Opentk/Source/Examples/Data/Shaders/CubeMap_FS.glsl
thefiddler 8dcb8601a2 Normalized line endings
Hopefully this is the first and last time we have to do this.
2013-10-11 01:58:54 +02:00

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GLSL

// Copyright (c) 2008 the OpenTK Team. See license.txt for legal bla
uniform samplerCube Earth;
varying vec3 Normal;
void main()
{
gl_FragColor = textureCube( Earth, Normal.xyz );
}