Opentk/Source/Bind/Specifications/Docs/glShaderSource.xml
2009-03-08 00:46:58 +00:00

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook MathML Module V1.1b1//EN"
"http://www.oasis-open.org/docbook/xml/mathml/1.1CR1/dbmathml.dtd">
<refentry id="glShaderSource">
<refmeta>
<refentrytitle>glShaderSource</refentrytitle>
<manvolnum>3G</manvolnum>
</refmeta>
<refnamediv>
<refname>glShaderSource</refname>
<refpurpose>Replaces the source code in a shader object</refpurpose>
</refnamediv>
<refsynopsisdiv><title>C Specification</title>
<funcsynopsis>
<funcprototype>
<funcdef>void <function>glShaderSource</function></funcdef>
<paramdef>GLuint <parameter>shader</parameter></paramdef>
<paramdef>GLsizei <parameter>count</parameter></paramdef>
<paramdef>const GLchar **<parameter>string</parameter></paramdef>
<paramdef>const GLint *<parameter>length</parameter></paramdef>
</funcprototype>
</funcsynopsis>
</refsynopsisdiv>
<refsect1 id="parameters"><title>Parameters</title>
<variablelist>
<varlistentry>
<term><parameter>shader</parameter></term>
<listitem>
<para>Specifies the handle of the shader object
whose source code is to be replaced.</para>
</listitem>
</varlistentry>
<varlistentry>
<term><parameter>count</parameter></term>
<listitem>
<para>Specifies the number of elements in the
<parameter>string</parameter> and
<parameter>length</parameter>
arrays.</para>
</listitem>
</varlistentry>
<varlistentry>
<term><parameter>string</parameter></term>
<listitem>
<para>Specifies an array of pointers to strings
containing the source code to be loaded into the
shader.</para>
</listitem>
</varlistentry>
<varlistentry>
<term><parameter>length</parameter></term>
<listitem>
<para>Specifies an array of string lengths.</para>
</listitem>
</varlistentry>
</variablelist>
</refsect1>
<refsect1 id="description"><title>Description</title>
<para><function>glShaderSource</function> sets the source code
in <parameter>shader</parameter> to the source code in the array
of strings specified by <parameter>string</parameter>. Any
source code previously stored in the shader object is completely
replaced. The number of strings in the array is specified by
<parameter>count</parameter>. If <parameter>length</parameter>
is <constant>NULL</constant>, each string is assumed to be null
terminated. If <parameter>length</parameter> is a value other
than <constant>NULL</constant>, it points to an array containing
a string length for each of the corresponding elements of
<parameter>string</parameter>. Each element in the
<parameter>length</parameter> array may contain the length of
the corresponding string (the null character is not counted as
part of the string length) or a value less than 0 to indicate
that the string is null terminated. The source code strings are
not scanned or parsed at this time; they are simply copied into
the specified shader object.</para>
</refsect1>
<refsect1 id="notes"><title>Notes</title>
<para><function>glShaderSource</function> is available only if
the GL version is 2.0 or greater.</para>
<para>OpenGL copies the shader source code strings when
<function>glShaderSource</function> is called, so an application
may free its copy of the source code strings immediately after
the function returns.</para>
</refsect1>
<refsect1 id="errors"><title>Errors</title>
<para><constant>GL_INVALID_VALUE</constant> is generated if
<parameter>shader</parameter> is not a value generated by
OpenGL.</para>
<para><constant>GL_INVALID_OPERATION</constant> is generated if
<parameter>shader</parameter> is not a shader object.</para>
<para><constant>GL_INVALID_VALUE</constant> is generated if
<parameter>count</parameter> is less than 0.</para>
<para><constant>GL_INVALID_OPERATION</constant> is generated if
<function>glShaderSource</function> is executed between the
execution of
<citerefentry><refentrytitle>glBegin</refentrytitle></citerefentry>
and the corresponding execution of
<citerefentry><refentrytitle>glEnd</refentrytitle></citerefentry>.</para>
</refsect1>
<refsect1 id="associatedgets"><title>Associated Gets</title>
<para><citerefentry><refentrytitle>glGetShader</refentrytitle></citerefentry>
with arguments <parameter>shader</parameter> and
<constant>GL_SHADER_SOURCE_LENGTH</constant></para>
<para><citerefentry><refentrytitle>glGetShaderSource</refentrytitle></citerefentry>
with argument <parameter>shader</parameter></para>
<para><citerefentry><refentrytitle>glIsShader</refentrytitle></citerefentry></para>
</refsect1>
<refsect1 id="seealso"><title>See Also</title>
<para><citerefentry><refentrytitle>glCompileShader</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glCreateShader</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glDeleteShader</refentrytitle></citerefentry></para>
</refsect1>
<refsect1 id="Copyright"><title>Copyright</title>
<para>
Copyright <trademark class="copyright"></trademark> 2003-2005 3Dlabs Inc. Ltd.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
<ulink url="http://opencontent.org/openpub/">http://opencontent.org/openpub/</ulink>.
</para>
</refsect1>
</refentry>