Opentk/Source/OpenTK/ColorMode.cs
the_fiddler 223c742648 Renamed ColorDepth to ColorFormat, to avoid class with System.Drawing.ColorDepth.
Update X11 stack to use System.Windows.Forms.XPlatUI for its Display, Screen and RootWindow.
Fixed mode setting for X11GLControl.
Fixed X11 shutdown (was generating X11 errors).
Added DeviceContext getter to WinWindowInfo.
Made IWindowInfo disposable.
Added documentation to many public methods.
Worked around a Mono 1.2.4 bug with Handle creation on Windows.Forms.Control.
Updated GL.BuildExtensionList to correctly parse GL_VERSION when in indirect rendering mode.
Fixed crash errors in X11GLContext.CreateContext and X11GraphicsMode.
Added a ref overload to Glx.ChooseVisual()
IGraphicsContext.MakeCurrent now takes an IWindowInfo parameter. This allows the user to change to window is context is bound to (untested).
Renamed XyzWindowInfo.Handle to XyzWindowInfo.WindowHandle.
2008-03-03 12:44:56 +00:00

170 lines
6.2 KiB
C#

#region --- License ---
/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
* See license.txt for license info
*/
#endregion
using System;
using System.Globalization;
namespace OpenTK
{
/// <summary>Defines a color mode for OpenGL rendering.</summary>
/// <remarks>
/// <para>A ColorMode contains Red, Green, Blue and Alpha components that descibe
/// the allocated bits per pixel for the corresponding color.</para>
/// </remarks>
[Obsolete("Use OpenTK.Graphics.ColorFormat instead.")]
public sealed class ColorMode
{
byte red, green, blue, alpha;
bool isIndexed = false;
int bitsPerPixel;
#region --- Constructors ---
/// <summary>
/// Constructs a new ColorMode with the specified aggregate bits per pixel.
/// </summary>
/// <param name="bpp">The bits per pixel sum for the Red, Green, Blue and Alpha color channels.</param>
public ColorMode(int bpp)
{
if (bpp < 0)
throw new ArgumentOutOfRangeException("bpp", "Must be greater or equal to zero.");
Red = Green = Blue = Alpha = 0;
BitsPerPixel = bpp;
switch (bpp)
{
case 32:
Red = Green = Blue = Alpha = 8;
break;
case 24:
Red = Green = Blue = 8;
break;
case 16:
Red = Blue = 5;
Green = 6;
break;
case 15:
Red = Green = Blue = 5;
break;
case 8:
Red = Green = 3;
Blue = 2;
IsIndexed = true;
break;
case 4:
Red = Green = 2;
Blue = 1;
IsIndexed = true;
break;
case 1:
IsIndexed = true;
break;
default:
Red = Blue = Alpha = (byte)(bpp / 4);
Green = (byte)((bpp / 4) + (bpp % 4));
break;
}
}
/// <summary>
/// Constructs a new ColorMode with the specified bits per pixel for
/// the Red, Green, Blue and Alpha color channels.
/// </summary>
/// <param name="red">Bits per pixel for the Red color channel.</param>
/// <param name="green">Bits per pixel for the Green color channel.</param>
/// <param name="blue">Bits per pixel for the Blue color channel.</param>
/// <param name="alpha">Bits per pixel for the Alpha color channel.</param>
public ColorMode(int red, int green, int blue, int alpha)
{
if (red < 0 || green < 0 || blue < 0 || alpha < 0)
throw new ArgumentOutOfRangeException("Arguments must be greater or equal to zero.");
Red = (byte)red;
Green = (byte)green;
Blue = (byte)blue;
Alpha = (byte)alpha;
BitsPerPixel = red + green + blue + alpha;
if (BitsPerPixel < 15)
IsIndexed = true;
}
#endregion
#region --- Public Methods ---
/// <summary>Gets the bits per pixel for the Red channel.</summary>
public int Red { get { return red; } private set { red = (byte)value; } }
/// <summary>Gets the bits per pixel for the Green channel.</summary>
public int Green { get { return green; } private set { green = (byte)value; } }
/// <summary>Gets the bits per pixel for the Blue channel.</summary>
public int Blue { get { return blue; } private set { blue = (byte)value; } }
/// <summary>Gets the bits per pixel for the Alpha channel.</summary>
public int Alpha { get { return alpha; } private set { alpha = (byte)value; } }
/// <summary>Gets a System.Boolean indicating whether this ColorMode is indexed.</summary>
public bool IsIndexed { get { return isIndexed; } private set { isIndexed = value; } }
/// <summary>Gets the sum of Red, Green, Blue and Alpha bits per pixel.</summary>
public int BitsPerPixel { get { return bitsPerPixel; } private set { bitsPerPixel = value; } }
#endregion
#region --- Operator Overloads ---
/// <summary>
/// Converts the specified bpp into a new ColorMode.
/// </summary>
/// <param name="bpp">The bits per pixel to convert.</param>
/// <returns>A ColorMode with the specified bits per pixel.</returns>
public static implicit operator ColorMode(int bpp)
{
return new ColorMode(bpp);
}
//public static implicit operator int(ColorMode mode)
//{
// return mode.BitsPerPixel;
//}
#endregion
#region --- Overrides ---
public override bool Equals(object obj)
{
return (obj is ColorMode) ? (this == (ColorMode)obj) : false;
}
public static bool operator ==(ColorMode left, ColorMode right)
{
if ((object)left == (object)null && (object)right != (object)null ||
(object)left != (object)null && (object)right == (object)null)
return false;
if ((object)left == (object)null && (object)right == (object)null)
return true;
return left.Red == right.Red &&
left.Green == right.Green &&
left.Blue == right.Blue &&
left.Alpha == right.Alpha;
}
public static bool operator !=(ColorMode left, ColorMode right)
{
return !(left == right);
}
public override int GetHashCode()
{
return Red ^ Green ^ Blue ^ Alpha;
}
public override string ToString()
{
return string.Format("{0} ({1})", BitsPerPixel, (IsIndexed ? " indexed" : Red.ToString() + Green.ToString() + Blue.ToString() + Alpha.ToString()));
}
#endregion
}
}