Opentk/Source/Examples/Data/Shaders/CubeMap_VS.glsl
thefiddler 8dcb8601a2 Normalized line endings
Hopefully this is the first and last time we have to do this.
2013-10-11 01:58:54 +02:00

10 lines
No EOL
212 B
GLSL

// Copyright (c) 2008 the OpenTK Team. See license.txt for legal bla
// MUST be written to for FS
varying vec3 Normal;
void main()
{
gl_Position = ftransform();
Normal = /*gl_NormalMatrix * */ gl_Normal ;
}