Opentk/Source/OpenTK/Input
Stefanos A 14d07a5952 [Win] Corrected XInput Guid in gamepad database
All XInput devices expose the same button layout, so they only need a
single entry in the gamepad configuration database.
2014-09-11 12:51:45 +02:00
..
Buttons.cs [Input] Documented all public members 2014-01-03 01:58:16 +01:00
ButtonState.cs Normalized line endings 2013-10-11 01:58:54 +02:00
ConfigurationType.cs [Input] Implemented JoystickHat GamePad mapping 2014-07-25 23:26:03 +02:00
GamePad.cs [Input] Corrected malformed documentation comments 2014-01-03 02:17:42 +01:00
GamePadAxes.cs Implemented thumbsticks and trigger caps 2013-12-24 17:18:04 +01:00
GamePadButtons.cs [Input] Documented all public members 2014-01-03 01:58:16 +01:00
GamePadCapabilities.cs [Input] Added xml documentation for GamePadCapabilities 2014-01-02 01:33:08 +01:00
GamePadConfiguration.cs [Input] Implemented JoystickHat GamePad mapping 2014-07-25 23:26:03 +02:00
GamePadConfigurationDatabase.cs [Win] Corrected XInput Guid in gamepad database 2014-09-11 12:51:45 +02:00
GamePadConfigurationItem.cs [Input] Added Source and Target to GamePadConfigurationItem 2014-01-02 18:36:09 +01:00
GamePadConfigurationSource.cs [Input] Implemented JoystickHat GamePad mapping 2014-07-25 23:26:03 +02:00
GamePadConfigurationTarget.cs [Input] Added Source and Target to GamePadConfigurationItem 2014-01-02 18:36:09 +01:00
GamePadDPad.cs [Input] Documented all public members 2014-01-03 01:58:16 +01:00
GamePadState.cs [Input] Documented all public members 2014-01-03 01:58:16 +01:00
GamePadThumbSticks.cs [Input] Documented all public members 2014-01-03 01:58:16 +01:00
GamePadTriggers.cs [Input] Corrected GamePadState range to byte [0,255] 2014-01-25 17:05:06 +01:00
GamePadType.cs [Input] Documented all public members 2014-01-03 01:58:16 +01:00
HatPosition.cs [Input] Do not use a bitfield for hat position 2014-01-31 15:03:19 +01:00
IGamePadDriver.cs [Input] Added SetVibration() API skeleton 2014-01-02 19:52:00 +01:00
IInputDevice.cs Initial joystick support (not public yet). 2009-02-28 23:11:27 +00:00
IInputDriver.cs Cleaned up a number of obsolete warnings 2014-07-21 16:39:58 +02:00
IInputDriver2.cs Added IJoystickDevice2 interface 2013-12-24 17:18:03 +01:00
IJoystickDriver.cs Decoupled new driver API from old public interface. 2010-10-29 11:27:40 +00:00
IJoystickDriver2.cs [Input] Added IJoystickDriver2.GetGuid() API 2013-12-31 14:09:17 +01:00
IKeyboardDriver.cs Decoupled new driver API from old public interface. 2010-10-29 11:27:40 +00:00
IKeyboardDriver2.cs Normalized line endings 2013-10-11 01:58:54 +02:00
IMouseDriver.cs Decoupled new driver API from old public interface. 2010-10-29 11:27:40 +00:00
IMouseDriver2.cs [Input] Added Mouse.GetCursorPos() (WIP) 2014-05-12 02:20:52 +02:00
Joystick.cs [Doc] Fixed doxygen latex-to-pdf conversion 2014-02-16 15:30:22 +01:00
JoystickAxis.cs [Input] Added JoystickAxis/Button.Last; added JoystickAxis.Axis10. 2014-01-05 03:54:34 +01:00
JoystickButton.cs [Input] Added support for JoystickButtons 16-31 2014-01-29 10:28:06 +01:00
JoystickCapabilities.cs [Input] Added JoystickCapabilities.HatCount 2014-01-31 15:40:07 +01:00
JoystickDevice.cs [OpenTK] Protect against invalid axis/button ids 2014-01-15 01:24:20 +01:00
JoystickHat.cs [Input] Added JoystickHatState structure 2014-01-31 15:01:35 +01:00
JoystickHatState.cs [Input] JoystickHatState is now IEquatable 2014-03-17 00:30:04 +01:00
JoystickState.cs [Input] JoystickState.ToString now prints hat pos 2014-03-17 00:29:45 +01:00
Key.cs Added common key aliases 2013-10-03 20:52:02 +02:00
Keyboard.cs Disabled GetDeviceName until the correct cross-platform API can be determined. 2010-12-03 12:39:42 +00:00
KeyboardDevice.cs [Input] Added GameWindow.Mouse/Keyboard.GetState() 2014-09-11 01:03:24 +02:00
KeyboardKeyEventArgs.cs [Input] Implement key repeat 2014-05-05 00:43:45 +02:00
KeyboardState.cs [OpenTK] Refactor keyboard and mouse handling 2014-05-04 17:05:08 +02:00
KeyModifiers.cs [Input] Added KeyModifiers enumeration 2014-02-25 01:13:45 +01:00
Mouse.cs Fixed a large number of warnings 2014-07-21 16:03:37 +02:00
MouseButton.cs * Keyboard.cs: Disabled fixed buffer due to gmcs 2.0.1 compiler bug 2009-09-03 21:15:12 +00:00
MouseDevice.cs [Input] Added GameWindow.Mouse/Keyboard.GetState() 2014-09-11 01:03:24 +02:00
MouseEventArgs.cs Fixed compilation warnings on Mono 3.4.0 2014-07-21 17:46:39 +02:00
MouseScroll.cs [Input] Renamed MouseScrollWheel to MouseScroll 2014-05-13 23:25:56 +02:00
MouseState.cs [Input] MouseState position is now stored in floating point 2014-07-16 14:28:27 +02:00