576 lines
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22 KiB
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576 lines
No EOL
22 KiB
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<DependentUpon>GLControlSimple.cs</DependentUpon>
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</Compile>
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<EmbeddedResource Include="OpenTK\GLControl\DerivedGLControl.resx">
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<DependentUpon>DerivedGLControl.cs</DependentUpon>
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</EmbeddedResource>
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<Compile Include="OpenTK\GLControl\DerivedGLControl.Designer.cs">
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<DependentUpon>DerivedGLControl.cs</DependentUpon>
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</Compile>
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<EmbeddedResource Include="OpenTK\Test\Extensions.resx">
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<DependentUpon>Extensions.cs</DependentUpon>
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</EmbeddedResource>
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<Compile Include="OpenTK\Test\Extensions.Designer.cs">
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<DependentUpon>Extensions.cs</DependentUpon>
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</Compile>
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<EmbeddedResource Include="OpenTK\Test\InputLogger.resx">
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<DependentUpon>InputLogger.cs</DependentUpon>
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</EmbeddedResource>
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<Compile Include="OpenTK\Test\InputLogger.Designer.cs">
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<DependentUpon>InputLogger.cs</DependentUpon>
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</Compile>
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<None Include="..\..\OpenTK.snk">
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<Link>OpenTK.snk</Link>
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</None>
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<None Include="Data\Poem.txt">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</None>
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<None Include="Data\Shaders\Picking_VS.glsl">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</None>
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<None Include="Data\Shaders\Picking_FS.glsl">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</None>
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<None Include="Data\Shaders\Parallax_VS.glsl">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</None>
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<None Include="Data\Shaders\JuliaSet_SM2_FS.glsl">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</None>
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<None Include="Data\Shaders\JuliaSet_SM3_FS.glsl">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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<None Include="Data\Shaders\Simple_VS.glsl">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</None>
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<None Include="Data\Shaders\CubeMap_FS.glsl">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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<None Include="Data\Shaders\Simple_FS.glsl">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</None>
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<None Include="Data\Shaders\Parallax_FS.glsl">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</None>
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<None Include="Data\Shaders\CubeMap_VS.glsl">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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|
</None>
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<None Include="Data\Shaders\JuliaSet_VS.glsl">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</None>
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<None Include="Data\Textures\swizzled-rock-normal-gloss.dds">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</None>
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<None Include="Data\Textures\Swizzled Textures License.txt">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</None>
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<None Include="Data\Textures\logo.jpg">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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|
</None>
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<None Include="Data\Textures\swizzled-rock-diffuse-height.dds">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</None>
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<None Include="Data\Textures\metal.jpg">
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|
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</None>
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<None Include="Data\Textures\earth-cubemap.dds">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</None>
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<None Include="Data\Textures\JuliaColorTable.bmp">
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|
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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|
</None>
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<None Include="Data\Textures\logo-dark.jpg">
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|
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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|
</None>
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|
<None Include="Data\Audio\the_ring_that_fell.wav">
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|
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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|
</None>
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|
<None Include="Resources\App.ico">
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|
</None>
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|
<None Include="..\OpenTK\OpenTK.dll.config">
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|
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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|
</None>
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</ItemGroup>
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<ItemGroup>
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<BootstrapperPackage Include="Microsoft.Net.Client.3.5">
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<Visible>False</Visible>
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<ProductName>.NET Framework 3.5 SP1 Client Profile</ProductName>
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<Install>false</Install>
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</BootstrapperPackage>
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<BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
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<Visible>False</Visible>
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<ProductName>.NET Framework 3.5 SP1</ProductName>
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<Install>true</Install>
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</BootstrapperPackage>
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<BootstrapperPackage Include="Microsoft.Windows.Installer.3.1">
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<Visible>False</Visible>
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<ProductName>Windows Installer 3.1</ProductName>
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<Install>true</Install>
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|
</BootstrapperPackage>
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|
</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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<PropertyGroup>
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<PreBuildEvent>
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</PreBuildEvent>
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<PostBuildEvent>
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</PostBuildEvent>
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</PropertyGroup>
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</Project> |