_0
# VERTEX_ATTRIB_ARRAY_POINTER_ARB = 0x8645
# PROGRAM_ERROR_POSITION_ARB = 0x864B # ARB_fragment_program
# PROGRAM_BINDING_ARB = 0x8677 # ARB_fragment_program
###############################################################################
# Pixelfusion: 0x8680-0x869F
###############################################################################
# OpenGL ARB: 0x86A0-0x86AF
# ARB_texture_compression/1.3 (additional; see above): 0x86A0-0x86A3
# ARB_vertex_blend enum:
# MAX_VERTEX_UNITS_ARB = 0x86A4
# ACTIVE_VERTEX_UNITS_ARB = 0x86A5
# WEIGHT_SUM_UNITY_ARB = 0x86A6
# VERTEX_BLEND_ARB = 0x86A7
# CURRENT_WEIGHT_ARB = 0x86A8
# WEIGHT_ARRAY_TYPE_ARB = 0x86A9
# WEIGHT_ARRAY_STRIDE_ARB = 0x86AA
# WEIGHT_ARRAY_SIZE_ARB = 0x86AB
# WEIGHT_ARRAY_POINTER_ARB = 0x86AC
# WEIGHT_ARRAY_ARB = 0x86AD
# Note: MODELVIEW0/1 are defined in other extensions, but not as ARB)
# MODELVIEW0_ARB = 0x1700
# MODELVIEW1_ARB = 0x850A
# MODELVIEW2_ARB = 0x8722
# MODELVIEW3_ARB = 0x8723
# MODELVIEW4_ARB = 0x8724
# MODELVIEW5_ARB = 0x8725
# MODELVIEW6_ARB = 0x8726
# MODELVIEW7_ARB = 0x8727
# MODELVIEW8_ARB = 0x8728
# MODELVIEW9_ARB = 0x8729
# MODELVIEW10_ARB = 0x872A
# MODELVIEW11_ARB = 0x872B
# MODELVIEW12_ARB = 0x872C
# MODELVIEW13_ARB = 0x872D
# MODELVIEW14_ARB = 0x872E
# MODELVIEW15_ARB = 0x872F
# MODELVIEW16_ARB = 0x8730
# MODELVIEW17_ARB = 0x8731
# MODELVIEW18_ARB = 0x8732
# MODELVIEW19_ARB = 0x8733
# MODELVIEW20_ARB = 0x8734
# MODELVIEW21_ARB = 0x8735
# MODELVIEW22_ARB = 0x8736
# MODELVIEW23_ARB = 0x8737
# MODELVIEW24_ARB = 0x8738
# MODELVIEW25_ARB = 0x8739
# MODELVIEW26_ARB = 0x873A
# MODELVIEW27_ARB = 0x873B
# MODELVIEW28_ARB = 0x873C
# MODELVIEW29_ARB = 0x873D
# MODELVIEW30_ARB = 0x873E
# MODELVIEW31_ARB = 0x873F
# Aliases ARB_vertex_blend enums above
# OES_matrix_palette enum: (OpenGL ES only; additional; see below)
# MAX_VERTEX_UNITS_OES = 0x86A4
# WEIGHT_ARRAY_OES = 0x86AD
# WEIGHT_ARRAY_TYPE_OES = 0x86A9
# WEIGHT_ARRAY_STRIDE_OES = 0x86AA
# WEIGHT_ARRAY_SIZE_OES = 0x86AB
# WEIGHT_ARRAY_POINTER_OES = 0x86AC
# VERSION_1_3 enum: (Promoted for OpenGL 1.3)
# DOT3_RGB = 0x86AE
# DOT3_RGBA = 0x86AF
# ARB_texture_env_dot3
# DOT3_RGB_ARB = 0x86AE
# DOT3_RGBA_ARB = 0x86AF
# IMG_texture_env_enhanced_fixed_function (OpenGL ES only; additional; see below)
# DOT3_RGBA_IMG = 0x86AF
###############################################################################
# 3Dfx: 0x86B0-0x86BF
# 3DFX_texture_compression_FXT1 enum:
# COMPRESSED_RGB_FXT1_3DFX = 0x86B0
# COMPRESSED_RGBA_FXT1_3DFX = 0x86B1
# 3DFX_multisample enum:
# MULTISAMPLE_3DFX = 0x86B2
# SAMPLE_BUFFERS_3DFX = 0x86B3
# SAMPLES_3DFX = 0x86B4
# MULTISAMPLE_BIT_3DFX = 0x20000000
###############################################################################
# NVIDIA: 0x86C0-0x871F
# NV_evaluators enum:
# EVAL_2D_NV = 0x86C0
# EVAL_TRIANGULAR_2D_NV = 0x86C1
# MAP_TESSELLATION_NV = 0x86C2
# MAP_ATTRIB_U_ORDER_NV = 0x86C3
# MAP_ATTRIB_V_ORDER_NV = 0x86C4
# EVAL_FRACTIONAL_TESSELLATION_NV = 0x86C5
# EVAL_VERTEX_ATRRIB0_NV = 0x86C6
# EVAL_VERTEX_ATRRIB1_NV = 0x86C7
# EVAL_VERTEX_ATRRIB2_NV = 0x86C8
# EVAL_VERTEX_ATRRIB3_NV = 0x86C9
# EVAL_VERTEX_ATRRIB4_NV = 0x86CA
# EVAL_VERTEX_ATRRIB5_NV = 0x86CB
# EVAL_VERTEX_ATRRIB6_NV = 0x86CC
# EVAL_VERTEX_ATRRIB7_NV = 0x86CD
# EVAL_VERTEX_ATRRIB8_NV = 0x86CE
# EVAL_VERTEX_ATRRIB9_NV = 0x86CF
# EVAL_VERTEX_ATRRIB10_NV = 0x86D0
# EVAL_VERTEX_ATRRIB11_NV = 0x86D1
# EVAL_VERTEX_ATRRIB12_NV = 0x86D2
# EVAL_VERTEX_ATRRIB13_NV = 0x86D3
# EVAL_VERTEX_ATRRIB14_NV = 0x86D4
# EVAL_VERTEX_ATRRIB15_NV = 0x86D5
# MAX_MAP_TESSELLATION_NV = 0x86D6
# MAX_RATIONAL_EVAL_ORDER_NV = 0x86D7
# NV_future_use: 0x86D8
# NV_texture_shader enum:
# OFFSET_TEXTURE_RECTANGLE_NV = 0x864C
# OFFSET_TEXTURE_RECTANGLE_SCALE_NV = 0x864D
# DOT_PRODUCT_TEXTURE_RECTANGLE_NV = 0x864E
# RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV = 0x86D9
# UNSIGNED_INT_S8_S8_8_8_NV = 0x86DA
# UNSIGNED_INT_8_8_S8_S8_REV_NV = 0x86DB
# DSDT_MAG_INTENSITY_NV = 0x86DC
# SHADER_CONSISTENT_NV = 0x86DD
# TEXTURE_SHADER_NV = 0x86DE
# SHADER_OPERATION_NV = 0x86DF
# CULL_MODES_NV = 0x86E0
# OFFSET_TEXTURE_MATRIX_NV = 0x86E1
# OFFSET_TEXTURE_SCALE_NV = 0x86E2
# OFFSET_TEXTURE_BIAS_NV = 0x86E3
# OFFSET_TEXTURE_2D_MATRIX_NV = GL_OFFSET_TEXTURE_MATRIX_NV
# OFFSET_TEXTURE_2D_SCALE_NV = GL_OFFSET_TEXTURE_SCALE_NV
# OFFSET_TEXTURE_2D_BIAS_NV = GL_OFFSET_TEXTURE_BIAS_NV
# PREVIOUS_TEXTURE_INPUT_NV = 0x86E4
# CONST_EYE_NV = 0x86E5
# PASS_THROUGH_NV = 0x86E6
# CULL_FRAGMENT_NV = 0x86E7
# OFFSET_TEXTURE_2D_NV = 0x86E8
# DEPENDENT_AR_TEXTURE_2D_NV = 0x86E9
# DEPENDENT_GB_TEXTURE_2D_NV = 0x86EA
# DOT_PRODUCT_NV = 0x86EC
# DOT_PRODUCT_DEPTH_REPLACE_NV = 0x86ED
# DOT_PRODUCT_TEXTURE_2D_NV = 0x86EE
# DOT_PRODUCT_TEXTURE_CUBE_MAP_NV = 0x86F0
# DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV = 0x86F1
# DOT_PRODUCT_REFLECT_CUBE_MAP_NV = 0x86F2
# DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV = 0x86F3
# HILO_NV = 0x86F4
# DSDT_NV = 0x86F5
# DSDT_MAG_NV = 0x86F6
# DSDT_MAG_VIB_NV = 0x86F7
# HILO16_NV = 0x86F8
# SIGNED_HILO_NV = 0x86F9
# SIGNED_HILO16_NV = 0x86FA
# SIGNED_RGBA_NV = 0x86FB
# SIGNED_RGBA8_NV = 0x86FC
# SIGNED_RGB_NV = 0x86FE
# SIGNED_RGB8_NV = 0x86FF
# SIGNED_LUMINANCE_NV = 0x8701
# SIGNED_LUMINANCE8_NV = 0x8702
# SIGNED_LUMINANCE_ALPHA_NV = 0x8703
# SIGNED_LUMINANCE8_ALPHA8_NV = 0x8704
# SIGNED_ALPHA_NV = 0x8705
# SIGNED_ALPHA8_NV = 0x8706
# SIGNED_INTENSITY_NV = 0x8707
# SIGNED_INTENSITY8_NV = 0x8708
# DSDT8_NV = 0x8709
# DSDT8_MAG8_NV = 0x870A
# DSDT8_MAG8_INTENSITY8_NV = 0x870B
# SIGNED_RGB_UNSIGNED_ALPHA_NV = 0x870C
# SIGNED_RGB8_UNSIGNED_ALPHA8_NV = 0x870D
# HI_SCALE_NV = 0x870E
# LO_SCALE_NV = 0x870F
# DS_SCALE_NV = 0x8710
# DT_SCALE_NV = 0x8711
# MAGNITUDE_SCALE_NV = 0x8712
# VIBRANCE_SCALE_NV = 0x8713
# HI_BIAS_NV = 0x8714
# LO_BIAS_NV = 0x8715
# DS_BIAS_NV = 0x8716
# DT_BIAS_NV = 0x8717
# MAGNITUDE_BIAS_NV = 0x8718
# VIBRANCE_BIAS_NV = 0x8719
# TEXTURE_BORDER_VALUES_NV = 0x871A
# TEXTURE_HI_SIZE_NV = 0x871B
# TEXTURE_LO_SIZE_NV = 0x871C
# TEXTURE_DS_SIZE_NV = 0x871D
# TEXTURE_DT_SIZE_NV = 0x871E
# TEXTURE_MAG_SIZE_NV = 0x871F
# NV_texture_shader2 enum:
# DOT_PRODUCT_TEXTURE_3D_NV = 0x86EF
# NV_future_use: 0x86EB
# NV_future_use: 0x86FD
# NV_future_use: 0x8700
###############################################################################
# OpenGL ARB: 0x8720-0x873F
# ARB_vertex_blend (additional; see above): 0x8720-0x873F
###############################################################################
# ATI: 0x8740-0x874F
# EXT_texture_env_dot3 enum:
# DOT3_RGB_EXT = 0x8740
# DOT3_RGBA_EXT = 0x8741
# There's a collision between AMD_program_binary_Z400 and EXT_texture_env_dot3!
# AMD_program_binary_Z400 enum: (OpenGL ES only)
# Z400_BINARY_AMD = 0x8740
# There's a collision between OES_get_program_binary and EXT_texture_env_dot3!
# OES_get_program_binary: (OpenGL ES only; additional; see below)
# PROGRAM_BINARY_LENGTH_OES = 0x8741
# ATI_texture_mirror_once enum:
# MIRROR_CLAMP_ATI = 0x8742
# MIRROR_CLAMP_TO_EDGE_ATI = 0x8743
# EXT_texture_mirror_clamp enum:
# MIRROR_CLAMP_EXT = 0x8742
# MIRROR_CLAMP_TO_EDGE_EXT = 0x8743
# ATI_texture_env_combine3 enum:
# MODULATE_ADD_ATI = 0x8744
# MODULATE_SIGNED_ADD_ATI = 0x8745
# MODULATE_SUBTRACT_ATI = 0x8746
# ATI_future_use: 0x8747-0x874F
###############################################################################
# MESA: 0x8750-0x875F
# MESA_packed_depth_stencil enum:
# DEPTH_STENCIL_MESA = 0x8750
# UNSIGNED_INT_24_8_MESA = 0x8751
# UNSIGNED_INT_8_24_REV_MESA = 0x8752
# UNSIGNED_SHORT_15_1_MESA = 0x8753
# UNSIGNED_SHORT_1_15_REV_MESA = 0x8754
# MESA_trace enum:
# TRACE_ALL_BITS_MESA = 0xFFFF
# TRACE_OPERATIONS_BIT_MESA = 0x0001
# TRACE_PRIMITIVES_BIT_MESA = 0x0002
# TRACE_ARRAYS_BIT_MESA = 0x0004
# TRACE_TEXTURES_BIT_MESA = 0x0008
# TRACE_PIXELS_BIT_MESA = 0x0010
# TRACE_ERRORS_BIT_MESA = 0x0020
# TRACE_MASK_MESA = 0x8755
# TRACE_NAME_MESA = 0x8756
# MESA_ycbcr_texture enum:
# YCBCR_MESA = 0x8757
# MESA_pack_invert enum:
# PACK_INVERT_MESA = 0x8758
# MESAX_texture_stack enum:
# TEXTURE_1D_STACK_MESAX = 0x8759
# TEXTURE_2D_STACK_MESAX = 0x875A
# PROXY_TEXTURE_1D_STACK_MESAX = 0x875B
# PROXY_TEXTURE_2D_STACK_MESAX = 0x875C
# TEXTURE_1D_STACK_BINDING_MESAX = 0x875D
# TEXTURE_2D_STACK_BINDING_MESAX = 0x875E
# MESA_shader_debug enum:
# DEBUG_OBJECT_MESA = 0x8759
# DEBUG_PRINT_MESA = 0x875A
# DEBUG_ASSERT_MESA = 0x875B
# MESA_future_use: 0x875F
###############################################################################
# ATI: 0x8760-0x883F
# ATI_vertex_array_object enum:
# STATIC_ATI = 0x8760
# DYNAMIC_ATI = 0x8761
# PRESERVE_ATI = 0x8762
# DISCARD_ATI = 0x8763
# OBJECT_BUFFER_SIZE_ATI = 0x8764
# OBJECT_BUFFER_USAGE_ATI = 0x8765
# ARRAY_OBJECT_BUFFER_ATI = 0x8766
# ARRAY_OBJECT_OFFSET_ATI = 0x8767
# VERSION_1_5 enum: (Promoted for OpenGL 1.5)
# BUFFER_SIZE = 0x8764
# BUFFER_USAGE = 0x8765
# ARB_vertex_buffer_object enum (additional; aliases some ATI enums; see below)
# BUFFER_SIZE_ARB = 0x8764
# BUFFER_USAGE_ARB = 0x8765
# ATI_element_array enum:
# ELEMENT_ARRAY_ATI = 0x8768
# ELEMENT_ARRAY_TYPE_ATI = 0x8769
# ELEMENT_ARRAY_POINTER_ATI = 0x876A
# @@@ (extends ATI_element_array, I think???)
# APPLE_element_array enum:
# ELEMENT_ARRAY_APPLE = 0x8768
# ELEMENT_ARRAY_TYPE_APPLE = 0x8769
# ELEMENT_ARRAY_POINTER_APPLE = 0x876A
# ATI_vertex_streams enum:
# MAX_VERTEX_STREAMS_ATI = 0x876B
# VERTEX_STREAM0_ATI = 0x876C
# VERTEX_STREAM1_ATI = 0x876D
# VERTEX_STREAM2_ATI = 0x876E
# VERTEX_STREAM3_ATI = 0x876F
# VERTEX_STREAM4_ATI = 0x8770
# VERTEX_STREAM5_ATI = 0x8771
# VERTEX_STREAM6_ATI = 0x8772
# VERTEX_STREAM7_ATI = 0x8773
# VERTEX_SOURCE_ATI = 0x8774
# ATI_envmap_bumpmap enum:
# BUMP_ROT_MATRIX_ATI = 0x8775
# BUMP_ROT_MATRIX_SIZE_ATI = 0x8776
# BUMP_NUM_TEX_UNITS_ATI = 0x8777
# BUMP_TEX_UNITS_ATI = 0x8778
# DUDV_ATI = 0x8779
# DU8DV8_ATI = 0x877A
# BUMP_ENVMAP_ATI = 0x877B
# BUMP_TARGET_ATI = 0x877C
# ATI_future_use: 0x877D-0x877F
# EXT_vertex_shader enum:
# VERTEX_SHADER_EXT = 0x8780
# VERTEX_SHADER_BINDING_EXT = 0x8781
# OP_INDEX_EXT = 0x8782
# OP_NEGATE_EXT = 0x8783
# OP_DOT3_EXT = 0x8784
# OP_DOT4_EXT = 0x8785
# OP_MUL_EXT = 0x8786
# OP_ADD_EXT = 0x8787
# OP_MADD_EXT = 0x8788
# OP_FRAC_EXT = 0x8789
# OP_MAX_EXT = 0x878A
# OP_MIN_EXT = 0x878B
# OP_SET_GE_EXT = 0x878C
# OP_SET_LT_EXT = 0x878D
# OP_CLAMP_EXT = 0x878E
# OP_FLOOR_EXT = 0x878F
# OP_ROUND_EXT = 0x8790
# OP_EXP_BASE_2_EXT = 0x8791
# OP_LOG_BASE_2_EXT = 0x8792
# OP_POWER_EXT = 0x8793
# OP_RECIP_EXT = 0x8794
# OP_RECIP_SQRT_EXT = 0x8795
# OP_SUB_EXT = 0x8796
# OP_CROSS_PRODUCT_EXT = 0x8797
# OP_MULTIPLY_MATRIX_EXT = 0x8798
# OP_MOV_EXT = 0x8799
# OUTPUT_VERTEX_EXT = 0x879A
# OUTPUT_COLOR0_EXT = 0x879B
# OUTPUT_COLOR1_EXT = 0x879C
# OUTPUT_TEXTURE_COORD0_EXT = 0x879D
# OUTPUT_TEXTURE_COORD1_EXT = 0x879E
# OUTPUT_TEXTURE_COORD2_EXT = 0x879F
# OUTPUT_TEXTURE_COORD3_EXT = 0x87A0
# OUTPUT_TEXTURE_COORD4_EXT = 0x87A1
# OUTPUT_TEXTURE_COORD5_EXT = 0x87A2
# OUTPUT_TEXTURE_COORD6_EXT = 0x87A3
# OUTPUT_TEXTURE_COORD7_EXT = 0x87A4
# OUTPUT_TEXTURE_COORD8_EXT = 0x87A5
# OUTPUT_TEXTURE_COORD9_EXT = 0x87A6
# OUTPUT_TEXTURE_COORD10_EXT = 0x87A7
# OUTPUT_TEXTURE_COORD11_EXT = 0x87A8
# OUTPUT_TEXTURE_COORD12_EXT = 0x87A9
# OUTPUT_TEXTURE_COORD13_EXT = 0x87AA
# OUTPUT_TEXTURE_COORD14_EXT = 0x87AB
# OUTPUT_TEXTURE_COORD15_EXT = 0x87AC
# OUTPUT_TEXTURE_COORD16_EXT = 0x87AD
# OUTPUT_TEXTURE_COORD17_EXT = 0x87AE
# OUTPUT_TEXTURE_COORD18_EXT = 0x87AF
# OUTPUT_TEXTURE_COORD19_EXT = 0x87B0
# OUTPUT_TEXTURE_COORD20_EXT = 0x87B1
# OUTPUT_TEXTURE_COORD21_EXT = 0x87B2
# OUTPUT_TEXTURE_COORD22_EXT = 0x87B3
# OUTPUT_TEXTURE_COORD23_EXT = 0x87B4
# OUTPUT_TEXTURE_COORD24_EXT = 0x87B5
# OUTPUT_TEXTURE_COORD25_EXT = 0x87B6
# OUTPUT_TEXTURE_COORD26_EXT = 0x87B7
# OUTPUT_TEXTURE_COORD27_EXT = 0x87B8
# OUTPUT_TEXTURE_COORD28_EXT = 0x87B9
# OUTPUT_TEXTURE_COORD29_EXT = 0x87BA
# OUTPUT_TEXTURE_COORD30_EXT = 0x87BB
# OUTPUT_TEXTURE_COORD31_EXT = 0x87BC
# OUTPUT_FOG_EXT = 0x87BD
# SCALAR_EXT = 0x87BE
# VECTOR_EXT = 0x87BF
# MATRIX_EXT = 0x87C0
# VARIANT_EXT = 0x87C1
# INVARIANT_EXT = 0x87C2
# LOCAL_CONSTANT_EXT = 0x87C3
# LOCAL_EXT = 0x87C4
# MAX_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87C5
# MAX_VERTEX_SHADER_VARIANTS_EXT = 0x87C6
# MAX_VERTEX_SHADER_INVARIANTS_EXT = 0x87C7
# MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87C8
# MAX_VERTEX_SHADER_LOCALS_EXT = 0x87C9
# MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87CA
# MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT = 0x87CB
# MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87CC
# MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT = 0x87CD
# MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT = 0x87CE
# VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87CF
# VERTEX_SHADER_VARIANTS_EXT = 0x87D0
# VERTEX_SHADER_INVARIANTS_EXT = 0x87D1
# VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87D2
# VERTEX_SHADER_LOCALS_EXT = 0x87D3
# VERTEX_SHADER_OPTIMIZED_EXT = 0x87D4
# X_EXT = 0x87D5
# Y_EXT = 0x87D6
# Z_EXT = 0x87D7
# W_EXT = 0x87D8
# NEGATIVE_X_EXT = 0x87D9
# NEGATIVE_Y_EXT = 0x87DA
# NEGATIVE_Z_EXT = 0x87DB
# NEGATIVE_W_EXT = 0x87DC
# ZERO_EXT = 0x87DD
# ONE_EXT = 0x87DE
# NEGATIVE_ONE_EXT = 0x87DF
# NORMALIZED_RANGE_EXT = 0x87E0
# FULL_RANGE_EXT = 0x87E1
# CURRENT_VERTEX_EXT = 0x87E2
# MVP_MATRIX_EXT = 0x87E3
# VARIANT_VALUE_EXT = 0x87E4
# VARIANT_DATATYPE_EXT = 0x87E5
# VARIANT_ARRAY_STRIDE_EXT = 0x87E6
# VARIANT_ARRAY_TYPE_EXT = 0x87E7
# VARIANT_ARRAY_EXT = 0x87E8
# VARIANT_ARRAY_POINTER_EXT = 0x87E9
# INVARIANT_VALUE_EXT = 0x87EA
# INVARIANT_DATATYPE_EXT = 0x87EB
# LOCAL_CONSTANT_VALUE_EXT = 0x87EC
# LOCAL_CONSTANT_DATATYPE_EXT = 0x87ED
# AMD_compressed_ATC_texture (OpenGL ES only) (additional; see below)
# ATC_RGBA_INTERPOLATED_ALPHA_AMD = 0x87EE
# ATI_pn_triangles enum:
# PN_TRIANGLES_ATI = 0x87F0
# MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI = 0x87F1
# PN_TRIANGLES_POINT_MODE_ATI = 0x87F2
# PN_TRIANGLES_NORMAL_MODE_ATI = 0x87F3
# PN_TRIANGLES_TESSELATION_LEVEL_ATI = 0x87F4
# PN_TRIANGLES_POINT_MODE_LINEAR_ATI = 0x87F5
# PN_TRIANGLES_POINT_MODE_CUBIC_ATI = 0x87F6
# PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI = 0x87F7
# PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI = 0x87F8
# AMD_compressed_3DC_texture (OpenGL ES only)
# 3DC_X_AMD = 0x87F9
# 3DC_XY_AMD = 0x87FA
# ATI_meminfo enum:
# VBO_FREE_MEMORY_ATI = 0x87FB
# TEXTURE_FREE_MEMORY_ATI = 0x87FC
# RENDERBUFFER_FREE_MEMORY_ATI = 0x87FD
# OES_get_program_binary: (OpenGL ES only;
# NUM_PROGRAM_BINARY_FORMATS_OES = 0x87FE
# PROGRAM_BINARY_FORMATS_OES = 0x87FF
# VERSION_2_0 enum: (Promoted for OpenGL 2.0)
# STENCIL_BACK_FUNC = 0x8800 # VERSION_2_0
# STENCIL_BACK_FAIL = 0x8801 # VERSION_2_0
# STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802 # VERSION_2_0
# STENCIL_BACK_PASS_DEPTH_PASS = 0x8803 # VERSION_2_0
# STENCIL_BACK_FAIL_ATI = 0x8801
# ATI_separate_stencil enum:
# STENCIL_BACK_FUNC_ATI = 0x8800
# STENCIL_BACK_PASS_DEPTH_FAIL_ATI = 0x8802
# STENCIL_BACK_PASS_DEPTH_PASS_ATI = 0x8803
# ARB_fragment_program enum:
# FRAGMENT_PROGRAM_ARB = 0x8804
# PROGRAM_ALU_INSTRUCTIONS_ARB = 0x8805
# PROGRAM_TEX_INSTRUCTIONS_ARB = 0x8806
# PROGRAM_TEX_INDIRECTIONS_ARB = 0x8807
# PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x8808
# PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x8809
# PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x880A
# MAX_PROGRAM_ALU_INSTRUCTIONS_ARB = 0x880B
# MAX_PROGRAM_TEX_INSTRUCTIONS_ARB = 0x880C
# MAX_PROGRAM_TEX_INDIRECTIONS_ARB = 0x880D
# MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x880E
# MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x880F
# MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x8810
# ATI_future_use: 0x8811-0x8813
# VERSION_3_0 enum:
# ARB_texture_float enum:
# ATI_texture_float enum:
# RGBA32F = 0x8814 # VERSION_3_0
# RGBA32F_ARB = 0x8814
# RGBA_FLOAT32_ATI = 0x8814
# RGB32F = 0x8815 # VERSION_3_0
# RGB32F_ARB = 0x8815
# RGB_FLOAT32_ATI = 0x8815
# ALPHA32F_ARB = 0x8816
# ALPHA_FLOAT32_ATI = 0x8816
# INTENSITY32F_ARB = 0x8817
# INTENSITY_FLOAT32_ATI = 0x8817
# LUMINANCE32F_ARB = 0x8818
# LUMINANCE_FLOAT32_ATI = 0x8818
# LUMINANCE_ALPHA32F_ARB = 0x8819
# LUMINANCE_ALPHA_FLOAT32_ATI = 0x8819
# RGBA16F = 0x881A # VERSION_3_0
# RGBA16F_ARB = 0x881A
# RGBA_FLOAT16_ATI = 0x881A
# RGB16F = 0x881B # VERSION_3_0
# RGB16F_ARB = 0x881B
# RGB_FLOAT16_ATI = 0x881B
# ALPHA16F_ARB = 0x881C
# ALPHA_FLOAT16_ATI = 0x881C
# INTENSITY16F_ARB = 0x881D
# INTENSITY_FLOAT16_ATI = 0x881D
# LUMINANCE16F_ARB = 0x881E
# LUMINANCE_FLOAT16_ATI = 0x881E
# LUMINANCE_ALPHA16F_ARB = 0x881F
# LUMINANCE_ALPHA_FLOAT16_ATI = 0x881F
# ARB_color_buffer_float enum:
# RGBA_FLOAT_MODE_ARB = 0x8820 # Equivalent to TYPE_RGBA_FLOAT_ATI
# ATI_pixel_format_float enum: (really WGL_ATI_pixel_format_float)
# TYPE_RGBA_FLOAT_ATI = 0x8820
# ATI_future_use: 0x8821-0x8823
# VERSION_2_0 enum: (Promoted for OpenGL 2.0)
# ARB_draw_buffers enum:
# ATI_draw_buffers enum:
# MAX_DRAW_BUFFERS = 0x8824 # VERSION_2_0
# MAX_DRAW_BUFFERS_ARB = 0x8824
# MAX_DRAW_BUFFERS_ATI = 0x8824
# DRAW_BUFFER0 = 0x8825 # VERSION_2_0
# DRAW_BUFFER0_ARB = 0x8825
# DRAW_BUFFER0_ATI = 0x8825
# DRAW_BUFFER1 = 0x8826 # VERSION_2_0
# DRAW_BUFFER1_ARB = 0x8826
# DRAW_BUFFER1_ATI = 0x8826
# DRAW_BUFFER2 = 0x8827 # VERSION_2_0
# DRAW_BUFFER2_ARB = 0x8827
# DRAW_BUFFER2_ATI = 0x8827
# DRAW_BUFFER3 = 0x8828 # VERSION_2_0
# DRAW_BUFFER3_ARB = 0x8828
# DRAW_BUFFER3_ATI = 0x8828
# DRAW_BUFFER4 = 0x8829 # VERSION_2_0
# DRAW_BUFFER4_ARB = 0x8829
# DRAW_BUFFER4_ATI = 0x8829
# DRAW_BUFFER5 = 0x882A # VERSION_2_0
# DRAW_BUFFER5_ARB = 0x882A
# DRAW_BUFFER5_ATI = 0x882A
# DRAW_BUFFER6 = 0x882B # VERSION_2_0
# DRAW_BUFFER6_ARB = 0x882B
# DRAW_BUFFER6_ATI = 0x882B
# DRAW_BUFFER7 = 0x882C # VERSION_2_0
# DRAW_BUFFER7_ARB = 0x882C
# DRAW_BUFFER7_ATI = 0x882C
# DRAW_BUFFER8 = 0x882D # VERSION_2_0
# DRAW_BUFFER8_ARB = 0x882D
# DRAW_BUFFER8_ATI = 0x882D
# DRAW_BUFFER9 = 0x882E # VERSION_2_0
# DRAW_BUFFER9_ARB = 0x882E
# DRAW_BUFFER9_ATI = 0x882E
# DRAW_BUFFER10 = 0x882F # VERSION_2_0
# DRAW_BUFFER10_ARB = 0x882F
# DRAW_BUFFER10_ATI = 0x882F
# DRAW_BUFFER11 = 0x8830 # VERSION_2_0
# DRAW_BUFFER11_ARB = 0x8830
# DRAW_BUFFER11_ATI = 0x8830
# DRAW_BUFFER12 = 0x8831 # VERSION_2_0
# DRAW_BUFFER12_ARB = 0x8831
# DRAW_BUFFER12_ATI = 0x8831
# DRAW_BUFFER13 = 0x8832 # VERSION_2_0
# DRAW_BUFFER13_ARB = 0x8832
# DRAW_BUFFER13_ATI = 0x8832
# DRAW_BUFFER14 = 0x8833 # VERSION_2_0
# DRAW_BUFFER14_ARB = 0x8833
# DRAW_BUFFER14_ATI = 0x8833
# DRAW_BUFFER15 = 0x8834 # VERSION_2_0
# DRAW_BUFFER15_ARB = 0x8834
# DRAW_BUFFER15_ATI = 0x8834
# ATI_pixel_format_float enum: (really WGL_ATI_pixel_format_float) (additional; see above)
# COLOR_CLEAR_UNCLAMPED_VALUE_ATI = 0x8835
# ATI_future_use: 0x8836-0x883F
# VERSION_2_0 enum: (Promoted for OpenGL 2.0)
# BLEND_EQUATION_ALPHA = 0x883D # VERSION_2_0
# EXT_blend_equation_separate enum:
# BLEND_EQUATION_ALPHA_EXT = 0x883D
# Aliases EXT_blend_equation_separate enum above
# OES_blend_equation_separate enum: (OpenGL ES only)
# BLEND_EQUATION_ALPHA_OES = 0x883D
###############################################################################
# OpenGL ARB: 0x8840-0x884F
# ARB_matrix_palette enum:
# MATRIX_PALETTE_ARB = 0x8840
# MAX_MATRIX_PALETTE_STACK_DEPTH_ARB = 0x8841
# MAX_PALETTE_MATRICES_ARB = 0x8842
# CURRENT_PALETTE_MATRIX_ARB = 0x8843
# MATRIX_INDEX_ARRAY_ARB = 0x8844
# CURRENT_MATRIX_INDEX_ARB = 0x8845
# MATRIX_INDEX_ARRAY_SIZE_ARB = 0x8846
# MATRIX_INDEX_ARRAY_TYPE_ARB = 0x8847
# MATRIX_INDEX_ARRAY_STRIDE_ARB = 0x8848
# MATRIX_INDEX_ARRAY_POINTER_ARB = 0x8849
# Aliases ARB_matrix_palette enums above
# OES_matrix_palette enum: (OpenGL ES only; additional; see below)
# MATRIX_PALETTE_OES = 0x8840
# MAX_PALETTE_MATRICES_OES = 0x8842
# CURRENT_PALETTE_MATRIX_OES = 0x8843
# MATRIX_INDEX_ARRAY_OES = 0x8844
# MATRIX_INDEX_ARRAY_SIZE_OES = 0x8846
# MATRIX_INDEX_ARRAY_TYPE_OES = 0x8847
# MATRIX_INDEX_ARRAY_STRIDE_OES = 0x8848
# MATRIX_INDEX_ARRAY_POINTER_OES = 0x8849
# VERSION_1_4 enum: (Promoted for OpenGL 1.4)
# TEXTURE_DEPTH_SIZE = 0x884A
# DEPTH_TEXTURE_MODE = 0x884B
# ARB_depth_texture enum:
# TEXTURE_DEPTH_SIZE_ARB = 0x884A
# DEPTH_TEXTURE_MODE_ARB = 0x884B
# VERSION_3_0 enum: (aliases)
# COMPARE_REF_TO_TEXTURE = 0x884E # VERSION_3_0 # alias GL_COMPARE_R_TO_TEXTURE_ARB
# VERSION_1_4 enum: (Promoted for OpenGL 1.4)
# TEXTURE_COMPARE_MODE = 0x884C
# TEXTURE_COMPARE_FUNC = 0x884D
# COMPARE_R_TO_TEXTURE = 0x884E
# ARB_shadow enum:
# TEXTURE_COMPARE_MODE_ARB = 0x884C
# TEXTURE_COMPARE_FUNC_ARB = 0x884D
# COMPARE_R_TO_TEXTURE_ARB = 0x884E
# EXT_texture_array enum: (additional; see below)
# COMPARE_REF_DEPTH_TO_TEXTURE_EXT = 0x884E
# ARB_future_use: 0x884F
###############################################################################
# NVIDIA: 0x8850-0x891F
# NV_texture_shader3 enum:
# OFFSET_PROJECTIVE_TEXTURE_2D_NV = 0x8850
# OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV = 0x8851
# OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV = 0x8852
# OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV = 0x8853
# OFFSET_HILO_TEXTURE_2D_NV = 0x8854
# OFFSET_HILO_TEXTURE_RECTANGLE_NV = 0x8855
# OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV = 0x8856
# OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV = 0x8857
# DEPENDENT_HILO_TEXTURE_2D_NV = 0x8858
# DEPENDENT_RGB_TEXTURE_3D_NV = 0x8859
# DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV = 0x885A
# DOT_PRODUCT_PASS_THROUGH_NV = 0x885B
# DOT_PRODUCT_TEXTURE_1D_NV = 0x885C
# DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV = 0x885D
# HILO8_NV = 0x885E
# SIGNED_HILO8_NV = 0x885F
# FORCE_BLUE_TO_ONE_NV = 0x8860
# VERSION_2_0 enum: (Promoted for OpenGL 2.0)
# POINT_SPRITE = 0x8861 # VERSION_2_0
# COORD_REPLACE = 0x8862 # VERSION_2_0
# ARB_point_sprite enum:
# POINT_SPRITE_ARB = 0x8861
# COORD_REPLACE_ARB = 0x8862
# NV_point_sprite enum:
# POINT_SPRITE_NV = 0x8861
# COORD_REPLACE_NV = 0x8862
# Aliases ARB_point_sprite enums above
# OES_point_sprite enum: (OpenGL ES only)
# POINT_SPRITE_ARB = 0x8861
# COORD_REPLACE_ARB = 0x8862
# NV_point_sprite enum:
# POINT_SPRITE_R_MODE_NV = 0x8863
# VERSION_1_5 enum: (Promoted for OpenGL 1.5)
# QUERY_COUNTER_BITS = 0x8864
# CURRENT_QUERY = 0x8865
# QUERY_RESULT = 0x8866
# QUERY_RESULT_AVAILABLE = 0x8867
# ARB_occlusion_query enum:
# QUERY_COUNTER_BITS_ARB = 0x8864
# CURRENT_QUERY_ARB = 0x8865
# QUERY_RESULT_ARB = 0x8866
# QUERY_RESULT_AVAILABLE_ARB = 0x8867
# NV_occlusion_query enum:
# PIXEL_COUNTER_BITS_NV = 0x8864
# CURRENT_OCCLUSION_QUERY_ID_NV = 0x8865
# PIXEL_COUNT_NV = 0x8866
# PIXEL_COUNT_AVAILABLE_NV = 0x8867
# NV_fragment_program enum:
# MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV = 0x8868
# VERSION_2_0 enum: (Promoted from ARB_vertex_shader)
# MAX_VERTEX_ATTRIBS = 0x8869 # VERSION_2_0
# VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A # VERSION_2_0
# ARB_vertex_program enum: (additional; see above)
# MAX_VERTEX_ATTRIBS_ARB = 0x8869
# VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB = 0x886A
# NV_future_use: 0x886B-0x886D
# NV_copy_depth_to_color enum:
# DEPTH_STENCIL_TO_RGBA_NV = 0x886E
# DEPTH_STENCIL_TO_BGRA_NV = 0x886F
# VERSION_2_0 enum: (Promoted from ARB_fragment_shader; only some values)
# ARB_vertex_program enum: (additional; see above)
# ARB_fragment_program enum: (additional; see above)
# NV_fragment_program enum: (additional; see above)
# FRAGMENT_PROGRAM_NV = 0x8870
# MAX_TEXTURE_COORDS = 0x8871 # VERSION_2_0
# MAX_TEXTURE_COORDS_ARB = 0x8871 # ARB_fragment_program
# MAX_TEXTURE_COORDS_NV = 0x8871
# MAX_TEXTURE_IMAGE_UNITS = 0x8872 # VERSION_2_0
# MAX_TEXTURE_IMAGE_UNITS_ARB = 0x8872 # ARB_fragment_program
# MAX_TEXTURE_IMAGE_UNITS_NV = 0x8872
# FRAGMENT_PROGRAM_BINDING_NV = 0x8873
# PROGRAM_ERROR_STRING_ARB = 0x8874 # ARB_vertex_program / ARB_fragment_program
# PROGRAM_ERROR_STRING_NV = 0x8874
# PROGRAM_FORMAT_ASCII_ARB = 0x8875 # ARB_vertex_program / ARB_fragment_program
# PROGRAM_FORMAT_ARB = 0x8876 # ARB_vertex_program / ARB_fragment_program
# 0x8877 *should have been* assigned to PROGRAM_BINDING_ARB. Oops.
# NV_pixel_data_range enum:
# WRITE_PIXEL_DATA_RANGE_NV = 0x8878
# READ_PIXEL_DATA_RANGE_NV = 0x8879
# WRITE_PIXEL_DATA_RANGE_LENGTH_NV = 0x887A
# READ_PIXEL_DATA_RANGE_LENGTH_NV = 0x887B
# WRITE_PIXEL_DATA_RANGE_POINTER_NV = 0x887C
# READ_PIXEL_DATA_RANGE_POINTER_NV = 0x887D
# NV_future_use: 0x887E-0x887F
# NV_float_buffer enum:
# FLOAT_R_NV = 0x8880
# FLOAT_RG_NV = 0x8881
# FLOAT_RGB_NV = 0x8882
# FLOAT_RGBA_NV = 0x8883
# FLOAT_R16_NV = 0x8884
# FLOAT_R32_NV = 0x8885
# FLOAT_RG16_NV = 0x8886
# FLOAT_RG32_NV = 0x8887
# FLOAT_RGB16_NV = 0x8888
# FLOAT_RGB32_NV = 0x8889
# FLOAT_RGBA16_NV = 0x888A
# FLOAT_RGBA32_NV = 0x888B
# TEXTURE_FLOAT_COMPONENTS_NV = 0x888C
# FLOAT_CLEAR_COLOR_VALUE_NV = 0x888D
# FLOAT_RGBA_MODE_NV = 0x888E
# NV_texture_expand_normal enum:
# TEXTURE_UNSIGNED_REMAP_MODE_NV = 0x888F
# EXT_depth_bounds_test enum:
# DEPTH_BOUNDS_TEST_EXT = 0x8890
# DEPTH_BOUNDS_EXT = 0x8891
# VERSION_1_5 enum: (Promoted for OpenGL 1.5)
# ARB_vertex_buffer_object enum:
# ARRAY_BUFFER = 0x8892
# ARRAY_BUFFER_ARB = 0x8892
# ELEMENT_ARRAY_BUFFER = 0x8893
# ELEMENT_ARRAY_BUFFER_ARB = 0x8893
# ARRAY_BUFFER_BINDING = 0x8894
# ARRAY_BUFFER_BINDING_ARB = 0x8894
# ELEMENT_ARRAY_BUFFER_BINDING = 0x8895
# ELEMENT_ARRAY_BUFFER_BINDING_ARB = 0x8895
# VERTEX_ARRAY_BUFFER_BINDING = 0x8896
# VERTEX_ARRAY_BUFFER_BINDING_ARB = 0x8896
# NORMAL_ARRAY_BUFFER_BINDING = 0x8897
# NORMAL_ARRAY_BUFFER_BINDING_ARB = 0x8897
# COLOR_ARRAY_BUFFER_BINDING = 0x8898
# COLOR_ARRAY_BUFFER_BINDING_ARB = 0x8898
# INDEX_ARRAY_BUFFER_BINDING = 0x8899
# INDEX_ARRAY_BUFFER_BINDING_ARB = 0x8899
# TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A
# TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB = 0x889A
# EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B
# EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB = 0x889B
# SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C
# SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB = 0x889C
# FOG_COORD_ARRAY_BUFFER_BINDING = 0x889D # alias GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
# FOG_COORDINATE_ARRAY_BUFFER_BINDING = 0x889D
# FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB = 0x889D
# WEIGHT_ARRAY_BUFFER_BINDING = 0x889E
# WEIGHT_ARRAY_BUFFER_BINDING_ARB = 0x889E
# VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F
# VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB = 0x889F
# Aliases ARB_vertex_buffer_object enum above
# OES_matrix_palette enum: (OpenGL ES only; additional; see below)
# WEIGHT_ARRAY_BUFFER_BINDING_OES = 0x889E
# ARB_vertex_program enum: (additional; see above)
# ARB_fragment_program enum: (additional; see above)
# PROGRAM_INSTRUCTIONS_ARB = 0x88A0
# MAX_PROGRAM_INSTRUCTIONS_ARB = 0x88A1
# PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0x88A2
# MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0x88A3
# PROGRAM_TEMPORARIES_ARB = 0x88A4
# MAX_PROGRAM_TEMPORARIES_ARB = 0x88A5
# PROGRAM_NATIVE_TEMPORARIES_ARB = 0x88A6
# MAX_PROGRAM_NATIVE_TEMPORARIES_ARB = 0x88A7
# PROGRAM_PARAMETERS_ARB = 0x88A8
# MAX_PROGRAM_PARAMETERS_ARB = 0x88A9
# PROGRAM_NATIVE_PARAMETERS_ARB = 0x88AA
# MAX_PROGRAM_NATIVE_PARAMETERS_ARB = 0x88AB
# PROGRAM_ATTRIBS_ARB = 0x88AC
# MAX_PROGRAM_ATTRIBS_ARB = 0x88AD
# PROGRAM_NATIVE_ATTRIBS_ARB = 0x88AE
# MAX_PROGRAM_NATIVE_ATTRIBS_ARB = 0x88AF
# PROGRAM_ADDRESS_REGISTERS_ARB = 0x88B0
# MAX_PROGRAM_ADDRESS_REGISTERS_ARB = 0x88B1
# PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 0x88B2
# MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 0x88B3
# MAX_PROGRAM_LOCAL_PARAMETERS_ARB = 0x88B4
# MAX_PROGRAM_ENV_PARAMETERS_ARB = 0x88B5
# PROGRAM_UNDER_NATIVE_LIMITS_ARB = 0x88B6
# TRANSPOSE_CURRENT_MATRIX_ARB = 0x88B7
# VERSION_1_5 enum: (Promoted for OpenGL 1.5)
# ARB_vertex_buffer_object enum: (additional; see above)
# READ_ONLY = 0x88B8
# READ_ONLY_ARB = 0x88B8
# WRITE_ONLY = 0x88B9
# WRITE_ONLY_ARB = 0x88B9
# READ_WRITE = 0x88BA
# READ_WRITE_ARB = 0x88BA
# BUFFER_ACCESS = 0x88BB
# BUFFER_ACCESS_ARB = 0x88BB
# BUFFER_MAPPED = 0x88BC
# BUFFER_MAPPED_ARB = 0x88BC
# BUFFER_MAP_POINTER = 0x88BD
# BUFFER_MAP_POINTER_ARB = 0x88BD
# Aliases ARB_vertex_buffer_object enums above
# OES_mapbuffer enum: (OpenGL ES only)
# WRITE_ONLY_OES = 0x88B9
# BUFFER_ACCESS_OES = 0x88BB
# BUFFER_MAPPED_OES = 0x88BC
# BUFFER_MAP_POINTER_OES = 0x88BD
# NV_future_use: 0x88BE
# EXT_timer_query enum:
# TIME_ELAPSED_EXT = 0x88BF
# ARB_vertex_program enum: (additional; see above)
# ARB_fragment_program enum: (additional; see above)
# MATRIX0_ARB = 0x88C0
# MATRIX1_ARB = 0x88C1
# MATRIX2_ARB = 0x88C2
# MATRIX3_ARB = 0x88C3
# MATRIX4_ARB = 0x88C4
# MATRIX5_ARB = 0x88C5
# MATRIX6_ARB = 0x88C6
# MATRIX7_ARB = 0x88C7
# MATRIX8_ARB = 0x88C8
# MATRIX9_ARB = 0x88C9
# MATRIX10_ARB = 0x88CA
# MATRIX11_ARB = 0x88CB
# MATRIX12_ARB = 0x88CC
# MATRIX13_ARB = 0x88CD
# MATRIX14_ARB = 0x88CE
# MATRIX15_ARB = 0x88CF
# MATRIX16_ARB = 0x88D0
# MATRIX17_ARB = 0x88D1
# MATRIX18_ARB = 0x88D2
# MATRIX19_ARB = 0x88D3
# MATRIX20_ARB = 0x88D4
# MATRIX21_ARB = 0x88D5
# MATRIX22_ARB = 0x88D6
# MATRIX23_ARB = 0x88D7
# MATRIX24_ARB = 0x88D8
# MATRIX25_ARB = 0x88D9
# MATRIX26_ARB = 0x88DA
# MATRIX27_ARB = 0x88DB
# MATRIX28_ARB = 0x88DC
# MATRIX29_ARB = 0x88DD
# MATRIX30_ARB = 0x88DE
# MATRIX31_ARB = 0x88DF
# VERSION_1_5 enum: (Promoted for OpenGL 1.5)
# ARB_vertex_buffer_object enum: (additional; see above)
# STREAM_DRAW = 0x88E0
# STREAM_DRAW_ARB = 0x88E0
# STREAM_READ = 0x88E1
# STREAM_READ_ARB = 0x88E1
# STREAM_COPY = 0x88E2
# STREAM_COPY_ARB = 0x88E2
# STATIC_DRAW = 0x88E4
# STATIC_DRAW_ARB = 0x88E4
# STATIC_READ = 0x88E5
# STATIC_READ_ARB = 0x88E5
# STATIC_COPY = 0x88E6
# STATIC_COPY_ARB = 0x88E6
# DYNAMIC_DRAW = 0x88E8
# DYNAMIC_DRAW_ARB = 0x88E8
# DYNAMIC_READ = 0x88E9
# DYNAMIC_READ_ARB = 0x88E9
# DYNAMIC_COPY = 0x88EA
# DYNAMIC_COPY_ARB = 0x88EA
# VERSION_2_1 enum:
# ARB_pixel_buffer_object enum:
# EXT_pixel_buffer_object enum:
# PIXEL_PACK_BUFFER = 0x88EB # VERSION_2_1
# PIXEL_PACK_BUFFER_ARB = 0x88EB # ARB_pixel_buffer_object
# PIXEL_PACK_BUFFER_EXT = 0x88EB # EXT_pixel_buffer_object
# PIXEL_UNPACK_BUFFER = 0x88EC # VERSION_2_1
# PIXEL_UNPACK_BUFFER_ARB = 0x88EC # ARB_pixel_buffer_object
# PIXEL_UNPACK_BUFFER_EXT = 0x88EC # EXT_pixel_buffer_object
# PIXEL_PACK_BUFFER_BINDING = 0x88ED # VERSION_2_1
# PIXEL_PACK_BUFFER_BINDING_ARB = 0x88ED # ARB_pixel_buffer_object
# PIXEL_PACK_BUFFER_BINDING_EXT = 0x88ED # EXT_pixel_buffer_object
# PIXEL_UNPACK_BUFFER_BINDING = 0x88EF # VERSION_2_1
# PIXEL_UNPACK_BUFFER_BINDING_ARB = 0x88EF # ARB_pixel_buffer_object
# PIXEL_UNPACK_BUFFER_BINDING_EXT = 0x88EF # EXT_pixel_buffer_object
# ARB_future_use: 0x88E3, 0x88E7, 0x88EE
# (for extending ARB_vertex_buffer_object):
VERSION_3_0 enum:
use ARB_framebuffer_object DEPTH24_STENCIL8
use ARB_framebuffer_object TEXTURE_STENCIL_SIZE
# ARB_framebuffer_object enum: (note: no ARB suffixes)
# DEPTH24_STENCIL8 = 0x88F0 # VERSION_3_0 / ARB_fbo
# TEXTURE_STENCIL_SIZE = 0x88F1 # VERSION_3_0 / ARB_fbo
# EXT_packed_depth_stencil enum: (additional; see above)
# DEPTH24_STENCIL8_EXT = 0x88F0
# TEXTURE_STENCIL_SIZE_EXT = 0x88F1
# Aliases EXT_packed_depth_stencil enum above
# OES_packed_depth_stencil enum: (OpenGL ES only; additional; see above)
# DEPTH24_STENCIL8_OES = 0x88F0
# EXT_stencil_clear_tag enum:
# STENCIL_TAG_BITS_EXT = 0x88F2
# STENCIL_CLEAR_TAG_VALUE_EXT = 0x88F3
# NV_vertex_program2_option enum: (duplicated in NV_fragment_prgoram2 below)
# MAX_PROGRAM_EXEC_INSTRUCTIONS_NV = 0x88F4
# MAX_PROGRAM_CALL_DEPTH_NV = 0x88F5
# NV_fragment_program2 enum:
# MAX_PROGRAM_EXEC_INSTRUCTIONS_NV = 0x88F4
# MAX_PROGRAM_CALL_DEPTH_NV = 0x88F5
# MAX_PROGRAM_IF_DEPTH_NV = 0x88F6
# MAX_PROGRAM_LOOP_DEPTH_NV = 0x88F7
# MAX_PROGRAM_LOOP_COUNT_NV = 0x88F8
# NV_future_use: 0x88F9-0x88FC
# VERSION_3_0 enum:
# VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD # VERSION_3_0
# NV_vertex_program4 enum:
# VERTEX_ATTRIB_ARRAY_INTEGER_NV = 0x88FD
# ARB_instanced_arrays enum:
# VERTEX_ATTRIB_ARRAY_DIVISOR_ARB = 0x88FE
# VERSION_3_0 enum:
# MAX_ARRAY_TEXTURE_LAYERS = 0x88FF # VERSION_3_0
# EXT_texture_array enum: (additional; see below)
# MAX_ARRAY_TEXTURE_LAYERS_EXT = 0x88FF
# VERSION_3_0 enum:
# MIN_PROGRAM_TEXEL_OFFSET = 0x8904 # VERSION_3_0
# MAX_PROGRAM_TEXEL_OFFSET = 0x8905 # VERSION_3_0
# NV_gpu_program4 enum:
# MIN_PROGRAM_TEXEL_OFFSET_NV = 0x8904
# MAX_PROGRAM_TEXEL_OFFSET_NV = 0x8905
# PROGRAM_ATTRIB_COMPONENTS_NV = 0x8906
# PROGRAM_RESULT_COMPONENTS_NV = 0x8907
# MAX_PROGRAM_ATTRIB_COMPONENTS_NV = 0x8908
# MAX_PROGRAM_RESULT_COMPONENTS_NV = 0x8909
# EXT_stencil_two_side enum:
# STENCIL_TEST_TWO_SIDE_EXT = 0x8910
# ACTIVE_STENCIL_FACE_EXT = 0x8911
# EXT_texture_mirror_clamp enum: (additional; see above):
# MIRROR_CLAMP_TO_BORDER_EXT = 0x8912
# NV_future_use: 0x8913
# VERSION_1_5 enum: (Promoted for OpenGL 1.5)
# SAMPLES_PASSED = 0x8914
# ARB_occlusion_query enum: (additional; see above)
# SAMPLES_PASSED_ARB = 0x8914
# NV_future_use: 0x8915-0x8919
# VERSION_3_0 enum:
# CLAMP_VERTEX_COLOR = 0x891A # VERSION_3_0
# CLAMP_FRAGMENT_COLOR = 0x891B # VERSION_3_0
# CLAMP_READ_COLOR = 0x891C # VERSION_3_0
# FIXED_ONLY = 0x891D # VERSION_3_0
# ARB_color_buffer_float enum: (additional; see above)
# CLAMP_VERTEX_COLOR_ARB = 0x891A
# CLAMP_FRAGMENT_COLOR_ARB = 0x891B
# CLAMP_READ_COLOR_ARB = 0x891C
# FIXED_ONLY_ARB = 0x891D
# NV_future_use: 0x891E-0x891F
###############################################################################
# ATI: 0x8920-0x897F
# ATI_fragment_shader enum:
# FRAGMENT_SHADER_ATI = 0x8920
# REG_0_ATI = 0x8921
# REG_1_ATI = 0x8922
# REG_2_ATI = 0x8923
# REG_3_ATI = 0x8924
# REG_4_ATI = 0x8925
# REG_5_ATI = 0x8926
# REG_6_ATI = 0x8927
# REG_7_ATI = 0x8928
# REG_8_ATI = 0x8929
# REG_9_ATI = 0x892A
# REG_10_ATI = 0x892B
# REG_11_ATI = 0x892C
# REG_12_ATI = 0x892D
# REG_13_ATI = 0x892E
# REG_14_ATI = 0x892F
# REG_15_ATI = 0x8930
# REG_16_ATI = 0x8931
# REG_17_ATI = 0x8932
# REG_18_ATI = 0x8933
# REG_19_ATI = 0x8934
# REG_20_ATI = 0x8935
# REG_21_ATI = 0x8936
# REG_22_ATI = 0x8937
# REG_23_ATI = 0x8938
# REG_24_ATI = 0x8939
# REG_25_ATI = 0x893A
# REG_26_ATI = 0x893B
# REG_27_ATI = 0x893C
# REG_28_ATI = 0x893D
# REG_29_ATI = 0x893E
# REG_30_ATI = 0x893F
# REG_31_ATI = 0x8940
# CON_0_ATI = 0x8941
# CON_1_ATI = 0x8942
# CON_2_ATI = 0x8943
# CON_3_ATI = 0x8944
# CON_4_ATI = 0x8945
# CON_5_ATI = 0x8946
# CON_6_ATI = 0x8947
# CON_7_ATI = 0x8948
# CON_8_ATI = 0x8949
# CON_9_ATI = 0x894A
# CON_10_ATI = 0x894B
# CON_11_ATI = 0x894C
# CON_12_ATI = 0x894D
# CON_13_ATI = 0x894E
# CON_14_ATI = 0x894F
# CON_15_ATI = 0x8950
# CON_16_ATI = 0x8951
# CON_17_ATI = 0x8952
# CON_18_ATI = 0x8953
# CON_19_ATI = 0x8954
# CON_20_ATI = 0x8955
# CON_21_ATI = 0x8956
# CON_22_ATI = 0x8957
# CON_23_ATI = 0x8958
# CON_24_ATI = 0x8959
# CON_25_ATI = 0x895A
# CON_26_ATI = 0x895B
# CON_27_ATI = 0x895C
# CON_28_ATI = 0x895D
# CON_29_ATI = 0x895E
# CON_30_ATI = 0x895F
# CON_31_ATI = 0x8960
# MOV_ATI = 0x8961
# ADD_ATI = 0x8963
# MUL_ATI = 0x8964
# SUB_ATI = 0x8965
# DOT3_ATI = 0x8966
# DOT4_ATI = 0x8967
# MAD_ATI = 0x8968
# LERP_ATI = 0x8969
# CND_ATI = 0x896A
# CND0_ATI = 0x896B
# DOT2_ADD_ATI = 0x896C
# SECONDARY_INTERPOLATOR_ATI = 0x896D
# NUM_FRAGMENT_REGISTERS_ATI = 0x896E
# NUM_FRAGMENT_CONSTANTS_ATI = 0x896F
# NUM_PASSES_ATI = 0x8970
# NUM_INSTRUCTIONS_PER_PASS_ATI = 0x8971
# NUM_INSTRUCTIONS_TOTAL_ATI = 0x8972
# NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI = 0x8973
# NUM_LOOPBACK_COMPONENTS_ATI = 0x8974
# COLOR_ALPHA_PAIRING_ATI = 0x8975
# SWIZZLE_STR_ATI = 0x8976
# SWIZZLE_STQ_ATI = 0x8977
# SWIZZLE_STR_DR_ATI = 0x8978
# SWIZZLE_STQ_DQ_ATI = 0x8979
# SWIZZLE_STRQ_ATI = 0x897A
# SWIZZLE_STRQ_DQ_ATI = 0x897B
# ??? Not clear where to put new types of mask bits yet
# RED_BIT_ATI = 0x00000001
# GREEN_BIT_ATI = 0x00000002
# BLUE_BIT_ATI = 0x00000004
# 2X_BIT_ATI = 0x00000001
# 4X_BIT_ATI = 0x00000002
# 8X_BIT_ATI = 0x00000004
# HALF_BIT_ATI = 0x00000008
# QUARTER_BIT_ATI = 0x00000010
# EIGHTH_BIT_ATI = 0x00000020
# SATURATE_BIT_ATI = 0x00000040
# 2X_BIT_ATI = 0x00000001
# COMP_BIT_ATI = 0x00000002
# NEGATE_BIT_ATI = 0x00000004
# BIAS_BIT_ATI = 0x00000008
# ATI_future_use: 0x897C-0x897F
###############################################################################
# Khronos OpenML WG / OpenGL ES WG: 0x8980-0x898F
# OML_interlace enum:
# INTERLACE_OML = 0x8980
# INTERLACE_READ_OML = 0x8981
# OML_subsample enum:
# FORMAT_SUBSAMPLE_24_24_OML = 0x8982
# FORMAT_SUBSAMPLE_244_244_OML = 0x8983
# OML_resample enum:
# PACK_RESAMPLE_OML = 0x8984
# UNPACK_RESAMPLE_OML = 0x8985
# RESAMPLE_REPLICATE_OML = 0x8986
# RESAMPLE_ZERO_FILL_OML = 0x8987
# RESAMPLE_AVERAGE_OML = 0x8988
# RESAMPLE_DECIMATE_OML = 0x8989
# OES_point_size_array enum: (OpenGL ES only)
# POINT_SIZE_ARRAY_TYPE_OES = 0x898A
# POINT_SIZE_ARRAY_STRIDE_OES = 0x898B
# POINT_SIZE_ARRAY_POINTER_OES = 0x898C
# OES_matrix_get enum: (OpenGL ES only)
# MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES = 0x898D
# PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES = 0x898E
# TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES = 0x898F
###############################################################################
# 3dlabs: 0x8990-0x899F
###############################################################################
# Matrox: 0x89A0-0x89FF
###############################################################################
# Apple: 0x8A00-0x8A7F
# APPLE_vertex_program_evaluators: 0x8A00-0x8A0F?
# APPLE_fence enum:
# DRAW_PIXELS_APPLE = 0x8A0A
# FENCE_APPLE = 0x8A0B
# APPLE_future_use: 0x8A0C-0x8A11
## From Jeremy 2006/10/18 (Bugzilla bug 632) - unknown extension name
# ELEMENT_ARRAY_APPLE = 0x8A0C
# ELEMENT_ARRAY_TYPE_APPLE = 0x8A0D
# ELEMENT_ARRAY_POINTER_APPLE = 0x8A0E
# COLOR_FLOAT_APPLE = 0x8A0F
# MIN_PBUFFER_VIEWPORT_DIMS_APPLE = 0x8A10
# ELEMENT_BUFFER_BINDING_APPLE = 0x8A11
# Apple says the extension that defined ELEMENT_BUFFER_BINDING_APPLE
# never shipped and there's no actual collision with UNIFORM_BUFFER
# VERSION_3_1 enum:
# use ARB_uniform_buffer_object UNIFORM_BUFFER
# ARB_uniform_buffer_object enum: (additional; see below)
# UNIFORM_BUFFER = 0x8A11
# APPLE_flush_buffer_range enum:
# BUFFER_SERIALIZED_MODIFY_APPLE = 0x8A12
# BUFFER_FLUSHING_UNMAP_APPLE = 0x8A13
# APPLE_future_use: 0x8A14-0x8A27
# VERSION_3_1 enum:
# use ARB_uniform_buffer_object UNIFORM_BUFFER_BINDING
# use ARB_uniform_buffer_object UNIFORM_BUFFER_START
# use ARB_uniform_buffer_object UNIFORM_BUFFER_SIZE
# use ARB_uniform_buffer_object MAX_VERTEX_UNIFORM_BLOCKS
# use ARB_uniform_buffer_object MAX_GEOMETRY_UNIFORM_BLOCKS
# use ARB_uniform_buffer_object MAX_FRAGMENT_UNIFORM_BLOCKS
# use ARB_uniform_buffer_object MAX_COMBINED_UNIFORM_BLOCKS
# use ARB_uniform_buffer_object MAX_UNIFORM_BUFFER_BINDINGS
# use ARB_uniform_buffer_object MAX_UNIFORM_BLOCK_SIZE
# use ARB_uniform_buffer_object MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
# use ARB_uniform_buffer_object MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS
# use ARB_uniform_buffer_object MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
# use ARB_uniform_buffer_object UNIFORM_BUFFER_OFFSET_ALIGNMENT
# use ARB_uniform_buffer_object ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH
# use ARB_uniform_buffer_object ACTIVE_UNIFORM_BLOCKS
# use ARB_uniform_buffer_object UNIFORM_TYPE
# use ARB_uniform_buffer_object UNIFORM_SIZE
# use ARB_uniform_buffer_object UNIFORM_NAME_LENGTH
# use ARB_uniform_buffer_object UNIFORM_BLOCK_INDEX
# use ARB_uniform_buffer_object UNIFORM_OFFSET
# use ARB_uniform_buffer_object UNIFORM_ARRAY_STRIDE
# use ARB_uniform_buffer_object UNIFORM_MATRIX_STRIDE
# use ARB_uniform_buffer_object UNIFORM_IS_ROW_MAJOR
# use ARB_uniform_buffer_object UNIFORM_BLOCK_BINDING
# use ARB_uniform_buffer_object UNIFORM_BLOCK_DATA_SIZE
# use ARB_uniform_buffer_object UNIFORM_BLOCK_NAME_LENGTH
# use ARB_uniform_buffer_object UNIFORM_BLOCK_ACTIVE_UNIFORMS
# use ARB_uniform_buffer_object UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES
# use ARB_uniform_buffer_object UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER
# use ARB_uniform_buffer_object UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER
# use ARB_uniform_buffer_object UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER
# use ARB_uniform_buffer_object INVALID_INDEX
# ARB_uniform_buffer_object enum:
# UNIFORM_BUFFER_BINDING = 0x8A28
# UNIFORM_BUFFER_START = 0x8A29
# UNIFORM_BUFFER_SIZE = 0x8A2A
# MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B
# MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C
# MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D
# MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E
# MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F
# MAX_UNIFORM_BLOCK_SIZE = 0x8A30
# MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31
# MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32
# MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33
# UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34
# ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35
# ACTIVE_UNIFORM_BLOCKS = 0x8A36
# UNIFORM_TYPE = 0x8A37
# UNIFORM_SIZE = 0x8A38
# UNIFORM_NAME_LENGTH = 0x8A39
# UNIFORM_BLOCK_INDEX = 0x8A3A
# UNIFORM_OFFSET = 0x8A3B
# UNIFORM_ARRAY_STRIDE = 0x8A3C
# UNIFORM_MATRIX_STRIDE = 0x8A3D
# UNIFORM_IS_ROW_MAJOR = 0x8A3E
# UNIFORM_BLOCK_BINDING = 0x8A3F
# UNIFORM_BLOCK_DATA_SIZE = 0x8A40
# UNIFORM_BLOCK_NAME_LENGTH = 0x8A41
# UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42
# UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43
# UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44
# UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45
# UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46
# INVALID_INDEX = 0xFFFFFFFFu
# APPLE_future_use: 0x8A47-0x8A7F
###############################################################################
# Matrox: 0x8A80-0x8AEF
###############################################################################
# Chromium (Brian Paul): 0x8AF0-0x8B2F
###############################################################################
# ARB HLSL shader extensions: 0x8B30-0x8B8F
VERSION_3_1 enum: (Promoted from ARB_shader_objects + ARB_texture_rectangle)
SAMPLER_2D_RECT = 0x8B63 # ARB_shader_objects + ARB_texture_rectangle
SAMPLER_2D_RECT_SHADOW = 0x8B64 # ARB_shader_objects + ARB_texture_rectangle
# VERSION_2_0 enum: (Promoted for OpenGL 2.0; only some values; renaming in many cases)
# ARB_shader_objects, ARB_vertex_shader, ARB_fragment_shader enum:
# NV_vertex_program3 enum: (reuses 0x8B4C)
##Shader types + room for expansion
# FRAGMENT_SHADER = 0x8B30 # VERSION_2_0
# FRAGMENT_SHADER_ARB = 0x8B30 # ARB_fragment_shader
# VERTEX_SHADER = 0x8B31 # VERSION_2_0
# VERTEX_SHADER_ARB = 0x8B31 # ARB_vertex_shader
# ARB_future_use: 0x8B32-0x8B3F
##Container types + room for expansion
# PROGRAM_OBJECT_ARB = 0x8B40 # ARB_shader_objects
# ARB_future_use: 0x8B41-0x8B47
##Misc. shader enums
# SHADER_OBJECT_ARB = 0x8B48 # ARB_shader_objects
# MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49 # VERSION_2_0
# MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB = 0x8B49 # ARB_fragment_shader
# MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A # VERSION_2_0
# MAX_VERTEX_UNIFORM_COMPONENTS_ARB = 0x8B4A # ARB_vertex_shader
# MAX_VARYING_FLOATS = 0x8B4B # VERSION_2_0
# MAX_VARYING_FLOATS_ARB = 0x8B4B # ARB_vertex_shader
# MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C # VERSION_2_0
# MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = 0x8B4C # ARB_vertex_shader, NV_vertex_program3
# MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D # VERSION_2_0
# MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB = 0x8B4D # ARB_vertex_shader
# OBJECT_TYPE_ARB = 0x8B4E # ARB_shader_objects
# SHADER_TYPE = 0x8B4F # VERSION_2_0 (renamed)
# OBJECT_SUBTYPE_ARB = 0x8B4F # ARB_shader_objects
##Attribute types + room for expansion.
# FLOAT_VEC2 = 0x8B50 # VERSION_2_0
# FLOAT_VEC2_ARB = 0x8B50 # ARB_shader_objects
# FLOAT_VEC3 = 0x8B51 # VERSION_2_0
# FLOAT_VEC3_ARB = 0x8B51 # ARB_shader_objects
# FLOAT_VEC4 = 0x8B52 # VERSION_2_0
# FLOAT_VEC4_ARB = 0x8B52 # ARB_shader_objects
# INT_VEC2 = 0x8B53 # VERSION_2_0
# INT_VEC2_ARB = 0x8B53 # ARB_shader_objects
# INT_VEC3 = 0x8B54 # VERSION_2_0
# INT_VEC3_ARB = 0x8B54 # ARB_shader_objects
# INT_VEC4 = 0x8B55 # VERSION_2_0
# INT_VEC4_ARB = 0x8B55 # ARB_shader_objects
# BOOL = 0x8B56 # VERSION_2_0
# BOOL_ARB = 0x8B56 # ARB_shader_objects
# BOOL_VEC2 = 0x8B57 # VERSION_2_0
# BOOL_VEC2_ARB = 0x8B57 # ARB_shader_objects
# BOOL_VEC3 = 0x8B58 # VERSION_2_0
# BOOL_VEC3_ARB = 0x8B58 # ARB_shader_objects
# BOOL_VEC4 = 0x8B59 # VERSION_2_0
# BOOL_VEC4_ARB = 0x8B59 # ARB_shader_objects
# FLOAT_MAT2 = 0x8B5A # VERSION_2_0
# FLOAT_MAT2_ARB = 0x8B5A # ARB_shader_objects
# FLOAT_MAT3 = 0x8B5B # VERSION_2_0
# FLOAT_MAT3_ARB = 0x8B5B # ARB_shader_objects
# FLOAT_MAT4 = 0x8B5C # VERSION_2_0
# FLOAT_MAT4_ARB = 0x8B5C # ARB_shader_objects
# SAMPLER_1D = 0x8B5D # VERSION_2_0
# SAMPLER_1D_ARB = 0x8B5D # ARB_shader_objects
# SAMPLER_2D = 0x8B5E # VERSION_2_0
# SAMPLER_2D_ARB = 0x8B5E # ARB_shader_objects
# SAMPLER_3D = 0x8B5F # VERSION_2_0
# SAMPLER_3D_ARB = 0x8B5F # ARB_shader_objects
# SAMPLER_CUBE = 0x8B60 # VERSION_2_0
# SAMPLER_CUBE_ARB = 0x8B60 # ARB_shader_objects
# SAMPLER_1D_SHADOW = 0x8B61 # VERSION_2_0
# SAMPLER_1D_SHADOW_ARB = 0x8B61 # ARB_shader_objects
# SAMPLER_2D_SHADOW = 0x8B62 # VERSION_2_0
# SAMPLER_2D_SHADOW_ARB = 0x8B62 # ARB_shader_objects
# SAMPLER_2D_RECT_ARB = 0x8B63 # ARB_shader_objects
# SAMPLER_2D_RECT_SHADOW_ARB = 0x8B64 # ARB_shader_objects
# FLOAT_MAT2x3 = 0x8B65 # VERSION_2_1
# FLOAT_MAT2x4 = 0x8B66 # VERSION_2_1
# FLOAT_MAT3x2 = 0x8B67 # VERSION_2_1
# FLOAT_MAT3x4 = 0x8B68 # VERSION_2_1
# FLOAT_MAT4x2 = 0x8B69 # VERSION_2_1
# FLOAT_MAT4x3 = 0x8B6A # VERSION_2_1
# ARB_future_use: 0x8B6B-0x8B7F (for attribute types)
# DELETE_STATUS = 0x8B80 # VERSION_2_0 (renamed)
# OBJECT_DELETE_STATUS_ARB = 0x8B80 # ARB_shader_objects
# COMPILE_STATUS = 0x8B81 # VERSION_2_0 (renamed)
# OBJECT_COMPILE_STATUS_ARB = 0x8B81 # ARB_shader_objects
# LINK_STATUS = 0x8B82 # VERSION_2_0 (renamed)
# OBJECT_LINK_STATUS_ARB = 0x8B82 # ARB_shader_objects
# VALIDATE_STATUS = 0x8B83 # VERSION_2_0 (renamed)
# OBJECT_VALIDATE_STATUS_ARB = 0x8B83 # ARB_shader_objects
# INFO_LOG_LENGTH = 0x8B84 # VERSION_2_0 (renamed)
# OBJECT_INFO_LOG_LENGTH_ARB = 0x8B84 # ARB_shader_objects
# ATTACHED_SHADERS = 0x8B85 # VERSION_2_0 (renamed)
# OBJECT_ATTACHED_OBJECTS_ARB = 0x8B85 # ARB_shader_objects
# ACTIVE_UNIFORMS = 0x8B86 # VERSION_2_0 (renamed)
# OBJECT_ACTIVE_UNIFORMS_ARB = 0x8B86 # ARB_shader_objects
# ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87 # VERSION_2_0 (renamed)
# OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB = 0x8B87 # ARB_shader_objects
# SHADER_SOURCE_LENGTH = 0x8B88 # VERSION_2_0 (renamed)
# OBJECT_SHADER_SOURCE_LENGTH_ARB = 0x8B88 # ARB_shader_objects
# ACTIVE_ATTRIBUTES = 0x8B89 # VERSION_2_0 (renamed)
# OBJECT_ACTIVE_ATTRIBUTES_ARB = 0x8B89 # ARB_vertex_shader
# ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A # VERSION_2_0 (renamed)
# OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB = 0x8B8A # ARB_vertex_shader
# FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B # VERSION_2_0
# FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = 0x8B8B # ARB_fragment_shader
# SHADING_LANGUAGE_VERSION = 0x8B8C # VERSION_2_0
# SHADING_LANGUAGE_VERSION_ARB = 0x8B8C # ARB_shading_language_100
# Aliases ARB_shader_objects enum above
# OES_texture3D enum: (OpenGL ES only; additional; see above)
# SAMPLER_3D_OES = 0x8B5F # ARB_shader_objects
# Aliases ARB_fragment_shader enum above
# OES_standard_derivatives enum: (OpenGL ES only)
# FRAGMENT_SHADER_DERIVATIVE_HINT_OES = 0x8B8B
# VERSION_3_0 enum:
# MAX_VARYING_COMPONENTS = 0x8B4B # VERSION_3_0 # alias GL_MAX_VARYING_FLOATS
ARB_geometry_shader4 enum: (additional; see below; note: no ARB suffixes)
use VERSION_3_0 MAX_VARYING_COMPONENTS
# EXT_geometry_shader4 enum: (additional; see below)
# MAX_VARYING_COMPONENTS_EXT = 0x8B4B
# VERSION_2_0 enum:
# CURRENT_PROGRAM = 0x8B8D
# ARB_future_use: 0x8B8E-0x8B8F
###############################################################################
# Khronos OpenGL ES WG: 0x8B90-0x8B9F
# OES_compressed_paletted_texture enum: (OpenGL ES only)
# PALETTE4_RGB8_OES = 0x8B90
# PALETTE4_RGBA8_OES = 0x8B91
# PALETTE4_R5_G6_B5_OES = 0x8B92
# PALETTE4_RGBA4_OES = 0x8B93
# PALETTE4_RGB5_A1_OES = 0x8B94
# PALETTE8_RGB8_OES = 0x8B95
# PALETTE8_RGBA8_OES = 0x8B96
# PALETTE8_R5_G6_B5_OES = 0x8B97
# PALETTE8_RGBA4_OES = 0x8B98
# PALETTE8_RGB5_A1_OES = 0x8B99
# OES_read_format enum: (OpenGL ES, also implemented in Mesa)
# IMPLEMENTATION_COLOR_READ_TYPE_OES = 0x8B9A
# IMPLEMENTATION_COLOR_READ_FORMAT_OES = 0x8B9B
# OES_point_size_array enum: (OpenGL ES only; additional; see above)
# POINT_SIZE_ARRAY_OES = 0x8B9C
# OES_draw_texture enum: (OpenGL ES only)
# TEXTURE_CROP_RECT_OES = 0x8B9D
# OES_matrix_palette enum: (OpenGL ES only)
# MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES = 0x8B9E
# OES_point_size_array enum: (OpenGL ES only; additional; see above)
# POINT_SIZE_ARRAY_BUFFER_BINDING_OES = 0x8B9F
###############################################################################
# Seaweed: 0x8BA0-0x8BAF
###############################################################################
# Mesa: 0x8BB0-0x8BBF
# Probably one of the two 0x8BB4 enums should be 0x8BB5, but the
# extension spec is not complete in any event.
# MESA_program_debug enum:
# FRAGMENT_PROGRAM_POSITION_MESA = 0x8BB0
# FRAGMENT_PROGRAM_CALLBACK_MESA = 0x8BB1
# FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA = 0x8BB2
# FRAGMENT_PROGRAM_CALLBACK_DATA_MESA = 0x8BB3
# VERTEX_PROGRAM_CALLBACK_MESA = 0x8BB4
# VERTEX_PROGRAM_POSITION_MESA = 0x8BB4
# VERTEX_PROGRAM_CALLBACK_FUNC_MESA = 0x8BB6
# VERTEX_PROGRAM_CALLBACK_DATA_MESA = 0x8BB7
###############################################################################
# ATI: 0x8BC0-0x8BFF
# AMD_performance_monitor enum:
# COUNTER_TYPE_AMD = 0x8BC0
# COUNTER_RANGE_AMD = 0x8BC1
# UNSIGNED_INT64_AMD = 0x8BC2
# PERCENTAGE_AMD = 0x8BC3
# PERFMON_RESULT_AVAILABLE_AMD = 0x8BC4
# PERFMON_RESULT_SIZE_AMD = 0x8BC5
# PERFMON_RESULT_AMD = 0x8BC6
###############################################################################
# Imagination Tech.: 0x8C00-0x8C0F
# IMG_texture_compression_pvrtc enum: (OpenGL ES only)
# COMPRESSED_RGB_PVRTC_4BPPV1_IMG = 0x8C00
# COMPRESSED_RGB_PVRTC_2BPPV1_IMG = 0x8C01
# COMPRESSED_RGBA_PVRTC_4BPPV1_IMG = 0x8C02
# COMPRESSED_RGBA_PVRTC_2BPPV1_IMG = 0x8C03
# IMG_texture_env_enhanced_fixed_function (OpenGL ES only)
# MODULATE_COLOR_IMG = 0x8C04
# RECIP_ADD_SIGNED_ALPHA_IMG = 0x8C05
# TEXTURE_ALPHA_MODULATE_IMG = 0x8C06
# FACTOR_ALPHA_MODULATE_IMG = 0x8C07
# FRAGMENT_ALPHA_MODULATE_IMG = 0x8C08
# ADD_BLEND_IMG = 0x8C09
###############################################################################
# NVIDIA: 0x8C10-0x8C8F (Pat Brown)
VERSION_3_0 enum:
use ARB_framebuffer_object TEXTURE_RED_TYPE
use ARB_framebuffer_object TEXTURE_GREEN_TYPE
use ARB_framebuffer_object TEXTURE_BLUE_TYPE
use ARB_framebuffer_object TEXTURE_ALPHA_TYPE
use ARB_framebuffer_object TEXTURE_LUMINANCE_TYPE
use ARB_framebuffer_object TEXTURE_INTENSITY_TYPE
use ARB_framebuffer_object TEXTURE_DEPTH_TYPE
use ARB_framebuffer_object UNSIGNED_NORMALIZED
# ARB_framebuffer_object enum: (note: no ARB suffixes)
# TEXTURE_RED_TYPE = 0x8C10 # VERSION_3_0 / ARB_fbo
# TEXTURE_GREEN_TYPE = 0x8C11 # VERSION_3_0 / ARB_fbo
# TEXTURE_BLUE_TYPE = 0x8C12 # VERSION_3_0 / ARB_fbo
# TEXTURE_ALPHA_TYPE = 0x8C13 # VERSION_3_0 / ARB_fbo
# TEXTURE_LUMINANCE_TYPE = 0x8C14 # VERSION_3_0 / ARB_fbo
# TEXTURE_INTENSITY_TYPE = 0x8C15 # VERSION_3_0 / ARB_fbo
# TEXTURE_DEPTH_TYPE = 0x8C16 # VERSION_3_0 / ARB_fbo
# UNSIGNED_NORMALIZED = 0x8C17 # VERSION_3_0 / ARB_fbo
# ARB_texture_float enum: (additional; see above)
# TEXTURE_RED_TYPE_ARB = 0x8C10
# TEXTURE_GREEN_TYPE_ARB = 0x8C11
# TEXTURE_BLUE_TYPE_ARB = 0x8C12
# TEXTURE_ALPHA_TYPE_ARB = 0x8C13
# TEXTURE_LUMINANCE_TYPE_ARB = 0x8C14
# TEXTURE_INTENSITY_TYPE_ARB = 0x8C15
# TEXTURE_DEPTH_TYPE_ARB = 0x8C16
# UNSIGNED_NORMALIZED_ARB = 0x8C17
# VERSION_3_0 enum:
# TEXTURE_1D_ARRAY = 0x8C18 # VERSION_3_0
# PROXY_TEXTURE_1D_ARRAY = 0x8C19 # VERSION_3_0
# TEXTURE_2D_ARRAY = 0x8C1A # VERSION_3_0
# PROXY_TEXTURE_2D_ARRAY = 0x8C1B # VERSION_3_0
# TEXTURE_BINDING_1D_ARRAY = 0x8C1C # VERSION_3_0
# TEXTURE_BINDING_2D_ARRAY = 0x8C1D # VERSION_3_0
# EXT_texture_array enum:
# TEXTURE_1D_ARRAY_EXT = 0x8C18
# PROXY_TEXTURE_1D_ARRAY_EXT = 0x8C19
# TEXTURE_2D_ARRAY_EXT = 0x8C1A
# PROXY_TEXTURE_2D_ARRAY_EXT = 0x8C1B
# TEXTURE_BINDING_1D_ARRAY_EXT = 0x8C1C
# TEXTURE_BINDING_2D_ARRAY_EXT = 0x8C1D
# NV_future_use: 0x8C1E-0x8C25
# ARB_geometry_shader4 enum: (additional; see below)
# MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB = 0x8C29
# NV_geometry_program4 enum:
# GEOMETRY_PROGRAM_NV = 0x8C26
# MAX_PROGRAM_OUTPUT_VERTICES_NV = 0x8C27
# MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV = 0x8C28
# MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT = 0x8C29
# VERSION_3_1 enum:
# TEXTURE_BUFFER = 0x8C2A
# MAX_TEXTURE_BUFFER_SIZE = 0x8C2B
# TEXTURE_BINDING_BUFFER = 0x8C2C
# TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D
# TEXTURE_BUFFER_FORMAT = 0x8C2E
# ARB_texture_buffer_object enum:
# TEXTURE_BUFFER_ARB = 0x8C2A
# MAX_TEXTURE_BUFFER_SIZE_ARB = 0x8C2B
# TEXTURE_BINDING_BUFFER_ARB = 0x8C2C
# TEXTURE_BUFFER_DATA_STORE_BINDING_ARB = 0x8C2D
# TEXTURE_BUFFER_FORMAT_ARB = 0x8C2E
# EXT_texture_buffer_object enum:
# TEXTURE_BUFFER_EXT = 0x8C2A
# MAX_TEXTURE_BUFFER_SIZE_EXT = 0x8C2B
# TEXTURE_BINDING_BUFFER_EXT = 0x8C2C
# TEXTURE_BUFFER_DATA_STORE_BINDING_EXT = 0x8C2D
# TEXTURE_BUFFER_FORMAT_EXT = 0x8C2E
# NV_future_use: 0x8C2F-0x8C39
# VERSION_3_0 enum:
# R11F_G11F_B10F = 0x8C3A # VERSION_3_0
# UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B # VERSION_3_0
# EXT_packed_float enum:
# R11F_G11F_B10F_EXT = 0x8C3A
# UNSIGNED_INT_10F_11F_11F_REV_EXT = 0x8C3B
# RGBA_SIGNED_COMPONENTS_EXT = 0x8C3C
# VERSION_3_0 enum:
# RGB9_E5 = 0x8C3D # VERSION_3_0
# UNSIGNED_INT_5_9_9_9_REV = 0x8C3E # VERSION_3_0
# TEXTURE_SHARED_SIZE = 0x8C3F # VERSION_3_0
# EXT_texture_shared_exponent enum:
# RGB9_E5_EXT = 0x8C3D
# UNSIGNED_INT_5_9_9_9_REV_EXT = 0x8C3E
# TEXTURE_SHARED_SIZE_EXT = 0x8C3F
# VERSION_2_1 enum: (Generic formats promoted for OpenGL 2.1)
# SRGB = 0x8C40 # VERSION_2_1
# SRGB8 = 0x8C41 # VERSION_2_1
# SRGB_ALPHA = 0x8C42 # VERSION_2_1
# SRGB8_ALPHA8 = 0x8C43 # VERSION_2_1
# SLUMINANCE_ALPHA = 0x8C44 # VERSION_2_1
# SLUMINANCE8_ALPHA8 = 0x8C45 # VERSION_2_1
# SLUMINANCE = 0x8C46 # VERSION_2_1
# SLUMINANCE8 = 0x8C47 # VERSION_2_1
# COMPRESSED_SRGB = 0x8C48 # VERSION_2_1
# COMPRESSED_SRGB_ALPHA = 0x8C49 # VERSION_2_1
# COMPRESSED_SLUMINANCE = 0x8C4A # VERSION_2_1
# COMPRESSED_SLUMINANCE_ALPHA = 0x8C4B # VERSION_2_1
# EXT_texture_sRGB enum:
# SRGB_EXT = 0x8C40 # EXT_texture_sRGB
# SRGB8_EXT = 0x8C41 # EXT_texture_sRGB
# SRGB_ALPHA_EXT = 0x8C42 # EXT_texture_sRGB
# SRGB8_ALPHA8_EXT = 0x8C43 # EXT_texture_sRGB
# SLUMINANCE_ALPHA_EXT = 0x8C44 # EXT_texture_sRGB
# SLUMINANCE8_ALPHA8_EXT = 0x8C45 # EXT_texture_sRGB
# SLUMINANCE_EXT = 0x8C46 # EXT_texture_sRGB
# SLUMINANCE8_EXT = 0x8C47 # EXT_texture_sRGB
# COMPRESSED_SRGB_EXT = 0x8C48 # EXT_texture_sRGB
# COMPRESSED_SRGB_ALPHA_EXT = 0x8C49 # EXT_texture_sRGB
# COMPRESSED_SLUMINANCE_EXT = 0x8C4A # EXT_texture_sRGB
# COMPRESSED_SLUMINANCE_ALPHA_EXT = 0x8C4B # EXT_texture_sRGB
# COMPRESSED_SRGB_S3TC_DXT1_EXT = 0x8C4C
# COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT = 0x8C4D
# COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT = 0x8C4E
# COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT = 0x8C4F
# NV_future_use: 0x8C50-0x8C6F
# EXT_texture_compression_latc enum:
# COMPRESSED_LUMINANCE_LATC1_EXT = 0x8C70
# COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT = 0x8C71
# COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT = 0x8C72
# COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT = 0x8C73
# NV_future_use: 0x8C74-0x8C75
# VERSION_3_0 enum:
# EXT_transform_feedback enum:
# NV_transform_feedback enum:
# TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76 # VERSION_3_0
# TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT = 0x8C76
# BACK_PRIMARY_COLOR_NV = 0x8C77
# BACK_SECONDARY_COLOR_NV = 0x8C78
# TEXTURE_COORD_NV = 0x8C79
# CLIP_DISTANCE_NV = 0x8C7A
# VERTEX_ID_NV = 0x8C7B
# PRIMITIVE_ID_NV = 0x8C7C
# GENERIC_ATTRIB_NV = 0x8C7D
# TRANSFORM_FEEDBACK_ATTRIBS_NV = 0x8C7E
# TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F # VERSION_3_0
# TRANSFORM_FEEDBACK_BUFFER_MODE_EXT = 0x8C7F
# TRANSFORM_FEEDBACK_BUFFER_MODE_NV = 0x8C7F
# MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80 # VERSION_3_0
# MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT = 0x8C80
# MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV = 0x8C80
# ACTIVE_VARYINGS_NV = 0x8C81
# ACTIVE_VARYING_MAX_LENGTH_NV = 0x8C82
# TRANSFORM_FEEDBACK_VARYINGS = 0x8C83 # VERSION_3_0
# TRANSFORM_FEEDBACK_VARYINGS_EXT = 0x8C83
# TRANSFORM_FEEDBACK_VARYINGS_NV = 0x8C83
# TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84 # VERSION_3_0
# TRANSFORM_FEEDBACK_BUFFER_START_EXT = 0x8C84
# TRANSFORM_FEEDBACK_BUFFER_START_NV = 0x8C84
# TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85 # VERSION_3_0
# TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT = 0x8C85
# TRANSFORM_FEEDBACK_BUFFER_SIZE_NV = 0x8C85
# TRANSFORM_FEEDBACK_RECORD_NV = 0x8C86
# PRIMITIVES_GENERATED = 0x8C87 # VERSION_3_0
# PRIMITIVES_GENERATED_EXT = 0x8C87
# PRIMITIVES_GENERATED_NV = 0x8C87
# TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88 # VERSION_3_0
# TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT = 0x8C88
# TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV = 0x8C88
# RASTERIZER_DISCARD = 0x8C89 # VERSION_3_0
# RASTERIZER_DISCARD_EXT = 0x8C89
# RASTERIZER_DISCARD_NV = 0x8C89
# MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A # VERSION_3_0
# MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT = 0x8C8A
# MAX_TRANSFORM_FEEDBACK_INTERLEAVED_ATTRIBS_NV = 0x8C8A
# MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B # VERSION_3_0
# MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT = 0x8C8B
# MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV = 0x8C8B
# INTERLEAVED_ATTRIBS = 0x8C8C # VERSION_3_0
# INTERLEAVED_ATTRIBS_EXT = 0x8C8C
# INTERLEAVED_ATTRIBS_NV = 0x8C8C
# SEPARATE_ATTRIBS = 0x8C8D # VERSION_3_0
# SEPARATE_ATTRIBS_EXT = 0x8C8D
# SEPARATE_ATTRIBS_NV = 0x8C8D
# TRANSFORM_FEEDBACK_BUFFER = 0x8C8E # VERSION_3_0
# TRANSFORM_FEEDBACK_BUFFER_EXT = 0x8C8E
# TRANSFORM_FEEDBACK_BUFFER_NV = 0x8C8E
# TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F # VERSION_3_0
# TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT = 0x8C8F
# TRANSFORM_FEEDBACK_BUFFER_BINDING_NV = 0x8C8F
###############################################################################
# ATI: 0x8C90-0x8C9F (Affie Munshi, OpenGL ES extensions)
# AMD_future_use: 0x8C90-0x8C91
# AMD_compressed_ATC_texture (OpenGL ES only)
# ATC_RGB_AMD = 0x8C92
# ATC_RGBA_EXPLICIT_ALPHA_AMD = 0x8C93
# AMD_future_use: 0x8C94-0x8C9F
###############################################################################
# OpenGL ARB: 0x8CA0-0x8CAF
# VERSION_2_0 enum:
# POINT_SPRITE_COORD_ORIGIN = 0x8CA0
# LOWER_LEFT = 0x8CA1
# UPPER_LEFT = 0x8CA2
# STENCIL_BACK_REF = 0x8CA3
# STENCIL_BACK_VALUE_MASK = 0x8CA4
# STENCIL_BACK_WRITEMASK = 0x8CA5
VERSION_3_0 enum:
use ARB_framebuffer_object FRAMEBUFFER_BINDING
use ARB_framebuffer_object DRAW_FRAMEBUFFER_BINDING
use ARB_framebuffer_object RENDERBUFFER_BINDING
# ARB_framebuffer_object enum: (note: no ARB suffixes)
# FRAMEBUFFER_BINDING = 0x8CA6 # VERSION_3_0 / ARB_fbo
# DRAW_FRAMEBUFFER_BINDING = 0x8CA6 # VERSION_3_0 / ARB_fbo # alias GL_FRAMEBUFFER_BINDING
# RENDERBUFFER_BINDING = 0x8CA7 # VERSION_3_0 / ARB_fbo
# EXT_framebuffer_object enum: (additional; see below)
# EXT_framebuffer_blit enum: (additional; see below)
# FRAMEBUFFER_BINDING_EXT = 0x8CA6
# DRAW_FRAMEBUFFER_BINDING_EXT = 0x8CA6 # EXT_framebuffer_blit # alias GL_FRAMEBUFFER_BINDING_EXT
# RENDERBUFFER_BINDING_EXT = 0x8CA7
# Aliases EXT_framebuffer_object enums above
# OES_framebuffer_object enum: (OpenGL ES only; additional; see below)
# FRAMEBUFFER_BINDING_OES = 0x8CA6
# RENDERBUFFER_BINDING_OES = 0x8CA7
VERSION_3_0 enum:
use ARB_framebuffer_object READ_FRAMEBUFFER
use ARB_framebuffer_object DRAW_FRAMEBUFFER
use ARB_framebuffer_object READ_FRAMEBUFFER_BINDING
# ARB_framebuffer_object enum: (note: no ARB suffixes)
# READ_FRAMEBUFFER = 0x8CA8 # VERSION_3_0 / ARB_fbo
# DRAW_FRAMEBUFFER = 0x8CA9 # VERSION_3_0 / ARB_fbo
# READ_FRAMEBUFFER_BINDING = 0x8CAA # VERSION_3_0 / ARB_fbo
# EXT_framebuffer_blit enum:
# READ_FRAMEBUFFER_EXT = 0x8CA8
# DRAW_FRAMEBUFFER_EXT = 0x8CA9
# DRAW_FRAMEBUFFER_BINDING_EXT = 0x8CA6 # alias GL_FRAMEBUFFER_BINDING_EXT
# READ_FRAMEBUFFER_BINDING_EXT = 0x8CAA
VERSION_3_0 enum:
use ARB_framebuffer_object RENDERBUFFER_SAMPLES
# ARB_framebuffer_object enum: (note: no ARB suffixes)
# RENDERBUFFER_SAMPLES = 0x8CAB # VERSION_3_0 / ARB_fbo
# EXT_framebuffer_multisample enum:
# RENDERBUFFER_SAMPLES_EXT = 0x8CAB
# NV_framebuffer_multisample_coverage enum: (additional; see below)
# RENDERBUFFER_COVERAGE_SAMPLES_NV = 0x8CAB
# VERSION_3_0 enum:
# ARB_depth_buffer_float enum: (note: no ARB suffixes)
# All enums except external format are incompatible with NV_depth_buffer_float
# DEPTH_COMPONENT32F = 0x8CAC
# DEPTH32F_STENCIL8 = 0x8CAD
# ARB_future_use: 0x8CAF
###############################################################################
# 3Dlabs: 0x8CB0-0x8CCF (Barthold Lichtenbelt, 2004/12/1)
###############################################################################
# OpenGL ARB: 0x8CD0-0x8D5F (Framebuffer object specification + headroom)
# VERSION_3_0 enum:
# ARB_geometry_shader4 enum: (additional; see below; note: no ARB suffixes)
# ARB_framebuffer_object enum: (note: no ARB suffixes)
# EXT_framebuffer_object enum: (additional; see above)
# FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0 # VERSION_3_0 / ARB_fbo
# FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT = 0x8CD0
# FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1 # VERSION_3_0 / ARB_fbo
# FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT = 0x8CD1
# FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2 # VERSION_3_0 / ARB_fbo
# FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT = 0x8CD2
# FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3 # VERSION_3_0 / ARB_fbo
# FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT = 0x8CD3
# FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4 # VERSION_3_0 / ARB_fbo
# FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT = 0x8CD4
# FRAMEBUFFER_COMPLETE = 0x8CD5 # VERSION_3_0 / ARB_fbo
# FRAMEBUFFER_COMPLETE_EXT = 0x8CD5
# FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6 # VERSION_3_0 / ARB_fbo
# FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT = 0x8CD6
# FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7 # VERSION_3_0 / ARB_fbo
# FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT = 0x8CD7
## Removed 2005/09/26 in revision #117 of the extension:
## FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT = 0x8CD8
# FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT = 0x8CD9
# FRAMEBUFFER_INCOMPLETE_FORMATS_EXT = 0x8CDA
# FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB # VERSION_3_0 / ARB_fbo
# FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT = 0x8CDB
# FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC # VERSION_3_0 / ARB_fbo
# FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT = 0x8CDC
# FRAMEBUFFER_UNSUPPORTED = 0x8CDD # VERSION_3_0 / ARB_fbo
# FRAMEBUFFER_UNSUPPORTED_EXT = 0x8CDD
## Removed 2005/05/31 in revision #113 of the extension:
## FRAMEBUFFER_STATUS_ERROR_EXT = 0x8CDE
# MAX_COLOR_ATTACHMENTS = 0x8CDF # VERSION_3_0 / ARB_fbo
# MAX_COLOR_ATTACHMENTS_EXT = 0x8CDF
# COLOR_ATTACHMENT0 = 0x8CE0 # VERSION_3_0 / ARB_fbo
# COLOR_ATTACHMENT0_EXT = 0x8CE0
# COLOR_ATTACHMENT1 = 0x8CE1 # VERSION_3_0 / ARB_fbo
# COLOR_ATTACHMENT1_EXT = 0x8CE1
# COLOR_ATTACHMENT2 = 0x8CE2 # VERSION_3_0 / ARB_fbo
# COLOR_ATTACHMENT2_EXT = 0x8CE2
# COLOR_ATTACHMENT3 = 0x8CE3 # VERSION_3_0 / ARB_fbo
# COLOR_ATTACHMENT3_EXT = 0x8CE3
# COLOR_ATTACHMENT4 = 0x8CE4 # VERSION_3_0 / ARB_fbo
# COLOR_ATTACHMENT4_EXT = 0x8CE4
# COLOR_ATTACHMENT5 = 0x8CE5 # VERSION_3_0 / ARB_fbo
# COLOR_ATTACHMENT5_EXT = 0x8CE5
# COLOR_ATTACHMENT6 = 0x8CE6 # VERSION_3_0 / ARB_fbo
# COLOR_ATTACHMENT6_EXT = 0x8CE6
# COLOR_ATTACHMENT7 = 0x8CE7 # VERSION_3_0 / ARB_fbo
# COLOR_ATTACHMENT7_EXT = 0x8CE7
# COLOR_ATTACHMENT8 = 0x8CE8 # VERSION_3_0 / ARB_fbo
# COLOR_ATTACHMENT8_EXT = 0x8CE8
# COLOR_ATTACHMENT9 = 0x8CE9 # VERSION_3_0 / ARB_fbo
# COLOR_ATTACHMENT9_EXT = 0x8CE9
# COLOR_ATTACHMENT10 = 0x8CEA # VERSION_3_0 / ARB_fbo
# COLOR_ATTACHMENT10_EXT = 0x8CEA
# COLOR_ATTACHMENT11 = 0x8CEB # VERSION_3_0 / ARB_fbo
# COLOR_ATTACHMENT11_EXT = 0x8CEB
# COLOR_ATTACHMENT12 = 0x8CEC # VERSION_3_0 / ARB_fbo
# COLOR_ATTACHMENT12_EXT = 0x8CEC
# COLOR_ATTACHMENT13 = 0x8CED # VERSION_3_0 / ARB_fbo
# COLOR_ATTACHMENT13_EXT = 0x8CED
# COLOR_ATTACHMENT14 = 0x8CEE # VERSION_3_0 / ARB_fbo
# COLOR_ATTACHMENT14_EXT = 0x8CEE
# COLOR_ATTACHMENT15 = 0x8CEF # VERSION_3_0 / ARB_fbo
# COLOR_ATTACHMENT15_EXT = 0x8CEF
# 0x8CF0-0x8CFF reserved for color attachments 16-31, if needed
# DEPTH_ATTACHMENT = 0x8D00 # VERSION_3_0 / ARB_fbo
# DEPTH_ATTACHMENT_EXT = 0x8D00
# 0x8D01-0x8D1F reserved for depth attachments 1-31, if needed
# STENCIL_ATTACHMENT = 0x8D20 # VERSION_3_0 / ARB_fbo
# STENCIL_ATTACHMENT_EXT = 0x8D20
# 0x8D21-0x8D3F reserved for stencil attachments 1-31, if needed
# FRAMEBUFFER = 0x8D40 # VERSION_3_0 / ARB_fbo
# FRAMEBUFFER_EXT = 0x8D40
# RENDERBUFFER = 0x8D41 # VERSION_3_0 / ARB_fbo
# RENDERBUFFER_EXT = 0x8D41
# RENDERBUFFER_WIDTH = 0x8D42 # VERSION_3_0 / ARB_fbo
# RENDERBUFFER_WIDTH_EXT = 0x8D42
# RENDERBUFFER_HEIGHT = 0x8D43 # VERSION_3_0 / ARB_fbo
# RENDERBUFFER_HEIGHT_EXT = 0x8D43
# RENDERBUFFER_INTERNAL_FORMAT = 0x8D44 # VERSION_3_0 / ARB_fbo
# RENDERBUFFER_INTERNAL_FORMAT_EXT = 0x8D44
# 0x8D45 unused (reserved for STENCIL_INDEX_EXT, but now use core STENCIL_INDEX instead)
# STENCIL_INDEX1 = 0x8D46 # VERSION_3_0 / ARB_fbo
# STENCIL_INDEX1_EXT = 0x8D46
# STENCIL_INDEX4 = 0x8D47 # VERSION_3_0 / ARB_fbo
# STENCIL_INDEX4_EXT = 0x8D47
# STENCIL_INDEX8 = 0x8D48 # VERSION_3_0 / ARB_fbo
# STENCIL_INDEX8_EXT = 0x8D48
# STENCIL_INDEX16 = 0x8D49 # VERSION_3_0 / ARB_fbo
# STENCIL_INDEX16_EXT = 0x8D49
# 0x8D4A-0x8D4D reserved for additional stencil formats
# Added 2005/05/31 in revision #113 of the extension:
# RENDERBUFFER_RED_SIZE = 0x8D50 # VERSION_3_0 / ARB_fbo
# RENDERBUFFER_RED_SIZE_EXT = 0x8D50
# RENDERBUFFER_GREEN_SIZE = 0x8D51 # VERSION_3_0 / ARB_fbo
# RENDERBUFFER_GREEN_SIZE_EXT = 0x8D51
# RENDERBUFFER_BLUE_SIZE = 0x8D52 # VERSION_3_0 / ARB_fbo
# RENDERBUFFER_BLUE_SIZE_EXT = 0x8D52
# RENDERBUFFER_ALPHA_SIZE = 0x8D53 # VERSION_3_0 / ARB_fbo
# RENDERBUFFER_ALPHA_SIZE_EXT = 0x8D53
# RENDERBUFFER_DEPTH_SIZE = 0x8D54 # VERSION_3_0 / ARB_fbo
# RENDERBUFFER_DEPTH_SIZE_EXT = 0x8D54
# RENDERBUFFER_STENCIL_SIZE = 0x8D55 # VERSION_3_0 / ARB_fbo
# RENDERBUFFER_STENCIL_SIZE_EXT = 0x8D55
# Aliases EXT_framebuffer_object enum above
# OES_texture3D enum: (OpenGL ES only; additional; see above)
# FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES = 0x8CD4
# @@@??? does this appear in OES_texture3D, or OES_framebuffer_object?
# extension spec & gl2ext.h disagree!
# Aliases EXT_framebuffer_object enums above
# OES_framebuffer_object enum: (OpenGL ES only; additional; see below)
# FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES = 0x8CD0
# FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES = 0x8CD1
# FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES = 0x8CD2
# FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES = 0x8CD3
# FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES = 0x8CD4
# FRAMEBUFFER_COMPLETE_OES = 0x8CD5
# FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES = 0x8CD6
# FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES = 0x8CD7
# FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES = 0x8CD9
# FRAMEBUFFER_INCOMPLETE_FORMATS_OES = 0x8CDA
# FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_OES = 0x8CDB
# FRAMEBUFFER_INCOMPLETE_READ_BUFFER_OES = 0x8CDC
# FRAMEBUFFER_UNSUPPORTED_OES = 0x8CDD
# COLOR_ATTACHMENT0_OES = 0x8CE0
# DEPTH_ATTACHMENT_OES = 0x8D00
# STENCIL_ATTACHMENT_OES = 0x8D20
# FRAMEBUFFER_OES = 0x8D40
# RENDERBUFFER_OES = 0x8D41
# RENDERBUFFER_WIDTH_OES = 0x8D42
# RENDERBUFFER_HEIGHT_OES = 0x8D43
# RENDERBUFFER_INTERNAL_FORMAT_OES = 0x8D44
# STENCIL_INDEX1_OES = 0x8D46
# STENCIL_INDEX4_OES = 0x8D47
# STENCIL_INDEX8_OES = 0x8D48
# RENDERBUFFER_RED_SIZE_OES = 0x8D50
# RENDERBUFFER_GREEN_SIZE_OES = 0x8D51
# RENDERBUFFER_BLUE_SIZE_OES = 0x8D52
# RENDERBUFFER_ALPHA_SIZE_OES = 0x8D53
# RENDERBUFFER_DEPTH_SIZE_OES = 0x8D54
# RENDERBUFFER_STENCIL_SIZE_OES = 0x8D55
# OES_stencil1 enum: (OpenGL ES only; additional; see below)
# use OES_framebuffer_object STENCIL_INDEX1_OES
# OES_stencil4 enum: (OpenGL ES only; additional; see below)
# use OES_framebuffer_object STENCIL_INDEX4_OES
# OES_stencil8 enum: (OpenGL ES only; additional; see below)
# use OES_framebuffer_object STENCIL_INDEX8_OES
# VERSION_3_0 enum:
# ARB_framebuffer_object enum: (note: no ARB suffixes)
# EXT_framebuffer_multisample enum: (additional; see above)
# Added 2006/10/10 in revision #6b of the extension.
# FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56 # VERSION_3_0 / ARB_fbo
# FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT = 0x8D56
# MAX_SAMPLES = 0x8D57 # VERSION_3_0 / ARB_fbo
# MAX_SAMPLES_EXT = 0x8D57
# 0x8D58-0x8D5F reserved for additional FBO enums
# NV_geometry_program4 enum: (additional; see above)
# FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT = 0x8CD4
###############################################################################
# Khronos OpenGL ES WG: 0x8D60-0x8D6F
# OES_texture_cube_map enum: (OpenGL ES only)
# TEXTURE_GEN_STR_OES = 0x8D60
# OES_texture_float enum: (OpenGL ES only)
# HALF_FLOAT_OES = 0x8D61
# OES_vertex_half_float enum: (OpenGL ES only)
# use OES_texture_float HALF_FLOAT_OES
# OES_framebuffer_object enum: (OpenGL ES only)
# RGB565_OES = 0x8D62
# Khronos_future_use: 0x8D63
# OES_compressed_ETC1_RGB8_texture (OpenGL ES only)
# ETC1_RGB8_OES = 0x8D64
# OES_EGL_image_external enum: (OpenGL ES only) (bug 4621)
# TEXTURE_EXTERNAL_OES = 0x8D65
# SAMPLER_EXTERNAL_OES = 0x8D66
# TEXTURE_BINDING_EXTERNAL_OES = 0x8D67
# REQUIRED_TEXTURE_IMAGE_UNITS_OES = 0x8D68
# Khronos_future_use: 0x8D69-0x8D6F
###############################################################################
# NVIDIA: 0x8D70-0x8DEF
# Reserved per email from Pat Brown 2005/10/13
# VERSION_3_0 enum:
# EXT_texture_integer enum:
# RGBA32UI = 0x8D70 # VERSION_3_0
# RGBA32UI_EXT = 0x8D70
# RGB32UI = 0x8D71 # VERSION_3_0
# RGB32UI_EXT = 0x8D71
# ALPHA32UI_EXT = 0x8D72
# INTENSITY32UI_EXT = 0x8D73
# LUMINANCE32UI_EXT = 0x8D74
# LUMINANCE_ALPHA32UI_EXT = 0x8D75
# RGBA16UI = 0x8D76 # VERSION_3_0
# RGBA16UI_EXT = 0x8D76
# RGB16UI = 0x8D77 # VERSION_3_0
# RGB16UI_EXT = 0x8D77
# ALPHA16UI_EXT = 0x8D78
# INTENSITY16UI_EXT = 0x8D79
# LUMINANCE16UI_EXT = 0x8D7A
# LUMINANCE_ALPHA16UI_EXT = 0x8D7B
# RGBA8UI = 0x8D7C # VERSION_3_0
# RGBA8UI_EXT = 0x8D7C
# RGB8UI = 0x8D7D # VERSION_3_0
# RGB8UI_EXT = 0x8D7D
# ALPHA8UI_EXT = 0x8D7E
# INTENSITY8UI_EXT = 0x8D7F
# LUMINANCE8UI_EXT = 0x8D80
# LUMINANCE_ALPHA8UI_EXT = 0x8D81
# RGBA32I = 0x8D82 # VERSION_3_0
# RGBA32I_EXT = 0x8D82
# RGB32I = 0x8D83 # VERSION_3_0
# RGB32I_EXT = 0x8D83
# ALPHA32I_EXT = 0x8D84
# INTENSITY32I_EXT = 0x8D85
# LUMINANCE32I_EXT = 0x8D86
# LUMINANCE_ALPHA32I_EXT = 0x8D87
# RGBA16I = 0x8D88 # VERSION_3_0
# RGBA16I_EXT = 0x8D88
# RGB16I = 0x8D89 # VERSION_3_0
# RGB16I_EXT = 0x8D89
# ALPHA16I_EXT = 0x8D8A
# INTENSITY16I_EXT = 0x8D8B
# LUMINANCE16I_EXT = 0x8D8C
# LUMINANCE_ALPHA16I_EXT = 0x8D8D
# RGBA8I = 0x8D8E # VERSION_3_0
# RGBA8I_EXT = 0x8D8E
# RGB8I = 0x8D8F # VERSION_3_0
# RGB8I_EXT = 0x8D8F
# ALPHA8I_EXT = 0x8D90
# INTENSITY8I_EXT = 0x8D91
# LUMINANCE8I_EXT = 0x8D92
# LUMINANCE_ALPHA8I_EXT = 0x8D93
# RED_INTEGER = 0x8D94 # VERSION_3_0
# RED_INTEGER_EXT = 0x8D94
# GREEN_INTEGER = 0x8D95 # VERSION_3_0
# GREEN_INTEGER_EXT = 0x8D95
# BLUE_INTEGER = 0x8D96 # VERSION_3_0
# BLUE_INTEGER_EXT = 0x8D96
# ALPHA_INTEGER = 0x8D97 # VERSION_3_0
# ALPHA_INTEGER_EXT = 0x8D97
# RGB_INTEGER = 0x8D98 # VERSION_3_0
# RGB_INTEGER_EXT = 0x8D98
# RGBA_INTEGER = 0x8D99 # VERSION_3_0
# RGBA_INTEGER_EXT = 0x8D99
# BGR_INTEGER = 0x8D9A # VERSION_3_0
# BGR_INTEGER_EXT = 0x8D9A
# BGRA_INTEGER = 0x8D9B # VERSION_3_0
# BGRA_INTEGER_EXT = 0x8D9B
# LUMINANCE_INTEGER_EXT = 0x8D9C
# LUMINANCE_ALPHA_INTEGER_EXT = 0x8D9D
# RGBA_INTEGER_MODE_EXT = 0x8D9E
# NV_future_use: 0x8D9F
# NV_parameter_buffer_object enum:
# MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV = 0x8DA0
# MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV = 0x8DA1
# VERTEX_PROGRAM_PARAMETER_BUFFER_NV = 0x8DA2
# GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV = 0x8DA3
# FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV = 0x8DA4
# NV_gpu_program4 enum: (additional; see above)
# MAX_PROGRAM_GENERIC_ATTRIBS_NV = 0x8DA5
# MAX_PROGRAM_GENERIC_RESULTS_NV = 0x8DA6
# ARB_geometry_shader4 enum: (additional; see below)
# NV_geometry_program4 enum: (additional; see above)
# FRAMEBUFFER_ATTACHMENT_LAYERED_ARB = 0x8DA7
# FRAMEBUFFER_ATTACHMENT_LAYERED_EXT = 0x8DA7
# FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB = 0x8DA8
# FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT = 0x8DA8
# FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB = 0x8DA9
# FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT = 0x8DA9
# NV_future_use: 0x8DAA
# NV_future_use: 0x8DAE
# VERSION_3_0 enum:
# ARB_depth_buffer_float enum: (additional; see above; some values different from NV; note: no ARB suffixes)
# NV_depth_buffer_float enum:
# DEPTH_COMPONENT32F_NV = 0x8DAB
# DEPTH32F_STENCIL8_NV = 0x8DAC
# FLOAT_32_UNSIGNED_INT_24_8_REV_NV = 0x8DAD
# FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD
# DEPTH_BUFFER_FLOAT_MODE_NV = 0x8DAF
# NV_future_use: 0x8DB0-0x8DB8
# VERSION_3_0 enum:
# ARB_framebuffer_sRGB enum: (note: no ARB suffixes)
# EXT_framebuffer_sRGB enum:
# FRAMEBUFFER_SRGB = 0x8DB9 # VERSION_3_0 / ARB_sRGB
# FRAMEBUFFER_SRGB_EXT = 0x8DB9
# FRAMEBUFFER_SRGB_CAPABLE_EXT = 0x8DBA
# VERSION_3_0 enum:
# ARB_texture_compression_rgtc enum: (note: no ARB suffixes)
# EXT_texture_compression_rgtc enum:
# COMPRESSED_RED_RGTC1 = 0x8DBB # VERSION_3_0 / ARB_tcrgtc
# COMPRESSED_RED_RGTC1_EXT = 0x8DBB
# COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC # VERSION_3_0 / ARB_tcrgtc
# COMPRESSED_SIGNED_RED_RGTC1_EXT = 0x8DBC
# COMPRESSED_RG_RGTC2 = 0x8DBD # VERSION_3_0 / ARB_tcrgtc
# COMPRESSED_RED_GREEN_RGTC2_EXT = 0x8DBD
# COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE # VERSION_3_0 / ARB_tcrgtc
# COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT = 0x8DBE
# NV_future_use: 0x8DBF
# VERSION_3_0 enum:
# SAMPLER_1D_ARRAY = 0x8DC0 # VERSION_3_0
# SAMPLER_2D_ARRAY = 0x8DC1 # VERSION_3_0
# SAMPLER_1D_ARRAY_SHADOW = 0x8DC3 # VERSION_3_0
# SAMPLER_2D_ARRAY_SHADOW = 0x8DC4 # VERSION_3_0
# SAMPLER_CUBE_SHADOW = 0x8DC5 # VERSION_3_0
# UNSIGNED_INT_VEC2 = 0x8DC6 # VERSION_3_0
# UNSIGNED_INT_VEC3 = 0x8DC7 # VERSION_3_0
# UNSIGNED_INT_VEC4 = 0x8DC8 # VERSION_3_0
# INT_SAMPLER_1D = 0x8DC9 # VERSION_3_0
# INT_SAMPLER_2D = 0x8DCA # VERSION_3_0
# INT_SAMPLER_3D = 0x8DCB # VERSION_3_0
# INT_SAMPLER_CUBE = 0x8DCC # VERSION_3_0
# INT_SAMPLER_1D_ARRAY = 0x8DCE # VERSION_3_0
# INT_SAMPLER_2D_ARRAY = 0x8DCF # VERSION_3_0
# UNSIGNED_INT_SAMPLER_1D = 0x8DD1 # VERSION_3_0
# UNSIGNED_INT_SAMPLER_2D = 0x8DD2 # VERSION_3_0
# UNSIGNED_INT_SAMPLER_3D = 0x8DD3 # VERSION_3_0
# UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4 # VERSION_3_0
# UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6 # VERSION_3_0
# UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7 # VERSION_3_0
VERSION_3_1 enum: (Promoted from EXT_gpu_shader4 + ARB_texture_rectangle / ARB_uniform_buffer_object)
SAMPLER_BUFFER = 0x8DC2 # EXT_gpu_shader4 + ARB_texture_buffer_object
INT_SAMPLER_2D_RECT = 0x8DCD # EXT_gpu_shader4 + ARB_texture_rectangle
INT_SAMPLER_BUFFER = 0x8DD0 # EXT_gpu_shader4 + ARB_texture_buffer_object
UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5 # EXT_gpu_shader4 + ARB_texture_rectangle
UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8 # EXT_gpu_shader4 + ARB_texture_buffer_object
# EXT_gpu_shader4 enum:
# SAMPLER_1D_ARRAY_EXT = 0x8DC0
# SAMPLER_2D_ARRAY_EXT = 0x8DC1
# SAMPLER_BUFFER_EXT = 0x8DC2
# SAMPLER_1D_ARRAY_SHADOW_EXT = 0x8DC3
# SAMPLER_2D_ARRAY_SHADOW_EXT = 0x8DC4
# SAMPLER_CUBE_SHADOW_EXT = 0x8DC5
# UNSIGNED_INT_VEC2_EXT = 0x8DC6
# UNSIGNED_INT_VEC3_EXT = 0x8DC7
# UNSIGNED_INT_VEC4_EXT = 0x8DC8
# INT_SAMPLER_1D_EXT = 0x8DC9
# INT_SAMPLER_2D_EXT = 0x8DCA
# INT_SAMPLER_3D_EXT = 0x8DCB
# INT_SAMPLER_CUBE_EXT = 0x8DCC
# INT_SAMPLER_2D_RECT_EXT = 0x8DCD
# INT_SAMPLER_1D_ARRAY_EXT = 0x8DCE
# INT_SAMPLER_2D_ARRAY_EXT = 0x8DCF
# INT_SAMPLER_BUFFER_EXT = 0x8DD0
# UNSIGNED_INT_SAMPLER_1D_EXT = 0x8DD1
# UNSIGNED_INT_SAMPLER_2D_EXT = 0x8DD2
# UNSIGNED_INT_SAMPLER_3D_EXT = 0x8DD3
# UNSIGNED_INT_SAMPLER_CUBE_EXT = 0x8DD4
# UNSIGNED_INT_SAMPLER_2D_RECT_EXT = 0x8DD5
# UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT = 0x8DD6
# UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT = 0x8DD7
# UNSIGNED_INT_SAMPLER_BUFFER_EXT = 0x8DD8
# ARB_geometry_shader4 enum:
# GEOMETRY_SHADER_ARB = 0x8DD9
# EXT_geometry_shader4 enum:
# GEOMETRY_SHADER_EXT = 0x8DD9
# ARB_geometry_shader4 enum: (additional; see above)
# GEOMETRY_VERTICES_OUT_ARB = 0x8DDA
# GEOMETRY_INPUT_TYPE_ARB = 0x8DDB
# GEOMETRY_OUTPUT_TYPE_ARB = 0x8DDC
# NV_geometry_program4 enum: (additional; see above)
# GEOMETRY_VERTICES_OUT_EXT = 0x8DDA
# GEOMETRY_INPUT_TYPE_EXT = 0x8DDB
# GEOMETRY_OUTPUT_TYPE_EXT = 0x8DDC
# ARB_geometry_shader4 enum: (additional; see above)
# MAX_GEOMETRY_VARYING_COMPONENTS_ARB = 0x8DDD
# MAX_VERTEX_VARYING_COMPONENTS_ARB = 0x8DDE
# MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB = 0x8DDF
# MAX_GEOMETRY_OUTPUT_VERTICES_ARB = 0x8DE0
# MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB = 0x8DE1
# EXT_geometry_shader4 enum: (additional; see above)
# MAX_GEOMETRY_VARYING_COMPONENTS_EXT = 0x8DDD
# MAX_VERTEX_VARYING_COMPONENTS_EXT = 0x8DDE
# MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT = 0x8DDF
# MAX_GEOMETRY_OUTPUT_VERTICES_EXT = 0x8DE0
# MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT = 0x8DE1
# EXT_bindable_uniform enum:
# MAX_VERTEX_BINDABLE_UNIFORMS_EXT = 0x8DE2
# MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT = 0x8DE3
# MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT = 0x8DE4
# NV_future_use: 0x8DE5-0x8DEC
# EXT_bindable_uniform enum: (additional; see above)
# MAX_BINDABLE_UNIFORM_SIZE_EXT = 0x8DED
# UNIFORM_BUFFER_EXT = 0x8DEE
# UNIFORM_BUFFER_BINDING_EXT = 0x8DEF
###############################################################################
# Khronos OpenGL ES WG: 0x8DF0-0x8E0F
# Khronos_future_use: 0x8DF0-0x8DF5
# OES_vertex_type_10_10_10_2 enum: (OpenGL ES only)
# UNSIGNED_INT_10_10_10_2_OES = 0x8DF6
# INT_10_10_10_2_OES = 0x8DF7
# Khronos_future_use: 0x8DF8-0x8E0F
###############################################################################
# NVIDIA: 0x8E10-0x8E8F
# Reserved per email from Michael Gold 2006/8/7
# NV_framebuffer_multisample_coverage enum:
# RENDERBUFFER_COLOR_SAMPLES_NV = 0x8E10
# MAX_MULTISAMPLE_COVERAGE_MODES_NV = 0x8E11
# MULTISAMPLE_COVERAGE_MODES_NV = 0x8E12
# VERSION_3_0 enum:
# QUERY_WAIT = 0x8E13 # VERSION_3_0
# QUERY_NO_WAIT = 0x8E14 # VERSION_3_0
# QUERY_BY_REGION_WAIT = 0x8E15 # VERSION_3_0
# QUERY_BY_REGION_NO_WAIT = 0x8E16 # VERSION_3_0
# GL_NV_conditional_render enum:
# QUERY_WAIT_NV = 0x8E13
# QUERY_NO_WAIT_NV = 0x8E14
# QUERY_BY_REGION_WAIT_NV = 0x8E15
# QUERY_BY_REGION_NO_WAIT_NV = 0x8E16
# NV_future_use: 0x8E17-0x8E21
# NV_transform_feedback2 enum:
# TRANSFORM_FEEDBACK_NV = 0x8E22
# TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV = 0x8E23
# TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV = 0x8E24
# TRANSFORM_FEEDBACK_BINDING_NV = 0x8E25
# NV_present_video enum:
# FRAME_NV = 0x8E26
# FIELDS_NV = 0x8E27
# CURRENT_TIME_NV = 0x8E28
# NUM_FILL_STREAMS_NV = 0x8E29
# PRESENT_TIME_NV = 0x8E2A
# PRESENT_DURATION_NV = 0x8E2B
# NV_future_use: 0x8E2C
# EXT_direct_state_access enum:
# PROGRAM_MATRIX_EXT = 0x8E2D
# TRANSPOSE_PROGRAM_MATRIX_EXT = 0x8E2E
# PROGRAM_MATRIX_STACK_DEPTH_EXT = 0x8E2F
# NV_future_use: 0x8E30-0x8E41
# EXT_texture_swizzle enum:
# TEXTURE_SWIZZLE_R_EXT = 0x8E42
# TEXTURE_SWIZZLE_G_EXT = 0x8E43
# TEXTURE_SWIZZLE_B_EXT = 0x8E44
# TEXTURE_SWIZZLE_A_EXT = 0x8E45
# TEXTURE_SWIZZLE_RGBA_EXT = 0x8E46
# NV_future_use: 0x8E47-0x8E4B
# EXT_provoking_vertex enum:
# QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT = 0x8E4C
# FIRST_VERTEX_CONVENTION_EXT = 0x8E4D
# LAST_VERTEX_CONVENTION_EXT = 0x8E4E
# PROVOKING_VERTEX_EXT = 0x8E4F
# NV_explicit_multisample enum:
# SAMPLE_POSITION_NV = 0x8E50
# SAMPLE_MASK_NV = 0x8E51
# SAMPLE_MASK_VALUE_NV = 0x8E52
# TEXTURE_BINDING_RENDERBUFFER_NV = 0x8E53
# TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV = 0x8E54
# MAX_SAMPLE_MASK_WORDS_NV = 0x8E59
# TEXTURE_RENDERBUFFER_NV = 0x8E55
# SAMPLER_RENDERBUFFER_NV = 0x8E56
# INT_SAMPLER_RENDERBUFFER_NV = 0x8E57
# UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV = 0x8E58
# NV_future_use: 0x8E59-0x8E8F
###############################################################################
# QNX: 0x8E90-0x8E9F
# For GL_QNX_texture_tiling, GL_QNX_complex_polygon, GL_QNX_stippled_lines
# (Khronos bug 696)
# QNX_future_use: 0x8E90-0x8E9F
###############################################################################
# Imagination Tech.: 0x8EA0-0x8EAF
###############################################################################
# Khronos OpenGL ES WG: 0x8EB0-0x8EBF
# Assigned for Affie Munshi on 2007/07/20
###############################################################################
# Vincent: 0x8EC0-0x8ECF
###############################################################################
# NVIDIA: 0x8ED0-0x8F4F
# Assigned for Pat Brown (Khronos bug 3191)
# NV_future_use: 0x8ED0-0x8F35
# VERSION_3_1 enum:
# use ARB_copy_buffer COPY_READ_BUFFER
# use ARB_copy_buffer COPY_WRITE_BUFFER
# ARB_copy_buffer enum:
# COPY_READ_BUFFER = 0x8F36
# COPY_WRITE_BUFFER = 0x8F37
# NVIDIA_future_use: 0x8F38-0x8F4F
###############################################################################
# 3Dlabs: 0x8F50-0x8F5F
# Assigned for Jon Kennedy (Khronos public bug 75)
###############################################################################
# ARM: 0x8F60-0x8F6F
# Assigned for Remi Pedersen (Khronos bug 3745)
###############################################################################
# HI Corp: 0x8F70-0x8F7F
# Assigned for Mark Callow (Khronos bug 4055)
###############################################################################
# Zebra Imaging: 0x8F80-0x8F8F
# Assigned for Mike Weiblen (Khronos public bug 91)
###############################################################################
# OpenGL ARB: 0x8F90-0x8F9F (SNORM textures, 3.1 primitive restart server state)
# VERSION_3_1 enum:
# RED_SNORM = 0x8F90 # VERSION_3_1
# RG_SNORM = 0x8F91 # VERSION_3_1
# RGB_SNORM = 0x8F92 # VERSION_3_1
# RGBA_SNORM = 0x8F93 # VERSION_3_1
# R8_SNORM = 0x8F94 # VERSION_3_1
# RG8_SNORM = 0x8F95 # VERSION_3_1
# RGB8_SNORM = 0x8F96 # VERSION_3_1
# RGBA8_SNORM = 0x8F97 # VERSION_3_1
# R16_SNORM = 0x8F98 # VERSION_3_1
# RG16_SNORM = 0x8F99 # VERSION_3_1
# RGB16_SNORM = 0x8F9A # VERSION_3_1
# RGBA16_SNORM = 0x8F9B # VERSION_3_1
# SIGNED_NORMALIZED = 0x8F9C # VERSION_3_1
# PRIMITIVE_RESTART = 0x8F9D # Different from NV_primitive_restart value
# PRIMITIVE_RESTART_INDEX = 0x8F9E # Different from NV_primitive_restart value
# ARB_future_use: 0x8F9F
###############################################################################
# Qualcomm: 0x8FA0-0x8FBF
# Assigned for Maurice Ribble (Khronos bug 4512)
# QCOM_driver_control enum: (OpenGL ES only)
# PERFMON_GLOBAL_MODE_QCOM = 0x8FA0
# QCOM_future_use: 0x8FA1-0x8FBF
###############################################################################
# Vivante: 0x8FC0-0x8FDF
# Assigned for Frido Garritsen (Khronos bug 4526)
###############################################################################
# NVIDIA: 0x8FE0-0x8FFF
# Assigned for Pat Brown (Khronos bug 4935)
# NV_future_use: 0x8FE0-0x8FFF
###############################################################################
# AMD: 0x9000-0x901F
# Assigned for Bill Licea-Kane
# AMD_vertex_shader_tesselator enum:
# SAMPLER_BUFFER_AMD = 0x9001
# INT_SAMPLER_BUFFER_AMD = 0x9002
# UNSIGNED_INT_SAMPLER_BUFFER_AMD = 0x9003
# TESSELLATION_MODE_AMD = 0x9004
# TESSELLATION_FACTOR_AMD = 0x9005
# DISCRETE_AMD = 0x9006
# CONTINUOUS_AMD = 0x9007
# AMD_future_use: 0x9008-0x901F
###############################################################################
# NVIDIA: 0x9020-0x90FF
# Assigned for Pat Brown (Khronos bug 4935)
# NV_future_use: 0x9020-0x90FF
###############################################################################
### Please remember that new enumerant allocations must be obtained by request
### to the Khronos API registrar (see comments at the top of this file)
### File requests in the Khronos Bugzilla, OpenGL project, Registry component.
###############################################################################
# Any_vendor_future_use: 0x9100-0xFFFF
#
# This range must be the last range in the file. To generate a new
# range, allocate multiples of 16 from the beginning of the
# Any_vendor_future_use range and update enum.spec
# (NOTE: first fill the gap from 0x8FE0-0x8FFF before proceeding here)
###############################################################################
# ARB: 100000-100999 (GLU enumerants only)
# ARB: 101000-101999 (Conformance tests only)
###############################################################################
# IBM: 103000-103999
# CULL_VERTEX_IBM = 103050
# VERTEX_ARRAY_LIST_IBM = 103070
# NORMAL_ARRAY_LIST_IBM = 103071
# COLOR_ARRAY_LIST_IBM = 103072
# INDEX_ARRAY_LIST_IBM = 103073
# TEXTURE_COORD_ARRAY_LIST_IBM = 103074
# EDGE_FLAG_ARRAY_LIST_IBM = 103075
# FOG_COORDINATE_ARRAY_LIST_IBM = 103076
# SECONDARY_COLOR_ARRAY_LIST_IBM = 103077
# VERTEX_ARRAY_LIST_STRIDE_IBM = 103080
# NORMAL_ARRAY_LIST_STRIDE_IBM = 103081
# COLOR_ARRAY_LIST_STRIDE_IBM = 103082
# INDEX_ARRAY_LIST_STRIDE_IBM = 103083
# TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM = 103084
# EDGE_FLAG_ARRAY_LIST_STRIDE_IBM = 103085
# FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM = 103086
# SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM = 103087
###############################################################################
# NEC: 104000-104999
# Compaq: 105000-105999 (Compaq was acquired by HP)
# KPC: 106000-106999 (Kubota is out of business)
# PGI: 107000-107999 (Portable was acquired by Template Graphics)
# E&S: 108000-108999
###############################################################################