Opentk/Source/OpenTK/Platform/SDL2/Sdl2InputDriver.cs

276 lines
8.3 KiB
C#

#region License
//
// The Open Toolkit Library License
//
// Copyright (c) 2006 - 2013 Stefanos Apostolopoulos for the Open Toolkit library.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights to
// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
// the Software, and to permit persons to whom the Software is furnished to do
// so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
//
#endregion
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Runtime.InteropServices;
using System.Threading;
using OpenTK.Input;
namespace OpenTK.Platform.SDL2
{
class Sdl2InputDriver : IInputDriver2, IInputDriver
{
readonly static Dictionary<IntPtr, Sdl2InputDriver> DriverHandles =
new Dictionary<IntPtr, Sdl2InputDriver>();
readonly IntPtr driver_handle;
readonly Sdl2Keyboard keyboard_driver = new Sdl2Keyboard();
readonly Sdl2Mouse mouse_driver = new Sdl2Mouse();
readonly Sdl2JoystickDriver joystick_driver = new Sdl2JoystickDriver();
readonly EventFilter EventFilterDelegate_GCUnsafe = FilterInputEvents;
readonly IntPtr EventFilterDelegate;
static int count;
bool disposed;
public Sdl2InputDriver()
{
lock (SDL.Sync)
{
SDL.GameControllerEventState(EventState.Enable);
SDL.JoystickEventState(EventState.Enable);
EventFilterDelegate = Marshal.GetFunctionPointerForDelegate(EventFilterDelegate_GCUnsafe);
driver_handle = new IntPtr(count++);
DriverHandles.Add(driver_handle, this);
SDL.AddEventWatch(EventFilterDelegate, driver_handle);
if (SDL.InitSubSystem(SystemFlags.JOYSTICK) < 0)
{
Debug.Print("[SDL2] InputDriver failed to init Joystick subsystem. Error: {0}", SDL.GetError());
}
if (SDL.InitSubSystem(SystemFlags.GAMECONTROLLER) < 0)
{
Debug.Print("[SDL2] InputDriver failed to init GameController subsystem. Error: {0}", SDL.GetError());
}
}
}
#region Private Members
unsafe static int FilterInputEvents(IntPtr driver_handle, IntPtr e)
{
try
{
Event ev = *(Event*)e;
Sdl2InputDriver driver;
if (DriverHandles.TryGetValue(driver_handle, out driver))
{
switch (ev.Type)
{
case EventType.KEYDOWN:
case EventType.KEYUP:
driver.keyboard_driver.ProcessKeyboardEvent(ev.Key);
break;
case EventType.MOUSEBUTTONDOWN:
case EventType.MOUSEBUTTONUP:
driver.mouse_driver.ProcessMouseEvent(ev.Button);
break;
case EventType.MOUSEMOTION:
driver.mouse_driver.ProcessMouseEvent(ev.Motion);
break;
case EventType.MOUSEWHEEL:
driver.mouse_driver.ProcessWheelEvent(ev.Wheel);
break;
case EventType.JOYDEVICEADDED:
case EventType.JOYDEVICEREMOVED:
driver.joystick_driver.ProcessJoystickEvent(ev.JoyDevice);
break;
case EventType.JOYAXISMOTION:
driver.joystick_driver.ProcessJoystickEvent(ev.JoyAxis);
break;
case EventType.JOYBALLMOTION:
driver.joystick_driver.ProcessJoystickEvent(ev.JoyBall);
break;
case EventType.JOYBUTTONDOWN:
case EventType.JOYBUTTONUP:
driver.joystick_driver.ProcessJoystickEvent(ev.JoyButton);
break;
case EventType.JOYHATMOTION:
driver.joystick_driver.ProcessJoystickEvent(ev.JoyHat);
break;
#if USE_SDL2_GAMECONTROLLER
case EventType.CONTROLLERDEVICEADDED:
case EventType.CONTROLLERDEVICEREMOVED:
driver.joystick_driver.ProcessControllerEvent(ev.ControllerDevice);
break;
case EventType.CONTROLLERAXISMOTION:
driver.joystick_driver.ProcessControllerEvent(ev.ControllerAxis);
break;
case EventType.CONTROLLERBUTTONDOWN:
case EventType.CONTROLLERBUTTONUP:
driver.joystick_driver.ProcessControllerEvent(ev.ControllerButton);
break;
#endif
}
}
}
catch (Exception ex)
{
Debug.Print(ex.ToString());
}
return 0;
}
#endregion
#region IInputDriver Members
public void Poll()
{
joystick_driver.Poll();
}
#endregion
#region IJoystickDriver Members
public IList<JoystickDevice> Joysticks
{
get
{
return joystick_driver.Joysticks;
}
}
#endregion
#region IMouseDriver Members
public IList<MouseDevice> Mouse
{
get
{
return mouse_driver.Mouse;
}
}
#endregion
#region IKeyboardDriver Members
public IList<KeyboardDevice> Keyboard
{
get
{
return keyboard_driver.Keyboard;
}
}
#endregion
#region IInputDriver2 Members
public IMouseDriver2 MouseDriver
{
get
{
return mouse_driver;
}
}
public IKeyboardDriver2 KeyboardDriver
{
get
{
return keyboard_driver;
}
}
public IGamePadDriver GamePadDriver
{
get
{
return joystick_driver;
}
}
public IJoystickDriver2 JoystickDriver
{
get
{
return joystick_driver;
}
}
#endregion
#region IDisposable Members
void Dispose(bool manual)
{
if (!disposed)
{
if (manual)
{
Debug.Print("Disposing {0}", GetType());
joystick_driver.Dispose();
lock (SDL.Sync)
{
SDL.DelEventWatch(EventFilterDelegate, driver_handle);
}
DriverHandles.Remove(driver_handle);
}
else
{
Debug.WriteLine("Sdl2InputDriver leaked, did you forget to call Dispose()?");
}
disposed = true;
}
}
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
~Sdl2InputDriver()
{
Dispose(false);
}
#endregion
}
}